Child of the House
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Campaign Information
Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Divine Ranks and Powers………………………………………………..…Pg: 3 3
THE BOOK OF ASCENTION The Heroes Rise To The Final Level A Dungeons & Dragons 3.0 Supplement Sample (This book is only a supplement and requires the core rules of Dungeons & Dragons 3.0 or file3.5 to use) Contents 1. Foreword……………………………………………………………………………………………………………..…..Pg: 1 2. Becoming A God………………………………………….……………………………………………………...Pg: 2 a. Standard Divine Ranks and Powers………………………………………………..…Pg: 3 3. Devine Abilities And Feats………………………………………………………………….……………..Pg: 10 a. Table: Divine Spell Casting…………………………………………………..………..….…Pg: 24 b. Feats……………………………………………….………………………………………………….…...…Pg: 39 c. Additional Domains……………………………………………………………....…….…….…Pg: 43 d. Divine Spells........................................................................................................................................Pg: 46 4. Divine Minions……………………………………………………………………………………………………....Pg: 51 5. Epic Appendices……………………………………………………………………….………………….……….Pg: 54 a. Epic Level Basics…………………………………………………………………….………….…....Pg: 54 b. Class features………………………………………………………………………..….……………...Pg: 54 c. Adding a Second Class……………………………………………………………...…………Pg: 55 6. Epic Feats…………………………………………………………………………………………….……………..…….Pg: 56 a. Feats………………………………………………………………………………………….……….……….Pg: 56 b. Table: Epic Leadership……………………………………………………………….….………Pg: 61 c. Table: Example Special Epic Cohorts……………………………………….……….Pg: 62 d. Table: Expanded Ability Modifiers and Bonus Spells………………..…Pg: 68 7. Epic Skills……………………………………………………………………………………………………...…………Pg: 79 a. Skill Synergy………………………………………………………………………………..…………....Pg: -
Dragons of Faerûn Spreadsheet
Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire -
4Th Edition Manual of Monsters
JJeesstteerr’’ss 44EE RRaavveennlloofftt MMaannuuaall ooff MMoonnsstteerrss For use with the Ravenloft Campaign Setting Introduction Legal DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK Welcome to Jester’s 4E Ravenloft Manual 2, DUNGEON MASTER’S GUIDE, MONSTER of Monsters for the RAVENLOFT MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Campaign Setting. Wizards of the Coast in the USA and other countries and are used with permission. What this Document is Certain materials, including 4E References in Updated Beasties: This booklet this publication, D&D core rules mechanics, contains updated monsters from the and all D&D characters and their distinctive world of Ravenloft, using the 4e D&D likenesses, are property of Wizards of the rules. Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game New Rules: This booklet also contains System License. All 4E References are listed new rules for monster weaknesses and in the 4E System Reference Document, new variants for monsters. available at www.wizards.com/d20. Modular: Much of this document is designed to be flexible. GMs should allow DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob what they want and ignore what they Heinsoo, Andy Collins, and James Wyatt; don’t. DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, What it is Not written by Mike Mearls, Stephen Schubert Replacement: This is in no way a and James Wyatt; PLAYER’S HANDBOOK 2, replacement for any of the previous written by Jeremy Crawford, Mike Mearls, Ravenloft products. -
Nither Man Nor Beast
Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A. -
Unearthed Arcana: Artificer
Unearthed Arcana: Artificer (Revised) Intense Rivalries Playtest Material The artificers’ drive to invent and expand their knowledge This character class is presented for playtesting and to spark creates an intense drive to uncover new magic discoveries. your imagination. These game mechanics are in draft form, An artificer who hears news of a newly discovered magic usable in your campaign but not refined by design iterations or item must act fast to get it before any rivals do. Good-aligned full game development. This class is not officially part of the artificers recover items on adventures or offer gold or game. For these reasons, it is not legal in D&D Adventurers wondrous items to those who possess items they are keen to League events. own. Evil ones have no problem committing crimes to claim what they want. Almost every artificer has at least one rival, someone whom A gnome sits hunched over a workbench, carefully using they seek to outdo at every turn. By the same token, artificers needle and thread to wave runes into a leather satchel. The with similar philosophies and theories band together into bag shudders as she completes her work, and a sudden, loud loose guilds. They share their discoveries and work together pop echoes through the room as a portal to an to verify their theories and keep ahead of their rivals. extradimensional space springs to being in the bag’s interior. She beams with pride at her newly crafted bag of holding. A troll growls in hunger as it looms over a dwarf, who slides a long, metal tube from a holster at his belt. -
From Beyond the Veil from Beyond the Veil from Beyond the Veil from Beyond the Veil
FromFromFrom BeyondBeyondBeyond thethethe VeilVeilVeil Sample file 1 The Dark Powers lder than time itself, trapped within the conines the entities' categorization and coninement. While this did of the Amber Temple, and beyond the help to preemptively deter outside interference in their comprehension of most mortal minds, the Dark research, by effectively concentrating such a large number of Powers of the Ravenloft campaign setting are powerful dark forces in a single location, the society had the quintessential abstract evils of the Dungeons unintentionally created a beacon of sorts for these powers to and Dragons mulitiverse. Whereas devils have resonate further into the cosmos, drawing attention from Otheir contracts, and demons have their rampant power-hungry individuals from across the planes. violence, the Dark Powers, akin to some Gothic horror beyond the realm of possibility, are subdued, individualistic entities The Amber Sarcophagi that crave the corruption of souls, feasting off the slow decline of morality and hope of their chosen champions. In the years and decades following the creation of their As presented in their most recent iteration, 5th Edition's supposed haven for research, the society came to a number of delightfully macabre Curse of Stahd, the Dark Powers are conclusions regarding the entities in their possession, least of relatively minor encounters for the players, offering leeting which was not their unique ability to radiate negative emotion gifts in exchange for largely inconsequential detriments. This is unless contained within a vault of pure amber. This discovery not to say that they were written poorly within the conines of happened only too late for a number of their members, who, in the adventure, for their subdued nature allows players to focus close contact with their queries for days or weeks on end, were on their primary goal of defeating Strahd and freeing Barovia tainted with delusions of the power they could achieve with the from his grasp. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
Nocturnal Sea Gazetteer
Chapter 1 Survey on the Expedition to The Nocturnal Sea 1 2 Chapter 2 Authors Commissioned drawings The Fraternity of Shadows Eleanor "Isabella" Ferron Oksana "lawerta" Romanova While we all heavily commented, edited, and made suggestions on each other's parts, the lead writers for particular sections were: Document compilation David: Liffe*, Easan's stats & new maps The Fraternity of Shadows Joël: Introduction, Vechor (the land), Île de la Joel: First document assembly & project Tempête*, both Interludes, Viktor's intro for coordination the Drowning Deep & Sea-claimed Stephen: The amazing PDF formatting you Nathan: Vechor (the people), Isle of Ravens* have in your hands & Dirac's text on the Drowning Deep* Sharon: Vechor (fauna & flora, sidebars) & In April 2007, we held a submissions contest Nebligtode* (Graben and Todstein) on the FoS forums for "sayings, rumors, adventure hooks and Dread Possibilities" of the Nocturnal Sea. The contest entries were Chris Nichols very interesting and most were selected for this Original concept of the Drowning Deep; plus book. Bravo to the author of the winning entry, the Somnanbulism spells, numerous ideas and Robert "Cure" Elliott, who chose the WotC suggestions throughout book Heroes of Horror as his prize. His winning entry can be found in the Deep's "As Heard in a Port" sidebar. * and this domain's related material in the Shipwreck ideas on Île de la Tempête came DM's appendix from these ENWorlders: Agent Oracle; And no, nobody wanted to convert the giant Ambros; Grymar; DJCupboard; Imagicka; starfish from Ship of Horror to 3rd Edition! ivocaliban; TheAuldGrump; Tonguez; Varianor Abroad; Whizbang Dustyboots. -
THE CITY of EYES 1 the CITY of EYES Second Edition the Sky Is Full of Falling Spiders
Sample file THE CITY OF EYES 1 THE CITY OF EYES Second Edition The sky is full of falling spiders. The water is riddled with secrets. Oh, I’m mad, you say? Well, it’s all the better to see you with, my dear. Contents prologue: Dreams of Dark Waters in which wicked waters wash your cares away. chapter one: Elysium in which we walk streets paved with madness chapter two: Penny Dreadfuls in which tales from under the bed emerge to see the light chapter three: The Crooked House in which a duchess, a scarecrow and a bathtub provide unpleasant company chapter four: Bitter Eulogies in which we weep for those who came before us chapter ?: The Temple of the Gaunt Silhouette in which a man who is not a man shows us a place which is not a place chapter five: Secrets and Lies in which we learn that ignorance is bliss chapter six: Asylum in which we find that the doctor is in chapter seven: Changing Faces in which we find a liar, a witch and a wardrobe chapter eight: Lot 13 in which we are fiddled blind chapter nine: No Rest For The Wicked in which the stars have fallen to Sisyphean dreams chapter ten: The Dancing Spider in which we find our situation to be most accommodating chapter eleven: Black Mirror in which we find the truth chapter twelve: Whispers in which we find that we have been lied to chapter thirteen: The Heart of the City Samplewhere all things must end file epilogue: Reveries in which we find that all is not as it seems DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover.