Supporting Tools for Early Stages of Architectural Design Ernesto Bueno and Benamy Turkienicz
international journal of architectural computing issue 4, volume 12 495 Supporting Tools for Early Stages of Architectural Design Ernesto Bueno and Benamy Turkienicz
In architectural design, pencil and paper remain the most frequently used media to create freehand drawings to support early design stages. Digital tools conventionally used by architects lack appropriate functionalities and do not offer friendly interfaces for the early stages of architectural design.These are the bad news.The good news are twofold: a) hardware already available can help freehand designers to digitally express their first ideas; and b) functionality principles present in experimental software combined with appropriate hardware could successfully provide a friendly and intuitive human-computer interaction in the early stages of architectural design.This paper takes special attention to the way architects interact with computers, how input devices constrain possible interactions and how functionalities can be explored through these interactions.The article summarizes basic principles to be considered in the development of an all-in-one software and create a scenario whereby these principles are simulated on a hypothetical software to be used during the early stages of architectural design.
496 1. INTRODUCTION As a design activity, drawing is a visual and mental transaction, a conversation that the designer establishes with him/herself.The ideation process is shaped by the reflexive cycle: sketch, inspect, revise [1]. Design improvements are achieved from the designer’s sequence of actions resulting in transformations of the representation [2].To make progress through the reflexive cycle, designers must have the ability to transform implicit knowledge into representational structures fast enough, so that new changes and amendments reflect the interpretation of what was revised, creating continuity between mind and the drawing in process [3]. To establish this connection between mind and drawing, designers make use of their visual intelligence [4] as to associate different represented shapes [5].Visual intelligence is one of the main types of human intelligence connected with major parts of the brain [6]. It is specially developed in architects, who exploit this potential through visual training during their education and professional experience [4].The continuous training allows architects to depict emergent shapes and patterns which are fundamental for the intermittent reinterpretation of a design idea. In architectural design, visual emergence set the environment for shape interpretations of architectural elements. For example, in Figure 1, the designer recognizes, in the overlapping of two rectangles, an emergent rectangular shape.This can be interpreted as a shadowed area at the overlapping of rectangular volumes (Figure 1, Left), or as a void, framed by two L-shaped volumes (Figure 1, Right).These emergent shapes can be interpreted as architectural elements with different spatial properties existing in a (not yet represented) third dimension, as illustrated in Figure 2.The first interpretation would define an internal space without direct sunlight (Figure 3, Left), while the second interpretation would define internal spaces with direct sunlight (Figure 3, Right).