<<

402

Web 2.0 Meets Mobile 2.0 Robert Gadd, OnPoint Digital, Inc.

November 20 & 21, 2008

Produced by Designing and Managing Mobile Learning Designing and Managing Mobile Learning November 20 & 21, 2008

Designing & Managing Mobile Learning November 20-21, 2008

Session 402 Web 2.0 Meets Mobile 2.0

Robert Gadd OnPoint Digital, Inc. Savannah, Georgia USA

SESSION HIGHLIGHTS

In this session, you will learn: • The definition of Web 2.0 and how it is reshaping the Internet, business and social networking • How Web 2.0 technologies are extending into the mobile realm as Mobile 2.0 Solutions • How organizations are leveraging Mobile 2.0 technologies to Inform, Educate & Support mobile workers • How Mobile-focused Applications are changing the way teams interact and learn while mobile • Which Tools & Technologies are practical and easy to implement to support your Mobile 2.0 initiatives • Organizations have already benefited from Mobile 2.0

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 1 Designing and Managing Mobile Learning November 20 & 21, 2008

THE “BIG PICTURE”

What do all of these people have in common?

Eric Schmidt, Google CEO "Mobile phones are cheaper than PCs, there are three times more of them, growing at twice the speed, and they increasingly have Internet access. What is more, the World Bank estimates that more than two‐thirds of the world's population lives within range of a network. Mobile is going to be the next big Internet phenomenon. It holds the key to greater access for everyone ‐ with all the benefits that entails.”

Quick Poll #1

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 2 Designing and Managing Mobile Learning November 20 & 21, 2008

Corporate History & Background

CORPORATE CAPABILITIES

• Formed in 2001 by experienced team of systems integration, development & media experts; targeting enterprise accounts • Offering end-to-end mobile content delivery and communications technology under the CellCast Solution® brand • Complement core offerings with consulting, support, content production and custom development services • Acquired LiquidTalk (Oct ’08); combined entity manages 100+ enterprise installations and 850,000 licensed users worldwide, including over 100,000 mobile participants • Offices in Savannah (HQ), Chicago & New Zealand w/ channel partners in APAC, EMEA

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 3 Designing and Managing Mobile Learning November 20 & 21, 2008

INDUSTRY AWARDS & PRESS RECOGNITION

“OnPoint’s software meets an increasing CellCast Solution wins five need for awards from Mobile Village Mobile Widget Contest applications that go Oct 2007 & Oct 2008 April 2008 beyond e-mail.”

2003

“Us[es] the iTunes style “Assessments Go Mobile “”FreePad Solution” content-syncing and with CellCast” Sept. 2008 Sept 2003 organization to manage business info that mobile workers need. Great idea.”

“Best Mobile Learning” “There’s no question applications DevLearn Nov 2007 like these will be embraced by forward-looking CIOs”

MOBILE EXPERIENCE

** Customers, Pilots & POCs **

** Partner Opportunities**

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 4 Designing and Managing Mobile Learning November 20 & 21, 2008

Quick Poll #2

DEFINITIONS

What is “Web 2.0”? Web 2.0 describes the changing trends in the use of World Wide Web technology and web design that aim to enhance creativity, communications, secure information sharing, collaboration and functionality of the web. Web 2.0 concepts have led to the development and evolution of web culture communities and hosted services, such as social- networking sites, video sharing sites, wikis, blogs, and folksonomies. Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but rather to changes in the ways software developers and end-users utilize the Web. The Free Encyclopedia

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 5 Designing and Managing Mobile Learning November 20 & 21, 2008

DEFINITIONS

What is “Mobile 2.0”? Mobile 2.0 refers to a perceived next generation of mobile internet services that leverage a more social Web 2.0 environment. The social web includes social networking sites and wikis that emphasize collaboration and sharing amongst users…By contrast, Mobile 2.0 refers to services that integrate the social web with the core aspects of mobility – personal, localized, always-on and ever-present. These services are appearing on wireless devices such as and multimedia feature phones that are capable of delivering rich, interactive services as well as being able to provide access and to the full range of mobile consumer touch points including talking, texting, capturing, sending, The Free Encyclopedia listening and viewing

DEFINITIONS

What is “Mobile 2.0”? “Mobile 2.0 is about creating value thanks to the ubiquitous nature of mobile devices and the user’s choice to mash personal tools (an address book, calendar) and a social context (social networks) with a personal context (location, accessibility) resulting in the ability to communicate & sync with other devices in an open environment.”

Rudy Du Waele (2008) m-Trends.org

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 6 Designing and Managing Mobile Learning November 20 & 21, 2008

HISTORY LESSON: MOBILE 1.0

• Closed Ecosystem • Device OEMs (manufacturers) • Service Providers/Carriers/MVOs • Appl. Developers (inside the “Walled Garden”) • Narrow Application Focus • & Wallpapers •SMS/MMS • WAP Sites • Limited Revenue Model (Low “ARPU”) • Voice Plans, Messaging Plans, Data Plans • Transactional Fees (Ringtones, etc.)

MOBILE 2.0 ENABLERS

• Next Generation Mobile Devices • “BFC” Mobile Devices (Better-Faster-Cheaper) • Multiplying “Network Effect” Drives Global Demand • More Powerful Networks • Coverage Virtually Anywhere! • High-speed Access to Capable “Edge Devices” • Broader Application Focus • Increased Application Sophistication (Media-centric, Location-based, Social-oriented, Always Connected) • Encourages User-generated Content • Highly-Leveraged Value Model • Economies of Scale, Prices Falling while Features Increase • Business Shift from “What it Costs” to “How it Can Help!”

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 7 Designing and Managing Mobile Learning November 20 & 21, 2008

MOBILE 2.0 ENABLERS

Better Devices Better Networks

Samsung ($179)

Apple ($199)

Better Applications

RIM ($299)

Better Value $$

WEB 2.0 vs. MOBILE 2.0

Functionality: Web 2.0 Apps: Mobile 2.0 Apps:

Blogging

Messaging/IM

Social Networks

Location-based ** N/A **

Search

Audio

Web Browsing ** N/A **

Voice Over IP

Video Sharing

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 8 Designing and Managing Mobile Learning November 20 & 21, 2008

OUR MOBILE EVOLUTION

2005 2007 2008

VS. VS.

Develop for Develop for Develop for “WAP App” “Web App” “Native App”

MOBILE DEV COMPLEXITY

Mobile Players WAP & Web Apps Native Apps

Development Time < 5 Days 8-16+ Weeks

Development Platform HTML, AJAX, 3rd Party HTML, AJAX, Java, .NET, Obj C Deployment Efforts Easy! (URL Link) Challenging! (OTA Installs)

Media Player Integration Limited Extensive

Content Access Web Only Local Playback or Web

Content Delivery Methods Requested Scheduled or Requested

Content Delivery Options Passive Active

Content Inclusion Text & Graphics Very Diverse Media

Branding/Customization Limited Extensive

Maintenance/Support Easier Harder

Value Add Potential ($$) Limited Value (Web) Tangible Value (Applet)

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 9 Designing and Managing Mobile Learning November 20 & 21, 2008

MLEARNING-FOCUSED APPS

Functionality: Business Requirement: Mobile Application:

Messaging/Microblogging Connect, Updates & Surveys

Social Networks Content Creation

Location-based Services Content Capture/Reporting

Audio Content Review Listen to Podcasts/ConfCalls + Tests

Video Content Review View Videos/Vodcasts + Tests

Animated Content Review View PPT Slideshows + Tests

Content Search Access Portal, Pull New Content

Web Browsing Info Delivery (Text/HTML/PDF)

Voice Over IP Connect Voice Calls for Cheap

Mobile 2.0 Tools & Technologies: Applied to Learning

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 10 Designing and Managing Mobile Learning November 20 & 21, 2008

DEFINITIONS

Mobile is NOT a One-Size-Fits-All Solution & is Many Things to Different Groups • On-to-Go Learning & Assessment • Reinforce/Refresh (“Learning Nuggets”) • Confirmed Messages Anytime/Anywhere • Collect Information & Conduct Surveys • Collaborate with Peers & Management • J-I-T Performance Support

MOBILE DEVICE CAPABILITIES MATRIX

mLearning Toolkit & Tools WOW! HARD!!

Rich Media (Vodcasts/Stream/)

Courseware (XHTML, J2M, OTA)

Resources Complexity (PDF, Moblogs, JIT) Capability

AudioCasts (Content, Tests)

SMS & MMS (Status, Scheduled)

Notifications

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 11 Designing and Managing Mobile Learning November 20 & 21, 2008

MOBILE DEVICE CAPABILITIES MATRIX

mLearning Toolkit & Tools

Rich Media Costs - $$$$$$$$$ (Vodcasts/Stream/3G)

Courseware $$$$$ (XHTML, J2M, OTA) Costs -

Resources $ $ $ (PDF, Moblogs, JIT) Costs -

AudioCasts $ $ (Content, Tests) Costs -

SMS & MMS $ $ (Status, Scheduled) Costs -

Notifications Costs - $

MOBILE DEVICE DIVERSITY

mLearning Basic Smart- Premium Toolkit & Tools Phones Phones Phones

Rich Media (Vodcasts/Stream/3G)

Courseware (XHTML, J2M, OTA)

Resources (PDF, Moblogs, JIT)

AudioCasts (Content, Tests)

SMS & MMS (Status, Scheduled)

Notifications

US$0.99 US$99 US$599US$199

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 12 Designing and Managing Mobile Learning November 20 & 21, 2008

MARKET PENETRATION

Basic Smart- Premium Cell Phones Phones Phones

3+ Billion 400 Million 35 Million

TYPICAL MOBILE USE CASES

mLearning Toolkit & Tools

Media Content (Vodcasts/Stream/3G) Engaging Content, Info-tainment

Rich Content (XHTML, J2M, OTA) Courseware, Rapid Learning

Resources (PDF, Moblogs, JIT) EPSS, Checklists, JIT Info

AudioCasts (Content, Tests) Narrative, Podcasts, Conf Calls

SMS & MMS (Status, Scheduled) Interactive Tests, Data Collection

Notifications Reminders, Updates, Alerts

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 13 Designing and Managing Mobile Learning November 20 & 21, 2008

MOBILE 2.0 TOOLS & METHODS

Basic Mobile 2.0 Supports all Cell Phones & Smartphones

AudioCasts (Content, Tests)

SMS & MMS (Status, Scheduled)

Notifications Any Phone, Any Carrier, Anywhere

MOBILE 2.0 TOOLS & METHODS

Advanced Mobile 2.0 Adds More Support for Smartphones Media Content (Vodcasts/Stream/3G)

Rich Content (XHTML, J2M, OTA)

Resources (PDF, Moblogs, JIT)

AudioCasts (Content, Tests)

SMS & MMS (Status, Scheduled)

Notifications

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 14 Designing and Managing Mobile Learning November 20 & 21, 2008

MOBILE 2.0 TOOLS & METHODS

CellCast Players Deliver Content to 3 Smartphone Classes

8100 8200 8300

iPhone & iPod Touch Windows Mobile

8800 9000 8700 BlackBerry Smartphones

MOBILE 2.0 ARCHITECTURE : 3-LEGGED STOOL

The Player:

• Assignments The Web Portal: • Administrators: Create, organize • Notifications & deploy mobile content • Master Library • Managers: Track mobile user • Recording results, run reports/analysis. • Collaboration

The Web 2.0 Interface:

• Master Library • Assignments • Playlists • Synching • Web 2.0 UI

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 15 Designing and Managing Mobile Learning November 20 & 21, 2008

MOBILE 2.0 ARCHITECTURE

Mobile Users with a Player Can:

• Review message-based Information & updates (1 or 2-way SMS & ) • Access audio content (by cellphone, live streaming or RSS synch) • Launch packaged modules/courses (animated PPT Slides, XHTML pages, Hot Lava courses) • Watch video content (streamed or downloaded in MP4/3GP/WMV formats) • Flexible Search capabilities help identify & “pull” new/JIT content • Complete tests, surveys, polls, or gather data

MOBILE 2.0 ARCHITECTURE

Internet Users with PC/Web Access Can:

Once Authenticated into the Web Application: •Review Assignments •Search Content Library to Make Selections •Create & Manage their Personal Playlists •Rate Content & Provide Comments (social) •Upload New Content to Share with Community •Organize & Manage Content Downloads/Synchs •Manage their Mobile Devices/Profiles

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 16 Designing and Managing Mobile Learning November 20 & 21, 2008

MOBILE 2.0 ARCHITECTURE

Portal – For Administrators

Administrators & SMEs Can: • Create/Assign/Manage Mobile Content • Email or SMS Campaigns (1 or 2 way) • HTML/Web Forms with PDFs • PPT to Mobile/Web Presentations • Audio (Voice, MP3 Player, Streaming) • Video (MP4 via Download or Streaming*) • Manage Enterprise Resources • via LDAP, Active Directory, WSDL, API Toolkit

CELLCAST COMPONENTS

Portal – For Managers

Business Managers Can: • Track Performance of Subordinates • Check all Assignments & Results • Review User & Device details • Create Group/Location/Role Reports • Monitor Dashboards/Analysis

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 17 Designing and Managing Mobile Learning November 20 & 21, 2008

MLEARNING-FOCUSED APPS

Functionality: Business Requirement: Mobile Application:

Messaging/Microblogging Connect, Updates & Surveys

Social Networks Content Creation

Location-based Services Content Capture/Reporting

Audio Content Review Listen to Podcasts/ConfCalls + Tests

Video Content Review View Videos/Vodcasts + Tests

Animated Content Review View PPT Slideshows + Tests

Content Search Access Portal, Pull New Content

Web Browsing Info Delivery (Text/HTML/PDF)

Voice Over IP Connect Voice Calls for Cheap

Demonstration #1: (Microblogging)

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 18 Designing and Managing Mobile Learning November 20 & 21, 2008

MOBILE DEMO #1

CO: DevLearn 2008 Conference Reqs: Mobile Communications at Event Tech: Market: 1,300 Attendees (120 Participants) Overview: Twitter was used at the recent DevLearn 2008 Event messages using their cell phones.

Demonstration #2: (Message-based Testing)

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 19 Designing and Managing Mobile Learning November 20 & 21, 2008

MOBILE DEMO #2

CO: Kauffman Foundation w/ Hot Lava Software Reqs: Mobile Education Campaign Tech: CellCast SMS Gateway Market: 50K Fans (Summer-Fall 2008) Overview: OnPoint’s CellCast Solution supported Hot Lava Software, an OnPoint Reseller/Partner, to facilitate Event-based education for students and young adults attending major league sporting events (soccer & baseball games) during the Summer/Fall 2008 season. The mission of the Kauffman Foundation is to increase STEM (Science, Tech, Engineering & Math) skills for school aged children using progressive and engaging methods. CellCast provided interactive 2-way learning/testing to participants via text messages using their cell phones.

MOBILE DEMO #2

CASE STUDYOLF #1 2008 JUMBOTRON

Scenario:TheTo help stitches motivate kidson anda baseball young adults are more than attending majorcosmetic; league and they minor cause league sporting friction which creates a events to learn more about STEM, scenarios were placed up boundaryon the JumboTron layer at sportingaround events the ball when thrown. asking themDo to answeryou think questions this like makes these: the ball travel faster? The stitchesText on a baseballyour answer are more thanto uscosmetic; now to qualify to win a they causeprize!” friction which creates a boundary layer around the ball when thrown. Do you think this makes the ball travel faster or slower? Text your answer to usIf nowtrue to win; text a prize!”“SPORTA” to 653276 now! If True; text “SPORTA”to 653276 now! If false, text “SPORTB” to 653276 now! If False, text “SPORTB”to 653276 now!

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 20 Designing and Managing Mobile Learning November 20 & 21, 2008

Demonstration #3: (Mobile Social Networking)

MOBILE DEMO #3

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 21 Designing and Managing Mobile Learning November 20 & 21, 2008

Demonstration #4: (Audio Social Interactions)

Quick Poll #3

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 22 Designing and Managing Mobile Learning November 20 & 21, 2008

Demonstration #5: (Mobile Material Review)

Demonstration #6: (Mobile Media Review)

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 23 Designing and Managing Mobile Learning November 20 & 21, 2008

Demonstration #7: (Mobile Content Search)

CellCast Case Studies

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 24 Designing and Managing Mobile Learning November 20 & 21, 2008

CASE STUDY EXAMPLES

CASE STUDY #1 CO: Applied Industrial Technology Reqs: Mobile Workforce Enablement Tech: CellCast Solution v2.0

Market: Launched July 2008 with 1,000 sales and technical workers across N.A. Overview: Anytime/anywhere training and support for sales teams and technical resources spread across North America supporting Applied 2M+ SKU inventory. Teams have access to audio-based content, surveys & forms and can retrieve their assignments from a custom web portal for use on their cellphones or their MP3 Players. New content is created by management and product managers using OPRI call-in tools.

CASE STUDY EXAMPLES

CASE STUDY #1 - RESULTS

• Deployed to 1,000 personnel in 4 months with plans to increase to 3,500 people for Year One • Content creation time was reduced from 3 days to 1 day; 50% fewer resources were needed to produce and deploy the content • Delivery & assimilation dramatically accelerated from an average of 48 days to just 6 days • Completion rates during the pilot with virtually 100% • User satisfaction levels with the experience were rated 4.5 on a 5 scale

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 25 Designing and Managing Mobile Learning November 20 & 21, 2008

Summary & Conclusions

CONCLUSIONS

Mobile 2.0 is HERE & NOW

Mobile 2.0 extends the Power & Flexibility of Web 2.0 Applications and Communities by Empowering People to: • Access Information for Anytime/Anywhere Learning • Provide Rich Media Experience to Capable Handsets • Connect Socially and Interact to Drive Business Value • Leverage Existing Investments in Technologies/CapEx • Provides a “Greener” Alternative to Desktop Computing

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 26 Designing and Managing Mobile Learning November 20 & 21, 2008

SUMMARY & CONCLUSIONS

Contact Information: • For more Information on CellCast Solutions from OnPoint Digital: www.onpointdigital.com • Please contact us at (912) 898-9202 • Try a CellCast at (314) 450-8522 • Sign up today at: http://www.mlearning.com

Session 402 – Web 2.0 Meets Mobile 2.0 – Robert Gadd, OnPoint Digital, Inc. Page 27