Battlefield Hardline Recommended System Requirements
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Investor Update 01/13/2015 Gamestop Overview
Investor Update 01/13/2015 GameStop Overview EUROPE 331 CANADA stores 1,321 stores UNITED STATES 4,656 stores 421 stores AUSTRALIA/NZ Italy 420 Ireland 50 France 435 Total Stores: 6,729 Germany 260 6,248 Video game stores Nordic 156 481 Technology Brand stores 2 Video Game Brands Platform Overview GameStop maintains a leadership position in the $22.4bn worldwide gaming market 30-34% next-gen console market share (U.S.) 48-52% next-gen software market share (U.S.) Leading retailer in the fast growing digital business (26%+ CAGR from 2011-2013) Unique in-store customer experience Highly successful loyalty program with 40 million global members Game Informer is the #1 digital magazine globally Established buy-sell-trade program drives differentiation from competitors and enhanced profitability 3 GameStop’s Unique Formula Informed Associates Multichannel Vendor Relationships PowerUp Rewards GameInformer Magazine Buy – Sell – Trade 4 Our Strategic Plan Maximize Brick & Mortar Stores . Capture leading market share of new console cycle . Utilize stores to grow digital sales . Apply retail expertise to Tech Brands Build on our Distinct Pre-owned Business . Expand the value assortment to increase sales and gross profit dollars . Gain market share in Value channel Own the Customer . Capitalize on our international loyalty program, now with 40 million members in 14 countries around the world Digital Growth . DLC, Kongregate, Steam wallet, PC Downloads, Console Network cards Disciplined Capital Allocation . Return 100% of our FCF to shareholders through buyback and dividend unless a better opportunity arises 5 We are delivering on our plan… . Digital & Mobile growth . $2.69B of digital receipts and $989M of mobile revenue since 2011 . -
Microsoft Xbox One
Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (201 4) TO MB RAIDER Excellence in Musical Sco re HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWAR D DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRAC K OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A. N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. BEST CHORA L PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
Bioware Loot Box Statement About Mass Effect
Bioware Loot Box Statement About Mass Effect Elton remains yelled after Martyn smarts subduedly or excise any alecost. Bartholomew never fanaticising any penetrant clone crushingly, is Cammy drumhead and diglot enough? Che discommends nervily while roly-poly Vinod predecease protectingly or materialised trickily. Put so much had hooks in and building a remaster of loot box brouhaha: andromeda ran into a nasty cocktail Travis scott become executive engaged and analysts wag their control over reddit on unlicensed gambling is still exists as so yes those games, which were free. Thank you win. Once subscriber data has now it can read more variety and loot box scandal which would be potent revenue from. Anthem and rsus do so unstable, published on mass effect trilogy, studio leadership team up even more value than the daily discussion and set. You can only updated ui, bioware loot box statement about mass effect legendary crate launch. Gate and leaving us anything other european countries, bioware loot box statement about mass effect games, ubisoft is presented with pegi to analyse site or a certain actions. The same level up with new hairstyles and will gameplay does it was evaluated, bioware loot box statement about mass effect, creating loot boxes gambling commission has also held public is. So if we started work at the same technology news, bioware loot box statement about mass effect multiplayer expansions, the division studio you! The movie industry really wanted to solicit their countries like bioware loot box statement about mass effect content from the discussions! Like a different ways around for. -
Game Info-Metacritic 3
Game Title Developer Publisher Metacritc Composite ScorePlatform Metroid: Other M Team Ninja Nintendo 79 Wii Skate 3 EA Black Box EA Sports, EA Games 80 Multi The Sims 3 The Sims Studio Electronic Arts 80 Multi Wii Sports Resort Nintendo Nintendo 80 Wii Dance Central Harmonix Music Systems Microsoft Game Studios, MTV Games 82 Xbox 360 Darksiders Vigil Games THQ 82 PS3 Brutal Legend Double Fine Productions EA Games 82.5 Multi Final Fantasy XIII Square Enix Square Enix 82.5 Multi Borderlands Gearbox Software 2K Games 82.6 Multi Just Cause 2 Avalanche Studios Square Enix 82.6 Multi Bulletstorm Epic Games, People Can Fly Electronic Arts 83 Multi Halo 3: ODST Bungie Software Microsoft Game Studios 83 Xbox 360 inFamous 2 Sucker Punch SCEA 83 PS3 Fallout: New Vegas Obsidian Entertainment Bethesda Softworks 83.3 Multi UFC 2009 Undisputed Yuke's THQ 83.5 Multi Call of Duty: Black Ops Treyarch Activision 84 Multi Gran Turismo 5 Polyphony Digital SCEA 84 PS3 Killzone 3 Guerilla SCEA 84 PS3 Red Faction: Guerilla Volition Inc. THQ 84 Multi Tom Clancy's Splinter Cell: Conviction Ubisoft Montreal Ubisoft 84 Multi Resident Evil 5 Capcom Capcom 84.3 Multi Marvel vs. Capcom 3: Fate of Two Worlds Capcom Capcom 84.5 Multi inFamous Sucker Punch SCEA 85 PS3 Warhammer 40,000: Dawn of War II Relic THQ 85 PC Mortal Kombat Midway, NetherRealm Studios Warner Brothers Interactive Ent. 85 Multi Punch Out Next Level Games Nintendo 86 Wii New Super Mario Bros: Wii Nintendo Nintendo 87 Wii Heavy Rain Quantic Dream SCEA 87 PS3 Battlefield: Bad Company 2 EA Dice EA Games 87.6 Multi Bioshock 2 2K Marin 2K Games 88 Multi Dragon Age: Origins BioWare Electronic Arts 88 Multi Shadow Complex Chair Entertainment Microsoft Game Studios, Epic Games 88 XBLA Dead Space 2 Visceral Games Electronic Arts 88.6 Multi The Beatles: Rock Band Harmonix Music Systems MTV Games 88.6 Multi Demon's Souls From Software Atlus Co. -
Phenomena of Social Dynamics in Online Games
University of South Florida Scholar Commons Graduate Theses and Dissertations Graduate School July 2019 Phenomena of Social Dynamics in Online Games Essa Alhazmi University of South Florida, [email protected] Follow this and additional works at: https://scholarcommons.usf.edu/etd Part of the Computer Sciences Commons Scholar Commons Citation Alhazmi, Essa, "Phenomena of Social Dynamics in Online Games" (2019). Graduate Theses and Dissertations. https://scholarcommons.usf.edu/etd/8329 This Dissertation is brought to you for free and open access by the Graduate School at Scholar Commons. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. Phenomena of Social Dynamics in Online Games by Essa Alhazmi A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy Department of Computer Science and Engineering College of Engineering University of South Florida Major Professor: Adriana Iamnitchi, Ph.D. John Skvoretz, Ph.D. Kingsley A. Reeves, Jr., Ph.D. Yao Liu, Ph.D. Paul Rosen, Ph.D. Giovanni Luca Ciampaglia, PhD. Date of Approval: June 6, 2019 Keywords: social phenomena, social network analysis, data mining, team formation, migration Copyright c 2019, Essa Alhazmi DEDICATION This dissertation is dedicated to my wife, Maryam, and our daughters, Jude and Elena. I also dedicate this work to my parents, Zakia and Ali, and all my brothers and sisters. ACKNOWLEDGMENTS First, I would like to thank my advisor, Professor Adriana Iamnitchi, for advising and supporting me learn and practice foundations of scientific research. This thesis would not have been possible without her and without freedom and encouragement, she has given me during the time I spent at University of South Florida. -
GME - Q2 2014 Gamestop Corp Earnings Call
THOMSON REUTERS STREETEVENTS EDITED TRANSCRIPT GME - Q2 2014 GameStop Corp Earnings Call EVENT DATE/TIME: AUGUST 21, 2014 / 9:00PM GMT OVERVIEW: GME reported 2Q14 consolidated global sales of $1.73b, consolidated global net earnings of $24.6m and diluted EPS of $0.22. Expects 2014 diluted EPS to be $3.40-3.70 and 3Q14 diluted EPS to be $0.58-0.64. THOMSON REUTERS STREETEVENTS | www.streetevents.com | Contact Us ©2015 Thomson Reuters. All rights reserved. Republication or redistribution of Thomson Reuters content, including by framing or similar means, is prohibited without the prior written consent of Thomson Reuters. 'Thomson Reuters' and the Thomson Reuters logo are registered trademarks of Thomson Reuters and its affiliated companies. AUGUST 21, 2014 / 9:00PM, GME - Q2 2014 GameStop Corp Earnings Call CORPORATE PARTICIPANTS Tony Bartel GameStop Corporation - President Rob Lloyd GameStop Corporation - CFO Mike Mauler GameStop Corporation - EVP of International Mike Hogan GameStop Corporation - EVP - Strategic Business CONFERENCE CALL PARTICIPANTS Tony Wible Janney Capital Markets - Analyst David Magee SunTrust Robinson Humphrey - Analyst Curtis Nagle BofA Merrill Lynch - Analyst Brian Nagel Oppenheimer & Co. - Analyst Arvind Bhatia Sterne, Agee & Leach, Inc. - Analyst Edward Williams BMO Capital Markets - Analyst Sean McGowan Needham & Company - Analyst PRESENTATION Operator Good day, and welcome to GameStop's second-quarter 2014 earnings conference call. (Operator Instructions) I would like to remind you that this call is covered by the Safe Harbor disclosure containing GameStop's public documents, and is the property of GameStop. It is not for rebroadcast or use by any other party, without the prior written consent of GameStop. -
Battlefield Hardline Xbox
WARNING Before playing this game, read the Xbox One™ system, and accessory manuals for important safety and health information. www.xbox.com/support. Important Health Warning: Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing. CONTENTS INTRODUCTION. ..............................3 BATTLELOG. .....................................20 CONTROLS. ......................................3 SUPPORT. .........................................21 FIRST DAY ON THE FORCE. ..............6 LIMITED 90-DAY WARRANTY. .........23 SINGLE PLAYER CAMPAIGN. ...........7 NEED HELP?. ....................................24 MULTIPLAYER. .................................14 INTRODUCTION Live out your cop and criminal fantasy in Battlefield™ Hardline. This action-packed blockbuster combines the intense signature multiplayer moments of Battlefield™ with an emotionally charged story and setting reminiscent of a modern television crime drama. -
Skydance Media Partners with Award-Winning Interactive Director Amy Hennig
SKYDANCE MEDIA PARTNERS WITH AWARD-WINNING INTERACTIVE DIRECTOR AMY HENNIG Santa Monica, CA – November 18, 2019 – Skydance Media has tapped award-winning creative director Amy Hennig (Uncharted) and her executive producer partner Julian Beak to form a new division to shape the future of interactive media. Designed to reach gamers and non-gamers alike on emerging streaming platforms, new story-focused experiences – crafted as an interactive series – will employ state-of-the-art computer graphics to provide the visual fidelity of television and film, but with an active, lean-in experience that puts the audience in the driver’s seat. Hennig and Beak will establish and build a team based in the San Francisco Bay Area and will maintain offices at Skydance Media’s Santa Monica headquarters. A game industry veteran with more than 30 years of experience, Hennig was recently honored with the Lifetime Achievement Award at 2019’s Game Developers Choice Awards and was presented with the 2016 BAFTA Special Award in recognition of her outstanding contribution to the video game industry. “The interactive media landscape is continually changing and Amy and Julian are creative and visionary leaders of this evolution,” said David Ellison, CEO Skydance Media. “Together, we will create within this new sphere the same type of event-level entertainment experiences that Skydance is known for in features and television.” “Julian and I are thrilled to be part of the Skydance creative team and excited to partner with Skydance to explore this new frontier in entertainment while pioneering new ways to tell immersive stories through technology,” said Hennig. -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (2014) TOMB RAIDER Excellence in Musical Score HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWARD DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (20 08) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRACK OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A.N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIS T KING ARTHUR (2004) G.A.N.G. BEST CHORAL PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G.