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Assessing the Quality of Mobile Graphical User Interfaces Using Multi-Objective Optimization
Noname manuscript No. (will be inserted by the editor) Assessing the Quality of Mobile Graphical User Interfaces using Multi-objective Optimization Makram Soui · Mabrouka Chouchane · Mohamed Wiem Mkaouer · Marouane Kessentini · Khaled Ghedira the date of receipt and acceptance should be inserted later Abstract Aesthetic defects are a violation of quality attributes that are symp-toms of bad interface design programming decisions. They lead to deteriorating the perceived usability of mobile user interfaces and negatively impact the Users eXperience (UX) with the mobile app. Most existing studies relied on a subjective evaluation of aesthetic defects depending on end-users feedback, which makes the manual evaluation of mobile user interfaces human-centric, time-consuming, and error-prone. Therefore, recent studies have dedicated their effort to focus on the definition of mathematical formulas that each targets a specific structural quality of the interface. As the UX is tightly dependent on the user profile, the combi-nation and calibration of quality attributes, formulas, and users characteristics, when defining a defect, is not straightforward. In this context, we propose a fully automated framework which combines literature quality attributes with the users profile to identify aesthetic defects of MUI. More precisely, we consider the mobile user interface evaluation as a multi-objective optimization problem where the goal is to maximize the number of detected violations while minimizing the detection complexity of detection rules and enhancing the interfaces overall quality in means M. Soui College of Computing and Informatics Saudi Electronic University, Saudi Arabia E-mail: [email protected] Mabrouka Chouchane School of computer science of Manouba, Tunisia E-mail: [email protected] Mohamed Wiem Mkaouer Rochester Institute of Technology E-mail: [email protected] Marouane Kessentini University of Michigan E-mail: [email protected] Khaled Ghedira Honoris United Universities E-mail: [email protected] 2 Makram Soui et al. -
Transpodcast Universe. Narrative Models and Independent Community
ARTÍCULOS Historia y comunicación social ISSN: 1137-0734 http://dx.doi.org/10.5209/hics.69232 Transpodcast universe. Narrative models and independent community David García-Marín1 Recibido el: 3 de agosto de 2018. / Aceptado: 26 de septiembre de 2019. Abstract. This article describes the evolutionary process and the state of the art of podcasting from a theoretical and analytical perspective. This work integrates the main results of several researches carried out by the author in different countries, whose main conclusions show that podcasting has acquired a transmedia narrative texture that goes beyond the monomedia model from its beginnings, giving way to a new medium, transpodcast, which presents complex structural systems characterized by a specific multiplatform grammar and a high diversity of contents. Transpodcast is supported by the development of robust affinity communities, users and fans. These communities are built as peer-to-peer communication spaces and algorithmic environments where an evident automation of the fandom takes place. Keywords: podcasting; transpodcast; transmedia narrative; media evolution; affinity communities [es] Universo transpodcast. Modelos narrativos y comunidad independiente Resumen. Este artículo describe el proceso evolutivo y el estado actual del podcasting, desde una perspectiva teórica y analítica. El trabajo integra los principales resultados de un conjunto de investigaciones llevadas a cabo por el autor en diferentes países, cuyas principales conclusiones muestran que el podcasting ha adquirido una textura narrativa transmedia que desborda el modelo monomediático de sus inicios, dando paso a un nuevo medio, el transpodcast, que presenta una mayor riqueza estructural. Este medio se caracteriza por una específica gramática multiplataforma y una alta diversidad de contenidos. -
Free Your Android! Not Free As in Free Beer About the FSFE This flyer Was Printed by the Free Software You Don't Have to Pay for the Apps from F-Droid
Free as in Freedom Free Your Android! Not Free as in Free Beer About the FSFE This flyer was printed by the Free Software You don't have to pay for the apps from F-Droid. A lot Foundation Europe (FSFE), a non-profit organi- of applications from Google Play or Apple's App Store sation dedicated to promoting Free Software Get a are also free of charge. However, Free Software is not and working to build a free digital society. about price, but liberty. Free App Store Access to software de- When you don't control a program, the program termines how we can take for Your Android controls you. Whoever controls the software therefore part in our society. There- controls you. fore, FSFE is dedicated to ensure equal access and For example, nobody is allowed to study how a non- participation in the infor- free app works and what it actually does on your mation age by fighting for phone. Sometimes it just doesn't do exactly what you digital freedom. want, but there are also apps that contain malicious features like leaking your data without your knowledge. Nobody should ever be forced to use software that does not grant the freedoms to use, Running exclusively Free Software on your device puts study, share and improve the software. You you in full control. Even though you may not have the should have the right to shape technology as skills to directly exercise all of your freedom, you you see fit. benefit from a vibrant community that is enabled by freedom and uses it collaboratively. -
Take Control of Podcasting on the Mac (3.1) SAMPLE
EBOOK EXTRAS: v3.1 Downloads, Updates, Feedback TAKE CONTROL OF PODCASTING ON THE MAC by ANDY AFFLECK $15 3RD Click here to buy “Take Control of Podcasting on the Mac” for only $15! EDITION Table of Contents Read Me First ............................................................... 4 Updates and More ............................................................. 4 Basics .............................................................................. 5 What’s New in Version 3.1 .................................................. 5 What Was New in Version 3.0 ............................................. 6 Introduction ................................................................ 7 Podcasting Quick Start ................................................ 9 Plan Your Podcast ...................................................... 10 Decide What You Want to Say ........................................... 10 Pick a Format .................................................................. 10 Listen to Your Audience, Listen to Your Show ....................... 11 Learn Podcasting Terminology ........................................... 11 Consider Common Techniques ........................................... 13 Set Up Your Studio .................................................... 15 Choose a Mic and Supporting Hardware .............................. 15 Choose Audio Software .................................................... 33 Record Your Podcast .................................................. 42 Use Good Microphone Techniques ..................................... -
Crowdsourcing User Reviews to Support the Evolution of Mobile Apps
Crowdsourcing User Reviews to Support the Evolution of Mobile Apps Fabio Palomba1, Mario Linares-V´asquez2, Gabriele Bavota3, Rocco Oliveto4 Massimiliano Di Penta5, Denys Poshyvanyk6, Andrea De Lucia7 1Delft University of Technology, The Netherlands, 2Universidad de los Andes, Colombia 3Universit`adella Svizzera italiana (USI), Lugano, Switzerland, 4University of Molise, Pesche (IS), Italy 5University of Sannio, Italy, 6The College of William and Mary, USA, 7University of Salerno, Italy Abstract In recent software development and distribution scenarios, app stores are playing a major role, especially for mobile apps. On one hand, app stores allow continuous releases of app updates. On the other hand, they have become the premier point of interaction between app providers and users. After installing/updating apps, users can post reviews and provide ratings, expressing their level of satisfaction with apps, and possibly pointing out bugs or desired features. In this paper we empirically investigate|by performing a study on the evolution of 100 open source Android apps and by surveying 73 developers|to what extent app developers take user reviews into account, and whether addressing them contributes to apps' success in terms of ratings. In order to perform the study, as well as to provide a monitoring mechanism for developers and project managers, we devised an approach, named CRISTAL, for tracing informative crowd reviews onto source code changes, and for monitoring the extent to which developers accommodate crowd requests and follow-up user reactions as reflected in their ratings. The results of our study indicate that (i) on average, half of the informative reviews are addressed, and over 75% of the interviewed developers claimed to take them into account often or very often, and that (ii) developers implementing user reviews are rewarded in terms of significantly increased user ratings. -
Masaryk University Brno Faculty of Education
Masaryk University Brno Faculty of Education Diplomathesis Brno2008 PetrBartoš Masaryk University Brno FacultyofEducation Department of English Language and Literature Podcasting New Technology in Education Diploma thesis Brno 2008 Supervisor: Written by: PhDr. Tamara Váňová Petr Bartoš Declaration: Ideclare thatIhavewrittenmydiplomathesismyselfandusedonlythe sourceslisted intheenclosedbibliography. Iagreewiththisthesis beingdepositedintheLibraryoftheFacultyofEducationatthe MasarykUniversityandwithits beingmadeavailableforacademic purposes. ................................................ PetrBartoš Acknowledgements: I would like to express my thanks to PhDr. Tamara Váňová for her guidance and professionaladviceonwritingthe thesisandVáclavŠtefelafortechnicaladvice. Contents: Introduction………………………………………………………………………....3 THEORETICALPART 1. Listening………………………………………………………….....5 1.1. ImportanceofListening…………………….....................................5 1.2. ModelsofListeningProcesses……………………………………...7 1.2.1. TheBottom-UpModel……………………………………………...7 1.2.1.1. AListofBottomUpSkills………………………………………....7 1.2.2. TheTop-DownModel……………………………………………....8 1.2.2.1. AListofTopDownSkills……………………………….............…9 1.2.3. Interactive Model…………………………………………………...9 1.3. TypesofListening…………………………………………………10 1.3.1. One-waylistening………………………………………….………10 1.3.2. Twowaylistening………………………………………………… 11 1.4. WhatMakesListeningDifficult…………………………………...12 2. LearningStrategiesandStyles…………………………………….16 2.1. LearnerStrategiesinLanguageLearning………………………....16 2.1.1. DirectStrategies…………………………………………………...18 -
Global Perspectives Podcast Trends and Issues in Australia and Beyond: Global Perspectives
PODCAST TRENDS AND ISSUES IN AUSTRALIA AND BEYOND: GLOBAL PERSPECTIVES PODCAST TRENDS AND ISSUES IN AUSTRALIA AND BEYOND: GLOBAL PERSPECTIVES Yoonmo Sang Jee Young Lee Sora Park For further information, please contact [email protected] Published by the News & Media Research Centre, Canberra, Australia. © 2020 by News & Media Research Centre ISBN: 978-1-74088-510-2 DOI: 10.25916/sgv0-qh32 Cite as: Sang, Y., Lee, J.Y., & Park, S. (2020). Podcast Trends and Issues in Australia and Beyond: Global Perspectives. Canberra: News & Media Research Centre, University of Canberra. Report designed by Zita Leung DIGITAL NEWS REPORT: AUSTRALIA Digital News Report (DNR): Australia is an annual report published by the News and Media Research Centre at the University of Canberra. The N&MRC is the Australian partner institute of the Reuters Institute for the Study of Journalism, University of Oxford. This report is the first of N&MRC DNR Special Report Series in 2020. REUTERS INSTITUTE DIGITAL NEWS REPORT The Reuters Institute Digital News Report is an annual report about digital news consumption based on a YouGov survey of over 80,000 online news consumers in 40 markets. The News & Media Research Centre is the Australian partner of this study. NEWS & MEDIA RESEARCH CENTRE The N&MRC advances understanding of the changing media environment. Our research focuses on digital news consumption and the impacts of digital technology on journalism, politics, and society. Research occurs in three hubs: the Digital News+ Lab; the Critical Conversations Lab; and the Media Cultures Lab. The Centre conducts both critical and applied research projects with partners and institutions in Australia and internationally. -
Learning Outcomes
Implementation Support Manual 1 2 Implementation Support Manual 4 Copyright © 2013 by Center for Teaching and Learning, Brigham Young University All rights reserved. This book or any portion thereof may not be reproduced or used in any manner whatsoever without the express written permission of the publisher except for the implementation and use of sections in conjunction with the implementation of Learning Suite by a member of the faculty of Brigham Young University. Printed in the United States of America First Printing, June 2013 Center for Teaching and Learning Brigham Young University 3800 Harold B. Lee Library Provo, UT 84602 http://ctl.byu.edu/ 5 Table of Contents Introduction ________________________________________________ 10 Preface 11 A Guide to Assisting Professors with Learning Suite 12 Course List _________________________________________________ 14 Course List Overview 15 File System Overview 16 Creating and Organizing the File System 17 Replacing Files 19 Inserting Files Inside a LS Course 20 Copyright and EReserve 21 Viewing Courses 22 Features 23 Messages and Announcements 24 Learning Outcomes 25 Help Options 26 Course Home _______________________________________________ 28 Pedagogical Tips for Course Home 29 Initial Course Setup 30 Course Home Overview 31 Sections 32 Section Regrouping 33 Announcements 34 Messages 35 Learning Outcomes 36 Setup 37 Course Copy 38 Import from Syllabus Builder 39 Import from Blackboard 40 BrainHoney Import 41 Users 42 Content ___________________________________________________ 44 Pedagogical -
POCKET PROGRAM May 24-27, 2019
BALTICON 53 POCKET PROGRAM May 24-27, 2019 Note: Program listings are current as of Monday, May 20 at 1:00pm. For up-to-date information, please pick up a schedule grid, the daily Rocket Mail, or see our downloadable, interactive schedule at: https://schedule.balticon.org/ LOCATIONS AND HOURS OF OPERATION Locations and Hours of Operation 5TH FLOOR, ATRIUM ENTRANCE: • Volunteer/Information Desk • Accessibility • Registration o Fri 1pm – 10pm o Sat 8:45am – 7pm o Sun 8:45am – 5pm o Mon 10am – 1:30pm 5TH FLOOR, ATRIUM: • Con Suite: Baltimore A o Friday 4pm – Monday 2pm Except from 3am – 6am • Dealers’ Rooms: Baltimore B & Maryland E/F o Fri 2pm – 7pm o Sat 10am – 7pm o Sun 10am – 7pm o Mon 10am – 2pm • Artist Alley & Writers’ Row o Same hours as Dealers, with breaks for participation in panels, workshops, or other events. • Art Show: Maryland A/B o Fri 5pm – 7pm; 8pm – 10pm o Sat 10am – 8pm o Sun 10am – 1pm; 2:15pm – 5pm o Mon 10am – noon • Masquerade Registration o Fri 4pm – 7pm • LARP Registration o Fri 5pm – 9pm o Sat 9am – 10:45am • Autographs: o See schedule BALTICON 53 POCKET PROGRAM 3 LOCATIONS AND HOURS OF OPERATION 5TH FLOOR: • Con Ops: Fells Point (past elevators) o Friday 2pm – Monday 5pm • Sales Table: outside Federal Hill o Fri 2pm – 6:30pm o Sat 10:30am – 7:30pm o Sun 10:30am – 7:30pm o Mon 10:30am – 3pm • Hal Haag Memorial Game Room: Federal Hill o Fri 4pm – 2am o Sat 10am – 2am o Sun 10am – 2am o Mon 10am – 3pm • RPG Salon: Watertable A 6TH FLOOR: • Open Filk: Kent o Fri 11pm – 2am o Sat 11pm – 2am o Sun 10pm – 2am o Mon 3pm – 5pm • Medical: Room 6017 INVITED PARTICIPANTS ONLY: • Program Ops: Fells Point (past elevators) o Fri 1pm – 8pm o Sat 9am – 3pm o Sun 9am – Noon o Other times: Contact Con Ops • Green Room: 12th Floor Presidential Suite o Fri 1pm – 9pm o Sat 9am – 7pm o Sun 9am – 4pm o Mon 9am – Noon Most convention areas will close by 2am each night. -
Virtual Communities and Podcasting: the Emergence and Transformation of Public Electronic Space
1 Vol 16 Issue 2 – 3 Virtual Communities and Podcasting: the emergence and transformation of public electronic space Mark McGuire University of Otago Dunedin, New Zealand [email protected] ABSTRACT membership that includes anyone willing to work in a voluntary, cooperative and collective fashion to create a In this paper, I discuss the Podcasting phenomenon within the global “electronic commons” for the benefit of the world at context of other efforts to utilize the Internet as a space for large [59]. This utopian vision reflects the early, optimistic social communication. Drawing upon Jürgen Habermas’s work period in the development of the Internet, when it was on the emergence of the “public sphere,” and its imagined to be an open public forum that provided an transformation into a “sphere of culture consumption,” I argue alternative to privately owned print media and commercial that a similar transformation has taken place in electronic broadcast networks. The first Netizens engaged in space. Early attempts to construct virtual communities to conversations through text contributions on Usenet and support open communication have led to private, commercial bulletin board systems. Soon, sites that were designed to sites that serve business objectives. A similar transformation support virtual communities emerged. can be traced in the development of podcasting, as amateur, volunteer efforts are overshadowed by professional, corporate In his 1993 account of his experiences as a participant in The content. I conclude that, in the privatized environment of the WELL (Whole Earth ‘Lectronic Link), one of the earliest efforts Internet, efforts to engage in open, public communication will to construct a social space online, Howard Rheingold defines continue to be limited as businesses develop new strategies to virtual communities as “social aggregations that emerge from ensure that the digital domain supports consumption, rather the Net when enough people carry on those public discussions than social communication. -
Recommended Tools for Podcast Listening
Chapter 2 Recommended Tools for Podcast Listening How to Find and Subscribe within the app for finding podcasts to subscribe to. to a Podcast Once you subscribe to a podcast, you can choose whether to automatically download the latest episode Podcasts can be found in many ways. If someone tells and whether to delete episodes you’ve finished. You you about an interesting podcast, you might start by can also choose from several other choices to cus- searching Google for the title, with the word podcast tomize your listening. We’ll look at both desktop and after it. You can usually find the website of the pod- mobile apps in the upcoming sections of this report. cast and from there find a link to subscribe. If you’re looking for a particular episode, you don’t actually need to subscribe. Most podcasts offer ways to listen Mobile Apps for iOS and Android to individual episodes in your web browser without subscribing.1 There are many options for listening to podcasts on Once you start subscribing to several podcasts, mobile devices. In this section, I’ll list some of the you’ll probably want to use a desktop or mobile app to highest-rated apps for iOS and Android. organize your subscriptions. Apple’s iTunes is the most One of the reasons to use a dedicated mobile app popular desktop app (for Mac or Windows).2 It also has for podcasts is that these apps have very useful fea- one of the largest directories of podcasts available, so tures, such as skipping ahead or back by a few seconds it’s a good place to search for and browse podcasts by (to skip introductions), a sleep timer, volume boost for topic. -
Podcasting As Faculty Development Medium and Method: the Story of a Podcast Series Showcasing Teaching Excellence in Higher Education Julie A
Podcasting as faculty development July, 2019 Podcasting as faculty development medium and method: The story of a podcast series showcasing teaching excellence in higher education Julie A. Mooney, University of Alberta Author's Contact Information Julie A. Mooney, PhD Student Department of Educational Policy Studies Faculty of Education University of Alberta Email: [email protected] Abstract: Initially conceived as a platform for showcasing excellence in scholarly teaching and for extending the reach of educational development efforts to a wider audience, a Canadian, campus-based podcast series both achieved and surpassed its own goals. In this article, complemented by the graphic novel literary genre (comic strip images), an educational developer recounts the process and reflects on the outcomes of a podcast series on university teaching and learning. Offering a behind-the-scenes view, this reflective and instructive article tells the story, through the eyes of an educational developer who, in collaboration with colleagues in the teaching and learning centre at a Canadian university, proposed, designed, hosted, and co-produced a podcast series on teaching practices in higher education, which at the time of writing is in its third season. This article outlines the process for developing a podcast series, highlights key considerations for those interested in developing their own podcast series, reflects on the application of podcasting within the context of faculty development, and explores the potential reach of podcasting as a faculty development approach. Key Words: podcasting, faculty development, educational development, diverse teaching approaches, teaching in higher education, cross-disciplinary, digital technologies, online content, audio content, radio, college and university sectors.