Assessing the Quality of Mobile Graphical User Interfaces Using Multi-Objective Optimization
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Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11 Application Note Joshua Folks April 3, 2015 Abstract: Software Application programming involves the concept of human-computer interaction and in this area of the program, a graphical user interface is very important. Visual widgets such as checkboxes and buttons are used to manipulate information to simulate interactions with the program. A well-designed GUI gives a flexible structure where the interface is independent from, but directly connected to the application functionality. This quality is directly proportional to the user friendliness of the application. This note will briefly explain how to properly create a Graphical User Interface (GUI) while ensuring that the user friendliness and the functionality of the application are maintained at a high standard. 1 | P a g e Table of Contents Abstract…………..…………………………………………………………………………………………………………………………1 Introduction….……………………………………………………………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Visual Studio Methods.…..…………………………….……………………………………………………………………………4 Interface Types………….…..…………………………….……………………………………………………………………………6 Understanding Variables..…………………………….……………………………………………………………………………7 Final Forms…………………....…………………………….……………………………………………………………………………7 Conclusion.…………………....…………………………….……………………………………………………………………………8 2 | P a g e Key Words: Interface, GUI, IDE Introduction: Establishing a connection between -
How to Use the Graphical User Interface TCS Technical Bulletin
How to Use the Graphical User Interface TCS Technical Bulletin A. Create/Edit the Graphical Interface (Build Mode) Accessing the site using the Graphical Interface requires that you first build a layout (one or more layers/tabs depending on your site). This is done using the setup wizard to upload images/backgrounds and place controllers in appropriate locations on those images/backgrounds. When finished and saved, the User accesses the site using the Graphical Interface. 1. Click the “+” button to add a layer/tab for the site. (Skip to step 7 to edit an existing layer.) 2. Name the layer/tab by clicking in the field and entering the desired name. 3. Click the Choose File button to select the desired background image from your computer’s drive and click the Save button. 4. The Place View will open showing you the layer/tab title, a Save Positions button, the background image, and a bin of available controllers along the right-hand edge of the Graphical Interface which can be placed onto the layer/ tab. 5. Drag/drop controller icons from the icon bin to the desired location on the background image. Moving your mouse over each icon will show that controller’s name. The arrows at the top and bottom of scroll bar or the scroll bar itself allow you to scroll through the available controllers. NOTE: If you have placed controller icons too close to the icon bin and you would like to move them, you may need to scroll the available controllers up or down to clear the area around an icon to allow it to be dragged/dropped again. -
Introduction to GREET1 2011 Graphical User Interface
Introduction To GREET1_2011 Graphical User Interface Jeongwoo Han Systems Assessment Group Center for Transportation Research Argonne National Laboratory The GREET Training Workshop Washington, DC, Jan. 31, 2012 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 2 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 3 GREET GUI Development GREET 1 Excel Model Fuel Cycle (or WTW) Modeling for Light Duty Vehicles 4 GREET GUI Development Receives GREET GUI Communicate Display GREET 1 Excel Model Fuel Cycle (or WTW) Modeling for Light Duty Vehicles Run 5 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 6 Steps of a Typical GREET GUI Session Copyright and information screens Load GREET Model User selects/specifies fuel blending options (in the background) User reviews/modifies key assumptions for User selects simulation year(s), fuel types, fuel production, fuel transportation and vehiclevehicle type type and and other other simulation key options options distribution, and vehicle operation Run GREET Model User selects/specifies feedstock, production (in the background) and fuel market shares Generate output file for energy use and UserUser selects/specifies selects/specifies fuel fuel pathways pathways and and emission rates and input log file for a record vehiclevehicle technologiestechnologies of inputs made during the concluded session 7 Outline . Purpose of GREET GUI . -
Free Your Android! Not Free As in Free Beer About the FSFE This flyer Was Printed by the Free Software You Don't Have to Pay for the Apps from F-Droid
Free as in Freedom Free Your Android! Not Free as in Free Beer About the FSFE This flyer was printed by the Free Software You don't have to pay for the apps from F-Droid. A lot Foundation Europe (FSFE), a non-profit organi- of applications from Google Play or Apple's App Store sation dedicated to promoting Free Software Get a are also free of charge. However, Free Software is not and working to build a free digital society. about price, but liberty. Free App Store Access to software de- When you don't control a program, the program termines how we can take for Your Android controls you. Whoever controls the software therefore part in our society. There- controls you. fore, FSFE is dedicated to ensure equal access and For example, nobody is allowed to study how a non- participation in the infor- free app works and what it actually does on your mation age by fighting for phone. Sometimes it just doesn't do exactly what you digital freedom. want, but there are also apps that contain malicious features like leaking your data without your knowledge. Nobody should ever be forced to use software that does not grant the freedoms to use, Running exclusively Free Software on your device puts study, share and improve the software. You you in full control. Even though you may not have the should have the right to shape technology as skills to directly exercise all of your freedom, you you see fit. benefit from a vibrant community that is enabled by freedom and uses it collaboratively. -
The Three-Dimensional User Interface
32 The Three-Dimensional User Interface Hou Wenjun Beijing University of Posts and Telecommunications China 1. Introduction This chapter introduced the three-dimensional user interface (3D UI). With the emergence of Virtual Environment (VE), augmented reality, pervasive computing, and other "desktop disengage" technology, 3D UI is constantly exploiting an important area. However, for most users, the 3D UI based on desktop is still a part that can not be ignored. This chapter interprets what is 3D UI, the importance of 3D UI and analyses some 3D UI application. At the same time, according to human-computer interaction strategy and research methods and conclusions of WIMP, it focus on desktop 3D UI, sums up some design principles of 3D UI. From the principle of spatial perception of people, spatial cognition, this chapter explained the depth clues and other theoretical knowledge, and introduced Hierarchical Semantic model of “UE”, Scenario-based User Behavior Model and Screen Layout for Information Minimization which can instruct the design and development of 3D UI. This chapter focuses on basic elements of 3D Interaction Behavior: Manipulation, Navigation, and System Control. It described in 3D UI, how to use manipulate the virtual objects effectively by using Manipulation which is the most fundamental task, how to reduce the user's cognitive load and enhance the user's space knowledge in use of exploration technology by using navigation, and how to issue an order and how to request the system for the implementation of a specific function and how to change the system status or change the interactive pattern by using System Control. -
Evaluation of Graphical User Interfaces for Augmented Reality Based Manual Assembly Support Jordan Scott Eh Rrema Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2013 Evaluation of graphical user interfaces for augmented reality based manual assembly support Jordan Scott eH rrema Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Computer Engineering Commons, Computer Sciences Commons, and the Mechanical Engineering Commons Recommended Citation Herrema, Jordan Scott, "Evaluation of graphical user interfaces for augmented reality based manual assembly support" (2013). Graduate Theses and Dissertations. 13269. https://lib.dr.iastate.edu/etd/13269 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Evaluation of graphical user interfaces for augmented reality based manual assembly support by Jordan Scott Herrema A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Co-majors: Mechanical Engineering; Human Computer Interaction Program of Study Committee: James Oliver, Major Professor Eliot Winer Judy Vance Iowa State University Ames, Iowa 2013 Copyright © Jordan Scott Herrema, 2013. All rights reserved. ii TABLE OF CONTENTS LIST OF FIGURES iv LIST OF TABLES vi ACKNOWLEDGEMENTS -
GUI Vs Command Line (CLI)
GUI vs Command Line (CLI) Windows vs Non Windows Based Two most popular ways to interact with a computer are the Command Line and the GUI (Graphical User Interface). Command line is a text only interface, while GUI is an Interface, composed of graphical symbols. Most of the times, all the general tasks performed using a GUI can be performed by a Command line and vice versa (although when it comes to advanced tasks Command line may be the only option). What is a GUI? GUI (pronounced gooey) is a type of interface that allows users to communicate with operating systems in the form of images/animations/audio as opposed to text. This interface presents the user with the information/actions available through graphical objects (like icons). Both mouse and keyboard can be used for the interaction. The user performs actions by directly manipulating graphical objects on the screen. What is a Command Line? Command Line (typically known as Command-line interface/interpreter or CLI) is a mechanism that allows interacting with the computer operating system by inputting (typing) commands. This is a text only interface, which only requires input from the keyboard (usually referred to as “entering a command”). Typically, Enter key is pressed at the end of a command, after which the computer will receive, parse and execute that command. The output of the command will be returned back to the terminal as text lines. Output may include a summary of the task and the actual result as well. To insert command in a batch mode, user can use a script file. -
Mac OS X Server
Mac OS X Server Version 10.4 Technology Overview August 2006 Technology Overview 2 Mac OS X Server Contents Page 3 Introduction Page 5 New in Version 10.4 Page 7 Operating System Fundamentals UNIX-Based Foundation 64-Bit Computing Advanced BSD Networking Architecture Robust Security Directory Integration High Availability Page 10 Integrated Management Tools Server Admin Workgroup Manager Page 14 Service Deployment and Administration Open Directory Server File and Print Services Mail Services Web Hosting Enterprise Applications Media Streaming iChat Server Software Update Server NetBoot and NetInstall Networking and VPN Distributed Computing Page 29 Product Details Page 31 Open Source Projects Page 35 Additional Resources Technology Overview 3 Mac OS X Server Introduction Mac OS X Server version 10.4 Tiger gives you everything you need to manage servers in a mixed-platform environment and to con gure, deploy, and manage powerful network services. Featuring the renowned Mac OS X interface, Mac OS X Server streamlines your management tasks with applications and utilities that are robust yet easy to use. Apple’s award-winning server software brings people and data together in innovative ways. Whether you want to empower users with instant messaging and blogging, gain greater control over email, reduce the cost and hassle of updating software, or build your own distributed supercomputer, Mac OS X Server v10.4 has the tools you need. The Universal release of Mac OS X Server runs on both Intel- and PowerPC-based The power and simplicity of Mac OS X Server are a re ection of Apple’s operating sys- Mac desktop and Xserve systems. -
Building a 3D Graphic User Interface in Linux
Freescale Semiconductor Document Number: AN4045 Application Note Rev. 0, 01/2010 Building a 3D Graphic User Interface in Linux Building Appealing, Eye-Catching, High-End 3D UIs with i.MX31 by Multimedia Application Division Freescale Semiconductor, Inc. Austin, TX To compete in the market, apart from aesthetics, mobile Contents 1. X Window System . 2 devices are expected to provide simplicity, functionality, and 1.1. UI Issues . 2 elegance. Customers prefer attractive mobile devices and 2. Overview of GUI Options for Linux . 3 expect new models to be even more attractive. For embedded 2.1. Graphics Toolkit . 3 devices, a graphic user interface is essential as it enhances 2.2. Open Graphics Library® . 4 3. Clutter Toolkit - Solution for GUIs . 5 the ease of use. Customers expect the following qualities 3.1. Features . 5 when they use a Graphical User Interface (GUI): 3.2. Clutter Overview . 6 3.3. Creating the Scenegraph . 7 • Quick and responsive feedback for user actions that 3.4. Behaviors . 8 clarifies what the device is doing. 3.5. Animation by Frames . 9 • Natural animations. 3.6. Event Handling . 10 4. Conclusion . 10 • Provide cues, whenever appropriate, instead of 5. Revision History . 11 lengthy textual descriptions. • Quick in resolving distractions when the system is loading or processing. • Elegant and beautiful UI design. This application note provides an overview and a guide for creating a complex 3D User Interface (UI) in Linux® for the embedded devices. © Freescale Semiconductor, Inc., 2010. All rights reserved. X Window System 1 X Window System The X Window system (commonly X11 or X) is a computer software system and network protocol that implements X display protocol and provides windowing on bitmap displays. -
Chapter 6 Operating Systems
CSCA0201 FUNDAMENTALS OF COMPUTING Chapter 6 Operating Systems 1 Operating Systems 1. Operating Systems 2. Types of Operating System 3. Major Functions 4. User Interface 5. Examples of Operating System 2 Operating Systems Operating Systems • The operating system is the most important program that runs on a computer. • Operating system is an interface between computer and user. • It is responsible for the management and coordination of activities and the sharing of the resources of the computer. 3 Operating Systems Operating Systems 4 Operating Systems Operating Systems 5 Operating Systems Types of Operating System • Real-time • Multi-user vs. Single-user • Multi-tasking vs. Single-tasking • Distributed • Embedded 6 Operating Systems Types of Operating System Real-Time • A real-time operating system is a multitasking operating system that aims at executing real-time applications. • Responds to input instantly. 7 Operating Systems Types of Operating System Multi-user vs. Single user . A multi-user operating system allows multiple users to access a computer system concurrently. Time-sharing system can be classified as multi-user systems as they enable a multiple user access to a computer through the sharing of time. Single-user operating systems, as opposed to a multi-user operating system, are usable by a single user at a time. 8 Operating Systems Types of Operating System Multi-tasking vs. Single-tasking . When a single program is allowed to run at a time, the system is grouped under a single-tasking system . While in case the operating system allows the execution of multiple tasks at one time, it is classified as a multi-tasking operating system. -
Release Notes
IBM PowerHA SystemMirror for Linux Version 7.2.2 Release Notes IBM Note Before using this information and the product it supports, read the information in “Notices” on page 7 . Third edition (June 2018) This edition applies to IBM® PowerHA® SystemMirror® 7.2.2 for Linux and to all subsequent releases and modifications until otherwise indicated in new editions. © Copyright International Business Machines Corporation 2017, 2018. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About this document..............................................................................................v Highlighting...................................................................................................................................................v Case-sensitivity in Linux...............................................................................................................................v ISO 9000.......................................................................................................................................................v PowerHA SystemMirror Version 7.2.2 for Linux Release Notes................................ 1 New functions and features.........................................................................................................................1 Software requirements................................................................................................................................ 3 Installation.................................................................................................................................................. -
Crowdsourcing User Reviews to Support the Evolution of Mobile Apps
Crowdsourcing User Reviews to Support the Evolution of Mobile Apps Fabio Palomba1, Mario Linares-V´asquez2, Gabriele Bavota3, Rocco Oliveto4 Massimiliano Di Penta5, Denys Poshyvanyk6, Andrea De Lucia7 1Delft University of Technology, The Netherlands, 2Universidad de los Andes, Colombia 3Universit`adella Svizzera italiana (USI), Lugano, Switzerland, 4University of Molise, Pesche (IS), Italy 5University of Sannio, Italy, 6The College of William and Mary, USA, 7University of Salerno, Italy Abstract In recent software development and distribution scenarios, app stores are playing a major role, especially for mobile apps. On one hand, app stores allow continuous releases of app updates. On the other hand, they have become the premier point of interaction between app providers and users. After installing/updating apps, users can post reviews and provide ratings, expressing their level of satisfaction with apps, and possibly pointing out bugs or desired features. In this paper we empirically investigate|by performing a study on the evolution of 100 open source Android apps and by surveying 73 developers|to what extent app developers take user reviews into account, and whether addressing them contributes to apps' success in terms of ratings. In order to perform the study, as well as to provide a monitoring mechanism for developers and project managers, we devised an approach, named CRISTAL, for tracing informative crowd reviews onto source code changes, and for monitoring the extent to which developers accommodate crowd requests and follow-up user reactions as reflected in their ratings. The results of our study indicate that (i) on average, half of the informative reviews are addressed, and over 75% of the interviewed developers claimed to take them into account often or very often, and that (ii) developers implementing user reviews are rewarded in terms of significantly increased user ratings.