Character Creation Demo, Is Free and May Be Printed for Personal Use
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1 Credits Preface Designed & Written By:Vincent Baker Though it can be hard to remember at this age, there was Rules Development: Vincent Baker a time when I was a kid, free from the responsibilities Editing: Trey Falco, Brian Murray that we must endure as an adult. There’s something Cover Artist: ChubyMi, Hannidiot, Saint Precious, Vincent magical about being a kid, an innocence and a view Baker point on the world that’s different. When you’re unsure Interior Artists: Vincent Baker, Artsed, ChubyMi, of how something works, it all seems to come together Hannidiot, Ized Zahid, Jared Sanford, Saint Precious, Yan “magically,” and your imagination runs wild. Kiyohara Creative & Development: Vincent Baker, Josh Avenall, Trey As I grew older, I created a fantasy world dubbed “The Falco Mission Game,” in which my little sister Kristin, my cousin Art Direction & Graphic Design:Vincent Baker Ian, and best friend Trey, would all perform various missions, earn money, purchase weapons and travel to Seasoned Playtesters: Tiffany Allen, Zack Allen, Joey several worlds. Avenall, Joshua Avenall, Tyler Burdette, Cody Burke, Danielle Duemmel, Abby Edwards, Trey Falco, Caleb This experience was addicting to us as kids--it felt so Fordham, John “Ajax” Fredrickson, Lance Hagan, Jacob real--but as we aged, we felt it becoming more and more Henderson, Ashton Higgins, Taylor Higgins, Morgan awkward, especially to have our parents stare as us as Jackson, Sean Kirven, Tanner Lackey, Jon David Manning, we’re making sound effect noises. It felt out of place and Patrick McGill, Aaron Newton, Andrew Rushton, Alex like it was time for us to grow up. Smith, Bo Smith, Timothie Spearman, Steven Sykes, Jordan Trotter, and everyone else that has played with us over the Then it happened--I discovered (or rediscovered, rather) years! tabletop roleplaying games and it connected for me. People... adults, can still play in this fantastical world, Additional Thanks: Lana Baker, Shane Baker, Trey Falco, experiencing wonderful narratives playing out with their Aimee Gray, Bret Hammitt, Patrick McGill, Ted Thomas, and friends and creating experiences that truly last a lifetime. all of my family! Otherworlds is what was born from the awfully named Dedication: Thank you God for guiding me relentlessly “The Mission Game,” and is now presented to you for your with your love and care. Thank you to everyone that pleasure. has ever believed in me, motivated me, inspired me and believed in Otherworlds and the positive effect that Go forth, read the rules, create your character and share it Otherworlds can and will bring to people. with us. Thank you all so much. You have given me the best gift of Your adventure awaits! all--my dream coming true. Vincent Baker Playtesting provided by Hundreds of people that believed in Otherworlds. Thank you so much! Legal This PDF, Otherworlds Character Creation Demo, is free and may be printed for personal use. It may not be distributed by any electronic or physical means without express written consent of Vincent Baker of Vindicated Entertainment LLC. Otherworlds®, Vindicated Entertainment LLC., and all of our content, related logos, characters, names, and distinctive likenesses thereof are trademarks of Vindicated Entertainment LLC., All rights reserved. 2 chart, as well as allow you to use Discipline with that Building A Character weapon. • Mark Your Skill Proficiencies: Like your race, your Listed below is a quick reference guide detailing the steps class will also give you an opportunity to increase your needed to create your Otherworlds character: proficiencies. • Equipment: The class you select will determine your 1. Roll For Your Attributes starting equipment. • Roll For Your Attribute Stats: You’ll need to roll six 4. Character Backgrounds six-sided dice and apply each result to one of the at- tributes (Strength, Dexterity, Toughness, Intelligence, • Backgrounds: Choose between Vandal, Vagrant, Work- Wisdom, Resolve). er, Military, Sage, Noble, and Fortune. Your background • Don’t Want To Roll For Your Attributes? You may use will determine your starting currency (Gild), grant you one of the following templates instead of rolling for more proficiencies, and provide a new skill unique to stats to create your character quickly: your background. Balanced: 1, 2, 3, 4, 5, 6 Specialized: 1, 2, 2, 5, 5, 6 • How Your Stats Are Determined: Health (Skill Tree), Attack (STR or DEX + Weapon ATK value), Defense 5. Characteristic Traits (Toughness + Half Dexterity rounded up), Speed (Race), Astral (Skill Tree), Initiative Bonus (Skill Tree). • Traits: These describe your character’s personality. We recommend at least one positive, neutral, and negative personality trait. 2. Choose Your Race • Conviction: This is your character’s strongest belief. • Connection: This is what your character feels closest • Select Your Race: Bessk, Dandrik, Dyahri, Felinx, Hu- to. man, Leogin, Raktii, Ornok, Vanticar, Varothan • Destiny:This is your character’s motivation or purpose. • Select Your Sub-Race: Your selected sub-race will add 6. Equipment or subtract from the results of your rolls. (You cannot have an attribute stat less than 1.) • Weapons: You can get up to two starting weapons that • Mark Your Skill Proficiencies: Each race is proficient at you are proficient with. (There’s a starting weapon for different things. Be sure to mark these points in your every weapon proficiency. Starting weapons have the “proficiencies” area on your character sheet. lowest stats in the game and often have no special ef- • Mark Your Skills: Each race has three race skills you fects). should put on your character sheet, as well as two • Armor: Choose one of the following: Cloth, Light, Me- unique race skills based on your sub-race for a total of dium, or Heavy five race skills. • Guards: Choose one of the following: Standard Guard, Battery Guard 3. Choose Your Class • Items: Your character may purchase any of the starting items listed for character creation. • Additional Equipment: Your class and background will • Select Your Class: Your class will determine what skills have given you some additional equipment. you can acquire when leveling up. There are many classes, but they each are categorized in one of three Note: When creating your character, you have many roles to determine your character’s starting health, choices to make between which proficiencies you want. astral, and initiative stats: The Assassin class, for example, will allow you to choose if you want to have proficiency in Sniper Rifles or Katanas. If Fighter: +9 Health, +4 Astral, +4 Initiative you have a more specific idea of what you want, you may Mage: +5 Health, +12 Astral, +2 Initiative work with your World Master to acquire a proficiency with Rogue: +6 Health, +4 Astral, +6 Initiative another weapon type that’s more suited to your charac- ter. The same can be said for other options in the game, • Mark Your Weapon Proficiencies: Your class will give such as Level 1 Skills. The game as listed is to provide an you some options for which weapons you can be easy path to follow, that later can be opened up when one proficient with. This will grant you a unique bonus with becomes more familiar with the game. that weapon determined in the “Weapon Proficiency” 3 4 Racial Traits Chapter 2: Races Each race’s section lists three base skills that every character in that race will have, followed by: Whether you’re traveling to the vast deserts of Doragan or the metropolis Krystos, you’ll see a variety of color, shapes, Size and sizes. A wide range of languages are spoken, and every Every character has a size. All races in this book are unique culture can change a person to their very core. considered medium in size (4ft. - 8ft. tall). Size has no direct effect on the game--aside from a huge character having a difficult time moving through a tiny crawl space, Choosing A Race or a small character attempting to jump high to reach a Each race’s section contains the following information: cliff. Physical Description Speed This section will describe the race’s physical appearance. Your character’s speed determines how far you can move when adventuring and in combat. A character’s base speed History is usually 5. A felinx or varothan, however, will have a base Notes the race’s history and traditions. speed of 6. Society Languages Describes the type of society the race inhabits. Your character can speak, read, and write a number of languages. You can acquire new learned languages by Relations picking certain skills and backgrounds for your character. Details the relationship the race has with others. Speech Way of Life The worlds of the multiverse exhibit a large amount of Denotes the customs and cultures of the race. dialects. Speech denotes how a particular race speaks. Adventurers Age Describes why the race would be apt for adventure! Age determines whether a member of the race is an adult, middle-aged, old, or elder. The years correspond to Values: Lists three important traits the race cherishes. human years and you can choose any age you like for your Despises: Lists three important traits the race dislikes. character. Think about how your stats and age correspond. If you are playing a very young character, perhaps it would Male Names: Notes common male names of the particular explain your high Dexterity stat, whereas if you’re an elder, race. it might explain your high Wisdom and low Dexterity. Female Names: Notes common female names of the particular race. 5 Paragons of the Universe The dyahri are a race of intellect and beauty. Their society is of the most advanced and they believe emotion to be a flaw and a hindrance in the progressively advancing worlds.