Character Creation Demo, Is Free and May Be Printed for Personal Use

Total Page:16

File Type:pdf, Size:1020Kb

Character Creation Demo, Is Free and May Be Printed for Personal Use 1 Credits Preface Designed & Written By:Vincent Baker Though it can be hard to remember at this age, there was Rules Development: Vincent Baker a time when I was a kid, free from the responsibilities Editing: Trey Falco, Brian Murray that we must endure as an adult. There’s something Cover Artist: ChubyMi, Hannidiot, Saint Precious, Vincent magical about being a kid, an innocence and a view Baker point on the world that’s different. When you’re unsure Interior Artists: Vincent Baker, Artsed, ChubyMi, of how something works, it all seems to come together Hannidiot, Ized Zahid, Jared Sanford, Saint Precious, Yan “magically,” and your imagination runs wild. Kiyohara Creative & Development: Vincent Baker, Josh Avenall, Trey As I grew older, I created a fantasy world dubbed “The Falco Mission Game,” in which my little sister Kristin, my cousin Art Direction & Graphic Design:Vincent Baker Ian, and best friend Trey, would all perform various missions, earn money, purchase weapons and travel to Seasoned Playtesters: Tiffany Allen, Zack Allen, Joey several worlds. Avenall, Joshua Avenall, Tyler Burdette, Cody Burke, Danielle Duemmel, Abby Edwards, Trey Falco, Caleb This experience was addicting to us as kids--it felt so Fordham, John “Ajax” Fredrickson, Lance Hagan, Jacob real--but as we aged, we felt it becoming more and more Henderson, Ashton Higgins, Taylor Higgins, Morgan awkward, especially to have our parents stare as us as Jackson, Sean Kirven, Tanner Lackey, Jon David Manning, we’re making sound effect noises. It felt out of place and Patrick McGill, Aaron Newton, Andrew Rushton, Alex like it was time for us to grow up. Smith, Bo Smith, Timothie Spearman, Steven Sykes, Jordan Trotter, and everyone else that has played with us over the Then it happened--I discovered (or rediscovered, rather) years! tabletop roleplaying games and it connected for me. People... adults, can still play in this fantastical world, Additional Thanks: Lana Baker, Shane Baker, Trey Falco, experiencing wonderful narratives playing out with their Aimee Gray, Bret Hammitt, Patrick McGill, Ted Thomas, and friends and creating experiences that truly last a lifetime. all of my family! Otherworlds is what was born from the awfully named Dedication: Thank you God for guiding me relentlessly “The Mission Game,” and is now presented to you for your with your love and care. Thank you to everyone that pleasure. has ever believed in me, motivated me, inspired me and believed in Otherworlds and the positive effect that Go forth, read the rules, create your character and share it Otherworlds can and will bring to people. with us. Thank you all so much. You have given me the best gift of Your adventure awaits! all--my dream coming true. Vincent Baker Playtesting provided by Hundreds of people that believed in Otherworlds. Thank you so much! Legal This PDF, Otherworlds Character Creation Demo, is free and may be printed for personal use. It may not be distributed by any electronic or physical means without express written consent of Vincent Baker of Vindicated Entertainment LLC. Otherworlds®, Vindicated Entertainment LLC., and all of our content, related logos, characters, names, and distinctive likenesses thereof are trademarks of Vindicated Entertainment LLC., All rights reserved. 2 chart, as well as allow you to use Discipline with that Building A Character weapon. • Mark Your Skill Proficiencies: Like your race, your Listed below is a quick reference guide detailing the steps class will also give you an opportunity to increase your needed to create your Otherworlds character: proficiencies. • Equipment: The class you select will determine your 1. Roll For Your Attributes starting equipment. • Roll For Your Attribute Stats: You’ll need to roll six 4. Character Backgrounds six-sided dice and apply each result to one of the at- tributes (Strength, Dexterity, Toughness, Intelligence, • Backgrounds: Choose between Vandal, Vagrant, Work- Wisdom, Resolve). er, Military, Sage, Noble, and Fortune. Your background • Don’t Want To Roll For Your Attributes? You may use will determine your starting currency (Gild), grant you one of the following templates instead of rolling for more proficiencies, and provide a new skill unique to stats to create your character quickly: your background. Balanced: 1, 2, 3, 4, 5, 6 Specialized: 1, 2, 2, 5, 5, 6 • How Your Stats Are Determined: Health (Skill Tree), Attack (STR or DEX + Weapon ATK value), Defense 5. Characteristic Traits (Toughness + Half Dexterity rounded up), Speed (Race), Astral (Skill Tree), Initiative Bonus (Skill Tree). • Traits: These describe your character’s personality. We recommend at least one positive, neutral, and negative personality trait. 2. Choose Your Race • Conviction: This is your character’s strongest belief. • Connection: This is what your character feels closest • Select Your Race: Bessk, Dandrik, Dyahri, Felinx, Hu- to. man, Leogin, Raktii, Ornok, Vanticar, Varothan • Destiny:This is your character’s motivation or purpose. • Select Your Sub-Race: Your selected sub-race will add 6. Equipment or subtract from the results of your rolls. (You cannot have an attribute stat less than 1.) • Weapons: You can get up to two starting weapons that • Mark Your Skill Proficiencies: Each race is proficient at you are proficient with. (There’s a starting weapon for different things. Be sure to mark these points in your every weapon proficiency. Starting weapons have the “proficiencies” area on your character sheet. lowest stats in the game and often have no special ef- • Mark Your Skills: Each race has three race skills you fects). should put on your character sheet, as well as two • Armor: Choose one of the following: Cloth, Light, Me- unique race skills based on your sub-race for a total of dium, or Heavy five race skills. • Guards: Choose one of the following: Standard Guard, Battery Guard 3. Choose Your Class • Items: Your character may purchase any of the starting items listed for character creation. • Additional Equipment: Your class and background will • Select Your Class: Your class will determine what skills have given you some additional equipment. you can acquire when leveling up. There are many classes, but they each are categorized in one of three Note: When creating your character, you have many roles to determine your character’s starting health, choices to make between which proficiencies you want. astral, and initiative stats: The Assassin class, for example, will allow you to choose if you want to have proficiency in Sniper Rifles or Katanas. If Fighter: +9 Health, +4 Astral, +4 Initiative you have a more specific idea of what you want, you may Mage: +5 Health, +12 Astral, +2 Initiative work with your World Master to acquire a proficiency with Rogue: +6 Health, +4 Astral, +6 Initiative another weapon type that’s more suited to your charac- ter. The same can be said for other options in the game, • Mark Your Weapon Proficiencies: Your class will give such as Level 1 Skills. The game as listed is to provide an you some options for which weapons you can be easy path to follow, that later can be opened up when one proficient with. This will grant you a unique bonus with becomes more familiar with the game. that weapon determined in the “Weapon Proficiency” 3 4 Racial Traits Chapter 2: Races Each race’s section lists three base skills that every character in that race will have, followed by: Whether you’re traveling to the vast deserts of Doragan or the metropolis Krystos, you’ll see a variety of color, shapes, Size and sizes. A wide range of languages are spoken, and every Every character has a size. All races in this book are unique culture can change a person to their very core. considered medium in size (4ft. - 8ft. tall). Size has no direct effect on the game--aside from a huge character having a difficult time moving through a tiny crawl space, Choosing A Race or a small character attempting to jump high to reach a Each race’s section contains the following information: cliff. Physical Description Speed This section will describe the race’s physical appearance. Your character’s speed determines how far you can move when adventuring and in combat. A character’s base speed History is usually 5. A felinx or varothan, however, will have a base Notes the race’s history and traditions. speed of 6. Society Languages Describes the type of society the race inhabits. Your character can speak, read, and write a number of languages. You can acquire new learned languages by Relations picking certain skills and backgrounds for your character. Details the relationship the race has with others. Speech Way of Life The worlds of the multiverse exhibit a large amount of Denotes the customs and cultures of the race. dialects. Speech denotes how a particular race speaks. Adventurers Age Describes why the race would be apt for adventure! Age determines whether a member of the race is an adult, middle-aged, old, or elder. The years correspond to Values: Lists three important traits the race cherishes. human years and you can choose any age you like for your Despises: Lists three important traits the race dislikes. character. Think about how your stats and age correspond. If you are playing a very young character, perhaps it would Male Names: Notes common male names of the particular explain your high Dexterity stat, whereas if you’re an elder, race. it might explain your high Wisdom and low Dexterity. Female Names: Notes common female names of the particular race. 5 Paragons of the Universe The dyahri are a race of intellect and beauty. Their society is of the most advanced and they believe emotion to be a flaw and a hindrance in the progressively advancing worlds.
Recommended publications
  • Ultimate X-Men: Ultimate Collection Book 3 Free
    FREE ULTIMATE X-MEN: ULTIMATE COLLECTION BOOK 3 PDF Mark Millar,Adam Kubert,David Finch,Chris Bachalo,Ben Lai,Ray Lai | 304 pages | 09 Sep 2009 | Marvel Comics | 9780785141877 | English | New York, United States Ultimate X-Men - Wikipedia The series is a modernized re-imagining of Marvel's long-running X-Men comic book franchise Ultimate X-Men: Ultimate Collection Book 3 part of its Ultimate Marvel universe following the adventures of the Ultimate X-Men as they fight the evil terrorist group known to the world as the Brotherhood and anti-mutant organizations. After the devastating events of Ultimatum event. The series… More. Book 1. Ultimate X-Men, Vol. The place is a world very much like ours. The time… More. Want to Read. Shelving menu. Shelve Ultimate X-Men, Vol. Want to Read Currently Reading Read. Rate it:. Book 2. Now pawn of the mysterious weapon X program, the m… More. Book 3. Charles Xavier has a dream that one day mutants an… More. Book 4. The world tour is over. It ended abruptly and trag… More. Book 5. The Ultimates vs. Book 6. Magneto, the X-Men's deadliest villain, returns. T… More. Book 7. It's the movie you will never Ultimate X- Men: Ultimate Collection Book 3 in theatres as t… More. Book 8. Karma, Havok, Polaris, and Dazzler become a part o… More. Book 9. The X-Men team have become more that just a team -… More. Book The Cajun thief is back! But what is he going to s… More. It's the ultimate reality show as mutants convicte… More.
    [Show full text]
  • Wolverine Logan, of the X-Men and the New Avengers
    Religious Affiliation of Comics Book Characters The Religious Affiliation of Comic Book Character Wolverine Logan, of the X-Men and the New Avengers http://www.adherents.com/lit/comics/Wolverine.html Wolverine is the code name of the Marvel Comics character who was long known simply as "Logan." (Long after his introduction, the character's real name was revealed to be "James Howlett.") Although originally a relatively minor character introduced in The Incredible Hulk #180-181 (October - November, 1974), the character eventually became Marvel's second-most popular character (after Spider-Man). Wolverine was for many years one of Marvel's most mysterious characters, as he had no memory of his earlier life Above: Logan and the origins of his distinctive (Wolverine) prays at a Adamantium skeleton and claws. Like Shinto temple in Kyoto, much about the character, his religious Japan. affiliation is uncertain. It is clear that [Source: Wolverine: Wolverine was raised in a devoutly Soultaker, issue #2 (May Christian home in Alberta, Canada. His 2005), page 6. Written by family appears to have been Protestant, Akira Yoshida, illustrated although this is not certain. At least by Shin "Jason" Nagasawa; reprinted in into his teen years, Wolverine had a Wolverine: Soultaker, strong belief in God and was a Marvel Entertainment prayerful person who strived to live by Group: New York City specific Christian ethics and moral (2005).] teachings. Above: Although Logan (Wolverine) is not a Catholic, and Over the many decades since he was a Nightcrawler (Kurt Wagner) is not really a priest, Logan child and youth in 19th Century nevertheless was so troubled by Alberta, Wolverine's character has his recent actions that he changed significantly.
    [Show full text]
  • Mojo Worldwide Part Guggenheim Marvel.Com
    0 1 5 1 1 15 7 59606 08651 1 MOJO WORLDWIDE PART GUGGENHEIM MARVEL.COM BERNARD 5 BEREDO RATED RATED MAYER $3.99 T+ US GENETICALLY GIFTED WITH UNCANNY ABILITIES, MUTANTS ARE BELIEVED TO BE THE NEXT STAGE OF HUMAN EVOLUTION. WHILE THE WORLD HATES AND FEARS THEM, KITTY PRYDE HAS REFORMED THE TEAM OF MUTANT HEROES KNOWN AS THE X-MEN TO USE THEIR POWERS FOR GOOD AND SPREAD A POSITIVE IMAGE OF MUTANTKIND. PREVIOUSLY IN X-MEN GOLD... MOJO HAS TRAPPED THE X-MEN BY TRANSPORTING THEM INTO SIMULATIONS OF THEIR GREATEST BATTLES, WHILE BROADCASTING IT ALL ACROSS EARTH AND THE MOJOVERSE! STILL NOT SATISFIED, MOJO DROPPED MORE SPIRES ON NEW YORK CITY AND TRAPPED MAGNETO, POLARIS AND DANGER IN THEIR OWN SIMULATION. LONGSHOT, A FORMER SLAVE OF MOJO’S GAMES, MANAGED TO REVERSE THE PIRATE FEED BROADCASTING FROM HIS OWN CAMERAS AND TELEPORTED SOME OF THE X-MEN OUT OF SPIRES AND INTO MOJOWORLD! MEANWHILE, MOJO PLANS TO TERRAFORM NEW YORK CITY! MOJO WORLDWIDE PART 5 WRITER MARC GUGGENHEIM PENCILER DIEGO BERNARD INKER JP MAYER COLORIST RAIN BEREDO LETTERER VC’s CORY PETIT COVER ARTISTS DAN MORA & JUAN FERNANDEZ GRAPHIC DESIGNERS ASSISTANT EDITOR EDITOR JAY BOWEN & ANTHONY GAMBINO CHRIS ROBINSON MARK PANICCIA EDITOR IN CHIEF CHIEF CREATIVE OFFICER PRESIDENT EXECUTIVE PRODUCER AXEL ALONSO JOE QUESADA DAN BUCKLEY ALAN FINE X-MEN CREATED BY STAN LEE & JACK KIRBY X-MEN: GOLD No. 15, January 2018. Published Monthly except in April, May, June, July, August, September, October, November, and December by MARVEL WORLDWIDE, INC., a subsidiary of MARVEL ENTERTAINMENT, LLC.
    [Show full text]
  • Uncanny Xmen Box
    Official Advanced Game Adventure CAMPAIGN BOOK TABLE OF CONTENTS What Are Mutants? ....... .................... ...2 Creating Mutant Groups . ..... ................ ..46 Why Are Mutants? .............................2 The Crime-Fighting Group . ... ............. .. .46 Where Are Mutants? . ........ ........ .........3 The Tr aining Group . ..........................47 Mutant Histories . ................... ... ... ..... .4 The Government Group ............. ....... .48 The X-Men ..... ... ... ............ .... ... 4 Evil Mutants ........................... ......50 X-Factor . .......... ........ .............. 8 The Legendary Group ... ........... ..... ... 50 The New Mutants ..... ........... ... .........10 The Protective Group .......... ................51 Fallen Angels ................ ......... ... ..12 Non-Mutant Groups ... ... ... ............. ..51 X-Terminators . ... .... ............ .........12 Undercover Groups . .... ............... .......51 Excalibur ...... ..............................12 The False Oppressors ........... .......... 51 Morlocks ............... ...... ......... .....12 The Competition . ............... .............51 Original Brotherhood of Evil Mutants ..... .........13 Freedom Fighters & Te rrorists . ......... .......52 The Savage Land Mutates ........ ............ ..13 The Mutant Campaign ... ........ .... ... .........53 Mutant Force & The Resistants ... ......... ......14 The Mutant Index ...... .... ....... .... 53 The Second Brotherhood of Evil Mutants & Freedom Bring on the Bad Guys ... .......
    [Show full text]
  • Achievements Booklet
    ACHIEVEMENTS BOOKLET This booklet lists a series of achievements players can pursue while they play Marvel United: X-Men using different combinations of Challenges, Heroes, and Villains. Challenge yourself and try to tick as many boxes as you can! Basic Achievements - Win without any Hero being KO’d with Heroic Challenge. - Win a game in Xavier Solo Mode. - Win without the Villain ever - Win a game with an Anti-Hero as a Hero. triggering an Overflow. - Win a game using only Anti-Heroes as Heroes. - Win before the 6th Master Plan card is played. - Win a game with 2 Players. - Win without using any Special Effect cards. - Win a game with 3 Players. - Win without any Hero taking damage. - Win a game with 4 Players. - Win without using any Action tokens. - Complete all Mission cards. - Complete all Mission cards with Moderate Challenge. - Complete all Mission cards with Hard Challenge. - Complete all Mission cards with Heroic Challenge. - Win without any Hero being KO’d. - Win without any Hero being KO’d with Moderate Challenge. - Win without any Hero being KO’d with Hard Challenge. MARVEL © Super Villain Feats Team vs Team Feats - Defeat the Super Villain with 2 Heroes. - Defeat the Villain using - Defeat the Super Villain with 3 Heroes. the Accelerated Villain Challenge. - Defeat the Super Villain with 4 Heroes. - Your team wins without the other team dealing a single damage to the Villain. - Defeat the Super Villain without using any Super Hero card. - Your team wins delivering the final blow to the Villain. - Defeat the Super Villain without using any Action tokens.
    [Show full text]
  • X-Men Archives Checklist
    X-Men Archives Checklist Base Cards # Card Title [ ] 01 Title Card [ ] 02 Angel [ ] 03 Armor [ ] 04 Beast [ ] 05 Bishop [ ] 06 Blink [ ] 07 Cable [ ] 08 Caliban [ ] 09 Callisto [ ] 10 Cannonball [ ] 11 Captain Britain [ ] 12 Chamber [ ] 13 Colossus [ ] 14 Cyclops [ ] 15 Dazzler [ ] 16 Deadpool [ ] 17 Domino [ ] 18 Dust [ ] 19 Elixir [ ] 20 Emma Frost/White Queen [ ] 21 Forge [ ] 22 Gambit [ ] 23 Guardian [ ] 24 Havok [ ] 25 Hellion [ ] 26 Icarus [ ] 27 Iceman [ ] 28 Ink [ ] 29 Jean Grey [ ] 30 Jubilee [ ] 31 Karma [ ] 32 Kuan-Yin Xorn [ ] 33 Lilandra [ ] 34 Longshot [ ] 35 M [ ] 36 Magik [ ] 37 Magma [ ] 38 Marvel Girl [ ] 39 Mercury [ ] 40 Mimic [ ] 41 Mirage [ ] 42 Morph [ ] 43 Multiple Man [ ] 44 Nightcrawler [ ] 45 Northstar [ ] 46 Omega Sentinel [ ] 47 Pixie [ ] 48 Polaris [ ] 49 Prodigy [ ] 50 Professor Xavier [ ] 51 Psylocke [ ] 52 Quicksilver [ ] 53 Rockslide [ ] 54 Rogue [ ] 55 Sage [ ] 56 Shadowcat [ ] 57 Shatterstar [ ] 58 Shola Inkosi [ ] 59 Siryn [ ] 60 Starjammers [ ] 61 Storm [ ] 62 Strong Guy [ ] 63 Sunfire [ ] 64 Sunspot [ ] 65 Surge [ ] 66 Wallflower [ ] 67 Warpath [ ] 68 Wicked [ ] 69 Wind Dancer [ ] 70 Wolfsbane [ ] 71 Wolverine [ ] 72 X-23 Nemesis (1:8 packs) # Card Title [ ] N1 Mr. Sinister by Greg Land [ ] N2 Magneto by Sean Chen and Sandu Florea [ ] N3 Mystique by Mike Mayhew [ ] N4 Sabretooth by Paolo Rivera [ ] N5 Mojo by Frank Cho [ ] N6 Apocalypse by Salvador Larroca [ ] N7 Juggernaut by Sean Chen [ ] N8 Sentinels by Marc Silvestri and Joe Weems [ ] N9 Brotherhood of Evil Mutants by David Finch Cover Gallery
    [Show full text]
  • Children of the Atom Is the First Guidebook Star-Faring Aliens—Visited Earth Over a Million Alike")
    CONTENTS Section 1: Background............................... 1 Gladiators............................................... 45 Section 2: Mutant Teams ........................... 4 Alliance of Evil ....................................... 47 X-Men...................................... 4 Mutant Force ......................................... 49 X-Factor .................................. 13 Section 3: Miscellaneous Mutants ........................ 51 New Mutants .......................... 17 Section 4: Very Important People (VIP) ................. 62 Hellfire Club ............................. 21 Villains .................................................. 62 Hellions ................................. 27 Supporting Characters ............................ 69 Brotherhood of Evil Mutants ... 30 Aliens..................................................... 72 Freedom Force ........................ 32 Section 5: The Mutant Menace ................................79 Fallen Angels ........................... 36 Section 6: Locations and Items................................83 Morlocks.................................. 39 Section 7: Dreamchild ...........................................88 Soviet Super-Soldiers ............ 43 Maps ......................................................96 Credits: Dinosaur, Diamond Lil, Electronic Mass Tarbaby, Tarot, Taskmaster, Tattletale, Designed by Colossal Kim Eastland Converter, Empath, Equilibrius, Erg, Willie Tessa, Thunderbird, Time Bomb. Edited by Scintilatin' Steve Winter Evans, Jr., Amahl Farouk, Fenris, Firestar,
    [Show full text]
  • TSR6907.MHR2.Webs-Th
    Official Game Accessory Table of Contents Introduction ……………………………………………………………………………………………… 3 Brief History ……………………………………………………………………………………………… 4 Peter Parker's Journal …………………………………………………………………………………. 6 NOW Magazine Pull-Out Section ………………………………………………………………………. 13 Peter Parker's Journal (continued) …………………………………………………………………… 21 Spider-Man's Quips and Quotes ………………………………………………………………………. 27 Bibliography ……………………………………………………………………………………………... 29 Credits: Design: Scott Davis Typography: Tracey Zamagne Editing: Dale A. Donovan Cartography: John Knecht Cover Art: Mark Bagley and John Romita Sr. Graphic Design: Paul Hanchette Interior Art: The Marvel Bullpen Production: Paul Hanchette This book is protected under the copyright law of the United States of America. Any reproduction or unauthorized use of the material or artwork herein is prohibited without the express written consent of TSR, Inc. and Marvel Entertainment Group, Inc. The names of the characters used herein are fictitious and do not refer to any persons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. MARVEL SUPER HEROES, SPIDER-MAN and Marvel Universe are trademarks of Marvel Entertainment Group, Inc. All Marvel characters, character names, and the distinctive likenesses thereof are trademarks of Marvel Entertainment Group, Inc. Copyright '''1992 Marvel Entertainment Group, Inc. All Rights Reserved. The TSR logo is a trademark owned by TSR, Inc. Copyright 1992 TSR, Inc. All Rights Reserved. Printed in the U.S.A. TSR, Inc. P.O. Box 756 Lake Geneva WI 53147 U.S.A.
    [Show full text]
  • Marvel-Phile
    by Steven E. Schend and Dale A. Donovan Lesser Lights II: Long-lost heroes This past summer has seen the reemer- 3-D MAN gence of some Marvel characters who Gestalt being havent been seen in action since the early 1980s. Of course, Im speaking of Adam POWERS: Warlock and Thanos, the major players in Alter ego: Hal Chandler owns a pair of the cosmic epic Infinity Gauntlet mini- special glasses that have identical red and series. Its great to see these old characters green images of a human figure on each back in their four-color glory, and Im sure lens. When Hal dons the glasses and focus- there are some great plans with these es on merging the two figures, he triggers characters forthcoming. a dimensional transfer that places him in a Nostalgia, the lowly terror of nigh- trancelike state. His mind and the two forgotten days, is alive still in The images from his glasses of his elder broth- MARVEL®-Phile in this, the second half of er, Chuck, merge into a gestalt being our quest to bring you characters from known as 3-D Man. the dusty pages of Marvel Comics past. As 3-D Man can remain active for only the aforementioned miniseries is showing three hours at a time, after which he must readers new and old, just because a char- split into his composite images and return acter hasnt been seen in a while certainly Hals mind to his body. While active, 3-D doesnt mean he lacks potential. This is the Mans brain is a composite of the minds of case with our two intrepid heroes for this both Hal and Chuck Chandler, with Chuck month, 3-D Man and the Blue Shield.
    [Show full text]
  • Contemporary American Comic Book Collection, Ca
    http://oac.cdlib.org/findaid/ark:/13030/ft567nb3sc No online items Guide to the Contemporary American Comic Book Collection, ca. 1962 - ca. 1994PN6726 .C66 1962 Processed by Peter Whidden Department of Special Collections and University Archives 2002 ; revised 2020 Green Library 557 Escondido Mall Stanford 94305-6064 [email protected] URL: http://library.stanford.edu/spc PN6726 .C66 19621413 1 Language of Material: English Contributing Institution: Department of Special Collections and University Archives Title: Contemporary American Comic Book Collection Identifier/Call Number: PN6726 .C66 1962 Identifier/Call Number: 1413 Physical Description: 41 box(es)41 comic book boxes ; 28 x 38 cm.(ca. 6000 items) Date (inclusive): circa 1962 - circa 1994 Abstract: The collection consists of a selection of nearly 6000 issues from approximately 750 titles arranged into three basic components by publisher: DC Comics (268 titles); Marvel Comics (224 titles); and other publishers (280 titles from 72 publishers). Publication dates are principally from the early 1960's to the mid-1990's. Collection Scope and Content Summary The collection consists of a selection of nearly 6000 issues from approximately 750 titles arranged into three basic elements: DC Comics, Marvel Comics, and various other publishers. Publication dates are principally from the mid-1960's to the early 1990's. The first part covers DC titles (268 titles), the second part covers Marvel titles (224 titles), and the third part covers miscellaneous titles (280 titles, under 72 publishers). Parts one and two (DC and Marvel boxes) of the list are marked with box numbers. The contents of boxes listed in these parts matches the sequence of titles on the lists.
    [Show full text]
  • Gears of War Judgment Timeline
    Gears Of War Judgment Timeline Horacio is apocalyptic and toe penetratingly as bracteolate Eddy subject unsteadfastly and acquitting downwind. MagnusBloodied metamorphose Ty canonized that almost formulism electively, miscount though forehand Ehud marver and mists his placet southwards. unifies. Empty-headed and falsest Marcus fenix and the specific date, full line in six hours to war judgment Locust horde mode with this twisted mirror between humanity and the second the chainsaw on. As well as usual, of gears war judgment timeline. The note makes it very fit that he offer himself not it of pocket, but purely to primary any Locust the satisfaction of finishing him off. Specifically, an organism trying to survive that ends up growing claws to trip their right out hedges into humans being mutated into Swarm. Prices and offers are detriment to change. The search even makes provision for season pass holders, with american special VIP playlist just abuse them. Having gone and judgment is decent story hardly plays out of gears war judgment timeline. Beast was when playing alongside the Locust. Marcus plays with both: prior agreement the games, he access a decorated soldier and war hero, overnight after abandoning his post or try and rescue his meal, he gets sent in prison. The biggest boost to is the highest ratings is through activating Mission Declassifications in at level. It still alive rather than one of war timeline are working with this: each succeeding carmine brothers and gears of timeline this is no? Locust civilization, there though no Locust children running around can shoot. The war judgment, do not something identifiably different ways of.
    [Show full text]
  • Free Catalog
    Featured New Items FAMOUS AMERICAN ILLUSTRATORS On our Cover Specially Priced SOI file copies from 1997! Our NAUGHTY AND NICE The Good Girl Art of Highest Recommendation. By Bruce Timm Publisher Edition Arpi Ermoyan. Fascinating insights New Edition. Special into the lives and works of 82 top exclusive Publisher’s artists elected to the Society of Hardcover edition, 1500. Illustrators Hall of Fame make Highly Recommended. this an inspiring reference and art An extensive survey of book. From illustrators such as N.C. Bruce Timm’s celebrated Wyeth to Charles Dana Gibson to “after hours” private works. Dean Cornwell, Al Parker, Austin These tastefully drawn Briggs, Jon Whitcomb, Parrish, nudes, completed purely for Pyle, Dunn, Peak, Whitmore, Ley- fun, are showcased in this endecker, Abbey, Flagg, Gruger, exquisite new release. This Raleigh, Booth, LaGatta, Frost, volume boasts over 250 Kent, Sundblom, Erté, Held, full-color or line and pencil Jessie Willcox Smith, Georgi, images, each one full page. McGinnis, Harry Anderson, Bar- It’s all about sexy, nubile clay, Coll, Schoonover, McCay... girls: partially clothed or fully nude, of almost every con- the list of greats goes on and on. ceivable description and temperament. Girls-next-door, Society of Illustrators, 1997. seductresses, vampires, girls with guns, teases...Timm FAMAMH. HC, 12x12, 224pg, FC blends his animation style with his passion for traditional $40.00 $29.95 good-girl art for an approach that is unmistakably all his JOHN HASSALL own. Flesk, 2021. Mature readers. NOTE: Unlike the The Life and Art of the Poster King first, Timm didn’t sign this second printing.
    [Show full text]