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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Marvel Universe by Hasbro
Brian's Toys MARVEL Buy List Hasbro/ToyBiz Name Quantity Item Buy List Line Manufacturer Year Released Wave UPC you have TOTAL Notes Number Price to sell Last Updated: April 13, 2015 Questions/Concerns/Other Full Name: Address: Delivery Address: W730 State Road 35 Phone: Fountain City, WI 54629 Tel: 608.687.7572 ext: 3 E-mail: Referred By (please fill in) Fax: 608.687.7573 Email: [email protected] Guidelines for Brian’s Toys will require a list of your items if you are interested in receiving a price quote on your collection. It is very important that we Note: Buylist prices on this sheet may change after 30 days have an accurate description of your items so that we can give you an accurate price quote. By following the below format, you will help Selling Your Collection ensure an accurate quote for your collection. As an alternative to this excel form, we have a webapp available for http://buylist.brianstoys.com/lines/Marvel/toys . STEP 1 Please note: Yellow fields are user editable. You are capable of adding contact information above and quantities/notes below. Before we can confirm your quote, we will need to know what items you have to sell. The below list is by Marvel category. Search for each of your items and enter the quantity you want to sell in column I (see red arrow). (A hint for quick searching, press Ctrl + F to bring up excel's search box) The green total column will adjust the total as you enter in your quantities. -
Immortals' Realm
EpicMail presents Immortals’ Realm Version 2.2 Legends II Module First published 1990 in the USA. EpicMail is an Official Licensee, all Legends copyrighted material by Midnight Games, provided with permission. Initial concept and design by Bill Combs, Reagan Schaupp and Scott Bargelt. Reworked in August 2002 Reworked and expanded (Version 2.0) by Jens-Uwe Rüsse, Harald Gehringer, Herwig Dobernigg, Markus Freystätter, Klaus Bachler and Johannes Klapf. Graphics by Danny Willis. Game map by Herwig Bachler. Downloadable map can be found at: www.harlequingames.com Legends II Game System TABLE OF CONTENTS TABLE OF CONTENTS ..................................................................................................................................................... 2 INTRODUCTION ................................................................................................................................................................ 3 OVERVIEW.......................................................................................................................................................................... 5 SETUP RULES ..................................................................................................................................................................... 7 HISTORY OF VERANA ..................................................................................................................................................... 8 FACTIONS......................................................................................................................................................................... -
Sample File Location of Precious Metals and Stones, Such As Coins and Gems, Within 60 Feet of It
chains contain 3 clasps large enough for the arms on the #4 What’s Next ___ xorn. Past the Great Hall and down the 10ft hall will lead to a The xorn will attack the PCs if they do not pick up the 30x30 chamber that is also a four-way intersection of chains. It will try to get to the door and leave the room hallways. Turning left will bring the PCs to the Norker where it will stay for another 2 rounds before using its Mines in Part 4. The center corridor leads to Part 5 and Earth Glide ability to escape. the final showdown with the lesser vampire. The right Treasure: The duergar are holding 2 platinum ingots corridor leads to a large room containing a central worth (500gp ea). They came from another source in the stairwell leading down. This area is blocked by collapsed underdark and they are both planned to be used as rubble making access to the lower levels impossible tribute to the vampire Morg in the lower levels. without spending time moving the rubble. The quaggoths encountered earlier have been living here and clearing rubble the last few weeks. The rooms smells Xorn Med elemental, N and is littered with rubbish and filth. Read the following Armor Class- natural 19 once the PCs come to the central intersection. Hit Points (7d8+42) 75 Speed 20 ft., burrow 20’ STR DEX CON INT WIS CHA From the Great Hall you walk down the 10ft hall past a 17 10 22 11 10 11 few small storage rooms and eventually come to a large (+3) (+0) (+6) (+0) (+0) (+0) intersection measuring 30x30. -
Is Battleworld! Charles Xavier Is Dead, and to The
THE MULTIVERSE WAS DESTROYED…ALL THAT REMAINS…IS BATTLEWORLD! CHARLES XAVIER IS DEAD, AND TO THE PUBLIC, MAGNETO APPEARS TO CARRY ON HIS FELLOW MUTANT’S LIFEWORK: HEADING BOTH THE ATOM INSTITUTE--A SCHOOL FOR EXCEPTIONAL CHILDREN, HUMANS AND MUTANTS ALIKE--AND THE NEW X-MEN TEAM. BUT MAGNETO HAS BEEN HIDING AN OBJECT OF INCREDIBLE POWER: A PHOENIX EGG CONTAINING UNTOLD AMOUNTS OF PSYCHIC ENERGY. DISTURBED BY THIS NEWS, CYCLOPS, EMMA FROST, XORN AND WOLVERINE RAIDED THE ATOM INSTITUTE. IN THE ENSUING CHAOS, MAGNETO KILLED QUENTIN QUIRE, XORN VANISHED IN A FLASH OF LIGHT, MAGNETO HIMSELF WAS KILLED--AND THEN THINGS GOT WEIRD. AN ARMY OF BEASTS, FROM ALL OVER BATTLEWORLD, ATTACKED THE INSTITUTE UNDER ORDERS THAT SEEMED TO COME FROM THE PHOENIX EGG ITSELF. THE X-MEN, OLD AND NEW, INCLUDING THE REAL HANK McCOY, RALLIED TO FIGHT THE LEGION OF BEASTS. THERE WERE CASUALTIES. STEPFORD CUCKOO ESME WAS KILLED IN THE ALTERCATION. JUST AS ALL HOPE SEEMED LOST, QUENTIN QUIRE’S DEAD BODY ROSE WITH THE MIND OF CHARLES XAVIER AND HE RALLIED HIS X-MEN. AFTER STERILIZING THE SUBLIME INFECTION WITH HIS VAST MENTAL POWER, XAVIER ANNOUNCED THAT THE BATTLE HAD ONLY BEGUN! THE PHOENIX EGG HAS HATCHED! THE X-MEN’S FINAL FOE HAS EMERGED! E IS FOR EXTINCTION No. 4, November 2015. Published Monthly by MARVEL WORLDWIDE, INC., a subsidiary of MARVEL ENTERTAINMENT, LLC. OFFICE OF PUBLICATION: 135 West 50th Street, New York, NY 10020. BULK MAIL POSTAGE PAID AT NEW YORK, NY AND AT ADDITIONAL MAILING OFFICES. © 2015 MARVEL No similarity between any of the names, characters, persons, and/or institutions in this magazine with those of any living or dead person or institution is intended, and any such similarity which may exist is purely coincidental. -
Transatlantica, 1 | 2010 “How ‘Ya Gonna Keep’Em Down at the Farm Now That They’Ve Seen Paree?”: France
Transatlantica Revue d’études américaines. American Studies Journal 1 | 2010 American Shakespeare / Comic Books “How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France in Super Hero Comics Nicolas Labarre Electronic version URL: https://journals.openedition.org/transatlantica/4943 DOI: 10.4000/transatlantica.4943 ISSN: 1765-2766 Publisher Association française d'Etudes Américaines (AFEA) Electronic reference Nicolas Labarre, ““How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France in Super Hero Comics”, Transatlantica [Online], 1 | 2010, Online since 02 September 2010, connection on 22 September 2021. URL: http://journals.openedition.org/transatlantica/4943 ; DOI: https://doi.org/ 10.4000/transatlantica.4943 This text was automatically generated on 22 September 2021. Transatlantica – Revue d'études américaines est mise à disposition selon les termes de la licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International. “How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France... 1 “How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France in Super Hero Comics Nicolas Labarre 1 Super hero comics are a North-American narrative form. Although their ascendency points towards European ancestors, and although non-American heroes have been sharing their characteristics for a long time, among them Obelix, Diabolik and many manga characters, the cape and costume genre remains firmly grounded in the United States. It is thus unsurprising that, with a brief exception during the Second World War, super hero narratives should have taken place mostly in the United States (although Metropolis, Superman’s headquarter, was notoriously based on Toronto) or in outer space. -
Katalog Zur Ausstellung "60 Jahre Marvel
Liebe Kulturfreund*innen, bereits seit Ende des Zweiten Weltkriegs befasst sich das Amerikahaus München mit US- amerikanischer Kultur. Als US-amerikanische Behörde war es zunächst für seine Bibliothek und seinen Lesesaal bekannt. Doch schon bald wurde das Programm des Amerikahauses durch Konzerte, Filmvorführungen und Vorträge ergänzt. Im Jahr 1957 zog das Amerika- haus in sein heutiges charakteristisches Gebäude ein und ist dort, nach einer vierjährigen Generalsanierung, seit letztem Jahr wieder zu finden. 2014 gründete sich die Stiftung Bay- erisches Amerikahaus, deren Träger der Freistaat Bayern ist. Heute bietet das Amerikahaus der Münchner Gesellschaft und über die Stadt- und Landesgrenzen hinaus ein vielfältiges Programm zu Themen rund um die transatlantischen Beziehungen – die Vereinigten Staaten, Kanada und Lateinamerika- und dem Schwerpunkt Demokratie an. Unsere einladenden Aus- stellungräume geben uns die Möglichkeit, Werke herausragender Künstler*innen zu zeigen. Mit dem Comicfestival München verbindet das Amerikahaus eine langjährige Partnerschaft. Wir freuen uns sehr, dass wir mit der Ausstellung „60 Jahre Marvel Comics Universe“ bereits die fünfte Ausstellung im Rahmen des Comicfestivals bei uns im Haus zeigen können. In der Vergangenheit haben wir mit unseren Ausstellungen einzelne Comickünstler, wie Tom Bunk, Robert Crumb oder Denis Kitchen gewürdigt. Vor zwei Jahren freute sich unser Publikum über die Ausstellung „80 Jahre Batman“. Dieses Jahr schließen wir mit einem weiteren Jubiläum an und feiern das 60-jährige Bestehen des Marvel-Verlags. Im Mainstream sind die Marvel- Helden durch die in den letzten Jahren immer beliebter gewordenen Blockbuster bekannt geworden, doch Spider-Man & Co. gab es schon lange davor. Das Comic-Heft „Fantastic Four #1“ gab vor 60 Jahren den Startschuss des legendären Marvel-Universums. -
How Superman Developed Into a Jesus Figure
HOW SUPERMAN DEVELOPED INTO A JESUS FIGURE CRISIS ON INFINITE TEXTS: HOW SUPERMAN DEVELOPED INTO A JESUS FIGURE By ROBERT REVINGTON, B.A., M.A. A Thesis Submitted to the School of Graduate Studies in Partial Fulfillment of the Requirements for the Degree of Master of Arts McMaster University © Copyright by Robert Revington, September 2018 MA Thesis—Robert Revington; McMaster University, Religious Studies McMaster University MASTER OF ARTS (2018) Hamilton, Ontario, Religious Studies TITLE: Crisis on Infinite Texts: How Superman Developed into a Jesus Figure AUTHOR: Robert Revington, B.A., M.A (McMaster University) SUPERVISOR: Professor Travis Kroeker NUMBER OF PAGES: vi, 143 ii MA Thesis—Robert Revington; McMaster University, Religious Studies LAY ABSTRACT This thesis examines the historical trajectory of how the comic book character of Superman came to be identified as a Christ figure in popular consciousness. It argues that this connection was not integral to the character as he was originally created, but was imposed by later writers over time and mainly for cinematic adaptations. This thesis also tracks the history of how Christians and churches viewed Superman, as the film studios began to exploit marketing opportunities by comparing Superman and Jesus. This thesis uses the methodological framework of intertextuality to ground its treatment of the sources, but does not follow all of the assumptions of intertextual theorists. iii MA Thesis—Robert Revington; McMaster University, Religious Studies ABSTRACT This thesis examines the historical trajectory of how the comic book character of Superman came to be identified as a Christ figure in popular consciousness. Superman was created in 1938, but the character developed significantly from his earliest incarnations. -
Character Creation Demo, Is Free and May Be Printed for Personal Use
1 Credits Preface Designed & Written By:Vincent Baker Though it can be hard to remember at this age, there was Rules Development: Vincent Baker a time when I was a kid, free from the responsibilities Editing: Trey Falco, Brian Murray that we must endure as an adult. There’s something Cover Artist: ChubyMi, Hannidiot, Saint Precious, Vincent magical about being a kid, an innocence and a view Baker point on the world that’s different. When you’re unsure Interior Artists: Vincent Baker, Artsed, ChubyMi, of how something works, it all seems to come together Hannidiot, Ized Zahid, Jared Sanford, Saint Precious, Yan “magically,” and your imagination runs wild. Kiyohara Creative & Development: Vincent Baker, Josh Avenall, Trey As I grew older, I created a fantasy world dubbed “The Falco Mission Game,” in which my little sister Kristin, my cousin Art Direction & Graphic Design:Vincent Baker Ian, and best friend Trey, would all perform various missions, earn money, purchase weapons and travel to Seasoned Playtesters: Tiffany Allen, Zack Allen, Joey several worlds. Avenall, Joshua Avenall, Tyler Burdette, Cody Burke, Danielle Duemmel, Abby Edwards, Trey Falco, Caleb This experience was addicting to us as kids--it felt so Fordham, John “Ajax” Fredrickson, Lance Hagan, Jacob real--but as we aged, we felt it becoming more and more Henderson, Ashton Higgins, Taylor Higgins, Morgan awkward, especially to have our parents stare as us as Jackson, Sean Kirven, Tanner Lackey, Jon David Manning, we’re making sound effect noises. It felt out of place and Patrick McGill, Aaron Newton, Andrew Rushton, Alex like it was time for us to grow up. -
“Why So Serious?” Comics, Film and Politics, Or the Comic Book Film As the Answer to the Question of Identity and Narrative in a Post-9/11 World
ABSTRACT “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD by Kyle Andrew Moody This thesis analyzes a trend in a subgenre of motion pictures that are designed to not only entertain, but also provide a message for the modern world after the terrorist attacks of September 11, 2001. The analysis provides a critical look at three different films as artifacts of post-9/11 culture, showing how the integration of certain elements made them allegorical works regarding the status of the United States in the aftermath of the attacks. Jean Baudrillard‟s postmodern theory of simulation and simulacra was utilized to provide a context for the films that tap into themes reflecting post-9/11 reality. The results were analyzed by critically examining the source material, with a cultural criticism emerging regarding the progression of this subgenre of motion pictures as meaningful work. “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD A Thesis Submitted to the Faculty of Miami University in partial fulfillment of the requirements for the degree of Master of Arts Department of Communications Mass Communications Area by Kyle Andrew Moody Miami University Oxford, Ohio 2009 Advisor ___________________ Dr. Bruce Drushel Reader ___________________ Dr. Ronald Scott Reader ___________________ Dr. David Sholle TABLE OF CONTENTS ACKNOWLEDGMENTS .......................................................................................................................... III CHAPTER ONE: COMIC BOOK MOVIES AND THE REAL WORLD ............................................. 1 PURPOSE OF STUDY ................................................................................................................................... -
The Multiversity by Grant Morrison
The Multiversity by Grant Morrison Ebook available on iOS, Android, PC & Mac. Unlimited books*. Accessible on all your screens. Ebook The Multiversity available for review only, if you need complete ebook "The Multiversity" please fill out registration form to access in our databases Download here >>> *Please Note: We cannot guarantee that every book is in the library. You can choose FREE Trial service and download "The Multiversity" ebook for free. Ebook Details: Review: Grant Morrison has been hit or miss with me, and after finishing The Multiversity I think Ive finally cracked his code. To me, Grant Morrison is at his best when not working directly on one character (i.e. his Batman run) but one grand epic scale that doesnt necessarily fall into character continuity. The Multiversity is everything Ive heard people... Original title: The Multiversity Paperback: 448 pages Publisher: DC Comics (November 22, 2016) Language: English ISBN-10: 1401265251 ISBN-13: 978-1401265250 Product Dimensions:6.6 x 0.7 x 10.2 inches File Format: pdf File Size: 18385 kB Ebook File Tags: grant morrison pdf,final crisis pdf,pax americana pdf,society of super-heroes pdf,seven soldiers pdf,jim lee pdf,alan moore pdf,justice league pdf,deluxe edition pdf,ultra comics pdf,crisis on infinite pdf,single issues pdf,fourth wall pdf,freedom fighters pdf,red son pdf,across the multiverse pdf,single issue pdf,alternate realities pdf,captain marvel pdf,make sense Description: GRANT MORRISONS #1 NEW YORK TIMES BESTSELLERThe biggest adventure in DCs history is here! Join visionary writer Grant Morrison, todays most talented artists, and a cast of unforgettable heroes from 52 alternative Earths of the DC Multiverse! Prepare to meet the Vampire League of Earth-43, the Justice Riders of Earth-18, Superdemon, Doc Fate, the.. -
Rosenberg Foreman Charalampidis
1 ANNUAL ROSENBERG FOREMAN CHARALAMPIDIS RATED T+ $4.99US 0 0 1 1 1 7 5 9 6 0 6 0 9 1 3 1 7 BONUS DIGITAL EDITION – DETAILS INSIDE! NOTE: THE EVENTS OF THIS ISSUE TAKE PLACE AFTER PHOENIX RESURRECTION #5 AND ASTONISHING X-MEN #12. PREVIOUSLY IN ASTONISHING X-MEN... PROFESSOR CHARLES XAVIER, FOUNDER AND LEADER OF THE X-MEN, WAS DEAD. KILLED BY A PHOENIX-POSSESSED CYCLOPS, XAVIER’S ABSENCE IS STILL FELT TO THIS DAY. IN REALITY, HE WAS TRAPPED IN A BRUTAL, PROLONGED DUEL WITH THE SHADOW KING IN THE ASTRAL PLANE. WITH THE HELP OF A TEAM OF X-MEN, CHARLES’ CONSCIOUSNESS ESCAPED INTO THE BODY OF FANTOMEX, WHICH HE USED TO ERASE THE TEAM’S MEMORIES OF HIS NEWFOUND EXISTENCE. CHARLES, NOW CALLING HIMSELF “X,” IS EMBRACING A NEW DESTINY… JEAN GREY, ONE OF THE ORIGINAL X-MEN AND HOST OF THE PHOENIX FORCE, WAS DEAD, KILLED IN BATTLE BY ONE OF THEIR GREATEST FOES. JEAN’S DEATH LEFT A CLOUD OVER THE X-MEN THAT NEVER PASSED. RECENTLY, THE X-MEN HAD DISCOVERED THAT JEAN HAD BEEN REVIVED BY THE PHOENIX. NOW, SHE BEGINS A NEW CHAPTER IN HER LIFE, ONE IN WHICH HER HUSBAND, CYCLOPS, IS NO LONGER ALIVE… WHO WE ARE WRITER MATTHEW ROSENBERG ARTIST TRAVEL FOREMAN COLOR ARTIST JIM CHARALAMPIDIS LETTERER VC’s CLAYTON COWLES COVER ARTIST ROD REIS VARIANT COVER ARTIST JEE-HYUNG LEE GRAPHIC DESIGNERS EDITOR X-MEN GROUP EDITOR JAY BOWEN & ANTHONY GAMBINO DARREN SHAN JORDAN D. WHITE EDITOR IN CHIEF CHIEF CREATIVE OFFICER PRESIDENT EXECUTIVE PRODUCER C.B.