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CONTENTS

Section 1: Background...... 1 Gladiators...... 45 Section 2: Teams ...... 4 Alliance of Evil ...... 47 X-Men...... 4 Mutant ...... 49 X-Factor ...... 13 Section 3: Miscellaneous Mutants ...... 51 ...... 17 Section 4: Very Important People (VIP) ...... 62 ...... 21 Villains ...... 62 Hellions ...... 27 Supporting Characters ...... 69 Mutants ... 30 Aliens...... 72 ...... 32 Section 5: The Mutant Menace ...... 79 ...... 36 Section 6: Locations and Items...... 83 ...... 39 Section 7: Dreamchild ...... 88 Soviet Super-Soldiers ...... 43 Maps ...... 96

Credits: Dinosaur, Diamond Lil, Electronic Mass Tarbaby, Tarot, , Tattletale, Designed by Colossal Kim Eastland Converter, , Equilibrius, , Willie Tessa, Thunderbird, Time Bomb. Edited by Scintilatin' Steve Winter Evans, Jr., Amahl Farouk, , , Timeshadow, Tower, , Larry Trask, , Alexander Flynn, , Unus, , Vanguard, , Graphic Design by Dennis Kauth Forge's Neutralizer, Forge's Scanner, , Villain Agents, , Waldo. Maps by David "Diesel" LaForce Frenzy, , Gaza, , , White , White Cover Art by Arthur Adams , , Gypsy Moth, Peter Queen, White Rook, Wolfsbane, Inside Illustrations by Jeff Butler and the Henry Gyrich, , Healer, , , X-Factor Plane, X-Men Marvel Bullpen Cameron Hodges, Horns, Stevie Hunter, Mansion, Yashido Mariko, and the Typography by Betty Elmore , Image Inducer, Ivich, , distinctive likenesses thereof are Thanks to Terry Cavanaugh, Bill Harris, , , Knights of Hellfire trademarks of the Group and all the Marvel Bullpen for their Armor, , , , © Copyright 1986 Marvel Comics Group, a cooperation and assistance. Lexi, Lifter, Link, , Miss division of Cadence Industries X-tra Special Thanks to Jaunty Jeff Grubb Locke, the Dragon, , Corporation. All rights reserved. Printed in and to the staff of the Official Handbook to , Lucy, Lupo, Moira MacTaggert, the U.S.A. Game Design © Copyright 1986 the (both editions), who Arthur Maddicks, Madrox, , , TSR Inc. All rights reserved. provided much of the original information , , , Marvel Girl, This book is protected under the copyright that this product is based upon, and , Mastermind, Max, , laws of the of America. Any Harold Johnson, for additional research. , Mind Probe, Mindtap Mechanism, reproduction or other unauthorized use of Mirage, Moonboy, Mutant Power the material or artwork contained herein is MARVEL SUPER HEROES, MARVEL Intensifier, , , Lilandra prohibited without the express written SUPER VILLAINS, MARVEL ADVANCED Neramani, Neutronic Tangier Glove, consent of TSR Inc. and , MARVEL UNIVERSE, , , Mike Nowlan, Comics Group. Distributed to the book , Acid Bomb, , El Aguila, , Peeper, Persona Exchange trade in the United States by Amphibius, Angel. Ape, , Module, Phoenix, Piper, Plague, , House Inc. and in Canada by Random , Ariel, , , Poltergeist, Professor Xavier, , House of Canada, Ltd. Distributed to the , Barbarus, , Beautiful Psi-ld Weapon, Psi- Device, toy and hobby trade by regional Dreamer, Binary. Black Bishop, Black Psionic Headband, Psyche, , distributors. King, Black Queen, Black Rook, Black Quicksilver, Judith Rassendyll, Raza, Tom, , , Body Shop, Restraints, , Michael Rossi, The names of characters used herein are Brainchild, Brightwind, , Burner, Roulette, Sabertooth, , Scarlet fictitious and do not refer to any persons "Licorice" Calhoun, Caliban, Witch, , Sentinels, living or dead. Any descriptions including , Cannonball, , , Shadowcat, Shi'ar Royal Elite similarities to persons living or dead are Mr. Chambers, Changeling, Chance, Lila Guard, , , Sikorski, Silver merely coincidental. All Marvel Cheney, Ch'od, , , Samurai, Siryn, , Slitherer, Candy characters, and the distinctive likenesses , Peter Corbeau, , Southern, Spider-Woman, , thereof are trademarks of the Marvel Thomas Corsi, Cybernetic Agents, , Stinger, , Sunder, Comics Group. , , , , , , S'ym, Tangle Web, , , , Devil Jan 1988

Children of the is the first guidebook star-faring aliens—visited Earth over a million alike"). Racism has long been a problem in designed for use with the MARVEL SUPER years ago and performed gene-altering mankind's . Mutant racism seems HEROES Advanced Game. It contains full experiments in an effort to evolve different justified to many people due to villains such as descriptions of almost every notable mutant in races. It was at this time that dormant genetic Magneto and his Brotherhood of Evil Mutants. the Marvel Universe, plus many of the mutations were introduced into mankind's Overall, view mutants as unknown, -mutant villains, characters, items, and gene pool, but it was not until recently that different, and sometimes very, very limitations that affect the mutants' lives. It acts these mutations became evident. The current dangerous. The fact that mutants sometimes not only as a complete collection of Marvel increase of radiation in the Earth's refer to themselves as homo sapiens superior, mutants, but also provides suggestions and an environment is chiefly responsible for these the next step in the evolution of mankind, does adventure for introducing mutant characters mutations. The radiation increase can be not help calm those fears. into the game. To play a mutant, player individually triggered (like a lab test that character or otherwise, requires a basic bombards a character with radiation) or is understanding of the status of mutants in the result from the many atmospheric nuclear MARVEL SUPER Marvel Universe. The following information tests in the past. has been gleaned from many Marvel sources, These mutations take different forms. Some HEROES Advanced including the Official Handbook of the Marvel mutants, like Nightcrawler, have obvious Mutants Universe (both editions) and . physical mutations. Other mutants, like Professor Xavier, have physical differences in Each of the characters featured in this book their brains that give them added mental is described in terms of his statistics and What is a Mutant? powers, but physically they appear . abilities. The details are divided into the Technically, a mutant is a plant or animal following categories: with inheritable characteristics that differ from Why Don't Other Character's public name those of its parents. Therefore a Marvel Character's real name (if known) Universe mutant is a being who was with Super-powered Genetic and outlook type a physical or mental characteristic not Abilities possessed by either of its parents. This does Characters Suffer Variable abilities not mean that every character who mutates is Known powers and items a mutant. The , , and Hysterical Special tricks and power stunts Spider-Man were all born human and later Talents mutated: that is, the character was to Prejudice? Contacts a mutagenic agent which allowed the This is a common misconception. Some Running the character character to acquire a different physical or super powered characters and teams have mental characteristic than normally possessed had plenty of problems in the past. At first, the A Character's public name is the name by by humans. True mutants are born with this Fantastic Four were thought to be freaks, which the character is known to the public. genetic difference, and it must be a genetic especially the Thing, and the military was sent Many characters (such as the X-Men) use difference that is not possessed by the child's after them. Spider-Man constantly gets these 'hero names' to conceal their identities roasted by the as a monster. and thereby protect their friends and loved Which leads us to another ... Whenever a character has a special ability ones, while various criminals and that others do not have, there is bound to be world-conquerors (such as the Hellfire Club) jealousy and fear (usually of the unknown), use a 'criminal name' to instill fear in their What Causes which is a good reason for secret identities. victims (like Juggernaut). Mutations? The difference with mutants is that they are A Character's real name is his given name, seen as a separate race and people can easily the name that the character goes by when not The Celestials—massively powerful, stereotype them ("all those dirty muties are battling or committing crimes. For instance,

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Shadowcat's real name is . Some have special tricks or power stunts, if a Judge against them), and a few important locations characters, like Magneto, are secretive about or player notices a character using a certain that have affected the lives of mutants. Each their real names. maneuver again and again in the Marvel one of these sections offers a wealth of Genetic and outlook states whether the comics, then he may want to introduce it to the background and developmental material that character is a mutant, human, or other race character's abilities through the use of a can be used for campaigns and character (alien, etc.). and whether his outlook is special trick or power stunt listing (caution development by Judges and players alike. villainous or heroic. If the character is neither a should be taken not to introduce too abrupt a criminal nor a hero, then another term may be change in the character's tactics at once). used: trainee for a mutant just learning to Talents are learned skills that the character The Mini-Adventure control his powers, neutral for a mutant who always has, even when his power is nullified. The final section of this booklet is a mini- does not wish to take sides, and so on. In the Talents also include weapon proficiencies, adventure designed for use with mutant Very Important People section, the person's martial arts proficiencies, and multiple characters. The foes and events are outlined, occupation will often be listed (for example, languages. Some characters' talents are so but it is not an adventure designed for specific human government agent). II the character is well developed that the talents are as important heroes. Any characters may be used in this believed to be dead, "deceased" will also be as the character's powers. adventure, even player-generated heroes. We added to this line. Deceased mutants are Contacts are those people the character recommend they be mutants, though, to help Included in this booklet to make it (he most knows and can rely on. The contacts are maintain the flavor of the scenarios. This mini- complete collection of Marvel mutants yet always friendly, will help the character, and can adventure uses the City Map included with the compiled. expect the character to help them if they are in MARVEL SUPER HEROES Advanced Game. Abilities and variable abilities are as trouble. A character who has contact with the The mini-adventure (and the whole of this described in the MARVEL SUPER HEROES Fantastic Four has a much better possibility of book) cannot be properly used without the Advanced Game. Some characters have two getting them to assist him than a character advanced set of rules. The detachable map or more sets of ability scores because the who has no contact with them. Sometimes a located In the back of this booklet is for use as nature of their powers alters their abilities (like personal contact is listed, like a girlfriend or the Danger Room, as described under the Colossus's increased Strength, Endurance, teacher, who might be used to persuade the Items and Locations section, and the mini- and Health when armored). The normal character to do something he normally would adventure. abilities and variable abilities of the character not do (Arcade once Kidnapped many of the X- appear first, any altered statistics usually Men's close friends and relatives so he could appear in parentheses after the normal ones. coerce the X-Men into protecting him from A Note on Updating The abilities and variable abilities have been ). altered in this booklet to reflect any character Running the character gives a brief Characters growth or changes in (he Marvel Universe description of the character's personality so TSR Inc. works closely with Marvel so that since statistics were last published by TSR. players can property run them during game the characters represented are as up-to-date Known powers and known items are the play. as possible. However, the Marvel Universe special abilities and unusual gear of the in which mutants appear in this evolves constantly and a character may character in question. Because similar powers booklet depends on a number of points: change within a short period of time. The only often operate differently when used by a) teams of mutants appear before free agent way a Judge or player can keep up with the different heroes, each character's powers are current Marvel Universe is to read the Marvel detailed in his entry. Sometimes a power mutants; b) a mutant appears with the team in which he comics and alter characters or adventures description simply refers to the power of accordingly. another character listed in this booklet; this is is a current member or, II he Is a member of to prevent duplications wherever possible and two different teams at the same time, in the provide more space for more character team that is the most popular; How to Use descriptions. Items that a character uses c) characters are listed in alphabetical order constantly (like Magneto's metal mesh within each section. For easy reference, the This Book Table of Contents on the Inside front cover costume, the 's , and so The information presented in this book can forth) are listed under the powers section for lists the teams and free agent locations, while the Index on page 11 lists the be used as given (to run a character or ease of reference. Limitations are also adventure) or it can be altered by the Judge to sometimes listed after the powers and Items. locations of individual characters. fit his specific likes and needs. A player who Limitations are important considerations when generates a new character in the MARVEL dealing with a character and represent SUPER HEROES Advanced Game and has a psychological problems, conditions which Additional power similar to an existing character can use affect the character's power, and so on. these statistics as a reference point A special trick or a power stunt is Information So sit back, relax, and keep looking over sometimes added to the character. Special There are additional sections listed after the your shoulder for sentinels. You are about to tricks are tactics and maneuvers often used by mutant character rosters. These include the enter a world inhabited by children of the the character that are uniquely his, but require Mutant Menace section detailing the present atom. no special FEAT roll or Karma use. They are government's policies toward mutants (such not used constantly, but they are a specialty of as Project Wideawake and the use of the character. A power stunt is a tactic Sentinels) and a possible future timeline where requiring an additional FEAT roll or karma use America Is ruled by Sentinels who hunt for a stunt, like a fastball special (see mutants and subversives; a Very Important Colossus, Rogue, or Wolverine). Any special People section covering those villains, non- trick or power stunt that has already been super powered individuals, and aliens that explained in the MARVEL SUPER HEROES constantly affect the lives of some or all of the Advanced Game rules is simply listed by title; mutants; and a Locations and items section others include a definition. Not all characters covering many important devices used by some of the characters listed (or that are used

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Acanti ...... ….………………71 Frenzy ...... ….….…………………..47 Polaris ...... ……………………9. Agents ...... ……….………………..67 Friedlander, Sharon .……...... ………69 Poltergeist ...... …………………46. Aguila, el ...... …….………………..50 Gaza ...... …...... …………………..66 ...... ……………………9. Amphibus ...... ……………………..66 Gladiator ...... …….……………………73 Proteus ...... ……………………58 Angel ...... ……...... ………………..14 Gremlin ...... …....……………………..44 Pyro ...... ……………………..34 Annalee ...... …...…………………..39 Gypsy Moth ...... …………………55 Quicksilver ...... …………………31,58 Ape ...... …………...... …………..40 Gyrich, Peter Henry ...…...... ………69 Rassendyll, Judith ...... ……………70 Apocalypse ...... …...... ……………47 Havok ...... ……...…………………..6 Rocker, Max ...... ………………46 Arcade ...... …………....…………..62 Healer ...... ….…...………………..41 Rogue ...... ……………………..10,34 Ariel ...... ………………...... ……..36 Heartbreak Hotel ...... …...... …………46 Rossi, Michael ...... ………………70 Aurora ...... …………….…………..51 Hodge, Cameron ...... ……...... …………69 Roulette ...... ……………………..29 Avalanche ...... ……….……………32 Horns ...... …....….………………..45 Sabertooth ...... …………………….58 Axe ...... ………………..…………..45 Hunter, Stevie ...... …..…..………69 Sauron ...... ……………………..65 Banshee ...... ………………………..5 Iceman ...... ……………...………..15 Mutates ...... …66 Barbarus ...... ………….…………..66 Imperial Guard ...... ………..……………73 ...... ………………31,59 Beast ...... ………………………….14 Ivich ...... …………..….....………..45 Sefton, Amanda ...... …………70 Beautiful Dreamer ...... ………...…40 Jetstream ...... ……...... …………….……28 Sentinels ...... …………………….77 Binary ...... ………………………....75 Juggernaut ...... …...... …………………63 Shadowcat ...... ……………………10 Black Bishop ...... ………………...…24 Karma ...... …….……………………..18 Shi’ar ...... ……………………..72 Black King ...... ……………………...24 Lady Deathstrike ...... ……...... …………64 Shocker ...... ……………………..49 Black Queen ...... …………………...24 Leech ...... …....…………………..41 Sidri ...... ……………………..74 Black Rook ...... ……………………25 Legion ...... ……...………………..55 Silver Samurai ...... ……………60 Black Tom ...... ……………….……51 Lexi ...... ….……...... ……………..46 Siryn ...... ……………………..37 Blob ...... …….…………………30, 32 Lifter ...... ……….....….…………..49 Skids ...... ……………………..16 Brainchild ...... ……………………...66 Link ...... …………...….....………..46 Slither ...... …………………….. 49 Brood ...... ……………………...…..71 Living Monolith ...... ….....……………64 Southern, Candy ...... …………… 70 Burner ...... …………………….…..49 Lockheed the Dragon ...... ……...... ……69 Spider-Woman ...... ……………… 34 Calhoun, Joseph ...... …………..…51 Lorelei ...... …………………….30,66 Spiral ...... …………………….. 35 Caliban ...... ………………………..40 Lupo ...... ………….....….………..66 Starjammers ...... ………………… 75 Callisto ...... …………………….…..40 Mac Taggert, Moira ...... …...... ………69 Stinger ...... …………………….. 48 Cannonball ...... ……………………18 Maddicks, Arthur ...... ……………16 Storm ...... …………………….. 11 Catseye ...... …………………...…..28 Madrox ...... ……………………….36 Sub-commanders ...... ………… 67 Chance ...... ………………………..36 Magik ...... ……………...…..……..19 Sunder ...... …………………….. 42 Changeling ...... ……….……………5 Magma ...... ……………...………..19 Sunfire ...... …………………….. 12 Cheney, Lila ...... ……………….…52 Magneto ...... ……………………6,30 Sunspot ...... …………………….. 20 Collins, Rusty ...... …...………………16 Magus ...... ………………....……..65 Tar Baby ...... …………………….. 42 Colossus ...... …….……..…………..6 Mandrill ...... ………………..……..56 Tarot ...... …………………….. 29 Commanders ...... …………………..67 Marvel Girl ...... …………...………15 Taskmaster ...... ………………… 60 Cooper, Dr. Valerie ...... ……...... ……68 Masque ...... ……………..………..41 Tattletale ...... ……………………..60 Corbeau, Peter ...... ……….………69 Mastermind ...... ……….…………30 Tessa ...... ……………………..26 Corsair ...... …...……………………..76 Mesmero ...... …………………….56 Thunderbird (original) ...... ………12 Corsi, Thomas ...... …...... ………………69 Mimic ...... ……………….………….7 Thunderbird (current) ...... ………29 Cybernetic Agents ...... …...... …………67 Mirage ...... ……….……………….20 Time Bomb ...... …………………38 Cyclops ...... ……...………………..14 Miss Locke ...... …..………….………63 Timeshadow ...... …………………48 Cypher ...... ………….……………..18 Moon-boy ...... ……………………37 Toad ...... ……………………..31 Danger Room ...... …....………………85 Morlocks ...... ……………………….39 Tower ...... ……………………..48 Darkstar ...... ……..………………..43 Mr. Chambers ...... ……………………63 Trask, Larry ...... …………………61 Dazzler ...... …...…………………….52 Mystique ...... …...……………………33 Unus ...... ……………………..31 Deathbird ...... ……………………….72 Nekra ...... ……....…………………….56 Ursa Major ...... …………………44. Destiny ...... …...…………………...33 Neramani, Lilandra ...... …………………….74 Vanguard ...... ……………………..44 …………………………………37 Nightcrawler ...... ………..…………7 Vanisher ...... ……………………..38 Diamond Lil ...... …..…………………52 Nimrod ...... ……………...………..81 Vertigo ...... ……………………..66 Empath ...... ………...... …...………28 Northstar ...... ……………………..57 Viper ...... ……………………..66 Equilibrius ...... ………...…....………66 Nowlan, Michael ...... ….…………47 Warlock ...... …………………….21,38 Erg ...... ………………..……...... 41 Nuklo ...... …………….....………..57 Whirlwind ...... ……………………..61 Evans, Willie Jr...... ……...………53 Operatives ...... ………...…………67 White Bishop ...... …………………25 Fenris...... …………………………..63 Peeper ...... ……………..………..49 White Queen ...... …………………26 Firestar...... ………………….……..53 Phoenix ...... ………….…..………..8 White Rook ...... ……………………26 Flashback ...... ……………….……53 Piper ...... …………………...... …..41 Wolfsbane ...... ……………………..22 Flynn, Alexander ...... ………………46 Piper (mutate) ...... ……….....…….6 Wolverine ...... ……………………..12 Forge ...... ……………….……..…..54 Plague ...... …………………....….42 Yasshida, Mariko ...... ……………70

3 The second X-Men team was created by has prompted some factions of the government The X-Men is a team of mutant heroes founded, Professor Xavier when all of the first team to establish mutant-control organizations (such funded, and guided by Professor Charles Xavier, (except Cyclops) disappeared. Banshee, as Project: Wideawake) to attack and confine who is a mutant himself. It was Xavier's original Colossus, Nightcrawler, Storm, Sunfire, mutants. intent to train young mutants to become super Thunderbird, and Wolverine saved the first Meanwhile the X-Men have continued to heroes and fight those mutants who used their team. Shortly thereafter, Angel, Beast, Iceman, grow and change their roster Soon after the powers for evil ends. This has evolved Marvel Girl, and Sunfire all went their separate demise of Phoenix, Kitty Pryde joined the team over the years to include combating all forms of ways, effectively leaving only one X-Men team, as (later she switched her hero title to evil, not just evil mutants. Under the guise of his led by Cyclops. Ariel, then Shadowcat), Rogue, originally a exclusive "School for Gifted Youngsters", Xavier This team suffered many fosses over the member of the second Brotherhood of Evil gathered and trained his first group of youngsters— course of their first adventures: Thunderbird Mutants, came to Professor Xavier to gain his Angel, Beast, Cyclops. Iceman, and Marvel Girl— died on the team's first mission, Marvel Girl help in controlling her powers and stayed to join and dubbed them the X-Men (the "X" originally returned to the group only to die in a space the X-Men. Storm had her mutant powers standing for "extra powers"). accident (and then seem to be reborn as the stripped away by a device wielded by During this same period criminal mutants Phoenix). Banshee lost his powers in a members of Project Wideawake. She left the began appearing, some organized in teams desperate struggle to save Japan. Phoenix X-Men shortly after this, took some time to such as the Brotherhood of Evil Mutants. The perished when she recognized what a threat clear her head, then returned to regain her Intent of the X-Men soon evolved and included her increasing powers were becoming to the position as team . From a dark alternate showing the world that all mutants were not universe and destroyed herself before she lost Earth future Rachel fled an America evil and should not be feared. This was control. ruled by sentinels, where being a mutant was a Professor Xavier's dream and is still a main As the X-Men changed so did their foes. The capital crime. Recently she became the new focus of the team today. original Brotherhood of Evil Mutants gave way to Phoenix, a controllable version of what was Over the years the X-Men have undergone a second Brotherhood of Evil Mutants (who once believed to be her mother's last many membership changes. At one time it have recently become the Freedom Force). The reincarnation. appeared that Professor Xavier had died and Hellfire Club became a new threat to the X- Professor Xavier eventually reduced his role the team drifted apart, but they were soon Men. A powerful force in society and politics, it as the X-Men coordinator and spent more time reunited by the threat of the sentinels and the is ruled by a secret group called the Inner as the and teacher of the New Mutants, emergence of Havok, Cyclops' brother. When Circle, comprised mainly of mutants devoted to a much younger team of mutants (see the New the truth of Professor Xavier's '' was world dominion. Deep beneath the sewers of Mutants entry). revealed (see the Changeling's entry) and he live the Morlocks, a kingdom of Amazing changes have reshaped the X- reappeared, the X-Men were back in business. mutant outcasts that have frequently battled Men's lives. Professor Xavier (referred to by his Havok then joined the team, along with Polaris. and aided the X-Men. The ever-increasing fear teams as Professor X) regained the use of his of the "mutant menace" legs and was able to join his students in

4 their exploits. The appearance of the star- Mutants, Professor Xavier, Magneto, Lilandra, MacTaggert, his sweetheart, Siryn, his spanning empire of the Shi'ar, the alien evil and the Starjammers. daughter, most of the members of X-Factor, race of the Brood, and the swashbuckling and Madrox the Multiple Man, who lived on spacefarers known as the Starjammers have BANSHEE Muir Island for a time. Sean still maintains led the X-Men into cosmic conflict numerous Sean Cassidy some law enforcement contacts with Interpol. times. Cyclops left the X-Men when he Mutant hero, retired RUNNING BANSHEE: Banshee worked for began to question his own ability to lead and F 20 Ex Health = 70 Interpol for years before realizing his mutant his place in a world of heroes. Angel and the A 10 Gd powers and joining the X-Men. In a battle to Beast briefly rejoined the X-Men, then left S 10 Gd Karma = 30 save Japan, Banshee seriously damaged his again. reappeared and it was E 30 Rm vocal chords. His voice returned but he had discovered that the Phoenix entity everyone R 10 Gd Resources = Ex (20) lost his mutant powers. He has since retired thought was Jean was not the former Marvel I 10 Gd with his love, Moira MacTaggert, and his own Girl, but an alien life form who used her P 10 Gd Popularity = 5 long-lost daughter, Theresa, who has sound- thought patterns and appearance to create a related powers similar to those of her father. new physical existence. KNOWN POWERS They all live on Muir Island in Ireland. His Professor X's sudden departure with his Sonic Generation: Sean's powers were cousin is Black Tom Cassidy, the mutant love Lilandra, Empress of the Shi'ar , variations on the sonic effects produced by villain. Even though he and Black Tom have when he was at death's door, and the filling his voice. His sonic scream could cause up an enemy relationship, Black Tom did send of his position by their former enemy, to Unearthly to non-living matter, Sean's daughter to him when her identity Magneto has shaken up the X-Men shattering all but the mightiest substances. was discovered. considerably. The professor chose Magneto Sean's sonic scream could be used in one of Sean is friendly, honest, and open in his as his successor and it is taking some time two ways against live opponents, either to relationship with people. It is obvious in both for the teams to accept him. As a result of cause up to Monstrous damage to a single his attitudes and actions that he loves life. many factors, not the least of which was target, or to cause up to Incredible damage He is the perfect light-hearted Irishman. Magneto, the original X-Men members have to all characters either in the area where he severed most of their ties with the X-Men and is screaming or along his flight route if he is CHANGELING have established their own organization X- flying. For both attacks all victims must (Real Name Unrevealed) Factor. make an Endurance FEAT roll vs Good Mutant hero (deceased) The most recent transition for the X-Men intensity Stunning or fall unconscious for 1 - came about after vicious combat with first 1 0 rounds. Sean is unaffected by his own F 6 Ty Health = 24 the Hellfire club and then Nimrod. Rogue power. A 6 Ty was seriously injured. Nightcrawler was S 6 Ty Karma = 18 injured and stripped of his powers, though Flight: Banshee could using his sonic E 6 Ty how, and for how long, no one knows. scream (Air Speed Poor). He guided his R 6 Ty Resources = Pr (4) , the Phoenix (one of the flight by means of two glider-like membranes I 6 Ty newer members of the team), had a fight built into his costume. The level of sonics he P 6 Ty Popularity = 0 used to fly was not damaging, but he could with Wolverine and left the X-Men. With the KNOWN POWERS. team at its lowest strength in years, new also use his attack scream at the same time. members were needed. Havok was called Sean cannot hear anything above his sonic Disguise: Changeling could alter his up from reserve duty, Longshot, the alien scream and his Intuition drops to Poor when appearance at will (and in one round) to resistance fighter and enemy of Spiral, flying. resemble anyone he desired. The only joined the team How these new members Power Stunts: Banshee could use his requirements were that the character be of will change the X-Men, and whether any sonics to hypnotize a captive at an Amazing human height and that Changeling had additional members will be recruited, level of effectiveness, by controlling the pitch studied the character for at least one round remains to be seen. and tone of his voice (Range 1 area). He before changing. Not only would the Though often feared and hated by those could navigate in darkness by using his Changeling look like the character, but sound they are sworn to protect, by sonic scream as a form of ; the and walk like him and have the same numerous villains and agencies, and despite vibrations bounce off solid substances but gestures... a perfect , except all of the setbacks and personal conflicts are not impeded by illusions and holographs Changeling could not duplicate powers or over the years, the X-Men are still the (Detection Monstrous). He could also talents. premier mutant hero team in the Marvel waver his voice and disrupt scanners Temporary Powers: When impersonating Universe and continue to be guided by without destroying them with Amazing skill. Professor X, Changeling had minor Professor X's dreams and code of honor. Special Tricks: When Banshee had his telepathic abilities given to him by Xavier. mutant power his favorite attack mode was He could cast Excellent mental bolts at an General Information to fly over the opposition releasing his opponent, and cast his thoughts to others with Excellent proficiency. Costumes: All X-Men costumes are damaging sonic scream at them as he flew. made of unstable molecules, a Remarkable In this form he could not only attack CONTACTS: None strength material that does not provide body opponents, but could also keep moving at RUNNING CHANGELING: Very little is armor. These suits are insulated, providing such a speed as to have an Attack & Dodge known of this sad and lonely mutant. He was team members with Good protection from at + 1 CS to Agility. an early villain of the original X-Men team cold and heat. Each costume is equipped TALENTS: Sean's background with Interpol and always seemed to be isolated from the with a radio comm-link that can gave him many talents that he has world. He developed a terminal disease and communicate with the other X-Men at a maintained. His Agility when using a sought out Professor Xavier, offering his range of up to one mile. handgun is Excellent. His Reason in the use services for the little time he had left to try to Talents: All X-Men have the Resist of electronic and mechanical items is make up for the criminal life he had led. Domination talent and know martial arts Excellent. And he knows both martial arts Professor Xavier saw Type D. type A and B. Sean speaks both English Contacts: All current X-Men have and Irish fluently. contacts with their teammates, past X-Men, the New CONTACTS: Sean has contacts with Moira

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the perfect opportunity to go underground once were in love. Peter is a citizen of the MAGNETO while working on a secret project. Changeling U.S.S.R., attending school here by special Magnus (may be a pseudonym) assumed the professor's identity for a short permission arranged by Professor Xavier. Mutant hero (former mutant criminal) time, until he was killed by a sub-human known as Grotesk. So perfect was his RUNNING COLOSSUS: Colossus is a quiet F 10 Gd Health = 125 performance that it was thought the Professor and stalwart hero. He loves and misses his A 30 Rm was dead and the team disbanded. In the end homeland, but realizes that his role as an S 10 Gd Karma = 100 he was the least conspicuous, but one of the X-Man is the most important aspect of his life. E 75 Mn noblest, X-Men. Colossus's function as an X-Man is to often be R 40 In Resources = In (40) the of the team, or the sledgehammer. I 10 Gd COLOSSUS This constantly places him in great jeopardy, P 50 Am Popularity = -10 but he accepts the risks without hesitation. Piotr (Peter) Nikolaievitch Rasputin KNOWN POWERS: Mutant hero HAVOK Magnetic Control: Magneto can mentally F 10 Gd Health = 60(145) Alexander Summers manipulate iron and iron-based substances A 10 Gd Mutant hero, geophysicist (including and its various alloys) with S 20 Ex (75 Mn) Karma = 32 F 6 Ty Health = 76 Unearthly power. He can assemble complex E 20 Ex (50 Am) A 20 Ex machinery in one round by mental force, R 6 Ty Resources = Pr(4) S 20 Ex Karma = 30 explode most metal constructs, and I 6 Ty E 30 Rm manipulate ferrous objects at any range. P 20 Ex Popularity = 10 R 10 Gd Resources = Ty (6) When he attacks a target by throwing or KNOWN POWERS: I 10 Gd magnetically wielding a metal object his P 10 Gd Popularity = 10 normal Agility is used to strike while the Body Transformation: Peter has the ability to damage caused equals the rank of power transform himself into Colossus, converting KNOWN POWERS: Magneto used to propel it (up to Unearthly or his entire body to an armored form. His Plasma Blasts: Alex can absorb cosmic the Material Strength, whichever is lower). For metallic form grants Colossus Amazing body energy and release it as waves of energy that the purpose of the game, Magneto's powers armor, Monstrous resistance to heat and cold, heat the air in their path enough to turn it to cannot penetrate other characters' force Remarkable resistance to radiation and plasma (a super-heated state of matter fields. electricity, and Excellent resistance to acid. consisting of charged sub-atomic particles). Special Tricks and Power Stunts: Magneto Peter's metabolism alters when he changes This force can be unleashed either in all to Colossus, becoming so efficient that he has destroys machinery by projecting his magnetic directions (up to one area away) causing up to power inside the item, then expanding it little need for breathing (he has survived in Amazing damage, or in one direction (usually suffocating conditions for up to five days and outward until the machine explodes. He channeled by his arms) at a range of three usually takes care of living opponents by can even last up to 10 rounds in a complete areas and up to Monstrous damage. All those vacuum). His Strength, Endurance, and Health either wrapping metal around them to bind caught in Havok's blast must make an them or by flying them up in the air, either rise to the levels in parentheses when he is Endurance FEAT roll vs. the intensity of the Colossus. Losses of Endurance are away from the battle (like into a lake) or high blast or be stunned for 1-10 rounds. into the air, then letting them go. transferred between the two forms. Any The channeling of his power is physically damage suffered in his normal state is carried Another favorite use of Magneto's magnetic and mentally exhausting for Havok. If he uses power is to create a . The strength of over to his armored form, any damage beyond his power over the Amazing level he takes 85 points that he suffers in his armored state the force field depends on how large it is. If it Excellent damage and must make a yellow contains only him, it has Unearthly strength; if is carried over to his normal form. However, if Endurance FEAT roll or be unable to use his Colossus has at least 60 points of Health it covers the entire area he occupies, it has power for 1-10 hours thereafter. Otherwise, Monstrous strength; and for each additional remaining when he changes form, he will have Havok is immune to his own power's heat. 60 Health points as Peter. area he expands it, the field becomes one Whether he is immune to other heat attacks is rank weaker. In all cases, the strength of the If knocked unconscious, Colossus unknown. Havok's power is so great that he immediately returns to his normal form. field protects against mental, physical, and cannot do less than Excellent damage with It. energy attacks. Mental attacks deflected Physically Developed: One of the reasons that TALENTS: Alex's Reason is Remarkable in include attempted possessions of Magneto's Peter can easily change into Colossus and the field of geophysics, the that deals mind. back again is because he is physically well with weather, winds, tides, etc., and their effect conditioned. His lungs are so strong that he Flight: By manipulating the normal magnetic on the Earth. Like his father and brother, Alex field of a planet, Magneto can fly with can hold his breath for 14 rounds in human has the Leadership talent. form without need of an Endurance FEAT roll. Remarkable Air Speed. He can widen this CONTACTS: Havok is particularly close to his flight field to include others. For every Power Stunts: Colossus performs the fastball brother Cyclops of the X-Factor; his father, additional character he adds to his flight, his special frequently, and has been known to Corsair of the Starjammers; and Polaris, who speed drops by one area per round. Magneto employ the Shockwave attack. is the love of his life. can cause other people to fly against their will TALENTS: Peter has learned Martial Arts type and control their flight path, if they are wearing RUNNING HAVOK: Havok was a reserve some ferrous metal. A and B since joining the X-Men. He has member of the X-Men, and was called back to dabbled as an artist and could be considered active duty after a tremendous battle with the Energy Control: Magneto controls additional to have a Typical talent in that field. He can Hellfire Club and Nimrod left the X-Men forms of energy: heat, light, electricity, speak both English and fluently. understrength. Despite his awesome power, ultraviolet, gamma radiation, X-rays, radio waves, and even gravitons. They are all found CONTACTS: Peter is closest to his sister, Alex has an average personality and is within the electromagnetic spectrum, but their Illyana (Magik of the New Mutants). His well-liked. manipulation is a completely separate power friendship with Kitty Pryde is deep and they from his normal magnetic control. He can

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intensify and focus these forces to cause fugitive from the law in many countries). Hulk, absorbed a lethal dose of gamma Amazing damage to anything within 20 areas Recently, though, Magneto has had a radiation, and died. or Monstrous damage to something or change of heart. Maybe he is mellowing with someone he touches. age, or possibly he now realizes that one of NIGHTCRAWLER the reasons mankind hates mutants more than Kurt Wagner Magnetic Detection: Since Magneto can ever before is because he gave criminal Mutant hero detect disruptions along the magnetic lines of reasons for those who had open minds to force, he can automatically detect someone hate, or maybe Professor Xavier's plea for him F 20 Ex Health = 106 teleporting within an adjacent area of himself to take over the X-Men and guide the New A 50 Am and not be surprised by such an attack. He Mutants forced him to alter his views. S 6 Ty Karma = 50 can also detect an invisible person moving in Whatever the reason, Magneto has recently E 30 Rm an adjacent area, if he can concentrate made a serious attempt to peacefully coexist R 10 Gd Resources = Pr (4) (without being attacked) and succeeds with a with humankind and to curb his powers in I 20 Ex yellow Psyche FEAT roll. battle so the results are less lethal. Now, P 20 Ex Popularity = 5 Telepathy: Magneto has Good control of some under the guise of Michael Xavier, Charles's KNOWN POWERS: telepathic abilities. Like Professor Xavier, he cousin, Magneto acts as the mentor and can communicate with his students and teacher of the New Mutants and coordinator of Teleportation: Nightcrawler can move project his image in their mind, but he cannot the X-Men. instantaneously from point to point. This read their minds or telepathically communicate Magneto has two children, the Scarlet Witch movement is always accompanied by a over long distances. His natural telepathic and Quicksilver, but they are not even close foul-smelling cloud of sulfurous smoke and a abilities are affected by an electromagnetic enough to be considered contacts. The others "bamfing" noise. His limits are 2 miles telepathy-dampening field that he spread he has worked with in the past, like the east/west, 3 miles north/south, and 2 miles about Earth in his days as a villain. He has members of the original Brotherhood of Evil vertically. Kurt can teleport within these limits admitted that he cannot lift the field. Mutants, are neither friends nor enemies to safely, but if approaching his maximum range him. he must make an Endurance FEAT roll. Failure Astral Projection: It is known that, in the past, indicates disorientation or loss of Magneto has astrally projected with Typical consciousness for 1-10 rounds. Nightcrawler power control. The reason that he no longer MIMIC always arrives from a teleport with the same uses this ability is unknown but it may have to Calvin Rankin velocity he had when he initiated it. do with the aforementioned dampening field Non-mutant hero (deceased) Kurt has been practicing teleporting other that left him psionically weakened or inhibits F 6 Ty Health = 24 people with him. The effect on someone who this power. A 6 Ty has never teleported with him before is Costume: Magneto's costume is made of finely S 6 Ty Karma = 18 extreme nausea, disorientation, and other meshed metal that provides Excellent E 6 Ty ailments that leave the uninitiated helpless for protection from physical attacks. R 6 Ty Resources = Pr (4) the first two rounds following the teleport. I 6 Ty Even when Kurt teleports others who are TALENTS: Magneto has Amazing Reason in P 6 Ty Popularity = 15 initiated (he can teleport up to two matters of genetic manipulation and normal-sized people or one Colossus-sized engineering. He has mutated humans in the KNOWN POWERS: person per round) there is still a stress effect past in order to provide them with super Mimicry: Mimic had the power to duplicate all on both his passengers and him for two powers. He has Incredible Reason in the fields of the natural abilities, powers, and talents of rounds following: all abilities and powers suffer of electronics, robotics, engineering, and anybody who was in the same area with him. a -2 CS for two rounds. He can also teleport computers. He possesses the Leadership Artificial or mechanical abilities could not be with part of a machine or non-organic talent. It is not known how many languages mimicked. Rankin could not control his power; creature's body, effectively breaking or Magneto speaks, but he spent his childhood in he copied everything, even if he did not want crippling it. Europe so it is safe to say he can speak at to. Once he mimicked a character, he kept Kurt usually teleports by line-of-sight or to a least one Germanic or Serbian language those powers and abilities until he moved at well known location, not blindly into unknown fluently. least a mile away. Then the powers and locations, since teleporting into a solid object CONTACTS: Except for a few of the current abilities vanished. Unlike Rogue, he did not would cause severe trauma and possibly New Mutants or X-Men, and Professor X, no absorb a character's powers. The original death. If this does happen, make a red one else trusts Magneto enough to be character retained all of his powers and Endurance FEAT roll. Success indicates he considered a contact. abilities, Mimic simply duplicated them in managed to teleport away, but loses 100 himself. Mimic always got the highest ability or Health points. Failure means his Health is RUNNING MAGNETO: Magneto is an power rank from all the people in the area. reduced to 0, and Endurance is checked again extraordinarily complex person. He has always to see if death occurs. He can also teleport been devoted to the protection and CONTACTS: None. into an area another person "sees" for him if preservation of mutantkind. For the longest there is a mind-link between them. RUNNING MIMIC: Mimic was extremely proud time Magneto, who suffered through the Kurt can perform a second action in the concentration camps of the Third Reich, of his ability and of the fact that he was still a human (the only human to have ever belonged same round that he teleports if he makes a sought to protect mutantkind by dominating successful Endurance FEAT roll. the non-mutant human majority. He was the to the X-Men). He received his power in a lab X-Men's first foe and the first major evil mutant accident and used it for criminal activities until Power Stunts: Though Kurt is not too strong, known to the world. Ruthless would be an apt he met the X-Men. He joined them for a short he can often make up for that in a physical phrase to describe him in those days. time, but never fit in and left soon thereafter. attack by speed. If Kurt starts out a round in Because of his crimes, he is wanted worldwide Always a loner, Calvin was vain, a braggart, the same area as an opponent and does as a criminal (though a world court has found and could be a general pain in the neck. nothing else but attack during the round, he him "not responsible" he Is still considered a Eventually he lost all control over his power, can "" and strike continuously at the and it threatened to drain energy from people character during that round. This gives Kurt all over the world. He was hunted down by the

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the equivalent of four attacks per round while KNOWN POWERS: KNOWN POWERS: letting him Dodge an attack at the same time. The : The alien who took over He can only perform this maneuver once every Telekinesis: Rachel has the Monstrous rank Jean Grey's identity for a while could tap into a ability to move objects with her mind, much four rounds. manifestation of the force of the like her mother, Jean Grey. Rachel can lift Prehensile Tail: Nightcrawler can support his Earth dimension called the Phoenix Force. It has objects weighing up to 400 pounds without own weight by his tail, and can use it as a third been hypothesized that the "alien" could have having to make a Psyche FEAT roll, with her hand as well with his normal Amazing Agility. been an actual manifestation of the force itself, maximum lifting capacity being around 800 for when it exercised its power in full (over the pounds. Her telekinesis is so subtle that she Indigo Fur: Nightcrawler's blue-black fur Amazing power level), a huge phoenix-shaped can arrange the molecules of her specially allows him to blend into deep shadow. If he is aura surrounded it. Whatever the of the constructed unstable molecule costume to any staying absolutely still while in deep shadows, alien, the Phoenix character had her abilities type of apparel she desires. he cannot be seen except with the use of increased without an upper limit, for all intents infravision or some other enhanced scanning Telekinetic Shield: Rachel can use her and purposes, when she wished it. device. If Kurt is attacking or otherwise moving telekinesis to provide a shield of Amazing Manifestations of this force included rearranging in the dark, anyone looking for him or trying to protection against physical attacks. This shield matter and energy at will, creating space warps, hit him suffers a -2 CS. Kurt treats his can be expanded to cover the entire area she flying (Air Speed: Incredible in Earth's Intuition as Incredible when attacking by occupies. atmosphere, Monstrous in space), and draining surprise from darkness. energy from any number of different sources to Force Bolts: Rachel can project bolts of Wall-Crawling: Kurt's unusual hands and feet replenish her Health. The only limitation to her telekinetic force from her mind. These strike allow him to adhere to most surfaces and let power was her own imagination and moral through body armor and force fields (unless him crawl along walls and ceilings at three restrictions. Fortunately, the mental and the armor or field specifically lists their areas per round. He does this with Amazing emotional patterns of Jean Grey were very moral protection from mental attack). She attacks ability, but cannot adhere to extremely slippery and the entity never had a chance to irretrievably with Amazing ability, and her opponents must or frictionless surfaces. lose control. The alien reacted to Jean's make Endurance FEAT rolls vs. Amazing emotions as opposed to her intellect. intensity or fall unconscious for 1-10 rounds. TALENTS: Kurt is a skilled acrobat and Making the FEAT roll means no damage is aerialist. He is a master fencer, receiving a +1 Mental Powers: The Phoenix also had all the taken. Her range is three areas. CS when fighting with a sword, and knows mutant mental powers she formerly had as martial arts Type C. Kurt's Reason is Excellent Marvel Girl (telekinesis, deflection, telepathy, Mental Screen: Rachel can protect herself when it comes to electronics and mechanical and mental bolts), but their use was from mental attacks with Amazing ability. repair and he is proficient at first aid. He sometimes mistaken as manifestations of the Telepathy: Rachel can detect thoughts and speaks English and German fluently and was phoenix force. The level of all of these mental feelings in others at the Amazing level. She mind-taught Russian by Professor Xavier. abilities was Class 3000. suffers no Karma loss for prying into other CONTACTS: The contacts Kurt currently has CONTACTS: This character had all the people's minds, since this is a standard tactic are the two ladies who have captured his contacts that Jean Grey would normally have in her own timeline. heart, his childhood sweetheart, Amanda (all the members of what is now X-Factor, Sefton, who is a magic wielder, and Judith Mutant Detection: Rachel is extremely Professor Xavier, Polaris, and Havok). sensitive to the mental wavelengths of fellow Rassendyll, Queen of Ruritania. RUNNING THE ORIGINAL PHOENIX: It must mutants. She can detect another mutant up to RUNNING NIGHTCRAWLER: Nightcrawler's be remembered that though this was an a mile away with Amazing proficiency. flippant, clownish attitude serves to conceal all-powerful alien entity, it was held in check by The Phoenix Force: Recently, Rachel has the feelings of a sensitive, concerned, and Jean's personality most of the time. deeply religious young man. Most people are been able to tap into the same Phoenix force Eventually, partially because she was that the original Phoenix used. Because of her afraid of him at first because he resembles a perverted by Mastermind's influence in the demon, but he has developed a tremendous mental disciplines Rachel seems to have Hellfire Club, she reverted to the dark side of better control over the force. Her upper limit in personality to compensate for his appearance her personality and became the Dark Phoenix and people soon like him and start calling him using the force is Monstrous rank. (For the "fuzzy-elf" or just "elf." Aside from Kitty Pryde In this form she caused a in the exact nature of the Phoenix Force see the he is the most beloved of X-Men. D'Bari system to recharge her energy reserve original Phoenix character description.) Nightcrawler was seriously injured in a and destroyed 6 billion alien lives. After that it TALENTS: Rachel has the acrobatic talent, battle with Nimrod and stripped of his powers. was thought that she reverted back to normal, and knows martial arts types C and E. This loss may be temporary or permanent. His but she soon felt her control slipping back into current whereabouts is unknown. the Dark Phoenix and, activating an ancient CONTACTS: Because of Rachel's weapon system, destroyed her physical background, her behavior is often times erratic PHOENIX (original) form rather than unloose the power of Dark and many of the X-Men find her increasingly Alien entity who had assumed the personality Phoenix again. undependable. She actually has no contacts in of Jean Grey (alien now deceased), hero this timeline. PHOENIX (Current) F 30 Rm Health = 200 RUNNING THE CURRENT PHOENIX: Rachel Rachel Summers comes from a nightmarish future where A 40 In Mutant hero S 30 Rm Karma = 3030 mutants have been murdered or placed in E 100 Un F 10 Gd Health = 70 concentration camps and sentinels rule North R 10 Gd Resources = Cl3000 A 10 Gd America. Though she knew most of the X-Men (3000) S 10 Gd Karma = 115 and other powerful mutants in that timeline, I 20 Ex E 40 In and was the daughter of Scott and Jean P 3000 Cl3000 Popularity = 50 to -100 R 10 Gd Resources = Pr(4) Summers (Cyclops and Marvel Girl), they are I 30 Rm not necessarily acquainted with her in this P 75 Mn Popularity = 12 one. Because she was used by the authorities

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as a "hound" to track down other mutants and Energy Control: Like Magneto, Polaris can began dating Alex Summers (Havok). She now subversives, she is wracked with guilt and often affect other forms of energy; however, her lives with Alex in the Mountains in refuses to scan for another mutant. Since many experience to date involves manipulating only Arizona, where they are working on their of the events that led to her own future timeline magnetic, electrical, and gravitational energy doctorate degrees. She is a reserve member of have not occurred in this one (such as Rachel fields. She does this at an Incredible level, the X-Men and will answer a call to duty but not being born to Scott and Jean Summers), she allowing her to inflict up to 40 points of would prefer living in solitude with Alex. often feels disoriented and alone. damage, overload electrical systems, etc., at a This, and the fact that she was seriously 5 area range. PROFESSOR X injured by Wolverine when she tried to extract Charles Xavier Flight: Polaris can also manipulate the planet's vengeance on , caused Rachel to flee Mutant hero the X-Men. Confused and hurt, she entered magnetic field to fly; she has Excellent Air the Body Shoppe and joined Spiral, who Speed. The same restrictions on Magneto's F 4 Pr Health = 50 induced amnesia in her. flying power apply to Polaris, but she has a A 10 Gd weight limitation of 10 tons. S 6 Ty Karma = 165 POLARIS E 30 Rm Force Field: Polaris can project a force field of R 40 In Resources = Rm (30) Lorna Dane Amazing strength about herself and extending I 50 Am Mutant hero over one area. This force field decreases in P 75 Mn Popularity = 20 strength by one rank for each additional area it F 10 Gd Health = 56 covers. Unlike Magneto, she cannot manipulate KNOWN POWERS: A 10 Gd other energies through her force field. S 6 Ty Karma = 60 Telepathy: Professor Xavier is an Unearthly E 30 Rm TALENTS: Lorna shares a common interest in telepath. He can normally read the thoughts of R 10 Gd Resources = Ty (6) geophysics with Alex Summers; her Reason is others and contact other sentient minds at a I 20 Ex Remarkable in that field. range of 250 miles (up to 500 miles if he P 30 Rm Popularity = 3 makes an Endurance FEAT roll, over the CONTACTS: Due to her close relationship whole planet if he does nothing that day but KNOWN POWERS: with Alex, Lorna maintains close contacts with concentrate). He keeps a "low-grade" contact Cyclops (and by association, X-Factor). Magnetic Control: Polaris has Amazing control with his students at all times. This is an almost over iron and iron-based substances (including RUNNING POLARIS: Lorna just wants to live an unconscious monitoring of their surface steel and steel alloys) that is very similar to unthreatened life as a geophysicist. She was thoughts that is automatic unless Charles is Magneto's power. Unlike Magneto, Polaris can orphaned at a young age and needs a attacked. This contact is not noticeable by the only manipulate such objects if they are within meaningful relationship. She had a brief students themselves, but it notifies Charles if a 10 area range. relationship with Bobby Drake (Iceman), but then they feel they are in danger or are under great

9 stress, though he cannot discern the specific institutions of higher learning and also seems to Metabolic Resistance*: Rogue has Unearthly danger or stress unless he makes complete have some undisclosed contacts in the federal Endurance for FEAT rolls against poison, mental contact with them. government. drugs, and disease. Charles can forcibly alter the thoughts of RUNNING PROFESSOR X: As the founder of Combat Sense*: Rogue has a 'seventh sense' another being in the same area, generate the X-Men and the New Mutants, Charles has that warns her of danger. If she is in immediate mental illusions within a 10 area range, make devoted himself to the cause of helping danger, an Incredible Intuition FEAT roll allows himself Invisible, and temporarily paralyze mutants learn to use and control their powers. her to react in time (dodging a blow, for others. Xavier must make an Unearthly His manner and visage has always been instance). Failing the FEAT roll indicates that Psyche FEAT roll to use his powers, with a -1 reserved and stern, but caring. He has stayed she did not react in time to avoid the danger. CS for every rank of Psyche his target has behind the scenes until recently, when he No Karma may be added to her 'seventh above Typical (altering the thoughts of regained his ability to walk. Now that he is sense' roll. This sense is omni-directional and someone with Incredible Psyche would reduce mobile he is going into the field with his X-Men requires no conscious will to operate. Xavier's power by four ranks). Permanently and his attitude has lightened considerably. altering the minds of others is a repugnant Conflicting Personalities: Rogue accidentally, but Cain Marko (Juggernaut) is Charles's concept to the Professor, though he will step-brother, but no love is lost between them. permanently, drained the powers and memories of sometimes wipe out the memory of a battle the former Ms. Marvel, . Due to the from the minds of innocent bystanders so that ROGUE fact that Rogue now has two separate thought there will be no panic or so the true identities processes, she has Class 1000 resistance to (real name unrevealed) of his student will remain secret. Any other use mental probes and mental attacks. If she is in a Mutant hero of the Professor's powers to permanently alter situation unknown to herself but familiar to the old another character's mind results in the loss of F 10 Gd Health = 90 Ms. Marvel, the original Carol Danvers persona all of the Professor's Karma. A 20 Ex may become dominant (the Judge should make Professor Xavier can also mentally ease S 50 Am Karma = 20 an automatic Psyche FEAT roll for Rogue in times another character's fatigue, but will only do so E 10 Gd of great stress to see if the other persona if an emergency requires it. R 6 Ty Resources = Pr (4) becomes dominant). Professor Xavier's telepathic power drops to I 10 Gd the Amazing rank if he is operating in an P 4 Pr Popularity = 0 TALENTS: Through Professor X's atmosphere where an overwhelming evil mind-teaching techniques Rogue speaks psychic force exists (such as a magically KNOWN POWERS: Russian as a second language. cursed locale, In the presence of evil creatures Power Absorption: Rogue has one of the most CONTACTS: Rogue was adopted in her teens or characters with strong Psyche ranks, near a unusual, and uncontrolled, mutant powers of by Mystique, leader of the second hate-filled mob, etc.). all the X-Men. Whenever she touches another Brotherhood of Evil Mutants (now the Freedom Mental Bolts: Xavier can attack any living character, flesh to flesh, she automatically Force), who regards her as her daughter. She target within 2 areas with bolts of pure mental absorbs that person's memories, any talents also sometimes contacts characters Carol force. These attacks use his Monstrous and powers he has, and even some of his Danvers knew, but has a hard time gaining Psyche rank to hit, cause up to Unearthly personality. If she maintains the touch too long their cooperation. damage, and have effects listed on the Force (more than one round) she runs the of column of the Battle Effects Table. Xavier's permanently absorbing the character's RUNNING ROGUE: Rogue has permanent super powers which she accidentally absorbed bolts successfully attack through most force memories, powers, etc., leaving the target from Carol Danvers (Ms. Marvel). These are all fields (unless the field is specifically listed as character's memory wiped clean. For each indicated by an asterisk. Rogue's life is now being proof against mental powers). round past the first that Rogue maintains dominated by her power. As a result of the Mutant Detection: Professor X is sensitive to contact, she must make a successful Psyche Danvers takeover she is extremely careful in the mental wavelengths of fellow mutants. He FEAT roll or this will happen. Each time Rogue using her powers of absorption. She feels great can detect another mutant four areas away absorbs another personality her Psyche is guilt over that incident and this has caused her automatically. lowered one rank; if it reaches Feeble, she considerable personal pain in the past. goes mad and becomes an NPC. At one time she was a member of the Power Stunts: Professor X usually prefers to When Rogue touches an opponent, she deal with opponents by stunning them with second Brotherhood of Evil Mutants, but instantly has his powers and knowledge mental bolts or using subtle illusions to keep turned to professor Xavier for help in (whether she wants them or not) and can use them off guard while the X-Men subdue them. controlling her powers. Because she cannot them the following round. The duration of this touch someone without violating their Psi-Screen: Professor X has Shift Z ranked absorbed power and knowledge is four rounds personality and knocking them unconscious, psi-screens. for every one round of contact. Rogue Is not she feels physically isolated from the world, Astral Form: Xavier also has the ability to shift limited to absorbing the powers and abilities of but she hides her feelings behind a pleasant into astral form with Monstrous effectiveness. just a single being, she can touch a number of "good ol' girl" facade. When he is in astral form, he does not maintain characters and take the highest ability scores his low-grade mental contact with his students. and most useful powers of those available. SHADOWCAT Artificial or mechanical abilities, the powers of Katherine "Kitty" Pryde TALENTS: Xavier has Amazing Reason in those beings that are primarily energy, or Mutant hero matters of genetics and Remarkable Reason extreme physical differences cannot be in matters of electronics and engineering. absorbed by Rogue. F 20 Ex Health = 56 CONTACTS: Moira MacTaggert. Gabrielle Heller, A 10 Gd Power Stunts: Rogue is often the launcher of a S 6 Ty Karma = 46 Magneto, and (Mr. Fantastic) are fastball special. close friends of Charles. The Empress Lilandra E 20 Ex Neramani is his lover and has provided him with Flight*: Rogue can fly (Excellent Air Speed). R 30 Rm Resources = Pr (4) I 10 Gd many items of advanced Shi'ar technology. Body Armor*: Rogue has Incredible body armor P 6 Ty Popularity = 12 Professor Xavier has contacts with many against all forms of physical and energy attacks.

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KNOWN POWERS: mind-teaching she speaks Russian as a Storm suffers no ill effects from her own second language. weather conditions. Phasing: Kitty can de-synchronize the molecules of her body at a whim, allowing her CONTACTS: Kitty is close to Stevie Hunter (see Weather Protection: Storm's mutations gave her to pass through solid objects unharmed the V.I.P. section), her roommate Magik, Incredible protection from the effects of natural (except for force fields, which she must make Wolverine, Storm, and is friends with the Morlock weather (cold, heat, wind, lightning, hail, etc.). a successful Endurance FEAT roll to Caliban (who is in love with her). At one time she Weather Prediction: Storm could naturally and penetrate). This allows her to not only walk felt that she was in love with Colossus, but she accurately predict the weather for the next 24 through floors, walls, and ceilings, but to walk now spends more time with Doug Ramsey hours for whatever region she occupied at the on or climb upon air itself. Her limit on this (Cypher of the New Mutants) than any other time of the prediction. phasing is the length of time she can hold her boys. Her all-time favorite creature in the whole breath (five rounds normally, each additional world is Lockheed, her pet dragon. Flight: By controlling the wind, Storm could fly found requires an Endurance FEAT roll). with Excellent Air Speed. She could also RUNNING SHADOWCAT: Shadowcat is very When phasing, Shadowcat cannot be create sufficient wind to carry others by much like her namesake: fleeting, hard to hold on making a weather control power FEAT roll at a harmed by physical attacks, most mental to, surprising, and spritely. In fact her first two attacks, or most energy attacks, but she can -1 CS for each character over three she codenames, Sprite and Ariel, indicate her carried. Failure indicates that someone was be stopped by force fields and harmed by light-hearted attitude and airy nature. Kitty is the attacks that are also out-of-phase or not swept up by the winds or, if they were in youngest member of the X-Men, but has worked mid-air, someone was dropped. multi-dimensional (many magical powers are hard for her place on the team. She has multi-dimensional). Kitty's phasing also triumphed over many personal troubles in her Special Tricks: Storm's favorite mode of attack disrupts electromagnetic and electrical waves young life (her parents' divorce, her breakup with when she uses her powers is to fly high above and systems with the following effects: Colossus, and her exceptionally high intelligence her opponents, call up a storm, attack them unprotected electrical systems are which has separated her from her peers) and has with lightning, and oversee the X-Men automatically scrambled and short-circuited one of the most stable personalities of all the operation from there (swooping and helping (until completely repaired or replaced); those X-Men. The only minor problem she cannot easily team members as they get in trouble). electronic systems that are protected with correct is her nearsightedness. TALENTS: Ororo is a skilled lock picker, thief, special overload breakers or wiring (such as and escape artist, talents that she has been some computers or battle suits listed as STORM practicing since her powers were stripped. Her having an Endurance rank) must make an Ororo Munroe Agility is Remarkable when using these talents Endurance FEAT roll or suffer 30 points of Mutant hero (the lock picking talent is only this high if she damage and the equivalent of Stunning for has her lockpicks, which she usually carries 1-10 rounds; computer software is completely F 20 Ex Health = 56(106) A 10 Gd (30 Rm) secreted on her person). Her Agility is erased when she phases through it. Excellent when using a knife (a talent she S 6 Ty Karma = 36 Kitty has been working on phasing other picked up in her youth) or a gun (due to E 20 Ex (50 Am) people or items with her. She can phase up to Wolverine's training). She has the Leadership five other people (by holding hands in a chain) R 6 Ty Resources = Pr (4) and Aerial Combat talents, and knows martial who are willing to phase by making a yellow I 20 Ex arts types A and C. Ororo speaks English, FEAT roll for each character. Once the roll has P 10 Gd Popularity = 4 Kenyan, and Egyptian fluently and has been succeeded she need not check again unless NOTE: Ororo currently is non-powered, though mind-taught Russian by Professor Xavier. she breaks contact with them. If the roll fails it her talents remain. The parenthesized ranks means that character (and whoever might be CONTACTS: Storm is the official leader of the indicate her powered form, which may return Morlocks (a position she won by fighting behind that character in a chain) has not at any time. phased. She may retry an unsuccessful Callisto). Though she no longer trusts Forge, multiple phase again the following round. Kitty KNOWN POWERS: he would go to great lengths to help her. can automatically phase an object up to 20 Weather Control: Storm had the power to RUNNING STORM: Ororo is a proud and regal pounds, anything weighing more requires an manipulate existing weather patterns at will, person, without being haughty or arrogant Endurance FEAT roll, with her maximum creating rain, fog, lightning, snow (if the (she was worshipped as a goddess when she weight being no more than 600 pounds. temperatures are right), etc. Her ability in these lived in Kenya). She has impressed and Special Tricks: Against robots, characters in actions is Amazing, and she could normally inflict charmed Doctor Doom and , and began a battle suits or with hi-tech gear, etc., she up to Amazing damage per round using weather romantic involvement with Forge until her usually hides or phases out of the way until based attacks (hail, strong winds, or lightning). powers were stripped by his invention. she has a chance to walk through and disrupt She could create dense fog that cuts visibility to a She is usually in command of the situation them. She will either distract a living opponent few feet. Her monsoon winds and rain would not and in control of herself, with the exception of until one of the other X-Men can put him out of only limit visibility to a character's immediate area, her acute claustrophobia. This fear of small commission or will phase up underneath the it could also add a -2 CS penalty for any action places can be triggered by a small room, opponent, grab him (requiring an Agility FEAT performed in the effected area. If Storm used her tunnel, and being underground in general. roll on the Catching column), then phase power at maximum level for more than four When introduced to a confining location Storm through the floor or wall with him, leaving him rounds, she would need to make a power FEAT is allowed a Reason FEAT roll to overcome disoriented and isolated. roll for each round following to keep the weather this fear. A successful roll means the fear is Astral Sight: Kitty can automatically see under control. Failing the FEAT roll would indicate still there, but she has control of it. A failed roll characters in their astral forms, if in the same the weather goes wild (Monstrous damage to all in indicates that the fear is affecting her or an adjacent area. the area of effect) and must be again brought judgment and she has a -1 to -5 CS for all under control (yellow FEAT roll). If Ororo was of her abilities and powers (roll one die and TALENTS: Kitty's Reason is Incredible when knocked unconscious, any weather she had divide the result by two). Even when she has dealing with all kinds of electronic devices and created would dissipate to its normal state been gripped by her claustrophobic panic she computer hardware. She knows martial arts (monsoon to a normal storm, to cold is still allowed a Typical Reason FEAT roll types C and E. Through Professor X's weather or a light snow, etc.) every five rounds to overcome her fear.

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SUNFIRE him to follow a trail with Remarkable ability Unearthly material. Shiro Yashida (check only when the trail crosses another Nobody can intimidate like Wolverine. Mutant hero track or is in danger of being lost). Anyone being interrogated by him suffers a -2 CS for resisting talking. F 20 Ex Health = 100 CONTACTS: James was of the Apache nation A 20 Ex and may have contacts with them or the Rapid Healing: One of Wolverine's mutations S 10 Gd Karma = 30 Intertribal Council of Indian Nations. His is the uncanny ability to heal rapidly. He can E 50 Am younger brother, James, was too young to be heal damage from physical attacks at a rate of R 10 Gd Resources = Rm (30) a reliable contact when John was alive. five Health points an hour, energy attack I 10 Gd damage at four points an hour, and radiation RUNNING THE ORIGINAL THUNDERBIRD: damage at one point an hour. Wolverine has P 10 Gd Popularity = 5 John Proudstar was approached by Professor (25 in Japan) Unearthly Endurance for FEAT rolls against Xavier to help rescue the original X-Men team poison, gases, drugs, and disease. KNOWN POWERS: that was trapped on Krakoa Island. After this mission, Xavier formed the second team of Animal Empathy: Wolverine has an Amazing Plasma Generation: Sunfire has the -Men, with Thunderbird as a member. But on rapport with predatory mammals. He can ability to generate ionized plasma similar to the very next mission, in an attempt to capture communicate with them on a basic level and the sun's. He does this with Unearthly ability, the escaping , Thunderbird's they usually leave him alone. However, he and can inflict up to Monstrous damage at temper got the best of him and he stayed in a cannot control any animal's actions. line-of-sight range. He can inflict Unearthly critical situation too long. The result was the Tracking: Wolverine's other main mutation is damage, but he must make an Endurance explosion of Nefaria's escape plane, killing the his sense of smell, which he uses with FEAT roll to remain conscious after doing so. Count and Thunderbird. Monstrous ability. He can track by smell, much Flight: Sunfire can fly at Excellent Air Speed, John was a good and proud man, but could like a bloodhound. He can remember previous ionizing the air around him with his plasma to sometimes be too wild and quite a hothead. scents, can detect illusions by their lack of provide lift and propelling it behind him to give Given the time and training, Professor Xavier odor, and identify people by their scents. him thrust. could have redirected him into a first class fighter, but that was not to be. His little brother, TALENTS: Wolverine has the following talents: Force Field: When using his nuclear powers James, has similar powers to John's and later Military, Detective, Espionage, Oriental (plasma bolts and flight), Sunfire generates a took up the name Thunderbird, but joined the Weapons Master (with all oriental martial arts force field about him providing Amazing Hellions instead of one of Professor X's teams weapons and martial arts types A through E). protection from energy attacks and Good (see James under the Hellions entry). Wolverine's knowledge of oriental ninja skills is protection from physical damage. so advanced that he can stand stock still in a shadowed area and a character looking for TALENTS: Sunfire has trained in martial arts WOLVERINE him would have to make an Incredible Intuition A and B. He is an oriental weapons master Logan (full name unrevealed) FEAT roll to locate him; otherwise treat him as with the katana, the shuriken, and other Mutant hero though he is invisible. He has been a Japanese weapons. Shiro speaks Japanese F 40 In Health = 110 commando and knows how to rappel and the and English fluently. A 30 Rm best methods of penetrating an installation. CONTACTS: Sunfire is the second cousin of S 10 Gd Karma = 121 Wolverine also has Remarkable night sight. Mariko Yashida, head of the clan, and second E 30 Rm Logan speaks English and Japanese fluently, half-cousin of Kenuichio Harada, the Silver R 6 Ty Resources = Ex and has been mind-taught Russian by Samurai. I 75 Mn Professor Xavier. P 40 In Popularity = 0 RUNNING SUNFIRE: Sunfire is as hot-headed CONTACTS: Wolverine's organizational as his name implies. His national and personal KNOWN POWERS: contacts include the Canadian Armed Forces once prompted him to attack the United Intelligence Division (from being one of their Skeleton: Adamantium is the States. Though he is no longer anti-American, agents), and (which he was strongest substance known to man. Strips of his pride is still strong and sometimes leads trained to lead). Mariko Yashida, head of this material have been surgically integrated him to overestimate his own abilities. He Japan's powerful Clan Yashida, is Wolverine's into Logan's skeleton. As a result he has fancies himself as the of Japan (he lady and could help him with contacts in Excellent body armor against physical attacks left the X-Men to assume this position) and will Japan. (though he can be cut and does bleed), he can do what he believes is right to help his country. do Excellent damage with his fists (as blunt RUNNING WOLVERINE: Over the years attacks, before considering martial arts Wolverine's wild, brutal style of fighting has THUNDERBIRD (original) talents), and he can Stun or Slam opponents created great friction within the X-Men (Angel John Proudstar of a higher Endurance than his Strength. left the group for good because of Wolverine). Mutant hero (deceased) Nothing can cut through Wolverine's bones. As time passed, Logan learned to control F 20 Ex Health = 110 Claws: Wolverine has three Adamantium himself, primarily through the oriental martial A 20 Ex claws mounted into the back of each hand and arts and because of his S 40 In Karma = 70 forearm. He can pop them out individually or increased affection for his new X-Men 'family,' E 30 Rm as a group at the slightest whim. Wolverine especially Kitty Pryde. He is a man with a R 10 Gd Resources = Pr (4) can do up to Monstrous damage with these samurai's sense of honor and a wolverine's I 30 Rm claws on the Edged Attack column. He will instinct for survival. It is not surprising that in P 30 Rm Popularity = 13 strike for no more than Excellent damage if he Rachel Summers's future timeline, Wolverine Is still free when all the other X-Men have KNOWN POWERS: is fighting another human. Wolverine's claws are unbreakable. been caught or killed. Body Armor: John had Good body armor vs. Power Stunts: Wolverine is often the projectile all physical and energy attacks. in a Fastball Special. When he is used as a Tracking: John's heightened senses enabled projectile, Wolverine should be treated as

12

X-Factor is a recent mutant super hero Industries Inc. and a completely public and Costumes: All X-Factor costumes are made organization. It was created through the efforts legitimate front. The founding team members of unstable molecules, a Remarkable strength of Jean Grey (Marvel Girl) and Warren are the original X-Men team: Angel, Hank material that does not provide body armor. Worthington III (Angel) to provide an McCoy (Beast), Scott Summers (Cyclops), These suits are insulated, with the exception alternative to the X-Men or the New Mutants. Bobby Drake (Iceman), and Marvel Girl. The of Iceman's, providing team members with X-Factor exists to locate and gain the trust of team poses as legitimate investigators who Good protection from cold and heat. Iceman's the growing population of mutants in everyday answer calls or correspondence from the costume is specially treated to withstand his society. After providing mutants with the public sector concerning mutants. Once the intense cold and conditions. necessary training to control their abilities, character has been determined to be a Talents: All X-Factor members have the they can return to society to live quiet, safe, mutant, the team usually isolates him in their Resist Domination talent, and know martial productive lives. Unlike Professor Xavier's headquarters, making it look like the problem arts Type D. teams, X-Factor is not set up with the intent of has been eliminated, collects payment for their Contacts: All X-Factor members have creating a continuing school of mutant super services from whoever contacted them, then contacts with their teammates and those close heroes. trains the mutant to control his powers. Once to them, Professor Xavier, the X-Men, and the To achieve its ends, X-Factor poses as a he learns control, they fund his return to New Mutants (with the exception of Angel and private, non-government funded, mutant society, with no one the wiser. Wolverine, who do not get along, and Marvel deterrent agency, complete with television So far the team has collected Rusty Collins, Girl, who has not met the New Mutants), but commercials, corporate transportation and a pyrotechnic, and Arthur Maddicks, a not Magneto. headquarters (see the Locations and Items powerful telepath/projectionist. They have section), and public relations officer, Cameron continuously run up against members of the Hodges (see V.I.P.s). Alliance of Evil in their duties (see Alliance of X-Factor is a division of Worthington Evil).

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ANGEL Cloud. Though Warren has had many lost FEAT rolls. loves in the past, including Alison Blaire Warren Kenneth Worthington III Leaping: The Beast's Strength is considered Mutant hero (Dazzler), he returned to his previous flame, Candy Southern. As Chairman of the Board to be Amazing for purposes of leaping. F 20 Ex Health = 90 and principal stockholder of Worthington Speed: Hank's Ground Speed should be A 30 Rm Industries, Warren has a tremendous amount considered as Excellent when sprinting on all S 10 Gd Karma = 26 of clout in business circles. He is also a fours (much like a chimpanzee). He must E 30 Rm member of the Hellfire Club, though not a make a successful Endurance FEAT roll R 10 Gd Resources = Rm (30) member of its Inner Circle. (modified by -1 CS for every round of I 6 Ty continuous sprinting) or suffer -1 CS in all P 10 Gd Popularity = 12 RUNNING ANGEL: Though not a leader type, Angel is a good team member: experienced, actions taken during the round in which he KNOWN POWERS: responsible, and brave, yet he is still stops. Flight: Warren flies by means of two natural, happy-go-lucky, freewheeling, and Power Stunts: Beast is a master of the feathered wings jutting from his shoulders adventurous. While adventuring he still 'banked shot,' that is, leaping from wall to wall manages to keep tabs on his business empire. (wingspan of 16 feet). He normally has or obstacle to obstacle in a single round and He seems to flit from romance to romance, Excellent Air Speed, but can sprint up to ending the round striking his opponent (by possibly to fill the void in his life left by the Unearthly Air Speed. If he is flying at using the opponent to stop his momentum). death of his parents (though he has recently maximum speed, he must make an Endurance When Beast performs this maneuver he can FEAT roll for every round after the second. cut back on the latter). Warren has many do nothing else that round, his movement is Failure indicates he is exhausted and must residences around the country, including one restricted to no more than 2 areas, he is in New York City and a beautiful mountaintop rest for two rounds before continuing at considered to be Dodging with Remarkable retreat in New Mexico (where the New maximum speed. For the purpose of this Agility, and strikes on the Charging column once headquartered). He has power Warren can rest while flying, but only at with Remarkable Endurance. publicly revealed that he is the Angel, but has a maximum speed of two areas per round. TALENTS: Hank has Remarkable Reason in Angel can lift at least 200 pounds in flight; kept any connections between himself and all matters pertaining to , greater weights require a Strength FEAT roll. Professor Xavier's school a secret. genetics, and electronics. He holds 37 patents Angel's ability to maneuver in the air is for different hi-tech electronic devices. He has Amazing; he has defeated many other BEAST the Acrobatics, Tumbling, and martial arts airborne opponents by outmaneuvering them. Henry "Hank" McCoy Type C talents. Hank also speaks fluent The duration of time Angel can stay airborne is Mutant hero Russian. difficult to discern, and would depend on F 40 In Health = 130 headwinds and other weather conditions, but A 40 In CONTACTS: Hank has been a member of the he has been known to fly non-stop for 12 S 30 Rm Karma = 50 and has contacts with all of them hours. Angel's average cruising attitude is E 20 Ex (Avengers usually stay very close, even after 10,000 feet, but he can ascend to 29,000 feet R 20 Ex Resources = Gd (10) leaving the team). Hank also was a member of for a few minutes by making a red Endurance I 10 Gd the New Defenders (see Angel's Contacts). FEAT roll. He can hover in place for hours and P 20 Ex Popularity = 25 never has any difficulty using his hands to RUNNING BEAST: Hank McCoy had obvious operate machinery or attack while he is flying. KNOWN POWERS: mutations from birth, notably his oversized hands and feet. Despite this, he lived a normal Adapted : Angel's whole body (bones, Feet and Hands: Hank can use his feet as a life into his teens and has not shared some of musculature, fat cells, etc.) is designed for second set of hands; they are capable of the terrible experiences other mutants have in flight and is extremely light. The result of this doing everything his hands can do, giving him their youth. Hank is a bookworm; when not on is that he suffers much less physical damage a + 1 CS when wrestling. He can walk on his a mission or in the danger room his nose is when he drops from a great distance (treat as hands for hours, using his feet like hands to usually stuck in a science book. While working Remarkable body armor when taking a fall). pick things up or feed himself. He can write or for the Brand Corporation, Hank used a Breathing and seeing normally, even at high tie and untie knots equally well with his hands mutation-causing drug on himself to catch a altitudes, is never a problem with Angel. As a or feet. corporate spy. However, the drug turned him matter of fact, his eyesight is as good as many Climbing: Hank's dexterity is so good and the into a blue, furry, bestial-looking humanoid. predatory birds and he is considered muscles in his feet and hands are so Recently Carl Maddicks, who was actually Monstrous for purposes of spotting something developed that he can climb any wall or hang responsible for Beast's furry form, transformed he is looking for when he is flying high in the Hank back into his human form in an effort to from any ceiling that can give him purchase air. isolate a drug that would help his mutant son, (such as brick or concrete, but not smooth Arthur. With the change, Beast lost some of TALENTS: Warren has Remarkable Reason in steel or glass) with Remarkable skill. his exceptional Agility (it used to be Amazing). business matters, has the Aerial Combat talent, and also knows martial arts Type B. Balance: The Beast's balance is so exceptional that he can walk a tightrope CYCLOPS CONTACTS: Angel has considerable contacts. automatically, and a slack rope with an Agility Scott "Slim" Summers When he first left the X-Men he belonged to a FEAT roll. His sense of balance helps him to Mutant hero West Coast hero team called the fall up to three stories (30 feet) without of Los Angeles. Other team members included receiving damage, provided he lands on his F 20 Ex Health = 76 Natasha Romanova (Black Widow), Darkstar, feet (Agility FEAT roll required). He can A 20 Ex , and Johnny Blaze ( Rider). prevent damage from a longer fall by grabbing S 6 Ty Karma = 80 The next team he belonged to after the CLA's and swinging off protrusions in the fall's path E 30 Rm short life was the New Defenders. (flagpoles, lampposts, etc.), as long as he R 20 Ex Resources = Gd (10) Non-X-Factor members included , does not fall more than 30 feet between each I 30 Rm , , and the alien called object and keeps making successful Agility P 30 Rm Popularity = 5

14

KNOWN POWERS: ICEMAN moving along it, Bobby can move the Robert "Bobby" Drake equivalent of Excellent ground speed for an Optic Blasts: Scott's eyes constantly emit a indefinite period. He can only climb a single ruby-colored beam of force, which he controls Mutant hero story with his ramp in a single round, but can by means of an adjustable visor or ruby quartz F 10 Gd Health = 56 descend from any height to ground level. glasses. Without this protection, Scott can A 10 Gd cause Excellent damage at a range of 2 areas, S 6 Ty Karma = 20 CONTACTS: Bobby was also a member of the affecting all targets in both areas. With his E 30 Rm Champions of Los Angeles and the New visor on, Scott can control the beam's focus, R 10 Gd Resources = Ty (6) Defenders (see Angel's Contacts). causing up to Amazing damage at a range of 3 I 4 Pr RUNNING ICEMAN: Iceman was the youngest areas, and can make called shots. Scott can P 6 Ty Popularity = 3 his optic blasts at ranges longer than 3 member of the original X-Men and is still areas (up to 10 areas maximum), but for each KNOWN POWERS: free-wheeling. He enjoys being a hero and area over 3 that the beam covers, the damage facing danger daily. Ice Generation: Iceman can create superhard is reduced by one rank (for example, at 5 ice of Remarkable strength. He can create areas Cyclops's beam causes Remarkable MARVEL GIRL weapons, shields, and semi-permanent damage). Cyclops can also use his optical Jean Grey structures of this strength by drawing ambient blast as a presser beam, firing it at low power Mutant hero moisture out of the air. He can also extend ice to push up to 500 lbs. along the ground or to under others, causing them to slip unless they F 10 Gd Health = 56 stop it from falling. When he does this, he still make an Agility FEAT roll (or have some A 10 Gd causes Typical damage per round to the applicable wall-crawling or adhesion ability). S 6 Ty Karma = 80 object or person in his blast. Cyclops fires his Bobby can create and throw up to two iceballs E 30 Rm optical blasts with Incredible Agility. His optical per round (Excellent Agility on the Throwing, R 10 Gd Resources = Gd (10) blasts are thought to be (at least partially) Blunt column for Excellent damage each, I 20 Ex solar powered, but how they are recharged is range 3 areas), or one ice grenade per round. P 50 Am Popularity = 20 unknown. Bobby throws the ice grenade with Excellent KNOWN POWERS: Power Stunts: Scotty's awesome ability to Agility on the Throwing, Blunt column, with a almost perfectly visualize spatial geometry is range of 3 areas; if it hits it causes the target Telekinesis: Jean has the ability to mentally often combined with his optical blasts for to partially ice up as if held by Remarkable manipulate objects with Incredible ability. Her multiple reflection shots. He can strike up to Material Strength bands. Bobby can make limit is about one ton (Remarkable Strength eight targets in a single round if all of them are called shots with his iceballs and ice FEAT roll required to succeed if she attempts made of a reflective material (like metal), are grenades: if he strikes a target three times to lift over 150 pounds). Jean's telekinesis can within an adjacent area of him, and he makes with ice grenades before the target breaks any also work on the molecular level. She can a successful Incredible Agility FEAT roll. The of them, the target is completely encased. manipulate her unstable molecular outfit into damage for this type of optical blast drops to In normal temperatures, Bobby's any fashion she desires simply by thinking Incredible. ice-constructs have a base lifespan of five about it. Jean's Agility for telekinetic rounds, plus a variable addition of 1-10 rounds. manipulation in this fashion is Monstrous. TALENTS: Scott is an accomplished pilot. The base figure increases to 10 rounds in cold Deflection: Jean can use her telekinesis to Treat his Reason and Agility as if Remarkable regions and is decreased to one round in hot deflect attacks (like a shield) or contain in matters of aircraft and spacecraft. Scott has regions, such as under the desert sun. Bobby explosions (like a force field). Her ability to do Amazing Reason when it comes to spatial can generate ice in any region that has some this is Monstrous if she is just defending geometry (see Power Stunts, above). He has ambient water vapor. This means he can use his herself or someone else, Amazing if she is the Leadership talent, and knows martial arts power anywhere on Earth, but would be severely defending an entire area, Incredible for two Type A and C. Scotty was mind-taught limited in outer space. Russian by Professor Xavier. areas, Remarkable for three areas, and Body Armor: By icing up, Bobby can give Excellent for four areas, which is her limit. CONTACTS: Scott's family are his closest himself Remarkable body armor. However, due Telekinetic Flight: By manipulating her contacts: his brother, Alex (Havok); his father to the rigidity of the ice, he squeaks when he (Corsair); his wife, Madeline Pryor, who was a telekinetic force Jean can fly at Good Air walks. This any chance of surprise Speed, float herself and others at Typical Air pilot for his grandparents' airline; and his unless he makes a Psyche FEAT roll to control newborn son. Speed, or create an ascending or descending this action. Bobby is invulnerable to the cold, telekinetic "elevator" at Poor Air Speed. RUNNING CYCLOPS: Scott grew up in an but takes damage from heat and flames as if Mental Bolts: Jean can project mental bolts orphanage until he was enlisted by Professor they were one rank higher (his body armor still that have a range of 3 areas and hit with Xavier for his school. He was the first X-Man has an effect). Amazing Agility on the Force column. The and the first X-Men team leader. Though Scott Power Stunt Iceman has one special maneuver bolts can cause up to Incredible damage if has been reunited with his father and brother, that he sometimes uses, but it takes three rounds aimed at a being, or Amazing damage if aimed the lonely years molded his personality: tough, to prepare. He completely ices up an area with at a structure or object. controlled, self-sufficient, but unable to easily highly reflective, mirror-like ice. He can then stand express his feelings. He always drives himself in the area and the reflections make it appear as Telepathic Power Jean once had telepathic ability and others to the utmost of their abilities. though multiple Icemen exist. He can even stand and was able to read minds and project her Recently he has had many doubts in his life: in an adjacent area and project his image into the thoughts into the minds of others with Remarkable he lost his leadership of the X-Men to Storm, iced area by using the reflective ice as a lens. If ability. She also could attack an opponent's mind even without her powers, and his love for Jean Bobby spends six rounds preparing the area, he with Remarkable strength mental bolts. Apparently Grey has resurfaced with her reappearance, can perfectly etch his own image into the ice, these telepathic powers have all disappeared putting his marriage in jeopardy. which means that of all the images that appear in since her comatose state in the cocoon. Her the area, none are the real Iceman. Intuition when she had those telepathic powers was Remarkable. Speed: By creating a toppling ramp of ice and

15

TALENT: Jean has the Fashion talent. under great stress or is excited (surprised in CONTACTS: None the danger room, attacked by someone, etc.) CONTACTS: Jean has no real contacts his power immediately manifests itself. The RUNNING ARTHUR: Arthur is the deformed outside of X-Factor and the X-Men. greater the threat, the more powerful the flame and mute mutant son of Carl Maddicks (encompassing up to two areas and causing Maddicks, who worked alongside Hank McCoy RUNNING MARVEL GIRL: Jean Grey was for the Brand Corporation, was so desperate one of the weaker members of the original Amazing damage). If Rusty does not make a yellow Psyche FEAT roll to control this wild to wipe out the genetic mutation in his son that X-Men for years. Just as she was beginning to he secretly used Brand laboratories to develop come out on her own, she sacrificed her life so fire, it will continue to until either he does get it under control (he may try every round) or a wonder drug. To test the drug, Maddicks that her fellow X-Men could live. In a special captured the then-blue furred Beast and mission on a space-shuttle returning to Earth, he is rendered unconscious. Rusty is invulnerable to flame damage. injected him with the solution. The Beast Jean bought precious time for her partners to turned back into his human form, but retained make a safe escape while she piloted the TALENTS: Rusty was in the Navy and has a his mutant powers. X-Factor arrived to save doomed craft. Before it was destroyed, Military talent. the Beast and in the ensuing chaos Arthur was though, it was exposed to a massive dose of given by Carl into X-Factor's care while Carl cosmic radiation. While she appeared to have CONTACTS: None. held off Brand Security personnel, who had emerged from the crashed vehicle as the RUNNING RUSTY: Rusty was in the Navy orders to shoot first and ask questions later. powerful Phoenix, it was actually an alien who when he was taken into custody by the Arthur is now an orphan under X-Factor's had taken on the essence of Jean and authorities for using his powers (he lost care. He is a well-meaning youth who tries to proceeded to live out what everyone thought control). What his life was like before that is do what he can to help X-Factor in their was Jean's life. unknown at this time. He appears to be a shy missions, but he does not go on the missions Meanwhile, Jean, whose body was severely kid, confused and bewildered about his themselves. damaged, was healing inside a special cocoon powers, and sometimes lashing out at the the alien force had created. Jean's world in frustration. body/cocoon was finally found by the SKIDS Mutant (trainee) Avengers at the bottom of Jamaica Bay, where MADDICKS, ARTHUR it had landed. With the help of Reed Richards, F 10 Gd Health = 30 Jean was freed from the cocoon. Her Mutant (trainee) A 6 Ty telepathic abilities are now gone, but her F 2 Fb Health = 18 S 4 Pr Karma = 34 telekinetic abilities are stronger than ever, and A 6 Ty E 10 Gd she, herself, seems in better health than she S 4 Pr Karma = 20 R 4 Pr Resources = Fb (2) used to be. However, the world has changed a E 6 Ty I 10 Gd lot in the few years she has been gone and R 6 Ty Resources = Fb (2) P 20 Ex Popularity = 0 she is having a bit of difficulty coping with it. I 4 Pr KNOWN POWERS: Jean is confident now, second to no one in P 10 Gd Popularity = 0 competency, and she has an extremely strong KNOWN POWERS: Force Field: Skids can project a force field that sense of duty to the world's mutants. However, protects her from physical, gas, energy, and she does feel very alone because of the time Telepathy: Arthur can read minds with mental attacks. The field is constantly on at she lost in the cocoon and the strange Remarkable intensity. Arthur cannot send the Good power rank, but can be increased to reactions among her teammates that her messages to those with whom he Remarkable when she desires. It extends return elicited. telepathically links, only read their present completely around her body and she can use thoughts or past memories. The range for this it to propel herself along as if she is gliding on X-FACTOR initial contact is within an adjacent area of air (Air Speed: Typical). Arthur, but once he has telepathically touched STUDENTS another's mind, he can reestablish the link at TALENTS: Skids has Remarkable knowledge any later time, though the character may be as of all the Morlock underground tunnels and COLLINS, RUSTY far away as 100 miles. 's sewers, access tunnels, and subway lines. Mutant (trainee) Teleprojection: Arthur can project the thoughts or memories he picks up in his telepathic CONTACTS: Skids only has contacts with F 6 Ty Health = 24 surviving Morlocks. A 6 Ty powers through his eyes into the air. These are S 6 Ty Karma = 22 not illusions, but movie projector-like images RUNNING SKIDS: Very little is known about E 6 Ty of either the contacted character's present Skids, except that she was brought up by the R 6 Ty Resources = Pr (4) thoughts or, if Arthur desires, past memories. Morlocks, is female, and about 15 or 16 years I 6 Ty Anyone who is standing up to one area away of age. P 10 Gd Popularity = 0 can see the images in the air. In this way, Arthur can show a villain's memories of a KNOWN POWERS: crime for X-Factor. Pyrotechnics: Rusty can mentally agitate air Mind Lock: Arthur can lock another character's molecules to the point where the air, and mind in a stasis condition, where that anything flammable, bursts into flames. His character cannot perform any action power has so much potential that he could be whatsoever, nor is he aware of time passing. the next (though his power origin The conditions of this power are that the target is different). His power rank is Monstrous. He character is first touched telepathically by is learning to control his power. At present he Arthur and that Arthur must make a Psyche must make a Psyche FEAT roll to call forth and FEAT roll every round he locks up his target's control the flames each round. The flames mind against the opponent's Psyche as an normally inflict up to Excellent damage. If he is Intensity FEAT.

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A few years ago Charles Xavier reviewed his (Cannonball). The New Mutants have had their powers. The change of command from Professor position on training mutant youngsters. share of setbacks and changes since their Xavier to Magneto was not an easy one, but the Disturbed by the deaths and near-deaths of formation. Karma was believed to have died New Mutants are resilient and have come to various X-Men, he decided to stop training early in their adventures, only to later appear, accept him. young mutants altogether. However, the case possessed by the astral form of one of Professor The New Mutants have a counterpart team of Rahne Sinclair, a mutant child who was Xavier's oldest enemies, Amahl Farouk. An sponsored by the Hellfire Club, called the being persecuted (and almost executed) in her adventure up the Amazon with Sunspot's mother Hellions, who they view as anything from rivals own home town in Scotland, was brought to led the team to , a lost colony of to friends, but not enemies (see the Hellions his attention by his associate and silent ancient imperial Romans, where they met and entry). partner, Moira MacTaggert. She eventually soon recruited Amara Aquila (Magma). Kitty convinced Professor Xavier into continuing his Pryde (Shadowcat) was 'demoted' from the Costumes: Like the X-Men costumes, the work with mutant children and teens. He X-Men to the New Mutants by Professor Xavier New Mutants have outfits that are made of decided, though, that he would only allow because of her age. He eventually relented to unstable molecules, a Remarkable strength mutants already experienced in combat (like her continual pleas and placed her back in the material that does not provide body armor. Rogue) to join the X-Men. Xavier felt that he X-Men. A trip to the magical pocket dimension of These suits are insulated, providing team should train young, inexperienced mutants Limbo transformed Colossus's little sister into a members with Good protection against the only to use their powers correctly, and not to teenager with both mutant and magical powers. cold and heat. Though radio comm-links are become costumed adventurers. Therefore, he Thus Illyana Rasputin (Magik) joined the ranks. A sometimes taken into the field by New refers to his youngest group of students not as 'passive' mutant whom the team had known Mutants, their costumes do not have X-Men but simply as "the New Mutants." previously, Doug Ramsey (Cypher), was needed comm-links built into them like the X-Men But the best laid plans of mice and mutant during an adventure and enlisted in the team, costumes. teachers soon go astray, especially when they while an alien youngster named Warlock was Talents: All of the New Mutants have been live in the same mansion as the X-Men. Soon adopted by the group on the grounds that he trained on the X-Men Mansion computers. The the New Mutants were drawn into adventures was a mutant as well, since he did not have the entire team has Good ability when dealing with and, though they are not considered normal paternal-combat instincts possessed by these, or similar, computers. All New Mutants professional crime fighters, they definitely are his race. members have the Resist Domination talent. mutant heroes who are gaining their fair share Leadership disputes and little romances have Contacts: All New Mutants have contacts of combat experience in the field. prevented the group from completely operating with their teammates, the current X-Men, The original team of new mutants included as a team in the past, but recently they seem to Professor Xavier, Magneto, Stevie Hunter, Rahne (pronounced "rain") Sinclair (Wolfsbane), have licked the problem and are operating very Moira MacTaggert, and Empress Lilandra Xi'an (pronounced "shan") Coy Mann (Karma), effectively. Professor Xavier and the X-Men work Neramani. The original five New Mutants also Roberto De Costa (Sunspot), Danielle Moonstar with the youngsters constantly, helping to build have contact with Cyclops of X-Factor. (Psyche, later Mirage), and Sam Guthrie their confidence and teach them to control their

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CANNONBALL CYPHER against the Unearthly attack to avoid Sam Guthrie Doug Ramsey possession. The mind of the person who is Mutant hero Mutant hero being possessed goes into a dream-like state and remembers nothing when she leaves him. F 10 Gd Health = 54 F 6 Ty Health = 28 When her mind is possessing someone, A 4 Pr A 6 Ty Karma's body is immobile, but she still retains S 10 Gd (30 Rm) Karma = 22 S 6 Ty Karma = 46 possession of it (she does not vacate it as in E 30 Rm E 10 Gd astral projection) and may act with both the R 6 Ty Resources = Pr (4) R 30 Rm Resources = Pr (4) possessed and original bodies on a Psyche I 6 Ty I 10 Gd FEAT. She will automatically return her mind to P 10 Gd Popularity = 4 P 6 Ty Popularity = 3 her own body if her body is damaged. Damage KNOWN POWERS: KNOWN POWERS: to the possessed body also affects her. If the body is damaged to the point where it has only Flight: Sam flies by generating : Doug has a knack for languages, five Health points left, is killed, or rendered thermo-chemical energy and releasing it from whether human, machine, or alien. He can unconscious, she immediately returns to her his . The release of this energy is learn any language with Incredible ability, own body, is shaken and groggy, and cannot accompanied by smoke, flame, and including written and non-spoken forms of perform any actions for one round. condensation, and is projected by him in such communications. He has used that power to Her mental control of a target is absolute, a manner as to grant him Excellent Air Speed crack many computer codes, and this makes but for the first 10 rounds after beginning in a straight line. Turning while flying is very him a hacker par excellence (Amazing ability possession she is slightly disoriented by the difficult for Sam, so that making any turn with computer programs and software). If the new body. During this time all attempts with requires an Agility FEAT roll. Sam's Strength language he is attempting to decipher is the possessed body, including combat, suffer increases to Remarkable when he is flying, utterly alien, it may take him minutes (or even a -1 CS. After the 10th round she can use the and he is able to carry up to one ton while hours), but he will crack it. victim's body normally. After about half an "blasting." Sam may make an Amazing level hour, the possessed character may begin TALENTS: Even without his power, Doug is Charge attack and may carry opponents with making Psyche FEAT rolls to regain control. If Remarkable in matters of computer software. him on a Power FEAT roll. He can travel as far Karma retains possession of the body for more When he and Shadowcat of the X-Men work as one mile on one blast of his power. If he is than 24 hours she must begin making Psyche on a computer together, there is very little they FEAT rolls to avoid losing her personality in surprised by a sudden attack, he may cannot accomplish. involuntarily shut off his power (Psyche FEAT the personality of the victim. If she fails a roll, roll to avoid), making him vulnerable in the CONTACTS: Doug was a former member of she must leave the victim's mind at once or next round. 's Massachusetts Academy for a begin to suffer identity loss, thinking and short time and may still retain some contacts behaving as the possessed subject would. Force Field: When in flight, Sam's there. He and Warlock are extremely close Karma can possess multiple people, but has thermo-chemical energy projects a force field and often combine their abilities and powers to trouble making more than one of them act at a around himself that provides Monstrous form a better fighter. time (red Psyche FEAT roll required to protection against energy and physical succeed at this). damage, including damage from hitting things. RUNNING CYPHER: Doug is a good, clean Power Stunts: Karma has used her ability in This protection extends to those things or American-type kid who often feels left out of people he carries. If he drops something or the past to possess the mind of a guard, New Mutants activities (like the Danger Room) policeman, or whatever, have them go into a someone he is carrying, it takes damage as if and adventures because of his passive he struck it while charging. Sam can be deep sleep, then leave them that way. It is a mutation. He has proved invaluable to the fast, efficient, and quiet method of taking out affected by mental or magical attacks while success of some missions in the past, but blasting. non-super powered characters. As in any since his powers are neither flashy nor sleep, a loud noise will wake the . CONTACTS: Sam has developed a crush on damaging, he oftens feels unnecessary. He the young mutant Firestar in the past, but he is and Kitty Pryde have been seeing a great deal TALENTS: Xi'an, from her youth in Vietnam presently romantically involved with the of each other since her break-up with Peter during the war, has a Remarkable talent for mutant rock singer Lila Cheney. He can call on Rasputin. survival in wild areas and ruins. This includes their aid if necessary. the ability to hide and remain unmoving for KARMA hours if necessary. She speaks Vietnamese, RUNNING CANNONBALL: Sam is the eldest Xi'an (Shan) Coy Manh French, and English fluently. child of a large coal mining family and the Mutant hero eldest of the New Mutants, yet feels CONTACTS: Xi'an's only contacts are an disappointed with his inability to completely F 10 Gd Health = 32 American priest and the living members of her control his powers. He is at that extremely A 6 Ty family: her younger brother, Leong, and her awkward stage and, though he is co-leader of S 6 Ty Karma = 101 younger sister Nga (both of whom have been the New Mutants, oftentimes feels inadequate. E 10 Gd taken care of by Professor Xavier), and her uncle Nguyen Ngoc Coy, who is a powerful He is a straightforward youth who tries to be R 6 Ty Resources = Ty (6) and prosperous criminal posing as a sensitive toward others and get along with I 20 Ex businessman in the U.S. (he is currently under everyone. His uncontrolled blasting often P 75 Mn Popularity = 4 results in large amounts of damage to arrest). She had a twin brother, Tran, whose anything he even slightly brushes against. KNOWN POWERS: powers were identical to hers, but he relished in controlling others. He later turned to Possession: Xi'an has the ability to take over criminal activities. In a bizarre battle, Xi'an the minds of other human beings or animals. was forced to absorb the life essence of her She does this with Unearthly ability, and must brother, killing him in the process. The be in the same area for initial possession, but American priest, Father Michael Bowen (uncle can extend her range up to a half-mile after to Tandy Bowen, also known as Dagger), that. Those attacked make a Psyche FEAT roll

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whom she had known in Vietnam when he months, or years in the past or future. CONTACTS: Illyana's best friend is Kitty served with the U.S. Army, helped her when Magik can also summon extradimensional Pryde. Kitty is the only normal human who can she first arrived in the U.S. and works with lifeforms (often erroneously referred to as wield the Soulsword...or be hurt by it. In the Professor Xavier to help her siblings. demons) from Limbo through using her discs past, when Illyana has lost or given up her (see her magical powers and S'ym below). magical powers, both the Soulsword and Body RUNNING KARMA: Karma has been through She can also have her discs appear below Armor have been transferred to Kitty. a lot of grief in her young life. She lived Magik can call forth many demons from her through the and helped her other characters to teleport them to Limbo. The target may attempt to Dodge if it is realm. Chief among them is S'ym, whose family escape Vietnam, only to see her father statistics are: and mother killed by Thai pirates. She was warned. She must make a Psyche FEAT roll forced to kill her own brother and has fought for this last disc use also. F 40 In Hearth = 245 her uncle on more than one occasion. She Special Tricks: Illyana often teleports an A 30 Rm was the first team leader of the New opponent with her to Limbo, then leaves him S 75 Mn Karma = 80 Mutants, there in S'ym's care until she returns, taking E 100 Un and Professor Xavier's secretary, until an the character out of combat and keeping him R 10 Gd Resources = None needed explosion on an adventure sent her, secure. I 40 In unconscious, into the Pacific Ocean, where P 30 Rm Popularity = -20 the tide carried her away from her comrades. Soulsword: Magik can automatically summon in this half-drowned condition she was a Soulsword. It is a physical manifestation of KNOWN POWERS: vulnerable to telepathic invasion. She became her magical powers. It can cause Monstrous Claws: S'ym's claws cause Remarkable possessed by the astral form of the evil Amahl damage to any magical creature it strikes, Edged Weapon damage. Farouk—a mutant who was a Cairo crimelord attacking on the Edged Attack column. The and had powerful telepathic abilities (he was sword causes no harm if it passes through any Bite: S'ym's bite causes Excellent Edged destroyed by Professor Xavier years before, non-magical creatures, machinery, humans, or Weapon damage. robots. If the sword is swung through a but his astral form lived on). Body Armor. S'ym has Amazing body armor In this form, Farouk used Karma's powers character or item that is possessed or otherwise magically controlled or transformed, against physical and energy attacks, Good (increased by his own natural telepathic body armor against magical attacks. abilities) to establish a criminal empire in Magik is allowed a Psyche FEAT roll with a +2 America and begin the Gladiators. Farouk's CS bonus to break the spell and return the Teleport: S'ym can teleport with Unearthly experience with telepathy allowed him to being or item to its original state. ability, even extradimensionally (a magical possess a number of people with ease and Magik can store her sword in nothingness power). control their every action. During this time, he and summon it whenever she desires. indulged his sensuous pleasures to the point BACKGROUND: S'ym served the villain Psi Screen: Magik possesses a psychic shield and was Magik's when she was a child where Xi'an's body became grotesquely that is always up and acts as Monstrous enormous. Eventually the New Mutants, with caught in Limbo. After Belasco was overthrown, protection from psionic attacks, attempts at he ordered S'ym to attack Magik in the Earth Karma's willpower helping them, banished controlling her, or intrusions. Whether this is a Farouk back to the astral plane. dimension and kill her. When he failed, S'ym's mutant power of hers or a result of extensive life was spared by Magik and he has pledged to Shortly thereafter, during an adventure with magical studies is unknown. Storm and the rest of the New Mutants in obey her every command. He is quite afraid of , Karma lost all of her weight and Body Armor: If Magik uses her Soulsword or her magical powers. regained her physique. She is now, once magic in combat, magical body armor begins to RUNNING MAGIK: Illyana is Peter Rasputin's more, a member of the New Mutants, but not appear on her. The body armor, resembling shiny sister who was trapped in Limbo (though only for the team leader. She is a tough, plate armor, begins with Excellent strength and a few minutes in Earth time) and aged seven self-controlled, and experienced youth who improves by one rank each time she uses her years there. During this time Belasco, then Lord has survived against tremendous odds. sword or magic in battle to a maximum of of Limbo, adopted her and turned part of her Monstrous. Her armor remains for up to five soul demonic in nature. Despite her worries MAGIK rounds without her having to use magic about her darksoul, Illyana's good side maintains Illyana Nikolovna Rasputin specifically for the purpose of keeping it. control. She eventually learned all of Belasco's Mutant hero magic, challenged and defeated him, thus Magic: Illyana is the Sorceress Supreme of a becoming that dimension's Sorceress Supreme. F 20 Ex Health = 80 small pocket-dimension she calls Limbo (there She then returned to Earth, where she prefers to A 10 Gd are a number of other dimensions called dwell, and joined the New Mutants. Illyana is S 10 Gd Karma = 80 limbo), which is probably tenuously connected unsure about her place in the universe, as a E 40 In to True Limbo. If the Judge is using a general force of light or darkness. R 10 Gd Resources = Gd (10) magic system for the campaign, it is sufficient I 20 Ex to know that Illyana wields Unearthly power on MAGMA her own plane. Her magical ability in the Earth P 50 Am Popularity = 4 Amara Juliana Olivians Aquilla dimension is limited to detecting magical Mutant hero KNOWN POWERS: auras, entering the astral plane, and calling up Teleport Discs: Magik's mutant power is the her Soulsword (the first two feats are of F 10 Gd Health = 76 ability to teleport herself and others through Monstrous ability). A 20 Ex tone and space by the use of summoned If the detailed magic system found in the S 6 Ty Karma = 50 stepping discs. After a successful Psyche MARVEL SUPER HEROES® Realms of Magic E 40 In FEAT roll, the disc teleports her first to her game accessory is used, then use her R 30 Rm Resources = Gd (10) dimension of Limbo, then to the desired statistics and powers as listed in the Realms I 10 Gd destination. A failed roll indicates a misjump, of Magic Codex of Characters & Creatures. P 10 Gd Popularity = 5 either in distance (up to one-quarter mile TALENTS: Illyana speaks English and away) or in time. If the FEAT fails, the final Russian fluently. destination could be 1-10 days, weeks.

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KNOWN POWERS: Romans that is located deep in the jungles of potential danger for characters as a deathglow Brazil. She can rely on financial support for at the start of an adventure. Each adventure, Control of Earth: Magma can psionically from him, but the people of Nova Roma the Judge should make a FEAT roll to control the movement of tectonic plates and seldom leave their lands. determine if Dani has detected a deathglow. If the flow of lava within a planet. She can she does, one character, randomly summon small earthquakes and fountains of RUNNING MAGMA: Magma was born and determined, will be placed in a deadly lava within a 4-area range with Monstrous bred to the ruling class in her homeland. She situation. This character will attract attacks ability, causing up to Monstrous damage. is ever the lady and has quite an air of nobility and is unable to spend any Karma on Magma can turn any rock (concrete, stone, about her. She misses Nova Roma, but honors Endurance FEAT rolls for the duration of the etc.) into lava and form it into any shape she her duty (she was sent by her father to learn adventure. desires. Her powers are tied to her emotional what she could of the modern world to better state, and if she is excited or angry, she may prepare Nova Roma for its return to it). She Brightwind: Dani owns a pegasus-like unwittingly trigger such an effect. seems to have no romantic ties to anyone and Asgardian steed named Brightwind. It always enjoys being a New Mutant. maintains a psi-link with her while she is on Body Armor: When in her Magma form, Amara Earth. It has Excellent Strength and can carry appears as a humanoid female of flaming MIRAGE up to a maximum of 800 pounds when flying. lava. This form gives her only Good protection Danielle ("Dani") Moonstar Its wings provide Excellent Air Speed. It will from physical damage, but Unearthly Mutant hero defend its master, sensing when she is in protection against fire and heat. Water has no danger and flying to her rescue. It has three significant effect on her fiery form. While F 10 Gd Health = 56 attacks per round, one bite (Excellent Magma can create earth tremors while in A 6 Ty damage), and two hooves (Remarkable normal form, she must convert into her fiery S 10 Gd Karma = 70 damage each). The target must be in the form to use her lava powers. In this form she E 30 Rm same area with Brightwind for it to attack. gives off Excellent intensity light and Good R 10 Gd Resources = Pr (4) intensity heat. I 20 Ex TALENTS: Dani has the Wilderness Survival and Horsemanship talents. She receives +1 Lava Blasts: Magma can telekinetically project P 40 In Popularity = 5 CS with a bow. She speaks both English and blasts of magma from her hands. She does so KNOWN POWERS: Cheyenne fluently, on the Energy column with Remarkable Agility, causing up to Monstrous damage at a range of Image Generation: Dani has the power to pull CONTACTS: Death. 3 areas. and display three-dimensional images from the minds of others with Unearthly ability. She RUNNING MIRAGE: Dani is a proud, willful, Power Stunts: Magma can use her lava bolts must concentrate on a specific image, such as and confident young woman, very similar to to tunnel through solid matter (with a Material "greatest fear" or "heart's desire" or "symbol her warrior ancestors. She joined the New Strength of Monstrous or less) at a rate of 2 of authority," etc. If the target fails a Psyche Mutants because it was her grandfather's wish areas per round (1 area per round if making FEAT roll against this Unearthly power, he will that she study with his old friend, Professor the tunnel traversable by others). see the image Dani sought (as will everyone Xavier (she originally had the codename, Psyche). On an adventure in Asgard she Healing Powers: Amara regains her Health else in the area, but only the subject(s) believe it is real) and react accordingly (running from inadvertently joined the Valkyrie (the very quickly when she is in contact with the shield-maidens who fly over the battlegrounds ground. She recovers her Endurance rank what he fears the most, attracted to desire, answering to authority, etc.). She can affect collecting the souls of the warriors for every 10 rounds, provided she is in contact Valhalla), but seemed to fit right in. Upon her with the ground during those 10 turns. Unlike multiple targets in the same area with this power, and all will see a different image return to Earth, she was allowed to keep her the Regeneration power, Amara does not need steed, Brightwind, and sometimes uses it on (unless they all share the same image of fear, to be resting while she heals. This makes her missions. Though her first few months with the love, etc.) Her range is line-of-sight, but this a tough opponent on the ground. If she is New Mutants was touch and go, she now can be improved through the use of optical brought to 0 Health while in contact with the co-leads the team with Cannonball and is an ground, she will fall unconscious for 1-10 enhancement devices (binoculars or important member, usually developing many of rounds and then must make a successful telescope, but not television). As soon as Dani their tactics and mission plans. Endurance FEAT roll to regain consciousness stops concentrating on an image, it ceases to and her full Health and abilities. If she is exist. SUNSPOT Dani's power also works on animals, but the brought to 0 Health when she is not in contact Roberto Da Costa individual creature is the only one who sees with the natural earth (such as inside a Mutant hero building or a spaceship), check for death as the image. usual. F 10 Gd Health = 52 (76) Limited Telepathy: While Dani can pull images A 6 Ty NOTE: Magma's powers are directly related from a character's mind, she has no idea what S 6 Ty (30 Rm) Karma = 20 to her contact with the Earth. All of her powers those images are until she displays them, and E 30 Rm will weaken if she is removed from contact she is not a full telepath. She does possess a R 6 Ty Resources = Ex (20) with the ground, or something that is affixed to telepathic rapport with higher animals, I 4 Pr the ground, for over 10 rounds (-1 CS for especially canines, felines, and birds. She can P 10 Gd Popularity = 3 every 10 rounds off the ground to a maximum receive their images, sense their feelings, and of -3 CS. The penalty is eliminated after 10 even see through their eyes with Monstrous KNOWN POWERS: rounds on the ground). ability. This power allows her to mindlink with Enhanced Strength: Sunspot has the mutant TALENTS: Amara receives a +1 CS when Rahne Sinclair, when Rahne is in her wolf or wolfoid form. power to absorb solar energy and convert it fighting with a sword. She speaks both into Strength. When he does this his Strength and English fluently. Death Sense: Dani has the Unearthly ability to increases to the rank in parentheses. When CONTACTS: Amara is the daughter of a sense a being's approaching death. This was using this energy, he turns fully black, almost senator of Nova Roma, a lost colony of ancient granted to her by the Valkyor of Asgard, who like a shadow. He may operate for an accepted her as a member. She can perceive

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unlimited number of rounds while in direct Roberto's life, died in the attack. Eventually he main trunk, including his optic sensors. He sunlight without any serious depletion of his was rescued from Pierce by the New Mutants. can modify his body to form supports of strength, but when in , underground, or His home life had been a shambles for a Remarkable strength, vehicles, even a fully at night, he may only use his power for five while, so Roberto had no qualms about operative spaceship with life support for six rounds. On the sixth round of use without leaving home and joining the New Mutants adults—in short, he can turn himself into recharging, he must make an Endurance when he was offered membership. Roberto is anything. He has Unearthly control over these FEAT roll. Failure indicates that his enhanced a natural charmer with the ladies. His changes, but when under stress will resort to Strength is diminishing (-1 CS this round and cosmopolitan style and self-assured attitude his natural humanoid shape. he returns to normal the next round). If a covers his bitterness about the past and anger Portions of his body can be separated or second Endurance FEAT roll is failed, Roberto with his father's decision to join the Hellfire shredded (Excellent Material Strength), and will fall unconscious. Club's Inner Circle. Sunspot can be stubborn, Warlock will merely regrow that part in normal conceited, and a hot head at times, but his healing. When Warlock takes more than TALENTS: Roberto speaks English and fellow teammates still by him. Lately, Remarkable damage in a single round, he Portuguese fluently and has a working though, he has had second thoughts about must make an Endurance FEAT roll to knowledge of Latin. remaining with the New Mutants. maintain his present shape. If he fails the roll CONTACTS: Roberto's father is a member of his shape will take on a splattered look for at the Hellfire Club's Inner Circle and, though WARLOCK least 1 round (once while flying as a jet he was currently estranged from his son, may Warlock is its only name attacked by Hercules and looked like a mile of unobtrusively act as a contact in Roberto's Alien mutant black, technical spaghetti afterward). behalf without him knowing it. His mother, an F 10 Gd Health = 100 Form Change: Because Warlock is both archeologist, will come to his aid if she knows A 20 Ex organic and mechanical in nature, he can also of any trouble, but she is usually on a dig S 30 Rm Karma = 60 assume the shape and appearance of somewhere. Recently, he has added the E 40 In anything organic as well as anything Fallen Angels to his contacts. R 40 In Resources = None mechanical. His preferred form in society is RUNNING SUNSPOT: Well into his teens I 10 Gd that of a tall, brown-haired young man, but he before his mutant power manifested itself, P 10 Gd Popularity = 5 can imitate the form of any humanoid being Roberto lost all of his friends, and indeed with Excellent ability. much of his world, one day on a soccer field KNOWN POWERS: Special Tricks: Aside from turning into tanks, when he lost his temper and went shadow Shapechanging: Warlock is a techno-organic jets, spaceships, etc., Warlock has lately taken black Because of this he was captured by metamorph, able to alter his shape and take to forming futuristic battle gear around Cypher. of the Hellfire Club who was any form he desires. He can extend any He knows of Doug's desire to battle alongside 'recruiting' young mutants. Juliana, the love of portion of his body up to 2 areas away from his his teammates, and Warlock's own passive

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nature does not perfectly suit him in combat. WOLFSBANE Claws: Rahne's wolfoid form has claws that Therefore, he will create a 'space tank' or Rahne (pronounced "rain") Sinclair cause Good damage on the Edged Attack powered battle armor around Doug that Mutant hero column. These paws can also be used as hands. responds to either Doug's movement or voice Bite: Rahne's wolfoid form can bite, causing commands. This combination gives them F 6 Ty Health = 42 Typical damage on the Edged Attack column. Warlock's abilities and powers with Doug's A 10 Gd powers, talents, and decisiveness in battle. S 6 Ty Karma = 24 Tracking: Rahne's wolfoid form can track and E 20 Ex recognize other creatures by their scent with Conversion and Draining: Warlock can R 4 Pr Resources = Pr (4) Excellent ability. immediately heal damage. He does this by I 10 Gd fundamentally altering the DNA structure of an P 10 Gd Popularity = 5 Movement: Rahne's wolfoid form can sprint at organic entity and transforming it into a up to Good Ground Speed for up to three techno-organic construct, like himself. Then KNOWN POWERS: rounds, then must slow back to Typical he simply drains the energy (its "lifeglow"), Shapechange: Rahne is a metamorph, able to Ground Speed for at least 10 rounds before thereby rendering it inert. This is change only into two other forms, one a large sprinting again. accomplished through Warlock's touch when and the other a wolf/humanoid Mindlink: Rahne's wolfoid form may speak. he wills it. It leaves behind a lifeless, (wolfoid) creature. crystalline shell of the organism he drained. She maintains her mindlink with Danielle The amount of healing gained depends on the Moonstar, but her images are more complex, (equal to the Health of living creatures, WOLF so that Dani must make a Psyche FEAT roll to Material Strength rank for objects such as understand them. plants and food). Warlock now knows the F 20 Ex Health = 60 A 10 Gd Damage to Rahne's wolf or wolfoid form is difference between a sentient being and a healed when she returns to human form lower life form. He loses all Karma if he drains S 10 Gd Karma = 44 E 20 Ex unless either the damage is caused by magic a sentient being. He performs this conversion or her Health drops below 42. In these cases as a Monstrous FEAT roll: green if his target's R 4 Pr Resources = None I 30 Rm the damage is then transferred to her normal Endurance is lower than his own, yellow if they state. Any damage she suffers in human form are equal, and red if the target's Endurance is P 10 Gd Popularity = 0 is carried over to her lupine forms. higher. Warlock can take nourishment from the Bite: Rahne's wolf form can bite, causing Shi'ar computers in the X-Men Mansion Good damage on the Edged Attack column. Power Stunts: Rahne's only real unusual without ill effect to either side. maneuver at this time is switching to more Tracking: Rahne's wolf form can track and than one form in a single round. For example, CONTACTS: Fallen Angels. recognize other creatures by their scent with she may move an area in wolfoid form (to RUNNING WARLOCK: Warlock's home planet Remarkable ability. better mindlink with Dani), jump a fence in the second area in wolf form, then cover her third has evolved a combination man/machine as Movement: Rahne's wolf form can sprint at Good its dominant life form. Young are produced on area in that same round, again in wolfoid form. Ground Speed for up to five rounds, then must If she switches like this while she is being a genetic production line, with the elders slow back to Typical Ground Speed for at least eliminating the weak and unsuitable in a battle Grappled, Grabbed, or Caught, and her 10 rounds before sprinting again. She can run at opponent is not aware of her abilities, he must to the death (called a "hunt"). In a way Typical Ground Speed for hours. Warlock is a mutant because his genetic make an Agility FEAT roll. If he fails the roll, he makeup does not include the normal desire to Mindlink: Rahne's wolf form cannot speak or is so startled that he releases her. battle his father at the appropriate time, but to communicate, but has a crude mindlink with Special Uniform: Rahne's uniform appears as a live an independent life. He has fled to Earth Danielle Moonstar, and can transmit base uniform when in human form, and shrinks to a to escape his father, Magus. Magus has feelings and information. collar when she is in her wolf or wolfoid forms. located Warlock on Earth, but has been Heightened Sight: Rahne's wolf form can see prevented from reaching him by the X-Men. TALENTS: Rahne speaks Scottish and into the ultraviolet and infrared portions of the Warlock is a sensitive, peaceful soul who, English fluently. because of his innocence and naiveté, easily electromagnetic spectrum at a Remarkable panics. His loyalty and love for the New rank. She can see anything in total darkness CONTACTS: Rahne is an orphan. Her only Mutants, his only friends and family, knows no that gives off heat (like living organisms, family is Moira MacTaggert, who rescued her bounds and he will risk his existence for them. anything that has been in the sun, etc.) from a mob in Scotland and is now her legal The longer he stays on Earth, the more he Through the use of both her heightened . senses, Rahne's wolf form can judge a exhibits a hero's sense of good and evil, and a RUNNING WOLFSBANE: Rahne was brought person's emotional state and detect any wonderful sense of humor (often changing into up by a 'fire and brimstone' preacher in changes in that state. three-dimensional forms of comic strip Scotland who was always making her feel characters for his friends' amusement). He Heightened Hearing: Rahne's wolf form can sinful and cursed because of her powers. often tries to converse with machinery, like the hear above normal human levels at an Moira brought her to Professor Xavier for help, X-Men's jet, the Blackbird (he may possibly be Amazing rank. Anyone attempting to surprise which is when he decided to start his second able to communicate with items and her in this form has a -1 CS. group, the New Mutants. Rahne was the first appliances, but it is doubtful). Despite his member. Because of her early upbringing, she friends, he is acutely aware that he is an alien WOLFOID is shy, extremely insecure, guilt-ridden, and on a human world. has little self-esteem. The longer she is with F 10 Gd Health = 56 the New Mutants, however, the more she A 10 Gd gains confidence. S 6 Ty Karma = 34 E 30 Rm R 4 Pr Resources = None I 20 Ex P 10 Gd Popularity = 0

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A large mansion stands on Fifth Avenue, just a paramilitary organization, created its own introduced the original Phoenix to the Inner few blocks from the Avenger's Mansion. This advanced devices and vehicles, and trained its Circle with the intent of making her Black is the headquarters for the Hellfire Club, an own agents and successors, such as the Queen and becoming a Bishop himself. As it elite organization known for its politically and Hellions located at the Massachusetts Academy. turned out, Wynegard was really Mastermind economically powerful membership. The The Inner Circle is structured like a chess who had mesmerized Phoenix. Wynegard's Hellfire Club dates back to colonial days, and set: the members take on titles such as King, tampering with Phoenix's mind backfired and was originally started in England. Even then, Queen, Bishop, and so forth, with the turned her into the Dark Phoenix The Inner admission into the club was by invitation only designation of White or Black purely out of Circle immediately withdrew its invitation for and membership was only offered to the rich fancy. is currently the leader him to join the Club. Friedrich von Roehm and powerful. These traditions still exist today. of the Inner Circle and is known as the Black (Black Rook) gained more power for himself by But there is more to the Hellfire Club than just King. There is no White King, as Shaw introducing a powerful mutant and sorceress a social club where high powered wheeling and usurped his reign and will allow no others to named Selene to the Inner Circle. She is now dealing takes place. At the core of the Hellfire share his leadership duties. The next two the Black Queen. Roehm, however, is now Club is the Inner Circle, a high council whose characters in power under Shaw are Emma dead, as is . members not only direct the funds and interests Frost, the White Queen (who helped Shaw The Inner Circle uses pawns, too, as of the Hellfire Club, but are bound together as a ascend to his position), and Selene, the Black servants and agents. These also include secret organization as well. The secret Inner Queen. While constantly vying for more power, special armored agents called the Knights of Circle exists for the purpose of someday the two positions can co-exist, unlike the Hellfire, and young mutants whom they are dominating the world. This domination is pursued Kingship. training. The investment of time and energy by any means at their disposal, whether they be The most recent power struggle and seeking out and training mutants is now a economic, political, or criminal in nature. To this changes have come about on the Bishop level. goal of the Inner Circle. Many of the end, the Inner Circle has established its own A character named Jason Wynegard Inner Circle's members are

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mutants themselves, and they view mutants as to make an Endurance FEAT roll or the victim receive (magic, mental, etc.) is taken off the an important natural resource that they should collapsed and began losing Endurance ranks excess amount of Health first, then his own, cultivate. (one per round whenever a FEAT roll fails). If and he takes no damage from those attacks Members of the Inner Circle revel in their Endurance dropped below Feeble, the he absorbs. power and influence, going so far as to dress character died. A target's mass returned to up in stylized late 18th century garb to display normal if the target moved out of Leland's Special Tricks: Since Shaw gains his powers their disdain for modern conventions and range or if Leland was knocked unconscious. when struck, he will often goad an opponent or morals. They have had great success in put himself in situations where he will be TALENTS: Leland was a corporate lawyer. His building their power base, but are occasionally attacked, so that he will grow stronger. This Reason was Excellent in matters pertaining to halted in critical matters. could include diving under a falling piece of his occupation. The only group that has continuously architecture, using a Dodging or Luring maneuver to dodge into an attack, etc. stopped the Inner Circle is the X-Men, but CONTACTS: Various corporations he because both the X-Men and the Inner Circle represented in the past. TALENTS: Shaw has Incredible Reason in are secret organizations, neither can divulge matters of business and Remarkable Reason RUNNING THE BLACK BISHOP: Leland the existence of the other without blowing its in the area of defense or armament design enjoyed his status and power, lording it over own cover as well. (Shaw redesigned and upgraded the modern others of less good fortune whenever he Sentinels). Talents: All members have Remarkable could. He was the type of villain who gloated abilities to operate the weapons, computers, over a trapped hero. Hardly anything was CONTACTS: Shaw is the president and chief and miscellaneous equipment within the known of Harry's background, only that he stockholder of Shaw Industries Inc., a Hellfire Club Mansion. belonged to the Hellfire Club at least as long multinational corporation that is heavily Contacts: The contacts of the Hellfire Club as Shaw. He seemed to have no overt involved with U.S. defense contracts and are phenomenal. The organization has ambitions at ousting Shaw and stayed neutral munitions manufacturing. He has contacts Monstrous business and political influence. in any power struggles. Leland died from a with the various U.S. defense departments, This also extends into charity organizations, heart attack brought on by overusing his including Project Wideawake, for whom he the local law enforcement authorities, and any power fighting the ultimate sentinal, Nimrod. If builds Sentinels. Of course, the government other organization that economic and political not for the sacrifice of his life using his power, has no idea that he is a mutant himself. power can easily influence. The Hellfire Club it is quite possible Nimrod would have Shaw's chief cohort is Emma Frost, the White members have contacts with each other, but destroyed both the X-Men and the lords Queen, who helped him ascend to the this does not necessarily mean they will of the Hellfire Club. leadership of the Inner Circle. cooperate with each other unless it is in their own best interest. BLACK KING RUNNING THE BLACK KING: Shaw was born into an impoverished family, but by the age of Sebastian Shaw 20 he was a millionaire, primarily due to his BLACK BISHOP Mutant villain Harry Leland own business skills and hard work. He climbed Mutant villain (deceased) F 30 Rm Health = 100 and clawed his way to the top of the business A 10 Gd ladder, and did the same in the Inner Circle. F 10 Gd Health = 66 S 10 Gd Karma = 70 He presents himself as a refined man, but A 6 Ty E 50 Am definitely believes in the survival of the fittest S 20 Ex Karma = 36 R 20 Ex Resources = In (40) in every facet of life. Shaw supports the E 30 Rm I 20 Ex development of mutant youngsters for the R 6 Ty Resources = In (40) P 30 Rm Popularity = 15* Inner Circle, and is the true visionary of the I 10 Gd *50 with the business and social elite. group. He can be a cold, cruel, ruthless, P 20 Ex Popularity = 15 scheming man when he must...or when it KNOWN POWERS: KNOWN POWERS: pleases him. Kinetic Absorption: Shaw is able to absorb Mass Alteration: Harry could temporarily kinetic energy and convert it to physical BLACK QUEEN (current) increase the mass of any person or object Strength, Agility, and Health. He must be in Selene within 5 areas of him. The increase was such contact with the energy to absorb it (he can Mutant villain and sorceress that in the first round his target had to make a even strike a surface himself to absorb the F 10 Gd Health = 110 Strength FEAT roll to move or physically energy). Whenever Shaw is attacked A 20 Ex attack. In the second round, any action physically (slugfest, missile weapons, S 30 Rm Karma = 110 required a yellow Strength FEAT roll. On the charging, concussive rays, etc., but not E 50 Am third round of the mass increase, any action wrestling) or by energy attacks that must strike R 10 Gd Resources = Am (50) required a red Strength FEAT roll. At this point him to hurt him (Cyclops’s optic blasts, I 50 Am any floors made of Typical Material or less Storm's P 50 Am Popularity = -10 gave way under the target, because he was so lightning bolts, etc.), the appropriate amount of heavy (if the target is an item and is made of damage is added to his Health, not deducted. KNOWN POWERS: Typical Material or less, it will collapse this His Health, if boosted in this manner, can go round). On every alternating round following as high as 400. For every additional 50 points Psychic : Selene is not a true vampire the third the Material Strength of the floor or over 100 Health that Shaw gains, he shifts his (they were all driven out of the world by Doctor item that gave way increased one level until, Strength and Agility ranks by +1 CS; Strange), but her feeding on other's Psyche is on the 13th round and thereafter a maximum therefore, at 150 Health his Strength and reminiscent of vampirism. Every major use of effect is reached: floors, the ground, an item, Agility would both be Excellent; at 200, Selene's various powers (Excellent level or etc., of Amazing Material Strength or less Remarkable; and so on up to the maximum of over) requires energy, such that she must collapsed. 400 Health and Unearthly Strength and Agility. make an Endurance FEAT roll whenever she On each round following the third, the In the game, this energy dissipates after 10 utilizes them. Failure indicates a loss of 10 increased mass of a living target required him rounds by increments of 100 Health until he is Health (once below 20 Health she begins to back to normal. All damage Shaw does

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age rapidly, literally growing older in minutes). induce a momentary hypnotic in beings moved against the White Queen, possibly to Her Health cannot be regained normally, it can in her same area by making a Psyche FEAT conserve her powers and not tip her hand to only be regained by stealing it from others. roll. This trance only lasts one round and she Shaw too soon. Selene has fed off of She drains Health by touch, at Unearthly cannot perform it more than once every 10 countless people in her life time, is extremely ability. She will then regain as many Health rounds. She usually uses it in conjunction with evil, and plans on ruling the world (and points as her prey has Psyche. By depriving a her Momentary Speed power to seem as if she possibly the Earth dimension) some day. victim of some of his life force, she places the disappeared. victim under her mental control, at the Momentary Speed: Selene can move at Shift BLACK ROOK Monstrous level of effectiveness (this requires Y Ground Speed in a single round, but only for Friedrich von Roehm aw rounds of concentration). The victim loses Human villain (deceased) as many Health points as he had Psyche one round. She cannot perform this burst of points. If his Health points are depleted as a speed more than once every 10 rounds. F 10 Gd Health = 36 result, the victim will perish and his body will Special Tricks: Selene often uses her A 6 Ty disintegrate. If the victim's Psyche is Momentary Speed power in conjunction with S 10 Gd Karma = 46 completely depleted, but he remains alive, and her Momentary Hypnotic Trance power, E 10 Gd Selene is defeated or driven away and cannot making it appear as if she disappeared. R 20 Ex Resources = In (40) spend the two rounds necessary to mentally I 6 Ty control the character, then he retains his free Magic: Selene is an ancient and powerful P 20 Ex Popularity = 5 sorceress of Master level, but seldom uses her will, but becomes a psychic vampire like KNOWN POWERS: None Selene (though not subject to her will). magic anymore because use of it acts as a major power drain on her Health. If the Judge TALENTS: Roehm was a jeweler and had Psi Screen: Selene possesses a psychic is using the general magic system, she has Incredible Reason in that area, plus Shield that is always up and acts as Amazing Monstrous powers of illusions, influencing or Remarkable Reason in business matters. protection from psionic attacks, attempts at controlling others, counteracting spells, and controlling her, or mental intrusions. When summoning low level demons. If using the CONTACTS: Roehm had Incredible contacts Selene uses her Psi Screens she cannot use Realms of Magic system, the following are in the jewelry business. He was the leader of her telepathy, force-bolts, telekinesis, or specific powers she is known to use: the New York City cult that worshipped Selene pyrokinesis powers. as a goddess, and thus, had many occult Personal Spells: contacts. Psychic Body Armor Selene's psychic Astral Projection (Incredible) vampirism has affected her body, giving her Image Projection (Monstrous) RUNNING THE BLACK ROOK: Apparently the equivalent of Good body armor against Invisibility (Unearthly) the Rook position is not usually held by a physical attacks. It also prevents others from Servant (Monstrous, demons) mutant. Little is known of von Roehm. He absorbing her power, such as Rogue. Selene Shield Individual (Incredible) worshipped Selene as a goddess, as did his was once stabbed in the heart; she smiled and cult. Roehm introduced her into the Inner announced that she had no heart. This may Universal Spells: Circle, to which he already belonged, for the have been a ruse to rattle her assailant, but it Bands (Amazing) position as Black Queen and was a member of may also be true; she may also have the Charm (Incredible) her political faction within the Hellfire Club. He Immortality power. Conjure (Amazing) seemed to have no other ambitions other than Eldritch Beams (Incredible) serving Selene and gaining more power for Telekinesis: Selene has Unearthly control over Healing—Others (Incredible) himself. He as disintegrated by Nimrod during inanimate matter, and is able to manipulate it Illusions (Monstrous) the same battle which killed Harry Leland. at her whim with Monstrous ability. She cannot Dimensional Spells rearrange molecular structure, but can WHITE BISHOP disintegrate inanimate items up to Monstrous Pishogue (Monstrous) Scrying (Amazing) Donald Pierce Material Strength that are in the same area Cyborg villain (expelled) with a successful Psyche FEAT roll. Sensing (Amazing) F 20 Ex Health = 100 Pyrokinesis: Selene has Unearthly control TALENTS: Selene can speak Latin as fluently as English, and is believed to know about a A 30 Rm over fire, and is able to manipulate it, S 40 In Karma = 50 extinguish it, or increase it (up to Amazing dozen other languages, learned through her centuries of existence. E 10 Gd damage) at her whim. R 30 Rm Resources = In (40) Telepathy: Selene can read the thoughts of CONTACTS: Selene is a self-styled goddess with I 10 Gd others and contact sentient minds at a range cults worshipping her around the world. She has P 10 Gd Popularity = 8 contacts with these cults, and most members will of 100 miles (250 miles if she makes an KNOWN POWERS: Endurance FEAT roll). She can also fire die for her. Friedrich von Roehm, the Black telepathic bolts at a 10 area range that cause Rook, is the leader of the New York cult. Cybernetics: Pierce's four limbs are Incredible damage. RUNNING THE BLACK QUEEN: Selene has cybernetic, which accounts for some of his lived for millenia and enjoys being worshipped enhanced abilities. The great disadvantage for Special Tricks: Selene will usually use her Pierce is that these parts can be damaged, telepathy to find a character her opponent as a goddess by many followers. She believes in survival of the most powerful, and is fully and the damage cannot be healed, only trusts, present a magical Illusion of that repaired (as in building items). Only the last 20 character around herself so she may move aware of the extent of her powers. Friedrich von Roehm introduced her into the Inner points of his Health may be regained normally. closer to the opponent, then attack the victim Pierce may direct power to his skin, to lower his Health, and finally feed off of his Circle recently to take the place of the former, and short-termed, Phoenix Black Queen. generating an Excellent electric field. Psionic Psyche, allowing his Health to drop below assaults rarely work on Pierce because he has Feeble and watch him crumble to . Since then, Selene has consolidated her power and is positioning herself to challenge had numerous mechanical/electronic devices Momentary Hypnotic Trance: Selene can Sebastian Shaw's authority. She has not Installed that screen him from them (act as Amazing psi screens).

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TALENTS: Pierce is a mining magnate and Board and Chief Executive Officer of the Frost English fluently. has an Incredible Reason in matters of the International corporation. Her Reason for CONTACTS: Da Costa has vast South mining business. He also has Remarkable matters of business and is American business contacts, especially in the Reason in the field of cybernetics. Incredible. She is also the headmistress of the Emma Frost Massachusetts Academy located field of resource developments. His estranged CONTACTS: Pierce's contacts have been in the Berkshire Mountains in Snow Valley, son is the New Mutant codenamed Sunspot. reduced to just those in the mining business, Massachusetts. Her Reason in matters of His estranged wife is an eminent archeologist. since he was expelled. administration and education is Remarkable. RUNNING THE WHITE ROOK: Da Costa, like RUNNING THE WHITE BISHOP: In recent Emma has built many devices that simplify von Roehm, is a human, but his son is a years, Donald Pierce (White Bishop) tried a and diversify psionic energy (such as the mutant. He was recently recruited into the coup by kidnapping the Inner Circle's device that allowed Jason Inner Circle, principally because of his vast secretary (see Tessa). Professor Xavier and Wynegarde/Mastermind to use his powers on wealth and influence (and possibly to the New Mutants defeated him, and Pierce the original Phoenix). Her Reason in matters eventually entice his son to join the Hellions). was expelled from the Club. Pierce is now a of electronics and electronic theory is So far, he seems to have no allegiances to any bitter and obsessed man whose villainous Incredible. power faction within the Inner Circle and no actions will be completely unpredictable. CONTACTS: Emma's family came to New immediate ambitions to further himself in their England in the 1600s. This, combined with her ranks. He has a few more scruples than his WHITE QUEEN business position and Hellfire Club fellow members, but they are quickly being Emma Frost membership, gives her many contacts in high eroded. Mutant villain society, educational organizations and institutions, and areas of finance and business TESSA F 10 Gd Health = 76 (full name unrevealed) A 10 Gd (particularly the electronics, ship building, Believed to be human S 6 Ty Karma = 145 aircraft manufacturing, and transportation E 50 Am industries that Frost International deals with). F 10 Gd Health = 30 R 30 Rm Resources = In (40) She has met and cooperated with Magneto in A 10 Gd I 40 In the past when the welfare of young mutants S 4 Pr Karma = 95 P 75 Mn Popularity = 20 was concerned. She assisted Shaw in E 6 Ty becoming the Black King and is still an R 75 Mn Resources = Ty(6) KNOWN POWERS: integral part of his powerful faction of the Inner I 10 Gd Telepathy: Emma Frost can read the thoughts Circle. P 10 Gd Popularity = 4 of others and contact sentient beings at a RUNNING THE WHITE QUEEN: Emma Frost KNOWN POWERS: None range of 200 miles (400 if she makes an is one of the most organized, intelligent, and Endurance FEAT roll). She can also project capable villainesses in the Marvel Universe. TALENTS: Tessa has a computer-like mind images into those minds with Monstrous She not only created a private educational and cognitive facilities. Her Reason is only ability. She can fire Monstrous strength bolts facility for influencing potential future Good with regards to invention and of psionic force with a 4-area range that is members of the society, but added training kit-bashing, but she has extensive knowledge unaffected by body armor and some force facilities for her secret organization of young of the world, a photographic memory, and fields, affecting the mind directly. Emma mutants called the Hellions, thus assuring her perfect recall. This is believed to be a skill Frost's telepathy is unusual in that it allows her position in the Hellfire Club as overseer of learned through natural training, not a to see into the astral plane as well. future resources. She even trains mutants with mutation. special promise (see Firestar in the Psi Screen: Emma can erect a psi screen of Miscellaneous Mutants section) personally to CONTACTS: None Amazing power when she wishes, but it is not keep them as a trump card in case she is always on like that of Magik or Selene. Emma RUNNING TESSA: Tessa acts as Shaw's challenged. Emma has faced various can still contact others through it. though she advisor and secretary. She keeps most of the members of the X-Men and fought them to a cannot attack while it is in place. Inner Circle's sensitive information in her stalemate. She has had conflicts with the New head. Tessa is an example of Shaw's ability to Mutants, but still has enough influence over Psionic Rapport: Emma can establish an manipulate the special talents of others for his them that they are not sure if she is an enemy. Amazing Strength psionic rapport with a own benefit. She seems to have no other Frost's name is appropriate—she is cool as willing character. This allows her to see and desire than to serve him and keep close to the ice, completely in control, and extremely experience everything her host sees and feels. rich and powerful. Donald Pierce once self-confident. The host character must be within 10 areas of kidnapped her to try and oust Shaw, but when her before the link can be established, but he was defeated by the New Mutants she then she can maintain her psionic rapport with WHITE ROOK immediately returned to Shaw and the Inner him to her full range of 50 miles. Talents and Emmanuel Da Costa Circle. information can also be shared in this fashion. Human villain F 6 Ty Health = 32 Psionic Blast: Emma's mind is so powerful that A 10 Gd she can focus its damaging potential through S 6 Ty Karma = 28 her hands. Her touch can either cause E 10 Gd Amazing damage or, if she succeeds in a R 20 Ex Resources = In (40) yellow Psyche FEAT roll, render an opponent I 4 Pr unconscious (this last feat is dependent upon P 4 Pr Popularity = 4 her touching the brow of an opponent, which KNOWN POWERS: None requires a successful yellow Agility FEAT roll first). TALENTS: Da Costa has both Business and TALENTS: Emma is the Chairman of the Finance talents. He speaks Portuguese and

The Hellions are a group of adolescent training of the Hellions team and the smooth computers. The entire team has Good ability mutants who are beginning to discover their operations of her school, she will also train when dealing with these, or similar, abilities. They have been gathered and trained special mutants apart from the team. Recently computers. by Emma Frost (the White Queen) at her one such independent trainee, Firestar, Contacts: All of the Hellions have contacts Massachusetts Academy, a prep school set in discovered Emma's evil plans and fought with Emma Frost, their fellow teammates, and the Berkshire Mountains near Snow Valley, back. As a result, the underground members of the Hellfire Club (in matters that Massachusetts. Underneath the school is a complex was completely destroyed and is now further the Hellfire Club's interest). The secret complex that serves as a training base being rebuilt. Hellions have limited contacts with the New for her young mutants, much in the same Mutants, Magneto, and Professor Xavier. If a manner as Professor Xavier trained the Costumes: The Hellions have costumes like Hellion seeks help from a New Mutant in a original X-Men and is now training the New the New Mutants, made of unstable molecules matter that is in both of their interests, the Mutants. that act as Remarkable strength material New Mutants would help him. Otherwise, the Emma has patterned a good deal of their without providing any body armor. The Hellions are kept rather isolated by Emma training after material and information stolen uniforms are insulated, providing Hellion Frost. from Professor X's own computers, including members with Good insulation against heat Running the Hellions: Very little is known the original plans of the Danger Room. Unlike and cold. The Hellions have an electronic about the Hellions. What is included here is Professor Xavier, who is training mutants so device built into their uniforms that acts as an from the few, brief encounters they have had they may better fit into society, Frost is training Amazing Strength psi screen. Characters with with the New Mutants. At this point it cannot her young charges as a sort of natural psionic powers must make a red Psyche FEAT be said that the Hellions are a villainous team, resource which will one day serve the Hellfire roll to detect their presence. because some of them (like Jetstream, Club and thus secure her position in the Inner Talents: All of the Hellions have been Thunderbird, and Catseye) are definitely not Circle. While Frost's main concern is the trained on the Massachusetts Academy's villainous in intent, while others (specifically

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Empath) definitely are. Only time will tell how CONTACTS: Catseye feels very close to with him, then keep them dangling, or even they should be classified. The Hellions operate Rahne Sinclair, Wolfsbane of the New break their hearts, just for the enjoyment he as a team, but they are not as team-oriented Mutants, who is also a metamorph. This is feels at his own power. Empath is slated by as the New Mutants. As their training surprising, as Catseye seems to have no Frost and Sebastian Shaw (the Black King progresses, they should become a more natural dislike for Rahne's canine forms. who runs the Inner Circle) for membership in efficient arm of the Hellfire Club. the Hellfire Club if he can ever be brought RUNNING CATSEYE: It is believed that under control. He has so enraged Frost in the Catseye's mutation manifested itself at birth, past, however, that she has put psionic CATSEYE and her parents abandoned her. She spent dampers on his powers. It is unknown how Sharon Smith most of her young life in her cat form trying to much control he really has over his powers at Mutant (trainee) survive, and believes she is a cat that can turn present. Empath cannot tolerate defeat and human. Emma Frost has been working on the F 10 Gd Health = 50 has developed elaborate, and often development of her human side. Catseye is A 20 Ex successful, schemes to gain revenge on the extremely innocent and naive, and definitely S 10 Gd Karma = 44 X-Men or New Mutants for defeating him. E 10 Gd not villainous. She loves nothing more than to R 4 Pr Resources = Pr (4) romp around like an animal, especially at night as she is nocturnal by nature. JETSTREAM I 20 Ex Haroun ibn Sallah AI-Rashid P 20 Ex Popularity = 2 EMPATH Mutant (trainee) KNOWN POWERS: Manuel Alfonso Rodrigo De la Rocha F 10 Gd Health = 60 Shapechange: Sharon is a metamorph whose Mutant villain A 20 Ex natural form is human. However, she has F 6 Ty Health = 32 S 10 Gd Karma = 32 spent most of her life in a modified catlike form A 10 Gd E 20 Ex (lavender colored), and believes that to be her S 6 Ty Karma = 95 R 20 Ex Resources = Gd (10) true body. She is able to shift to the form of a E 10 Gd I 6 Ty young girl with large, lavender, catlike eyes, R 10 Gd Resources = Ex (20) P 6 Ty Popularity = 4 long lavender hair, and a long, lavender furry I 10 Gd KNOWN POWERS: tail (which is usually concealed). Her human P 75 Mn Popularity = 5 form is unnatural to her (she has no pure cat Flight: Jetstream can generate form or middle catoid form, like KNOWN POWERS: thermo-chemical energy and release it from Wolfsbane—only one feline, four-legged form, Emotion Control: Empath can psionically alter his skin. This energy, accompanied by the about five to six feet long, that is not purely the emotional state of anyone who meets his plasma (super-heated state of matter) it animal). When in human form, her Fighting gaze. He does this with Monstrous ability, but produces, allows him to fly at Good Air Speed. rank is only Typical, and she has no claws and the foe is permitted a Psyche FEAT roll to He has bionic implants which allow him great cannot crawl on walls. In either form she has a resist the manipulation. Failure indicates the maneuverability (unlike Cannonball). He can strange, almost poetic speech pattern. Her target is totally under Empath's control, and is fly up to 10 areas per round and charge, voice and language do not change from subject to his suggestions. He can summon causing up to Remarkable damage, when in human to catlike form. love, fear, or hate, and force his target to react flight. Claws: Catseye has short claws that inflict up to those emotions. He has complete control of Sensor Implants: Jetstream's own senses to Good damage in combat, attacking on the his target's emotional state, and can force a have been greatly improved by Edged Attack column They can also be used victim into acting against his or her will (such computer-enhanced technology. He can detect as hands to a limited degree, reducing her as attacking a friend). At this time, he has objects with great detail from a mile away, Agility to Poor when dealing with manual displayed the ability to summon only one locate objects in the dark, and relay dexterity tasks. emotional state at a time, but may control information quickly via mini-computer multiple targets in the same area. If he is transmissions. He may only use these abilities Wallcrawling: Through the use of her claws stunned, rendered unconscious, or defeated, by consciously turning on his sensor implants. and catlike muscles. Catseye can cling to and control is broken. move along walls and ceilings at normal speed His influence over emotions is so great that TALENTS: Haroun speaks Moroccan and without ill effect. She must make an Agility once he has implanted them, he can leave the English fluently. FEAT roll, as if her rank was Good instead of area and the targets will continue to act RUNNING JETSTREAM: Jetstream is a Moor Excellent, to successfully adhere to slippery according to his wishes for up to 48 hours. surfaces. and a Berber who loves flying. Unlike Empath's eyes glow when he uses his power. Cannonball, Haroun does not generate his Prehensile Tail: In her cat form, Catseye's tail Special Tricks: Empath's favorite form of own force field, and he once caught on fire as becomes prehensile; she can use it like a third attacking the New Mutants or X-Men is to he was flying. To save his life and also allow hand with her normal Excellent Agility, and it subtly take over control of one of them, then him to use his power, the Hellfire Club had to can support her weight. have that hero attack his teammates while implant bionic units in his body, turning him using the same hatred on the others so their into a . Because of this, Haroun feels Infravision: In her cat form, Catseye can see honor bound to serve the Hellfire Club the rest attacks will be more damaging. into the infrared portion of the spectrum. She of his life, though he is not a villainous can see anything in darkness that gives off TALENTS: Manuel speaks Spanish and character. heat (like living organisms, anything that has English fluently. been heated by the sun, etc.). RUNNING EMPATH: Empath is the only true TALENTS: Though Catseye's Reason is low, villain of the team at the present time. He is that is due to the undisciplined state of her ruthless, arrogant, manipulative, cruel, mind. Her I.Q. is actually very high, she has scheming, overconfident, overbearing, and total recall, and a photographic memory. vengeful. He loves to make girls fall in love

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ROULETTE constructs from her mind. She uses a tarot and may have contacts with them or the Jennifer Stavros deck as her focus, and as such is limited to Intertribal Council of Indian Nations. He is the Mutant (trainee) the images contained in the deck. Tarot can younger brother of the original Thunderbird summon images or effects from these cards who was an X-Man, and has a better chance F 4 Pr Health = 28 with a maximum of Incredible abilities (no of seeking the X-Men's help than any other A 10 Gd ability or effect above Incredible rank). While member of the Hellions or Hellfire Club. S 4 Pr Karma = 70 there are many kinds of tarot decks and E 10 Gd hundreds of variations of illustrations (which RUNNING THE CURRENT THUNDERBIRD: R 10 Gd Resources = Gd (10) she could someday expand into), she currently For the longest time, James blamed the I 10 Gd prefers the standard deck. X-Men, and Professor Xavier in particular, for P 50 Am Popularity = 8 A standard tarot deck has a Minor Arcana his brother's death (the original Thunderbird died on his second recorded mission for the KNOWN POWERS: consisting of four suits (Pentacles or Coins, Swords, Cups, and Wands or Staves), each X-Men as a result of his reluctance to let a Probability Discs: Roulette can create discs of suit having an ace and cards numbered two to villain escape). This was James's main reason psionic energy which alter the probability field ten, plus a Page, Knight, Queen, and King. In for joining the Hellions, to seek revenge on around the victim struck by the disc. This addition there is a Major Arcana consisting of Professor X. But after confronting Professor equates to causing good luck (white disc) or 23 cards representing the following: Fool, Xavier and facing the truth, he lost his hatred bad luck (black disc) for the target. Good , High Priestess, Empress, Emperor, and need for revenge. Though Professor X effects would be something like a lucky shot, a High Priest, Lovers, Chariot, Strength, Hermit, offered him a place on the New Mutant team, locked door suddenly unlocking, or some Wheel of Fortune, Justice, Hanged Man Thunderbird declined and returned to the other fortunate event. Bad effects include such (meaning a new way of life), Death (meaning a Hellions, where his friends are. James is things as a section of the ceiling collapsing on great change). Temperance, Devil (meaning proud, honorable, and a loyal teammate, and someone, machinery breaking, slipping, subjugation). Tower, Star, Moon, Judgement, definitely not villain material. energy depletion, and other unfortunate and the World. For example, Tarot could pull events. Recently, she has been able to the Tower card and form a prison with walls determine what the good or bad effect will be and bars of Incredible Strength, or the King of by suggesting out loud what will happen as Swords could become a man with Incredible she throws her discs. She can also modify any body armor, Incredible Fighting ability and a die roll of the target by plus or minus 50 (the sword that causes Incredible damage on the player must state this is the effect of the disc Edged Attack column. Marie-Ange often reads before the dice are rolled). Roulette may not her tarot deck to find the most probable spend her own Karma in the same round that course of future events. She places great she uses a disc. reliance on its auguries. Weapons: Roulette has been known to employ TALENTS: Marie-Ange speaks fluent French a single shot, single victim, nerve gas gun. If and English. she hits with it, it will stun a character for 1-10 hours and negate any and all mental powers RUNNING TAROT: Tarot is more of a support (or powers that require extreme concentration) member of the team rather than a combatant. for 24 hours. Apparently, she does not keep She must pull her card randomly, so she has extra gas loads with her. no idea of what will come next (for instance, the Lovers card is not always a useful one to CONTACTS: Jennifer spent a lot of time with show up). Almost nothing is known of her past, local street gangs in Atlantic City, New Jersey, except that she is a of France. She before she joined the Hellions, and still has seems to be loyal to the Hellions, but not contacts among them. particularly villainous. RUNNING ROULETTE: While not villainous, Jennifer is spoiled, irresponsible, selfish, and THUNDERBIRD (current) sometimes cruel. She has no real concern for James Proudstar anyone but herself, and has stayed with the Mutant (trainee) Hellions because it provides a better level of F 20 Ex Health = 100 kicks than she was getting on the streets. A 10 Gd S 40 In Karma = 70 TAROT E 30 Rm Marie-Ange Colbert R 10 Gd Resources = Pr(4) Mutant (trainee) I 30 Rm P 30 Rm Popularity = 13 F 4 Pr Health = 40 A 10 Gd KNOWN POWERS: S 6 Ty Karma = 90 E 20 Ex Body Armor: James has Good body armor vs. R 10 Gd Resources = Ty (6) all physical and energy attacks. I 30 Rm Tracking: James's heightened senses enable P 50 Am Popularity = 8 him to follow a trail with Remarkable ability (check only when the trail crosses other tracks KNOWN POWERS: or is in danger of being lost). Image Animation: Tarot has the ability (exactly CONTACTS: James is of the Apache nation how is unknown) to create three-dimensional

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(Original Organization) LORELEI MAGNETO (real name unrevealed) Around the same time that Professor Xavier Magneto has had quite a change of heart Mutate from the Savage Land was gathering mutant youngsters for his since those early years as head of the School for Gifted Students, the then-villain F 6 Ty Health = 28 Brotherhood. He can now be found with the Magneto, Master of Magnetism, was collecting A 6 Ty X-Men. Magneto's powers during those early mutants to further his terrorist activities S 6 Ty Karma = 20 criminal years were not as developed as they against humanity. He called his group the E 10 Gd are now. The early version of Magneto should Brotherhood of Evil Mutants, and it originally R 4 Pr Resources = Pr (4) have a penalty of -1 CS for all Magnetic and consisted of Magneto, Toad, the Scarlet Witch, I 10 Gd Energy Control and have no options for Power Mastermind, and Quicksilver. This group P 6 Ty Popularity = 0 Stunts. fought the X-Men many times over the years, more times than any other group. KNOWN POWERS: MASTERMIND And, over the years, the Brotherhood Sonic Hypnosis: Lorelei has Amazing singing Jason Wyngarde evolved. The Scarlet Witch and Quicksilver powers, giving her the ability to paralyze men. Mutant villain defected from the group to join the Avengers Any mortal male who hears Lorelei's song F 4 Pr Health = 44 (their hearts were never really in Magneto's (effective range of 10 areas) must make a A 6 Ty evil plans anyway). The Blob and Unus were Psyche FEAT roll vs. Amazing intensity to S 4 Pr Karma = 120 avoid being paralyzed by Lorelei's voice. The inducted into the Brotherhood at different E 30 Rm victim's Psyche, for the purpose of this FEAT times, as was Lorelei, but then left. Eventually, R 10 Gd Resources = Gd (10) roll, has a -2 CS modifier. Immortal beings, as Magneto's powers increased (and his I 10 Gd such as or Hercules, are immune to her lackeys kept failing), Magneto disbanded the P 100 Un Popularity = -10 group and they all went their separate ways. voice. A failed roll means that a character is paralyzed as long as Lorelei continues KNOWN POWERS: Contacts: Except under special singing. If a character succeeds in the FEAT circumstances, members of the original roll, he is free to act during the same round Illusion Generation: Mastermind's sole power Brotherhood of Evil Mutants are not (the roll is automatic and does not require a is the generation of three-dimensional necessarily contacts for each other. separate action), but must continue making illusions. He does this at the Unearthly level, Running the Original Brotherhood of Evil the FEAT roll every round she sings. Lorelei and has fooled such psychically powerful Mutants: This early group of villains seldom cannot continue her song past 20 rounds. mutants as Professor X, Magneto, and the acted as a team, but when they did they could When she finishes singing, those paralyzed by Phoenix (though the latter required a device be devastatingly effective. Fortunately for the it take two rounds to come to their senses. which enhanced his power). His illusions are world, their own egos and personality so skillfully made that even when a character differences too often kept them at odds with CONTACTS: Lorelei is one of the Savage realizes it is an illusion, he still subconsciously each other. Usually when they attacked it was Land Mutates and had Excellent contacts in believes it is real and will act accordingly (an premeditated, with each member picking a the Savage Land before it was destroyed. obstacle will seem like an obstacle, opponents different opponent to handle. This is the main RUNNING LORELEI: Magneto, in his can cause damage, natural dangers like flame reason why the X-Men were able to defeat villainous days, decided to create an army of will feel hot enough to burn, etc.) While them so often, because if one member of the mutates to help mutantkind rule the world (a damage is imaginary, it is still removed from Brotherhood finished his job, he usually would mutant is born with his powers, a mutate is a Health, with 0 Health resulting not in death, not stick his neck out for another member human-born being that has gained his powers but in unconsciousness for 1-10 rounds. Only (with the exception of Quicksilver and the through later mutation). When last seen most characters making a Psyche FEAT roll vs. Scarlet Witch, who looked out for each other). of the mutates had devolved back into their Unearthly intensity may see through the human forms, but Lorelei had not (see the illusion and not be harmed by it. Mastermind BLOB Savage Land Mutates entry in the has also used his power to change his own The Blob is now a member of the Freedom Miscellaneous Mutants section). Her present apparent form, lately to an attractive, Force and can be found in that section. whereabouts is unknown. moustached man familiar to the Hellfire Club members. Mastermind can also make himself

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invisible by creating the illusion that he is not TOAD UNUS there. His illusions are visible to everyone who Mortimer Toynbee Gunther Bain can see them and include all sensory input Mutant villain Mutant villain (presumed deceased) (sound, touch, etc., but not smell). His illusions are not recorded by camera, tape, or F 4 Pr Health = 60 F 20 Ex Health = 80 mechanical devices or entities. A 30 Rm A 10 Gd S 6 Ty Karma = 30 S 20 Ex Karma = 56 CONTACTS: The Hellfire Club knows E 20 Ex E 30 Rm Mastermind as Jason Wyngarde, a character R 20 Ex Resources = Pr (4) R 6 Ty Resources = Ty(6) perfect for membership in the Inner Circle, I 6 Ty I 10 Gd should he fulfill his promises. If he has another P 4 Pr Popularity = -5 P 40 In Popularity = -5 scheme that sounds feasible to them, they KNOWN POWERS: might back him in it. Mastermind used to work KNOWN POWERS: the carny circuit and still has Excellent Leaping: Toad's mutant ability centers on the Force Field: Unus was known as "the contacts with carnivals and circuses. elastic cartilage and unusually well-developed Untouchable" because he continually projected a field of psionic force that protected RUNNING MASTERMIND: Mastermind is one muscles in his legs. The farthest he can jump him from all physical, energy, and mental of the X-Men's oldest foes, belonging to the in a single round is three areas horizontally attacks. This field was constantly on at the original Brotherhood of Evil Mutants until their (maximum height of one story) or four stories Incredible level, but if Unus concentrated, he dissolution. He then applied to the Hellfire vertically (must be in the same area). could raise it to Amazing, Monstrous, and Club for membership in the Inner Circle, Hopping, Multiple Attack: Toad's favorite, and even Unearthly level. This field would extend hoping to buy his way in by bringing the most efficient, attack mode is used against a completely around Unus's body, allowing him original Phoenix into the group, under his group of characters in the same area. This to levitate if need be, and provide full control, as the new Black Queen (all before attack uses the Charging column and is protection if Unus fell from any height. He Selene arrived). Using telepathic devices performed by Toad's hopping from character to could partially lower his field to attack, while created by Emma Frost, he succeeded only in character. His legs can deliver a blow causing maintaining it against attackers (the field's unleashing Dark Phoenix, who gained her Excellent damage to each target. The strength could be no greater than Amazing at revenge for his months of tampering with her maximum number of targets that he can the moment he attacked). The density of his mind by flooding his mind with the hop-attack in one area in one round is nine. field could be increased to repel air. If gas was overwhelming psychic impressions o1 the Even if he misses one, he can continue to used against him by surprise, it would have its cosmos. Wyngarde became catatonic, and hop-attack each potential target in the area. normal effects. If he had some warning the stayed that way until recently, when he field could easily repel the gas molecules. snapped out of it and again began plotting to Hopping, Single Attack: If the Toad does defeat the X-Men. His current location is nothing else in a round but hop around, he TALENTS: Gunther spent many years as a unknown. can end the round by striking a single target costumed wrestler and has a +2 CS to his with a body hop, causing up to Remarkable Strength when Grappling or Escaping. QUICKSILVER damage. This hop-attack uses the Charging column. Because the direction and distance of CONTACTS: Unus was generally a loner. He Quicksilver has been many things since his Toad's single attack hopping are so hard to had contacts in the wrestling business. He early days with the Brotherhood. His current gauge when he is hopping about, his Agility only worked with the Brotherhood of Evil abilities and statistics can be found in the can be used at the same time for Dodging. Mutants a short time, then returned to being a Miscellaneous Mutants section. The early loner, and finally teamed up with Blob. They version of Quicksilver should move at TALENTS: While not extremely skilled at enjoyed a partnership, and friendship, for Incredible Land Speed, have no Power Stunts, creating new items (Reason = Poor for many years. and be obsessed with his sister's protection kit-bashing), Toad has helped build and and his own honor to the point of endangering maintain the machines of such luminaries as RUNNING UNUS: Unus was a real loner and, his life for it. Magneto, Arcade, and the . He has except for the Blob, never really friendly or Remarkable Reason in the fields of electronic loyal to anyone. He was never actually evil, SCARLET WITCH maintenance and rewiring. just trying to get by any way he could. Unus's powers had once been increased by an The Scarlet Witch, too, has gone through CONTACTS: Toad has helped build and invention of Hank McCoy's to the point where many changes since her early criminal years. maintain the machines of Magneto, Arcade, he could no longer grasp food or drink liquids Her current abilities and powers can also be and the Stranger. Under the right or breathe; his force field allowed nothing found in the Miscellaneous Mutants section. circumstances, Toad may still be able to treat through. Though the effect of this device was The early version of the Scarlet Witch often them as contacts. Toad was also an neutralized after Unus surrendered, his attributed her powers to magic, though amusement park manager for a time and has powers began to exhibit the same increase whether she believed this is not known. When Good contacts within that industry. years later. An encounter with the Hulk, who using her probability alteration powers, she RUNNING TOAD: Mortimer Toynbee's smashed through his barrier, reduced his suffers a -1 CS because she really was not a mutations were obvious at birth. His odd power temporarily, but it soon began growing villainess and did not want to hurt anyone. stature, homely features, and curious power again, slowly starving and asphyxiating him. made him a subject of ridicule at an early age. He apparently perished in Madison Square This deeply affected his personality such that Garden; the only to his passing was he will be slavishly subservient to anyone who his friend, Fred J. Dukes (Blob). shows concern for or interest in him. He has tried to go straight recently and open his own amusement park (with Arcade's help), but the land belonged to Doctor Doom, who returned and threw Toad out. Toad feels persecuted and Is extremely insecure.

31 The Second Brotherhood of Evil Mutants was Spider-Woman, and who is not known to have wave passes through), causing Remarkable formed by Mystique and originally consisted of been a criminal, was recently assigned to damage and automatically stunning those herself, Avalanche, the Blob, Destiny, and Freedom Force. characters in the effected areas with less than Pyro. Rogue also briefly served as a member, Remarkable Endurance for 1-10 rounds. but left the organization and sought out AVALANCHE Those with Remarkable Endurance or better Professor Xavier to help her control her Dominic Petros are allowed an Endurance FEAT roll to avoid powers. The Second Brotherhood of Evil Mutant villain being stunned. Mutants, like the original group, was formed F 10 Gd Health = 70 as a subversive criminal organization of A 10 Gd Body Armor Avalanche's suit provides Good mutants. Their logic was: if the public thought S 10 Gd Karma = 26 body armor from physical attacks, but no of mutants as evil, then they would call E 40 In protection from fire, cold, or any other attacks. themselves that and work against society to R 10 Gd Resources = Pr(4) Special Tricks: Though he cannot use his better their own lot. Since Mystique had I 10 Gd vibrations directly on a character, he can considerable influence at the Pentagon in her P 6 Ty Popularity = -5 neutralize opponents by disintegrating any alter ego identity, she set up the Brotherhood special items or weapons they may have, headquarters in a sub-basement. Their chief KNOWN POWERS: ripping open the ground beneath them has been the X-Men. (trapping them in a large pit), destroying walls The increase of anti-mutant sentiment in this Vibration Waves: Dominic has the ability to generate powerful waves of vibrations from his next to them or ceilings above them (falling country and the reaction of the federal damage as Material Strength), etc. government to it has led Mystique to the hands, disintegrating non-living, inanimate matter conclusion that her organization should give up to 4 areas away from himself. Me does this at TALENTS: Dominic speaks English and Greek up its criminal activities, for the present, and a Monstrous level of ability. Large areas (such as fluently. buildings) require a yellow FEAT roll, white small offer its services to the government in CONTACTS: None. exchange for protection. Thus the Freedom objects (under a ton) can be destroyed Force was created. automatically. (Call for a FEAT roll only when the RUNNING AVALANCHE: Little is known of Unlike the Avengers, who are an object belongs to someone else or the effect will Avalanche's past. He emigrated from Greece independent body that receives certain harm others.) The effect his powers have on and first appeared in his present persona privileges and some supervision from the large objects is the same as a medium-sized when the Second Brotherhood of Evil Mutants federal government, Freedom Force is directly earthquake or avalanche. He is immune to his tried to assassinate an anti-mutant U.S. under the control of the office of the U.S. own vibrations unless they are somehow Senator. He tried a caper of his own after that President. Dr. Valerie Cooper, special assistant reflected back on him. (blackmailing California with his earthquake to the head of the National Security Note: Avalanche once tried to turn his abilities), but returned to the Brotherhood in Committee, began her relationship with vibrations on the Hulk. Though his target was time to become part of Freedom Force. Freedom Force by acting as the liaison and unaffected, Avalanche had both of his arms coordinator for their creation. She now broken by the feedback. It seems that without BLOB supervises Freedom Force on the President's a non-living, inanimate object to absorb his Fred J. Dukes behalf. A full pardon has been issued to the vibrations, they reflect back on Avalanche Mutant villain members of Freedom Force for their past causing damage. crimes, though this can be revoked if a single F 30 Rm Health = 139 Earth Moving: By projecting his vibrational A 4 Pr member is ever discovered committing waves into the ground, Avalanche can create S 30 Rm Karma = 34 another crime. Since Freedom Force's an actual wave of moving, shattered earth. E 75 Mn formation, an extradimenslonal alien named This wave has a range of 8 areas (though it R 4 Pr Resources = Pr(4) Spiral has worked with them occasionally. The only moves 4 areas per round). It affects second adventurer to be known as everything in its path (the same areas that the I 10 Gd P 20 Ex Popularity = -20

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KNOWN POWERS: DESTINY CONTACTS: Irene is a very old and dear Irene Adler friend to Mystique, almost a mother figure for Immovability: Fred can bond himself to her. whatever surface he is standing on (usually Mutant villain the ground) through force of will (requires one F 4 Pr Health = 34 RUNNING DESTINY: Irene appears to be a round of concentration). Once he sets this A 6 Ty woman in her sixties, but it is thought that she monodirectional gravitational field, he is S 4 Pr Karma = 185 might be much older than that. Almost nothing literally an immovable object. It requires Class E 20 EX is known of her background, only that she is a 1000 or better Strength plus a red Strength R 10 Gd Resources = Gd (10) longtime friend of Mystique. It is almost FEAT roll to budge him, and even that pulls up I 100 Un surprising to find that she has engaged in past the ground around him. Fred can never be P 75 Mn Popularity = -5 criminal activities, as she does not seem the Slammed or Stunned during combat, no villain type. Possibly, she feels she owes a matter what martial art or attack column is KNOWN POWERS: debt to Mystique and this is how she is paying used. Precognition: Destiny has the ability to scan it. Note: If Blob can be caught off guard and multiple possible timelines in a single moment knocked off-balance (perhaps when he is and select the one most likely to occur. She MYSTIQUE moving), and his feet isolated (perhaps by cannot alter the timelines, just judge the Raven Darkholme being surrounded in a force field or anti- probabilities of what is going to happen to Mutant villain device), he cannot adhere to a surface. people and places she knows within a few F 20 Ex Health = 90 Bodily Expansion: Blob can expand all of the miles of her. She has a 97% chance of A 20 Ex cells of his body's fatty covering at once. This predicting the correct timeline for the next S 10 Gd Karma = 80 destroys any tight-fitting body restraints of round of gameplay, but loses 10% of her E 40 In Excellent Material Strength or less (if he is accuracy for every round following the initial R 20 Ex Resources = Ex (20) sound in simple iron chains, iced up, etc.) one. Another factor that may alter the timeline I 20 Ex is any totally unexpected, irrational behavior P 40 In Popularity = 10/-10 Body Armor: Blob has Unearthly body armor by her teammates. If Destiny takes an active against physical attacks, cold, and tire. He has hand in the actions of the next few rounds, her KNOWN POWERS: Monstrous body armor against energy attacks. chance of guiding her team to the right His eyes, nose, mouth, and ears are not so Imitation: Mystique is a mutant metamorph prediction is improved. with the ability to mimic the form of other protected, and he may be temporarily blinded This has the following effects on the game: or hurt by called shots in these areas. human and human-related creatures, 1. As long as Destiny can clearly including mutants, , and other Soft Body: Blob can absorb physical impacts communicate with her comrades, her team super-powerful creatures, by psionically without harm to himself. Similarly, he can will always automatically gain surprise shifting the atoms in her body and whatever absorb and hold a being who is physically (their initiative die roll is always considered clothing she is wearing. She can imitate the attacking him (with a fist, kick, etc.). This a 1). All of Destiny's teammates must be form with Unearthly ability, down to her vocal requires a Psyche FEAT roll to relax his body within three unobstructed areas of Destiny chords, smell, fingerprints, and retinal scans. around his opponent. Once grabbed, the for this power to work. If Destiny is She does not gain the powers of the form she opponent is held (as in wrestling) with rendered unconscious, all the advantages imitates, nor can she become non-human (an Monstrous Strength. Blob's skin is so resilient are lost. alien, plant, or machine). She cannot increase and replaces its cells so quickly that he has 2. Destiny can use her Karma to help other or decrease her mass, and is under a physical Monstrous protection vs. skin diseases. character's actions (as she would normally strain when maintaining a larger shape; she help her own) if the other character is must make an Endurance FEAT roll each CONTACTS: Blob originally operated alone, within three unobstructed areas of Destiny. round she is in a larger shape, in order to but he eventually began working with a 3. If Destiny attempts to make a long range remain that way. She can change into her alter partner or team. His favorite partner was prediction (more than five rounds in the ego, into another character, or into her normal Unus, whose mutant power apparently killed future) the Judge should secretly make a midnight blue-skinned self in less than a him. Blob was also a member of the original Psyche FEAT roll for her. Predicting up to round. Brotherhood of Evil Mutants, and thus has 15 minutes into the future requires a green some contacts with Toad and Mastermind (no FEAT roll, up to a 24 hours in the future is a Combat Suit: Mystique has worn a specially one else would have anything to do with him yellow FEAT roll, and beyond that is a red designed combat suit (designed with the now). Blob retains Excellent contacts with the FEAT roll. Any white failure means that she X-Men in mind) in the past which absorbs any carnivals and circuses operating in America, has completely failed and sees nothing, electrical attack and converts it to an energy as he spent years in them before he turned to while a colored failure means that she sees blast (damage caused is -1 CS at the rank criminal activities and still keeps in touch. the wrong timeline and the Judge should that struck her, range is 2 areas). The combat present a misleading scenario. When she suit also stabilizes her molecules to such a RUNNING BLOB: Blob's personality has never fails, all surprise and initiative advantages, point that no teleportation power works on her been firmly established. He can sound rough and the ability to confer them on others, are unless she desires it and any teleportation and threatening (as most criminals try to do), lost for the next 1-10 rounds. negative effects are not felt by her. but has shown a sensitive side that is weary of being a deformed mutant. By the nature of his Handicap: Irene is blind and usually carries a Psionic : Mystique uses a small power, he is not an excellent team player, cane in her normal identity. When in battle, electronic psionic scrambler, fitted into her rather he stands and waits for an opponent to she wears a full face mask. Her powers allow costume, to mask her true thoughts from mind come to him and wear himself down attacking her to see the most probable objects, readers when she has altered her appearance. Blob's soft body. Blob is a loyal teammate, characters, etc., that are present. She cannot If a character with psionic power is trying to though. He quit the original Brotherhood when be attacked by holograms or optical attacks read her mind, he will have to succeed In a he felt that he was betrayed by Magneto. (though some psionic illusions will still fool Psyche FEAT roll vs. Monstrous intensity or all her). If her mental powers are stripped or he will receive is vague patterns. neutralized she cannot see.

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Weapons: The nine skulls on Mystique's belt PYRO writing efforts to tawdry novels, which the contain various gases, flares, acids, and St. John Allerdyce critics hated. Not much else is known about explosives, all of Incredible potential and Mutant villain Pyro or how he met Mystique, except that he potency. She carries a razor sharp knife and a is Australian, is a bit cocky, but knows his garrote, both of which she uses with Excellent F 10 Gd Health = 56 place within the organization of the Freedom skill. Because of her connections, she has A 10 Gd Force and does not make waves. access to any weapon in the U.S. government S 6 Ty Karma = 26 or S.H.I.E.L.D. (she once used a E 30 Rm ROGUE Destruct Ray pistol that caused Monstrous R 10 Gd Resources = Pr(4) Though a former member of the Second energy damage). I 6 Ty Brotherhood of Evil Mutants, Rogue joined the P 10 Gd Popularity = -10 TALENTS: Raven is well versed in the use of X-Men long before Freedom Force was any percussion weapon up to a submachine KNOWN POWERS: founded. See her character with the X-Men. pistol with Excellent Agility. She is proficient in Fire Control: Pyro is a mutant with the ability martial arts types B and C. As Mystique, she SPIDER-WOMAN to cause any fire to grow in size and intensity (real name unrevealed) has the Leadership skill. and to take any form that he desires, even that Altered human CONTACTS: Mystique has successfully of a living creature. The abilities of such worked with Arcade in the past. Mystique is creatures have the following : F 10 Gd Health = 130 A 50 Am like a mother to Rogue of the X-Men and once F A S E R I P S 40 In Karma = 46 tried to save her from them, believing Rogue In In In In had only left her side because she was E 30 Rm kidnapped. Though Rogue will not now Health: 160 (maximum) R 10 Gd Resources = Gd (10) perform any criminal acts for Mystique, she I 6 Ty Pyro can mentally control these creatures of will still help her in areas that would not hurt P 30 Rm Popularity = 7 Rogue or the X-Men. Through her alter ego, flame and command them to do as he wishes. who works in the U.S. Department of Defense, These creatures may cause up to Monstrous KNOWN POWERS: DARPA (Defense Advanced Research damage against normal beings and materials or Good damage against fire resistant Wall-Crawling: Spider-Woman sticks to all Planning Agency), Raven has contacts with surfaces automatically as she desires, defense agencies and contractors around the creatures and things. Pyro must be within one area of the original allowing her to walk up walls and hang from world and with U.S. military personnel. She ceilings. She must make a successful FEAT also has access to top secret information flame in order to control it, but then can manipulate his creatures with Monstrous roll vs. an Amazing rank difficulty to adhere to (including some on anti-mutant projects). wet or slippery surfaces. Through her position as head of Freedom ability for as long as they are in his sight. Force, Mystique has contacts with the These fire creatures are dispelled if Pyro stops Psychic Web: Through intense concentration, President of the United States through his concentrating on them or is knocked Spider-Woman can weave a psychic web. This intermediary, Valerie Cooper, on matters of unconscious. The creatures then return to web radiates from Spider-Woman in all national security requiring response from a normal fire. directions, and imprisons anyone within its super-powered team. Pyro's fire creatures take no damage from range, friend or foe. Within the area physical attacks except water (which acts as Spider-Woman is occupying, the web is of a RUNNING MYSTIQUE: Little has been an Incredible attack against them) or throwing Monstrous Material Strength, while in adjacent revealed about the background of Raven some smothering substance on them (which areas it has Remarkable Material Strength, Darkholme. It is likely that she began using acts as a Remarkable attack against them). and two areas away the web has Typical her powers to her advantage at a young age Energy attacks only cause half damage Material Strength. Though psionically created, and quickly to her present position in the against them. the psychic web is a physical manifestation of Department of Defense. She has one of the Fire Resistance: Pyro has Class 1000 either a web or a sphere surrounding the best kept alter ego identities in the world (her resistance to flame under his control. He Is victims that can be ripped or shredded. If the popularity reflects the difference between how vulnerable to normal fire, and wears a web is ripped or shredded, Spider-Woman she is viewed as Raven, the first number, and protective body suit that provides Amazing must make an Endurance FEAT or be stunned how she is viewed as Mystique, the second insulation against fires other than his own. for one round. The web disappears if number). In the past she has used her position Spider-Woman is knocked unconscious. to gain Information and weapons systems to Fire Generation: Since Pyro cannot create Spider-Woman can move when projecting this help in her criminal activities. She is the flame, his suit is equipped with a flamethrower. web only if she makes a red Psyche FEAT roll; undisputed leader of Freedom Force, as she It causes Remarkable damage and has a the web disappears if she fails the roll. was of the Second Brotherhood of Evil range of 2 areas. CONTACTS: Spider-Woman was caught in Mutants. She is an intelligent, highly capable TALENTS: St. John Allerdyce worked as an that part of Denver that was taken by the woman who, while having a streak of evil in Australian wire service journalist covering in Secret Wars I to complete his her, has managed to turn her position as a Vietnam and Indonesia. These experiences Battleplanet. She has contacts with Captain criminal around to one viewed as a freedom give him Excellent Reason in any fields that America, the X-Men, the Fantastic Four, and fighter. are related to journalism. the other heroes who fought in that conflict. There is a strong possibility that some kind of connection exists between Mystique and CONTACTS: Allerdyce has had a few novels RUNNING SPIDER-WOMAN: At this point, Nightcrawler. published and has contacts with the absolutely nothing is known about the new publishing business. Spider-Woman's past, motives, or why she is working with the Freedom Force. RUNNING PYRO: Pyro drifted around for many years in the South Seas, going from job to job. He covered some of the conflicts in Southeast Asia, but eventually turned his

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SPIRAL attack succeeds against her as normal. make a red Psyche FEAT roll to gain (Spiral is her only name) She can perform this spiral in less than one domination. If she fails, it means her attacker Altered alien humanoid round as a defensive maneuver, four slipped into and out of her mind and was not rounds if creating it for another purpose. trapped. F 20 Ex Health = 100 C) Cast an energy matrix around a character Special Tricks: Spiral will almost always sneak A 30 Rm which neutralizes all of his powers, up on an opponent when she operates alone, S 20 Ex Karma = 80 whether natural or artificial (but not or teleport behind him. She will not hesitate to E 30 Rm magical) for three rounds. She can create use her long sword. Operating with a team, R 10 Gd Resources = Gd (10) this spiral in one round. she will usually act as a support member, I 20 Ex D) Slip between timespace and teleport a staying out of the initial action, casting spirals P 50 Am Popularity = -5 short distance. Her teleport range is up to to help her teammates, and then using her 10 areas. She can teleport herself or any KNOWN POWERS: fighting prowess if it is needed. other characters in the same area that she Multiple Arms: Spiral was genetically desires. When she teleports, an audible Weapons: Spiral has a long, thin sword made engineered to have certain superior powers. 'ping' always sounds. She can perform this of some Monstrous Material Strength alien She has six arms and increased motor skills spiral in one round. metal alloy. It causes Good damage if she which allow her to control all arms at once. E) Open a dimensional aperture to any one of uses it one-handed, but if she uses it She can fight with up to three weapons at a myriad of dimensions. Anyone occupying two-handed (and performs no other attacks once, while using her other three arms for the same area at the time will also that round with her other arms), it causes various tasks at the same time (taking out disappear through the dimensional Excellent damage. She also carries a normal equipment, grasping another character, etc.) aperture if she so desires. She performs dagger that she can use at the same time as a Though one of her arms was somehow this intricate spiraling dance by using a full one-handed sword attack. severed in the past, it has been replaced by a 10 rounds of uninterrupted movement. TALENTS: Spiral is a swordswoman and gains conic arm of Incredible Material Strength F) Make herself invisible to normal sight by a +1 CS with any edged weapon. She also which operates like a normal limb (except it slipping into a thin layer of timespace. She knows martial arts type B and C. Spiral is a must be repaired instead of healed if can still touch and affect others if she wills professional slave-hunter. If she has sufficient damaged). it, but can be hurt by a stray shot or lucky information on a character, she can track him attack while doing so. When invisible she Magical Spirals: Spiral is a master of some down with Amazing proficiency. It is assumed cannot be seen or heard by anyone (a alien form of magic which uses universal and that she can speak the languages of many character who can see into the astral plane dimensional energies by weaving spirals (or different dimensions. patterns) through intricate arm gestures and is allowed a red Psyche FEAT roll to see dance. She performs these magics at the her). She can perform this spiral in less CONTACTS: Spiral is a slave-hunter for the Amazing level, but cannot do anything else than one round. Spineless Ones from another dimension. She while she casts them. She must make a G) Enhance or decrease another character's can obtain all manner of wondrous weapons Psyche FEAT roll to be successful in any specific power for as long as she and hi-tech gear from them. She can also magical spiral she weaves. While weaving a concentrates. She must first recognize a recruit other alien slave-hunters through the spiral she is aware of what is going on around character's specific power before she can Spineless Ones. She is the property of one her, and can even talk, but if she is affect it (requiring a Psyche FEAT roll). The Spineless One in particular, named , who successfully attacked while she weaves, the enhancement shifts the character's power is a powerful magic wielder and a mad, pattern fails. The effects of her magics have rank by +2 CS, but not above Unearthly. pathological . Spiral has worked with so far included the following (but she is The decrease shift's a character's power the Freedom Force on only a few missions so certainly not limited to just these): rank by -2 CS, but not below Feeble. She far, but she is considered to have contacts with A) Shatter any inanimate, inorganic material can perform this spiral in one round and this group. must keep it up for it to work in of Incredible Material Strength or less RUNNING SPIRAL: Spiral is a genetically within a 3 area range. The maximum size consecutive rounds. H) Drain the life force from another sentient engineered humanoid created at the whim of affected is the equivalent of a large the Spineless Ones who rule another automobile. She can also shatter force being to keep herself young and vital. What is left of the drained character is a dimension. She has entered the Earth fields, force walls, etc. (of any origin) with dimension a number of times in search of a this pattern, as long as they are Incredible lifeless . She will not perform this spiral while acting as a member of the runaway slave named Longshot. Human forms Strength or weaker and not larger than 1 are mythological on the worlds from whence area. She can perform this spiral in less Freedom Force or if used as a player character. She can perform this spiral as a she comes, and it was quite a to all of than one round. the inhabitants to discover that humans really B) Control energy attacks of all kinds 20 round dance that must be uninterrupted to work. exist, especially as free beings. She is (including -magnetic, gravitational, delighted over finding out that she is like magical, heat, etc.) directed at her by Alien Physique: Spiral's body has a thicker humans and that being humanoid does not weaving them around herself and sending epidermal layer than humans that acts as necessarily make her a slave, but revolted and them back at the user. They will attack the Good body armor against physical damage, embittered by her freakish six-armed user with the same effect intended for her. including heat and cold. Her muscles operate appearance that separates her from humans. If the energy attack causes Incredible differently than human musculature, so she Whether she is truly villainous or forced to damage or less, her normal green Psyche can move at Excellent Land Speed and has perform villainous acts out of desperation and FEAT roll is all that is required for her to Incredible Strength for the purpose of leaping. circumstances is as yet unknown. Lately, control it. If the energy attack causes Spiral's mind is so well disciplined that if Spiral has been engaged in other activities Amazing or Monstrous damage, then she someone tries to control her mind, absorb her outside of the Freedom Force, such as needs to make a yellow Psyche FEAT roll. powers (like Rogue), or otherwise attempt to operating the Body Shop (see Locations). She If the attack causes Unearthly or greater psionically dominate her, they run a risk of her has indicated that she is searching for a damage, she needs to make a red Psyche dominating them. She cannot be dominated, source of power on Earth; Phoenix may be FEAT roll. If she fails in her rolls the energy except by another of her race. Spiral must that source.

35 The Fallen Angels was an informal team of TALENTS: Unknown. CONTACTS: Chance has Good contacts with young people (primarily mutants) who felt like the street gangs of New York City. misfits in their own society, whether it was CONTACTS: Unknown. RUNNING CHANCE: Chance is an illegal mutant, human, or non-human. The team was RUNNING ARIEL: Ariel is a mutant of her own immigrant from Korea. She was brought into founded by the cowardly villain Vanisher, who alien race. She became a delinquent and is America by a quasi-oriental/American religious set himself up as the leader of runaway now a runaway. organization. The church rules the immigrants' mutants, sort of a cross between Fagan (the lives thereafter, so Chance ran away and soon conniving mentor of street urchins in Charles became a delinquent. Dickens's Oliver) and Professor Xavier. The CHANCE original team members included Sunspot and (unknown identity) Warlock from the New Mutants; Jamie Mutant (trainee) MADROX James Arthur "Jamie" Madrox Madrox, the Multiple Man; Banshee's F 10 Gd Health = 46 Mutant (trainee) daughter Siryn; Moonboy and Devil Dinosaur A 10 Gd from the past; Time Bomb, the female teenage S 6 Ty Karma = 24 F 6 Ty Health = 28 mutant who met the Beyonder; and two new E 20 Ex A 6 Ty female characters named Chance and Ariel. R 4 Pr Resources = Fb (2) S 6 Ty Karma = 22 The team had a short existence and the I 10 Gd E 10 Gd characters went their own separate ways once P 10 Gd Popularity = 0 R 10 Gd Resources = Pr(4) it was dissolved. I 6 Ty KNOWN POWERS: P 6 Ty Popularity = 0 ARIEL Power Boost: Chance has the power to KNOWN POWERS: Ariel is her only name psionically boost or cancel another character's Alien mutant powers. This has no effect on items or artificial Duplication: Jamie possesses a unique power F 4 Pr Health = 34 powers, but will work on all others. She can to create duplicate bodies of himself. When A 6 Ty only boost or cancel powers when she is struck, a duplicate "splits off" from Jamie. It is S 4 Pr Karma = 40 under stress, as she has not yet learned how identical in mass and abilities, including the to control her power. When in a stress E 20 Ex power to duplicate. Jamie can only produce situation (combat, being chased, and so on), R 4 Pr Resources = Fb (2) one duplicate a round, but can keep producing she must make a Psyche FEAT roll against the I 6 Ty them consecutively. There is no known limit to power rank. If successful, she may lower a P 30 Rm Popularity = 0 the number of duplicates he can consecutively character's abilities and powers by -2 CS, or produce (his maximum so far is 20). Since his KNOWN POWERS: raise them by +2 CS, whichever is to her duplicates can also duplicate, he could quickly advantage. If she falls the roll, no noticeable form a small army. All of the duplicates are Illusions: Ariel can psionically generate effect takes place. For game's sake, Chance psionically linked to Jamie and to each other. illusions. She uses these illusions to mislead, can only affect one character per round. If she Each is capable of independent thought, confuse, and otherwise keep opponents decides to switch to another character the feelings, and action. What is traumatic for one off-balance. She must make a Psyche FEAT next round, the previously altered character of them, is usually traumatic for all of them, roll against her target's Psyche to affect him. immediately returns to normal. but since they have independent thoughts, treat each one as a separate FEAT roll for the Limited Gate: Ariel can enter space between TALENTS: Chance has had a lot of street purpose of trances, illusions, emotional control two points by opening a temporal gate. She fighting experience. She has Excellent ability attacks, etc. It is not known if all of them die if does this with Amazing ability. When opening with a knife and knows the equivalent of this gate and stepping through, she Jamie dies, or all disappear if he is rendered martial arts type B. Chance speaks Korean unconscious. They exist as long as he wills automatically exits at the other point, so it acts fluently, English is her second language. like a teleport. them to, and he can dispel them at will,

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absorbing them back into his body. Each time DEVIL DINOSAUR a short race of intelligent humanoids that 3 duplicate dies, Jamie must make a Psyche F 10 Gd Health = 191 resemble highly evolved chimpanzee/men. His FEAT roll or fall unconscious for 1-10 rounds. A 6 Ty lack of fear for the night time earned him his S 75 Mo Karma = 12 name. He saved a young tyrannosaur from Costume: Anticipating the problem of E 100 Un another race of primitive beings, but not inadvertent duplicates popping out when R 6 Ty Resources: None before the dinosaur was seared red by strange Jamie slipped and fell, was bumped, and so I 4 Po lava fires. He and the tyrannosaur became forth, Jamie's father designed a costume that P 2 Fb Popularity = -20 quite close and Moon-boy named him Devil. absorbed kinetic energy as body armor of After many adventures, Moon-boy and Devil Good protection. When wearing this suit, MOON-BOY'S KNOWN POWERS: None stumbled onto a hag-witch who knew how to Jamie can create a duplicate from any impact MOON-BOY'S TALENTS: Moon-boy can ride activate a dimensional nexus in her domain. if he desires, but only impacts causing Devil fell through this nexus into modern day excellent damage or more will automatically Devil with Amazing ability. He can also communicate with Devil on a basic level Earth, but soon returned to it and was brought produce a duplicate. The suit has back to his proper time and place. Apparently, malfunctioned before, lowering the impact through unknown means. He has the Thrown Weapons, Acrobatics, and Tumbling talents. both Devil and Moon-boy again found the level for duplication to Typical, but absorbing nexus and have returned to modern Earth. up to Incredible levels of electrical and heat MOON-BOY'S CONTACTS: Moon-boy can Moon-boy is a fun-loving youth who loves damage. Jamie could use this stored energy rely on help from his race, the Small People, in riding and being with Devil. He takes great to increase his Strength up to the level that his own dimension and time, but has no pride in the fact that Devil can defeat anything was absorbed (but not exceeding Incredible). contacts on Earth. that threatens them. Devil has the intelligence Eventually Reed Richards adjusted the suit DEVIL DINOSAUR'S KNOWN POWERS: of a smart dog and exhibits genuine emotions back to its former Excellent level impact and loyalty concerning Moon-boy. threshold. Whether it can still absorb and Altered Metabolism: For some unknown convert electrical and heat energy is unknown. reason (possibly the highly chemical lava fires SIRYN TALENTS: Jamie has worked on Muir Island that engulfed him at a young age), Devil is Theresa Cassidy as a lab assistant for genetic research. His smarter and quicker than a normal Mutant (trainee) Reason when dealing in laboratory tyrannosaur. He stands 20 to 25 feet high and terminology and items is Good. has bright red skin, also a result of that lava F 6 Ty Health = 42 fire. He has unusual willpower for a creature A 10 Gd CONTACTS: Jamie is friends with Professor and should be treated as a character rather S 6 Ty Karma = 22 Xavier, the X-Men, Banshee, and Moira than a dumb beast. E 20 Ex MacTaggert, for whom he last worked. R 6 Ty Resources = Pr(4) Bite: Devil's bite does Monstrous damage, but I 10 Gd RUNNING MADROX: Jamie was orphaned any character has a chance to Dodge it. P 6 Ty Popularity = 0 when he was 15; his parents died in a tornado. He had known he was different before then, Stomp: Devil can stomp in one of two ways. KNOWN POWERS: but had not known how different until he was He usually stomps with one leg into any forced to live on his own. After a while, his adjacent area, causing Monstrous damage to Sonic Generation: Siryn's powers, like her powers began to get out of control and he the target, if the target does not Dodge out of fathers, are variations on the sonic effects sought help, eventually in New York City. the way. He can also leap into the air up to 2 produced by her voice. She can issue a sonic Professor Xavier and Reed Richards found areas away and stomp with both legs, causing scream that can cause up to Amazing damage him, reset his suit, and Xavier trained him for a Unearthly damage. The leaping stomp is so to non-living matter. The scream can be used while. He had a chance to join the X-Men but unpredictable that anyone trying to Dodge it in one of two ways against living opponents, decided to go to work for Moira MacTaggert receives a -1 CS. either to cause up to Incredible damage to a instead. He has lived on Muir Island for quite a single target, or to cause Remarkable damage Movement: Devil can move at Remarkable to all characters either in the area she while now. Jamie is quite aware of his mutant Land Speed or Leap (not a leaping stomp) power being not only extremely limiting on his occupies or along her flight route if she is across 3 areas, but not up or down more than flying. For both attacks all victims must make activities (without the suit), but also not being 1 area in height. a highly useful mutation either (in comparison an Endurance FEAT roll vs. Typical intensity to so many others). Tracking: Devil can track some creatures by Stunning or fall unconscious for 1-10 rounds. their smell (particularly mammals). His ability Siryn is unaffected by her own sonic power. MOON-BOY AND to do this is Incredible. Flight: Siryn can fly using her sonic scream DEVIL DINOSAUR Body Armor: Devil's natural hide acts as (Air Speed: Poor). The Good level sonics she Intelligent primate and unusual reptile Monstrous body armor against physical uses to fly are not damaging, but she does attacks and Amazing body armor against know a power stunt whereby she can fly and MOON-BOY energy attacks. scream for damage at the same time. Siryn F 10 Gd Health = 56 cannot hear anything above her sonic scream A 30 Rm DEVIL'S TALENTS: Devil can understand the while she is frying and her Intuition drops to S 6 Ty Karma = 24 basic intent of humanoid characters by their Poor during flight. E 10 Gd actions and has quite an understanding of R 10 Gd Resources: None Moon-boy's intentions. Power Stunts and Special Tricks: Siryn has not I 10 Gd yet worked at controlling her powers enough P 4 Pr Popularity = 0 DEVIL'S CONTACTS: None. to know any other power stunts or special tricks. RUNNING MOON-BOY AND DEVIL DINOSAUR: Moon-boy and Devil come from TALENTS: Unrevealed. an extradimensional primeval world where dinosaurs and primitive men of various types CONTACTS: Siryn is the daughter of Sean co-exist. Moon-boy is one of the Small People, Cassidy (Banshee), and is a friend of Moira

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VANISHER MacTaggert and . Telford Porter RUNNING SIRYN: Siryn grew up without the Mutant villain benefit of father or mother and feels like quite F 4 Pr Health = 38 a misfit. She loves her father as much as she A 10 Gd can love a man she barely knows. Her best S 4 Pr Karma = 44 friend is Madrox and she knows her uncle, E 20 Ex Black Tom Cassidy, who sent her to her father. R 30 Rm Resources = Gd (10) I 4 Pr SUNSPOT P 10 Gd Popularity = -10 Sunspot is primarily known for his membership in the New Mutants. He can be KNOWN POWERS: found in that entry. Teleportation: Vanisher has Unearthly teleportation powers. His teleportation ability is TIME BOMB entirely psionic, unlike Nightcrawler's Tabitha "Boom Boom" (last name unrevealed) biophysical ability, and allows Vanisher to Mutant (trainee) instantly survey the area before teleporting, with no chance of teleporting into a wall or a F 4 Pr Health = 34 floor. He can therefore teleport into areas he A 6 Ty has never seen before. Vanisher's S 4 Pr Karma = 16 teleportation power is so swift in effect that he E 20 Ex seems to disappear into thin air R 4 Pr Resources = Pr (4) instantaneously, hence his name. Holding on I 6 Ty to Vanisher does not prevent his teleporting, P 6 Ty Popularity = 0 and a character cannot teleport with him no KNOWN POWERS: matter how firm the hold (though Nightcrawler has teleported with him in the past, under his Energy Bombs: Tabitha can generate spheres own power). Vanisher does need a clear mind of energy up to two feet in diameter that to teleport, though, and cannot do so in any detonate up to 10 rounds after created (she round if he sustains more than Good damage presets them upon creation). The maximum in that round. size bomb causes up to Amazing damage in one area when it explodes. She has only Weapons: Vanisher has used different guns in created one such bomb at a time, and may not his past escapades. He has been known to be able to create faster than this. Though she carry a .45-caliber automatic (nine shot usually plants her bombs near the target, she capacity, causing Good damage with a 3 area can throw them up to two areas away. range), a gun which fires sleeping gas of Incredible potency, and a gun which fires TALENTS: Boom Boom has the Throwing energy beams causing Incredible damage. At Weapon talent for her energy bombs only. one point Vanisher reprogrammed several CONTACTS: Boom Boom is a runaway and Mark III Sentinels to do his bidding. has no contacts. TALENTS: As was mentioned above, Vanisher RUNNING TIME BOMB: Little is known about has reprogrammed robots in the past. Time Bomb. Tabitha ran away from a bad He has an Incredible Reason when dealing family environment after discovering her with robots and computers. power. She was en route to upstate New York CONTACTS: Since Vanisher almost always (following a rumor of Professor Xavier's deserts partners, he has no contacts. school's existence) when she met the Beyonder. She has not been heard of since RUNNING VANISHER: Vanisher is extremely that time. Time Bomb has an attitude problem: insecure and not too comfortable around she needs people but rejects them at the adults (who know him for the villain and same time. She has a streak of the practical coward he is). Since he has always wanted to in her and is not above giving a be the 'big cheese' of a team, he decided that departing friend a big hug of affection while setting up a team of runaway misfits was his slipping one of her energy bombs in a back best bet. pocket (she even did this to the Beyonder!!) She receives +10 points to her Karma when she pulls this off. WARLOCK Warlock is primarily known for his membership in the New Mutants. He can be found in that entry.

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The Morlocks are a large community of mutants Callisto was saved from death at the last KNOWN POWERS: who feel they are outcasts, living in the moment by Healer. Though she is not the official Projecting Empathy: Annalee can empathically underground tunnels beneath New York, New ruler, she usually makes sure law and order is project her emotions to other characters with Jersey, and Connecticut. These tunnels were upheld in Morlock society while Storm is gone. Amazing ability. To project her emotions she built in the 1950s by the U.S. Government as Most Morlocks are hideous and deformed must be within 10 areas of a character and shelters in case of a national emergency, and (see Masque), yet another reason for them to see them, but after successful contact she has later abandoned. The vast majority of the public dwell away from society. When Professor a range of about 10 miles. Any character has no idea these tunnels exist. There are Xavier offered to help resettle them on the contacted has the opportunity to make a red numerous tunnels stretching out of sight, many surface, they declined because they feel the Psyche FEAT roll to ignore the emotional unexplored. The main tunnel is 50 feet high and tunnels are the right place for them. This control. If the roll is failed, the character will be runs the length of Manhattan. It is called "the image of themselves as almost sub-human awash with the main emotion Annalee is alley" by its inhabitants. has psychologically affected most Morlocks projecting (misery, anger, etc.) and will attempt The Morlocks are outcasts and rebels who feel frustrated, bitter, and vengeful about to fulfill her wishes so that she releases them. against surface society who named their situation. Lately rumors have begun to Once under her control, she can direct victims themselves after subterranean creatures spread about another group of mutants, by switching emotions, until either the victim found in H. G. Wells's book, The Time named the , who have attacked leaves her range (usually accidentally), or Machine. They were founded by Callisto, who some or all of the Morlocks. The Morlock's Annalee is knocked unconscious, is defeated, discovered the tunnels and moved into them present status is unclear. or falls asleep. For the purpose of the game, decades ago, shortly after they were There are hundreds upon hundreds of Annalee can control up to eight characters abandoned. She enlisted the aid of Caliban in Morlocks. Those listed here have featured with her empathy. finding other mutants to create a new prominently in past X-Men or New Mutants underground society, and has maintained the stories. TALENTS: None. tunnels ever since (one tunnel that has an Talents: All Morlocks have Remarkable underground rail line has even had its engine knowledge of not only the underground CONTACTS: She is a friend of the Power restored to full working capability). Morlock tunnels they occupy, but Manhattan sewers, Pack children. society has no actual class system, except for access tunnels, and subway lines that connect RUNNING ANNALEE: Annalee appears to be the leader who all Morlocks obey, somewhat their world with the surface. a frumpy housewife; one would never guess like a huge street gang. Until recently, the Contacts: In addition to having contacts that she was a mutant to look at her. Her leader was Callisto. Under her reign, Morlocks with each other (a bond which is quite strong), children, also Morlocks, were her purpose for often raided the surface world, preying on the the Morlocks have met the X-Men and can living, and when they were murdered on the lower classes so that losses as a result of their seek out their aid if they are being persecuted. surface by a mutant-hating mob, her mind activities would not be noticed. They stole The X-Man Storm is their leader. snapped. She has tried kidnapping the Power furnishings, food, clothing, and the other children more than once to replace her own, necessities of life, but sometimes they stole ANNALEE but has always been defeated by the X-Men. children, too, as many Morlocks are sterile. (real name unrevealed) She is now a friend of theirs and sees them This raiding was discontinued when Callisto Mutant renegade occasionally. While the other Morlocks feel lost her rule to Storm in a fight. sorry for her, they are also afraid of her as she Morlock society has many of its conflicts F 10 Gd Health = 30 A 6 Ty can make them perform actions against their settled by combat. The decision of who will be will. the Morlock leader has been settled by mortal S 4 Pr Karma = 18 combat in the past. Storm actually stabbed E 10 Gd Callisto through the heart, officially killing her, R 4 Pr Resources = Fb (2) and won the title that way. Though Storm is not I 10 Gd in residence, she is still considered the leader. P 4 Pr Popularity = 0

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APE rounds (uninterrupted) and is within 5 areas of bald, and lanky mutant with large, pale yellow (real name unrevealed) them. She can extend her power out to a mile, eyes. He is a sensitive soul that would love to Mutant renegade but must then make an additional Endurance live in the normal world, but knows he FEAT roll to project her voice that far and sing frightens people. He often will go to the F 20 Ex Health = 106 for 20 rounds. Any character who is aware that surface at night and just walk the streets, A 6 Ty she is trying to affect him is allowed a Psyche dressed in a long coat and large, floppy hat. S 40 In Karma = 10 FEAT roll (-1 CS vs. Incredible intensity) to E 40 In resist the memory alteration. It is not known CALLISTO R 4 Pr Resources = Fb (2) how long this memory alteration will last. (real name unrevealed) I 4 Pr Mutant renegade P 2 Fb Popularity = -2 CONTACTS: None. F 40 In Health = 90 KNOWN POWERS: RUNNING BEAUTIFUL DREAMER: Beautiful Dreamer is used by the Morlocks as a covert A 20 Ex Metamorph: Ape is a metamorph of power, usually while people are asleep. When S 10 Gd Karma = 60 Remarkable ability. He prefers to 'ape' things, some of the Morlocks wanted to abduct the E 20 Ex such as jars, vacuum cleaners, etc., rather Powers children (super-powered youngsters R 10 Gd Resources = Ty (6) than other people or animals. His only known as the ) and add them to I 40 In difficulty is that he is so dull-witted that he the Morlock community, Beautiful Dreamer P 10 Gd Popularity = -10 cannot think of the proper shape fast enough sang away the Powers' parents' memories of KNOWN POWERS: when he is on his own. Therefore he is usually the children. paired with Tar Baby, who calls out the items Heightened Senses: All of Callisto's senses for Ape. If Ape is on his own, he must make CALIBAN operate at the Incredible level. She can see in both a Reason FEAT roll and a power rank (real name unrevealed) the dark, utilizing extremely dim light to find FEAT roll to change into an item. If a friend of Mutant renegade her way. She can use her senses to track a his is with him and calls out an item, then just character through alleys and streets, just like a the power rank FEAT is required. The size and F 4 Pr Health = 54 (74) bloodhound. Her sense of taste is so sensitive mass of the item he turns into is roughly equal A 10 Gd that she can detect poison in solid, liquid, or to his own and resembles him. S 10 Gd (30 Rm) Karma = 80 gas before it has a chance to do any harm. E 30 Rm Her hearing and touch (feeling vibrations in TALENTS: Ape has the Wrestling talent. His R 10 Gd Resources = Fb (2) usual attack form is to come up from behind the floor) are so acute that she is impossible to I 30 Rm surprise when she operates alone. and Grapple his opponent. If he pins an P 40 In Popularity = 0 opponent (able to get the victim flat down on TALENTS: Callisto's knowledge of the the ground), the victim suffers -2 CS for any KNOWN POWERS: underground tunnel system is Monstrous. Her attempts at Escaping. years of fighting are reflected in her ability Limited Strength: Caliban's Strength and scores, except for knife fighting. When she CONTACTS: None. Health can shoot up to the statistics in fights with a knife she has a +1 CS modifier. parentheses due to a fear-induced of RUNNING APE: Ape is a big, She also has Remarkable Agility with a adrenalin. Examples of situations that would monkeyish-looking mutant who is , but slingshot, which she always carries (range 2 trigger these increased abilities include rather slow. He does not like to stand out from areas, 5 points damage, check for stun). the crowd and prefers to operate with Tar combat, being trapped, being hunted, etc. CONTACTS: Callisto has an uneasy truce with Baby. Mutant Detection: Caliban has the Amazing Storm, whom she plans on challenging for rank ability to detect mutant energies. He can leadership of the Morlocks once Storm's BEAUTIFUL DREAMER only detect mutants whose powers have powers return. She has saved the life of (real name unrevealed) manifested themselves. He can locate a Professor Xavier also. Mutant renegade mutant within 25 miles and track him down like a bloodhound. The Morlocks use Caliban to RUNNING CALLISTO: Callisto Is the former F 10 Gd Health = 40 track down young, unknown mutants who are leader of the Morlocks, having earned that A 6 Ty then kidnapped into Morlock society. position by means of her superior fighting skill S 4 Pr Karma = 50 and tracking ability. She was once a beautiful E 20 Ex Emotion Projection: Caliban has the ability to R 4 Pr Resources = Fb psionically project emotions into others. woman, but how she lost her eye and had her I 6 Ty Currently he is limited to just fear, as that is face scarred is as unknown as the rest of her P 40 In Popularity = 0 the emotion he most often has experienced in past. She founded the Morlocks and is fiercely the past. When threatened, Caliban projects protective of them, though she can be a harsh KNOWN POWERS: fear at a target with the effect that his target mistress toward those who would break her rules. She is crude, feisty, and has a constant Memory Alteration: Beautiful dreamer can must succeed in a Psyche FEAT roll or run chip on her shoulder, but is streetwise and alter people's memories through a form of away in terror. He uses this fear projection at honorable in her own fashion. She would sonic/psionic power that manifests itself in an Incredible rank. rather live apart from human society than have what she calls dream smoke. She pictures the CONTACTS: Caliban has lost his heart to Kitty to answer for being a mutant. And she has memory she wants them to have, makes a Pryde. He even kidnapped her once, so they good taste in men...having once kidnapped Psyche FEAT roll to fix it in her mind, then could be married, but upon realizing her Angel so he would be her mate. sings her song and, through her strange sonic unhappiness, decided that she should return vibrations, alters characters' memories to to the surface world while he lived below. She accept or forget whatever it is she wanted to is now a friend of his and should be fix in their minds. If she makes her Psyche considered a reliable contact for him. FEAT roll, she can alter any character's memories automatically if she sings for 10 RUNNING CALIBAN: Caliban is a chalk-white,

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ERG healing. If he fails, he will be unable to perform MASQUE (real name unrevealed) further healing for 1-10 days. He cannot affect (real name unrevealed) Mutant renegade victims of the Morlock called Plague or others Mutant renegade hurt by disease. Whether his powers can work F 6 Ty Health = 38 on lethal doses of radiation is unknown. F 4 Pr Health = 50 A 6 Ty A 10 Gd S 6 Ty Karma = 14 CONTACTS: Healer has saved Colossus from S 6 Ty Karma = 22 E 20 Ex death after he was frozen to sub-zero E 30 Rm R 6 Ty Resources = Fb (2) temperatures, Danielle Moonstar after she was R 6 Ty Resources = Fb (2) I 4 Pr badly mauled by a demon-bear, and Professor I 6 Ty P 4 Pr Popularity = 0 X after he was nearly beaten to death. P 10 Gd Popularity = -5 KNOWN POWERS: RUNNING HEALER: Healer looks like an KNOWN POWERS: ancient human , complete with long Energy Absorption: Erg can absorb energy robe and skull cap. He is the most civil of Metamorph Others: Masque is able to change directed at him, or in the area he is occupying, Morlocks and seems content to heal those the appearance of other humans or humanoid like a sponge. He does this automatically with who need his help. Needless to say, he is the creatures by his mere touch. He must lay his energy which has a power ranked Excellent or most loved Morlock in the community, as he hand on a victim to change its flesh, and does below. An energy level of Remarkable requires keeps them healthy. so with Monstrous ability. He cannot change him to make a green FEAT roll, Incredible himself. If given enough time (and a picture), requires a yellow roll, Amazing requires a red LEECH Masque can recreate almost any character's likeness by resculpting a person's face. The roll. Erg can also attempt to absorb Monstrous (real name unrevealed) instant his hand touches flesh, it is like taffy to energy with a red FEAT roll, but whereas Mutant renegade failure for the Amazing levels and less simply his manipulations. While the touch itself and meant the energy was not absorbed, a failure F 2 Fb Health = 30 the changing does not affect his victim's when trying to absorb Monstrous levels of A 4 Pr Health, he can completely blank out the energy results in his being stunned for 1-100 S 4 Pr Karma = 12 mouth, ears, nose, eyes, or whole hours. Any energy that he absorbs is sucked E 20 Ex head—blinding or suffocating the person in up and harmlessly dissipated instantly. R 4 Pr Resources = Fb (2) the process. He has not yet used this power to I 4 Pr kill, but that is usually because he was forced Electric Eye: After he has absorbed energy P 4 Pr Popularity = 0 to return the character to his original state a with the above power, Erg can release it round or two after blanking it out. through his eyeless socket without having to KNOWN POWERS: even raise the patch. The energy released is TALENTS: None. Power Leech: Leech can prevent the use of all at a rank one less than was absorbed by Erg, natural super powers (whether due to CONTACTS: None. up to Amazing strength. The energy is mutations or not) within 1 area of his location. released as an electrical and has a range This occurs automatically at the Class 1000 RUNNING MASQUE: Masque is a hideous equivalent to the power rank level. humanoid who always wears hooded robes. rank of ability. Technological powers, talents, Since he cannot alter his own face, he CONTACTS: None. natural skills, and powers above Class 1000 chooses to make everyone else as ugly as he are not affected. For example, Wolverine's is. His role in Morlock society is to alter the RUNNING ERG: Erg is not a bad sort, and tracking ability would be diminished to normal appearance of new recruits so that they are does not brag overly much about his power. levels, but his claws would not. Dampened He is human looking and wears an eyepatch powers are returned to normal once the twisted and ugly by surface standards, thus over his right eye. He is indispensable when character is more than 2 areas away from assuring that they will remain with the Morlocks. Masque is a cruel, sadistic, and fighting some super-powered characters, but Leech. operates better when he is accompanied by extremely bitter character, and obeys Callisto other Morlocks. His personality is upbeat, TALENTS: None. completely. supportive of his fellow Morlocks, and very CONTACTS: None. energetic. PIPER RUNNING LEECH: Leech is the loneliest of (real name unrevealed) HEALER Morlocks. He is a young humanoid mutant Mutant renegade (real name unrevealed) with a large head, short stature, tentacled F 10 Gd Health = 42 Mutant renegade arms, and pale green skin. His power makes A 6 Ty him an outcast even among the Morlocks, as S 6 Ty Karma = 14 F 4 Pr Health = 26 no one wants their mutant powers (the only A 6 Ty E 20 Ex source of pride they have) diminished. Many R 4 Pr Resources = Fb(2) S 6 Ty Karma = 70 (even Annalee who wanted someone to love) E 10 Gd I 6 Ty consider him too ugly to be around; for the P 4 Pr Popularity = 0 R 10 Gd Resources = Fb (2) longest time his only friend was a little kitten I 20 Ex he had found. He is, however, an excellent KNOWN POWERS: P 40 In Popularity = 4 character to have around for defense and has Sonic Manipulation: Piper can manipulate the lately been adopted by Beautiful Dreamer. KNOWN POWERS: sonic waves of a flute or pipe with Amazing Healing: Healer can heal 100 points of Health ability. He can use these controlled sound in a single round without ill effect to himself. waves to compel certain animals to do his His touch can prevent a dying character from bidding. The animals he most often uses are death, though if Endurance levels are lost they those living in the sewers, including alligators, must be regained in the normal manner. He snakes, rats, and bats. The lesser animals, must make an Endurance FEAT roll after each such as rats and bats, he can summon by the

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dozens and have them over characters, RUNNING PLAGUE: Plague resembles an old, touches him or is grabbed by Tar Baby is stuck cutting the character's movement rate (and weather-beaten bag lady. While she is not fast in that same round. Thereafter, the victim with bats) in half and causing Poor damage to the villainous in nature, she is one of the most feared has a chance to break free; the strength of the characters every round (each bat and rat has and disliked Morlocks in the community, as her substance is Amazing. Even if the character Feeble Health). Snakes (with Poor Health) can bite touch can easily mean death. The only time she breaks free, chances are that parts of his causing Typical damage, with a 10% chance that usually uses her power is in self-defense, to repel costume and any items that may have touched they are poisonous (Typical potency). Alligators an invader in the tunnels, or at the behest of the Tar Baby are still stuck onto him. Tar Baby can (with Remarkable Health) move 1 area per round Morlock leader. neutralize the sticky substance at will. It Is on land and 3 areas per round in the water and feasible that, given three rounds of they have Excellent bites. If Piper has no pipe or SUNDER preparation, Tar Baby can secrete enough flute playing, his power does not work. (real name unrevealed) sticky stuff to form a small ball and throw it. Mutant renegade This would act as an Incredible strength TALENTS: None. adhesive and could not be neutralized by Tar CONTACTS: None. F 30 Rm Health = 165 Baby unless he touched it. A 10 Gd RUNNING PIPER: Piper is a pleasant sort of chap S 75 Mn Karma = 12 TALENTS: None. who looks quite normal. He resembles a E 50 Am CONTACTS: None. Scotsman and is usually playing a pipe or flute. R 4 Pr Resources = Fb (2) He controls many of the creatures that occupy the I 4 Pr RUNNING TAR BABY: Very little is known tunnels leading into the Morlock Alley, so he is P 4 Pr Popularity = -10 about Tar Baby except for his description. He unofficially in charge of those tunnels' defense. is a tall humanoid with strangely textured skin KNOWN POWERS: and hair like a fright wig. When he secretes PLAGUE Body Armor: Sunder has Excellent body armor his sticky liquid, he appears as though he is (real name unrevealed) vs. physical or energy attacks. made out of tar. Mutant renegade TALENTS: None. FURTHER MORLOCKS F 4 Pr Health = 46 The characters described above are the A 6 Ty CONTACTS: Sunder acts as Callisto's bodyguard and enforcer. important members of Morlock society who S 6 Ty Karma = 20 have been revealed so far. Most of the rest of E 30 Rm RUNNING SUNDER: Sunder is a tout and a bully the Morlocks have passive mutations, harmful R 4 Pr Resources = Fb (2) who acts immediately on Callisto's commands. He mutations, or mutations that only affect certain I 6 Ty is the most physically powerful Morlock and abilities or powers. P 10 Gd Popularity = -10 disliked by many others because of it He Typical statistics for other Morlocks are KNOWN POWERS: frequently goes to the surface world on errands for presented below for use in crowded battles or as Callisto. He once kidnapped Angel for her. guidelines for the creation of new Morlocks. Disease: Plague has the power to carry disease These statistics can be modified by rolling within herself and pass it on to others. Plague, TAR BABY percentile dice and referring to the three columns herself, is immune to all diseases. She attacks (real name unrevealed) after the ability to see if the result falls anywhere on the Edged Attack column. A yellow or better Mutant renegade in them. There are three columns after the result means that Plague has scratched and F 10 Gd Health = 46 normal statistic: below, above, and way above. infected her target. She cannot scratch a Below average means that the statistic should be character whose skin is Good or better body A 6 Ty S 10 Gd Karma = 12 one or two ranks below what is listed as average armor, but can infect him if he has been (there is a 50% chance of either). Above average successfully hit by an Edged Attack within the E 20 Ex R 4 Pr Resources = Fb(2) indicates that the ability is one rank higher than past 48 hours (or otherwise has an open wound). the average listed. Way above average indicates Infection usually results in an immediate -3 I 4 Pr P 4 Pr Popularity = 0 that the ability is at least two ranks above CS reduction in all abilities, with an equivalent average and possibly more (not to exceed drop in Health. If any ability rank drops to 0, the KNOWN POWERS: Monstrous rank). Variable indicates that variable character falls unconscious. After the reduction abilities (Health and Karma) depend on the Sticky Secretion: Tar Baby can secrete a takes effect, the victim must make an Endurance randomly rolled abilities above them. FEAT roll using his lowered level of Endurance coal-black substance all over his skin that is (characters whose powers include healing or a extremely sticky. Whatever or whoever high resistance to diseases receive a +2 CS to their Endurance for this roll). Success indicates the process has been halted by the body's ABILITY AVERAGE BELOW ABOVE WAY ABOVE natural healing process; otherwise, the character -1CS + 1CS + 2CS loses one rank off all abilities per day. When all abilities fall to 0, the character goes into a coma. Fighting Gd (1-5) (92-98) (99-00) Comatose characters can still make Endurance Agility: Ty (1-3) (96-99) (00) FEAT rolls, but failure indicates death. Medical Strength Pr (1-3) (90-97) (98-00) help can stabilize a comatose character, and Endurance Ex (1-5) (92-98) (99-00) Karma may be added to prevent death. Full Reason Pr (1-5) (92-98) (99-00) hospitalization can reverse these effects. It is not Intuition Gd (1-3) (90-97) (98-00) known whether Plague can halt the progress of Psyche Pr (1-5) (92-98) (99-00) the disease once a victim has been infected. Health 40 (V) Karma 18(V) TALENTS: None. Resources Feeble CONTACTS: None. Popularity 0 Special Powers: 10% chance, roll on Table 28 for type. Table 25 for effectiveness (on pages 37 and 38 of the Campaign Book).

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The Soviet Super-Soldiers is a team of Soldiers act for the good of their people, KNOWN POWERS: super-powered heroes, primarily mutants, protecting their nation from internal and currently operating inside Russia. Until the last external threats in much the same way as the Manipulation: Laynia has the ability few decades, official policy on mutants in the American Avengers and Canadian Alpha to wield a form of extradimensional energy Soviet Union had been immediate euthanasia Flight protect their countries. known as the Darkforce. The Darkforce is a for any child showing mutant powers. This Contacts: The Soviet Super-Soldiers still black energy-matter unlike any other. Darkstar policy was altered when Soviet officials, have contacts within the Soviet government can form simple Darkforce shapes such as showing concern over the growing numbers of and armed forces, but these contacts are pincers, spheres, columns, and rings by American mutants, decided to establish a covert and not highly placed. mental commands. She can affect up to 2 Soviet Super-Soldier School for mutants that Items and Locale: The exact location of the areas at any time, and increase the density of would mold them into useful tools for the headquarters of the Soviet Super-Soldiers is the Darkforce to Amazing Material Strength. If Soviet government. But, as it turned out, the unknown, but it is somewhere in Khystym, the using Darkforce material as a weapon, she school was used for the personal ends of its so-called "Dead Zone" in Soviet territory can fire it as a beam causing up to Incredible director who was siphoning off the children's where nuclear testing has laid waste to the damage with a range of 2 areas. The energies for himself. Eventually this was earth. The installation is an old Dire Darkforce can be used to support structures exposed and the school shut down, only three secret scientific base. Any Items they may as if it were Incredible strength material. If students survived: Darkstar, her brother have in addition to what is listed below is Darkstar is rendered unconscious, her Vanguard, and their friend Ursa Major. unknown, though it would be reasonable to Darkforce constructs will disappear. These three followed various paths in assume that they have some sort of flying Teleportation: Darkstar can enter the serving their government over the next few vehicle and have various types of weapons dimension of the Darkforce and use it to years, but they eventually were reunited and and hi-tech gadgets available to them. teleport across small distances (12 areas Hong with the , formed the DARKSTAR maximum) with Remarkable accuracy. She Soviet Super-Soldier team. When they Laynia Petrovna may take up to three individuals with her on a discovered that they were being lied to by their teleport. Anyone using this form of Mutant hero government and that the Crimson Dynamo teleportation may not perform any other action was a KGB plant, the three heroes dissolved F 10 Gd Health = 90 during the round when teleportation occurs, as their ties with Moscow (kicking the Crimson A 20 Ex transit in this fashion is highly disorienting Dynamo off the team). S 10 Gd Karma = 70 (even for Darkstar herself). It takes Darkstar Operating as free agents within the Soviet E 50 Am an entire round to open a portal to the state, they were soon joined by Gremlin, R 10 Gd Resources = Gd (10) Darkforce Dimension that she uses to teleport. who had learned that the government was I 20 Ex Flight: Darkstar can also manipulate the responsible for his father's death and had now P 40 In Popularity = 5 Darkforce to partially neutralize the effects of tamed against it. Though they operate apart (50 in the Soviet Union) gravity, allowing her Good Air Speed. from the government, the Soviet Super-

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TALENTS: Darkstar speaks English as well as insecure. His hatred for the Soviet government her native Russian. sets him apart from his fellow Soviet VANGUARD Super-Soldiers, isolating him even more. Nicolai Krylenko CONTACTS: Though she no longer works for Gremlin's part In the team Is primarily a Mutant hero the Soviet government she may have contacts supporting one; he does not go out and fight in it. F 20 Ex Health = 100 as much as invent, maintain, and repair the A 20 Ex RUNNING DARKSTAR: Tyomni Zvezda, as team's equipment. S 20 Ex Karma = 30 her code-name is known in Russia. Is an E 40 In international hero who hates evil and will fight URSA MAJOR R 10 Gd Resource = Gd (10) It wherever she finds it. Darkstar is one of twin I 10 Gd mutant children born to the Soviet nuclear Mikhail (Uriokovltch) Ursus Mutant hero P 10 Gd Popularity = 5 physicist Sergei Krytov (the other child being (65 in the Soviet Union) Vanguard). She was taken as a child by the HUMAN FORM KGB to a special school for Soviet mutants F 10 Gd Health = 70 KNOWN POWERS: and later accompanied the Crimson Dynamo A 20 Ex Force field: Vanguard has the ability to repel on a mission to America. She stayed in S 10 Gd Karma = 36 any form of energy or physical attack. He does America for some time after the mission was E 30 Rm so naturally at the Amazing rank. Ignoring all aborted and joined the super-powered team R 6 Ty Resources = Gd (10) damage for that rank and lower ones. II Known as the Champions of Los Angeles. I 10 Gd concentrating on his hammer and sickle (see When that team folded she returned to her P 20 Ex Popularity = 10 Weapons below), Vanguard can defend homeland. She is extremely close to her fellow (60 in the Soviet Union) himself against all attacks of up to Monstrous Super Soldiers, has a great love of Russia, rank. All reflected attacks return to the BEAR FORM and will do whatever she feels is necessary for attacker, inflicting damage equal to the original F 30 Rm Health = 130 the good of the Motherland. She is intended damage rank -1 CS. For example, A 20 Ex even-tempered, a good partner, and dedicated an attacker using an Incredible rank laser will S 40 In Karma = 36 to her task of cleansing Russia of evil. suffer Remarkable damage from the E 40 In successfully reflected attack. Such reflected R 6 Ty Resources = None attacks normally hit on the Good column, GREMLIN I 10 Gd unless reflected through Vanguard's hammer (real name unrevealed) P 20 Ex Popularity = 10 and sickle, in which case they hit on the Mutant hero (60 in the Soviet Union) Remarkable attack column. F 6 Ty Health = 50 KNOWN POWERS: A 10 Gd Weapons: Vanguard carries a hammer and S 4 Pr Karma = 80 Metamorph: Mikhail Is a metamorph who can sickle, symbols of his government, to hi* E 30 Rm transform himself at will into a large brown reflective powers. In addition, he may attack R 40 In Resources = Gd (10) bear. In his bear form, Ursa has different with the hammer and sickle at the Remarkable I 10 Gd abilities, Good body armor, Excellent claws Fighting rank, inflicting Remarkable blunt P 30 Rm Popularity = 5 allowing him an Edged Attack, a Good bite attack damage with the hammer and attack as an Edged Attack, and Good Land Remarkable edged attack damage with the KNOWN POWERS: None Speed movement. Even in bear form Ursa sickle. Finally. Vanguard's hammer contains maintains his human intelligence and speech sophisticated electronic guidance systems TALENTS: Gremlin Is a brilliant scientist who within it that allow him to throw it up to 3 areas has a superior intellect and a natural ability faculties. Any damage inflicted to Mikhail In bear loan first comes from the additional 60 and have it return to his hand the next round. towards invention. Gremlin has the When he throws his hammer he uses his Engineering talent, is well versed In points difference in Health between human Agility for a throwing blunt weapon FEAT roll, electronics, physics, and the design and and bear forms, then from Mikhail's original to catch it he again uses his Agility for a construction of battle armor, health. catching FEAT roll. strength-magnifying exoskeletons. and TALENTS: Ursa Major can speak English as computer technology. well as his native Russian. TALENTS: Vanguard speaks English, as well as his native Russian. CONTACTS: Gremlin may still retain some CONTACTS: Mikhail may still have some contacts with Soviet intelligencia and the contacts with the Soviet army. CONTACTS: vanguard may also retain some scientific community, but he is officially an contacts with the Soviet army. enemy of the state. RUNNING URSA MAJOR: Very little is known of Ursa Major's past. He was born in the RUNNING VANGUARD: Vanguard is one of RUNNING GREMLIN: Gremlin was the son of Soviet Union and was taken as a child by the twin mutant children born to the Soviet nuclear a famous Soviet scientist called the Gargoyle KGB to a special school for Soviet mutants, physicist Sergei Krylov (the other child being who was forced to experiment with, and was where he first met Darkstar and Vanguard. He Darkstar). He was taken as a child by the KGB killed by, gamma rays. Most of Gremlin's later entered the Soviet army with Vanguard. to a special school for Soviet mutants and career was spent working for the Soviet Ursa Major has the temperament of a bear later entered the Soviet army Vanguard is a government in various research projects (he gruff, ornery, and always ready to fight. He typical noble hero who is best described as a designed the armor and devices for the Soviet seems to love being in either form, human or Russian . He loves and feels Super-Troopers and once captured the Hulk bear, and often likes to wander the huge fatherly towards the other Super-Soldiers, for his superiors), until he discovered that his undeveloped tracks of Russian wilderness, especially his sister Darkstar. He is a proud lather's death was a direct result of the living off the land. man, but neither haughty nor self-deceptive. heartless scientific practices of the Soviet government. Though Gremlin is not a mutant, he is a dwarf with grossly distorted features. Because of this he is a loner and quite

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The Gladiators was an organization of specific or killing. But it was the exhilaration of KNOWN POWERS: mercenaries or kidnapped victims who were the combat and the audience applause itself primarily mutants (though some human that most of the Gladiators became addicted Each character will possess some type of support guards may also have been used). to. That was certainly Dazzler's case, when power, whether mutant, naturally, or artificially They fought in an arena for the pleasure of the she returned to help the New Mutants, enhanced, or accidentally acquired (exposure bored rich and depraved. The fights, Shadowcat, and Rachel Summers recapture to chemicals, radiation, etc.). These powers reminiscent of ancient gladiatorial games, Sunspot and Magma from Karma's clutches. will always have some advantage for a were often to the death. This organization was Many of the Gladiators were captured or killed Gladiator, whether it is simply a heightened originally created by the human Hugo in the ensuing battle, and in the end they were ability, an unnaturally high skill with a weapon, Longride, a gangster who touted it as shut down by the heroic mutants. Some psionic powers that give the character an "underground theatre". He told many of the Gladiators survived and will undoubtedly help advantage over his opponents, or an unusual participants and the audience that it was all a reform the Gladiators some day. physical power (like shape-shifting) that would show, but the combat and death was often There are two types of Gladiators, the top be considered a real "crowd-pleaser". The real. Hugo was destroyed by Alexander Flynn, fighters and the average fighter. For the sake following Gladiator mutants, friends of Dazzler, a mutant who claimed to be the son of Doctor of simplicity, use the following abilities for are good examples of top notch Gladiators: Doom. He expanded the violent nature of the these members of the Gladiators: AXE: Axe resembles a seven-foot tall, operation, but was closed down by Dazzler and friends before he really got going. TOP FIGHTERS muscular black man with a mohawk haircut. Later, Flynn reorganized and began the F 20 Ex Health = 90 His mutant power is unknown (if he is a underground combat again, this time fronting A 20 Ex mutant), but his skill with the huge axe he the operation for the possessed Karma. This S 20 Ex Karma = 34 wields is apparent. The axe causes Good was during the period of time that Karma was E 30 Re damage and Axe has a +2 CS when using it. Possessed by the astral form of Amahl Farouk. R 4 Po Resources = Po (4) He has the Thrown Weapons talent with his Farouk and Flynn used drugs on the I 20 Ex axe, too. Gladiators to lower their inhibitions, intensify P 10 Go Popularity = -5 to +5 HORNS: Horns is a magenta colored their violent natures, and keep them under AVERAGE FIGHTERS humanoid that looks demonic, he has a single control when they were not "performing." In F 20 Ex Health = 60 long horn coming out from his forehead. The game terms, these drugs add a +1 CS to a A 10 Gd horn he wields like a sword with Incredible character's Fighting ability for 3 hours (not to S 10 Gd Karma = 16 talent. Horns has Remarkable Strength and exceed Monstrous), lower their Reason -2 E 20 Ex Endurance, is a loner, and likes to kill. CS for 3 hours (not to descend below Feeble), R 4 Pr Resources = Fb (2) IVICH: Ivich is a green female mutant who has and override any personality inhibitions the I 6 Ty characters may have about attacking anyone been portrayed as looking very beautiful one P 6 Ty Popularity = 0 time and looking like a female Frankenstein

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another. Possibly she took to wearing makeup many mutants into the Gladiator arena to die KNOWN POWERS: as a crowd pleaser. She has Incredible Agility without flinching. He generally keeps his plans and Remarkable Fighting abilities, and has a to himself. Poltergeist: The origin of Mickey's power is +2 CS when using a sword. unknown. It seems to be uncontrolled telekinesis, but he claims it is a living spiritual LEXI: Lexi is a purple humanoid with large bat Heartbreak Hotel entity like a poltergeist. Whenever Mickey gets wings. He can fly 5 areas per round, perform a Many mutants orbit the tight knit cluster of upset, Remarkable power is unleashed in a flying Charge if doing nothing else that round, Gladiators without being fighters themselves. 2-area range that manifests itself similar to and has a triple prehensile tail that he can use Most of these know the Gladiators because Earth tremors; things topple, people have a like three additional hands with Good Agility many of them live at Heartbreak Hotel, an old, hard time standing, structures begin to and Strength. He can use the tail to wield secluded hotel overlooking the pacific. The collapse, etc. For game's sake, this power is large weapons or three small weapons, but Heartbreak Hotel almost exclusively caters to triggered only by high stress situations, then must suffer a -1 CS for any FEAT mutant misfits and , such as Lucy, a emotional upheavals, combat, etc. Everyone required for combat. young girl whose only mutant power is altering in a 2 area range of Poltergeist must make an MAX ROCKER: Max is a bipedal humanoid the pigmentation in botanical life forms. The Agility FEAT roll or fall to the ground. If Mickey mutant that has many horse traits, including a hotel is run by Katherine, who admits to being continues to be upset the next round, any tail, a horse/human face, and hooves instead a mutant of indeterminate power. Two mutants individuals on the ground must make a red of feet. His Strength and Fighting abilities are who live at the hotel stand out because they Agility FEAT roll to regain their footing or move Remarkable. Max can stomp an opponent who helped Dazzler (who lived in the hotel during on land more than one-half area per round. is down on the ground with his hooves, her Gladiator days) and Beast bust up the This will continue until Mickey calms down or causing Excellent damage. He also has a original Gladiator operation. Nothing is known is rendered unconscious. Anything that is in power stunt whereby he falls forward on his of their past or contacts other than those at the the area affected and is less than Good hands and kicks back with his feet at anyone Heartbreak Hotel. Material Strength and not secured, will be standing in the same area as he is, much like smashed. It is possible for Mickey's poltergeist a donkey. LINK power to go over Remarkable level strength if (real name unrevealed) he is in a life threatening situation. ALEXANDER FLYNN Mutant renegade TALENTS: None. Mutant villain F 6 Ty Health = 42 CONTACTS: Everyone at Heartbreak Hotel. F 10 Gd Health = 42 A 20 Ex A 6 Ty S 6 Ty Karma = 32 RUNNING POLTERGEIST: Mickey is a human S 6 Ty Karma = 34 E 10 Gd looking young man with silver hair. He ran E 20 Ex R 6 Ty Resources = Pr(4) away from his orphanage and has been doing R 10 Gd Resources = Ty (6) I 6 Ty odd jobs around the Heartbreak Hotel to pay I 4 Pr P 20 Ex Popularity = 0 his way. He is painfully shy and hardly says anything. His best friend is Link. P 20 Ex Popularity = 0 KNOWN POWERS: KNOWN POWERS: Telekinesis: Link is a young man who usually Emotion Control: Flynn can psionically alter a wears mime makeup (possibly that is his character's affection for him if the character pigmentation). He has Remarkable control meets his gaze. He does this with Remarkable over his telekinesis and can move up to 200 ability on men and Amazing ability on women, pounds as far away as 4 areas. He often uses but the target is allowed a Psyche FEAT roll to this telekinesis with his juggling talent. Link resist the affection. This affection can range can also unleash telekinetic blasts that cause from liking him to loving him. In any event, if Remarkable damage up to 2 areas away. the roll is failed, the target will agree with TALENTS: Link is an incredible juggler, and Flynn on most courses of action. Flynn can also has the Acrobatics talent. affect any number of individuals within 2 areas who meet his gaze, though they all roll CONTACTS: Link has contacts with everyone separately. If Flynn is stunned, defeated, or at Heartbreak Hotel. rendered unconscious, the effect is broken, otherwise his targets will act according to his RUNNING LINK: Link is very outgoing and wishes for 36 hours. upbeat. He likes the clown face/sensitive inner man image and tries to keep everyone happy TALENTS: Flynn has a +2 CS to any FEAT while worrying about life himself. He is a close roll required for promoting or selling an event. friend of Poltergeist. CONTACTS: Flynn has contacts with the American west coast crime organizations and POLTERGEIST mutant organizations. He also has personal Mickey (last name unrevealed) contacts with many of the Gladiators. Mutant renegade RUNNING FLYNN: Alexander Flynn is a F 4 Pr Health = 24 con-man who dreams of making it big and A 6 Ty having a lot of power. There is very little he will S 4 Ty Karma = 46 not do to achieve this desire. He has tried to E 10 Gd pass himself off as the son of Doctor Doom, R 6 Ty Resources = Fb(2) and had plans to form a mutant army to invade I 10 Gd and usurp Doom. Flynn has sent P 30 Rm Popularity = 0

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The origins of the Alliance of Evil are still away and maintain his full dexterity. He can FRENZY unknown. The original team was headed by stretch beyond that to 4 or 5 areas, but must (real name unrevealed) Apocalypse and included Frenzy, Mike Nowlan make an Endurance FEAT roll to do so. By Mutant villain (against his will), Timeshadow, Tower, and flailing out his body in different directions Stinger. It is believed that the Alliance was Apocalypse can attack up to four opponents at F 30 Rm Health = 140 formed by Apocalypse as a spearhead for an one time who are not standing adjacent, but A 10 Gd all mutant paramilitary organization that he are in his range. This power also gives him the S 50 Am Karma = 30 could use to conquer the world. From the equivalent of the Wrestling talent. E 50 Am start, the Alliance's main foes were X-Factor, Apocalypse's molecular rearrangement R 10 Gd Resources = Ty (6) which is only logical as the two are constantly power allows him to constantly renew his cells, I 10 Gd on the lookout for young and promising thus he never ages. This is identical to the P 10 Gd Popularity = 0 mutants. Any details about the exact location Immortality power. KNOWN POWERS: and contacts of the Alliance have not been Apocalypse has another added benefit from revealed. being able to rearrange his molecular Body Armor: Though Frenzy's skin is normal All members of the Alliance of Evil are kept structure. His body does not sustain physical looking, it provides Remarkable body armor under control by the master, Apocalypse. At and energy damage like molecularly stable against all physical and energy attacks, one time he used their addiction to what they bodies. Any physical or energy attack directed Incredible body armor against extreme heat called "the source," which was Mike Nowlan's at Apocalypse must be considered -2 CS in and cold. mutant power. Since Nowlan's demise rank for the purpose of damage, stunning, etc. TALENTS: Frenzy knows martial arts Types B, Apocalypse has kept them in check by his own C, and E. personality and power. TALENTS: Apocalypse has the Engineering talent, and has Amazing reason in the fields CONTACTS: Unknown. APOCALYPSE of hi-tech device creation and repairs. He also (real name unrevealed) has the Leadership talent because of his RUNNING FRENZY: Frenzy is an 8 foot tall, Mutant villain exceptional will. extremely well-developed black woman with silver streaks at the temples of her short, CONTACTS: Unrevealed. F 20 Ex Health = 160 tightly-curled, black hair. From what is known A 10 Gd RUNNING APOCALYPSE: Almost nothing is of her so far, she seems to be an S 30 Rm Karma = 50 known of Apocalypse's past. He has stated extraordinarily violent character, given to E 100 Un that he is centuries old and, with his power, solving her problems with her fists. She is R 30 Rm Resources = In (40) there is no reason to doubt it. From living all independent, and takes orders from no one I 10 Gd these centuries, Apocalypse has formed a but the Alliance master, Apocalypse. P 10 Gd Popularity = -5 bitter philosophy concerning life and survival. He is the ultimate survivalist and believes that NOWLAN, MICHAEL KNOWN POWERS: mankind should be enslaved by mutantkind. Mutant victim (deceased) Molecular Rearrangement: Apocalypse has Furthermore, he feels that there is no room for Monstrous control over every molecule of his weak or feint-hearted mutants and believes F 4 Pr Health = 20 body. He can re-arrange and re-structure it as that they, too, should be enslaved or A 4 Pr he desires. This allows him to appear like destroyed. This attitude is carried over to his S 6 Ty Karma = 58 anyone he desires, even to the point of being fellow members of the Alliance of Evil. His E 6 Ty able to increase or decrease his height. He leadership is unquestioned, as is his cruelty R 6 Ty Resources = Fb (2) can stretch his body, somewhat like Mr. and determination to rule the world. I 2 Fb Fantastic. He can expand, contract, or deform P 50 Am Popularity = -5 his body at will. He can stretch up to 3 areas

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KNOWN POWERS: TIMESHADOW Shrinking: Tower can also instantly decrease (real name unrevealed) the size of his body down to 1/2 inch. He can Enhancement: Mike had the ability to enhance Mutant villain do this with Incredible skill in less than a other mutants' powers by a +2 CS, not to round. Once he shrinks down to under a foot, exceed Unearthly. This affected the powers F 10 Gd Health = 50 his Strength decreases to Typical and he can themselves and not the character's abilities, A 10 Gd move no farther than 1 area per round, but unless an ability increase is part of their S 10 Gd Karma = 26 any character trying to find him amongst mutant powers (such as Colossus's Strength). E 20 Ex clutter, outside foliage, etc., must make a Mike could enhance one or any number of R 6 Ty Resources = Ty (6) yellow Intuition FEAT roll. Also, in his mutants in the same area he was occupying, I 10 Gd diminutive state, he has a +2 CS to hit they could then leave the area enhanced and P 10 Gd Popularity = 0 normal-sized targets and anyone normal sized stay that way for 2 hours. This enhancement KNOWN POWERS: trying to strike him had a -2 CS to hit. If caused him great pain and exhausted him to Tower has any limit on how long he can stay in the point of unconsciousness. Being "powered Phase Forms: Timeshadow has the mutant his diminutive form, it is not yet known. up" by Mike was a dangerous thing for ability to step in and out of time- several mutants because it was addictive. If he did not times per round. The effect this causes is to Power Stunt: Tower's control over his size continue to power characters who had used present multiple images of himself without change is so complete, that he can shift size his power at least three times, they went actually being any one of them (something like twice in a round if he does not move more through extremely bad withdrawal (-4 CS on a strobe light photograph). For game than 2 areas. If completely defending himself all abilities and power FEATs for 1-10 weeks). purposes, Timeshadow's power gives him the (as opposed to an all-out attack or moving his Michael could "switch on" other mutants following abilities: full range), he can use his shrinking powers to within 3 areas of him and, if they had no Dodge an attack, then return to his normal 1. Anyone attacking Timeshadow with previous experience with him, their powers height after the attack has been attempted. anything or using any power must make a instantly manifested themselves. It then took red FEAT roll to hit him. Area effect attacks TALENTS: None. the mutant 2 rounds to gain control of his affect him as normal, unless he has moved enhanced powers. During this time all FEATs CONTACTS: Unknown. out of the area affected. were at maximum power and range and could 2. Timeshadow is slightly faster in combat RUNNING TOWER: Little Is known of Tower's not be controlled. When Mike was under the and is allowed multiple attacks on past. He seems very mercenary in his influence of drugs, his power was useless. characters within 1 area. activities, calling a halt to a fight if he feels he CONTACTS: Mike's ex-wife, Susan Nowlan, 3. Since Timeshadow has the habit of has not been paid enough to handle the was one of the few normal contacts he had phasing in and out of time-synch, even opponents. His normal form is quite human left. He was a drug addict and had criminal when he is not in combat, he is extremely looking and is average size. He tends to be a contacts for acquiring his drugs, she had difficult to surprise. His Intuition ability rank wise-cracker while fighting, like Spider-Man, kicked her habit and wanted nothing more to rises to Amazing when he is time-synching. but can become quite violent if provoked. do with it. Still, she loved him and hated to see him destroy himself. There is also a mutant TALENTS: None. STINGER member of the Alliance who once tried to help CONTACTS: Unknown. (Real name unrevealed) him escape, but Mike did not know who that Mutant villain was. Mike met X-Factor, who wanted to help RUNNING TIMESHADOW: Absolutely nothing F 6 Ty Health = 26 him, but Mike had to cooperate or Susan is known about Timeshadow at this time, A 6 Ty would have been killed by the Alliance. except that he seems to be the most self-controlled mutant in the Alliance of Evil S 4 Pr Karma = 16 RUNNING MIKE NOWLAN: Mike was not a and prefers not to use violence when trickery E 10 Gd willing member of the Alliance of Evil. He was will suffice. R 4 Pr Resources = Pr (4) a captive of theirs who they used as a battery I 6 Ty to power themselves up. All manner of TOWER P 6 Ty Popularity = 0 mutants, known and unknown, had been after (real name unrevealed) KNOWN POWERS: Mike, as if he was a drug himself. Mike Mutant villain became an addict when he was serving in Electrical Bolts: Stinger can generate and Vietnam. He kicked the habit once, but went F 20 Ex Health= 60 release electrical bolts from her body. She back to it when he became hunted by other A 10 Gd usually aims them through her hands, causing mutants because he was worthless to them S 10 Gd Karma = 18 Remarkable damage up to a range of 2 areas. when he was stoned. Mike was the to E 20 Ex Apocalypse's plan to crush the world of R 6 Ty Resources = Ty (6) TALENTS: Unknown. mankind with a race of super-mutants. But that I 6 Ty CONTACTS: Unknown. plan went awry when Mike overpowered P 6 Ty Popularity = 0 Alliance members so that they had no control RUNNING STINGER: Nothing is known about of their powers and X-Factor could defeat KNOWN POWERS: Stinger at this time, except that she is a young them. That effort cost Mike his life, and earned Growth: Tower can instantly increase the size teenager that dresses and talks like a valley him the respect of the X-Factor members. of his body up to 12 feet. He can do this with girl, and joined the Alliance for kicks. She is Incredible skill in less than a round. Once he extremely irresponsible. increases his height over 8 feet, his Strength increases to Remarkable, his skin becomes Remarkable body armor, he is +1 CS to hit and also to be hit, and he can move one additional area per round. If Tower has any limit on how long he can stay enlarged, it is not yet known.

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project it from his hand/claws up to 2 areas away as an attack or he can surround the area he occupies and all adjacent areas as an electrical defense field. SLITHER Aaron Salomon Mutant villain F 10 Gd Health = 50 A 20 Ex S 10 Gd Karma = 14 E 10 Gd R 6 Ty Resources = Pr(4) I 4 Pr P 4 Pr Popularity = -8 The Mutant Force was yet another team of extremely close to the material. Burner can mutant villains founded by Magneto during his also project flames from his hands up to 3 KNOWN POWERS: criminal career. Their original mission against areas away with Remarkable ability. He is Reptilian Body: Slither resembles a snakish Captain America ended in failure, and they immune to his own heat and flames. humanoid. He has arms and legs, but his long were soon abandoned by Magneto thereafter. neck and head are very snake-like and he is Mandrill then became their leader, using them LIFTER covered with scales. This acts as Typical body ID further his world conquering ambitions. It Ned Lathrop armor against physical attacks. Slithers was during this time that the Mutant Force was Mutant villain senses are also like a snake's, so he can captured by the old Defenders super heroes F 6 Ty Health = 42 "smell" with his tongue, providing him with a team. They opted to become a Good Tracking power. But Slither's most government-sponsored deterrent force for use A 6 Ty S 10 Gd (30 Rm) Karma = 14 formidable adoption is his -like against the Hulk instead of prison terms attack mode. He can twist his cartilaginous (establishing precedence for the later creation E 20 Ex R 6 Ty Resources = Pr(4) body around an opponent with devastating of Freedom Force). Their government effect. His Strength for Grappling is employment was not long, however, and they I 4 Pr P 4 Pr Popularity = -1 considered Incredible. If he maintains even a eventually ended up working for a large partial hold on an opponent for more than 2 criminal organization called the . KNOWN POWERS: rounds, the victim must make an Endurance They met, and were defeated, by the FEAT roll. If the character fails the roll, Slither Density Control: Ned can alter the density of Defenders a number of times after that, finally has partially suffocated the victim, who goes his body. He does this at will with Incredible ending up in SHIELD custody until the unconscious for 3 + 1-10 rounds. This roll ability. When he increases his density he present. must be made every round until Slither's hold raises his Strength ability to that listed above All members of the Mutant Force have is completely broken or the victim falls in parentheses, turning his skin into criminal records in the United States, have unconscious. unknown citizenship, and have no known Remarkable body armor. Ned can also affect contacts other than each other. Nothing is objects by reducing the effect of gravity on PEEPER them. He has Excellent ability doing this, known about their past or possible talents at Peter Quinn effectively lowering an object's weight so low this time. Running any of them is simple as Mutant villain they are all bullies, disliking mankind and that anyone with Typical Strength can lift the enjoying the chance of using their powers to object, no matter its size and Material Strength F 4 Pr Health = 26 work against humans. The only possible (which remains the same). Ned can affect any A 6 Ty exception to this is the weakest member, object up to the size of a van in this manner, S 6 Ty Karma = 18 Peeper, who stays with the group because he but he must be within 1 area of it. E 10 Gd has nowhere else to go, but who actually R 6 Ty Resources = Pr (4) would rather not fight anyone. SHOCKER I 6 Ty Randall Darby P 6 Ty Popularity = 0 Mutant villain BURNER KNOWN POWERS: Byron Galley F 20 Ex Health = 42 Mutant villain A 6 Ty Telescopic Vision: Peeper's eyes give him Remarkable eyesight. He can see clearly for F 10 Gd Health = 46 S 6 Ty Karma = 14 E 10 Gd miles and is an invaluable team member when A 6 Ty it comes to reconnaissance or as a lookout. S 10 Gd Karma = 16 R 6 Ty Resources = Pr(4) E 20 Ex I 4 Pr Energy Beams: Peeper can fire Excellent R 6 Ty Resources = Pr (4) P 4 Pr Popularity = -5 intensity energy beams from his eyes with a range of up to 4 areas. I 6 Ty KNOWN POWERS: P 4 Pr Popularity = 0 Claws: Shocker has claw-like appendages KNOWN POWERS: instead of feet or hands. This reduces his Pyrokinesis: Burner can psionically ignite movement rate to never more than 2 areas materials of Remarkable strength or less at a per distance of up to 2 areas. He does this with round. His Agility in matters requiring manual Remarkable ability. The flames from his dexterity is Poor. He can attack with his combustion cause Remarkable damage each hand/claws as Excellent Edged Attacks. round to anyone holding, wearing, or Electrical Generation: Shocker generates bioelectricity of Remarkable intensity. He can

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This section contains mutants that do not want them to know he is a mutant). Since and stores this bioelectricity in his central currently belong to teams primarily composed Aguila possesses only so much electricity, his nervous system, any excess produced is of mutants. Some of these characters belong power must be handled in a unique manner. harmlessly released into the air. to other super hero teams, some are retired, He starts an adventure out with 100 points of TALENTS: Alejandro has the Weapon some are for hire as free lancers, others are electrical damage. He release this energy in Specialist: Sword talent. He speaks fluent trying to conceal the fact that they are any amount he desires, up to Amazing level Spanish and English. mutants, and still others are dead, but they are (but at the Amazing level he must make an all included here for your perusal. Endurance FEAT roll or be stunned from the CONTACTS: El Aguila has Excellent contacts exertion for 1-10 rounds). He can only unleash with the poor communities of New York City for AGUILA, EL (The Eagle) his energy once a round. These attacks can purposes of gaining information about criminal Alejandro Montoya be in any combination he wishes, such as activities in their neighborhoods. Mutant renegade hero three Remarkable attacks and a Good attack, as long as they do not exceed his total. After RUNNING EL AGUILA: Little is known about F 20 Ex Health = 70 he has drained his initial 100 point energy Alejandro Montoya's past. He is wealthy, A 20 Ex supply, he regenerates his energy at a rate of comes from Spain, and learned about his S 10 Gd Karma = 22 10 points every round. Therefore, if he mutant powers when he was a teenager. He E 20 Ex retreated for three rounds after he was fancies himself a modern swashbuckler and R 6 Ty Resources = Rm (30) drained, he would have another Remarkable preys upon low life criminals infesting the poor I 10 Gd attack ready (so after 10 rounds of non-release neighborhoods of New York: drug pushers, P 6 Ty Popularity = 5 he will be completely recharged). His energy slumlords, and so on. The money he takes from these scum he redistributes to the poor. KNOWN POWERS: will regenerate under any condition except while he is releasing it. He gains no 10 points El Aguila's crime fighting methods have been Electric Shock: El Aguila can discharge any round he unleashes his blast. The outside the law, hence he is wanted by the electricity built up in his own body through a electrical charge can be released by touching police and has even had run-ins with super conductive medium. Since his power only the target, as an Edged Attack, or fired heroes like Power Man and . works through a conductive metal, he carries a through the air as an Energy attack with a yard long, double-edged steel sword which he range of up to 2 areas. His body generates tells people houses a blaster (he does not

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AURORA personalities within the same body. Aurora is eventually turning to crime for kicks. Though a Jeanne-Marie Beaubier the "super human," very sure of herself, blackguard, Tom Cassidy has a certain Altered mutant hero dominant, powerful, sometimes wild. irrepressible, devil-may-care charm about him Jeanne-Marie is meek, shy, submissive, and that endears him to those who are not familiar F 20 Ex Health = 66 denies her powers (the way her teachers with his criminal activities. A 20 Ex wanted her to be at the orphanage where she Black Tom is the cousin, and longtime rival, S 6 Ty Karma = 18 grew up). Whenever Aurora loses more than of Sean Cassidy (Banshee). When Sean was E 20 Ex half of her Health in damage, she must make an Interpol agent he sent Tom to prison for life. R 4 Pr Resources = Ty (6) a red Psyche FEAT roll. Failure indicates that Unknown to Sean, he had a daughter, I 10 Gd Jeanne-Marie's persona becomes dominant. Theresa, by his former love, Maeve Rourke, P 4 Pr Popularity = 6 She will neither fight nor use her super powers who was later killed by terrorists. Theresa was KNOWN POWERS: for the remainder of the battle. Recently, a brought up by Black Tom, who recently sent third personality has evolved, an Aurora her to her father. He is very honorable in family Flight: Aurora can channel the kinetic energy character with Jeanne-Marie's sense of matters. torn the atomic motion in her body into one responsibility. It is not known whether this direction. She can fly at speeds of roughly character will become dominant, become an CALHOUN, JOSEPH Shift X Air Speed in clear terrain. This use of equal with the others, or disappear completely "LICORICE" kinetic energy gives her Good body armor from Aurora's psyche. when she is in flight. Her flying power used to Mutant citizen be much greater before certain experiments BLACK TOM F 2 Fb Health = 12 altered her. Aurora can also hover in the air by Thomas Samuel Eamon Cassidy A 2 Fb carefully controlled downward thrust. When Mutant villain S 4 Pr Karma = 110 carrying a passenger, she will not fly faster E 4 Pr than 8 areas per round, so they can breathe. F 20 Ex Health = 80 R 4 Pr Resources = Pr (4) A 10 Gd Lightburst: Due to a molecular rearrangement I 6 Ty S 10 Gd Karma = 40 P 100 Un Popularity = 0 experiment. Aurora can now perform her E 40 In lightburst power by herself, whereas before R 20 Ex Resources = Rm (30) KNOWN POWERS: she had to be in contact with her brother, I 10 Gd Mental Perception: Though Joe is usually in a Northstar, before a lightburst would come P 10 Gd Popularity = -5 forth. By concentrating, Aurora can produce a comatose state, his mental mutant powers burst of brilliant light which can blind watchers KNOWN POWERS: give him some knowledge of world affairs by with Monstrous intensity up to 6 areas away. providing him with dreams of what is Force Bolts: Black Tom's mutant ability allows happening outside of his hospital room. These Now if Aurora and her brother touch, they both him to project force bolts from his body. These lose their powers for 1-10 rounds. dreams are often incomplete or distorted, do Remarkable intensity damage without a however, and Joe's later recreation of an Non-Detection: Due to experiments Walter focus, Amazing intensity when using a historical event or time period is usually not Langkowski ran on Aurora, she cannot now be shillelagh (a sort of Irish cane/bludgeon), as accurate. His mental perception is automatic detected by any mutant-detection devices, wood focuses his power. and requires no FEAT of any kind. Apparently including Cerebro and the Sentinels. She Heat Bolts: Black Tom can also fire heat bolts Joe used to have more of a precognitive type registers as a human on all such devices. at Remarkable intensity without a focus, of perception, and it was this power that Multiple Attacks: Aurora can strike multiple amazing intensity when using a shillelagh. His gangsters in the '30s wanted to use. This blows against the same target. This has the Amazing heat bolts can melt steel alloys and precognition seems to have faded since his equivalent effect of one Incredible damage granite. accident. blow a round. Check for the chance of stun Sonic Immunity: Black Tom is immune to both Altering Reality: When Joe regains with any target of less than Incredible Banshee's and Siryn's sonic powers. He is consciousness, which is rarely, he can Endurance that suffers damage from this probably immune to all forms of sonic attack. mentally out and re-shape the world to attack. his desire. He can do this with Unearthly Special Tricks: Black Tom and Juggernaut ability. Events can be altered, time slips can Costume: Aurora's costume is designed to have one of the most efficient criminal exist combining modern heroes with past withstand the wear and tear clothes endure partnerships. Usually Black Tom plots out their events, and so on. Joe can reach out over a when flying at sonic speeds. Her natural body crimes and takes care of individual range of 1000 miles and alter reality in a 25 armor protects her flesh and eyes from those interference while Juggernaut handles the area section. Characters actually never move same factors. heavy competition or tasks (busting through or fly in the dream world, it just seems like TALENTS: Jeanne-Marie is a grade school walls, vaults, etc.). Because they work so well they can. This area can be moved so teacher and can support herself in that together, Black Tom and Juggernaut share an characters traveling across country can occupation. All of her personalities speak additional 100 point Karma pool when they actually pass through the terrain with the French and English fluently. perform one of their carefully plotted crimes. altered reality area moving with them. This dream world usually revolves around 1936 or CONTACTS: Aurora is a member of the TALENTS: Thomas speaks both Irish and English. shortly before. Canadian Alpha Flight super hero team and Any character suffering damage or dying in can count on them for support. She was also CONTACTS: Black Tom is the partner of the dream world will lose Karma for being the girlfriend of the late Dr. Walter Langkowski Juggernaut (see the V.I.P. section). defeated, but will actually be alive and well of Alpha Flight (formerly , then ) when the dream is over, just unconscious. A and is the sister of Northstar, though she RUNNING BLACK TOM: Tom Is a compulsive character's powers and abilities can be shares no great love for him. thrill seeker, losing his estates and castle to increased or decreased in Joe's dream world, his younger cousin Sean on the roll of the usually randomly. Joe's dream worlds last for a RUNNING AURORA: Jeanne-Marie is a dice, becoming a soldier of fortune, and classic paranoid—that is, she has two distinct

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day at the most and only he can bring them music industry. creative that sometimes an attack seems back to the normal world. much more threatening than it actually is. If a RUNNING LILA: Not much is known of Lila. normal opponent of hers has never seen her TALENTS: Joe was a jazz clarinetist before She says she is a native of Earth who was powers before, and has a Psyche of Good or his run in with the mob. sold into interstellar slavery at a young age. less, he must make a Psyche FEAT roll She sees herself as an interstellar packrat and CONTACTS: None. against her first two attacks (if they are thief of the first order. Being a rock star is sufficiently flashy). If either of the rolls fail, the RUNNING "LICORICE" CALHOUN: Joe was something she just does for kicks. Lila has a opponent is convinced that the power she is a clarinetist for "Sweet" Tommy Connors Jazz strong sense of self-preservation. emanating is much more dangerous and Band. He was 33 years old in 1936 when he unpredictable than it really is and will attempt was deliberately run down by gangsters who DAZZLER to escape from her attacks and quit whatever had learned of his mutant power of Alison Blaire he was doing when she intervened (mugging, perceptions and tried to enlist his aid to no Mutant hero robbing, etc.). avail. Since then he has been lying in a coma F 10 Gd Health - 40 in a hospital, occasionally regaining Costume: Dazzler now wears a special costume A 10 Gd in combat that stores sonic energy of consciousness and having his fevered mind S 10 Gd Karma = 16 create his dream world somewhere, then Remarkable level at all times. Therefore she can E 10 Gd use this energy to create Remarkable light lapsing back into a coma after a day. His most R 4 Pr Resources = Pr (4) recent dream world trapped She-Hulk, the effects in a sound environment that is relatively I 6 Ty quiet. The costume has enough energy for up to Human Torch, Invisible Girl, and Nick , P 6 Ty Popularity = 0 head of S.H.I.E.L.D. in it. five attacks before it runs out and she has to KNOWN POWERS: again rely on surrounding sound. CHENEY, LILA Sound/Light Conversion: Alison has the ability TALENTS: Alison has the Performer talent. Mutant renegade to convert sound waves into coherent light. She is an accomplished and talented singer of She can create several effects with this light: Incredible ability. She has also used roller F 10 Gd Health = 66 skates (which magnetically attach to her A 20 Ex 1. As a laser, range 2 areas. 2. As a laser light shield around herself which boots) in her acts in the past, and can skate up S 6 Ty Karma = 36 to 3 areas per round. Dazzler has studied E 30 Rm provides protection against physical and projectile attacks. hand-to-hand combat with the X-Men and R 20 Ex Resources = Rm (30) knows martial arts type A and D. I 10 Gd 3. Used to dazzle, creating confusion and/or P 6 Ty Popularity = 55 blindness in those victims who fail an CONTACTS: Dazzler is friends with the X-Men Endurance FEAT roll versus the intensity of and the New Mutants. She had many friends KNOWN POWERS: the light. among the Gladiators and was one herself. Specialized Teleport: Lila has extremely 4. Used to calm or hypnotize targets, effective Alison has had many boyfriends in the past: powerful long-ranged teleportation powers range is 1 area. Roman Nekoboh the movie producer, Warren with specific limitations. She may only teleport 5. As a beautiful light show to accompany her Worthington III (Angel), the Beast, and others. performances. over interstellar distances, and to places that RUNNING DAZZLER: Alison discovered her are well known to her, such as a home. Her The intensity of the laser and the effectiveness rank of the dazzle, shield, and mutant powers in high school and used them homes are spread around the Earth, , to enhance her singing career. She had great Los Angeles, etc., and she has at least one hypnotic abilities is determined by the amount of ambient sound energy available. Usually, in success in her early days and even made a home in the stars (see below). When movie, which was never released. The movie's teleporting she takes everyone in the same complete silence, no energy is available. In normal sound areas (where there is producer, also her boyfriend at the time, area, friend or foe, with her. To teleport from Roman Nekoboh, felt that the movie was the one home on Earth to another, Lila must first conversation or at least background noise) she can summon up effects and damage of up to perfect time to publicly proclaim that she was go to her Dyson Sphere home, then back a mutant. This plan backfired, it stirred up again. Excellent intensity: even higher ranks can be attained in noisier environments. Use the intense anti-mutant sentiment in America, and Dyson Sphere: Lila's home, located in the following as a guide: she was blacklisted in the entertainment Milky Way beyond the range of Earth's Radio, crowded room = Remarkable community. Now she has trouble finding scanners, is a Dyson sphere, a star totally Streets, loud music = Incredible regular singing jobs and has had to take encircled by a construct of unknown origin that Explosions, subways = Amazing low-paying gigs to make ends meet. is 200 million miles in diameter. The inner side Jet engines, rockets = Monstrous of the sphere, facing the star, is covered by a Banshee's scream, ultrasonic attacks = DIAMOND LIL huge, ancient and magnificent, apparently Unearthly Lillian Crawley abandoned city, which Lila uses as home For each round of Monstrous or Unearthly Mutant villain base. There are a number of hi-tech devices in damage she causes, Alison must make an the dome, which Lila has discovered how to Endurance FEAT roll to continue at the same F 20 Ex Health = 150 operate through trial and error. level the next round. Failure means that her A 10 Gd intensity suffers a -1 CS for the next 1-10 S 20 Ex Karma = 16 TALENTS: Lila has the Performer talent. She rounds. Dazzler prefers using the sound of E 100 Un is also a thief of Remarkable talents and once music as a source for her powers. She cannot R 4 Pr Resources: Pr (4) planned on stealing Earth and selling it. use her own unamplified voice as a source of I 6 Ty CONTACTS: Lila has contacts with Professor sound waves. P 6 Ty Popularity = -5 Xavier and his New Mutants through Sam Light Immunity: Dazzler is immune to all light KNOWN POWERS: Guthrie (Cannonball), whom she finds attacks. charming. She will help them as readily as Invulnerability: Lil has Class 1000 body armor they will help her. Lila has connections in the Special Tricks: Dazzler's use of light is so against physical or energy damage, including

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heat and cold. Any attempts to slam or stun talents. single round she can generate enough heat her must be made at a -2 CS for the attack Note: Willie's body does not have natural in an area to set the floor or street on fire. due to her body's hardness. This hardness resistance to the cosmic radiation It absorbs. She can also throw microwave "bubbles" extends to her entire being, such as her hands As a result, if Willie does not learn how to use up to 2 areas that have the same melting and nails, which may rend things of Amazing his powers to siphon off the energy, he starts strength. Material Strength or less, and her hair, which dying of radiation poisoning. This happened 3. She can direct the microwave energy way be used as a for Excellent Edged once before; Willie went into a coma and his behind and under her to fly. She has Weapons Attacks. Lil's invulnerability is such mind created warped, destructive versions of Typical Air Speed and Excellent that her body's sense of touch is extremely the Fantastic Four. The characters created by maneuverability. She can generate enough reduced. Normally she does not feel pain, and this method are every bit as powerful as lift to equal Excellent Strength in carrying a strike on her body of Typical Strength or less Willie's normal duplicates, but are evil and weight with her. is not even noticed by her. cannot be controlled by Willie. Unless the 4. She can create a heat sphere around cosmic energy that created them is absorbed, herself that melts any projectiles fired at TALENTS: None. they cannot really be defeated because her, offering her Amazing protection from CONTACTS: Lil is a member of the criminal Willie's mind keeps creating them as fast as normal projectiles. organization known as Omega Flight. She has they are destroyed up to the defeat of twelve If Firestar is excited, angry, or under any contacts with its other members, including different duplicate characters, which is enough other undue stress, then she must make a Flashback, another mutant, and its founder, energy drain so Willie is unable to create Psyche FEAT roll. Failure indicates that she Jerome Jaxon, executive vice president of more. has lost control of herself for 1 round and Roxxon Oil. melted something down or blown something TALENTS: None. up as a result of her uncontrolled emotions. RUNNING DIAMOND LIL: Lil was a waitress Firestar is apparently immune to any damage when she was recruited by Canada's CONTACTS: Willie was helped by Reed from microwaves, which can be lethal to Department H for membership into Gamma Richards once before. humans. Flight, the second back-up team for Alpha RUNNING WILLIE EVANS JR.: Willie is a Flight. When that program was abolished by youngster, slightly older than Franklin CONTACTS: The only contact Firestar may the Canadian government, she was recruited Richards, whose mutant power has recently have is Professor Xavier, who once offered her into Omega Flight to destroy James Hudson, manifested itself. Willie's parents were a position with the New Mutants. the Guardian, and Alpha Flight. She has been referred to Professor Xavier by Reed RUNNING FIRESTAR: Angelica was a with Omega Flight ever since. Richards, but so far indications are that they never followed up with their son's training. If confused and lonely thirteen year old when EVANS, WILLIE JR. this is so, he is in great danger as the cosmic she discovered she was a mutant. She was Mutant child radiation in his body should be building up to picked on at school, her grandmother (the only critical levels again soon and he does not real friend she had) died, and her father was F 4 Pr Health = 20 know how to control his power. Willie may also afraid of her. Though Professor Xavier A 6 Ty have other powers not yet revealed. discovered her through Cerebro, Emma Frost S 4 Pr Karma = 87 arrived first and enrolled the girl in her private E 6 Ty FIRESTAR school. Firestar was a private student of R 6 Ty Resources = Pr (4) Angelica Jones Emma Frost at her Massachusetts Academy. I 6 Ty Mutant (trainee) There she was trained and learned to control P 75 Mn Popularity = 0 her power, but she was also used, first by F 10 Gd Health = 56 Empath to help Thunderbird try to get revenge KNOWN POWERS: A 10 Gd on Professor Xavier, then by Emma Frost who Duplicate Generation: Willie's mutant body S 6 Ty Karma = 60 tried to develop her as an expendable constantly absorbs an unusually high rate of E 30 Rm assassin. Angelica's best friend and cosmic energy. Willie's mind uses this energy R 6 Ty Resources = Pr (4) bodyguard at the school, Randall, found out to create duplicates of anyone Willie has seen I 4 Pr about her being manipulated into trying to kill or studied (or even read about), complete with P 50 Am Popularity - 0 the Black Queen for Frost, and was able to tell Angelica the truth, though he paid for the super powers. Willie must create these KNOWN POWERS: characters within the same area he is attempt with his life. Feeling betrayed by occupying, but then can control them by Microwave Manipulation: Angelica's mutation everyone, Firestar faced the White Queen, maintaining his concentration, even if they are allows her to continually absorb microwave defeated her, and demolished Frost's out of his sight. energy from her environment, and then to underground training complex. This marks the The limits on Willie's characters' range and project it for a variety of effects. She must first step in Firestar becoming a major, duration are unknown, but he has created make a successful Psyche FEAT roll to use powerful mutant. She is now living at home duplicates of the Fantastic Four that were her powers, and her body has a visible aura with her widowed father, trying to live out the every bit as powerful as the originals. These when she does this. She is still pretty new at life of a normal teenager. duplicates fought miles away from Willie's manipulating her powers and the full extent of location and lasted for hours. The only them are unknown, but this is what she has FLASHBACK difference between the duplicates and the displayed so far: Gardner Monroe originals are that no powers over Monstrous 1. A microwave blast that can cause up to Mutant villain level can be duplicated (the power will exist at Unearthly damage to living organisms or Monstrous rank); and that the duplicates are Monstrous damage to non-living matter. F 6 Ty Health = 28 not creative, have little memory, and depend Her range with these blasts is 3 areas. A 6 Ty 2. Generate heat of Monstrous intensity on Willie's concentration to exist. This last S 6 Ty Karma = 26 melting obstacles up to the size of 1 area. E 10 Gd point equates to the duplicate having a -1 CS She has melted obstacles while flying so R 10 Gd Resources = Pr (4) off of the original's Fighting ability and do not fast she did not have to slow down. In a I 10 Gd have a Reason greater than Typical nor any P 6 Ty Popularity = -4

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KNOWN POWERS: disappear forever. Otherwise, the counterpart FORGE who dies is from a different timeline and will Temporal Counterparts: Flashback can (real name unrevealed) not actually effect Flashback's future. Mutant neutral psionically summon "future men," that is However, Flashback does not know this and temporal counterparts of himself from the death of any counterpart serves to shake F 10 Gd Health = 50 alternate future timelines, to himself in the his sanity and lower his Reason, Intuition, and A 10 Gd present. He can summon multiple versions of Psyche by one rank each for 48 hours after S 10 Gd Karma = 100 himself from different timelines, thus making a the death occurs. E 20 Ex whole team of himself (usually up to 6, any R 40 In Resources: In (40) more requires a red Psyche FEAT roll). He can TALENTS: Gardner is an actor. He has an I 10 Gd summon all of them in one round, they will Excellent skill for portraying someone else, as P 50 Am Popularity = 3 appear within 2 areas of him, and will long as that person is roughly his size, sex, disappear if he wishes them gone or is and appearance. KNOWN POWERS: knocked unconscious. These counterparts CONTACTS: Gardner is a member of the Invention: Forge has mutant powers that seem have the same ability scores as the original criminal organization known as Omega Flight. like talents to other people; his Reason is Flashback does and can engage in missions, Incredible in kit-bashing and cybernetics, combat, etc. under his control. The He has contacts with its other members, including Diamond Lil, another mutant, and its Amazing in electronics and sonics, and counterparts seem to have no memory of Unearthly in optics and holography. A few of where they are from when they are in the founder, Jerome Jaxon, executive vice president of Roxxon Oil. his inventions are included in the Items present and cannot convey future information section. to him. Their costumes are always a negative RUNNING FLASHBACK: Gardner was an of the original Flashback's, so he is easy to actor when he was recruited by Canada's Headquarters: Forge designed his distinguish. Since these counterparts are from Department H for membership into Gamma headquarters in Dallas's Eagle Plaza, he lives alternate timelines, the death of one is not Flight, the second back-up team for Alpha in the top five floors in a multi-level suite. This necessarily the death of the Flashback Flight. When that program was abolished by suite is equipped with holograms of Unearthly character in the present (or in the game the Canadian government, he was recruited intensity that can change the entire decor of campaign). If the Flashback character is used into Omega Flight to destroy James Hudson, the place and, though actually harmless in in a Judge's campaign and one of his the Guardian, and Alpha Flight. He has been themselves, can sometimes be dangerous. counterparts dies, the Judge should roll with Omega Flight ever since. Anyone not familiar with them suffers a -2 CS percentile dice. A result of 01-05 indicates that to his Agility when moving about here (if the counterpart was from the campaign future fighting here, they suffer an additional -2 CS timeline and that at some point in time in the to their Fighting and Intuition abilities when future of the game, Flashback should simply any unfamiliar hologram is encountered).

Magic: Though he has not used his powers for at KNOWN POWERS: when he was a child, David became catatonic, least a decade, Forge used to be a pupil of a then autistic. Because of the use of his powers Cheyenne named Naze. He had Telekinesis: Gypsy Moth Is a mutant with the during the unfortunate event, and the state of developed considerable powers, but for some power to manipulate materials by mental his mind afterwards, David's personality unexplained reason, quit using them during the command. She prefers manipulating "soft" splintered. Though David's core personality is conflict in Vietnam. Recently, he was able to call materials, such as organic tissue and fabric, now intact, different characters within him forth his spirit sight. He must make a yellow as opposed to "hard" inorganic ones. Gypsy control his psionic powers. When an individual Psyche FEAT roll for this but if successful, he will Moth can manipulate non-living material at personality takes control of David, the see things as they truly are for 10 rounds, Monstrous level, though she only willingly individual power it wields can be used. The ignoring illusions, holograms, etc. If and when he affects materials of up to Remarkable Material personalities that have made themselves decides to use his full magic powers, he will be Strength rank. This is sufficient, in most cases, known so far, and their powers, are listed rusty and a novice level magic wielder of to cause a hero's costume or hair to constrict below. Remarkable power. Other spells that he can use or bind (treat as a wrestling hold at the Telepathy: Jemail Karamani, the have not yet been revealed. clothing's Material Strength rank, maximum of Remarkable). Gypsy Moth can also affect consciousness of a former terrorist whose Bionics: Forge created a bionic right hand and organic material, causing muscles to cramp or actions made David catatonic, is now a caring, leg to take the place of those he lost in skin to break. She must make a Psyche FEAT loving entity that seeks to help David regain Vietnam. His hand is disguised to look like a roll to do this; if she is successful, the victim normalcy. He controls David's telepathic real hand and is permanently attached to the must make an Endurance FEAT roll or suffer powers. He can read minds and project muscles, bones, etc. It gives him all the up to Remarkable damage (check for stun if thoughts and images with Monstrous ability. dexterity and use of a normal hand. His leg applicable). Her powers are effective within a His range is 75 miles (175 miles if he makes looks like a bionic limb and is detachable at range of 1 area. an Endurance FEAT roll). He can also fire the thigh. It does not slow his movement down telepathic bolts of up to Amazing potency at a for normal periods of time, but after extensive Flight: The maximum weight Gypsy Moth can range of 3 areas. use (over 16 hours straight) Forge often uses a fly using her psychokinetic powers to lift her is cane to take the pressure off. Both limbs have 120 pounds. This allows her to move a Telekinesis: Jack Wayne, a swaggering adult their own internal power supply. maximum of 2 areas per round. She cannot robust adventurer, commands David's carry significantly more than her weight. telekinetic powers. He can levitate up to a 1 TALENTS: Forge has an Excellent Reason in Gypsy Moth's wings are purely ornamental, ton object up to 5 areas away. He can place a business matters. He has the Military talent usually constructed on the from available telekinetic force field around himself providing and martial arts Type A from his years in the materials. If she is standing on a him with Amazing protection from any attack. service. He must know some Cheyenne to well-supported, flat surface, she can levitate Jack can also telekinetically levitate David's have worked as a shaman for his tribe. others, up to 120 pounds. body and have it float along at 3 areas per CONTACTS: Forge works for the U.S. TALENTS: Sybil Dvorak speaks English as round through this method. Department of Defense as an independent well as her native Rumanian. Pyrotics: Cyndi, a temperamental, rebellious contractor and has connections with the CONTACTS: Gypsy Moth has fought teenage girl, controls David's pyrotic powers. military, including Peter Henry Gyrich and She can generate heat in an area (up to 4 alongside the original Spider-Woman in the Project: Wideawake, though Forge does not areas away) of Remarkable intensity or create past when they had a common foe. Her main know what they actually do. flames of an Incredible intensity in a single support group is her hedonistic cult. She often RUNNING FORGE: Using his own abilities, round. She can also concentrate on a single has her servants steal for her. Usually those item up to 5 areas away and, if it is of Forge literally rebuilt himself when a bombing thefts are of shiny baubles, soft furs, and raid in Vietnam cost him his right leg and hand, Incredible Material Strength or less, it will unusual organic substances, such as peacock burst into flames or melt. and seriously injured his right side. He has been feathers. King a solitary existence since then, devoting his David may possibly have other splinter Me to his inventions and quickly becoming one of RUNNING GYPSY MOTH: Dvorak's use of her personalities within his mind with other America's premier inventors. But he has opened power is affected by her desire to be powers. Only time will tell. himself up, lately, to Storm, only to have one of surrounded by softness, to the point that she his inventions stand between the two of them cannot tolerate being touched herself and will CONTACTS: David trusts his mother, Gabrielle getting any closer. Recently he developed a react violently if touched or attacked. She is Haller (Israeli ambassador to England), his larger, orbiting version of the neutralizer to use extremely materialistic and does not seem to father, Professor Charles Xavier, and Moira against the Dire Wraiths, alien magic wielding have a firm grasp on reality. MacTaggert and the New Mutants Cypher, creatures who were intent on the domination of Wolfsbane, and Mirage, who helped David's the Earth. He destroyed the creatures and their LEGION core personality to stabilize. homeworld, then altered the device so it could David Charles Haller RUNNING LEGION: David is the son of not be used against Earth's super-powered Mutant child Professor X, though Charles did not know it population. F 2 Fb Health = 16 until recently, and apparently inherited many A 4 Pr of his father's powers plus new ones as well. GYPSY MOTH S 4 Pr Karma = 81 When he was 10 years old, he witnessed a Sybil Dvorak E 6 Ty terrorist gun down his godfather. At that Mutant villain R 4 Pr Resources = Ty (6) moment his powers catalyzed and he incinerated the attackers' brains. The shock of F 6 Ty Health = 42 I 2 Fb P 75 Mn Popularity = 0 this event and his attack, combined with his A 10 Gd mentally absorbing Karami's consciousness S 6 Ty Karma = 36 KNOWN POWERS: led to David going catatonic, then autistic. E 20 Ex During the following years his powers ran R 6 Ty Resources = Rm (30) Psionics: David is an extremely powerful mutant with multiple psionic powers, not all yet uncontrolled and other personalities were I 10 Gd absorbed and gained control over David's P 20 Ex Popularity = 70 revealed. Due to a severely traumatizing event

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different powers. Today he once again has a his father drove him out to the American Amazing intensity may see through the illusion core personality, but it is that of a ten year old desert and abandoned him. Mandrill swore to and not be harmed by It. (the age when he went catatonic), while his survive and get his revenge on his parents. He body is that of an older teenager. He is living met Nekra in the desert; they survived Mental Blast: Mesmero can psionically cause pain in others, even those who are not peacefully now on Muir Island, but it will be together and educated each other through many years before his mind stabilizes to the hypnotised and do not believe in his illusions. His stolen books. As he grew older, he began to Psyche is Monstrous level for this power and he point where he could be a player character. It take on the shape of a large ape, hence his is suspected that David may have many other attacks by making a successful Psyche FEAT roll name. Eventually Nekra was captured by for up to four targets in the same area. buried personalities in his mind with other S.H.I.E.L.D., but Mandrill escaped to plot powers, waiting to take over some day. many more criminal activities. His present TALENTS: Unknown. whereabouts is unknown. CONTACTS: Mesmero has worked as a stage MANDRILL Mandrill is yet another of the Jerome Beechman hypnotist and has contacts in theatres, "conquer-the-world" type of villains, feeling theatrical agents, and carnival people. Mutant villain that only he has the power to control it. He is RUNNING MESMERO: Mesmero's past is F 20 Ex Health = 120 extremely chauvinistic, as one might expect almost unknown. He worked under an android A 40 In with his power, and quite ruthless. he thought was Magneto with a group of S 30 Rm Karma = 46 androids disguised as mutants known as the E 30 Rm MESMERO Demi-Men. It was Mesmero who first sought R 6 Ty Resources = Pr (4) (real name unrevealed) Mutant villain out Polaris. He has fought Magneto in the I 20 Ex past, but sought to rule mankind with mutants, P 20 Ex Popularity = -5 F 6 Ty Health - 38 the same philosophy as Magneto used to hold. KNOWN POWERS: A 6 Ty Mesmero has battled Sentinels, Spider-Man, S 6 Ty Karma = 66 and the X-Men, once capturing and controlling Speed Bursts: Like a great ape, Mandrill can E 20 Ex almost the entire team, making them think run on all fours for short periods of time R 10 Gd Resources = Ty (6) they were circus attractions. His personality (maximum of 3 rounds with a 10 round rest I 6 Ty seems to be average for a would be period in between). This burst is equivalent to P 50 Am Popularity = 0 world-conquering mutant. His current Excellent Land Speed. KNOWN POWERS: whereabouts are unknown. Attraction: Mandrill has a chemically-based ability to attract and enslave most human Hypnosis: Mesmero's mutant power is a form NEKRA women by emitting a high concentration of of instant hypnosis whereby any individual Nekra Sinclair pheromones into the air. He can either affect character who is in line-of-sight and makes Mutant villain all women within a 2 area or target one eye contact with Mesmero must make a woman in line-of-sight up to a maximum range Psyche FEAT roll vs. Amazing Psyche or be F 30 Rm Health = 110 of 5 areas. Any woman within range is allowed warped. A successful roll means that the A 40 In a Psyche FEAT roll vs. Monstrous intensity to target has resisted Mesmero's hypnotic S 10 Gd (40 ln) Karma = 56 resist the hormonal reaction. If she fails, she is suggestion and is not hypnotized. If he looks E 30 Rm extremely attracted to Mandrill, becomes at Mesmero's face again, he must make R 6 Ty Resources = Pr(4) submissive to him, and is open to his another roll. If any Psyche FEAT roll fails, it I 10 Gd manipulations (as a friendly contact). If a means that Mesmero has successfully P 40 In Popularity = -5 female character has the hormonal effect hypnotized the victim. The affects of the KNOWN POWERS: reinforced over a few months, she can hypnosis vary and are up to Mesmero. They become addicted to his pheromones and will include partial or complete amnesia, adding Increased Strength: When Nekra feels be in his power almost permanently (some new memories of things that really did not extreme hate, either through outside electric shocks of at least Good intensity to the exist, alteration of the character's personality circumstances (like a mutant-hating mob) or can snap them out of it). (making him a villain instead of a hero, etc.), through a Psyche FEAT roll, her Strength complete paralysis (though the victim is aware increases to the amount listed above in TALENTS: Mandrill has a Remarkable ability parentheses. This hormonally increased to forage and survive in the wilds. of what is happening), and whatever else Mesmero wishes them to do that is within their Strength cannot be maintained for longer than CONTACTS: Mandrill spent many years with powers to complete. Actions contrary to the an hour (with a lapse of 8 hours before she Nekra Sinclair, another mutant youngster, and character's nature (i.e. Karma losing) permit can again increase her Strength). Her plotted many of his criminal activities with her. the victim to make another Psyche FEAT roll to Endurance and Health do not increase with He formed Black Spectre, an organization of break free of the influence. Mesmero has been this power. black women dedicated to the overthrow of the able to maintain hypnotic control over seven Body Armor The same hormonal transformation American government; Fern-Force, a women's individuals at the same time, though they were that gives Nekra her Increased Strength also army composed of radicals and dissidents for not in the same place. gives her body armor. Again, she must feel the purpose of world conquest; and Mutant Illusion Generation: Mesmero can also create extreme hate to trigger her body mechanism and Force, Magneto's final evil mutants team that this can be done through external influence or a he had abandoned and Mandrill took over. three-dimensional illusions. He does this with Amazing ability. His illusions are so realistic successful Psyche FEAT roll. This Amazing body RUNNING MANDRILL: Mandrill's father and that even when a character realizes it is an armor has the same duration as her Increased Nekra's mother were victims of the same illusion, he still subconsciously believes it is Strength power. radiation explosion accident. Mandrill was real and cannot help but act accordingly. Limitation: Nekra's enhanced senses make born black and extremely hairy, even though While damage is imaginary, it is still removed her extremely vulnerable to scent-based his parents were Caucasian. It soon became from Health, with 0 Health resulting in attacks. She is a -2 CS on FEATs involving obvious that he was a mutant, and at age 10, unconsciousness for 1-10 rounds. Only scent-attacks (including tear gas). characters making a red Psyche FEAT roll vs.

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Voodoo: Nekra has recently learned some RUNNING NEKRA: Mandrill's father and withstand the wear and tear clothes endure voodoo rituals from the Black Talon, a Nekra's mother were victims of the same when flying at supersonic speeds. His natural villainous magic wielder of the voodoo school radiation explosion accident. Nekra was born body armor protects his flesh and eyes from of magic. The only actual spell that she has chalk white with fangs, even though her those same factors. completely mastered at this time is the parents were black. She suffered through a TALENTS: Jean-Paul is a world class following: childhood filled with hate and ran away from home when she was 10. As luck would have it, champion skier, which accounts for his NECROMANCY (Remarkable): Nekra can she ran across Mandrill in the desert and they resources. He speaks French and English create up to a dozen zombies from the dead teamed up to plot the conquest of West Africa fluently. per day. These zombies' statistics are: and later America. Eventually she was CONTACTS: Northstar has a rocky F 6 Ty Health: 26 captured by S.H.I.E.L.D., who kept her relationship with Alpha Flight (in which he was A 4 Pr drugged so her violent emotions would not a member), but would receive their aid if he S 6 Ty Karma: 8 activate her powers. She escaped from them needs it. In addition, Jean-Paul was once a E 10 Gd because of televised subliminal hate member of a militant French Canadian R 2 Fb Resources: None broadcasts by the Hate-Monger, and went on separatist and may still maintain to gain control of a world-wide radical cult I 4 Pr connections with them. dedicated to Kali. She later fought the original P 2 Fb Popularity: -5 Spider-Woman and, discovering too late that RUNNING NORTHSTAR: Jean-Paul was Since zombies have no nerve endings and she was vulnerable to Spider-Woman's separated from his sister when still very young feel no pain, it is not so easy to damage then. pheromone emissions, was badly injured in (she to an orphanage, he to relatives). He They have the equivalent of Excellent body the battle. She lay in a S.H.I.E.L.D. medical grew up relying on only himself, eventually armor against physical or energy attacks. complex in a comatose condition for months, discovering his powers and using them to Zombies feel no cold or heat and radiation or but then made a miraculous recovery and become a top rated skier. Unfortunately on the gas does not affect them. Since their escaped the facility. She sought out the Black way to the top he also became an arrogant, animation is magical, they have no real mental Talon and learned some voodoo from him. It pushy, bad-tempered, and egotistical young functions and cannot be psionically affected. was the Black Talon who introduced the Grim man. He has departed from Alpha Flight and Reaper to Nekra, and she soon fell in love with has not really devoted his life to anything but Running Zombies: Nekra completely controls him. But a scheme to destroy the Vision and himself. her zombies, and can do so at a range of 10 Scarlet Witch soon went awry and the Grim miles. creation can only take place in Reaper died in his flight from them. Nekra NUKLO a graveyard or other location where the found his body, animated it into a zombie Robert Frank Jr. remains of men can be found. A preparation state, and swore revenge on the Vision for her Mutant reformed villain period of four rounds is required before lover's death. Her current activities are creation can commence. Nekra can summon unknown. F 10 Gd Health: 110 up to two zombies per round (a single power A 30 Rm rank FEAT roll is required for the two zombie NORTHSTAR S 40 In Karma: 16 creations) and they will remain animated until Jean-Paul Beaubier E 30 Rm defeated or she dismisses them. Zombies can Mutant hero R 6 Ty Resources: Pr (4) either fight with their hands or use hand-held I 6 Ty melee weapons such as swords, bludgeons, F 20 Ex Health = 70 P 4 Pr Popularity: 0 MO. A 20 Ex KNOWN POWERS: Nekra also knows the most ancient of S 20 Ex Karma = 22 necromantic spells, that of the creation of a E 30 Rm Nuclear Generation: At one time Nuklo specific zombie, bringing back a loved one R 6 Ty Resources = Ex (20) generated so much nuclear energy that he almost to the state of the living. This can only I 6 Ty would grow (up to 20 feet tall), or split into be done once every few months, requires the P 10 Gd Popularity = 40 separate beings that could fuse back together again, or could fire concussive energy blasts body to be dead only a short time, and takes a KNOWN POWERS: tremendous effort out of the necromancer. It is of up to Incredible power. Since most of this with this more powerful zombie-creating spell Flight: Northstar can channel the kinetic excess energy has been drained from his mat she preserved her lover. energy from the atomic motion in his body into body, Nuklo has lost these extreme powers, one direction. He can fly at supersonic speeds but has retained the increased strength. TALENTS: Nekra has an Excellent ability to of roughly the speed of sound (Air Speed: Shift endurance, agility, and resistance to injury that forage and survive in the wilds. She also Y). This use of kinetic energy gives him his body evolved to handle the dangerous knows martial arts types A, B, and E. Excellent body armor when he is in flight. radiation levels. His body no longer emits CONTACTS: Nekra spent many years with Northstar can also hover in the air by carefully excess levels of radiation. controlled downward thrust. When carrying a Mandrill, another abandoned mutant Resistance: Nuklo has Remarkable resistance passenger, he will not fly over 6 areas per youngster, and plotted many of his criminal to physical damage, heat, and cold. round, so they can breath and not be activities with him. She helped form Black Furthermore, he has Amazing resistance to damaged by the wind. Spectre, an organization of black women energy damage based on radiation energy. dedicated to the overthrow of the American Multiple Attacks: Northstar can strike multiple Movement: Nuklo has Excellent Land Speed government. Later she became the High blows against the same target. This has the Priestess of the Cult of Kali, but she seems to equivalent effect of one Incredible damage movement. have ignored them since coming out of her blow a round. Check for the chance of stun CONTACTS: Dr. Linda Hyams, a psychologist coma. She has worked with Black Talon in the with any target of less than Incredible living in upstate New York, took criminal past (learning voodoo from him) and is in love Endurance that suffers damage from this custody of Frank and has brought him into with the villain, , who is now a attack. society as a hard working citizen. zombie. Costume: Northstar's costume is designed to

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RUNNING NUKLO: Robert is the son of red Psyche FEAT roll before they attempted opponents at once, using his Fighting ability. Robert Frank and Madeline Joyce, also known any action. The attack does no damage but can stun or as the old World War II heroes, Whizzer and slam anyone in the area as a Shift X attack. Miss America. His mutant powers were Vulnerability to Metal: Proteus could not abide metal, as it could imprison him or destroy him. Thick Skin: Pietro's body is slightly tougher immediately apparent in his youth as he For instance, he could not possess than a normal man's, enabling him to emitted toxic levels of radiation. His parents Wolverine's body because of his withstand the strains of high velocity. Treat his were persuaded by the government to place adamantium-laced skeleton. Any metal skin as Good body armor. Robert in a special container that would drain weapons striking Proteus have a + 2 CS off his energy while placing him in a state of bonus for damage. This vulnerability led to his Resistance to Cold: Pietro's metabolism is so suspended animation. Over the decades the destruction, as Proteus dies if his Health is high that he has an Incredible resistance to capsule found its way into the hands of the reduced to 0 by damage due to metal. cold. Avengers, who accidentally freed Robert. He CONTACTS: Quicksilver is the son of the had aged very little over the years, but still CONTACTS: None. mutant Magneto and the brother of the Scarlet emitted high levels of radiation. This RUNNING PROTEUS: Decades ago, Moira Witch. He and his sister were very close, but disorientation at being brought back to a world and Joseph MacTaggert had a son whose he cannot accept her marriage to the synthoid, he did not recognize led Nuklo amok and the mutant powers grew to be devastating. The the Vision. Though Magneto has tried to make Avengers were forced to subdue him and hand father left the family as a result and Moira had amends, Pietro has no love for his father. him over to the army. Eventually Nuklo was to have her son confined in a special cell on Quicksilver once belonged to the Avengers, rescued by his father, who died In the attempt, Muir Island. She named him Mutant X, but he then left and married of the Inhumans. and had his energy levels reduced to a safe called himself Proteus. Moira devoted her life He has recently left her because of her degree. His muscular process is still nuclear to genetic research after that. Proteus, having infidelity. At this time he has no contacts. powered, but no longer dangerously radiates. consumed his own body, waited for years to Nuklo is no longer disoriented and seems to be released and 'feed.' Proteus never really RUNNING QUICKSILVER: Quicksilver started better handle his bad temper. He has been a developed a personality more than a predator out his costumed career on the wrong foot and loner by necessity but now wants to begin his who hunts creatures so it may live. He looked was a member of the original Brotherhood of life anew. on other characters as most humans look on Evil Mutants. He and his sister eventually left cattle. A battle between the X-Men and that group and joined the Avengers. He PROTEUS ( Mutant X) Magneto accidentally shut off the automatic became an inactive member of the Avengers (unnamed son of Moira MacTaggert) security locks holding him in and Proteus and tried enjoying the quiet life of a family man Mutant villain (deceased) escaped. Professor X, the X-Men, and Moira married to an Inhuman and living in their moon colony. His tranquility was recently shattered F 4 Pr Health = 34 all searched for him, following a trail of consumed bodies. As Proteus usually when he learned that his wife, Crystal, loved A 4 Pr another man. Enraged, he has returned to S 6 Ty Karma = 89 attacked with surprise, there was never enough warning given to allow them to reach Earth with his sanity in question. It appears E 20 Ex that he is now returning to his former, criminal R 4 Pr Resources = Pr (4) him. They finally caught up to him shortly after he had entered his father's body. Attempts to ways. I 10 Gd Pietro has a bad temper, is quarrelsome, P 75 Mn Popularity = -5 destroy him or capture him were to no avail, but he made a lethal mistake. Desperate to proud, overbearing, and overconfident. He has KNOWN POWERS: enter a fresh "shell," Proteus started to enter always nursed a deep fear and dislike for humans. Life Force Vampirism: Proteus lived on the the body of Colossus, who was able to react in time and turn into his metal form. Theoretically force of other humans or humanoids. If he SABERTOOTH makes a successful Psyche FEAT roll vs. this action demolecularized Proteus...at least he has never been heard of since. (real name unrevealed) Excellent intensity, he would enter another Mutant villain character's body (or "shell" as he thought of it), then live off of the body's life force. The QUICKSILVER F 40 In Health = 120 Endurance of the host body drops one rank Pietro Maximoff A 30 Rm per every 10 hours possessed. When the Mutant hero (retired) S 20 Ex Karma = 22 Endurance reaches Feeble, it stops and the F 10 Gd Health = 150 E 30 Rm body resembles rotting flesh. He was not A 100 Un R 6 Ty Resource = Ty (6) always this way, at one time he occupied his S 10 Gd Karma = 36 I 10 Gd own body. But over the course of years he E 30 Rm P 6 Ty Popularity = 0 consumed it and became a creature of R 20 Ex Resources = Gd (10) KNOWN POWERS: sentient energy that could not be detected on I 6 Ty advanced mutant detection equipment. P 10 Gd Popularity = 20 Altered Sight: Sabertooth's eyesight is not Proteus preferred to occupy non-super normal, he has no color vision whatsoever, powered bodies, as the minds were easier to KNOWN POWERS: seeing the world only in black and white, but enter. Lightning Speed: Quicksilver normally runs at does have Remarkable infravision and can Reality : Proteus had the mutant power Shift X Land Speed. He can reach this speed see in the dark. to warp reality, even down to the most basic in a single round and can stop in a single Heightened Senses: Sabertooth's senses of laws of physics. This operates like an Illusion round. He has no trouble cornering, hearing, smell, and taste have all been raised power, but the effects on the victims are real. zig-zagging, and other maneuvers, even at to the Amazing level. He can use these While he could do this in the area he such high speeds. senses as an Amazing Tracking Ability power. occupied, he could also target on a character Sabertooth can remember previous scents that was in his line-of-sight and warp reality Power Stunt: By running in circles, Quicksilver can make small cyclones that fill a whole area and tastes, can detect illusions by their lack of around them too. He did this with Unearthly the same, and identify people or substances power, forcing anyone in the warp to make a in one round. This is an attack against many

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SCARLET WITCH and he cannot gain enough traction to hop"), by their smell or taste. It is impossible to drug Wanda Maximoff and the Judge determines what actual results or poison Sabertooth by slipping anything into Mutant hero are achieved. To use the power, the player his food or drink as he automatically detects it. must make a successful Psyche FEAT roll. If When concentrating on listening and smelling, F 10 Gd Health = 46 the Scarlet Witch is trying to alter probabilities his Intuition is raised to Remarkable (he can A 10 Gd around unnatural materials or energies, such ear light breathing 200 feet away in a cave). S 6 Ty Karma = 60 as complex alloys or force fields, her Psyche He can use this last power stunt while walking. E 20 Ex suffers a -1 CS when making the FEAT roll. R 10 Gd Resources = Ty (6) Claws and Bite: Sabertooth has claws and I 20 Ex Magic: Wanda has always been thought of by teeth made of an unknown material of P 30 Rm Popularity = 30 many as a magic wielder, but this was a incredible strength. He can use the claws as a misrepresentation of her powers by others, a Remarkable Edged Attack and, if he can KNOWN POWERS: misunderstanding which she fostered. Grapple for at least one full round, can bite as Recently she has sought to increase her a Remarkable Edged Attack. Probability Field Alteration: The Scarlet Witch's power sometimes seems magical, but knowledge of the arcane arts by studying with TALENTS: None known. is actually a result of her mutation. In her an actual witch, Agatha Harkness. Wanda has younger days, the mutation seemed to act cast Eldritch Bolts, summoned Shields, and CONTACTS: Sabertooth has been without conscious effort, but was unfocused. even reformed a destroyed book, but whether underground for awhile, but rumors abound Minor disasters and events would occur which she actual has any long term working that he has joined a large mutant criminal helped her and her allies in their efforts, but in knowledge of these spells is as yet unknown. organization. a way in which she would have no Wanda has taken on a young female disciple RUNNING SABERTOOTH: Sabertooth's past forewarning. Her opponents would trip, or to learn from her, but as yet has not really has not yet been revealed. He has the hardware they were using would short out, etc. been able to teach her anything. Only time will predatory instincts of one of the great cats, but Now that she is older she can focus her tell if Wanda can be a top-rated magic-wielder also has their natural distrust and dislike of powers and consciously disrupt probability or not. weaker creatures. He can be a snarling, fields at a Remarkable rank so that very TALENTS: Wanda has some occultist training. vicious fighter almost on the same level with unlikely events occur. This does not affect an She has a +2 Column Shift when researching Wolverine. He has killed in the past and will do event that is impossible; she cannot create or dealing with occult events or cults. so again if it helps him get what he wants. obstacles from nothing or simply make hardware disappear. When the Scarlet Witch CONTACTS: Wanda once belonged to the uses her power, the player must describe Brotherhood of Evil Mutants but renounced precisely what effect is desired (such as "I evil and became a member of the Avengers. wish to hex the Toad so that the room ices up She has contacts with her husband, the

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Vision, and members of the Avengers and RUNNING THE SILVER SAMURAI: Kenuichio wrestling, and piloting. West Coast Avengers. She has also met and is a proud and ambitious young man. He fully worked with Spider-Man. believes in the ancient training of and CONTACTS: For a time Taskmaster used his has dedicated himself to Viper. He has little or wide range of skills as a trainer of aspiring RUNNING SCARLET WITCH: Wanda has no fear of combat. criminals, hoping to become a supplier of always been optimistic and handles her criminal talent to the underworld. His training responsibilities and powers quite well. She centers were all eventually discovered and tends towards modesty and is extremely loyal TASKMASTER shut down, but he still has extensive to her brother, her husband, and her friends, (real name unrevealed) underworld connections. He has no friends or the Avengers. She and the Vision are currently Mutant villain relatives. taking an extended leave of absence from the F 50 Am Health = 150 RUNNING TASKMASTER: Taskmaster has Avengers for a number of reasons. If and A 50 Am not displayed very many quirks to his when they will return is unknown at this time. S 20 Ex Karma = 56 personality. He is a professional in his criminal E 30 Rm dealings and seems to bear no grudges SILVER SAMURAI R 10 Gd Resources = Gd (10) against those who have foiled him in the past. Kenuichio Harada I 40 In Mutant villain P 6 Ty Popularity = -5 TATTLETALE F 30 Rm Health = 110 KNOWN POWERS: Franklin Benjamin Richards A 20 Ex Mutant child Photographic Reflexes: If the Taskmaster S 20 Ex Karma = 50 watches someone perform an action, he can F 4 Pr Health = 18 E 40 In duplicate that action exactly. He cannot A 6 Ty R 10 Gd Resources = Gd (10) duplicate super powers. He must watch the S 2 Fb Karma = 101 I 20 Ex E 6 Ty P 20 Ex Popularity = -20 action (or a tape of the action) for a minimum of one hour before he acquires it. He has an R 6 Ty Resources = None KNOWN POWERS: upper limit of Amazing on any ability I 20 Ex duplicated. He has watched many tapes of P 75 Mn Popularity = 5 Tachyon Field: The Silver Samurai can Captain America; as a result, he can fight as KNOWN POWERS: Franklin has exhibited summon an extremely powerful energy field. well as Captain America. He has also studied The focus for this energy is his katana, a extremely potent mental powers when under Spider-Man, Iron Fist, , , the dire stress (like seeing his parents' lives samurai longsword. As a result, this sword , and El Aguila. From them he has causes up to Unearthly damage and may cut threatened). These powers dwarf even the gained their physical talents, fighting skill, and power of creatures such as Annihilus. Most of through materials of less than Unearthly Agility. Material Strength in a single round. Franklin's powers are currently under mental Prediction Ability: The Taskmaster can predict blocks because he cannot control them, and Body Armor: Kenuichio wears a light steel the actions of anyone he has studied. In each they will only surface again when the child alloy suit of plate armor in the Oriental style round he attempts to do so, he makes an reaches maturity. The only part of his powers that provides Remarkable body armor. The Intuition FEAT roll for every opponent that he usable at this time are his precognitive dream design is a modern version and does not is aware of in the vicinity. If the roll is powers. hinder his sight or movement. successful, he does not have to decide what to Precognition: This power usually manifest's Teleport Ring: The Silver Samurai has a do in that round until after the hero or heroes itself in the child's dreams, but lately has also hi-tech ring which allows him to teleport have declared their actions. been effective when the child is awake. Before without error up to 3 miles away at an Any hero whom he has studied fights an adventure, the Judge should make a Unearthly rank. against the Taskmaster with a -2 CS. If the Psyche FEAT roll for Franklin. A white result hero surprises him, this modifier does not means no noticeable dreams, a green result TALENTS: Kenuichio is an Oriental weapons apply for the first round of combat. master, gaining a +2 CS with the katana, means ordinary dreams (Judge should feel shurikens, and other oriental weapons. He Weapons/Equipment: The Taskmaster carries free to make something up), and a yellow or knows martial arts types A and E. He has a steel alloy throwing shield (2 area range red result means that the character has Amazing knowledge of bushido, the fighting causing Remarkable damage, does not peered into the future. If the latter occurs, methods and code of honor of ancient return); a bow with some special arrows like inform the player of a dream. Run the dream Japanese samurai. Kenuichio can speak both 's; a steel alloy sword (causing as the initial encounter of the adventure. Run Japanese and English fluently. Excellent damage); a multipurpose billy club it until the dream-Franklin must do something, like Daredevil's that can give a +1 CS when then end the dream. Be free with information CONTACTS: Kenuichio has many contacts used with Acrobatics or be used as a that would otherwise be withheld from a through different sources. His father was a bludgeon weapon causing Good damage, and player, but couch it in cloudy terms. Franklin's former Japanese crimelord, Shingen Harada, a .45 caliber automatic pistol (9 shots, 3 area dreams should give warnings, but not foretell head of clan Yashida, but disinherited him. range, causing Good damage). the results of battles, actions, or adventures. Through the efforts of Mastermind, Mariko He also has a variety of small common CONTACTS: Franklin has contacts with his Yashida, his half-sister and now head of the devices, such as magnesium flares, gas clan, pardoned Kenuichio for his past parents, Reed and Sue Richards (Mr. bombs, etc., that he uses as desired for Fantastic and the of the transgressions and made him her heir. She is escape or distracting his opponents. now duty bound to that decision. His cousin, Fantastic Four), his uncle Johnny Storm whom he does not get along with, is the TALENTS: Only some of the Taskmaster's (Human Torch), and his favorite 'uncle' and Japanese mutant hero, Sunfire. His lover and talents are known. With his photographic 'aunt': The Thing and She-Hulk. His best criminal partner is Viper, and through her he reflexes it would be child's play for him to pick friends are the children of the Power family, has Excellent criminal contacts in America. In up a physical talent he did not already whose super identities are the Power Pack the past he has allied with the Mandrill and the possess. He is known to have the talents of and with whom he 'adventures.' original Black Spectre. marksman, weapon master, all martial arts,

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RUNNING FRANKLIN RICHARDS: Franklin is CONTACTS: Larry had contacts with the , , , , a good kid, inquisitive but with an unusual government and the military. Moonstone II, , , Shocker I, and awareness of how much trouble he can get Tiger Shark. Consider him to have good into if he is not careful (most likely learned RUNNING LARRY TRASK: Larry became underworld contacts for the sake of acquiring from his responsible parents). He makes obsessed with destroying mutants when his a new identity. friends with kids his own age easily, and is a father was destroyed by the Sentinels he created. Larry blamed the X-Men for the RUNNING WHIRLWIND: When David Cannon member of the Power Pack. Franklin has a learned of his mutant powers, he quickly put very strong sense of what is right and wrong, death, and designed the Mk II Sentinels to them to use becoming a bully and petty thief. far more developed than most kids his age. As hunt down all mutants and destroy them. This He tends to be a bit of a braggart, is a result of his not being able to control his all changed when Larry discovered he was a self-confident, and prefers working alone or as mutant powers, which surfaced at a mutant. He helped the X-Men defeat the a freelance criminal hired for a specific job. remarkably young age, his parents have seen Sentinels. Later, he helped the Avengers to it that most of his powers have been locate the remaining Sentinels in the desert, dampened until he is not so vulnerable to but Larry was killed by one of his own environmental stimulus. creations who saw him as nothing more than a mutant threat. TRASK, LARRY Mutant villain (deceased) WHIRLWIND F 6 Ty Health = 28 David Cannon A 6 Ty Mutant villain S 6 Ty Karma = 34 F 10 Gd Health = 90 E 10 Gd A 40 In R 20 Ex Resources = Ex (20) S 10 Gd Karma = 18 I 4 Pr E 30 Rm P 10 Gd Popularity = 0 R 6 Ty Resources = Ty(6) KNOWN POWERS: I 6 Ty P 6 Ty Popularity = -8 Precognition: Larry had his mutant power hidden from him most of his life by his father KNOWN POWERS: and the medallion his father gave him. When Spinning: Whirlwind can spin his body up to tarry was no longer dampened, he had 400 revolutions per minute. He has an almost uncontrollable precognitive sights, and could perfect sense of balance. Only a character even see the death of characters in the future. with Unearthly or greater Strength can try to If Larry is used in the game, the Judge should grab or grapple and stop him while he is roll a Psyche FEAT roll for Larry at the spinning. beginning of each adventure. A white or green result indicates Larry has no visions. A yellow Lightning Speed: He can travel while spinning, or red result indicate that Larry has had a looking like a small hurricane. When traveling vision of his near future timeline. The Judge in this form, he has Excellent Land Speed. should determine what the vision is, write it Flight: Whirlwind can fly at Good Air Speed for down, tell the player running Larry about it, up to 12 rounds. He is unable to use his arms then make sure it is added to the adventure for anything else while flying because he is sometime in the next few days of game time. using them as crude helicopter blades. The event may be anything from the performance of a crime to a character's Force Field: Any time he is spinning, defeat. Whirlwind has the equivalent of Remarkable body armor. If he does nothing else, and Medallion: Larry's father was , the spends one round preparing, he can create an inventor of the Sentinels. Bolivar did not trust Incredible air cushion force field. mutants and saw them as threats to mankind. When he discovered that his own son was a Tornado: Whirlwind can create tornado-force mutant, though, he could not turn him in. winds in the area he occupies and all adjacent Instead, Bolivar designed a hi-tech device areas. Loose objects in these areas are picked disguised as a medallion that prevented up and hurled with great force. Whirlwind has Larry's power from fully manifesting and a +2 CS to the damage he causes by using screened Larry from all mutant scanners, this attack form. He can also pick up people whether artificial or characters. The medallion (Strength is Remarkable for this task) by did its work so well that Larry never suspected making a red Grabbing FEAT roll. If he tosses them while still in tornado mode it causes that he was a mutant. After the medallion was removed and Larry was discovered to be a Remarkable damage to the victim. He must mutant, the medallion disappeared. Its make an Agility FEAT roll if he wants to toss location today is unknown. someone or something to a specific spot. TALENTS: Larry had the Engineer talent and CONTACTS: Whirlwind worked as a circus an Incredible Reason in the fields of performer, pro wrestler, and professional cybernetics and robotics. He was the creator iceskater in his younger days and has Good of the Mk II Sentinels, the most powerful contacts in those areas. In the past, he has Sentinels yet devised. worked with the villains Count Nefaria, ,

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RUNNING ARCADE: Arcade is a psychotic This section includes those non-mutant VILLAINS killer. He discovered this early in his life when characters who have had great impact on the he claims he murdered his father rather than lives of certain mutants (like the X-Men) or ARCADE be disinherited. It was so easy for him that he mutants as a whole (like Peter Henry Gyrich). (real name unrevealed) felt it was his true calling and he has used his The format for these characters is the same as Human villain vast wealth since to build numerous death-trap that used for mutant characters, but F 6 Ty Health = 42 complexes called Murderworlds. It is not the sometimes an abbreviated format is taking of another life that thrills Arcade, it is substituted for characters that will seldom be A 20 Ex S 6 Ty Karma = 56 the game he always places them in to do it. He used in a game, or only appear to add flavor to loves the game and the thrill of the chase, the game. V.I.P.'s are broken down into three E 10 Gd R 30 Rm Resources = Rm (30) especially when the opponent's stake is his specific groups: villains, supporting life. Arcade does have a bizarre sense of characters, and aliens. Villains include those I 20 Ex P 6 Ty Popularity = -5 honor, though, and he will allow an opponent non-mutant villains that either have clashed to leave his complex if the opponent has won. with one of the mutant hero teams a number KNOWN POWERS: None. He has coerced the X-Men to play in his of times, or have an important connection to a Murderworlds in the past numerous times. mutant (like the Silver Samurai's lover and Weapons: Arcade has been known to carry any number of different handguns, his favorite In addition to his two assistants, Arcade partner in crime, Viper). Supporting characters employs numerous advanced technology being a dart pistol that fires initialed darts are non-powered characters who are friends robots in his Murderworlds that resemble tipped with Amazing intensity knockout poison or antagonists of mutants and have figured in humans and super powered characters. They a number of Marvel mutant storylines. Aliens (holds five darts, range is 3 areas, any body are equipped with built-in devices that include those alien races that have battled, armor over Excellent stops them, they do not simulate those character's physical powers befriended, or allied with mutant teams in the inflict damage). and abilities (all powers operate at -1 CS past. TALENTS: Arcade's Reason is Incredible in from the original). the fields of mechanics, robotics, architecture, and applied technology. CONTACTS: Arcade has Incredible contacts for acquiring advanced technological items and weapons. He has two assistants that are listed right after this entry. They are completely loyal to him. Arcade may have some contact with Toad as he set him up with his own amusement park in the past.

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MISS LOCKE ANDREA object for determinations of Material Strength. (full name unrevealed) F 6 Ty Health = 42 Buildings, cars, and other, similar solid objects Human henchman A 10 Gd do not slow him. Spider-Man's webbing, force F 10 Gd Health = 36 S 6 Ty Karma = 36 fields, and the like will slow him to 1 area per A 10 Gd E 20 Ex round. The only way to "put him on ice" is to S 6 Ty Karma = 0 R 10 Gd Resources = Ex (20) either neutralize him psionically, or do E 10 Gd I 6 Ty something like throw him into hardening R 10 Gd Resources = Ty(6) P 20 Ex Popularity = 0 concrete 100 feet deep (which once kept him I 10 Gd "on ice" for a few months). KNOWN POWERS: P 10 Gd Popularity = 0 Invulnerability: Cain's mystical transformation Disintegration Beam: When in physical contact KNOWN POWERS: None. not only made his body extraordinarily Andrea can fire a beam that will disintegrate resistant to injury, it also provided him with a RUNNING MISS LOCKE: Miss Locke is a matter at an Incredible intensity. It has no mental force field that he constantly keeps devoted agent of Arcade's, and is responsible effect on items with Monstrous Material around his body. This all equates into Class for the coordination of the Murderworld Strength or better. She cannot fire her beam 1000 body armor, protecting him against complex. She is also often used as bait when when her brother is firing his. physical damage, energy attacks, radiation, Arcade kidnaps "players" for his Agents: The Strucker twins organized and toxins, corrosives, heat, cold, and gases. He Murderworlds. Locke herself is a psychotic lead a secret terrorist organization, also has no need to breathe, eat, or drink (his killer. Once a year, Locke is allowed 24 hours named Fenris. Agents of this organization are mystical energies sustain him), and is not to kill Arcade and take over Murderworld using sometimes equipped with hi-tech battle suits. subject to any diseases. In addition, Murderworld as the battlefield. In the past, he These battle suits add a +3 CS to the agent's Juggernaut has Monstrous resistance to has recruited or coerced heroes into Strength (maximum of Remarkable), a +4 CS magical attacks. He is still vulnerable to protecting him during this life and death game. to the agent's Endurance (maximum of mental and emotional attacks, but wears a Incredible), provide Incredible protection vs. helmet from the mystic entity of Cytorrak that MR. CHAMBERS physical attacks and Remarkable protection acts as an Unearthly force field from such (full name unrevealed) vs. heat, cold, radiation, and energy attacks, attacks. He has welded this helmet around his Human henchman and provide Poor Air Speed flight head (with Monstrous Strength welds), so that capability. Fenris agents have access to hi-tech it is difficult to remove. Recently he has F 10 Gd Health = 32 weaponry and gadgets. A 10 Gd fashioned a skull mask of the same material S 6 Ty Karma = 0 RUNNING FENRIS: Andreas and Andrea and wears it underneath the helmet in case E 6 Ty Strucker are the twin children of Wolfgang von the helmet is ripped off. R 20 Ex Resources = Ty (6) Strucker, a deceased Nazi war criminal and Juggernaut does have a few vulnerabilities. I 6 Ty creator of the subversive organization called If, for some reason, he lowers his force field, P 6 Ty Popularity = 0 . He had his children genetically certain highly concentrated energy attacks can altered so they would have super powers. Now jam his neural system, making him helpless. KNOWN POWERS: None. that he is dead, they have started their own He can be affected by certain mystical forces TALENTS: Chambers's Reason is Remarkable terrorist organization, also called Fenris. So (Cytorrak spells or items gain +1 CS against in matters of mechanics and electronics. far, they have tried to kill Magneto, Professor Juggernaut). Marko once used the Ruby of Xavier, and Gabrielle Haller, three antagonists Cytorrak to give his partner, Black Tom, RUNNING MR. CHAMBERS: Mr. Chambers is of their father. They also tried to blame many Juggernaut-like powers. Instead of raising a devoted agent of Arcade's, and is criminal acts on the X-Men. and destroy them. Black Tom's abilities to Juggernaut's, it altered responsible for the maintenance and repair of They have encountered Ororo (Storm) on her both of their statistics (lower Juggernaut's the Murderworld complex. He is also used as own in Africa (not knowing she was an X-Man) Fighting, Strength, and Endurance by -2 CS a strongarm when Arcade kidnaps "players" and casually shot her down (they thought they and use those ranks for both characters, lower for his Murderworlds. killed her). The two are dangerous, psychotic the Invulnerability and Force Field to killers who will let nothing stand in the way of Monstrous for both, take away Black Tom's FENRIS their immediate gratification, let alone their blasting power). Cain eventually was able to Andrea and Andreas Strucker long term goals. Their present whereabouts reverse the process and threw the ruby into Altered humans and plans are unknown. orbit, so that no other man could become a Juggernaut and steal his power. ANDREAS F 10 Gd Health = 46 JUGGERNAUT CONTACTS: Cain is the partner and best A 6 Ty Cain Marko friend of the mutant villain, Black Tom Cassidy. Magically altered Human S 10 Gd Karma = 20 RUNNING JUGGERNAUT: Unlike his E 20 Ex F 30 Rm Health = 234 half-brother, Professor Xavier, Cain is a R 10 Gd Resources = Ex (20) A 4 Pr spiteful, angry, vengeful man. He gained his I 4 Pr S 100 Un Karma = 20 powers as a result of raiding a Cytorrak temple P 6 Ty Popularity = 0 E 100 Un located in Asia; he stole a mystic gem and KNOWN POWERS: R 6 Ty Resources = Ty (6) thereby incurred a curse that turned him into a I 4 Pr juggernaut. Thereafter, he turned to crime and, Concussive Force: When in physical contact P 10 Gd Popularity = -30 although many of his crimes have been foiled with his sister, Andreas can fire a bolt of by the X-Men and others, Juggernaut has unknown energy causing Incredible damage KNOWN POWERS: never been caught—and if he were, what through concussive force. He cannot fire his Movement: Juggernaut can normally move 2 prison could hold such an unstoppable man? beam when his sister is firing hers. areas per round. He is, however, literally unstoppable. Consider him a Class 1000

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LADY DEATHSTRIKE LIVING MONOLITH body armor vs. physical and energy attacks. Oyama Yuriko Ahmet Abdol He also acquires the power of firing Incredible Cybernetically altered human Latent mutant villain ranked energy blasts at a range of up to 3 areas. F 30 Rm Health = 100 F 6 Ty Health = 46 A 30 Rm A 10 Gd Movement: Remarkable Land Speed. S 20 Ex Karma = 22 S 10 Gd Karma = 46 RUNNING PHASE II: Ahmet must receive E 20 Ex E 20 Ex cosmic radiation of a high level (Incredible or R 6 Ty Resources = Rm (30) R 20 Ex Resources = Gd (10) Amazing rank) for 30 rounds before turning I 10 Gd I 6 Ty into the Phase II Living Monolith. To do this, he P 6 Ty Popularity = 0 P 20 Ex Popularity = 0 must be within 20 areas of the source of KNOWN POWERS: KNOWN POWERS: cosmic radiation. He then grows to 33 feet tall. He then begins to take on the gray hue and Cybernetics: Oyama has had her abilities Latent Mutation: Ahmet is a perfect example texture of stone and his eyes begin to glow boosted to their present level through the of a latent mutant, one who may be a mutant, slightly. implantation of cybernetic devices. Her but whose mutant powers do not manifest cybernetic body sections act to give her an themselves naturally. Usually a latent mutant PHASE III LIVING MONOLITH overall Excellent body armor. She has a becomes a super powered character by F 30 Rm Health = 175 built-in medical scanner that can be tied into a setting off his mutations through a chemical A 20 Ex computer of her choosing or to agents in her accident, a dose of radiation, etc. Ahmet S 50 Am Karma = 80 employ so they can follow not only her exact becomes the Living Monolith when he absorbs E 75 Mn location, but they can her Health a massive amount of cosmic energy. He R 20 Ex Resources = 0 status, consciousness status, etc. and rush to usually requires a cosmic battery to trigger his I 20 Ex her aid if she needs it. She is equipped with a mutant powers. So far only three batteries P 40 In Popularity - 0 built-in communicator, range is 1 mile in the have been discovered; Alex Summers (who, Additional Powers: The Phase III Living city, 10 miles in the country. She also has as Havok, absorbs cosmic energy naturally), Monolith has a body that acts as Remarkable built-in optical enhancements that allow her to the Fantastic Four members Mr. Fantastic, body armor vs. physical and energy attacks, see farther than normal, in the dark, and Invisible Woman, Thing, and the Human Torch including heat, cold, and non-cosmic radiation. prevent her from being blinded. Her cybernetic (who were created by cosmic energy), and the He is completely impervious to diseases, gas, systems heal her at a rate of 6 points an hour. Cheops Crystal. and toxins in this phase. His energy blasts And she has claws built into her hands (not Cosmic Ray Absorption: When Ahmet absorbs increase to Amazing rank at a range of up to 5 outside like Wolverine's) that can extend at will areas. and cause up to Incredible damage on the excessive cosmic energy he begins to change Edged Attack column. into the Living Monolith through different Movement: Incredible Land Speed. phases. These are listed below. TALENTS: Oyama speaks fluent Japanese RUNNING PHASE III: Ahmet must receive and English. PHASE I LIVING MONOLITH cosmic radiation of a Monstrous level for 10 (previously called the Living Pharoah) hours or an Unearthly level for 50 rounds CONTACTS: Oyama has contacts with Spiral F 10 Gd Health = 80 before turning Into the Phase II Living and her Body Shop, the location where she A 10 Gd Monolith. To do this, he must be within 30 underwent her cybernetic transformation. She S 30 Rm Karma = 50 areas of the source of cosmic radiation. He has had agents in her employ transformed to E 30 Rm then grows to 41 feet tall and appears to be cyborgs in the past to help her track down and R 20 Ex Resources = 0 made of living stone, except for his glowing kill Wolverine. The original three agents were I 10 Gd eyes. agents that Wolverine trashed and who hated P 20 Ex Popularity = 0 This is as far as the Living Monolith normally him with a passion. Her cyborg agents are Additional Powers: His body must be treated progressed. Ahmet usually lost his powers each different and can be equipped with after he was defeated. Any damage he almost anything (see the Villainous Agents at as Excellent body armor vs. physical and energy attacks. sustained as the Living Monolith did not the end of this section). transfer to his human form unless it brought RUNNING LADY DEATHSTRIKE: Oyama is Movement: Excellent Land Speed. his Health below 46 points. Any damage the daughter of a scarred Japanese warlord RUNNING PHASE I: Ahmet must receive sustained in human form was transferred to who developed the process to bond cosmic radiation of a medium level (Excellent his Living Monolith form if he changed. adamantium with bone. He was slain while or Remarkable rank) for a while before turning PHASE IV LIVING MONOLITH fighting Daredevil, and she seeks to regain her into the Phase I Living Monolith. To do this, he Not content with Phase III, Ahmet finally father's honor by rediscovering the secret must be within 10 areas of the source of began, in his Phase III form, to be able to process. For past transgressions against her cosmic radiation for at least 10 rounds. He absorb cosmic radiation from the atmosphere, family Oyama hates Wolverine as much as then grows to 26 feet, but still looks human. growing hundreds of feet in height and shifting Daredevil. In an effort to hunt him down and all of his powers up + 2 CS and all of his kill him, Oyama sought out Spiral's Body Shop PHASE II LIVING MONOLITH F 20 Ex Health = 130 abilities up to Class-3000 level, until he went and became a cyborg. She has already failed into space and became a "living planet." to defeat Wolverine in her cyborg state once. A 20 Ex Though Wolverine could have killed her, and S 40 In Karma = 70 Limitations: Ahmet never receives any Karma she wished for death, he refused. As a result E 50 Am once he ascends past Phase II. R 20 Ex Resources = 0 she hates him even more and she will hunt TALENTS: Ahmet has Remarkable skill as an him again as soon as she is able. I 20 Ex P 30 Rm Popularity = 0 archeologist. He can speak fluent Egyptian or English. Additional Powers: The Phase II Living Monolith has a body that acts as Incredible CONTACTS: Ahmet is also known as the

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living Pharoah. He is the leader of an Form Change: Because Magus is both organic Savage Land, Dr. Lykos was bitten by a intemational cult that believes he is the direct and mechanical in nature, he can also assume radioactive pteranodon, possibly part of the descendant of the pharoahs and should rule the shape and appearance of anything organic evolution that allows the ancient flying the earth. He has thousands of villainous as well as anything mechanical. Thus he can dinosaur to yet live. Chemicals from the agents with hi-tech weapons and vehicles all appear as a human or alien male, female, or dinosaur's body mixed with Lykos's own around the world at his disposal. whatever. He has Amazing skill at copying metabolism, altering the way his body attains RUNNING THE LIVING MONOLITH: Ahmet specific humans. sustenance. Now Dr. Lykos has no need to Abdol has an interesting theory concerning the Conversion and Draining: Magus can physically eat, but he must drain the life force ancient Egyptian pharaohs. He believes they immediately heal damage. He does this by out of living animal organisms to survive. For a were powerful mutants and ruled through fundamentally altering the DNA structure of an while, Lykos lived on humans, paralyzing them those mutations. This theory became an organic entity and transforming it into a with hypnosis (they have a Psyche FEAT to obsession and, through experimentation, techno-organic construct, like himself. Then resist), then draining small amounts from them found that he was a latent mutant. He also he simply drains the energy (its "lifeglow"), during their visit to his office. It takes Lykos 30 discovered Alex Summers' mutant powers and thereby rendering it inert. This is rounds to completely drain a human being, kidnapped him so he could serve as the accomplished through Magus's touch when he leaving it a shell of its former self. After a half medium for Ahmet's powers. Ahmet became a wills it. It leaves behind a lifeless, crystalline hour of being drained, all abilities and powers man hungry for power and convinced that he shell of the organism he drained. The amount of a character are reduced by -1 CS for at could one day rule the Earth. Instead, he of healing gained depends on the source least two days. By continuing this process, became a god among men, then ascended to (equal to the Health of living creatures, eventually a creature drops below Feeble in all become a planet, happy and content at last Material Strength rank for objects such as of its abilities and dies. Currently, Lykos has that he was at peace with himself. plants and food, or Judge's discretion). While his cravings relatively in control and only feeds Magus knows the difference between a human on lesser animals. If he feeds on the life force MAGUS being and a lower life form animal, he does of a mutant, he turns into a pteranodoid, a Magus is his only name not really care what he drains as long as it humanoid pteranodon. Alien feeds him. He performs this conversion as a FEAT roll vs. unearthly intensity. Pteranodoid Form: In this humanoid, bipedal F 75 Mn Health = 775 form of a pteranodon, Lykos reverts to the A 100 Un Stellar Movement: Magus can travel through character of Sauron and becomes much more S 100 Un Karma = 275 the vacuum of space with no difficulty and can bestial in his desires and morals. He grows E 500 Shift Z pass through hyperspace at Class-3000 Air wings with manipulative claws at the ends. His R 75 Mn Resources = None Speed. ability scores increase to those in parentheses. Damage to Karl's pteranodoid I 100 Un Limited Telepathy: Magus has Incredible form is healed when he returns to human form P 100 Un Popularity = 0 telepathy for the purpose of learning a new unless either the damage is done by radiation language from a planet's native. It takes him KNOWN POWERS: or his Health drops below 32. In these cases, five rounds to assimilate the language. Shapechanging: Magus is a "techno-organic" the damage is then transferred to his normal metamorph, able to alter his shape and form CONTACTS: None. state. Any damage Karl suffers to his human into any form he desires. His actual height, for form is transferred over to his pteranodoid RUNNING MAGUS: Magus's home planet has form. Karl's powers wear off in 1-10 days or example, can be from 6 feet to 45 million evolved a combination man/machine as its nautical miles (the massive sizes only when he immediately if he suffers the equivalent of an dominant life form. Young are produced on a Unearthly energy shock in a single round. is not around any gravitational fields). He can genetic production line, with the elders extend any portion of his body 10 areas away weeding out the weak and unsuitable in a Wings: In his pteranodoid form, Sauron can from his main trunk, including his optic battle to the death (called a "hunt"). Magus, attain Good Air Speed and has Monstrous sensors. He can modify his Amazing Material apparently the ruler of his planet, has come to Agility to maneuver in the air. He can carry up Strength body to form plugs, supports, Earth looking for his runaway offspring, the to 500 Ibs. in flight. His hands turn to claws vehicles, even a fully operative spaceship for New Mutant called Warlock. Magus plans on that can cause Typical damage on the Edged twenty with life support — in short, he can turn destroying Warlock, and thereby ending the Attack column, but are still manipulative himself into anything. He has Unearthly hunt. He has already been stopped once by enough to handle technological items. control over these changes and can maintain the X-Men and has not been seen since, as he Talons and Beak: When in pteranodoid form, them under stress. Portions of his body can be does not wish his presence to be known by Sauron's feet become talons and his skull separated or shredded (Incredible Material other local characters of his power level takes on the shape of the long "beaked" Strength if shredded), and Magus will merely (, , and so on). regrow that part in normal healing. pteranodon. Both his bite and his talons can cause Excellent damage on the Edged Attack Holographic Projection: Magus is equipped SAURON column. He can only use his talons if he is with a holographic projector that can present Dr. Karl Lykos flying and his Strength is considered +1 CS an image at a distance of up to 20 areas away. Altered human for purposes of Grabbing a target and flying The only way to "disbelieve" these images is F 6 Ty (20 Ex) Health = 32 (90) away with it. He can only use his beak if he is to touch them. He can present the image of A 6 Ty (20 Ex) holding something or right next to an anything he sees or has seen and stored in his S 10 Gd (20 Ex) Karma = 60 opponent. Therefore, for game's sake, he can memory. E 10 Gd (30 Rm) never use both beak and talon attacks in the Cloaking: Magus is completely cloaked, as R 20 Ex Resources = Ty (6) same round. Class-1000, against any form of electronic I 10 Gd Warped Hypnosis: Sauron can psionically P 30 Rm Popularity = 0 tracking, sonar, radar, psionics, or physical warp an opponent's concept of reality and tracking powers or talents. It is not known if he KNOWN POWERS: present it as a nightmarish world where can be detected by magic. everyone is a monster. He does this by a form Life Force Vampire: On an exploration into the of instant hypnosis whereby any individual

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character who is in line-of-sight and makes mutated them. He called them the Strange PIPER: Piper was so named because he could eye contact with Sauron must make a Psyche Ones, and later, Neo-Mutants, but they are play pan pipes or other woodwind instruments FEAT roll or be warped. A successful roll known to everyone else involved as the and, through the manipulation of their sonlcs, means that the target has avoided Sauron's Mutates of the Savage Land. Each character summon and command any monsters, eyes in time and is not hypnotized. If he looks had his own, unique power, but instead of mindless savages, or animals hearing it. The at Sauron's face again, he must make another being born with them, as a mutant is, Magneto range of his music is 12 areas in the country, 2 roll. If any Psyche FEAT roll fails, it means that "granted" them the power, along with an areas in the city. His Psyche was Remarkable the victim now sees others, especially his increased intellect. He planned on mutating in this power, and he had to make a successful former comrades, as monsters and will attack thousands of the Swamp People and, with this Psyche FEAT roll to manipulate the creature. them immediately. This warped illusion will last super powered army, conquering the world, VERTIGO: Vertigo had the same power as for 2 + 1-10 rounds (or until the affected but the X-Men foiled his plans. Those Savage Equilibrius but she could only affect one character is knocked unconscious), even if Land Mutates that he had created eventually individual at a time. Also, her power was Sauron leaves the area. devolved back to their original state, except through a psionic blast, not eyesight. Instead Lorelei who later joined Magneto's of the victim making the FEAT roll, Vertigo Special Trick: Sauron will often fly to surprise a Brotherhood of Evil Mutants. must make a successful Psyche FEAT roll to target, then use his hypnosis on him (Judges The Savage Land Mutates that Magneto succeed: Her Psyche is Incredible. may want to grant a player character + 20 had created are listed below. Karma for good roleplaying as a hypnotized victim). AMPHIBUS: Amphibus looked like a large VIPER frog, was amphibious (could stay submerged (real name unrevealed) Vulnerability to Cold: Sauron dislikes the cold in water for an hour), and had a Monstrous Human terrorist/villain intensely and, thus, cannot climb to great Leaping rank. altitudes. When he enters an area where the F 20 Ex Health = 70 temperature is 45 degrees or below, all of his BARBARUS: Barbarus had four arms that he A 20 Ex powers and ability scores lose -1 CS. For had complete control over, he could attack S 10 Gd Karma = 46 every 10 rounds he stays in a cold area (or is with all four of them a round. He used either E 20 Ex wrapped in ice, etc.), he loses an additional his fists, grappled, or used a bludgeon R 20 Ex Resources = Rm (30) -1 CS (not to lower below Feeble). weapon. He also had Amazing Strength, I 20 Ex Remarkable Endurance, and Excellent P 6 Ty Popularity = 0 CONTACTS: None. Fighting abilities, resulting in a 106 Health. KNOWN POWERS: None. RUNNING SAURON: The tale of Dr. Lykos is BRAINCHILD: Brainchild possessed a very similar to those old Wolfman movies; a computer-like mind, an Amazing Reason, but Weapons: Viper wears prosthetic fangs, which decent, respected doctor is accidentally the emotions of an adolescent. He could throw secrete a lethal poison (Remarkable potency transformed into a monster and must commit rank) made from snake . Most hospitals hideous acts to stay alive. Eventually Dr. Lykos stone axes with Amazing Agility, and always carried at least one with him. It was Brainchild carry an anti-venom that will prevent further returned to the Savage Land to live there as damage from her poison but a victim must get who restored Magneto's machines and tried to Sauron and hunt free and wild. Supposedly, to it before 8 hours elapses for it to be create more mutates. he has since been cured of his metamorphic affective. She further outfits herself with the disease, but since he has not been heard from EQUILIBRIUS: If one looked into Equilibrius's following: recently, no one knows if this is true or not. eyes (required line-of-sight), one had the * Eight throwing darts tipped with the same chance of being affected by his power to poison (range is 2 areas, damage caused is SAVAGE LAND MUTATES distort the equilibrium. Equilibrius's Psyche 3 points plus the poison). Mutated Swamp People from the Savage Land was Incredible. A character who looked in the * A laser pistol with an infra-red scope (range Used by Magneto as agents direction of Equilibrius's face had to make a is 6 areas, damage caused is 25 points, it Psyche FEAT roll vs. Incredible Intensity. A holds 5 shots before it has to be recharged, AVERAGE MUTATE ABILITIES successful roll meant that the potential victim and can fire in the dark with no penalties for F 10 Gd Health = 42 averted his eyes in time, but any subsequent aim). A 6 Ty viewing of Equilibrius's face would require * Any one of hundreds of hi-tech weapons S 6 Ty Karma = 20 another check. An unsuccessful roll meant developed by the old secret, subversive E 20 Ex that Equilibrius had induced vertigo in the agency, HYDRA. R 4 Pr Resources = Fb (2) character. A character with this affliction had I 10 Gd an immediate -4 CS to all actions and could TALENTS: Viper uses all normal weapons P 6 Ty Popularity = 0 not stand up. This lasted for 1 + 1-10 rounds. (including ballistic and laser weaponry) with Remarkable skill. She has been rigorously BACKGROUND: In his villainous past, GAZA: Gaza was a giant with Incredible trained in hand to hand fighting, knows all Magneto tried many schemes that organized Strength and Endurance, and a 96 Health. He martial arts types, and has Excellent Strength mutants into an effective force that he used to was blind, but could see psionically and when Grappling, Grabbing, or Escaping. Viper try and take over the world, assuring therefore was not affected by illusions and has Remarkable knowledge of all hi-tech Items mutantkind a safe place in it. One of his could not fall victim to any attacks that developed by both Hydra and many other schemes took place in the Savage Land, a required the victim to look into someone's criminal organizations; items such as vehicles, secret prehistoric world best known as the eyes. computers, defense systems, etc. Viper has land of Ka-Zar. By assuming the guise of "the the Leadership talent. Creator," he built a large installation. Using his LORELEI: See her description in the superior intellect in the field of genetics, his Brotherhood of Evil Mutants section. CONTACTS: Viper was at one time head of magnetic manipulation powers, and tapping HYDRA's New York operations (under the alias LUPO: Lupo could psionically summon and ). She still has criminal into the power of the South Magnetic Pole for command carnivores with Remarkable skill, immense energy, he used this energy on a contacts from those days. She was the except wolves, with which he could talk and reorganizer and leader of the dreaded handful of Swamp People, no more intelligent control with Amazing skill. than the average prehistoric man, and Squad, and is considered to have Excellent

contacts with , I (now deceased), type 6. They have Excellent knowledge of all disease. and Princess Python. Since that time she has the organization's equipment. When a Built-in Weapons: Most, but not all, cyborgs become the lover and partner of the mutant sub-commander is with a battle group, the loss villain Silver Samurai, and has been the leader have some built-in weapons, usually a laser. A of personnel climbs to 75% before a group will typical example is a laser built into of many different criminal operations and break ranks. organizations. that fires Remarkable laser blasts at a range of 5 areas with a maximum of 5 shots before RUNNING VIPER: Viper is an attractive. COMMANDERS recharging is required. well-built young woman, except that her hair Human, mutants, aliens, cyborgs, etc. Full Scanners: Most cyborgs are equipped always covers the right side of her face where F 20 Ex Health = 70 she has been scarred in the past. Her whole with infra-red and starlight optics, sonar, and A 10 Gd radar. This allows the cyborg to "see" in the adult life has been dedicated to the pursuit of S 20 Ex Karma = 30 dark, smoke, gas, underwater, or in the air. criminal activities and she is one of the most E 20 Ex Consequently, if a cyborg is using a specific experienced villains around. Her attitude R 10 Gd Resources = Gd (10) scanner and it is overloaded (such as a high (concerning all but her lover) is cold, ! 10 Gd heat blast while using an infra-red scanner), calculating, and ruthless. P 10 Gd Popularity = 5 the cyborg is blinded for a round, then A commander is a right-hand man, a first switches to another scanning mode the next VILLAINOUS AGENTS round. If intense light, high heat, and strong In the course of this book many agents of lieutenant, the employee (or employees in the case of a large organization) that are the most sonics (Remarkable rank or higher for each) criminal organizations or government are all directed at a cyborg for 3 consecutive organizations have been mentioned (Project: valued and trusted...and powerful, after the leader. All commanders are +2 CS with all rounds, it loses all scanning functions and Wideawake personnel, Hellfire Club agents, operates blindly (-4 CS for all actions). and so forth). Though all of these agents wear weapons available to the organization. They different uniforms, have different talents and know martial arts types A & B. They have Med-Scanners: Most cyborgs are equipped goals, and have different leaders, they all can Remarkable knowledge of all the with an internal unit which scans their life be classified into three groups: operatives (or organization's equipment. When a commander support systems (breathing, brainwaves, etc.) agents), sub-commanders (or group agents), is with a battle group and he has at least one and broadcasts that information to a master and commanders (or mission heads). The sub-commander under him, the chance of the computer or controller somewhere. In this following statistics are provided for ease of group breaking ranks is only considered after fashion, it can be known at a distance if the game play. Judges should add additional 85% casualties are inflicted on the group. cyborg has been terminated or if it is In danger talents and equipment as they see fit. Commanders are the most likely personnel to of such a fate. be saved by an organizational head. Full Human Attack Capabilities: Cyborgs can OPERATIVES use any weapon a human can, or can fight Human CYBERNETIC AGENTS Part human, part machine hand-to-hand. Some have programmed F 10 Gd Health = 32 computer units in them that add talents to the A 6 Ty F 30 Rm Health = 100 unit, such as a +2 CS with guns or martial S 10 Gd Karma = 18 A 20 Ex arts Types A through C. S 20 Ex Karma = 16 E 6 Ty Additional Equipment: The Judge can add R 6 Ty Resources = Pr (4) E 30 Rm R 6 Ty Resources = Gd (10) various additional powers and capabilities to a I 6 Ty cyborg; most duplicate powers of super P 6 Ty Popularity = 0 I 6 Ty P 4 Pr Popularity = -5 heroes, though usually at a lesser rank. For All operatives have a +1 CS with the every added power, though, a little more weapons they carry, usually a handgun of Cybernetic agents are often used by villains. humanity must be sacrificed to machinery. some sort. Operatives generally are trained in Lady Deathstrike, herself a cyborg, has employed three of them at a time to act as Limitations: Cyborgs are powered by various the use of any installation or vehicular types of energies. While some of the most equipment available. Operatives will follow body guards and flanking attackers when they hunted Wolverine. Often, they are agents who expensive and superior types have their own their superior's orders implicitly unless their have lost limbs or other functions in service to miniature nuclear reactors, most retain a combat group suffers over 65% casualties. In the villain and the villain does not want to lose charge of energy, such as electrical energy. that case they all must make an Intuition FEAT them or their loyalty. Generally, cyborgs are The most common type of charge is the roll. Any who fail will either run and hide, give regarded as freaks, even by themselves, and electrical charge that will power the unit for a up, or attempt to return to base on their own. they hate whoever forced them into their 24 hour period. If the unit fails to recharge at If the leader is with them, add another 5% to partially artificial state by defeating them. this time, each ability and power loses a -1 the total casualties lost before the group Cyborgs always have organic brains. CS per hour until all abilities are gone and the breaks). Consequently, they can be affected by those cyborg is dead. If death occurs, the attacks which affect the mind (psionic, mechanical units may be reactivated, but the SUB-COMMANDERS magical, illusions, etc.) These characters are brain is dead and gone. The cyborg may then Human considered human and Karma loss for only be refitted as a robot (Reason, Intuition, and Psyche all have Poor ability scores). F 20 Ex Health = 50 completely destroying them is identical to A 10 Gd killing a character. S 10 Gd Karma = 26 KNOWN POWERS: E 10 Gd R 10 Gd Resources = Ty (6) Armor: Cyborgs generally have Remarkable I 10 Gd body armor vs. physical and energy attacks. P 6 Ty Popularity = 3 Resistance: Cyborgs usually have Amazing All sub-commanders are + 2 CS with all resistance to poisons, gas, heat, cold, and handguns and rifles. They know martial arts

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COOPER, DR. VALERIE Petrie, the President's National Security the idea and is now the Presidential liaison for Human Advisor. She has been assigned to Project: that group. She was with Gyrich when Storm Wideawake, despite her personal doubts was stripped of her powers, and has been told F 6 Ty Health = 32 about the project and Henry Peter Gyrich. She by Rogue that she will pay for her actions. A 10 Gd did such a good job in that assignment, that CONTACTS: Dr. Cooper has extensive S 6 Ty Karma = 40 she has recently taken on added contacts with the U.S. Government and E 10 Gd responsibility. She was approached by military. R 10 Gd Resources = Gd (10) Mystique with a plan to convert her criminal I 10 Gd organization, the Second Brotherhood of Evil P 20 Ex Popularity = 5 Mutants, into a mutant deterrent team, Valerie is an assistant to Judge Richard Freedom Force. Valerie sold the President on

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CORBEAU, PETER Mutants' medical needs (her ability with the HUNTER, STEVIE Human computerized medical equipment in the Human mansion, including the auto-doc, makes her F 4 Fb Health = 44 the equal of a doctor). Recently, Tom and F 6 Ty Health = 56 A 10 Gd Sharon were controlled by Empath, but seem A 20 Ex S 10 Gd Karma = 50 to have regained control of their lives. S 10 Gd Karma = 30 E 20 Ex E 20 Ex R 30 Rm Resources = Ex (20) GYRICH, PETER HENRY R 10 Gd Resources = Ty (6) I 10 Gd Human I 10 Gd P 10 Gd Popularity = 12 P 10 Gd Popularity = 10 F 10 Gd Health = 32 Peter Corbeau is an astronaut, physicist, Stevie Hunter was a world-class dancer A 10 Gd engineer, and the designer of Starcore, the before an accident injured her legs. While she S 6 Ty Karma = 30 manned orbital solar laboratory. He is a friend regained her ability to walk, she would never E 6 Ty of Professor Xavier's and has assisted the dance as she had before (even excessive R 10 Gd Resources = Am (50) X-Men many times both on the ground and strain such as running will make her legs go (through his agency) when they have gone into space. out). She then became a teacher of dance so I 10 Gd that she could pass her training on to others. CONTACTS: Peter has many contacts in the P 10 Gd Popularity = 10 One of her students was Kitty Pryde scientific community. Henry is a top agent for the National (Shadowcat, though she was called Ariel CORSI, THOMAS Security Council. His most publicized action to then). As a result of that contact, Stevie soon date revolves around his former position as became a friend of Charles Xavier and an Human liaison to the Avengers. His investigation into instructor in dance and exercise for the New F 10 Gd Health = 46 the Avengers security resulted in that group Mutants. She is fully aware of their powers, A 6 Ty losing its government sanction and access to and has even assisted them on missions, S 10 Gd Karma = 22 the government information net. This decision playing a minor role. E 20 Ex was later overturned in court. Henry was R 6 Ty Resources = Ty (6) switched from this position to that of the LOCKHEED THE DRAGON I 10 Gd director of Project: Wideawake (see the Dragon P 6 Ty Popularity = 5 Mutant Menace section). His authorization comes from the office of the President, and he F 10 Gd Health = 52 Tom Corsi was a Westchester County Police answers only to the Oval Office. It was Henry A 30 Rm Officer investigating an attack on Danielle who first enlisted Forge's aid in creating S 2 Fb Karma = 60 Moonstar, when the Demon-spirit-bear who devices for the U.S. Government, and it was E 10 Gd had attacked her sucked Tom into it (and later, Henry who confiscated Forge's neutralizer and R 20 Ex Resources = None nurse Sharon Friedlander). Tom was used it to strip Storm's powers (though he was I 20 Ex eventually freed from the spirit dimension, but aiming at Rogue). Gyrich's obsession with his P 20 Ex Popularity = 0 (unknown) as a handsome American Indian. Since that work shows the kind of man he is: cold, time, Tom has worked as the handyman for heartless, and aggressive. If it was up to him, Lockheed is a type of dragon, an alien Professor Xavier at his School for Gifted every super powered person on Earth would creature that the X-Men discovered on the Youngsters. Recently, Tom and Sharon were have his powers stripped or be locked away. Brood's homeworld, where he hunted the Brood for food. Lockheed followed the X-Men controlled by Empath, but seem to have CONTACTS: Gyrich has vast contacts with the regained control over their own lives. home to Earth and adopted Kitty Pryde as his U.S. Government and with law enforcement owner. Lockheed can fly at Typical Air Speed, agencies. FRIEDLANDER, SHARON and can hover in place. He can breathe fire up to 1 area away, causing Remarkable damage. Human HODGE, CAMERON Lockheed is impervious to fire and heat of F 6 Ty Health = 38 Human Amazing level and under. His mind is of a type A 6 Ty that not even Professor Xavier can penetrate F 4 Pr Health = 26 S 6 Ty Karma = 36 A 6 Ty (he has a Class-1000 Psi-Screen), so that no E 20 Ex S 6 Ty Karma = 36 one is really sure what he is thinking, but it R 20 Ex Resources = Ty(6) E 10 Gd does appear that he understands English and I 10 Gd R 20 Ex Resources = Gd (10) may even have a language of his own. He has P 6 Ty Popularity = 5 I 10 Gd proven time and time again that he has a great love of eating and for his mistress, Kitty Sharon Friedlander was the Emergency P 6 Ty Popularity = 15 (though not necessarily in that order). admitting nurse the night that Danielle Cameron Hodge is an old college roommate Moonstar was attacked by the of Warren Worthington III. He was working for Demon-spirit-bear. The spirit returned to finish MACTAGGERT, MOIRA one of New York's top advertising and public Human the job and sucked Sharon into it (and earlier, relations firms, when Warren hired him away officer Tom Corsi, who was a friend of to do research on public opinion concerning F 6 Ty Health = 32 Sharon's). Sharon was eventually freed from mutants, and how to change that opinion to a A 10 Gd the spirit dimension, but as a handsome favorable one. Cameron came up with the S 6 Ty Karma = 60 American Indian woman. Since that time, concept of X-Factor and is now its chief E 10 Gd Sharon has worked as the resident nurse for administrator and public relations director. R 30 Rm Resources = Ex (20) Professor Xavier at his School for Gifted Cam also screens the mail, discarding the I 20 Ex Youngsters, also performing some domestic crank mail but alerting X-Factor to possible P 10 Gd Popularity = 13 duties out of love for her charges. She and mutant recruits. Nightcrawler tend to all the X-Men and New Moira is a noted geneticist who maintains a research facility on Muir Island, off the coast of

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Scotland. She is the daughter of the Scots thought Rossi was an ex-boyfriend of hers. Candy Southern is the long-time love of Lord Kinross, and was the wife of Joseph Mike has been invaluable to Professor Xavier, Warren Worthington III (Angel). They first met MacTaggert, a member of the British and has warned him of impending attacks and when Angel was a member of the original Parliament. She has won a Nobel Prize for her actions by illegal covert agencies a number of X-Men, and have been together off and on work in genetics, and is a close personal times in the past. since then, finally setting up housekeeping in friend and associate of Professor Charles Warren's New Mexico "Aerie." When Warren Xavier. She and Charles were very close TALENTS: Rossi knows martial arts Types A volunteered his place as a headquarters for before the war, but drifted apart in the years and C. He has the Marksman and Espionage the New Defenders (now defunct), Candy's that followed. Moira and Joe had a mutant talents. Remarkable Reason in business and son, named Proteus, who eventually killed his management made her the logical choice as father before being killed himself trying to SEFTON, AMANDA official leader of that team. But now that the attack Colossus. The loss of her son has not Jemaine Szardos New Defender phase of her life Is over and prevented her from "having children." She is Human, sorceress Warren has moved to New York City to set up the guardian of Rahne Sinclair (Wolfsbane), F 10 Gd Health = 56 X-Factor, plus the fact that his affections are and may possibly someday be the step-mother A 10 Gd beginning to respond to Jean Grey again, their of Siryn, Sean's daughter. Moira is Sean S 6 Ty Karma = 80 relationship is beginning to be strained. Cassidy's love now, and splits her time E 30 Rm between her research station and Cassidy R 10 Gd Resources = Gd (10) YASHIDA, MARIKO Keep. She employs Jamie Madrox to work for I 20 Ex Human her at the station. P 50 Am Popularity = 10 F 4 Pr Health = 38 RASSENDYLL, JUDITH Amanda Sefton is an airline stewardess who A 10 Gd Human began dating Kurt Wagner (Nightcrawler) S 4 Pr Karma = 40 shortly after he joined the X-Men. She was not E 20 Ex F 6 Ty Health = 24 put off by Kurt's demonic appearance because R 10 Gd Resources = Rm (30) A 6 Ty she was in reality the Sorceress Jemaine, I 20 Ex S 6 Ty Karma = 18 Kurt's German childhood sweetheart. Some P 10 Gd Popularity = 20 E 6 Ty believed that Amanda's magical powers R 6 Ty Resources = Rm (30) Mariko is the daughter of Shingen Harada, derived from her mother's magical influence. former head of Clan Yashida and crimelord of I 6 Ty However, her mother, Margali of the Winding P 6 Ty Popularity = 0 the Tokyo underworld. She first met the X-Men Road, had her magical powers removed by when they visited the house of her cousin, Judith Rassendyll was a college student (for her own good), and Shiro Yashida (Sunfire). She soon fell deeply who was out jogging one day when she was Amanda's still remain. If the Judge is using a in love with Logan (Wolverine), and he with abducted by Arcade's man, Chambers, and general magic system within the campaign, her. Her father, however, dictated her marriage released in Murderworld. Fortunately for her suffice it to say that Amanda has Incredible to someone else, but in an ensuing conflict Kurt Wagner heard the sound of the huge magical powers, and can use all three types of both her husband and her father were slain. vacuum truck they used to abduct her (he had energy, with two limitations: she cannot effect Mariko's plans to wed Logan were interrupted, been picked up the same way once) and solid, non-living matter and she can perform first by Mastermind, and later by her own rescued her. It seems that someone wanted no magic around cold iron. sense of duty to deal with her father's legacy her dead because, unbeknownst to her, she is If the Judge is using the Realms of Magic of crime. As head of Clan Yashida, Mariko has the last of the Elfburgs, and heir to the throne advanced magic system, then Amanda is a proven a reasonable, competent leader, but, of Ruritania. She and Kurt shared an affection Disciple of Nature Magic (possibly fairy or through Mastermind's intervention, Mariko for each other, but it has not had time to grow druidic) with a vulnerability to cold iron. She pardoned her step-brother Kenuichio Harada beyond that stage as she was whisked off to has displayed the following powers in the past: (Silver Samurai) and made him her heir. He Ruritania by high government officials to Shield (Incredible), Protection from Fire and Viper would love to see her pass become queen. Elementals (acts as an Amazing Shield spell away...soon...so Kenuichio can inherit his against fiery creatures), Dimensional Aperture father's criminal empire. Mariko has taken in ROSSI, MICHAEL (Remarkable), Healing (Incredible), Healing the child Akiko, whose mother perished in a Human Others (Remarkable), Net (Incredible), and dragon attack on Japan that the X-Men turned F 20 Ex Health = 60 Death Image (Remarkable—can make herself aside. A 10 Gd or another willing character appear as though S 10 Gd Karma = 40 they are dead). E 20 Ex Recently, Amanda and Kurt have had R 10 Gd Resources = Ty (6) difficulties in their relationship, stemming from I 20 Ex his alienation that developed after he P 10 Gd Popularity = 10 confronted the Beyonder and through his meeting Judith Rassendyll. Michael Rossi is a Colonel in the U.S. Air Force. His position is an undercover SOUTHERN, CANDY intelligence agent. He has been Investigating Human various illegal government operations, especially Project: Wideawake. He was Carol F 10 Gd Health = 32 Danvers partner and lover, when she worked A 6 Ty for military intelligence. Rossi has met Rogue, S 6 Ty Karma = 40 who absorbed the personality of the woman he E 10 Gd loved, and was taken aback as she R 20 Ex Resources = Rm (30) automatically assumed Danvers's persona and I 10 Gd P 10 Gd Popularity = 6

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ACANTI saved this race from Brood enslavement in spreading the Brood empire, they feed off of Alien Race the past. They are held in great reverence by the inside of the Acanti. Eventually, me the Acanti. creatures die from flight exhaustion and F 2 Fb Health = 1222 internal damage. Their huge rotting corpses A 20 Ex RUNNING ACANTI: The Acanti are huge, are then "beached" on a planet, where they S 200 Shift Y Karma = 1105 sentient beings that have roamed the serve as food sources for a colony and their E 1000 C-1000 spaceways since creation in the endless bones provide the structures for Brood R 75 Mn Resources = None pursuit of knowledge. They have a "racial buildings. Recently, the X-Men and I 30 Rm soul," a knowledge/religious existence that is Starjammers destroyed Broodworld and, P 1000 C-1000 Popularity = 0 within their leader, the Prophet-Singer. The hopefully, have stopped the slaughter and songs he sings, and the Acanti repeat, over hideous use of these wondrous creatures. KNOWN POWERS: the vast reaches of space keeps their society Space Flight: Acanti are massive, space- alive. If he were to die before passing on their BROOD knowledge and beliefs, the race would soon faring creatures similar to Earth whales. They Alien Race fly through the stars at Class-3000 speed. die. In their drive for galactic domination the Brood (see below) have used their AVERAGE BROOD MEMBER Natural Invulnerability to Space: It seems bioengineering skills to turn the Acanti into F 20 Ex Health = 50 that the Acanti (and their insides) are living, mindless starships. They lobotomized A 10 Gd invulnerable to the cold and pressures of the Acanti, equipped them with cybernetic S 10 Gd Karma = 22 space. It is not known if they eat, or what, but controls which provided the Brood pilots with E 10 Gd it is presumed that they somehow absorb Good control, and outfitted the creatures with R 6 Ty Resources = Ex (20) cosmic or solar energy to sustain weaponry; lasers which cause Monstrous I 6 Ty themselves. damage. And while they fly the cosmos, P 10 Gd Popularity = -40 CONTACTS: The X-Men and Starjammers

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BROOD HUNTER limited precognition which allows her to destroyed himself. F 30 Rm Health = 60 anticipate character attacks (she cannot be After this the Shi'ar High Council decided A 10 Gd surprised or blindsided). She can inject eggs that Lilandra was the next in line for the S 10 Gd Karma = 36 into a living host (a character) by successfully throne, and brought her back from Earth, E 20 Ex striking with her tail (no poison is injected). where she was awaiting their decision, to rule. R 10 Gd Resources = In (40) She usually does this when the victim is Shortly thereafter, Lilandra's sister, called I 6 Ty unconscious. The victim must be alive during Deathbird, who had been exiled for P 20 Ex Popularity = -50 the entire 1-10 week incubation process for undisclosed crimes, led a successful coup the new Brood queen to live. At the end of this d'etat against Lilandra. Deathbird's alien BROOD QUEEN time period, the character is transformed into allies, the Brood, won the day for her, and F 30 In Health = 110 a Brood queen with all the powers of the Lilandra was forced to flee once more, taking A 10 Gd queen who automatically dies when the new refuge with the Starjammers and returning to S 20 Ex Karma = 140 queen is born. This process can be halted only Earth to await a counter-revolution. E 50 Am by characters with high natural immunities, or Meanwhile, Deathbird is running the Empire, R 20 Ex Resources = Mn (75) by advanced medical aid. The queen has been and most probably planning on returning them I 20 Ex known to plant eggs in more than six hosts at to a more active state of expansionism, a P 100 Un Popularity = -50 a time. policy they were learning to modify under KNOWN POWERS: Lilandra. If and when the counter-revolution RUNNING THE BROOD: The Brood were takes place, the X-Men will probably have a Body Armor: All members of the Brood have natives of a nightmare planet known only as part in it. thick, scaly hides that provide protection "Broodworld." Their society was an absolute against physical and energy attacks. Normal matriarchy built on an organizational structure DEATHBIRD much like that of terran insects. The Brood Brood members' hides grant them Good Alien Mutant protection, while the hunters and queen have race is savage, merciless, and motivated by Excellent protection hides. the drive to eat, conquer, and produce more F 20 Ex Health = 90 Brood. In their drive for domination, the Brood A 10 Gd Sting: All Brood have double tails ending in have developed advanced weaponry and S 30 Rm Karma = 26 wicked spikes that have poison spines. bioengineering, and use other races for their E 30 Rm Normal Brood have a Good proficiency with pleasure (see the Acanti above). Recently, the R 10 Gd Resources = Un (100) their tails, causing Good damage. Brood Brood made the mistake of trying to conquer I 6 Ty hunters have an Excellent proficiency with Earth. Eventually the X-Men and Starjammers P 10 Gd Popularity = 0 their tails causing Excellent damage, and the were forced to encounter them in deep space Brood queen has a Remarkable proficiency and destroy Broodworld. Members of the KNOWN POWERS: with her tail causing Excellent damage. Any Brood are scattered across the , but it Flight: Deathbird is a mutant because, though character who is struck by this tail must make is not known if any queens survived the she comes from an avian/humanoid race, she an Endurance FEAT roll vs. the poison's destruction of their home. is a genetic throwback with a feathered head intensity or fall unconscious for 1-10 hours. and wings. She has Monstrous control over The tail can only be brought into combat every SHI'AR her flying, which can reach Good Air Speed for other round. The Shi'ar Empire is an interstellar, up to 6 hours, less if she is carrying extra Bite: All Brood members have razor sharp multi-galactic, multi-species sovereignty that is weight. If she is on a high-energy food supply, teeth that can cause Good damage. They can under strict control of the Shi'ar, a race of which she can only get from Shi'ar sources, use their bites to attack nearby opponents avian/humanoid aliens. The native world of the she can fly up to 20 hours. Her load-lift every round, even those rounds that they use Shi'ar race is called Aerie, but the ruling capacity is 290 pounds, but it must be their tail. planet of the Empire is an artificial planet attached to her back or feet as her arms are named the Imperial Throneworld. The empire used to fly. She can hover in place, but not Instant Disintegration: When any member of is reached from the Solar System by a very well and not more than two rounds. She the Brood race reaches 0 Health, he dissolves stargate, an interspace warp that allows a ship can use her hands for other things while flying. on the spot. (or super powered individual who flys) to traverse space at Class-5000 Air Speed. All Pinions: Deathbird's pinions (her wingtip Flight: Brood hunters have light, gauzy wings feathers) are sharp, spur-like vanes and can and can fly at Poor Air Speed. the stargates to the Empire are now heavily guarded, as a result of past Starjammer be used for fighting, causing Good damage on Vulnerability to Dragons: Unexplainably, the activities. the Edged Attack column. Brood live in stark terror of an alien miniature The ruling family of the Shi'ar Empire have Talons: Deathbird's fingernails are dragon race that lived on "Broodworld," undergone tempestuous times lately, and have extraordinarily long, hard, and sharp. They though they may not have been native to it. plunged the Empire into at least once, cause Excellent Edged Attack damage, but Lockheed, Kitty Pryde's dragon, is a member and possibly again soon. The rightful and are Remarkable Material Strength. of that race. Though other flaming attacks do declared heir to the throne was named D'ken, not seem to overly worry the Brood, they have and was quite insane. His plans for Berserk Frenzy: Deathbird can go into a a cumulative 25% chance per dragon present expansionism included using ancient items of berserk frenzy when she is in combat. She of breaking ranks and running scared, even in almost unlimited, and dangerous power. When must make a red Endurance FEAT roll to do their queen's palace. his sister, Princess-Majestrix Lilandra this, as it is a metabolic change over which Neramani, opposed him, he decided that she she has no control. If the roll is made, both her ADDITIONAL QUEEN STATISTICS: The was attempting to usurp the throne. This Fighting and Endurance ranks increase by a Brood Queen is the absolute ruler of her race, plunged the Shi'ar government into a bloody +1 CS, but they do not alter her Health. She though she may raise other queens to rule civil war, that ended when the X-Men assisted can only retain this frenzy for 10 rounds a day, upon her demise. She has Unearthly telepathy Neramani in stopping D'ken from destroying as it is exhausting to the system. with her subjects and can communicate with the Empire by the misuse of power. He went Weapons: Deathbird carries a number of them over light-years. She also has a form of incurably insane and is believed to have

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telescoping "javelins" on her wristlets. These can live in any environment for at least two Imperial Guard (see below). In his capacity he can be expanded to javelin length (a bit over weeks. has individually fought, or led his corps in two feet long) and perform different functions, fighting, other aliens, the X-Men, and the Flight: Gladiator can fly both in space and in a depending on their type. She can throw these Fantastic Four (the latter in the mistaken belief planet's atmosphere. His Air Speed in space is javelins with Remarkable Agility up to 4 areas that they were ). He is sometimes a Ciass-5000, but he slows down in a planet's away. The types of javelins that have been figure that seems to be straight out of an Earth atmosphere, most likely because the shown so far include: tragedy play; the noble warrior, following his Shockwaves of his normal speed combined a) Normal javelin that is a blunt weapon vow of loyalty to protect the Shi'ar Empire, with his invulnerable body would cause havoc causing Remarkable damage. even when it means attacking those whom he on a planet's surface. If he is just flying from b) Javelin which causes no physical damage, feels are not evil. Gladiator is completely place to place on a planet and can attain a but releases a gas which fills up the area aware of how powerful and important he is safe altitude, his Air Speed is Shift Z, but in struck. The gas is distracting and hard to and this sometimes comes out in his combat or at low altitudes it is Incredible. breathe. Everyone suffers a -1 CS for all comments, though he is not given to boasting. FEATS performed in the area, unless they Psychic Reflection: Any character attempting are protected from gas. The gas dissipates a psionic attack against Gladiator must make IMPERIAL GUARD, in three rounds, multiple strikes only a yellow Psyche FEAT roll. If it succeeds, it ROYAL ELITE expand the area of gas, not the potency. means the attacker was aware of the The Imperial Guard exists to act as c) Two javelins that, when held in both of ramifications at the last second and stopped of imperial law. Each division of the Deathbird's hands, then touched together, the attack. If it failed, it means the character's Imperial Guard has a leader, known as the produce an Incredible strength electrical psionic attack was immediately turned back on Praetor. The division that we are concerned bolt. These two javelins can produce eight him as an attack of the same type, but at a -1 with is the Royal Elite, who, under the bolts, with a 2 area range, before they are CS strength. leadership of Gladiator, exist to protect the drained. Heat Beams: Gladiator is able to project heat majestrix or majestor of the Empire. The ranks CONTACTS: Deathbird has used the alien beams from his eyes that cause up to of the all Imperial Guard divisions are made up of super champions gleaned from all of the races of and Brood in the past to Monstrous damage at a range of 10 areas. worlds within the Shi'ar Empire. The Royal further her political aspirations. She has Heightened Vision: Gladiator has vision that Elite contains the best of those champions, contacts with both, but does not trust them. allows him to see a far greater distance than a drafted from other divisions. For the ease of She also enlisted the aid of rebellious normal person. game play, the average ability statistics for members of the Royal Elite Imperial Guard in Items: Gladiator carries an inflatable Royal Elite Imperial Guard members are listed her coup (including Hussar, Fang, Warstar, below. and ). Since she is now the acting incarceration bubble with him that can expand Majestrix, it seems logical that she can order to hold up to six human sized characters. He AVERAGE ROYAL ELITE IMPERIAL the entire Guard with complete confidence in uses this bubble to carry criminals, their loyalty. subversives, etc. through space with him, like F 20 Ex Health = 90 a portable jail cell. The Material Strength of A 20 Ex RUNNING DEATHBIRD: Deathbird is a crafty, the bubble is Monstrous. S 20 Ex Karma = 70 usurping, manipulative woman. She has E 30 Rm deposed her sister as Empress and plans to It is believed that many of Gladiator's powers may actually be psionic instead of R 20 Ex Resources = Ex (20) hold on to the throne by any means possible, I 20 Ex even using members of alien races unfriendly physical powers. Through covert use of pyrokinesis, levitation, telekinesis, and illusion, P 30 Rm Popularity = 0 on Earth to the Shi'ar Empire. She hates her sister, (30 in the Empire) Lilandra Neramani, and will not rest until she he may appear to be something he really is is dead and the throne is secured. not. Though this is a theory, it is known that if All Guardsmen wear anti-grav devices that Gladiator begins to doubt himself, all of his allow them to fly at 5 areas per round. GLADIATOR powers are affected. For game's sake, if The following characters are known Royal Gladiator begins to lose confidence in himself Shi'ar Elite Guardsman. Their powers are listed all of his powers' ranks drop by a -2 CS, and along with a reference, if possible, to another F 75 Mn Health = 725 his abilities drop by a -3 CS until he regains character in this book that has a similar power. A 50 Am his confidence. If the Judge wishes to use a Guardsman, he S 100 Un Karma = 675 It has also been theorized, but not proven, may use the referred character to detail the E 500 Shift Z that some of Gladiator's powers may be royalist's abilities and powers. R 100 Un Resources = Mn enhanced by Shi'ar technology. He once I 75 Mn picked up the (the skyscraper ASTRA: Astra's powers are not fully revealed P 500 Shift Z Popularity = 15 that houses the Fantastic Four Headquarters) but believed to be on the order of her (100 in the Empire) without having it crumble, an almost becoming intangible at will. Use Shadowcat's impossible task without some form of KNOWN POWERS: Phasing power for this, but Astra is not able to technological device that would stabilize the walk on air. Invulnerable: Gladiator has the equivalency of structure. If he is using hi-tech devices, he has EARTHQUAKE: Earthquake is a sentient Unearthly body armor against physical and Unearthly access to them and control over reptilian humanoid. He can psionically create energy attacks. He has Shift Z invulnerability them. earthquakes and tremors on a planet's to heat, cold, gas, disease, and most radiation, surface. This acts as an Amazing ranked though it is known that he is not invulnerable CONTACTS: It is Gladiator's sworn duty to Earth Control power. He can use the debris as to certain, unspecified, types of radiation. protect the Shi'ar Empire, no matter who rules. He has Monstrous contacts within the a missile causing Incredible damage. Environmental Independence: Gladiator can Empire. ELECTRON: Electron is a member of the survive in deep space with no air, heat, or Shi'ar race, but can fire electrical bolts from sustenance other than what his body RUNNING GLADIATOR: Gladiator is the regenerates. For all intents and purposes, he Praetor (leader) of the Shi'ar Royal Elite his body. Use El Aguila's electrical powers

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for Electron, but Electron need not use a MENTOR: Mentor's power is unknown, but it proportionate Health. B'nee also has an focusing medium, like Aguila's sword. has been suggested that his Reason is of the Incredible electrical shocking power, delivered Unearthly level, which would place him in the by his touch. C'cil has Remarkable body FANG: Fang was a traitor who helped same position with the Royal Elite Imperial armor. Deathbird and the Brood overthrow Lilandra. Guardsman that Gremlin has with the Soviet He died on Broodworld, as a Brood host body. Super-Soldier team. NERAMANI, Fang had heightened senses; use the heightened senses powers for Wolfsbane's MIDGET: Midget has the power to shrink PRINCESS-MAJESTRIX wolf form, if Fang is to be represented. Fang's herself. Treat this as identical to the shrinking LILANDRA Strength was Remarkable. power of Tower, member of the Alliance of Evil Alien with a Remarkable power rank. : Hobgoblin is an antennaed F 10 Gd Health = 80 humanoid who is a shape-shifter of NIGHTSHADE: Nightshade is a blue-skinned A 10 Gd tremendous power. His Psyche is Monstrous, female, humanoid whose exact powers are S 30 Rm Karma = 36 and when he makes a successful Psyche unknown, but believed to be the creation of E 30 Rm FEAT roll he can change into any shape and darkness. She must make a Psyche FEAT roll R 20 Ex Resources = Un (100) size he wishes. If he changes into a creature, to use her power. If successful, Nightshade I 6 Ty he automatically gains the Strength and can cover 4 areas with Monstrous intensity P 10 Gd Popularity = 0 Endurance of that creature, and any damage darkness so deep that no one can effectively sustained in that form does not carry over to see in it even with infrared abilities. Everyone KNOWN POWERS: his normal form, unless it is fatal. Endurance operates at a -4 CS for any action that Limited Telepathy: Lilandra's telepathic powers losses do carry over. When in creature form he normally involves sight, such as combat, are not completely known yet, but she can must make a Psyche FEAT roll. If that roll is moving, and so forth. Any ranged attack in this contact Professor Xavier telepathically up to successful, he gains all of the powers of the area would be made at a -6 CS. She can also vast stellar distances with Shift Z ability. creature he has changed into. Hobgoblin create shadowy illusions with Remarkable cannot remain in the form of the same ability. Battle Armor: Lilandra, though in exile, has creature for more than 5 rounds or he runs the retained the Majestrix battle armor which ORACLE: Oracle is a telepath who has the risk of having his personality permanently provides her with Incredible body armor equivalent telepathic powers of Emma Frost, change to the creature's (yellow Psyche FEAT against physical and energy attacks. the White Queen of the Hellfire Club, but with roll for every round after the fifth to resist this Amazing ability. TALENTS: Lilandra has Incredible Reason change). It takes Hobgoblin a full round to when it comes to items and devices produced change from one form to another. QUASAR: Quasar is another of the Royal Elite by Shi'ar technology. who assisted Deathbird in her rebellion, and HUSSAR: Hussar is a female, bright red, whose present status is unknown. He appears CONTACTS: Lilandra has contacts with a cloven-hooved alien humanoid. She has to be humanoid, but has black and white skin political element within the Shi'ar Empire who Amazing Agility with her neuro-whip. an that is pigmented to look like star patterns in wishes to see her on the throne (possibly entangling attack that affects the nervous space. He has Unearthly Strength, Amazing some of those elements are in the Imperial system of the target. When she hits Hussar Endurance, Incredible body armor, and, of Guard), and contacts with the X-Men. who strikes vital nerve points of her opponent. course, better Health because of it. helped her ascend to the throne once before. Those hit must make an Endurance FEAT roll She has chosen Professor Xavier as her or fall unconscious for 1-10 rounds. : Smasher is a human-looking alien Shivarn'n Halanam (Imperial consort), and has Hussar supported Deathbird's coupe. Her who has Monstrous Strength and, of course, become allied with the rebel Starjammers, present status is unknown. better Health because of it. He has who wish to see her returned to the throne. Remarkable body armor. IMPULSE: Impulse has an optical blast that is RUNNING LILANDRA: Lilandra is a regal and very similar to Cyclops's power, but of STARBOLT: Starbolt can ignite his whole body proud woman who is a perfect Empress for the Incredible intensity with a 3 area range. It is and shoot fiery bolts from his body. The type of Shi'ar Empire. Unlike her mad brother D'ken theorized that Impulse may actually be a energy source that he uses to create this fire and her usurper sister, Deathbird, she believes sentient being made of pure energy, that is is unknown. He has Amazing control over this that the Shi'ar government must modify its using a costume which gives the appearance power and Amazing Fire Generation, causing expansionistic policies and take a more of a humanoid form. up to Amazing damage with his flames and responsible, less militant role in galactic MAGIC: Not to be confused with of the covering up to 4 areas with his bolts. affairs. She is currently in exile, nursing her New Mutants, Magic is a member of the Shi'ar TEMPEST: Tempest's powers are not yet fully beloved back to health, and awaiting some race that is a powerful sorceress. See Selene, known, but so far seem identical to his fellow word on a movement that will help launch her the Black Queen of the Hellfire Club, for Guardsman, Electron. The main difference is return to the Empire and a reclaiming of her guidelines on how powerful Magic should be. Electron generates his own electricity and throne. If the Judge is using the REALMS OF MAGIC Tempest draws his energy from the magic system, use 's statistics for Magic, environment around him. SIDRI but substitute different dimensional entreaty Alien Race power. TITAN: Titan has the power to grow into giant Individual Sidri Bounty Hunter size, which is the equivalent of Tower's F 10 Gd Health = 32 MANTA: Manta has the same heightened growing power. He does this with Remarkable A 6 Ty sight power that Wolfsbane's wolf form has. ability. S 6 Ty Karma = 20 She also has Heat Detection of Monstrous WARSTAR: Warstar is the title for a E 10 Gd rank. In addition, she can also project a R 6 Ty Resources = Ex (20) blinding blue or white light, whose effect is mechanoid of two separate beings, C'cil (who is 7(FM) 2(IM) tall) and B'nee (who I 10 Gd similar to Aurora's light burst power, but of an P 4 Pr Popularity = N/A Amazing intensity. Whether her blinding light is 2(FM) 2(IM) tall and rides on C'cil's back). is from her body or her costume is unknown. Both characters have Amazing Strength, and

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KNOWN POWERS: ebony, creatures with one, wide red the Royal Elite Imperial Guardsman who back eye. They are usually hired on a single Lilandra, but that is unknown. Colony Ship: The Sidri bounty hunters can contract basis, like to kill Starjammers, but combine their mass of hundreds of bodies to hundreds of them are employed for this BINARY form a large, black, organic starship shaped mission. They can fly to a specific planet, Carol Susan Jane Danvers like a manta which has atmospheric flight break apart into a swarm, find the objective Altered Human capabilities. The statistics for the ship are: and complete it, then reform into their ship HUMAN FORM Control: Good and fly away. They are tenacious to say the least. F 40 In Health = 110 Speed: Amazing (must use stargates for A 20 Ex hyperspace travel) STARJAMMERS S 20 Ex Karma = 50 Body: Remarkable E 30 Rm The Starjammers is a group of renegade R 10 Gd Resources = Ty (6) When the body integrity of the ship is spacers who perform acts of piracy and I 30 Rm breached, the only option the attacker has is sabotage in the tradition of old English P 10 Gd Popularity = 0 to attack individual passengers, or members of Buccaneers. The original Starjammers, the structure. If more than 50 passengers are Corsair, the leader, Ch'od, Hepzibah, and BINARY FORM destroyed by subsequent attacks, the ship Raza met in the slave pits of the Shi'ar F 40 In Health = 2080 literally falls apart in mid-air and rains Sidri to Empire. This was during the reign of D'ken the A 40 In the ground. They seem to be able to fall from mad and the atrocities of the Empire were S 1000 C-1000 Karma = 115 remarkable heights, and still live. many. Thus, when the four escaped and stole E 1000 C-1000 Eye Beam: Each Sidrian bounty hunter has a a starship, they swore vengeance on the R 10 Gd Resources = Ex (20) single, wide eye which fires an energy beam. tyrannical government that had enslaved I 30 Rm The beam causes Excellent damage. When them. They are named the Starjammers P 75 Mn Popularity = 0 combined in the ship form, the eye beam because that is the name of their ships (of KNOWN POWERS: causes Monstrous damage. which they have at least two). Soon others joined the Starjammers to fight for freedom. Transformation: Carol can transform herself Adaptive Defense: If a Sidrian bounty hunter The Starjammers first met the X-Men when into her Binary form at will. Binary's powers faces a certain attack twice (such as heat rays, they teamed up to fight the Royal Elite are listed hereafter. As Binary, she taps cosmic darkforce beams, etc.), he can generate body Imperial Guard, who were protecting the energy and releases it in a number of ways. armor to protect himself against any further insane D'ken. In a roundabout way, the Her personality, memories, etc. do not alter, attack. Starting the next round, the individual Starjammers were responsible for putting only her physical appearance, as her skin Sidrian has Good armor against that specific Lilandra on the throne, and she stopped the turns deep red and her hair becomes cold attack only. Two rounds later, the armor Empire's attempts at capturing the flame. She cannot stay in this form indefinitely, progresses to Excellent potency. That armor Starjammers. But now that Lilandra is in exile, but that length of time is not yet known (days can exist as long as the Sidri desires and does Deathbird has let it be known that the at least). A lot would depend on her not slow his reactions. An individual member Starjammers are and must be expenditure of power (if she were to be used of the Sidri can possess two different types of hunted down, and she has increased security as a sort of living battery, her powers could be armor at any one time, but must shed one of at the stargates to prevent surprise depleted in a matter of hours). them before adding another (shedding time is Starjammer attacks. Lilandra and the two rounds). The colony ship acts under the Starjammers have allied, along with Professor Flight: Binary can convert her cosmic energy same principal. Xavier and the X-Men, in their fight against to release in such a way as to enable her to fly Deathbird and her Brood allies. at near lightspeed, Air Speed: Class-3000. Swarm Attack: Sidrian bounty hunters attack Because of a tremendous energy release in swarms of dozens (or hundreds). They All humanoid Starjammers use blaster when she does this, Binary must not fly faster usually surround a building, then swarm into it pistols and swords. The pistols have a 3 area than 6 areas per round in the atmosphere of a by all possible entrances. It is usually effective range, hold 15 shots in their power planet or she may ignite the landscape and impossible to face such odds, and the best packs, and cause Excellent Force damage. any living organisms that may live there. She tactics are usually fighting through to an exit, The swords are used primarily in combat has flown in space in the past, but how long and then fleeing (there is no Karma loss for where a stray shot might damage a ship, she can fly there is unknown. She has fleeing from Sidrian bounty hunters unless the jeopardizing its atmospheric integrity or Monstrous Agility when in flight. Her Strength Judge feels the characters had a good chance controls, a hostage, or some valuable is not lessened when flying. of winning the conflict, and do not leave equipment the Starjammers want. The sword anyone behind). Because of this swarm, is made of Amazing Material Strength metal Focused Energy Release: Binary can do many though, no more than two Sidri can come to alloy, causes 15 points of damage, and is fitted things by altering the focus of her cosmic grips with any one character at any one time. with a non-conductive grip so striking into energy release. She can emit heat, light, and The most effective way to handle a swarm robots or electrical machinery will not conduct the rest of the electro-magnetic spectrum as attack is to entice the swarm into a potentially a shock to the user (as Incredible Electrical well as gravity. Whenever she wishes to focus explosive area (like a petroleum plant), and Resistance). Starjammers are trained to fight her cosmic energy and utilize it, she must blow the whole plant sky high. with a blaster and a sword at the same time make a Psyche FEAT roll. Power Stunts include: Vulnerability: The Sidri are vulnerable to with no penalties; they may elect to either intense heat. Any fire or heat attack of shoot twice and not use the sword or shoot a) Beam attacks (heat, laser, microwave, Remarkable potency or greater adds a +1 CS once and hack once per round. gravitational/pressor, energy, force, or to its damage rank. Talents: All Starjammers are marksmen with whatever) with a range of 4 areas that can blasters and masters with their swords (+1 CS cause up to Monstrous damage. RUNNING THE SIDRI: The Sidri that the for each weapon to hit). b) Blast effect (same types as listed above) X-Men have encountered are bounty hunters Contacts: All Starjammers are considered that can cause up to Unearthly damage to in the employ of enemies of the Shi'ar Empire. to have contacts with the X-Men. They may everything and everyone in a 6 area radius They are large (7 feet wide), four-legged, pure secretly have some connections with a few of

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(much larger radius If she is In the air or In CORSAIR Starjammers follows: space). Major Christopher Summers CH'OD: Ch'od is a male Saurid, a large, c) Light burst (Intense light waves) that can Human blind anyone for 1-10 rounds if they do not green, scaly member of his amphibious race. make an Endurance FEAT roll vs. F 20 Ex Health = 80 His Strength and Endurance are Amazing and Monstrous intensity. A 20 Ex his hide is so thick that it acts as Excellent d) Repower almost any type of battery that is S 20 Ex Karma = 26 body armor against physical attacks. His charged with electro-magnetic energy. This E 20 Ex talents include martial arts Type A, C, and D, ranges from hi-tech weapon batteries to R 10 Gd Resources: Ex Amphibious, and Philosophical. He has a starship batteries. The amount of time I 10 Gd pet...something, called Cr'reee (a small, required and the drain on Binary's power is P 6 Ty Popularity = -10 four-legged mammal, which makes strange, determined by the Judge. (with "loyal" imperial but comforting sounds) which usually is citizens, ( + 10 with perched on his shoulder like a monkey. Ch'od Cosmic Perception: When she is in her Binary "rebellious" Imperial seems to be the most easy-going of the form, Carol has a Class 1000 Psyche for the citizens) Starjammers. purpose of her perceptions on a universal HEPZIBAH: Hepzibah is a female Mephitisoid. scale. This means that she has certain KNOWN POWERS: None. Her Reason is Remarkable in matters of heightened perceptions concerning the of Weapons: Corsair wears gauntlets that are astronavigation and ship's repair. She appears ambient energy used in the space around her. equipped with "phasing jewels." When he as a black and white feline humanoid (looks If on a planet, she can detect the use of any touches them, they form two blasters, one in like a female humanoid skunk because of her energy, dimensional apertures, stargates, etc. each hand, from the molecules in the air tail). Hepzibah has Remarkable night vision, of Monstrous rank or higher. In space she can surrounding Corsair's hands. When he retractable claws that cause Good damage as detect warping starships, stars going nova, desires, they simply vanish back into thin air. an Edged Attack, and an enhanced sense of space battles using massive energy weapons Whenever they appear, they are fully loaded. smell that allows her the Tracking power of beyond sight, etc. This does not mean she Good rank. She apparently has some automatically knows how the specific energy is TALENTS: Summers was a major in the United emotional attachment to Corsair. This is used, but she can tell its level and general States Air Force before he was abducted and matched by her hatred for the Empire. purpose (dimensional travel, high intensity has greatly improved his piloting ability since weapon, etc.). then. He may make a Reason FEAT roll to figure RAZA: Raza is an unusual Shi'ar, with a bald out how to fly any atmospheric aircraft or skull, pointed ears, and cybernetic parts. His TALENTS: Carol's phenomenal human ability spacecraft. If successful, he can fly it with left eye is bionic, allowing him to see normally statistics are due to her training as an agent. Excellent proficiency. After having flown in a craft in the light and dark, and it may have other She is about as close to Captain America as for 10 hours, Summers's proficiency with the undisclosed abilities. Raza's left arm is also any female agent has ever been. Though she craft ascends to Amazing. He has Monstrous bionic, and has Incredible Strength. He has had many talents as Carol Danvers, they were proficiency in piloting the Starjammer ships and taught himself to be ambidextrous so that he all accidentally erased from her mind by has the mechanics talent for all flight vehicles. may use that arm to its full advantage. No Rogue. Professor Xavier eventually reinstated Like his sons, Corsair has the Leadership talent. reason has been given for Raza's bionic parts, some of them, including her Incredible talents but his hatred for the Empire, and bitterness in intelligence work and as a pilot. CONTACTS: Summers is the father of Scott Summers (Cyclops) and Alex Summers towards life, hint that he was not born that CONTACTS: Carol had all memory of her (Havok), and the alternate timeline grandfather way. contacts erased by Rogue, who now of Rachel Summers (the current Phoenix). SIKORSKY: Sikorsky is a Chr'ylite, a small remembers them. While some of the (one and a half feet long from head to tail) memories were returned to her, none of the RUNNING CORSAIR: Christopher Summers's insectlike race, that resemble a cross between emotions could be and so those contacts, for terran life came to an end one day over a a dragonfly and a helicopter. They can fly with all intents and purposes, are gone. After the decade ago when the aircraft he was flying Poor Air Speed. Chr'ylites have Poor ranks in erasure, Carol became close with the X-Men, attracted the notice of a Shi'ar exploratory all of their abilities, except Reason, which is and almost joined them. vessel. He and his wife were abducted, but only after their children were jettisoned. He Excellent. They are known for their medical RUNNING BINARY: Carol Danvers was an was transported to Throneworld, enslaved, expertise. Sikorsky is the Starjammer's medic intelligence agent for the Air Force, chief of and forced to watch his wife murdered by the and has Incredible Reason when dealing with security for NASA, a magazine editor, then-Majestor D'ken. He led a breakout from medicine and handling advanced medical freelance journalist, and a super heroine the slave pits and formed the Starjammers. machinery. called Ms. Marvel in the past. All of that was Christopher sees himself as a futuristic version WALDO: Waldo is the name of the intelligent drained from her during a combat with Rogue, of his heroes of legend, the corsairs and computer aboard the spaceship, Starjammer. however, and Carol's life started anew. She privateers of the old swashbuckler days. He He has a floatable robotic form that links with was later abducted by the Brood and loves his sons dearly, but cannot give up his the master computer. It has an Excellent Body, subjected to their evolutionary ray, which freebooting ways. Feeble Air Speed, Remarkable Controls, and released the genetic alteration in her DNA Unearthly Reason. Waldo's robot form is planted by a Kree device which had made her OTHER STARJAMMERS treated as one of by the other Ms. Marvel in the first place. Since she was Starjammers. Though Waldo is sapient, he is left a blank emotional slate after Rogue's F 20 Ex Health = 60 not necessarily sentient. absorption, she was looking for adventure to A 10 Gd fill the void. When introduced to the S 10 Gd Karma = 26 Starjammers, she jumped at a chance to join E 20 Ex them. R 10 Gd Resources = Ex (20) I 10 Gd P 6 Ty Popularity = see Corsair A brief description of the remaining

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Background Peter Henry Gyrich, a top agent for the spent his vast fortune hiring experts in the Mutants in the Marvel Universe have usually National Security Council, was chosen to be various fields of science required to build been feared, even when they were filling the head of operations for Project: Wideawake. mechanical mutant hunters. Their creations, role of a super hero. Over the years, the term But right from the start the commission has the Mark I Sentinels, were extremely powerful, "dirty mutie" became synonymous with "evil had troubles, mainly because they have not but were constructed with faulty logic. Those mutant," a concept strongly reinforced by completely defined their course of action for early Sentinels soon decided that the only way Magneto and his Brotherhood of Evil Mutants. handling the American mutant population to protect the "imperfect" human society was Eventually "dirty mutie" came to include all explosion. Because mutants are beginning to for them to dominate it and control it. Trask mutants and racist prejudice against homo pop up all over the world, some members of eventually came to see the error of his ways superior increased. Helping to fan the flames the administration decided that America and sacrificed his life destroying the head of this fear and hatred were various scientists, should start enlisting the aid of friendly Mark I Sentinel, called the . The politicians, and bureaucrats who were either mutants into the ranks of government ensuing explosion destroyed most of the other filled with ignorance, fear, and envy agencies (under careful control, of course) for Sentinels. themselves or had a grudge against a specific America's protection. Other members of the All Sentinels are 20-foot tall robotic mutant individual or team. The atmosphere of administration felt that the mutants should be humanoids with their sensory package (how misunderstanding was worsened by the public rounded up and used as a resource, but their they see, hear, etc.) in their head unit, but their admission of mutations by starlet Alison Blair methods denied mutants even their most basic computer/brain in their trunk. All Sentinels (Dazzler). Instead of bringing the problems to civil rights. Still other bureaucrats believe that have minimum senses of heightened sight and light, she only startled and worried more all mutants should be destroyed. Project: hearing; that is, they can see and hear a little people who see mutants as a growing threat. Wideawake has evolved more towards the better than man. Their sense of touch is Inevitably this gave way to persecution, as second way of thinking (mutants as a equivalent to mankind, and though it is not individuals who were believed to be mutants resource) under the direction of Petrie and definite, they seem to have no sense of taste (usually by displaying some power in public) Gyrich. or smell. All Sentinels can speak and, were accosted, and sometimes murdered, in Realizing that they would have a fight on presumably, are programmed with a number the streets. This frenzy has also been their hands against mutant teams, such as the of languages. They can also communicate spreading, at least minimally so far, to all X-Men, the government has enlisted the aid of with each other, or with a base computer, at an super powered individuals. After all, the various private firms and interests to develop unlimited range. They can walk as well as an average person has no idea what character methods and equipment which will strengthen organic humanoid, and with Good Land may be an altered human and who may be a their position. Strangely enough, some of the Speed. They cannot run, jump, or leap. And all mutant. most efficient items and fighters have been Sentinels are sealed against unusual recruited from the mutants themselves, environmental pressure and weather effects. Project: WIDEAWAKE whether knowingly or unknowingly. The They can go into deep space, into the ocean The U.S. Government had been studying mutant named Forge has developed many depths, can withstand normal weathering, the mutant problem for years. Federal Judge items for the various defense departments, etc. The known description and powers of Chambers headed up the Federal Council on including a gun that would strip a mutant's the Mark I Sentinels is as follows: Mutant Activities, which concluded with a powers away from him for an indeterminate 5-year study that was interpreted to show period of time. This item was to be used Mark I Sentinel mutants were a menace to mankind. against Rogue, but when Storm intervened, F 30 Rm Health = 155 Meanwhile, Senator Edward Kelly was also stripped her powers away instead. While all A 10 Gd conducting a study on the mutant situation. known models of the device have been S 40 In Karma = — He, too, did not trust mutants, but his destroyed, and Forge made sure the plans E 75 Mn aspirations toward the presidency prompted were eliminated, he still continues to blindly R 20 Ex Resources = — him to be much more vocal about the "mutant work for the U.S. defense agencies. Recently, I 4 Pr menace." Mystique, and her Second Mystique and her Second Brotherhood of Evil P 4 Pr Popularity = — Mutants struck a deal with the U.S. Brotherhood of Evil Mutants, sought to show KNOWN POWERS: people that mutants could not be pushed Government to become a mutant deterrent around and attempted to assassinate Kelly. force answerable only to the Oval Office Flight: Mark I Sentinels can fly 8 areas per They were stopped in the nick of time by the through a Special Presidential Liaison (Dr. round by using jets built into their boots. X-Men. Instead of defusing the situation, Valerie Cooper). Thus Freedom Force was Mystique had only made it worse. Despite the born, a mutant team designed to fight Mutant Detection: The heart of the Sentinel is fact that he was saved by mutants, Kelly clung mutants. But it is the involvement of Sebastian an all-band spectrum organic analyzer. This to his radical mutant deterrent theories and Shaw, the Black King of the Hellfire Club, and analyzer can detect all living things within 4 helped press the White House for more action. himself a secret mutant, that may turn out to areas, and determine whether each is animal, In response to all these pressures, the be the greatest threat to American mutants. As human, mutant, or none of the above. In President secretly instructed the National head of Shaw Industries, a major U.S. defense addition, Sentinels are tied to a central Security Council to create a covert, illegal contractor, Shaw has provided the Department processor that relays information about commission to deal with the problems posed of Defense with new versions of the particular mutants. by the increasing numbers of mutants in mutant-hunting Sentinels. Body Armor: Each Sentinel's internal workings America. Codenamed Project: Wideawake, the are protected by a flexible, micro-chainmail commission is headed by the National armor which provides Excellent body armor. If Security Advisor, Judge Petrie, and includes Sentinels The Sentinels were first designed years ago the armor is attacked, treat it as Remarkable Frank Lowell of the C.I.A., Raven Darkholme material. (who is the alter ego of Mystique) of the by the noted anthropologist, Bolivar Trask. Defense Department, Dr. Valerie Cooper, Trask had stumbled onto the fact that his son Energy Beam: Mark I Sentinels have energy Special Assistant to the National Security was a mutant, and soon became obsessed and force beams of different types (plasma Advisor, plus many other currently unknown with the conviction that mutants were the next beams, electron beams, heat rays, etc.) built members of the U.S. intelligence community. evolutionary step of mankind, and would into their fingers and chest. These beams eventually dominate and enslave mankind. He have a 2 area range and cause Remarkable

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damage. one round, disintegrate up to a cubic yard of was removed, Trask was identified by the up to Remarkable Strength inorganic matter. Sentinels as a mutant, and they became their Stun Ray: The Mark I Sentinel has an energy own masters. The X-Men destroyed a number beam whose only function is to stun of the Mk II Sentinels and eventually organisms. It has Remarkable intensity, a MARK II SENTINELS convinced their leader, called Number Two, range of 3 areas and if the Sentinel makes its Lawrence Trask continued his father's work, that the only way to destroy mutants was to Agility FEAT roll to hit, the victim is stunned for unaware that he, himself, was a mutant. He destroy the source of ultimate radiation which 1-10 rounds. rebuilt some of the damaged Mark I Sentinels, and constructed many new ones. His burning caused mutations, either directly or indirectly, Disintegrator Beam: The Mark I Sentinels ambition was to get revenge on the X-Men, the sun. He led his Sentinels to the Sun and were equipped with a disintegrator beam who he believed had killed his father. When orbited it for awhile, then returned to Earth, which had a range of 2 areas and could, in the inhibitor medallion that Trask always wore apparently with a flawed program that allowed

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him to kill humans in pursuit of his quest to and has a range of 3 areas. The Material MARK III SENTINELS eliminate mutants. He and what was left of his Strength of the net is Incredible. The U.S. Government obtained ownership Sentinels went to the Great Australian desert of what was left of the Sentinels after Larry Sonic Attack: Mk II Sentinels are equipped and began working on a means to cause solar Trask's death. Stephan Lang was established with sonic attack capability. It can either be flares that would "purify" mankind of its as head of the project to try and recover what used as the Mk I stun ray, as a 2 area radius genetic flaws. Then, he and the other Mk IIs he could from Trask's possessions (he had sonic attack causing Remarkable damage, or would artificially recreate human life on Earth destroyed most of his notes and files as a sonic beam causing Incredible damage with no mutational flaws. Number Two and the concerning Sentinel construction before he up to 3 areas away. rest of the Mk IIs were destroyed by the died). Unknown to his superiors, though, Lang Avengers or deactivated and buried before Gas Jets: Mk II Sentinels have gas jets in their was a mutant hater and sought to personally they could complete their plan. Larry Trask hands that can emit various types of gas develop the Sentinel project through was killed during this mop-up of the Sentinels. (knockout gas, tear gas, obscuring vision, non-government channels. He sought out and F 40 In Health = 245 etc.), all with Remarkable potency. The gas enlisted the aid of the Hellfire Club's Inner A 30 Rm could be sprayed up to 2 areas away. Circle, especially the then-Black Bishop, S 75 Mn Karma = — Sebastian Shaw. The Inner Circle gave Lang Learning Program: The greatest danger of the the capital he needed to start construction on E 100 Un Sentinels, starting with the Mk II series, is their R 20 Ex Resources = — Mk III Sentinel and an orbiting space station ability to learn from their mistakes. After three that they would use as a base, because the I 10 Gd rounds of battling an opponent, all Sentinels Inner Circle wished to recruit the mutants as P 6 Ty Popularity = — receive a +1 CS when fighting that character resources. Lang, however, planned on KNOWN POWERS: in the future. Even the destruction of a destroying mutants everywhere. He developed Sentinel in the third round will not prevent the not only the Mk III Sentinel and the space Flight: Mark II Sentinels can fly 12 areas per information from being broadcast back to help station, but the X-Sentinels as well. All of his round by using jets built into their boots. other Sentinels in future battles. This also creations were destroyed in battles with the Mutant Detection: This is the same as the Mk I justifies a Judge taking appropriate measures X-Men, and Lang was left a mindless version, but has a 6 area range instead. to neutralize a specific type of attack the next vegetable. His brain pattern, which he had time the Sentinels attack. For instance, if a encoded into the Mk III Master Mold, was Body Armor: This is the same as the Mk I mutant with the power to light burst blinds the destroyed along with the robot by the Hulk version, but provides Incredible body armor optical sensors of a Sentinel, and he is around some time later. instead. If the armor is attacked, treat it as long enough to broadcast this, the Judge Because of the secrecy involved with his incredible material. could fairly equip the next Sentinel sent after project, the desire not to create more that character with an overriding device that Energy Beam: Mk II Sentinels have energy Sentinels who would rebel, and incomplete prevents optical sensor burnout, provided beams similar to the Mk I versions, but have a notes from Trask's estate, Lang's Sentinels are enough time was available for the attachment 6 area range and cause Amazing force or the weakest yet developed. and the materials were available. By the time energy damage. the Mk V series comes along, each Sentinel is F 20 Ex Health = 120 Catch-Web Cables: High-strength plastic highly specialized to handle a specific mutant. A 10 Gd S 40 In Karma = — cables shoot from the Mk ll's wrist to restrain Self-Repairing: Because of their learning dangerous mutants. These cables are of E 50 Am programs, all Sentinels from the Mk II series R 4 Pr Resources = — Amazing Material Strength, and may be shot on, can repair themselves IF: up to 2 areas away. I 4 Pr a) They have at least 20% of their Health left; P 4 Pr Popularity = — Water Jets: Mk II Sentinels have high-pressure b) The proper materials are available. They water jets in their fingers. These cause only are always available at the Sentinel's home KNOWN POWERS: base. If not at their home base, a Sentinel Excellent Force damage up to 3 areas away, Flight: Mk III Sentinels can fly 7 areas per cannot repair itself to better than 75% of its but anyone hit has to make a yellow Agility round by using jets built into their boots. FEAT roll or be knocked down. If the victim is Health; struck with the water jet while he is down, he c) The proper time is available. For game's Mutant Detection: This is the same as the Mk I has to make an Endurance FEAT roll vs. sake figure on a half-hour's time required to version, but has a 5 area range instead. Excellent intensity to regain control of himself. repair 10 Health points. Body Armor: This is identical to the Mk I Scalding Steam: Mk II Sentinels can spray Remote Control: Mk II Sentinels will respond Sentinel, Excellent body armor, Remarkable scalding steam from their fingers at a target in to a special control helmet that was Material Strength. the same area. This steam is of Incredible specifically designed to allow a human being heat intensity. to control them. The operator does not have to Energy Beam: This is identical to the Mk I be within line-of-sight of the Sentinel, as he is Sentinel, Remarkable force or energy beams Adhesive Coating: Mk II Sentinels could spray psionically linked to the robot's sensors. If run with a 2 area range. a liquid adhesive coating which contained this way, the human can do nothing else but Gas Jets. This is identical to the Mk II elements which would shield the character concentrate and the Sentinel suffers a -1 CS inside from solar or cosmic rays, while Sentinel, various Remarkable potency gases for its Fighting, Agility, Strength, and with a 2 area range. allowing him to breath. In this way, certain Endurance abilities. A mutant who would try to mutants (Sunspot, Havok, etc.) could be control a Sentinel in this manner would be Atmos-Sphere: Mk III Sentinels are equipped deprived of their energy sources and rendered immediately detected and the Sentinel would with a type of life support bubble that can hold inert. attack him unless the mutation somehow up to 6 human-sized life forms. The Metallic Nets: Each Mk II Sentinel has a allowed the mutant to tap in and control the atmos-sphere is heated and has enough built-in metallic net that uses to trap the more energy impulses while a human was wearing oxygen to allow the transport of air-breathing defenseless mutants. This is considered a it. beings in space. It is made of Incredible Thrown Blunt weapon that entangles if it hits Material Strength.

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X-SENTINELS from the eyes. Gas Jets: This is identical to the Mk II F 20 Ex Health = 120 Sentinel, various Remarkable potency gases Gas Jets: This is identical to the Mk II with a 2 area range. A 10 Gd Sentinel, various Remarkable potency gases S 40 In Karma = — with a 2 area range. E 50 Am R 4 Pr Resources = — Catch-Web Cables: This is similar to the Mk II Future Timeline I 2 Fb Sentinel, but the cables are made of Though we do not know for sure what the P 2 Fb Popularity = — Remarkable Material Strength steel. future will hold for mutants in America, we do know what has happened on a parallel Earth. The X-Sentinels were androids of Marvel Search Lights: The Mk IV Sentinel is equipped Rachel Summers comes from an almost Girl, Cyclops, the earliest form of Beast, with searchlight eyes, for better hunting in the identical Earth, but whose timeline has already Iceman, Angel, Havok, Professor Xavier, and shadows and dark. differed from ours. In Rachel's timeline, Lorna Dane before she became Polaris. They MARK V SENTINEL Senator Kelly was successfully assassinated were designed to confuse the X-Men just long F 20 Ex Health = 190 by the Second Brotherhood of Evil Mutants. enough for them to be destroyed. Each A 20 Ex By 1988, the Mutant Control Act was passed android could simulate the original's physical S 50 Am Karma = — by close Congress, giving the Department of abilities and powers, but not mental ones E 100 Un Defense and all of the American Intelligence (though some, like telekinesis, could be R 10 Gd Resources = — agencies wide spread powers for the purpose duplicated by physical means, such as a I 6 Ty of identifying mutants and neutralizing the tractor beam). The power would seem P 4 Pr Popularity = — mutant menace. By the year 2013, three identical up to the Incredible rank, anything distinct classes of Americans exist, all over that would just remain Incredible. A set of KNOWN POWERS: identified by large code letters on their X-Sentinels faced their counterparts and were clothing: destroyed, but it is not known if Lang built any Flight: Mk V Sentinels can fly 10 areas per round by using jets built into their boots. H—Normal humans, who can breed and have others. most of the freedom they do today. Mutant Detection: This is the same as the Mk I A—Anomalous Humans possessing mutant MARK IV & V SENTINELS version, but has a 1 mile range instead. genetic potential. These humans cannot With the creation of Project: Wideawake, breed and are considered second class Body Armor: This is identical to the Mk IV Shaw Industries began secretly creating citizens. Sentinel, Remarkable body armor and Material Sentinels for the U.S. Department of Defense, —Mutants, who are hunted down and either Strength. They have developed two versions already, captured and placed in concentration the Mk IV and Mk V, and have the Mk VI on Energy Beam: The Mk V Sentinels have camps, or murdered. the drawing board. These Sentinels, while not energy beams similar to the Mk I version, but By the beginning of the twenty-first century, as powerful as the Mk II, are used more they cause Amazing damage instead. the state of America, and the world in general, efficiently by the U.S. than any of Its has severely degenerated. To accomplish the predecessors, often in conjunction with other Gas Jets: This is identical to the Mk II government's mutant deterrent goals, the units, such as crack agents in Mandroid armor. Sentinel, various Remarkable potency gases Sentinels are in charge and the country looks The Mk IV, V, and VI Sentinels are extremely with a 2 area range. like a world at war. Society is quickly breaking customized and have numerous additional Cold Beams: The Mk V Sentinels can spray down, and the large urban areas are powers to the ones listed below, that may be liquid nitrogen from their eyes. An opponent dangerous to inhabit due to Sentinel/mutant added on for specific defense against a known hit by this beam makes an Endurance FEAT battle damage and rogue humans living in mutant. The Judge may add other powers roll and checks on the Stun Column. If gangs. The Sentinels or army have wiped out listed from the Sentinels above, or create his Stunned, the character is encased in a sheath most of the super heroes, mutant and own, depending on the nature of the mutants of ice (Good Material Strength). non-mutant alike, as well as any others who being hunted. seek to protect mutants or oppose the Sentinels. This, of course, also includes MARK IV SENTINEL MARK VI PROTOTYPE SENTINEL F 20 Ex Health = 165 F 30 Rm Health = 250 political "dissidents." The entire North A 20 Ex A 20 Ex American continent is ruled by Sentinels, and S 50 Am Karma = — S 50 Am Karma = — the rest of the world has aimed its nuclear E 75 Mn E 150 Shift X arsenal at America. They have served notice R 6 Ty Resources = — R 10 Gd Resources = — on America that if the Sentinels leave the confines of North America, it means world I 6 Ty I 10 Gd P 6 Ty Popularity = — nuclear war. And to make matters worse, the P 4 Pr Popularity = — ultimate defense robot has been created to KNOWN POWERS: KNOWN POWERS: surpass the Sentinels, Nimrod. We know of the Alpha and Omega series Flight: Mk IV Sentinels can fly 9 areas per Flight: Mk VI Sentinels can fly 10 areas per round by using jets built into their boots. Sentinels from Rachel's stories, and we know round by using jets built into their boots. of Nimrod, because it followed her to the Mutant Detection: This is the same as the Mk I Mutant Detection: This is the same as the Mk I Marvel Universe Earth, drifting across version, but has a 7 area range instead. version, but has a 2 mile range instead. timelines as she did. Although events have Body Armor: This is identical to the Mk IV already occurred differently from Rachel's Body Armor: The Mk IV Sentinels have timeline's past, it is no guarantee that her Remarkable body armor. If the armor is Sentinel, Remarkable body armor and Material Strength. ghastly future will not yet be the fate of the attacked, it is Remarkable Material Strength. mutants in the timeline she currently inhabits. Energy Beam: The Mk IV Sentinels have Energy Beam: This is identical to the Mk V energy beams similar to the Mk I but they Sentinel, fires a force or energy beam of cause Incredible damage and may also fire Amazing intensity at a 2 area range.

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21st CENTURY Encephalo-Scan: Omega Sentinels are c) The proper time is available. For game's ALPHA SENTINEL equipped with a sensory beam that scans the sake, Nimrod can repair 15 Health points brainwaves of characters its interrogating to every half hour. (Warrior type) tell if they are lying or not. If the character is purposely telling a lie, he must make a red Disintegrator Beam: Nimrod has a F 50 Am Health = 290 disintegrator beam similar to the Mk I Sentinel, A 40 In Psyche FEAT roll, if he misses the roll, the Sentinel will know he is lying and react but it can affect up to Incredible Material S 50 Am Karma = — Strength items or objects. E 150 Shift X accordingly. R 20 Ex Resources = — Electrical Insulation: Omega Sentinels are Pressor-Tractor Beam: Nimrod has a peculiar I 10 Gd insulated to provide Remarkable resistance energy beam which pulls a target toward him P 10 Gd Popularity = — against an electrical attack of any nature. or pushes it away from him. The Strength of the beam is Monstrous. It can propel a target 1 KNOWN POWERS: Darts: Omega Sentinels contain ten area away for every rank above Good used. Flight: Alpha Sentinels can fly 12 areas per javelin-sized steel darts in their trunk. They For instance, if using an Incredible ranked round by using jets built into their boots. can fire these up to 4 areas away, causing pressor setting, a character hit would be Excellent Edged Attack damage to any moved 3 areas away in one round. If that Mutant Detection: This is the same as the Mk I character or obstacle of Incredible Material character struck something in the third area, it version, but has a 10 mile range instead. Strength or under. would be the equivalent of an Incredible strength attack. Body Armor: This is identical to the Mk II Learning Program: Omega Sentinels have Sentinel, Incredible body armor and Material learning programs similar to all of the other Force Field: Nimrod can surround himself with Strength. Sentinels, except they learn in two rounds an Incredible Strength force field. instead of three. Energy Beam: This is identical to the Mk II Teleportation: Through the use of his many energy beams, a 6 area range of Amazing NIMROD technical powers, Nimrod can teleport either intensity energy or force. line-of-sight (if he is not familiar with the area) Electrical Insulation: Future Sentinels are (Ultimate Sentinel Robot) or up to 5 miles away (if the area has been insulated to provide Excellent resistance F 50 Am Health = 300 computed by him). He must make a successful Psyche FEAT roll to accomplish this. against any electrical attack of any nature. A 50 In Darts: Alpha Sentinels contain 10 javelin-sized S 50 Am Karma = 70 Nerveshock: Anyone touching Nimrod must steel darts in their trunk. They can fire these E 150 Shift X make an Endurance FEAT roll or be stunned up to 3 areas away, causing Excellent Edged R 30 Rm Resources = In (40) for 1-10 rounds. If Nimrod grabs a character, Attack damage to any character or item of I 30 Rm they must make a red Endurance FEAT roll or Remarkable Material Strength or under. P 10 Gd Popularity = +10 be stunned until he lets them go. (currently in U.S.) Additional Equipment: Alpha Sentinels are Inhibitor Field: Nimrod can generate a psionic designed as killer/hunters who go on long KNOWN POWERS: inhibitor field In the area he is in plus all adjacent areas. Anyone attempting to use any range foraging missions. They are equipped Matrix Battle Computer: This operates as an psionic or mental powers, mutant or otherwise, with all other powers for the Sentinels listed Omega series Sentinel's Learning program, must make a red FEAT roll to do so. above when they go on a long range mission but Nimrod does not have to actually battle (defined as more than one hour's flight from the Full Scanners: Nimrod's scanners are so their home base). character to gain his advantage, he can view acute and so protected, that he cannot be recordings of the battle instead. blinded or deafened. They operate as 21 st CENTURY Class-1000 intensity. On Earth, he can tie-in to Mutant Detection: Nimrod has a built-in OMEGA SENTINEL orbiting satellites and scan huge areas for detection ability out to 20 miles, but he can mutants (though the location is not precise). In (Executive type) tap addition, he can scan a character up to 2 into a sophisticated computer sensing system areas away and identify not only a character's F 50 Am Health = 290 like the Omega Sentinels. A 40 In powers, but their power rank as well. If the S 50 Am Karma = — Body Armor: Nimrod has Amazing body character is known in Rachel's timeline, then E 150 Shift X armor Nimrod gains a +1 CS when fighting him. R 30 Rm Resources = — of Amazing Material Strength. Shockweb: Nimrod can create a Remarkable I 20 Ex Energy Beam: strength energy web. It is shaped like a P 10 Gd Popularity = — Nimrod also has numerous types of energy beams that fire from his vertical web and covers one area. It does not KNOWN POWERS: hands, chest, and eyes. They have a range of have to be anchored to anything. Nimrod can 4 areas and can cause up to Monstrous create it up to two areas away. It lasts only one Flight: Omega Sentinels can fly 12 areas per damage. round, and Nimrod must make a Remarkable round by using jets built into their boots. FEAT roll each round he creates one. Nimrod Self-Repairing: Nimrod is self-repairing like Mutant Detection: Similar to the Alpha creates these webs in the path of very fast or most of the Sentinels, except his abilities are flying characters who will hit it and be Sentinel, but can tap into main base computer far better since he has complete control of his net and detect a mutant 100 miles away. entangled before they can react. The net has molecular construction and can make repairs the equivalent of Amazing Material Strength. Body Armor: Identical to the Mk II Sentinel, by reassembling his molecules. He can repair Anyone becoming entangled in it not only Incredible body armor and Material Strength. himself IF: receives Remarkable damage from its energy a) He has at least 10% of his Health left; Energy Beam: Energy or force beam of but must make an Endurance Feat roll to b) For every 20 points of Health restored he avoid being stunned. Amazing intensity with a 7 area range. lowers at least one power by two ranks. He will retire from battle or a mission rather than allow his powers to drop under Excellent level;

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Special Items automatic emergency transmitting device that ELECTRONIC MASS CONVERTER: This is activated when the escape capsule is device was created by Professor Xavier years This section includes devices and vehicles jettisoned. The Blackbird can carry more than ago, but is rarely used by him anymore. It that have played an important part in a four passengers, but those extra passengers intensifies the user's thought waves and mutant's life or adventure in the past. Devices will be without such protection. Unlike the allows him to drive out any specific memories that are used constantly by the character, such similar YF-12A, the Blackbird has no on-board from any and all characters he wishes within as Wolverine's claws, can be found in the weapon systems. However, its canopy is 10 areas with no FEAT roll required, if the character's description. composed of a synthesis of plastiglass and memories are of events that have occurred ACID BOMB: This Brood weapon looks like a ruby quartz with special polarizing elements within the last 24 hours. The device is rifle grenade. It is launched from any Brood which focus and amplify the effects of extremely powerful and Charles most likely rifle, has a 3 area range, and causes Excellent Cyclops's optical blast (or hand-held laser fire). wished for it to not fall into the wrong hands. The effect is to shift the power rank of the fire damage per turn to any character or item of FORGE'S NEUTRALIZER: This hand held Amazing Material Strength or less for five + 2 CS, covering a range of one-half mile, but only straight forward. device, designed by the mutant inventor rounds. Only large amounts of water or basic Forge, is in the shape of a hand gun. When it chemicals can neutralize the acid. The Blackbird can circle the globe without refueling and can ascend to the very edge of strikes a mutant character, it strips him of ARCADE'S TRUCK: Arcade often employs an space. It flies at hyper-sonic speeds, nearly 5 some or all of his powers either temporarily or unusual truck when he kidnaps characters oft times the speed of sound, and very few permanently, depending on the setting. The the street. It looks like a normal sanitation aircraft (or super powered characters) can gun could be set for a removal time of 1-10 department truck (Control: Typical, Speed: keep up with it. It is equipped with three month rounds, 1-10 hours, 1-10 weeks, 1-10 months, Good, Body: Excellent), but the driver can survival gear for seven characters, all-band or permanently. Supposedly, all prototypes operate a huge suction tube from the top. This communications equipment, intelligence and designs of this weapon have been equates to a Remarkable ability to strike and gathering equipment of Shi'ar and human destroyed by Forge. cover the target with the tube. The air pull design, automatic fire extinguishing sensors FORGE'S SCANNER: This hand held scanner inside the tube is as Incredible Strength. It and equipment, and camouflage netting and will tell a character trained in reading its output deposits any who are pulled up inside it into a poles for covering the Blackbird when on who is or is not baseline human, mutant, or Remarkable Material Strength in the ground. alien. It even differentiates between Kree, back of the truck. This vault is also equipped CEREBRO: Cerebro is a second generation Skrulls, Dire Wraiths, and other alien races. with Remarkable potency knockout gas. After Forge's scanner has a 10 area range. the victim has been successfully sucked into mutant detecting device created by Professor the truck, he is then driven to Arcade's base Xavier (the original device was called Cyberno IMAGE INDUCER: This cigarette pack-sized and deposited there. and not nearly as efficient). Cerebro detects device was used for awhile by Nightcrawler as mutants by focusing on the distinctive psionic a form of disguise. It could be programmed to BLACKBIRD: The Blackbird is Professor wavelengths that a mutant's brain generally create an image around the user of any Xavier's Lockheed RS-150 reconnaissance possesses. This device will only detect human character he desired. Treat this as an plane that has been heavily modified. It has mutants once their powers have manifested Unearthly ranked illusion. Nightcrawler used it the following characteristics: themselves, usually during adolescence, but it a few times, then stowed it away somewhere Control: EXCELLENT can pinpoint the precise location of the mutant because he wanted to live life as he appeared. and the relative strength of his or her powers Speed: SHIFT Z KNIGHTS OF HELLFIRE ARMOR: This Body: EXCELLENT once the detection power is activated. Cerebro can be set to scan and detect automatically, hi-tech armor was designed by Shaw The Blackbird has silent Vertical Take-Off but its range and effectiveness are then Industries and is available only to commander and Landing capability (VTOL). It is equipped limited. (This device can be used by the Judge level agents of the Inner Circle. It provides the with a Shi'ar cloaking device that provides it as a method of introducing new mutant friends following powers to its wearer: with Unearthly detection from all types of or foes.) Professor Xavier can extend his own Ability Modifier: The wearer has a Strength of scanning. The ship is manned by a crew of mutant-sensing power to worldwide scope by Amazing while wearing the suit due to its three and has crash couches for an additional using Cerebro, but doing so requites him to powered exoskeleton. four persons. Crash couches provide make a Psyche FEAT roll or be reduced in Monstrous protection to those strapped in ability (lose 10 Health, cannot use psionic Body Armor. Provides Remarkable protection them in the event of a crash. The entire flight powers) for 1-5 days afterward. Cerebro has a against physical and energy attacks. deck, carrying all seven characters, is a remote hook-up in Xavier's desk, the Explosive Charge: Each suit is equipped with survival capsule that can be jettisoned in case Blackbird, and Professor Xavier's Rolls Royce. a hidden explosive charge that the wearer of emergency. It is airtight (can even maintain There are even portable, wrist-worn unite that does not know about. If he is caught or its integrity in outer space), holds enough tie-in to Cerebro for on the sight location of the knocked unconscious, the explosives can be oxygen for 36 hours, contains food and scuba detected mutant. detonated by anyone at the control console gear for all seven personnel, and has an

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back at the Hellfire Club. It is an effective instructions. back again by striking his old body with the method for keeping flunkies from talking. beam. MINDTAP MECHANISM: This device was flame Thrower: The flame thrower is built into designed by Emma Frost, the White Queen of PSI-ID WEAPON: The Psi-ld weapon is a the arm of the suit, has a range of 2 areas, the Hellfire Club, for a mutant whose powers Brood rifle which strikes as a Remarkable causes Remarkable damage, and can melt include illusion generation. It allows that kind force weapon with a range of 5 areas. Upon materials of less than Remarkable Material of mutant to monitor a potential victim's contact with a target, it amplifies the victim's Strength. thoughts, without being aware that they are subconscious primal fears and hatred, and being read. Then he can project his illusions twists and reshapes them to make them even Force Field: Raises protection from physical directly into the victim's mind by altering the more hideous. A character struck by the Psi-ld and energy attacks to Incredible, but the sonic reality around the victim to that which closely beam must make a Psyche FEAT roll vs. beam and Strength enhancing exoskeleton resembles their innermost desires. The user Monstrous intensity or be completely disabled cannot be used while this is on. must make a Psyche FEAT roll (with his while he struggles and screams with his id. A Grav-Grip Boots: The armor is equipped with Psyche as a +2 CS) to initiate contact with the successful roll implies that the character was boots that seem to defy gravity. They are mind every time he wishes to plant an illusion. able to hold onto reality, then dodge the beam. covered with synthetic micro-suction material By continually planting illusions, a proficient As long as the beam is trained on a character, that allows the wearer to walk on walls at a illusionist can eventually affect almost any he is affected by his fears, which do not rate of 2 areas per round. Me must make an mind and reprogram it as he desires. appear real to anyone else. If two characters Agility FEAT roll if walking on a wall of slick Mastermind used this device to increase his are close enough to touch each other when material and his movement rate is cut down to powers and establish a hold over the original the beam strikes, both can be effected and 1 area per round. Phoenix, turning her into the Black Queen for must make a roll. An individual suffering the On-Board Battle Computer: The suit is a while. effects of the beam will attack anyone who comes near him. equipped with a micro-computer programmed MUTANT POWER INTENSIFIER: This ray gun to analyze an attack and defend against it. device was created by Hank McCoy. When PSI-SCREAM DEVICE: This is an anti-mutant Add a +1 CS to the wearer's Fighting ability striking a character it can increase his power terrorist device that is tripped when a vs. any opponent he fights for more than two up to the CLASS 3000 level. This is not always character in the same area as the device uses rounds. desirable, as most mutants could not learn to any mental power. It amplifies the use of any On-Board Communications: The Knights of control their increased mutations and could be psychic energy used near it a hundredfold and Hellfire armor is equipped with a minicam, seriously harmed or killed by them. This instantly feeds it back to its source. Treat this device was used against Unus, whose force voice-activated microphone, and as a Monstrous level mental attack against the field became so strong that he could not pull user. If successful, it causes Incredible micro-receiver in the helmet. These are food or drink through it, and even air could not damage and the character must make a constantly on and provide anyone at the pass through. The intensifier can also be set Psyche FEAT roll or be stunned for 1-10 hours. control console back at the Hellfire Club with a to return the mutant power back to normal, but The device is the size of a wallet and is good first person view of what is happening during past events have indicated that this return to for one use. the operation and the ability to communicate normality may wear off after some years and directly with the team. the power will slowly increase to its dangerous PSIONIC HEADBAND: This hi-tech device was created by Hank McCoy and Professor Sonic Beam: This beam has two functions. It level. The whereabouts of the device is currently undisclosed. Xavier. It is worn as a headband by a can be used as a general sonic attack device, non-psionic character, and they can causing Excellent damage up to 5 areas away. NEUTRONIC TANGLER GLOVE: This glove telepathically communicate with a mutant with It can also be focused down to a tight beam was once used by Black Tom Cassidy against mental powers. that is used on one target who is in the same the X-Men. It does not cause physical area as the suit. If it hits the victim, it damage, but causes extreme mental agony. RESTRAINTS: An amazing amount of scrambles his brainwaves, like a form of Any character who is interrogated while the different devices have been used to restrain psychic epilepsy. The character is completely glove is used on him must make a Psyche various mutants in the past. Magneto created hypno-magnetic bands, titanium hand and feet helpless. However, to work properly the beam FEAT roll every 15 minutes or break down and cuffs, thermo-nuclear heat tubes, and the like MUST be set for a specific character's give the information requested. Victims are to counter-act the X-Men's powers. The Judge at the beginning of the adventure. affected by Amazing intensity pain. can simply create one of these items for any Though the Knights of Hellfire armor is not PERSONA EXCHANGE MODULE: This mutant he desires, give it a name, and, outfitted to fly, they do come with a silent device, shaped like a gun, was developed by usually, give it one minor flaw so that the anti-grav sled. This scooter-like vehicle has the Hellfire Club. To date it has only been used clever character can defeat it by figuring out. Good body armor, moves at 5 areas per round, by Emma Frost, the White Queen, on Storm The most effective restraint is the Inhibitor and is equipped with a blaster on the front when she still had her powers. When the Field, which comes in many shapes and sizes. (Excellent damage, up to 3 areas range). beam of the gun strikes a character, the An inhibitor field completely dampens a MIND-PROBE: This large apparatus, also consciousness of the victim is exchanged with mutant's powers, no roll is allowed to sometimes called a Mental-Wave Amplifier, the consciousness of the user. All of the overcome it. The character still has his normal was designed by Professor Xavier based on a powers and abilities remain the same, in abilities and talents. Most inhibitor fields are published article by Dr. Henry Pym. It allows a effect, but the person inside the body is technological and cover a specified area. If character who is trained in its use to skim the different and the talents change. Because of their power is cut, the field is gone and the surface of a character's mind. The character this, the powers and abilities are at a -1 CS powers are immediately returned to the must be unconscious and the user must make for 24 hours while the characters get used to character. their new bodies. Immediately after the switch, a Psyche FEAT roll or suffer psionic backlash TANGLE WEB: The Tangle Web is a Brood the victim is helpless for 1-10 rounds, due to a resulting in his Psyche being lowered by a -1 weapon that fires a small explosive package psychic vertigo effect. The transference is CS for 1-10 days. The device is really useful in for a range of 4 areas. The package detonates permanent, unless the victim of the first shot trying to find out if an unconscious person is before it strikes the target, sending dozens of can obtain the device and switch personalities trying to communicate a concept or Remarkable Strength streamers zipping

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around the target. If the target fails a red BODY SHOP: The Body Shop is an shore of Breakstone Lake. Most of the land is Agility FEAT roll, the streamers completely establishment equipped with devices of alien lightly wooded, with low hills rising to the east. enwrap him so that he cannot move. Starting technology. It was created by Spiral, who Nestled in these hills are the runway and the round after the target is hit, the streamers operates it in a covert fashion. It sells underground hangars for the Blackbird. The begin to tighten, causing Typical damage per cybernetics; that is, for an exorbitant fee, Blackbird is kept underground, with the round until the character goes unconscious. Spiral can turn a character into a cyborg (see hangars and tool shops, for secrecy, and is raised to the runway by a huge -lift. The X-FACTOR PLANE: The X-Factor's plane is a VIP Villainous Cybernetic Agents for examples). She also claims to be able to revert hangar area and boathouse on the lake are prototype "aerospace plane" developed by connected to the main mansion by Worthington Industries (which is owned by the customer back to human form, but that is doubtful and has yet to be done. The Judge underground tunnels. Finally, a Very Low Angel). This civilian model is being "tested" Frequency (VLF) antenna is buried beneath by X-Factor, for the aircraft's actual intended should feel free to create any amount of cybernetic abilities for a character (see Lady the grounds west of the mansion, allowing the use is to someday replace the space shuttle. It complex to pick up communications from has the following characteristics: Deathstrike for an example) and charge accordingly. The time required is usually no around the world and throughout outer space. Control: REMARKABLE more than a week. Spiral can also equip her Hangar Area: This part of the complex can be Speed: SHIFTY customers with highly advanced versions of reached by heading east overland, by a Body: EXCELLENT contemporary weaponry...for a price, of shuttle tube transport system running through course. Spiral's intent behind this, as well as The X-Factor plane requires a long runway a tunnel from the mansion, or by going the Body Shop's location and customer to take off and land. It has no known cloaking through an underwater lock beneath requirements, is unknown. Spiral can devices on board, but can outrun most Breakstone Lake. The underground monocar magically move the Body Shop from place to missiles. The plane is the size of a Boeing 727 shuttle takes less than a minute to reach the place, and through time and dimensions as and is manned by a minimum crew of three. It hangar area. The hangars themselves have well. has crash couches for an additional six facilities to produce or repair almost any type persons. Crash couches provide Monstrous X-MEN MANSION: Professor Charles Xavier's of aircraft from scratch. protection to those strapped in them in the School for Gifted Youngsters is located at The Main Building: The aboveground portion event of a crash. The entire flight deck, 1407 Lane in Salem Center, of the mansion is divided into three wings. The carrying all nine characters, is a survival Westchester County, New York, some 40 miles western wing contains the dining rooms, the capsule that can be jettisoned in case of north of New York City. The property, located kitchen, and living quarters for the New emergency. It is airtight (designed to withstand on the shore of Breakstone Lake, has been in Mutants. The eastern wing holds the library, space), holds enough oxygen for four months Xavier's family since 1698. The mansion itself the main computer, and living quarters for the (has a recyclable air system), contains food has been destroyed many times in the past as X-Men, including Ororo's loft in the attic. The and gear for all nine personnel for four a result of battles. The present incarnation of central building, or main wing, contains months, and has an automatic emergency the mansion was built using Shi'ar technology Professor X's quarters, his office, and transmitting device that is activated when the provided by Empress Lilandra Neramani. Cerebro. escape capsule is jettisoned. The X-Factor Defenses: Due to the nature of the school, The heart of the complex is in the levels plane can carry more than six passengers, but most of the mansion's defenses are passive in below the mansion proper. The basement those extra passengers will be without such nature. Alarm sensors line the perimeters of appears normal for its type, containing a protection. The X-Factor plane has no the main roads and paths and surround the back-up generator, water heaters, furnace, on-board weapon systems. major buildings. These alarms are of and storage room, but the complex actually The X-Factor plane is designed to fly like a Remarkable sophistication. When an alarm is runs much deeper. jet in Earth's atmosphere, but has the capacity tripped it will be noted on the security The sub-basement is broken into two levels, to leave the atmosphere and enter into orbit located in Xavier's office, the Danger Room, the medical level and the Danger Room. around the Earth, even dock with a space the hangar areas, the labs, and the briefing Access to these lower levels is restricted. The station. Since it can reach such altitudes, the rooms. elevators operate on palm activated plates X-Factor plane can fly from the east coast to The world at large does not know that that are keyed to open only for authorized the west coast in 12 minutes, and reach any Xavier's school is the headquarters of the members of the two teams. Should power be destination on the planet in 90 minutes. The X-Men and the training facility for the New cut, there are stairs leading up to the main aircraft can circle the globe without refueling, Mutants. Xavier prefers it this way, since mansion. in low Earth orbit, for weeks. The cargo bay widespread knowledge of the truth might The Medical level contains extensive health, has been renovated to live-in quarters, result in attacks against the school. Several rest, and recuperative facilities. The health complete with all the luxuries of an expensive powerful groups, including the Avengers, facilities include a gymnasium, steam rooms, apartment, including sleeping quarters for six, Fantastic Four, and Hellfire Club, know the sauna, and an indoor pool. The medical all-band communications and television location and true purpose of the mansion. The facilities include auto-docs and monitors equipment, a galley for meal preparation, and latter group has stolen the plans from an (Shi'ar technology) that allow characters to a large lounge/work area. The craft is earlier version of the mansion, and has heal up to twice their Endurance in a single equipped with automatic fire extinguishing duplicated both the Cerebro mechanism day from normal damage (physical injury, sensors and equipment, a quad-computer (which they call Mutivac), the old computer burns, known diseases) and increases nurse backup system that virtually eliminates system, and the old Danger Room (but not any Friedlander's abilities to that of a General computer error, and the most sophisticated Shi'ar technology that has been included Practitioner of medicine. Also on this level is navigational systems of any Earth-created since then). Player characters who are the terminal for the shuttle tube system to the ship. mutants or friends of anyone connected with hangar area. the school should lose Karma for needlessly The Danger Room level is ten meters below Locations endangering the school and its staff by the mansion itself, for the protection of the revealing its true purpose. innocents aboveground. No matter what This brief section covers some locations that happens on this level, there is no indication of may come into play when using mutant Mansion Grounds: The mansion occupies a anything wrong on the ground floor. The level characters. 3-mile-long, 1-mile-wide plot of land on the

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contains a library, mission briefing and decide how tall the Danger Room scenario is automatically blows up), causing Remarkable debriefing rooms, the major communications in advance, as each 8 foot ascent is also damage. Even more information can be added room, back-up computers for the computer considered an area in here. Finally, he should by a clever Judge, such as: system and Cerebro, and reserve living assign the entrance to one of the border A1— (Pryde) 3 FLYING BOMBS (fr: A4-2) quarters. All the equipment and information plates. It is important to know where the (Hit-Ex, Rng-4-Boom, Dam-Go, Check stun) needed for a mission is contained on this level characters enter when programming the room. and the X-Men and New Mutants proceed Playing the Danger Room: An entire evening This indicates that when Kitty Pryde steps here before leaving for a mission. The majority of game play can be spent in the Danger on panel A1, three flying bombs are released of the level, however, is occupied by the Room, complete with Karma earned for from panel A4, elevation of 2 areas (which Danger Room (see the next entry). accomplishing the mission or lost for failing. means out of the wall at 16 feet high), and zoom immediately for her. They hit as The mission, along with the appropriate THE X-MEN MANSION DANGER ROOM: The Excellent ability, have a range of 4 areas Karma, must be set by the Judge in advance Danger Room is a training ground for mutants before they explode, cause Good damage and can vary widely from a few points for learning to use, improve, or maintain the use each, and the character should be checked on of their powers. This is done by simulated crossing the room and exiting the door (with the Stun column if struck. One last example is combat conditions using built-in tests, devices, numerous obstacles and traps in between) to in order: and obstacles to challenge those within the whole adventures spent in a fantasy or room. The current Danger Room in the X-Men futuristic land (with many encounters along the C5—1x2 EX. WALL for 4 turns Mansion is enhanced by Shi'ar technology, way). It is all up to the Judge. This decodes into any character stepping on specifically with holographic projectors, a A player character performing in the Danger floor plate C5 sets off an Excellent Material mobius strip generator, and Shi'ar computers Room can lose Health as he normally would, Strength wall that is 1 area wide by 2 areas tall coordinating the whole room. The result of this but since many of the attacks are illusionary is a Danger Room that can completely (always record width by height, then add and the rest are buffered by the computers, thickness if necessary). The wall will pop up in duplicate any site or situation on or off the the actual loss is figured out a different way. Earth for training purposes. While the Hellfire an instant and stay there for 4 turns, then Deduct the Health as you normally would from disappear into the floor again. Maybe the Club's secret Hellion Complex, underneath successful attacks, when a character reaches Emma Frost's Massachusetts Academy, has a Judge put it there to rattle the character, 0 Health he goes unconscious. When the maybe as the first section of a trap. Danger Room (called the Combat Room) built session is over, the actual Health lost is on stolen designs of one of Professor X's Below is just a brief list of the many events one-quarter of that sustained in the Danger you can use in the Danger Room. earlier Danger Rooms, it does not include this Room. So if a character finishes the session sophisticated holographic capability. The area with a loss of 32 Health, he has actually only ENERGY WEAPONS: Weapons that fire is usually monitored by Professor Xavier, or lost 8 points. beams of a specific type of energy (magnetic, another responsible adult, from an overhead NOTE: If the safety lock is turned off in the gravitational, heat, laser, etc,), sonic weapons control room. There is a safety lock built into control room by some villain, Health loss is full (stun?), concussive blasts, light bursts, etc. the room's computers that prevents the room and for real. Anyone being hit by anything in from killing any character. This lock can be MISSILES: Explosive rockets, flying batons, turned off in the main control room, but it must the danger room will know that immediately. whizzing razor rings, and other attacks be a conscious act to do so. For most of the How to Program the Danger Room: There through the air. Always list range. game's purposes, the safety lock is always on are two ways to program the room, randomly NORMAL WEAPONS: Machine guns, cannon, and no character can be killed in the Danger or for select characters. The basic difference and other percussion weapons, Room. In any event, if a session gets out of is that for select individuals, the room senses flame-throwers, water-cannons, crossbow control, activity can be terminated either from their positions and attacks them with situations bolts, javelins, rams from the walls, etc., from the control room or by pushing a cut-off button you have preprogrammed for them. So, if a fixed, movable, or tracking positions. near the door within the Danger Room itself. character steps on a plate in a randomly (Interestingly, Emma Frost has recorded her programmed Danger Room, whatever is listed OBSTACLES: Sliding walls, cubes, bars, rings, Combat Room to completely ignore her, so for that plate happens (if anything). If the room netting, and other obstacles that can also be she can walk through the room and not be is specifically programmed, a character will used to a character's advantage. Smoke attacked.) The Danger Room is equipped with only trip something that the room has screens, hydraulic presses designed to keep a many programs, a gymnasium mode, a simple programmed on that plate for HIM. Many character in place, etc. obstacle apparatus mode for increasing one's events can be programmed into one area, flying ability or whatever, a clean-up mode for each for a different character. In both methods ROBOTICS: Robots of any type the Judge ridding the room of the debris inevitably left by you list on a separate sheet of paper the plate desires, robotic limbs from the walls and the characters from destroying devices, and code, then the event (or events for each floors, such as hands, tentacles, and so on. others. But the one we are most interested in character). The kinds of events in a Danger TRAPS: Trapdoors or chutes into pits, water is the combat mode. Room is almost limitless. The proficiency and vats, electric grids, deadweights that fall on On the back of the detachable fold-out, potency of any attack can be up to Monstrous, the area, nets that fall on an area, steam jets, found at the end of this book, is a sample of but should be around the character's average oil slick on floor or walls, huge suction tubes, the Danger Room floor. Each floor plate is power rank. After listing the event on the nets and catchers from the floor and walls, considered an area in the Danger Room, if you sheet, the Judge should list the rank of etc. can move 3 areas per round, you move 3 damage, the range (if appropriate), and the plates. Note that the plates are coded with attack's proficiency to hit, such as: The Judge may want to assign a fixed letters and numbers. This is so a Judge can Material Strength to all items not otherwise program his Danger Room for an adventure in A1—FLYING BOMB (Hit-Ex, Rng-4, Dam-Re) noted (Excellent is suggested). When using advance, and know what plates trigger off Which would indicate that anyone who steps the Shi'ar holograms, a successful psionic what effects. He can even increase the size of on panel A1 receives a flying bomb attack power used against a holographic opponent the Danger Room by photocopying the fold-out (most likely from the wall above it) striking as will work if the proper FEAT roll is successful. and changing the codes so that the Danger an Excellent ability, with a range of 4 areas Room is longer, wider, etc. He should also before it is no longer a threat (or maybe

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Introduction a bad dream and that their son's power had Know each other, and that there is a mutant gone away. plot brewing to overthrow the government. But This mini-adventure is included in this book as But Willie's power had not gone away, his Willie shows no more knowledge of the other a means of introducing more mutant super body had just adjusted, while he was growing, mutants than the average person. heroes into a campaign. The adventure itself to better handle the cosmic radiation he Next, Gyrich wants his technicians to try to is not programmed for specific player absorbed. Lately, though, unbeknownst to trigger Willie's mutation again, hoping he can characters, that is, it is not set-up only for the Willie or his parents, his powers had isolate the exact stimulus and possibly create X-Men or the New Mutants. It is an open manifested themselves in his dreams. a drug that will arrest it. They use the only participant scenario, where any mutant hero The first four encounters are to take place radiation source immediately available to the player wants to run, including a days or weeks before the main adventure, sort them, cosmic radiation. Of course, they are player-generated character, can be used. It is of a psychic rumbling before a major storm. not aware that Willie's body has absorbed designed for four or five medium-level Encounter 4 presents a version of Mastermind almost lethal levels of cosmic radiation already characters. If there are fewer or weaker and the heroes will most likely believe that he and is on the brink of a relapse into his characters playing, the Judge may want to somehow has been using his illusions in a new comatose/dream state. The minute Willie is hit alter the encounters so that they are weaker manner to cause damage. During these with the rays he passes out and a warped (fewer opponents or longer time between encounters Cerebro (and the Hellfire Club's version of Nekra appears in the park outside, encounters so the heroes can heal, etc.) If the Mutivac) picks up sporadic signals of a latent beginning Encounter 6. Judge feels the player characters are really mutation manifesting itself, though not long By the time the Knights of Hellfire arrive, tough, or there are more than five, then he enough for them to lock onto. However, Willie's condition has worsened considerably may want to strengthen the opposition a bit Project: Wideawake has also picked up on the and he is within the medical ward of the 11th (add more opponents, increase their , child's emerging power by a stroke of pure floor, where he will stay until the end of the or whatever). This mini-adventure requires the luck. On the test run of a new Mk V Sentinel, it scenario. If Willie has the opportunity to create MARVEL SUPER HEROES* Advanced Game happened to fly over the Evans household nine more dream-characters he will come out Supplement, especially the City Map that while Willie was creating one of his fevered of his coma, but be seriously weakened. If not, accompanies it, and the map of the interior of dream characters. Since its present the radiation will eventually kill him (unless a the Federal Building included at the end of this instructions were to record data but not react character who absorbs cosmic radiation can section. to it, the Sentinel returned to base and be found to siphon off enough to stabilize This scenario may be added to the Judge's reported the sighting. Willie). In either case, the player character's existing campaign if the player characters Peter Henry Gyrich took charge of the primary mission for this entire scenario is to involved are mutants. We stress mutants here, operation personally, as this was Project: rescue Willie and get him major medical help as most of the encounters are geared towards Wideawake's first opportunity to observe what before he dies. The best places to obtain this them, and it is in keeping with this book's they thought was an emerging mutant. Gyrich help include Professor Xavier's mansion, the theme of Children of the Atom. This hoped to eventually kidnap the boy at the most Starjammer ship's medical bay, the Fantastic mini-adventure includes many short opportune moment, and experiment on him to Four's Baxter Building, X-Factor's facilities, or adventures that are tied into one major story. see what actually triggered the powers. He set even the Hellfire Club. That story is explained in the Background up a surveillance team to monitor the Evans section below. family members, following them wherever they went. Project: Wideawake team members Encounter 1 Background recorded Willie's second dream (the second encounter) and felt he should be abducted A Dazzling Performance This scenario revolves around the mutant before any more occurred. Gyrich agreed with SUMMARY: Willie's power siphons off his child named Willie Evans, Jr. Before reading them and moved his Sentinels in position to radiation poisoning for the first time in years. It any further, you should review his description kidnap the child. occurs during his sleep, following an evening in the Miscellaneous Mutants section. Though As will be explained in Encounter 5, the of television watching that included a Reed Richards referred Willie to Professor location of the kidnapping is not that documentary on mutants, featuring footage of Xavier, he has never been enrolled in Xavier's important. What is important is that the Hellfire Dazzler, who had told the world she was a school. For the sake of this mini-adventure, Club knew of the Sentinels' activities because mutant. That night, an evil, warped version of this is what has happened to Willie since the of Shaw's close contacts with the Department Dazzler appears. day the Fantastic Four helped him: of Defense. Within minutes of the abduction, Upon returning home with a "drained" the Knights of Hellfire appear, hoping to STARTING: This encounter can take place Willie, his parents discussed his mutation for abduct Willie themselves before the Sentinels anywhere the Judge desires in or around New weeks, trying to decide what to do. He seemed arrive, but settle on interrogating Willie's York City. It should occur days, or even weeks alright, now that the cosmic radiation had parents. This is when the player characters before the major scenario, possibly with an been drained from his body, and no more are first brought into the current scenario. unrelated scenario run between this and the manifestations of his mutant power occurred. Willie has been brought to the Federal rest of the adventure. The encounter will start Weeks turned into months, which turned into Building for testing, even as the player if and only if the players respond to television years, and Willie's parents put aside their characters arrive to help his parents. The first and radio broadcasts of some strangely fears. thing Gyrich does is plug him into the new garbed female, who resembles the "Maybe," they thought, "Mr. Fantastic was Psionic Identification Device Project: mutant-starlet Dazzler. A news team provides wrong. Maybe it was just a occurrence Wideawake's technicians have created. In a the television audience with live coverage of and Willie was not a mutant after all." matter of minutes, Willie is bombarded with her going on a . Even if Willie was a mutant, the growing images and video footage of all the known hatred in the country towards mutants was a ENCOUNTER: As the heroes approach the mutants in this country. The file is extensive site of Dazzler's mayhem, they will note a factor his parents could not overlook. If they and, for the sake of the game, includes most live-action news team on the spot. If they wish brought their child to this Professor Xavier, he of the characters listed in this book. Willie is to retain their anonymity, they will have to might teach Willie to use his powers... and it monitored the entire time for reactions to the either draw the Dazzler away from the had been so long since Willie had shown any images. It is Gyrich's belief that most mutants cameras (which have a filming range of 4 signs of being a mutant. They hoped it was all

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areas) or somehow disrupt the filming. The the main scenario, preferably following the last City Map 1 that came with the original warped Dazzler will take no notice of them, major scenario the Judge ran. This time, as MARVEL SUPER HEROES® Game. It should unless they attract her attention by attacking luck would have it, the encounter will happen take place at least two days after Encounter 2. her or by a display of power within 6 areas of within line-of-sight of at least one of the player The Judge should wait until he has the her, whereupon she will attack. Any one of the characters. It will appear as though the opportunity to draw the player characters into player characters who has met Dazzler will warped Quicksilver and the warped Scarlet this area on some pretense (possibly following note that this character looks like Dazzler, yet Witch are battling each other. up on another adventure). it somehow...twisted. Also, this character is wearing Dazzler's old costume, the one she ENCOUNTER: Once the heroes arrive at the ENCOUNTER: When the heroes are within 6 used to wear when she was shooting her site, the two warped ex-Avengers will areas of the construction sight, they will see movie. immediately attack them. Use Quicksilver's an awesome sight, as will everyone else in the Use the Dazzler's statistics for this and Scarlet Witch's statistics for the surrounding neighborhood. Up from the character, but limit the damage she can cause characters, but modify them in the following ground, ripping through the surface like paper, to no more than Monstrous and lower her ways. Quicksilver will have lost 30 Health is what appears to be the final phase version Fighting ability to Typical. She will retreat if points by this time, from battling the Scarlet of the Living Monolith before it ascended into she is being badly beaten, but stop a few Witch, have a Fighting ability of Typical, an planethood. It will stand 100 feet tall and look areas away and begin going on a rampage Agility of Monstrous, and a Reason of Typical. like it was carved from solid stone. His bright, again. Once her Health drops to 0, she The Scarlet Witch will have had her Health glowing eyes will simply look around the disappears. If she is not defeated, but defeats reduced by 6 points from Quicksilver's attack areas, as if looking for someone to stomp on. the player characters instead, she will have and have Fighting and Reason abilities of The police and citizens will run in terror; of it, exhausted all her energy and disappear Typical. Neither of the warped characters will the Living Monolith has rampaged through anyway. retreat. Once the warped characters' Health New York City once before. It will be obvious reaches 0 they disappear. If they defeat the to any hero that he does not have much of a AFTERMATH: If asking around after the heroes, they will then continue to battle each chance of stopping this villain. What the battle, bystanders will say that she just other, until one reaches 0 Health, then they heroes do not know is that the power drain for appeared out of nowhere. Extensive will both disappear. a character this big is phenomenal and it only questioning of bystanders will raise the has a Health of Poor and no abilities or powers AFTERMATH: If the heroes ask around after comment that the creature who just was to speak of. It is, in effect, a shadow villain and this battle, they will find out that the two beaten by the player characters looked "just cannot harm anyone. If no one touches it, it warped characters materialized out of thin air, like that mutie broad on TV tonight." When will dissipate after five rounds of looking just like Dazzler had done. If they go back and pressed, the bystander will mention the around. If any character has the courage to check the previously mentioned mutant documentary on mutants that Willie watched. attack it and causes Poor damage or better, it documentary, they will again find out that both If the player characters make an effort to will dissipate. obtain a copy of the film, they should have no characters used tactics and struck poses trouble finding it. In the documentary, both similar to those broadcast. They will also note AFTERMATH: This encounter is a good Dazzler and the first Brotherhood of Evil that the sequence showing Quicksilver and lesson in courage. Whoever the first hero is (or Mutants are featured, since they are publicly Scarlet Witch followed right after the sequence heroes are) to attack it (must be in the same known as mutants. The shots of Dazzler on Dazzler. The next sequence is on the round if more than one attacker) receives the sometimes show her in the exact positions she leader of the original Brotherhood of Evil full Karma for defeating it. Those who just struck tonight during the battle. Even some of Mutants, Magneto! Again, try as they might, stood by or ran away lose out. It is common her comments would be the same. Try as they this encounter will seem like an aimless knowledge that the Living Monolith might, there will be no rhyme or reason to rampage to the player characters. Almost disappeared into space some time ago. tonight's attack. If any character thinks to everyone who follows the Avengers knows that Absolutely no one who sees it dissipate check Cerebro the next day, they will find a the Scarlet Witch and her husband, the Vision, believes that this was the Living Monolith. If record of a mutational manifestation in the are on a leave of absence and have gone the heroes are not aware of these facts, the area where they fought last night during the away. Judge should inform them of it now. He can even bring in another NPC hero who had time that they fought the warped Dazzler. KARMA: rushed to the scene to confirm that this could Responding to the Threat +10 KARMA: not possibly have been the Living Monolith. If Defeating Scarlet Witch +20 Responding to the Threat +10 the hero player characters relate their recent Defeating Quicksilver +50 Defeating the Warped Dazzler +30 experiences with these dissipating characters Being Defeated -30 Being Defeated by the - 25 to the NPC hero, he will just shrug and say it Gaining Information Afterwards +10 Warped Dazzler sounds like an illusion to him. Gaining Information Afterwards +10 KARMA: Encounter 3 Attacking the Living Monolith +100 Encounter 2 (to be divided among those who Fe Fi Fo Fum first attacked—must have been Speed and Spells SUMMARY: Willie's radiation level continues in the same round) to rise and his dream creatures are still being Standing by and not attacking -20 SUMMARY: Willie is absorbing too much produced. One of the most vivid images of the Running Away -40 cosmic radiation again. During his night's documentary, that of the Living Monolith, sleep he again siphons off power, this time sparks his appearance. creating a warped version of both Quicksilver Encounter 4 and the Scarlet Witch as he saw them on the STARTING: This encounter can take place previously mentioned documentary. anytime the Judge desires, as Willie could be It's All Done With Mirrors daydreaming too. Its location will be the empty STARTING: This encounter can take place SUMMARY: Willie's drain from creating the construction lot on the corner of W. 7th anywhere the Judge desires in or around New Living Monolith in Encounter 3 is slowly Avenue and N. Cleveland Street, located on York City. It should occur a few days before beginning to lose its effect. He is beginning to

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drift off all the time and dream. This time, it is KARMA: keeping them at bay, and many of New York's a dream creature version of Mastermind that Defeating Phoenix Illusion +40 Finest have already fallen today." Willie creates. This may lead the heroes to Defeating Mastermind +35 believe that they have discovered the source Being Defeated by - 3 0 ENCOUNTER: Upon the heroes' arrival, they of these recent illusions. Phoenix Illusion see the police pulling back, the park and Being Defeated by Mastermind surrounding streets deserted, and at least two STARTING: Again, this encounter can take after the Phoenix Illusion is gone -25 live-action news teams set up on rooftops place anytime during the day or night, and Anyone guessing that this is filming the whole thing. In the park itself can anywhere in the city or near Willie's home. If be seen: all tied in and Mastermind is the Judge has no preference, it will take place not really involved +10 —a young black woman lying prone (Mrs. on the northeast corner of the City Map 1 that Evans lying in shock); comes with the original MARVEL SUPER —a young black man (Mr. Evans) being held HEROES© Game, in the park. It is up to the Encounter 5 by his lapels by one of the Knights who Judge to again lure the player characters to occasionally shakes him, as if interrogating this spot, this time with a story of a fire truck Knights Errant him (the Knight has his helmet off and lying on that has blown up under its own pressure, the ground); SUMMARY: The Knights of Hellfire have harming dozens of people. The encounter missed the Sentinels and Willie Evans, and so —a damaged air sled smoking on the should take place within 24 hours of ground, behind the Knight who is interrogating are intimidating his parents when the police Encounter 3. Mr. Evans; show up. During this battle, another live-action ENCOUNTER: As the heroes approach the news team shows up and the heroes see this —numerous policemen, unconscious, lying on the ground (their weapons are strewn hither scene of the disaster, everything they see attack on television. (firetruck, victims, passerbys. etc.) disappears. and yon); STARTING: This encounter takes place during The illusion was only directed at them. Just for —seven other Knights on their air sleds the day in the easternmost area of Rathbone a fleeting moment, they catch a glimpse of a firing their blasters, forcing the police back at Park that is available to the Judge (the City man (Intuition FEAT roll to see if they least a block away from the park (add one Map that comes with the boxed MARVEL recognize Mastermind), then he disappears. A for every additional player character SUPER HEROES Game contains the western round later, as if in answer to the emergency, over five). half of Rathbone Park, while the City Map that the original Phoenix flies around a building, The Knights are not expecting any trouble is included in the MSH Secret Wars II Special lands, and begins to talk with them like a from super heroes and are just preparing to Campaign Adventure includes the eastern half normal super hero meeting friends. The Judge leave on their air-cycles, when the heroes of Rathbone Park). It should occur from two to should make sure they all know that the arrive. They will battle for six rounds, then four days after Encounter 4. One half hour original Phoenix was destroyed a while back those who are left will retreat, flying off in all before Encounter 5, Gyrich, who had the and the greatest probability is that this is an directions to avoid pursuit. The Knight on the Evans family followed, called in the Sentinels illusion. In fact, it is one of the dream state ground with the damaged air-cycle will treat to kidnap little Willie Evans, Jr. This took place Mastermind's illusions and should be treated Mr. Evans as a hostage until he is neutralized in Rathbone Park. Mrs. Evans went into shock accordingly. Mastermind can have no power by the player characters (or the police if the and Mr. Evans was hurt trying to stop them. rank over Monstrous, nor can his Illusions, his player characters will not do it). The police will Willie was taken by the Sentinels to a north Fighting rank is Feeble and his Reason is not interfere with the battle between the access tunnel off the river, and through that Typical. The strain of a dream character to Knights and the heroes, and will only attempt tunnel to the second level parking ramp create and maintain an illusion is too much for to save Mr. Evans if the heroes obviously will entrance to the Federal Building (see the map prolonged action. If the illusionary Phoenix is not. on page 94). not defeated within seven rounds, she will Meanwhile, Hellfire Club agents had called AFTERMATH: This is a good chance for the disappear as if an illusion. If she is defeated, in their own Knights of Hellfire to abduct Willie heroes to score Karma points on television as she will also disappear as if an illusion. Either just moments before the Sentinels arrived (see being one of the good guys. Of course, they way, once gone Mastermind will appear on an Villain Agents-Commanders in the VIP section can also lose Karma by making an adjacent area, weakened and looking afraid. and their armor in the items section). By the unfavorable impression (killing characters, He will start to run west. If he is attacked time the Knights arrived, Willie and the uncalled for damage of property, letting the within the next two rounds, he will be too weak Sentinels were gone and police were police rescue Mr. Evans, etc.) The to present another illusion, otherwise he will everywhere. Since the Knights had to talk with determination of this publicized Karma, and be able to make an illusion of himself being Mr. Evans, they have been battling police, the exact amount of it, is left to the Judge. If invisible, switch directions and head south, while one of their numbers interrogates Evans. any character follows one of the Knights as and dissipate after another two rounds. If he is The Judge must arrange for the heroes to see they scatter, the Knight will turn to fight after caught and defeated, he will dissipate, but the the live broadcast of the battle and hear the three blocks of flight. heroes will not be sure if he was real and words of the live-action news announcer: If the heroes seek out Mr. Evans after the transported out of the area somehow, if this "Apparently little Willie Evans was abducted battle, he will ask to speak with the heroes was an illusion of him, or if it was another of this afternoon by giant robots from downtown alone and the police will accommodate him (as the weird occurrences that have been Rathbone Park. Shortly after, these men in they whisk Mrs. Evans away to the hospital). happening lately. weird, armored costumes that are on your Mr. Evans will tell the heroes Willie's entire AFTERMATH: Very little aftermath is involved screen now, arrived and kept everyone away past, and mention that his son has been in this encounter. The Judge should hint and from the child's father. They were thought to having bad dreams again lately (if asked, he subtly imply, if questioned, that it seems as be the local authorities until police arrived and will name the nights that Encounters 1 though Mastermind is around to plague the were fired upon. Now the Evans family is &2). heroes and has gotten away. being held hostage in the middle of the park, If asked, Mr. Evans will describe the two while the battle rages around them. Though Sentinels who abducted his son, and tell them the Special Weapons unit has been ordered that one of the Sentinels said "Come with us! up by the New York Police Department, the armored marauders seem to have no problem

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It is illegal for a mutant to resist arrest by a as well as the remaining Knights. building. Sentinel." (Obviously faulty programming of the Sentinel in expectation of the future.) ENCOUNTER: The Knights will fight with the STARTING: This encounter can take place Fortunately, no one else heard the Sentinel heroes against this Magneto until he is either immediately after Encounter 4, or a day but Willie's parents. defeated, then, if all three still remain, attack later. Whatever day they are going into the If asked, Mr. Evans will say that the armored the heroes, try to drive them off, and resume building, it will be a Sunday or a federal men came out of nowhere, did not seem to their search for the boy. If only one or two holiday and there will only be skeleton crews know anything about the previous giant robot Knights remain, they will get their tails out of working. The heroes can either enter through attack, and kept asking Evans questions such there. the roof, through the front door, try to smash as "Where have they taken your son?" "Can Use Magneto's character statistics with the through one of the windows, or through the you hear his thoughts?" "Did the Sentinels following adjustments: his Fighting and underground parking ramp. The Judge should say anything about where they were going?" Reason abilities drop to Typical, his powers mention to the heroes, if they take any time at and the like. He tried to explain to the man never go above Monstrous, and his Flight all to scout out the objective, that there is a that he had no idea of what was going on, but speed drops to 12 areas per round. sign near the underground parking ramp off of that only seemed to provoke the man further. The warped Magneto will concentrate his West 6th Avenue, that directs visitors to the After that, Evans will pass out from his injuries beginning attacks against the character(s) with Federal Building to park in this parking lot. If and the police will put him in an ambulance. the most metal on them. This character, unlike they go down one level, they cannot help but the present Magneto, has no difficulty with Just before the heroes are about to leave, notice a) an entrance to the Federal Building killing a character, so he will not simply the police will call out to them that the helmet, in the southeast corner and b) a ramp that remove them from play by magnetically flying left behind by the Knight on the ground, was says "For Federal Employees Only" that them out of there. At the same time, he has making some kind of noise. Inside the helmet, proceeds down to a lower level. The Judge will little Reason and an unconscious foe will be the communications receiver picks up a call use the City Map that accompanies the ignored. He will keep fighting until he has © from the Hellfire Knight leader (there are MARVEL SUPER HEROES Game to show either defeated or driven away all of the others, even if all those in this encounter were the players where their target is and have heroes and Hellfire Knights (including defeated). The transmission says, "Hellfire them indicate where they will enter, exit, etc. characters who appear to have been Knight leader to all Knight units. Mutivac has The Judge himself will also use the Judge's defeated), or until he, himself is defeated, detected the mutant target in the area maps included in the back of this section. He whereupon he will disappear. between North Hayes and North Fillmore should be careful not to let the players see Streets, east-west, and West 9th and West 5th these maps, as they indicate actual windows, AFTERMATH: The aftermath of this encounter relative wall strengths, etc. Streets, north-south. Proceed there should include interrogating one of the immediately." Knights. If the heroes pursue and capture one ENCOUNTER: Since this is the main scenario NOTE: If the heroes are too badly damaged of the Knights, then they can interrogate him. of the mini-adventure, the description of the to continue at this point, the Judge could If they do not do this, the Judge should supply Federal Building will be handled in great arrange so that the helmet is taken into their them with one by having one of the previously detail, floor by floor. Refer to the map legend custody for study, and this broadcast is made fallen Knights moan his way back into when referring to wall types, door types, a little later, to let them have a chance to rest. consciousness. window types, and so on. And now, a few 'givens' for the entire building. KARMA: The heroes can interrogate a prisoner by The building is a maximum security Responding to the Threat +10 threatening him, etc., but not actually harming building, that is, it is made of some of the Each Knight Defeated +25 him (or they will suffer Karma loss). The strongest materials, built at great cost, to Good Publicity on TV +50 prisoner is interrogated by making a Psyche house most of the New York City branches of Bad Publicity on TV - 60 FEAT roll and a Reason FEAT roll, every 5 the various federal law enforcement and Each Important Piece of Information minutes he is interrogated. If he fails both rolls intelligence authorities. All of the electrical That They Received by Questioning +10 at the same time, he will answer three questions put to him by the interrogating conduits, plumbing pipes, and ventilation character. He has the potential for telling all he systems are built between layers of the walls Encounter 6: knows, including the fact that Emma Frost and have a life expectancy of one hundred believes she had located the kid just before years. There is no way into them except A Magnetic Personality the warped Magneto attacked. He is through lighting or plumbing fixtures or the somewhere within the Federal Building. After small vents. The designers opted for SUMMARY: Upon the Knights' arrival in the the three questions are answered, the thousands of small ventilation shafts, instead area, the Hellfire Club's White Queen starts interrogating can begin again so three more of large ones. The vents in a room are no telepathically scanning with Mutivac from afar questions can be asked. larger than six inches square. Every 30 feet, to try to pinpoint Willie's position. Willie, in his the ventilation systems have small electronic delirium, senses this and creates another warp KARMA: grids which deliver Remarkable shocks to character to protect himself. Responding to the Threat +10 anything touching them larger than Defeating the Warped Magneto +100 one-quarter inch. STARTING: By the time the heroes arrive at Each Knight Defeated +25 the City Map that comes with the MARVEL The entire building is considered fire proof, Successfully Interrogating the with smoke and heat sensors, and water SUPER HEROES® Advanced Game, the Prisoner, per Fact Revealed +10 battle seems to be raging on 8th Avenue, sprinklers or foam nozzles everywhere. A where it borders on the north section of Remarkable level fire, breaking out anywhere within the building, will be extinguished in two Buchanan Park. Strewn over the area are Encounter 7 rounds. Because of the high security factor of about a dozen fallen Knights and their sleds. of the Federal Building the building, there are no emergency Three more are circling a figure that appears stairwells, just the four elevators: A, which is to be Magneto (judging by his powers) in his SUMMARY: Willie is being held somewhere in the public elevator going from floors S2 to 11, old costume (the same one worn in the mutant the Federal Building. It is up to the heroes to B, which is another public elevator going from documentary). As soon as the characters find him and get him to a hospital. Between floors S2 to 10, C, which is the U.S. make themselves known, he will attack them, Willie and them is a maximum security

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Department of Defense's elevator that goes The entire building is made of three wall devices can penetrate the building. All from floor S2 straight to floor 11, D, which is types: Type A, reinforced concrete or steel of bureaus have separate communications another U.S.D.D. elevator going from the 11th Remarkable Material Strength, Type B, solid frequencies through their own systems. They to the 12 floor. The C and D elevators are stone blocks of Incredible Material Strength, all broadcast through a mega-scrambler on unknown to the other bureaus in the building and Type C, granite blocks or steel alloys of the roof, but cannot tap into each other's and are used by Project: Wideawake Amazing Material Strength. network. They can communicate via satellite (hereafter referred to as P:W) personnel (note The doors within the Federal Building, with any of their stations in the world. that elevator C is surrounded by Type C walls). whether room doors, elevator doors, or The electrical circuitry has pulsating All elevators have emergency ladders in their oversized doors, are of three types: Type 1, breakers in it, which means that any high shafts. There is one stairwell from the normal doors of either reinforced metal or electrical charge traveling through them must helicopter pad on the roof to the twelfth floor. simulated wood that are of Excellent Material be of Excellent intensity or better before they That will be covered later. Strength and have Remarkable level locks on short out. If a system is short circuited, it will The entire building, from the outside, looks them (in the case of room or building exit only shut down the area shorted, and all like it has windows evenly spaced on every doors), Type 2, strongly reinforced metal or adjacent areas. The electrical system will floor aboveground. All of the windows are simulated wood doors of Remarkable Material automatically reset in three rounds, in any coated with a mirror screen, so no one can Strength and all fitted with Incredible level case. see in. In point of fact, only the windows locks, and Type 3, extremely reinforced metal All rooms marked "E" are rest rooms. They are equipped for either sex, unless marked shown on the individual levels are actually doors of Incredible Material Strength and all otherwise. windows that people inside can see through. fitted with Amazing level locks. None of the All personnel not listed separately in this They are a new bulletproof glass/high strength locks are electrical, so they cannot be shorted book will be considered as either agents, plastic compound and have a Remarkable out. The locks are of a space age plastic and commanders, or sub-commanders. Use the Material Strength. Any other window has an cannot be magnetically opened. It would Villain Agents entry in the V.I.P. section for Incredible Material Strength, and then is require Incredible heat to melt them and the their general statistics. backed by whatever wall type is there. If a door would melt first. The door hinges are NOTE: The Judge should feel free to add or character wishes to smash through a window situated in such a manner as to be delete anything he wants. On the less from the outside, have the player designate on inaccessible from either side of the door. important floors, (FBI, CIA, etc.) he may wish the City Map which level and approximately Since all of the floors are high security to add characters or information peculiar to his where on the building he wishes to enter. Look areas, no security scanners or video cameras game. The only "floating" encounter, that is on the Judge's maps and see if that are mounted, for fear of someone tapping into an encounter not fixed to a specific locale, is approximate location is a real or false window, the video line and identifying all the agents. the following one. and treat accordingly. All real windows are The building itself has a nullifying field equipped with sensors which detect breakage constantly broadcast around it, so no and sound an alarm on the floor penetrated. electronic (or super powered) visual or hearing

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Floating Encounter player characters alone, then figure out the the damage by a +2 CS. It can continue to add Karma normally. If a warped hero was needed, lasers this way, up to a battery of 6 lasers, if all SUMMARY: The player characters meet subtract Karma from those heroes who were have a clear line-of-fire to the target, and if they warped versions of themselves. defeated. Any player character who the Judge are not firing at another target. STARTING: Before the players have gone too far feels actually defeated a warped character on Both Garage doors 23 and 24 are on this (no more than three floors from the bottom up or his own, despite the warped hero's presence, level. They belong to Project: Wideawake and if they enter in the middle, and on the roof if they should earn his Karma for defeating the villain. have been expertly camouflaged to appear as try to enter through the roof), the player If an undefeated character did what he could if they have not been used in years. Both have characters will run into warped versions of in the battle, but the warped hero actually sensors above them to tell if there are any themselves. The fevered Willie, sensing their defeated the warped villain(s), grant the persons within eyesight of the doors. They will presence, has sent them after their originals. The Karma to the warped hero, but do not deduct not open the doors if someone is around. Judge may place them wherever he desires, but Karma from the undefeated player character. The Amazing Material Strength Garage door they will not be too cleverly hidden in an The actual Karma won depends on who 23 is the exit from the tunnel that leads to area ambush. Try to locate the conflict at least one defeated whom, and is up to the discretion of 6 of Sub-Basement Level 2, the special floor away from Gyrich and Willie. the Judge. The Karma lost from being operations bay. If garage door 23 is breached. defeated depends upon whether the player a Mk III Sentinel in S2, area 5 will come to ENCOUNTER: The warped characters will character was defeated by a less powerful investigate. Garage door 24 (also Amazing appear 6 areas away from the player character (-40), his own warped version Material Strength) is the exit from this level to characters. Check for surprise as normal. (- 30), or a more powerful character (- 20). a tunnel that stretches miles north to open on Each warped character will attempt to attack When the Karma has been determined, the an abandoned lot near the river. This is how his own original, but if engaged by another players may continue. Project: Wideawake can move their Sentinels player character, will attack him first. Only or advanced vehicles in and out of when the first is destroyed will he then headquarters without being seen. continue after his own original. The player The Federal Building characters may fight whomever they choose SUB-BASEMENT LEVEL 2 Parking lot. SUB-BASEMENT Level 1 and can reach. (Use the map on page 96, ignoring (Use the map on page 96, ignore numbers Use the characters' own statistics for their numbers 21 and 22.) 16, 23 and 24.) warped versions. Remember to lower the The parking level that is the same depth as This is the normal underground parking lot warped versions' Fighting ability by a -1 CS, Sub-Basement level 2 is reserved only for for visitors and average employees of the lower the Reason to Typical, and lower any Federal Building Employees of Federal Building. It is reached by an open power of Unearthly or greater to Monstrous. Sub-Commander rank and higher. It is also ramp on the southwest that has access onto Also, no warped version can perform power used to store special vehicles, bring in West 8th Avenue. The parking lot actually stunts. The warped version of each character fugitives, etc. The S2 parking level is only opens up much farther to the northwest (the will only disappear after it is destroyed, or the reached from the S1 parking level by either blank block), but this is the only location we original character is defeated (so it is the 16 ramp or the stairwell outside of 21. The are concerned with. The entire parking level is conceivable that a warped Beast who is ramp has a security guard (operative level) at patrolled by two NYPD officers in a squad car fighting the real Cyclops will disappear after all times, armed with a six-shot handgun, (each armed with walkie-talkies, a six-shot the real Beast is either defeated or leaves the mace, and a nightstick. The guard gate is only handgun, a can of mace, and handcuffs; there building for two rounds). opened from inside the guard booth and is an is an eight-shot shotgun in the trunk). In This encounter could get pretty hairy for the Excellent Material Strength barrier. The addition, there is a security guard outside of heroes. If they are down to two characters left stairwell opens up to the entrance to the 21, the entrance to the Federal Building, as and it looks like they will lose the Judge can Federal Building on level S1. There is an described in the previous chapter. The only use the Willie Option. That option is that armed security guard at the top of the stairs other thing of note in here is the Garage Door. Willie's mind is struggling with itself for with a nine-shot automatic pistol and two extra 22. It opens into a 3 area long garage which balance. Part of it suddenly realizes that these clips. Both security guards are equipped with holds the maintenance equipment for the characters are here to help him. He then walkie-talkies that keep them in contact with parking lot. The lighting on this level, sends a warped character to help the player the building security commander. combined with the many columns and pillars, characters. If he is defeated another warped The lighting combines with the many act to limit normal eyesight to 4 areas. hero will show up, and another, until the columns and pillars down here to lower normal warped villains are defeated. The final warped eyesight to 3 areas. FLOOR SUB-LEVEL 2 hero will stay and assist the heroes in whatever Since this is a high security installation, there (Use the map marked Sub-Level 2) way he can for 10 +1 -10 rounds. The twist are built-in defenses down here. On support 1. Guardroom; one security guard is, the warped character is also a product of columns 1, 4, 5, 6, 11, 12, 13, 14, 25, 26, 27, and (operative) armed with a six-shot handgun, Willie's poisoning, so it should be a former 28, there are auto-scans which run off the mace, nightstick, and walkie-talkie. He also villain who not only is acting as a hero, but has building's security computer. They each have a has an eight-shot shotgun in his cube. His job the demeanor of a hero also. Possible warped range of 2 areas and guide the firing systems is to make sure no unauthorized personnel heroes could include Juggernaut, Blob, Silver (note that the scanners work on line-of-sight, so if enter this level. Only U.S. Department of Samurai, Whirlwind, etc. a character is properly situated, like on the Defense personnel are allowed down here. AFTERMATH: If the encounter takes place on an northeast side of pillar 3, they cannot locate him). 2. This is a security door hidden behind occupied floor, the miscellaneous people on the The auto-scans can see in the dark, but not some crates. It is so well hidden that to find it floor will lock up any important material, then call through dense smoke or gas. without knowing it is there requires a for help from the NYPD. The police will start with On pillars 2, 3, 7, 8, 9, 10, 15, 17, 18, 19, and successful Intuition FEAT roll. the lobby and search floor by floor until they find 20, lasers are mounted. Each laser fires a beam 3. Project: Wideawake operative here, the characters. This might add a little more that causes up to Remarkable damage. If the armed with a sub-machine gun. He is not to pressure to the mission (use Villainous computer sees through its scanners that an allow any non-Project: Wideawake personnel Agents-operatives statistics for the police). individual is not affected by Remarkable laser into area 4, and asks no questions of If the warped characters are defeated by the fire, it will turn another laser on the target to raise personnel exiting from 4.

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4. Project: Wideawake vehicle and Sentinel that has the building's furnaces, central air 7. This is a maintenance room containing all repair and maintenance room. There is a Mk conditioning, water pumps, heaters, and the equipment the maintenance people use in III Sentinel currently taken apart in here. Other filters, and a back-up electrical generator in cleaning the building (but not levels 11 and than that, the place is abandoned. case Con-Ed has a blackout. 12). 5. Project: Wideawake storage of Sentinels. 8. This is an empty conference room. Locations a through d are all Mk V versions, e FIRST FLOOR 9. This is the office of the manager of the is a Mk IV, and back in the shadows, f is a Mk (Use the map marked Lobby Level) Federal Building. It also holds document VI prototype. All of them but d are completely 1. This is the marble floored lobby of the copying and shredding equipment. shut down. D is on low battery usage mode. Federal Building. Though today most of the This means that unless it is disturbed it will offices are officially closed for the holiday (or FLOORS 2-10 remain 'asleep' and conserve power. It is Sunday), intelligence work never ends and so (Use the map marked Levels 2-10) activated so it can investigate any tampering the building is open. There are numerous IN GENERAL: Each level is divided into two with Garage Door 23 on parking level S2. large potted plants spread around the lobby areas, which are filled with cubicles of Good Unless it is disturbed by gunshots from the and many large marble statues of past famous Material Strength. Most of these levels are adjoining areas or by mass destruction within law enforcement officers (J. Edgar Hoover, deserted and most valuable documents stored here, it will remain inert. Characters can Elliot Ness, and so on). There is an index by in various vaults. The lights are real low, quietly try to open a Sentinel's hatch and rip the elevators door that reads: except for where the people are located, out some wires, but that requires an Agility consider it dim lighting in the middle of the FEAT roll. If the roll is failed, enough noise was AGENCY FLOOR floors. Room 1 on each level is always the made for Sentinel d to activate. It will demand CENTRAL INTELLIGENCE AGENCY 8 communications room, containing identification, then enter combat for three FEDERAL BUILDING SECURITY 1 sophisticated communications equipment, the rounds. At the end of the third round, it will FEDERAL BUREAU OF agency's main computer, document copying activate the Mk IV Sentinel and another Mk V INVESTIGATIONS 9 and shredding machines, etc. There is an Sentinel. If one of these backups are INTERNAL REVENUE SERVICE 2 agent on duty in every communications room. destroyed within three rounds, it will not be SUPREME HEADQUARTERS FOR Most cubicles have office supplies and a replaced, but if it is destroyed after three INTERNATIONAL ESPIONAGE, computer station. Any computer station can rounds, another is activated, until all are used LAW ENFORCEMENT DIVISION. 4 tap into that agency's computer, but up. U.S. DEPT OF DEFENSE 11 passwords are required. If searching for more 6. This large garage usually contains a U.S. DEPT OF JUSTICE than six rounds in a section, the player number of vehicles of fantastic design, but all U.S. MARSHALL 7 characters can find at least one passcard for are on assignment today (if the Judge wishes U.S. SECRET SERVICE 3 that floor's doors. to include one in here of his own design that is U.S. DEPT OF TRANSPORTATION Type 1 fine—a mutant stealing a Project: Wideawake COASTGUARD 10 That agency's armory is always in Room 2. vehicle is not a Karma loss activity, since it is U.S. DEPT OF THE TREASURY It usually contains, bullet-proof vests, not evidence and P:W is an illegal ALCOHOL, TOBACCO, & handguns, rifles, sub-machine guns, tear gas organization). FIREARMS DIV. 5 and smoke grenades and rifles, and some The lower access to elevator C is off of this CURRENCY DIV. 6 may even contain LAWs rockets. The contents area and requires a special I.D. card to open it of each armory is at the discretion of the (it has a scanner which visually recognizes The Federal Building has its own security guards. Unless otherwise stated, they are Judge. Sentinels and allows them passage—no more The head of the New York branch of that than two at a time). operative level, carry six-shot handguns and mace. There are three of them always floor's agency has his office in room 3. It stationed in the lobby, one at each door on usually contains valuable information that the FLOOR SUB-LEVEL 1 Judge may be able to use for leading the (Use the map marked Sub-Level 1) either side of the elevators, and one outside of room 3. characters into further adventures. 7. This is a simple entryway from the S1 PERSONNEL: Each floor has 1 + 1-5 parking level to the Federal Building elevators. 2. This is an information booth where a female clerk will provide information about people working. One is always in the The door on the southeast is marked communications room. If there are more than "Employees Only." federal law enforcement programs, etc. 3. This is the office of the head of security at three people on the floor, one of them is the 8. This is a security room. A guard here branch head. The head of each agency is a checks to make sure that no one enters this the Federal Building. He is here today trying to catch up on his work. He has an eight-shot commander level, every other agent there is a area who does not have clearance. He is sub-commander level. All of them have armed with a 20-shot sub-machine pistol and shotgun in a locker in his office. Treat him as a sub-commander. six-shot revolvers (the Judge may vary this as is a sub-commander. he desires). 9. A large expanse of pipes and machinery 4. This room contains the Federal Building security force's security computer that A warped version of Nightcrawler is roaming takes up this area. It is simply to discourage the 8th floor, but will only be noticed if a player anyone from looking around. monitors break-in alarms, fire alarms, and character arrives on that floor and starts 10. The door to 10 is so well camouflaged controls the S2 parking level's auto-scanners and lasers. It also contains direct snooping around. Otherwise, he is just that it requires an Incredible Intuition to even crawling around and quietly sabotaging the roll the red FEAT roll result needed to locate it communications to all the heads of the bureaus on all the floors above and to the office equipment. Use Nightcrawler's if one does not know where to look. A statistics, but lower his Fighting to Good and character with an architectural or engineering NYPD. 5. This is the security force's break room. his Reason to Typical. talent would automatically be allowed the A warped version of Shadowcat is phasing FEAT roll to find it, as they know there might There is currently no one here. 6. This is the office of the owner of the randomly throughout the first through the tenth be one. 10 is the back-up systems room to floors. The Judge should roll 1d10 when the room 11. If 11 is destroyed or otherwise fails, security building. It holds the plans for the structure of the entire building, except for player characters first enter floors 1 through 10 kicks on automatically. 10 for her initial location. She will move up or 11. This is the maintenance systems room, elevators C and D, which are described as utility shafts. down one floor, every round after that (50-50

chance). If she is occupying the same floor as the Treasury Department handle different its kind in existence, not even the Project: a player character, she will attack. If she is on jobs—Currency handles forgery, Wideawake computer files have these names a floor when an elevator passes it, she will counterfeiting, and the protection of the mints. in them. Gyrich is with Willie in room 23. follow the elevator (up to 2 floors at a time). A.T.F. handles illegal importing or 19. This is the Project: Wideawake meeting Other than to the heroes, she will not show manufacturing of liquor (bootlegging) and all room for security non-Project: Wideawake staff herself. Use Shadowcat's statistics for the forms of crimes dealing with the illegal (Sebastian Shaw, senators, etc.). It is also warped character, lowering her Fighting to manufacturing or smuggling of firearms. bugged and taped by room 20. It has a huge Good, and her Reason to Typical. etched-mirror map of the world on the north FLOOR 11 wall. A massive oak table runs the length of Brief Agency Descriptions: (Use map labeled level 11) the room and is surrounded by large, leather CIA: The leading American intelligence Unless otherwise noted, no personnel are chairs. agency which controls most U.S. information here today. 20 & 21. This is the Project: Wideawake gathering and covert operations overseas. 12. This is the reception desk for the DOD. outer security room. All conversations and Coast Guard: The Coast Guard is a division The receptionist is here today. She is nice, actions in rooms 13, 16, and 19 are recorded of the Department of Transportation during polite, and has no idea what they do here. and videotaped through here. Two peacetime, and is charged with the protection 13. This is the waiting lounge for people communications operatives are always on duty of America's major internal rivers and lakes, who have appointments. It is bugged by the here. They are armed with twenty-shot and with all of her shoreline. C.G. is also DOD and everything anyone says in here Is sub-machine gun pistols. They also have a active in preventing drug smuggling over our recorded by the personnel in room 20. The constant open microphone to room 21. Room waterways. room is equipped with a wall-sized one way 21 is a final security clearance room before FBI: The leading American intelligence mirror (14), and all activity in lounge 13 is entering P:W's inner complex. There are three agency which controls most U.S. criminal videotaped as well. No one is admitted to any Project: Wideawake operatives in here that are investigations within U.S. boundaries that do of the DOD officers without full verification of to prevent anyone going through either way not come under the jurisdiction of other their identity first. without checking their I.D.s. Two of them are agencies. Anti-terrorism is becoming a major 14. One-way mirror. armed with sub-machine guns, one with an part of their activities. 15. Colonel Daniel Sample's office. He is a automatic shotgun (can fire twice per round) IRS: The investigative branch if the legitimate army officer and is here to handle that holds 10 shots. If the agents in room 20 American agency which oversees payment of all non-Project: Wideawake matter that relate note anyone sneaking into the floor via the taxes. This branch has put many an organized to military intelligence. He is not here today. elevator or see trouble in the lounge or gangster away for tax evasion. 16. This is a meeting room used by the meeting rooms, they inform the agents in room SHIELD: This intelligence agency was DOD, or even by Project: Wideawake 21. Two agents go and check it out, one originated by America, but is actually personnel when dealing with the non-security always stays on duty in 21 with his hand on a international in authority. It usually handles public. It is also bugged and video-taped by dead-man switch. If room 20 is breached, the super-powered villains and huge criminal room 20. agents in that room immediately trigger an agencies. It currently is in great turmoil and is 17. This is Dr. Valerie Cooper's office here in alarm that lets the whole complex know it's suffering from a power struggle to oust its New York City. It has invaluable information on under attack. The single guard in 21 then leader, . many mutants, but most importantly, all the rushes to help them, releasing the dead-man DOD: The Department of Defense is the information on Freedom Force. She has a switch and completely sealing the lock. It can cover for the Project: Wideawake operations in computer station here that allows it to stand then only be opened from the inside. Usually New York (see the 11th and 12th floors). alone or connect with DOD's mainframe the inside will not be open until they are sure Justice/US Marshal: The main concern of computer. All of the Freedom Force everything is secure outside. This is normally this agency with respect to the game is its information is on both computer discs and done by a few agents going down elevator C witness protection program, whereby it printed documents in her desk safe. The safe to S2. then taking elevator A back to the 11th protects federal witnesses (usually criminals is made of Monstrous material and it has a floor keeping in radio contact the whole time. If who turn federal evidence) during the trial and Monstrous level lock on it. Dr. Cooper is not in this fails, they call in three Sentinels up to this resettles them in a new life afterward. town at the current time. floor to open the door and capture the Secret Service: This agency is primarily 18. This is Peter Henry Gyrich's office. It has intruders. If no Sentinels appear, they destroy charged with the protection of the U.S. a computer station like in room 17, but all of their computer files and documents, and President, Vice-President, their families, and his information is kept in the mainframe escape through the roof exit. all candidates for the presidency. computers. A list of all known and suspected 22. A guard stands on duty here at all times, Treasury: These two separate divisions of mutants is in his wall safe. It is the only list of to guard this level from anyone coming down

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elevator 0 who is not supposed to. He is equipment herein is left to the Judge's authorized Project: Wideawake personnel, and sub-commander level and is equipped with a discretion. The MARVEL SUPER HEROES© the elevator shack for Elevator A in case it 20 shot sub-machine pistol. Game Accessory, Weapons Locker, is needs repairs. It also has a Project: 23. This is the Project: Wideawake medical invaluable for outfitting such a location. Wideawake armed guard (commander level ward in NYC. It is equipped with an auto-doc 33. This is the room where agents who are with a sub-machine gun) making sure no one similar to that in the X-Men mansion. on duty that week stay during their off hours. goes near that stairwell entrance. The stairwell Currently, Willie is the only patient in here. Since Project: Wideawake is always subject to entrance, door, and lock are all made out of Peter Henry Gyrich is in here too, observing. a moments notice, a crew of agents are Monstrous metal material. The guard carries a He is equipped with a nine-shot automatic always here. The room is equipped with walkie-talkie and checks in with the 11th pistol. bunks, chairs, television, stereo, etc. It can floor's room 20 every half hour. 24. This is the Project: Wideawake sleep eight. It currently holds six snoozing communications room. It is the best equipped sub-commander level agents. They are AFTERMATH: The adventure should end in such room in the whole building and has unarmed and will not awaken unless the alarm one of two ways: the heroes rescuing Willie monitors covering all the covert activities of goes off or one of their fellow agents wakes and getting him competent medical help in the Project: Wideawake organization within them. The first thing they do, when responding time, or Gyrich escaping with Willie and the 400 miles. The Sentinels can also be to an emergency, is go to the armory and heroes having to track him down (which is up summoned from this room. If Gyrich feels the equip themselves. to the Judge to design). No other ending is complex is threatened, he must come in here 34. This long room is a library/study room suitable, and another Willie option will have to to summon the Sentinels. It then takes them for Project: Wideawake agents. It has pictures be used to arrive at one conclusion or another. six rounds to arrive here from S2. of all the known mutants tacked up on the Even if all of the player characters are 25. This is the Project: Wideawake main walls, along with famous mutant supporters defeated, Willie's warped characters will computer room. Though some duplicate files and those people strongly suspected of being become so tough, that Gyrich will not know exist in the Washington Project: Wideawake a mutant. There are videotape machines in what is going on and mistakenly believe he is bureau, most are kept right here. If this room here with a videocassette library of all known under full "mutie attack". The following Karma is destroyed, Project: Wideawake operations footage of mutant super heroes and villains. is only some of the suggested results, the will be set back more than a year. Full dossiers This is where the tapes were played for Judge should feel free to reward creative on every known mutant are contained in the Willie's interrogation, though the device used planning on the player characters part for computer files, PLUS damaging evidence that to feed those images to his mind is currently in assaulting the Federal Building. Since Gyrich lists P:W's illegal activities. It would take the medical ward with him, not here. can only exit by the roof or the S2 secret someone with at least Good computer skills to 35. This large theatre is the mission tunnels, the best possible scenario would be access the computer, and Incredible or better briefing/debriefing room that also serves as a to flush him outside with Willie, and then take skills to have a chance at making the red meeting room for all the agents of Project: him, but, of course, that implies that the FEAT roll required to print out this information. Wideawake when they are here. It has a large heroes know where he is and how to scare 26. This is the maintenance room for the screen and a projector room, plus a him out. supplies needs to keep floors 11 and 12 clean. ceiling-hung holographic projector. There is KARMA: Project: Wideawake supplies their own only one agent currently here (operative level, Each operative level opponent maintenance personnel. six-shot handgun). He is cleaning up the defeated +15 27. This is the elevator B works room. If place. Each sub-comm. level opponent there is any breakdown with elevator B, it is 36. This is the office of the head of the New defeated +20 repaired here. York branch of the P:W. In his floor safe is a Each commander level opponent FLOOR 12 list of all the Project: Wideawake agents defeated +25 (Use map labeled level 12) assigned to his office, their cover identities Gyrich defeated +30 Unless otherwise noted, no personnel are and addresses. It is the only list of its kind. He Each Sentinel rendered inoperative +30 here today. is not in today. Warped Nightcrawler defeated +40 28. This is the elevator C works room. If 37. This is the access stairway room to the Warped Shadowcat defeated +40 there is any breakdown with elevator C, it is rooftop. It has a guard in here at all times Each Sentinel defeated in combat +50 repaired here. Elevator A has its shed on the (sub-commander level, armed with a Anti-mutant information destroyed +60 roof. sub-machine gun). He is making sure that no Incriminating evidence secured +75 29. This is a lounge area for the Project: one comes in here from the roof who should Project: Wideawake seriously set back +90 Wideawake personnel. A small kitchenette is not. If he believes he cannot hold back an Willie safely captured and treated +125 located here, as is a coffee , radio, etc. invader, there is a red button that he is to push Mission accomplished without 30. A guard stands on duty here at all times, that will sound an alarm in the Project: having to injure any to guard this level from anyone coming up Wideawake complex. There is also a security non-Project: Wideawake personnel +125 elevator D who is not supposed to. He is camera in here that ties-in to floor 11's room Mission aborted - 75 sub-commander level and is equipped with a 20, but it is currently having difficulties. It will Gyrich escapes with Willie -75 20 shot sub-machine pistol. not be turned on unless the alarm is sounded. Gyrich escapes by himself - 5 0 31. This is the Project: Wideawake security There are a couple of Project: Wideawake Defeat by Sentinel -40 chief's office. He is commander level, carries uniforms in this room that agents don once Defeat by warped characters -30 an experimental X-ray laser pistol that has a they have arrived from their helicopter flight. Defeat by numerous agents -25 Any act which sends debris down into 10 area range, has a 10 shot power pack, and ROOFTOP LEVEL the streets, thus endangering causes Remarkable damage. He is here today, (No specific map, use the City Map) civilians -25 and is always here when operatives are The rooftop has two helicopter pads, a large Unnecessary acts endangering civilians -20 working. communications broadcasting antenna and Unnecessary damage to other agency's 32. This is the Project: Wideawake armory. scrambler, an opening into elevator A for property -15 Almost any kind of weapon a character could members of those non-Project: Wideawake want is in here. An entire 30-man fighting team agencies to take down to their floors, the can be fully equipped from this room. (Actual stairwell entrance down into the 12th floor for

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