<<

MUTATIONS AND MONSTERS CARDS Original Text

©2011 WizKids/NECA, LLC TM & ©2011 . PRINTING INSTRUCTIONS

1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog (File>Print or Ctrl/Cmd+P). 2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5). 3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents) 4. Under Page Handling>Page Scaling select Multiple pages per sheet.

©2011 WizKids/NECA, LLC TM & ©2011 Marvel. 5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border. 7. Click OK.

©2011 WizKids/NECA, LLC TM & ©2011 Marvel. TABLE OF CONTENTS

Absorbing Man™, 25 Cassandra ™, 55 Agent Brand™, 19 ™, 32 Ahab™, 41 Charles Xavier™, 72 ™, 65 ™, 18 ™, 52 Cuckoo™, 15 Archangel™, 40 ™ (First Class), 8 ™ (First Class), 9 Cyclops™, 29 Beast™, 33 Danger™, 45 ™, 20 ™, 67 Black Tom Cassidy™, 49 ™, 17 Box™, 14 ™, 13 & Moon Boy™, 46 ™, 59

©2011 WizKids/NECA, LLC TM & ©2011 Marvel. Esme Cuckoo™, 69 ™, 24 Fabian Cortez™, 42 ™, 50 ™, 38 ™, 60 Giant-Man™, 34 ™, 66 ™, 28 Marvel Girl™, 7 Green Scar™, 39 Mastermind™, 58 ™, 51 Maverick™, 16 Hulkbuster™, 56 ™, 22 ™, 23 ™, 27 ™ (First Class), 10 Morph™, 26 Iceman™, 35 ™, 44 Incredible Hulk™, 70 Pete Wisdom™, 12 ™ (), 61 ™, 37 Iron Man™, 73 ™, 71 ™, 43 Rampaging Hulk™, 68

©2011 WizKids/NECA, LLC TM & ©2011 Marvel. ™, 30 Silver Savage™, 57 -Man™, 47 ™, 63 ™, 11 Super-Adaptoid™, 53 The , 21 Unus the Untouchable™, 48 Warskrull™, 64 ™, 62 ™, 54 X-23™, 36 Zzzax™, 31

©2011 WizKids/NECA, LLC TM & ©2011 Marvel. 001 MARVEL GIRL™ , , X-Men

Telekinesis

TELEKINETIC HOLD (Incapacitate)

TELEKINETIC SHOVE (Quake)

TELEKINETIC (Energy Shield/Defl ection)

TELEPATHIC AWARENESS (Super Senses) REAL NAME: Jean Grey™ : X-Men #1 (1963) BACKGROUND: Jean Grey was one of the fi rst young mutants discovered by Charles Xavier™ and recruited to join his X-Men™. As she trained and adventured with the fl edging team of heroes, nobody could have guessed that her simple telepathic and telekinetic abilities would one day explode to make her one of the most powerful beings in the universe. POINT VALUE: 40 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 002 CYCLOPS™ Mutant, X-Men

Running Shot

Concussive Blast When Cyclops makes a ranged combat attack and deals to an opposing character, the character is knocked back equal to the damage dealt.

OPTIC BLASTS (Energy Explosion)

Willpower

REAL NAME: Scott ™ FIRST APPEARANCE: X-Men #1 (1963) BACKGROUND: Orphaned when the plane he and his family were Ranged Combat Expert fl ying was attacked by a UFO, Scott Summers grew up a shy, reserved youngster troubled by headaches. When his mutant power to fi re blasts of energy from his eyes burst forth and endangered a crowd, he ran in fear. Scott in with a criminal named the Living Diamond™ who used Scott to carry out his plans, but Professor Charles Xavier™ saved the young man from a life of crime when he asked Scott to become the fi rst offi cial member of the X-Men™. POINT VALUE: 50 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 003 BEAST™ Mutant, X-Men

Bouncing Beast Beast can use Charge and Leap/Climb. When using Charge, he breaks away automatically and can continue to use the rest of his halved movement (if any) after making the attack.

BOUND (Charge)

WALLOP (Flurry)

ADROITNESS (Super Senses)

REAL NAME: Henry “Hank” McCoy™ FIRST APPEARANCE: X-Men #1 (1963) BACKGROUND: from a father who’d been to ALACRITY (Combat Refl exes) radioactive materials, Hank McCoy was called “Beast” by his schoolmates because of his oversized hands and feet as well as his physical prowess. Though these talents made him an all-star on the football fi eld, they also brought him to the attention of the villainous Conquistador™, who kidnapped Hank’s parents in order to the boy to work for him. The X-Men™ showed up to help Hank free his parents and he joined their ranks as the bombastic Beast! POINT VALUE: 50 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 004 ICEMAN™ Mutant, X-Men

SLIDE (Running Shot)

ICY COATING (Plasticity)

SNOWBALL (Incapacitate)

ICEWALL (Barrier)

IGLOO SHIELD (Defend) REAL NAME: “Bobby” Drake™ FIRST APPEARANCE: X-Men #1 (1963) BACKGROUND: Nearly lynched when his fi rst manifested, Bobby Drake was saved by the timely appearance of Cyclops™ and asked to be the second member of the then-forming X-Men™. With his can-do attitude and fun-loving nature, Iceman was the perfect counterbalance to Cyclops’ serious nature. POINT VALUE: 60 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 005 STRONG GUY™ Mutant, X-Factor WRACKED WITH PAIN (Battle )

Charge

Super Strength

BOUNCER (Toughness)

Bodyguard Strong Guy can use Defend and Toughness. REAL NAME: Guido Carosella™ FIRST APPEARANCE: #29 (1985) BACKGROUND: Bodyguard to interstellar mutant rock star SHIELD (Invulnerability) Lila Cheney. Stand-up comedian. Enslaved . Member of X-Factor™. Guido Carosella has led an interesting life, even for a mutant. Guido’s powers keep him in constant pain, which he rarely shows—preferring to crack jokes and have a good time to bury Impervious the pain. Even his heroic name, Strong Guy, is the result of a joke: When asked at a press conference if he was the token strong guy on X-Factor, he simply agreed with a laugh and let the name . POINT VALUE: 124 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 006 PETE WISDOM™ , Mutant, Spy, X-Force

SPY (Stealth)

HOT KNIVES (Orange)

STAB (Blades/Claws/Fangs)

Energy Shield/Defl ection

REAL NAME: Peter Wisdom FIRST APPEARANCE: Excalibur #86 (1995) IMPALE (Exploit Weakness) BACKGROUND: A mutant with the ability to generate and throw “hot knives” from his fi ngers, Wisdom was a special operative for Black Air, a British governmental organization that investigated the paranormal. He joined forces with Excalibur™ when he learned that Black Air was working with the London-based Hellfi re Club™, and worked to foil their plans. Since then, Pete has had an on-again, off-again relationship with ™, led the team known as X-Force™, and rejoined a new Excalibur team. POINT VALUE: 33 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 007 BROOD™ Brood, Warbound

Flurry

Earthbound

STINGER (Blades/Claws/Fangs)

CHITINOUS EXOSKELETON (Toughness)

REAL NAME: No-Name SCURRY (Combat Refl exes) FIRST APPEARANCE: Uncanny X-Men #155 (1982) BACKGROUND: The Brood are a relentless alien race that spread throughout the galaxy by implanting eggs into the bodies of other living Battle Fury beings. When the eggs hatch, the host is transformed into a member of the Brood and goes on to repeat the cycle. Originally from the Shi’ar™ galaxy, one of the Brood ended up on the planet Sakaar and became Warbound with the Hulk™. POINT VALUE: 49 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 008 BOX™ , Armor, TECHNOMORPH (Perplex)

Mass Absorption When Box occupies hindering terrain, he Charge has the damage symbol.

Close Combat Expert SHAPESHIFT (Plasticity)

Super Strength

ELECTRICAL DISCHARGE ( Wave)

REAL NAME: ™ FIRST APPEARANCE: Alpha Flight #1 (Box—1983), Alpha Flight #10 (Madison Jeffries—1984) Invulnerability BACKGROUND: Madison Jeffries is the second person to pilot the Box “robot” after its inventor, a paraplegic named Roger Assimilation Box can use Toughness. Once per round, when Bochs™. When Roger died, Jeffries expanded his role from Box is adjacent to an object, as a free action you can remove the technician and machinist for Alpha Flight™ to full-fl edged member. object from the game and heal Box of 2 damage. A mutant with the ability to transmute metal, plastic, and glass, Jeffries is able to merge with and manipulate the Box armor, changing its shape and creating new weapons as needed. POINT VALUE: 125 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 009 CUCKOO™ Psychic, Teen, X-Men

Coordination Cuckoo can use Mind Control. When Cuckoo is given a move action, she can carry up to two other adjacent Cuckoos.

Psychic Blast

Hive Mind When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until of the round for each other Cuckoo adjacent to her.

MENTAL NUDGE (Probability Control)

REAL NAME: Celeste, Esme, Mindee, Phoebe, and Sophie Cuckoo FIRST APPEARANCE: New X-Men #118 (2001) MISDIRECTION (Shape Change) BACKGROUND: The artifi cially created “daughters” of Emma Frost™, the Stepford Cuckoos™ are psychically linked to one another. In addition to their mental link, they have telepathic powers that become more powerful when used together by their linked mind. Originally there were fi ve Cuckoos, but Esme tricked Sophie into killing herself by overextending her powers, and Esme herself was later killed by the mutant ™. POINT VALUE: 40 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 010 MAVERICK™ Mutant, Spy, ,

Running Shot

CONCUSSION BLAST (Psychic Blast)

Toughness

Combat Refl exes

REAL NAME: ™ HEALING FACTOR (Regeneration) FIRST APPEARANCE: X-Men #5 (1992) BACKGROUND: David North spent his early years fi ghting Communist forces as a member of the German black ops unit called Cell Six. After KINETIC REDIRECTION (Close Combat Expert) the of his team, he was recruited by the CIA to join Team X™ and was eventually experimented on at the Weapon X™ facility. He went after escaping and sold his services to the highest bidder as the mercenary Maverick. POINT VALUE: 63 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 011 DAZZLER™ Celebrity, Mutant, X-Men

ROLLER SKATES (Running Shot)

Energy Explosion

DAZZLE (Incapacitate)

LIGHT SHOW (Pulse Wave)

Energy Shield/Defl ection REAL NAME: Alison Blair™ FIRST APPEARANCE: X-Men #130 (1980) BACKGROUND: Alison Blair secretly used her mutant ability to transform sound into light to fuel her successful career as a singer and rock star. When exposed as a mutant, she was given safe haven by the X-Men™ and eventually joined them as a member. While part of the team, she met the otherworldly mutant ™ and the pair fell in love. POINT VALUE: 48 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 012 COLOSSUS™ Fastball Special Colossus can use Telekinesis, but only Armor, Mutant, X-Men Option 3. When using Telekinesis, Colossus can treat any adjacent friendly character that has a point value more than 30 and the damage symbol as if it were a light object, but the character is not destroyed in the attack. After the attack is resolved, modify the Charge character’s attack value and damage value by –2 until the end of the turn, deal it 1 unavoidable damage, and place it in the square nearest to the target to which Colossus has a clear line of fi re. If the square is not adjacent to the target, deal the character 1 additional Super Strength unavoidable damage.

ORGANIC (Impervious)

Invulnerability

REAL NAME: Piotr “Peter” Rasputin™ FIRST APPEARANCE: Giant Size X-Men #1 (1975) BACKGROUND: Born and raised in Russia on a collective Toughness farm, Piotr Rasputin manifested his mutant ability to transform himself into living steel at adolescence. Rasputin used his strength to serve the collective until Charles Xavier™ convinced him he Close Combat Expert could better use his powers to serve the entire world by joining the X-Men™ as Colossus. A long-time mainstay of the X-Men, Colossus eventually fell to the Legacy Virus, but was secretly revived by ™ of Breakworld and eventually reunited with his team. POINT VALUE: 158 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 013 AGENT BRAND™ Spy, S.W.O.R.D. Leadership

WHATEVER IT TAKES (Outwit) BLACK OPS (Stealth)

Running Shot

PERSONAL TELEPORTER (Phasing/Teleport)

PULSE PISTOL (Energy Explosion)

REAL NAME: Abigail Brand™ FIRST APPEARANCE: Astonishing X-Men #3 (2004) Energy Shield/Defl ection BACKGROUND: Special Agent Abigail Brand is the leader of the Sentient World Observation and Response Department, a division of S.H.I.E.L.D. charged with protecting the world from Combat Refl exes extraterrestrial threats. As S.W.O.R.D.’s leader, Agent Brand has done whatever she believes it will take to protect the Earth. Along with excellent tactical and combat abilities, she has access to nearly limitless resources and next-generation technology. POINT VALUE: 44 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 014 BISHOP™ Future, Police, X-Men TACTICS (Outwit)

Ranged Combat Expert Running Shot

CONCUSSION BLAST (Energy Explosion)

ABSORPTION (Energy Shield/Defl ection)

Toughness REAL NAME: Lucas Bishop FIRST APPEARANCE: Uncanny X-Men #282 (1991) BACKGROUND: Born in a future in which mutants were imprisoned in camps overseen by the mutant-hunting ™ Regeneration , Bishop helped overthrow the Sentinels using his power to absorb energy and use it to enhance his natural abilities. Part of Xavier’s Security after the revolution, Bishop followed Leadership the mutant criminal Trevor Fitzroy™ into the past. There he encountered the X-Men™, legends in his time, and even joined the team for a while before moving to Manhattan’s mutant ghetto and spending his time investigating crimes in District X. POINT VALUE: 100 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 015 THE HOOD™

Cloak The Hood can use Leap/Climb and Stealth.

Leap/Climb

NISANTI BLAST (Energy Explosion)

INVISIBILITY (Super Senses)

REAL NAME: Parker Robbins™ FIRST APPEARANCE: The Hood #1 (2002) BACKGROUND: Parker Robbins was a shiftless loser, moving from one dead-end and usually illegal job to another until his cousin talked him into robbing a warehouse. During the caper, Robbins killed a creature called a Nisanti and stole its boots and hood. Always ready to grab for power, he quickly discovered the powers granted by the alien artifacts and became a criminal. POINT VALUE: 28 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 016 MIEK™ Animal, Ruler, Warbound, Warrior

Charge

THREE-ARMS (Flurry)

Chemming Miek can use Charge and Plasticity.

KING MIEK (Toughness)

REAL NAME: Miek WARBOUND (Combat Refl exes) FIRST APPEARANCE: Incredible Hulk #92 (2006) BACKGROUND: One of a race of insectoids to the planet Sakaar, most of Miek’s hive was slaughtered by forces when he was young. Eventually thrown into and then the arenas of Sakaar, Miek became Warbound with other warriors, including the Hulk™. While fi ghting to free Sakaar, Miek underwent a metamorphosis that transformed him into one of the larger kings of his race and the leader of his hive. POINT VALUE: 60 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 017 HULK™ , DR. BANNER (Perplex)

SMASH! (Close Combat Expert) (Flurry)

Charge

Leap/Climb

Super Strength

REAL NAME: Bruce Banner™ FIRST APPEARANCE: Incredible Hulk #1 (1962) SUNSET TRANSFORMATION (Toughness) BACKGROUND: When Dr. Bruce Banner rushed out to save a teenager who had wandered onto a weapons testing ground, Banner was exposed to the detonation of a gamma bomb. Though GRAY (Invulnerability) seemingly unscathed, Banner found that whenever the sun went he transformed into an uncontrollable monster—only the beginning of Banner’s long journey and his ever-changing bond with the Hulk. POINT VALUE: 143 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 018 KORG™ Warbound

Super Strength

STONE MAN (Impervious)

Invulnerability

Toughness

REAL NAME: Korg FIRST APPEARANCE: #83 (1962) BACKGROUND: Korg is a member of the Kronan race, and was MACE (Close Combat Expert) among the stone-like creatures who encountered the mighty on Earth. Years later Korg and his brother Margus™ were on the planet Sakaar when they were captured by its ruler, the Red King™. Thrown into the arenas, the brothers were forced to fi ght one another until Korg killed Margus. When the Hulk came to Sakaar and Korg became one of his Warbound, the Kronan eagerly joined his to overthrow the Red King. POINT VALUE: 82 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 019 ™ Absorb When Absorbing Man is adjacent to or occupies Brute, hindering, blocking, or elevated terrain, he can use Invulnerability. When Absorbing Man can’t use Invulnerability, he can use Toughness.

DIAMOND FORM (Impervious) Charge

GASEOUS FORM (Super Senses) Flurry

REATTACH PARTS (Regeneration) GASEOUS FORM (Phasing/Teleport)

WRECKING-BALL SMASH (Close Combat Expert) WRECKING-BALL SWEEP (Quake)

REAL NAME: Carl “” Creel™ FIRST APPEARANCE: Journey into Mystery #114 (1965) Super Strength BACKGROUND: To defeat and humiliate his brother Thor, the Asgardian trickster god gave unrepentant thug Crusher Creel the magical ability to absorb the qualities of anything he Steal Energy touched. Though his powers grew over the years, Creel is just as often defeated by being outsmarted as through sheer force. Despite seemingly being destroyed a number of times, the Absorbing Man always seems to pull himself together again. POINT VALUE: 184 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 020 MORPH™ , , X-Men Shape Change

Charge

STRETCHY (Plasticity)

Omnimorph Morph can use Perplex, but he can target only himself.

GIVE A JOKE, TAKE A PUNCH (Toughness)

REAL NAME: Kevin Sydney™ FIRST APPEARANCE: Exiles #1 (2001) BACKGROUND: The mutant shapeshifter called Morph was Combat Refl exes originally from a universe where he had been part of several major super teams. When Morph became unstuck in time, he was recruited by the Timebroker™ into a team called the Exiles™, Regeneration who were put together to repair damage to parallel Earths and the time stream. Always quick with a joke, Morph uses humor to keep his friends close and the Exiles together, even as members come and go. POINT VALUE: 90 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 021 MIMIC™ Exiles HEALING FACTOR (Regeneration)

TALLUS (Leadership) (Hypersonic )

CYCLOPS (Ranged Combat Expert) Subsonic Speed Mimic can use Charge and Running Shot.

Mimicry Mimic can use Energy Explosion and Super Strength.

WOLVERINE (Blades/Claws/Fangs)

REAL NAME: Calvin Rankin™ COLOSSUS (Invulnerability) FIRST APPEARANCE: Exiles #1 (2001) BACKGROUND: On the Earth he called home, Calvin Rankin was a former member of the Mutants™ who BEAST (Super Senses) redeemed himself as a member of the X-Men™ and eventually became the team’s leader. His mutant ability to copy the abilities of up to fi ve other super powered beings (though at half the power) made him a powerful and versatile member of the Exiles™. POINT VALUE: 148 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 022 GORGON™ , Soldier Toughness

Combat Refl exes BULL RUSH (Charge)

SHOCKWAVE (Close Combat Expert) TREMOR (Force Blast)

Transformed by the Mists Gorgon can use Quake and Super Strength. When Gorgon uses Super Strength, he can pick up only standard objects, but they are not required to be used as part of a close combat attack when Gorgon uses Quake.

Quake

REAL NAME: Gorgon ROYAL BODYGUARD (Impervious) FIRST APPEARANCE: Four #44 (1965) BACKGROUND: Like all Inhumans™, Gorgon was exposed to the mutating effects of the Terrigen Mists. His took Invulnerability the form of horse-like legs, hoofed feet, and the ability to cause seismic tremors when he stomps his hooves. A member of the Inhuman royal family, Gorgon leads the royal military and serves as bodyguard to his cousin ™, king of the Inhumans. POINT VALUE: 110 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 023 CYCLOPS™

Running Shot

OPTIC BLAST (Psychic Blast)

OPTIC BLAST (Energy Explosion)

DODGE (Energy Shield/Defl ection)

REAL NAME: Scott Summers™ SINISTER’S SON (Leadership) FIRST APPEARANCE: X-Men Alpha (1995) BACKGROUND: In the Age of Apocalypse™, the orphaned Scott Summers was raised by Mr. Sinister™ to be part of the Mutant Elite Force, monitoring the breeding pits and patrolling the remains of Manhattan for undiscovered mutants. Although he was one of Sinister’s favorite agents, Summers came to realize that what he was doing was wrong, and he eventually rebelled against his father. POINT VALUE: 75 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 024 SHATTERSTAR™ X-Force, Warrior

ACROBAT (Leap/Climb)

DUAL-BLADED SWORD (Blades/Claws/Fangs)

Super Senses

GLADIATOR (Combat Refl exes)

REAL NAME: Benjamin Russell™ FIRST APPEARANCE: New Mutants #99 (1991) Regeneration BACKGROUND: Born 100 years in the future of the alternate universe known as Mojoworld™, Shatterstar was bred and genetically altered to become a gladiator in Mojoworld’s arenas. Escaping and BIO-ENERGY (Exploit Weakness) traveling to present-day Earth in search of the X-Men™, he became a founding member of X-Force™. Along with his enhanced physical abilities, Shatterstar has the power to focus highly destructive energies through his sword, making him a deadly hand-to-hand combatant. POINT VALUE: 57 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 025 ZZZAX™ Monster SHOCK (Exploit Weakness)

Jolt Zzzax can use Poison. ELECTRICAL BEING (Phasing/Teleport)

CONTROL NERVOUS SYSTEM (Mind Control)

DISCHARGE (Pulse Wave)

CHAIN LIGHTNING (Energy Explosion)

REAL NAME: Zzzax FIRST APPEARANCE: Incredible Hulk #166 (1973) BACKGROUND: A being composed of electricity held together ELECTRICAL BEING (Super Senses) by a powerful electromagnetic fi eld, Zzzax adopted a humanoid form after absorbing the brainwaves of some of its victims and gaining a limited sentience. Zzzax is immensely powerful and can Energy Shield/Defl ection increase its size and power by absorbing energy from available sources. Zzzax has encountered the Hulk™ numerous times since its creation, and for a short while the creature was controlled by the mind of General “Thunderbolt” Ross™. POINT VALUE: 126 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 026 CHAMBER™ , Mutant, Psychic, Teen

Energy Explosion

Psychic Blast

Pulse Wave

PSIONIC BEING (Super Senses)

REAL NAME: Jonothon “Jono” Starsmore™ FIRST APPEARANCE: Generation X #1 (1994) PSIONIC BOLT (Ranged Combat Expert) BACKGROUND: When Jono Starsmore’s mutant powers literally exploded out of him, they destroyed the lower half of his face and his chest, leaving the area a mass of psionic energy. He has since learned how to manipulate the energy to fi re concussive blasts or to make objects explode. Occasionally unaffected by attacks, Chamber has begun to suspect that his physical body may merely be a shell for the psionic being he might now truly be. POINT VALUE: 45 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 027 BEAST™ Animal, Mutant, Scientist, X-Men

AGILE (Leap/Climb)

Flurry

INFALLIBLE INSTINCTS (Super Senses)

Combat Refl exes

REAL NAME: Dr. Henry McCoy™ FIRST APPEARANCE: X-Treme X-Men #3 (2001) BACKGROUND: After serving as one of the X-Men™ under Professor Perplex Xavier™ and studying at Xavier’s school, Hank McCoy went on to earn his Ph.D. and become a genetic researcher as well as a super hero. In an attempt to become more powerful, he developed a serum that transformed PERSPICACIOUS (Outwit) him into a blue-furred, more bestial Beast. After reverting to normal, then reverting back, Beast was mutated even further when Tessa™ used her powers to save his life. The newly lion-like Beast has continued to lend his genius intellect and acrobatic abilities to the Astonishing X-Men! POINT VALUE: 73 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 028 GIANT-MAN™ Monster, Scientist FEEDING TIME! (Outwit)

CLEAR MIND (Perplex) Charge

STILL HUNGRY (Flurry)

Super Strength

I LIKE THE WAY FLESH TASTES (Steal Energy)

REAL NAME: ™ I DON’T FEEL PAIN! (Toughness) FIRST APPEARANCE: Marvel Zombies #1 (2005) BACKGROUND: As a plague swept the Earth, turning the world’s heroes into zombies and everyone else into their prey, the Combat Refl exes infected Hank Pym still struggled to fi nd a cure. Pym soon decided that the only way he could keep his mind clear to do his research was to give into his and feed, so he selectively ate parts of a highly sedated former ally—the Black Panther™! POINT VALUE: 97 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 029 ICEMAN™ , Mutant, X-Men

Running Shot

FREEZE! (Incapacitate)

ICE WALL (Barrier)

ORGANIC (Invulnerability)

Slippery Iceman can use Toughness. When an opposing character moves and becomes adjacent to Iceman, roll a d6. On REAL NAME: Robert “Bobby” Drake™ a result of 1–3, the character is immediately knocked back from FIRST APPEARANCE: X-Men #1 (1963) Iceman a number of squares equal to the result, in a direction of BACKGROUND: Initially Iceman was the “annoying little brother” to your choosing. the rest of the X-Men™, but over the years Bobby grew into his role as a hero. Leaving the X-Men to work solo, he even founded his own team, the Champions, before returning to rejoin his friends among the X-Men. Over time his powers have matured as he has, until he found he had the ability not only to cover himself in ice but also to become living, sentient ice. POINT VALUE: 100 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 030 X-23™ Mutant, Teen, Weapon X HEALING FACTOR (Regeneration)

Close Combat Expert CLIMBING CLAWS (Leap/Climb)

BERERSKER (Flurry)

Programmed Assassin X-23 can use Stealth. When she occupies hindering terrain and makes a close combat attack, modify her attack value by +1.

Blades/Claws/Fangs

REAL NAME: Laura Kinney™ FIRST APPEARANCE: NYX #3 (2004) HEIGHTENED SENSES (Super Senses) BACKGROUND: Secretly created using DNA stolen from Wolverine™, X-23 was raised in captivity and brutally shaped into a living weapon. Her mutant powers forcibly activated and Combat Refl exes laced into her claws without anesthesia, X-23 was made ready for action by the age of 11. Breaking her programming and escaping after several assassinations, Laura made her way to the X-Men™ and eventually joined their ranks. POINT VALUE: 35 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 031 PROFESSOR X™ Illluminati, Mutant, Psychic, X-Men Willpower

ASTRAL PROJECTION (Super Senses) Mind Control

Outwit ASTRAL PROJECTION (Phasing/Teleport)

PSIONIC STRIKE (Exploit Weakness) MENTAL HOLD (Incapacitate)

Psychic Blast

Cerebro Professor X can use Perplex. When Professor X uses Perplex, he can use it normally or choose a single keyword and Charles Xavier™ REAL NAME: affect every target friendly character 10 or fewer squares from X-Men #1 (1963) FIRST APPEARANCE: Professor X that possesses that keyword (including himself, if he One of the most powerful mutants on Earth, BACKGROUND: possesses the keyword) and to which Professor X has a clear line Professor Xavier has a wide range of mental powers. Dreaming of of fi re. a day when and mutants can live together in harmony, Professor X founded the X-Men™ and a school where he could teach mutants to use their powers in hopes of proving to the world that mutants were to be embraced rather than feared. POINT VALUE: 131 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 032 GAMBIT™ Cajun Charm Gambit can use Perplex, but he must be 4 or , Mutant, X-Men fewer squares from the target.

Shadowy Attack Gambit can use Leap/Climb, Running Shot, CHARGED CARD (Ranged Combat Expert) and Stealth.

QUARTERSTAFF (Flurry)

CHARGED CARDS (Energy Explosion)

THE WHOLE DECK (Psychic Blast) REAL NAME: Remy LeBeau™ FIRST APPEARANCE: Uncanny X-Men #266 (1990) BACKGROUND: Kidnapped at birth, Remy LeBeau was raised as “le diable blanc,” the one prophesied to unite the Thieves Guild SWEEP (Quake) and the Assassins Guild. Sent away after killing his fi ance’s brother, as LeBeau wandered the world he discovered he had a power to manipulate kinetic energy that he could not control without the ACROBAT (Combat Refl exes) help of Mr. Sinister™. While working for Sinister he encountered members of the team he would eventually join—the X-Men™. Years later he would become one of the Horsemen, the heralds of Apocalypse™. POINT VALUE: 90 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 033 GREEN SCAR™ Brute, Ruler, Warbound, Warrior Invulnerability

Smash Green Scar can use Leap/Climb. Give Green Scar a power Toughest One There Is Green Scar can use action; move him up to his speed value, and then give him one close Impervious and Willpower. combat action as a free action.

Regeneration Flurry

KING HULK (Leadership) GRAPPLE (Plasticity)

WORLDBREAKER (Exploit Weakness) STRONGEST ONE THERE IS (Super Strength)

REAL NAME: The Hulk™ FIRST APPEARANCE: The Incredible Hulk #92 (2006) Quake BACKGROUND: When heroes he believed his friends exiled him to deep space, the Hulk crash landed on the planet Sakaar. Captured by the planet’s ruling empire, the Hulk was sold into GLADIATOR (Blades/Claws/Fangs) slavery and thrown into the Great Arena as the Green Scar. Together with those who would become his Warbound, the Green Scar would soon conquer not only the Arena, but also the whole empire and all of Sakaar. POINT VALUE: 230 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 034 ARCHANGEL™ Mutant, X-Factor, X-Men

Fly-By Archangel can use Charge. When he does, he can continue to use the rest of his halved movement (if any) after making the attack.

BLADED WINGS (Blades/Claws/Fangs)

PARALYTIC FEATHERS (Incapacitate)

SWOOP (Energy Shield/Defl ection)

REAL NAME: Warren Worthington III™ FIRST APPEARANCE: X-Men #1 (Worthington—1963); X-Factor #38 (Archangel—1988) WINGSHIELD (Invulnerability) BACKGROUND: The fi nally met his in the murderous Marauders™, who damaged his wings so badly they had to be amputated. Driven to the brink of suicide, Angel was saved by Apocalypse™, who gave him new, metallic wings in exchange for becoming Death, leader of his Horsemen. After believing he had killed Iceman™, Archangel managed to break the brainwashing of Apocalypse and return to his friends among the X-Men™. POINT VALUE: 95 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 035 AHAB™ Future, Robot

Running Shot

Energy Ahab can use Psychic Blast. When Ahab is given a ranged combat action, his line of fi re ignores characters and hindering terrain.

FAMINE (Poison)

CYBORG (Toughness)

REAL NAME: Roderick “Rory” Campbell™ Combat Refl exes FIRST APPEARANCE: Annual #23 (1990) BACKGROUND: In a future that may yet come to be, Rory Campbell developed a process that allowed him to create the mutant hunters called HARPOON (Exploit Weakness) ™. After his best Hound, ™, escaped, Campbell’s body was mutilated and he was rebuilt as the cybernetic Ahab. Tracking Summers to the present day, Ahab has pursued her and the X-Men™ ever since, eventually becoming Famine, one of the ™. POINT VALUE: 68 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 036 FABIAN CORTEZ™ Acolytes, Mutant

POWER FIELD (Plasticity)

BURNOUT (Poison)

Willpower

Power Amplification Fabian Cortez can use Perplex, but he can target only other friendly characters. When he uses Perplex, roll a d6. On a result of 1–3, Perplex is used normally. On a 4 or 5, the chosen combat value is modifi ed by +2 or –2 and the target is dealt 2 damage at the end of the turn. On a 6, the chosen combat value is modifi ed by +3 or –3 and the target is dealt 1 unavoidable damage REAL NAME: Fabian Cortez at the end of the turn. FIRST APPEARANCE: X-Men #1 (1991) BACKGROUND: Cortez is the founder of the Acolytes™, a group of mutants loyal to the pro-mutant agenda of ™. Yet Cortez used his addictive power-boosting abilities to manipulate Magneto into attacking humanity and the X-Men™ at every turn, even when it led to the demise of many Acolytes, including Cortez’s own sister. POINT VALUE: 61 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 037 JEAN GREY™ Mutant, Psychic Willpower

Telepathic Empathy Jean Grey can use Outwit. If Jean Grey Telepathic Assault Jean Grey can use Mind Control and is countering a power when a friendly character 6 or fewer squares Running Shot. When Jean Grey uses Running Shot, she can use Mind from her to which she has a clear line of fi re makes a critical miss, Control as a free action instead of being given a ranged combat immediately deal 1 damage Jean Grey. action. Running Shot

Psychic Blast

Telekinesis

REAL NAME: Jean Grey FIRST APPEARANCE: X-Men Alpha (1995) Incapacitate BACKGROUND: In the Age of Apocalypse™, Jean Grey was the fi rst outside Magneto’s family to join his X-Men™. When she was captured by Cyclops™, she was offered a place among the TELEKINETIC SHIELD (Barrier) elite but refused and was sent to the Breeding Pits. There she was by the pain of Weapon X™; together the two would eventually escape the Pits, fall in love, and set out to free the world from the tyrannical rule of Apocalypse. POINT VALUE: 90 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 038 OMEGA RED™ Combat Refl exes

Leech Each time an opposing character takes damage from a close combat or ranged combat attack made by Omega Red, heal Omega Charge Red of 1damage; this power is not optional.

LASH (Flurry)

CARBONADIUM TENTACLES (/Claws/Fangs)

DEATH SPORES (Poison)

REAL NAME: Arkady Rossovich™ FIRST APPEARANCE: X-Men #4 (1992) CARBONADIUM IMPLANTS (Invulnerability) BACKGROUND: In an attempt to create their own super soldier, the Soviet government performed genetic experiments upon former serial killer Arkady Rossovich and implanted him with a skel- CARBONADIUM IMPLANTS (Toughness) eton and metallic tentacles made of carbonadium. Given durability, strength, and the ability to emit lethal pheromones called “death spores,” Rossovich must drain the life of others in order to survive. POINT VALUE: 124 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 039 DANGER™ Robot SELF-REPAIR (Regeneration)

Strategic Database Danger can use Probability Control. Her powers can’t be countered, and no opposing characters 10 or fewer squares from Danger to which she has a clear line of fi re at the BASE FORM (Earthbound) beginning of any action can have their combat values modifi ed during that action if the modifi ed value would be higher. Outwit MERCILESS (Psychic Blast)

Energy Explosion

Pulse Wave

REAL NAME: ™ FIRST APPEARANCE: X-Men #1 (Danger Room—1964); Astonishing X-Men #9 (Danger—2005) Invulnerability BACKGROUND: Initially a complex of mechanical training devices constructed by Charles Xavier™ for his X-Men™, the Danger Room was later upgraded with alien Shi’ar™ technology AWARENESS (Super Senses) that eventually allowed it to gain self-awareness. Years of fi ghting the X-Men turned into a psychotic focus on killing Xavier and the team, as “Danger” created an independent body capable of shifting into any form or weapon needed to defeat them. POINT VALUE: 124 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 040 DEVIL DINOSAUR™ & MOON BOY™ Animal, , Monster, Past

DEFENDERS OF THE SMALL-FOLK (Charge)

TYRANNOSAURUS (Blades/Claws/Fangs)

Quake

Invulnerability

REAL NAME: Devil Dinosaur and Moon Boy FIRST APPEARANCE: Devil Dinosaur #1 (1978) Toughness BACKGROUND: In a place and time similar to prehistoric Earth, the ape-like Moon Boy rescued the enormous Devil Dinosaur from being burned to death by the bloodthirsty tribe of proto-men known as the Killer-Folk. PREHISTORIC RAGE (Battle Fury) From then on, the pair was inseparable, adventuring across the land and protecting Moon Boy’s own tribe, the Small-Folk, from both the Killer-Folk and the Hill-Folk. Occasionally transported to present-day Earth, for a short time the pair was a member of the group known as the Fallen Angels™. POINT VALUE: 151 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 041 SPIDER-MAN™ Monster

Leap/Climb

HUNGER (Steal Energy)

JUMPY (Super Senses)

Combat Refl exes

REAL NAME: Peter Parker™ BITE (Close Combat Expert) FIRST APPEARANCE: Ultimate Fantastic Four #22 (2005) BACKGROUND: In an alternate universe, an extraterrestrial plague brought to Earth turned its heroes into undead monsters with an insatiable GNAW (Exploit Weakness) hunger for human fl esh: zombies. Among those transformed was Peter Parker, who was horrifi ed to fi nd himself consuming his own wife and aunt but couldn’t resist joining his heroic friends in ravaging the world they once protected. POINT VALUE: 41 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 042 UNUS THE UNTOUCHABLE™ , Mutant

SHAPED (Telekinesis)

Untouchable Unus the Untouchable can use Impervious and Super Senses.

FORCE FIELD (Invulnerability)

Bounce Any successful close combat attack made by Unus the Untouchable knocks back the target 3 squares; Unus the Untouchable does not otherwise knock back targets of his attacks.

REAL NAME: Angelo Unuscione™ FIRST APPEARANCE: X-Men #8 (1964) BACKGROUND: Invited to join the original Brotherhood of Evil Mutants™ on the condition that he defeat a member of the X-Men™, Angelo Unuscione chose the Beast™ and was close to defeating him when the clever X-Man used a gadget to overload Unus’ force fi eld. Though apparently killed while working with the ™, Unus was recently seen alive in the of ™. POINT VALUE: 90 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 043 BLACK TOM CASSIDY™ Brotherhood of Mutants, Mutant

Stealth

CONCUSSIVE BLAST (Force Blast)

SHILLELAGH (Energy Explosion)

VINE GROWTH (Barrier)

REAL NAME: Thomas Cassidy FIRST APPEARANCE: X-Men #99 (1976) Outwit BACKGROUND: Brother to Sean Cassidy™, an X-Man™ known as the ™, Black Tom is a mutant with the power to fi re blasts of heat and concussive force—but only when his powers are channeled through wood. A career criminal, he often partners with the ™ and has battled his brother and the X-Men a number of times. Once when he was injured, wood was grafted into his wounds, giving him power over not only wood but also plant life. POINT VALUE: 55 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 044 LEADER™ Scientist Outwit

PSIONIC CONTROL (Mind Control)

GAMMA BLASTER (Psychic Blast)

GAMMA BLASTER (Energy Explosion)

Minions of the Leader The Leader can use Mastermind and Toughness. When the Leader uses Mastermind, he can treat any friendly character 4 or fewer squares away to which he has a clear REAL NAME: Samuel Sterns™ line of fi re as if it were adjacent. FIRST APPEARANCE: #62 (1964) BACKGROUND: High school dropout Samuel Sterns took a Willpower job as a janitor at a government research facility where he was accidentally exposed to large amounts of gamma radiation, making him superhumanly intelligent. Reasoning that he was the only Intellect The Leader can use Outwit and Probability Control. person smart enough to run the world, he set out to become its leader using synthetic humanoids, high-tech weaponry, and other products of his incredible intellect in his attempts to conquer the world. POINT VALUE: 116 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 045 HIGH EVOLUTIONARY™ Knights of Wundagore, Scientist EVOLUTIONARY (Invulnerability)

Cosmic The High Evolutionary can use the Power REGENERATIVE ARMOR (Regeneration) Cosmic team ability.

VISIONARY (Perplex) Earthbound

GENIUS (Outwit) Telekinesis

Growth The High Evolutionary has the damage symbol. Psychic Blast

REAL NAME: Herbert Edgar Wyndham™ FIRST APPEARANCE: Thor #134 (1966) Mind Over Matter The High Evolutionary can use Barrier and BACKGROUND: When Herbert Wyndham built a genetic Super Senses. accelerator that could force the evolution of anything placed inside, he was exiled from the scientifi c community and forced to establish a new research center on distant Wundagore Mountain. Ever since, ARMOR (Toughness) as the High Evolutionary, he has tried to force mankind to take the next step in their evolution—even using his incredible power to create a duplicate of the Earth to act as a laboratory for his experiments. POINT VALUE: 143 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 046 ARCADE™

Murderbots Give Arcade a power action. Choose up to two standard objects 10 or fewer squares from Arcade to which he has a clear line of fi re when he is given the action, and move each object as if it were a character that has Arcade’s speed value. Deathtrap Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fi re and deal 1 damage to each character adjacent to the object.

Murderworld Arcade can use Barrier (as if he had a range of 10) and Mastermind.

Mastermind

REAL NAME: (Unknown) FIRST APPEARANCE: Marvel Team-Up #65 (1978) Outwit BACKGROUND: Little is known of Arcade’s past, but those willing to pay his price of a million dollars a head can hire one of the most and enthusiastic assassins in the world. Arcade’s targets are often lured into carefully constructed environments he calls “Murderworld,” where anything can be a deadly weapon. POINT VALUE: 86 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 047 SUPER-ADAPTOID™ A.I.., Robot Toughness

HUMAN FORM (Earthbound) Shape Change Attack Drain Give Super-Adaptoid a power action. As a free action it can use any standard or named attack power possessed HAMMER (Close Combat Expert) by an opposing character 4 or fewer squares away to which it has a clear line of fi re. Super-Adaptoid can use the power until it loses Attack Drain, Attack Drain is countered, or it uses Attack Drain to use a different power. After the resolution of an action in which Super- Adaptoid uses a power via Attack Drain, roll 2d6. On a result of 2–5, deal 1 penetrating damage to Super-Adaptoid. SHIELD (Invulnerability) Defense Drain When Super-Adaptoid is given a power action, REAL NAME: (None) as a free action it can use any standard or named defense power FIRST APPEARANCE: #82 (1966) possessed by an opposing character 4 or fewer squares away to BACKGROUND: Built by A.I.M. using part of a which it has a clear line of fi re. Super-Adaptoid can use the power , the Adaptoid was sent to infi ltrate the Avengers™ until it loses Defense Drain, Defense Drain is countered, or it uses and replace ™. Discovering that its powers were Defense Drain to use a different power. After the resolution of an much greater than its creators realized, the Adaptoid copied the action in which Super-Adaptoid uses a power via Defense Drain, powers of all of the Avengers and became the Super-Adaptoid. roll 2d6. On a result of 2–5, deal 1 penetrating damage to Though typically defeated despite its power, the Super-Adaptoid has Super-Adaptoid. returned many times, either in pursuit of its own goals or as a pawn in others’ plans. POINT VALUE: 143 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 048 WRECKER™ Brute, , Wrecking Crew Impervious

Close Combat Expert Charge

Turnabout When Wrecker is the target of a close combat Exploit Weakness attack resulting in a critical hit or a critical miss, if he possesses Turnabout after the resolution of the attack he can as a free action immediately make a close combat attack targeting the character that attacked him.

Super Strength

CROWBAR SLAM (Quake)

REAL NAME: Dirk Garthwaite™ FIRST APPEARANCE: Thor #148 (1968) Invulnerability BACKGROUND: A small-time crook who used a crowbar to destroy each place he robbed, Dirk Garthwaite was caught up in an Asgardian enchantment meant for Loki that infused him and his crowbar with incredible power. Eventually he shared some of his power with others who would become the Wrecking Crew™. POINT VALUE: 230 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 049 CASSANDRA NOVA™ Monster, Mutant, Psychic Regeneration

Outwit Mind Control

Perplex ASTRAL PROJECTION (Phasing/Teleport)

PSIONIC PULSE (Pulse Wave)

Psychic Blast

REAL NAME: Cassandra Xavier™ FIRST APPEARANCE: New X-Men #114 (2001) Incapacitate BACKGROUND: A mummudrai, a bodiless parasite from the astral plane, that would become Cassandra Nova became entangled with the not-yet-born mind of Charles Xavier™ and copied his DNA Mummudrai Cassandra Nova can use Mastermind, to form a body and become his twisted twin. Returning when Xavier Shape Change, and Willpower. was an adult, Cassandra has shown her powers to be nearly equal to those of her “brother,” and she has made several attempts to destroy Xavier and all he holds dear. POINT VALUE: 142 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 050 HULKBUSTER™ IMPACT-RESISTANT CARBON-COMPOSITES Armor, Avengers, Scientist (Invulnerability)

Flight Stabilizers Hulkbuster can use Charge and Running MODULAR ARMOR (Toughness) Shot. Hulkbuster is adjacent to a giant character only when he is within 1 square of it.

HULKBUSTER (Exploit Weakness) CAMOUFLAGE MODE (Stealth)

Weapons As Big As the Fight Hulkbuster can use IRON FISTS (Close Combat Expert) Energy Explosion and Super Strength.

MAGNETO-HYDRAULIC MUSCULATURE (Super Strength)

REAL NAME: Iron Man™ Energy Explosion FIRST APPEARANCE: Iron Man #304 (Hulkbuster armor—1994) BACKGROUND: When the Hulk™ came to destroy a Stark EXO-ARMOR (Impervious) Industries plant that manufactured gamma bombs, he found Tony Stark™ at the ready with special additions to his modular Iron Man armor specially designed to take down the Hulk in one-on-one combat! POINT VALUE: 165 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 051 SILVER SAVAGE™ Herald, Warrior Exploit Weakness

ENERGY MACE (Close Combat Expert) Charge

WARRIOR’S FURY (Flurry)

SHIELD SWEEP (Quake)

SAKAARSKIN (Invulnerability)

REAL NAME: ™ Toughness FIRST APPEARANCE: Incredible Hulk #95 (2006) BACKGROUND: While wandering the stars, the Silver Surfer came upon a that brought him to the planet Sakaar. Combat Refl exes Stranded, drained of his cosmic power, and bent to the will of the planet’s emperor, the Surfer was forced into the arenas as a gladiator—where he eventually found himself facing the Hulk™ in combat. POINT VALUE: 96 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 052 MASTERMIND™ Brotherhood of Mutants, Hellfi re Club, Mutant, Psychic ILLUSIONARY TERRAIN (Barrier)

Mind Games Mastermind can use Mind Control and Stealth. CONFUSE (Outwit) Modify Mastermind’s attack value by +2 when he uses Incapacitate or Mind Control.

CONCEAL (Stealth)

DELUDE (Incapacitate)

DEFILE (Psychic Blast)

REAL NAME: Jason Wyngarde™ FIRST APPEARANCE: X-Men #4 (1964) BACKGROUND: A carnival mentalist recruited by Magneto™ DISTRACT (Smoke Cloud) into the Brotherhood of Evil Mutants™, Mastermind helped them take over a small country. Recognizing his power, the Hellfi re Club™ invited Mastermind to prove himself worthy of joining their Chimera Mastermind can use Mastermind and Super Senses. Inner Circle, which he attempted to do by twisting the mind of X-Man™ Jean Grey™ and convincing her that she was a member of the Club—triggering her transformation into the malevolent Dark ™. POINT VALUE: 117 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 053 EMMA FROST™ Generation X, Hellfi re Club, Hellions, Mutant, Psychic, X-Men DIAMOND BLOW (Close Combat Expert)

PSYCHIC SURGERY (Support) Mind Control

Psychic Blast

AWARENESS (Super Senses)

ORGANIC DIAMOND (Invulnerability)

REAL NAME: Emma Frost FIRST APPEARANCE: X-Men #129 (Frost—1979); Willpower New X-Men #116 (diamond form—2001) BACKGROUND: When a Sentinel™ attacked Genosha™ and killed many of its inhabitants, the powerful psychic Emma Frost Headmistress Emma Frost can use Leadership and Perplex. survived only when her secondary mutation manifested: the ability to transform her body into organic diamond. After returning to the , Frost eventually became headmistress of the Xavier Institute, teaching alongside her one-time enemies. POINT VALUE: 107 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 054 LIVING MONOLITH™ Mutant OVERLOAD (Pulse Wave)

Invulnerability HUMAN (Earthbound)

MONOLITH (Impervious) Running Shot

Toughness Charge

LIVING PHARAOH (Leadership) PHARAOH’S EYES (Mind Control)

REAL NAME: Ahmet Abdol™ FIRST APPEARANCE: X-Men #56 (1969) STAFF OF HORUS (Energy Explosion) BACKGROUND: When Egyptology professor Ahmet Abdol discovered that he had the power to absorb and manipulate cosmic energy, he created a cult that worshipped him as the Living Quake Pharaoh. After absorbing enough energy, Abdol exploded in size and mass to become the Living Monolith, battling the X-Men™, the Fantastic Four™, and even Thor in his quest for more power and domination over the mortal world. POINT VALUE: 104 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 055 IRON MAN™ Monster

REPULSORS (Energy Explosion)

I GET THE FIRST TASTE! (Steal Energy)

HALF-ARMOR (Toughness)

TASTE OF THE SURFER (Energy Shield/Defl ection)

TEAM LEADER (Perplex) REAL NAME: Tony Stark™ FIRST APPEARANCE: Marvel Zombies #2 (2006) BACKGROUND: When a plague swept the world and turned its HUNGRY (Battle Fury) heroes into ravenous zombies, the newly created monsters gathered under the leadership of Iron Man, who though he lost everything below the waist in the process, eventually won a select group of zombies a taste of cosmic power when they consumed the Silver Surfer™. POINT VALUE: 70 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 056 WOLVERINE™ Monster HUNGRY (Battle Fury)

COSMIC BLAST (Running Shot)

DRAINED (Earthbound)

ONE OF THE (Psychic Blast)

I LIKE IT RAW (Steal Energy)

REAL NAME: Logan™ FIRST APPEARANCE: Marvel Zombies #6 (Galactus zombies—2006) ARMOR (Toughness) BACKGROUND: When Wolverine and a small group of heroes- turned-zombies defeated and devoured Galactus™, they became the new Eaters of Worlds. The cosmic power they gained from COSMIC CLAWS (Exploit Weakness) eating Galactus allowed them to follow their never-sated hunger to the stars, where they constantly seek new planets and new life to consume, lest their spark of Power Cosmic be drained and they and their hunger be stranded at the far ends of the universe. POINT VALUE: 148 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 057 STORM™ Mutant, X-Men Leadership

LIGHTNING (Ranged Combat Expert) Running Shot

CLOUD COVER (Stealth)

Goddess Storm can use Energy Explosion, Force Blast, Quake, and Smoke Cloud.

CYCLONE (Pulse Wave)

REAL NAME: Ororo Munroe™ FIRST APPEARANCE: Giant-Sized X-Men #1 (1975) WIND RIDER (Energy Shield/Defl ection) BACKGROUND: Daughter of an African mother from a long line of witch-priestesses, Ororo was orphaned at a young age and survived as a thief in the streets of Cairo. When her mutant ability Willpower to control the weather manifested at puberty, Ororo fl ed into the African wilds, where she was worshipped as a weather goddess. Recruited by Professor Xavier™ to join his X-Men™, she was a long-time member and eventually the team’s leader. POINT VALUE: 100 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 058 WARSKRULL™ , Soldier, Spy, Warrior Toughness

Willpower Charge

Megamorph Warskrull can use Outwit and Shape Change. INFILTRATOR (Stealth)

SKRULL (Shape Change) COLOSSAL STRENGTH (Super Strength)

BANSHEE’S WAIL (Pulse Wave)

REAL NAME: (Various) WOLVERINE (Blades/Claws/Fangs) FIRST APPEARANCE: Uncanny X-Men #275 (1991) BACKGROUND: Using the same advanced technology that al- lowed them to give powers to the Super Skrull™, the Skrull Empire Invulnerability bred the elite soldiers known as Warskrulls, who were able to take on not only the shape of others but also their powers—even allowing one to convince the X-Men™ for a short time that he was Professor Xavier™. POINT VALUE: 110 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 059 APOCALYPSE™ Mutant, Past, Ruler Invulnerability

The Strong Will Survive Apocalypse can use Regeneration Molecular Control Apocalypse can use and Toughness. Phasing/Teleport, Plasticity, and Shape Change.

Outwit RAGE (Flurry)

Exploit Weakness Super Strength

Psionic Power Apocalypse can use Incapacitate, Mind Control, and Psychic Blast. When Apocalypse would take pushing damage, roll a d6. On a result of 4–6, he does not take pushing damage instead.

REAL NAME: En Sabah Nur™ Steal Energy FIRST APPEARANCE: X-Factor #5 (1986) BACKGROUND: Abandoned as an infant in ancient Egypt and named En Sabah Nur by the nomads who found him, Apocalypse Impervious was raised to believe that only the strongest deserved to survive. Claiming alien technology as his own to destroy any who oppose him, Apocalypse has always been determined to be the strongest, even if it meant rebuilding the entire world in his image. POINT VALUE: 250 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 060 MAESTRO™ Future, Monster, Ruler SURVIVOR (Invulnerability)

Willpower Leap/Climb

Regeneration Charge

Battle Fury RAGE (Flurry)

Super Strength

Gamma-Saturated Maestro can use Quake and Super Strength. Give Maestro a power action and he can make a close REAL NAME: The Hulk™ combat attack as a free action; modify his attack value by +2 for FIRST APPEARANCE: Hulk: Future Imperfect (1993) the attack. BACKGROUND: In a dark alternate future shattered by nuclear war, the abundant radiation absorbed by the Hulk made him EMPEROR (Impervious) stronger than ever—and left him utterly insane. Calling himself the Maestro, the mad and bloodthirsty monster dominated the survivors with an iron fi st…until the Hulk arrived from the past to challenge his rule. POINT VALUE: 195 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 061 DARK BEAST™ Brotherhood of Mutants, , Mutant, Scientist SELF-PRESERVATION (Combat Refl exes)

Outwit Leap/Climb

Perplex Flurry

Cruel Experiment Give Dark Beast a power action and roll a d6. On a result of 3–6, give an action token to an adjacent opposing INTO HIDING (Stealth) character with zero or one action token. On a 5 or 6, deal 2 unpreventable damage to an adjacent opposing character. On a 6, deal 1 damage to each adjacent opposing character. Apply all applicable results, which may be split among different characters. BEASTIAL (Blades/Claws/Fangs)

REAL NAME: Hank McCoy™ FIRST APPEARANCE: X-Men: Alpha (1994) Sadistic Dark Beast can use Exploit Weakness. BACKGROUND: In the dark age ruled by Apocalypse™, Hank McCoy earned the name Beast during his ruthless experiments on prisoners pulled from the mutant breeding pens. When that reality Super Senses collapsed, he escaped through the M’Kraan ™ into the past of Earth-616, where he spent years in hiding, breeding the Morlocks™ until he kidnapped his counterpart in an attempt to take his place among the X-Men™. POINT VALUE: 69 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 062 RAMPAGING HULK™ Brute, Monster LEAVE HULK ALONE! (Toughness)

Squash The Rampaging Hulk can use Leap/Climb. Immediately Combat Refl exes after the resolution of a move action in which the Rampaging Hulk uses Leap/Climb, he can use Quake as a free action. Smash The Rampaging Hulk can use Close Combat Expert. At the end of your turn, if there are fewer than six objects in the game, CRUSH (Charge) your last opponent to take an action chooses a light standard object from outside the game and places it 6 or fewer squares from the Rampaging Hulk in an unoccupied square to which the Rampaging Hulk has a clear line of fi re. POUND (Flurry)

HULK IS STRONGEST ONE THERE IS (Super Strength)

RRRRRRRARRRRARGH! (Quake)

REAL NAME: Bruce Banner™ FIRST APPEARANCE: The Rampaging Hulk #1 (1977) PUNY HUMANS (Invulnerability) BACKGROUND: Over the years there have been times when the mind of Bruce Banner is lost to the all-consuming rage of the Hulk, as the monster takes full control and rampages across the land, laying waste to anything and anyone that gets in his way. POINT VALUE: 128 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 101 ESME CUCKOO™ Brotherhood of Mutants, Mutant, Psychic, Teen

Cuckoo Esme Cuckoo is considered a Cuckoo for the purposes of the Cuckoo’s Coordination and Hive Mind special powers.

Mind Control

BRAINMELTER (Psychic Blast)

Super Senses

PSYCHIC GUIDANCE (Perplex) REAL NAME: One of the Stepford Cuckoos™ FIRST APPEARANCE: New X-Men #118 (2001) BACKGROUND: After the death of her clone-sister, Sophie, Esme Cuckoo secretly began following her own agenda separate from those of the hive mind. Collaborating with Magneto™, she first manipulated her sisters and teammates into disabling Emma Frost™, and then helped Magneto in a massive attack on both the X-Men™ and City. POINT VALUE: 50 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 102 INCREDIBLE HULK™ Avengers, Brute

Speed of a Charging Dreadnaught The Incredible Hulk can use the Move and Attack ability.

NO ONE CAN STOP THE HULK! (Charge)

ALMOST LIMITLESS STRENGTH (Super Strength)

NOTHING CAN STOP ME! (Toughness)

NOTHING CAN HURT THE HULK! (Invulnerability) REAL NAME: Bruce Banner™ FIRST APPEARANCE: The Avengers #1 (1963) BACKGROUND: When the god Loki tricked the Hulk into destroying NO ONE ESCAPES THE HULK! a railroad in hopes of drawing Thor into a trap, little did he suspect that (Close Combat Expert) Ant Man™, Iron Man™, and the ™ would also answer the call for help—or that the assembled heroes would band together to found the mightiest team of all: the Avengers™! POINT VALUE: 113 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 103 PROTEUS™ Exiles, Mutant, Psychic Warp Reality Proteus can use Barrier and Super Senses.

Mutant X Proteus can use Mind Control (as if he had a range Invulnerability value of 10), Phasing/Teleport, and Probability Control.

Toughness NAE GONNA GET AWAY THAT EASILY (Plasticity)

DURABLE HOST (Regeneration) Charge

Morphable Reality Proteus can use Probability Control and MOLD REALITY (Telekinesis) Shape Change.

MORPH (Shape Change) TWIST THE WORLD (Poison)

REAL NAME: Kevin MacTaggert™ FIRST APPEARANCE: Uncanny X-Men #125 (1979) Omnimorph Proteus can use Perplex, but he can target only IMPORTANT APPEARANCE: Exiles #80–82 (2006) BACKGROUND: A psionic being of enormous power, Proteus was pursued himself. by the Exiles™ when he escaped his home universe, and eventually ended up possessing the only body resilient enough not to burn out when he possessed it: the shape-changing Morph™. POINT VALUE: 190 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 104 CHARLES XAVIER™ Psychic Coordination Charles Xavier can use Leadership Mutant, Psychic, X-Men and Perplex, but he can’t use Perplex to modify his own combat values.

XAVIER PROTOCOLS (Outwit) LEAD THE CHARGE (Running Shot)

Mind Control

Telepath Charles Xavier can use Incapacitate and Psychic Blast.

Penetrating/Psychic Blast

ALTER EGO: Professor X™ PSYCHIC AWARENESS (Super Senses) FIRST APPEARANCE: X-Men #1 (1963) BACKGROUND: Though Charles Xavier endeavors to be a diplomat between mutants and humanity, he is more than capable Psychic Redirection Charles Xavier can use Shape Change. of using his own substantial mutant abilities to lead the mutants he protects into battle. Guiding his teams through endless drills in the Danger Room™ and designing the secret strategies known as the Xavier Protocols, Xavier prepares to face any possible threat. POINT VALUE: 125 ©2007 WizKids, Inc. TM & ©2007 Marvel Characters, Inc. 200 Iron Man™ Avengers, Scientist, S.H.I.E.L.D. FORCE FIELD (Energy Shield/Defl ection)

SERVO-AMPLIFIED PUNCH (Close Combat Expert) BOOT JETS (Running Shot)

FULL POWER (Ranged Combat Expert) AVENGER (Charge)

REPULSORS (Energy Explosion)

CYBERNETIC STRENGTH (Super Strength)

REAL NAME: Tony Stark™ Invincible Damage dealt to Iron Man is IMPORTANT APPEARANCE: Iron Man #15 (2007) reduced to 1. BACKGROUND: Kidnapped and forced to build weapons, brilliant inventor Tony Stark instead built his fi rst suit of Iron Man armor! After escaping, Stark continued to build new and improved ARMOR (Invulnerable) suits of armor as Iron Man became a hero and a founding member of the Avengers™. Stark also often worked with the international security organization known as S.H.I.E.L.D.™, and was eventually POINT VALUE: 100 appointed its director. ©2008 WizKids, Inc. TM & ©2008 Marvel Characters, Inc.