Rogue Datafile
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ROGUE Affiliations SOLO BUDDY TEAM PP Distinctions Sense Of ResponsiBility Southern Belle OR UntouchaBle STRESS/TRAUMA Power Sets POWER ABSORPTION Leech Mimic SFX: Drain Vitality. When using Leech to create a Power Loss complication on a target, add a d8 and keep extra effect die for physical stress. SFX: Memory Flash. Spend 1 PP to use an SFX of Specialty Belonging to a target on whom you have inflicted a Power Loss complication for your next roll. SFX: What’s Yours Is Mine. On a successful reaction against an action that involves physical contact, convert your opponent’s effect die into a Power Loss complication. If your opponent’s action succeeds, spend 1 PP to use this SFX. Limit: Mutant. When affected By mutant‐specific complications or tech, earn 1 PP. Limit: Uncontrollable. Change any POWER ABSORPTION power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that P power. Limit: Zero Sum. Leech requires skin‐to‐skin contact with the target. Mimic only duplicates powers of those on whom you’ve inflicted a Power Loss complication. Mimic‐Based assets created Based on the target’s power are limited in size to the Power Loss complication affecting the target. MS. MARVEL’S POWERS Superhuman DuraBility SuBsonic Flight Superhuman Stamina Superhuman Strength M SFX: Second Wind. Before you make an action including a MS. MARVEL’S POWERS Specialties power, you may move your physical stress die to the doom pool and step up the MS. MARVEL’S POWERS power By +1 for this action. Limit: Overload. Shutdown a MS. MARVEL’S POWERS power and gain 1 PP. Recover power By activating an opportunity or during a Transition Scene. AcroBatic Expert ComBat Expert Milestones Covert Expert Vehicle Expert [You may convert EXPERT d8 to 2d6, or MASTER d10 to 2d8 or 4d6.] E Former Evil Mutant 1 XP when you discuss your history with the Brotherhood of Evil Mutants. 3 XP when you deal stress to a memBer or former memBer of the Brotherhood. 10 XP when you either gather the Brotherhood of Evil Mutants to lead them, or lead a team against the Brotherhood. Southern Rebel 1 XP when you offer someone sass, attitude, or Southern charm. 3 XP when you disoBey orders from a prominent mutant leader. XP 10 XP when you either lead a team of mutants in accordance with current mutant leadership, or lead a team of mutants against the laws of mutantkind. Anna Marie [secret] History Abilities & Resources Anna Marie’s past is a long, trouBled, and storied Rogue has the aBility to aBsorB the life energy of one. Her mother disappeared when she was young, so others through touch. Upon contact, she can cause she was raised By her strict disciplinarian aunt. She ran what powers they have, while sapping their life force away from home, meeting a Boy her age. When she and aBsorBing their psyches. If she holds on long kissed him for the first time, her mutation activated, enough, she can kill the victim. It is unknown how many nearly killing him. She was soon approached By powers she is capaBle of aBsorBing, though when she Mystique, who took her in as an adopted daughter with aBsorBs too many, the minds that crowd into hers can her partner Destiny. Mystique had formed a render her unconscious. Rogue has aBsorBed the Brotherhood of Mutants, and wished to use Rogue’s aBilities of Ms. Marvel, giving her the powers of flight, aBilities to further their cause. On Rogue’s first mission, strength and duraBility. she Battled Ms. Marvel, draining away her powers and memories, leaving Carol Danvers in a coma. They Battled the X‐Men multiple times, eventually renaming their group the Sisterhood of Mutants. Rogue Began to experience Ms. Marvel’s personality coming to the forefront, and she saw her life for what it really was. She fled, arriving at the doors of the Xavier Institute, Begging for help. She joined the X‐Men and fought against her former allies. There she met Remy LeBeau, also known as GamBit, and the two fell in love. UnaBle to touch one another, the two have a difficult relationship. Personality Rogue is a Southern Belle, through and through. Her reBellious nature and tendency to get into trouBle as a child is what earned her the name Rogue, and it stuck. Rogue is fiercely loyal to her friends and partners. Her personality can change rapidly, especially if she is sharing the same head‐space as someone whose life energy she has aBsorBed. .