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ADDITIONAL TEAM ABILITY CARDS Text from Player’s Guide 1/29/2014

©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. PRINTING INSTRUCTIONS

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©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. PRINTING INSTRUCTIONS (CONTINUED)

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©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. TABLE OF CONTENTS

Alpha Flight, 7 Guardians of the Galaxy Annihilators, 41 (Silver Age), 39 Asgardian, 46 , 28 (), 48 Hellfi re Club Inner Circle, 70 Avengers Response Unit, 43 Hellions, 19 Mutants, 66 , 58 , 18 Horsemen of , 22 , 62 , 47 Department H, 63 Hulkbusters, 31 Elders of the Universe, 42 Hulked-Out Heroes, 33 Fantastic , 8 Deep Science FF, 52 Division, 44 Great Lakes Avengers, 27 Infi nity Watch, 40 Guardians of the Galaxy, 9 , 51

©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. TABLE OF CONTENTS (CONTINUED)

Intelligencia, 32 Corps, 35 of Monsters, 59 Offenders, 61 , 29 , 38 , 64 Original , 55 Maximum , 60 Outlaws, 17 Midnight Sons, 57 , 20 Mighty Avengers, 50 , 11 MODOK’s 11, 26 , 30 , 10 Secret Avengers, 49 , 36 , 53 , 23 Secret Warriors, 24 Newer , 34 Serpent Society, 12 , 21 Sinister Twelve, 56

©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. TABLE OF CONTENTS (CONTINUED)

Spider-Man Family, 54 Squadron X-Men: Gold, 68 Supreme, 13 of Earth-712, 71 , 65 Strategic Homeland Intervention, Enforcement and Logistics Division, 45 , 14 U-Foes, 15 Universal Church of Truth, 37 , 25 X-Force, 16 X-Men (), 69 X-Men: Blue, 67

©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014.

Keyword(s): Alpha Flight Once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifi es its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability.

4 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. FANTASTIC FORCE

Keyword(s):Fantastic Four Characters using this team ability may replace their defense value with the unmodifi ed defense value of an adjacent friendly character using this team ability.

5 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. GUARDIANS OF THE GALAXY

Keyword(s): Guardians of the Galaxy possessed by characters using this team ability can’t be countered. This team ability can’t be used by wild cards.

4 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. MORLOCKS

Keyword(s): Gene Nation or Morlocks Whenever a character using this team ability makes a close combat attack, modify its attack value by +1 for each other character using this team ability adjacent to both this character and the target. *(0 if the character possesses the Morlocks team symbol)

2* COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. RUNAWAYS

Keyword(s): Runaways Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that dealt to an opposing character this turn while using this team ability.

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. SERPENT SOCIETY

Keyword(s): Serpent Society or Serpent Squad Characters using this team ability can use Phasing/ Teleport. *(0 if the character possesses the Serpent Society team symbol)

6* COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. SQUADRON SUPREME

Keyword(s): Squadron Sinister or Squadron Supreme While at least two friendly characters using this team ability are adjacent, one of them of your choice can use Mind Control. This team ability cannot be used by wild cards.

5 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. THUNDERBOLTS

Keyword(s): Thunderbolts Once at the beginning of the game, choose any one Marvel team ability other than an additional team ability, a wild card team ability, or a team ability that can’t be used by wild cards. Characters using this team ability can use the chosen team ability if they can’t already.

8 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. U-FOES

Keyword(s): U-Foes When a character using this team ability hits an opposing character with a printed damage value of 4 or more, Increase the damage dealt to that character by 1.

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. X-FORCE

Keyword(s): X-Force Characters using this team ability ignore the effects of hindering terrain on their movement.

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. OUTLAWS

Keyword(s): Outlaws Whenever a character using this team ability is given a move action, modify that character’s speed value by +1 for each adjacent character using this team ability at the beginning of the move action.

1 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. DARK AVENGERS

Keyword(s): Dark Avengers Whenever an opposing character takes damage from an attack by a character using this team ability, modify that opposing character’s defense value by -1 until of the turn. Each opposing character can’t have this modifi er applied more than once per turn.

4 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. HELLIONS

Keyword(s): Hellions When a friendly character using this team ability is KO’d during an opponent’s turn, remove an action token from another friendly character with a higher point value that’s using this team ability.

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. REAVERS

Keyword(s): Reavers When a character using this team ability has two action tokens, it can be given a non-free action. If you do, after actions resolve deal the character 1 unavoidable damage and do not clear action tokens from it at the end of the turn.

8 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. NEXTWAVE

Keyword(s): Nextwave When a character using this team ability KO’s an opposing character of a higher point value with an attack, place this character anywhere on the map.

5 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014.

Keyword(s): Horsemen of Apocalypse As long as you control exactly 4 characters using this team ability, modify this character’s attack value by +1. Uncopyable.

1 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. NEW MUTANTS

Keyword(s): or New Mutants Whenever a character using this team ability would be dealt damage, you may give an action token to an adjacent friendly character using this team ability. If you do, deal all of the damage to that character instead.

Don’t be mad, Rahne, I’ll...never do it...again. 4 Designed for HeroClix by 2010 King of the Hill Champion COST Stephen Plasco ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. SECRET WARRIORS

Keyword(s): Secret Warriors When you build your force, choose the H.A..M.E.R., HYDRA, or S.H.I.E.L.D. keyword. Characters using this team ability also possess the chosen keyword. Uncopyable. Undercover? Double Agent? Traitor? In Nick ’s world, you never really know who you’re working for...

1 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. WINTER GUARD

Keyword(s): Soviet Super-Soldiers, Winter Guard Each character using this team ability may be given a power action once per game to be dealt 1 unavoidable damage. If you do, after actions resolve roll a d6 and heal the character of half the result. Heroes that are not believers in the State can be replaced.

1 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. MODOK’S 11

Keyword(s): MODOK’s 11 Give a character using this team ability a free action to remove one object from the game. This object must be a light or heavy object in the character’s square or a square adjacent to the character. A heist only works if you don’t tell everyone what you’re doing.

2 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. GREAT LAKES AVENGERS

Keyword(s): Great Lakes Avengers During an attack made by a character using this team ability, opposing characters cannot use Probability Control unless a friendly character has already used Probability Control during this attack. Uncopyable. We make our own luck! Mostly bad!

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. THE HAND

Keyword(s): The Hand

When it is not your turn, lines of to a char- acter using this team ability are blocked if this character is adjacent to a wall or blocking terrain.

7 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. MARVEL KNIGHTS

Keyword(s): Marvel Knights

Characters using this team ability can use Stealth.

10 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. SAVAGE LAND

Keyword(s): Savage Land Once per game per character using this team ability, when they roll a d6 for Blades/Claws/Fangs, if the result is a 1 that character may reroll the d6.

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. HULKBUSTERS

Keyword(s): Hulkbusters When there are more friendly characters using this team ability on the map than the total number of opposing characters, and a character using this team ability targets an opposing character with a higher point value, modify that opposing character’s defense value by -1 for this attack.

2 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. INTELLIGENCIA

Keyword(s): Intelligencia

If no friendly character is affected by an opponent’s Outwit and/or Perplex, friendly characters that can use Outwit and/or Perplex and all characters using this team ability modify their range values by +2.

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. HULKED-OUT HEROES

Keyword(s): Hulked-Out Heroes Characters using this team ability can use Super Strength if they are not on click #1. Uncopyable.

5 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. NEWER FANTASTIC FOUR

Keyword(s): Fantastic Four A character using this team ability modifies its attack value by +1 when attacking characters possessing , , or .

1 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014.

Keyword(s): Nova Corps Friendly characters ignore traits named “Share Through the Worldmind” possessed by friendly characters.

*(0 if the character doesn’t possess a trait named “Share Through the Worldmind.”)

-10* COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. NEGATIVE ZONE

Keyword(s): Negative Zone A character using this team ability may ignore one wall or square of blocking terrain for move- ment purposes when it uses Charge or Running Shot. If it does and misses all target opposing characters deal this character 1 unavoidable damage after actions resolve.

2 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. UNIVERSAL CHURCH OF TRUTH

Keyword(s): Universal Church of Truth When an opposing character targets a character using this team ability with an attack and misses, modify the defense value of all characters using this team ability by +1 until the end of the turn.

4 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. THE ORDER

Keyword(s): Defenders Characters using this team ability cannot be targeted by an opposing character using one of the listed powers if any character using this team ability was already hit by an oppos- ing character using that power this turn. Flurry Incapacitate Charge Penetrating/Psychic Blast Hypersonic Speed Ranged Combat Expert Running Shot Exploit Weakness Blades/Claws/Fangs Close Combat Expert

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. GUARDIANS OF THE GALAXY (SILVER AGE)

Keyword(s): Guardians of the Galaxy Characters using this team ability are wild cards, but don’t possess any other team abilities. Uncopyable.

1 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. WATCH

Keyword(s): Infinity Watch When a character using this team ability rolls for a relic with the set symbol, it succeeds on a roll of 3-6. Uncopyable.

2 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. ANNIHILATORS

Keyword(s): Annihilators When a character using this team ability KO’s an opposing character of a higher point value with an attack, remove an action token from each friendly character using this team ability that’s less points than the KO’d character.

4 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. Keyword(s): Elders of the Universe Opposing characters can’t attempt a relic roll while at least two friendly characters can use this team ability.

COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. AVENGERS RESPONSE UNIT

Keyword(s): Avengers When one or more characters using this team ability is adjacent to a friendly character making a close combat attack, modify the characters attack value by +1.

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. HYDRA DEEP SCIENCE DIVISION

Keyword(s): HYDRA When an opposing character uses Outwit, Perplex, or Probability Control, modify its range value by -1 for each friendly character using this team ability. Reduce the minimum range value by the same amount, but no lower than 1.

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. Keyword(s): S.H.I.E.L.D. When a friendly character using this team ability uses Outwit, Perplex, or Probability Control, modify its range value and the minimum range value for the power by +1 for each other friendly character using this team ability.

COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. ASGARDIAN

Keyword(s): Asgardian A character using this team ability can’t have its Willpower or Indomitable countered. A character using this team ability can use Willpower on its first click.

5 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. HOWLING COMMANDOS

Keyword(s): Howling Commandos Friendly characters can use Support if they can’t already, but only to target a character using this team ability that took 2 or more damage from a single opponent’s attack since your last turn.

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. AVENGERS (HEROIC AGE)

Keyword(s): Avengers When a character using this team ability is given a move action, after actions resolve roll a d6 that can’t be rerolled. On a roll of 6, remove an action token from that character.

2 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. SECRET AVENGERS

Keyword(s): Avengers Characters using this team ability can’t be the target of an opponent’s Outwit or Perplex unless they’ve been targeted with an attack previously in the same turn.

5 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. MIGHTY AVENGERS

Keyword(s): Avengers When a character using this team ability destroys a square of blocking terrain, roll a d6 after actions resolve. On a roll of 5, you may place a standard light object in that square. On a roll of 6, you may place a standard heavy object in that square.

4 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. INHUMANS

Keyword(s): Inhumans Characters using this team ability may use the Carry ability, but only to carry characters that can also use this team ability, and may carry those characters regardless of their combat symbols. Uncopyable.

4 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. FF

Keyword(s): Fantastic Four When a character using this team ability KO’s an opposing character, that character may heal any character using this team ability of 1 damage.

3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. SECRET INVASION

Keyword(s): When a character using this team ability is targeted with an attack by an opposing character with which it shares a keyword, modify this character’s defense value by +1.

2 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. SPIDER-MAN FAMILY

Keyword(s): Spider-Man Family Characters using this team ability possess the Spider-Man team ability if they don’t already, and may use the Spider-Man team ability to copy the team abilities of opposing characters as if they were friendly. Uncopyable. (*3 if the character has the symbol)

*10 COST ©2013 WizKids/NECA, LLC. Text from Player’s Guide 1/29/2014. © MARVEL ORIGINAL SINISTER SIX

Keyword(s): Sinister Syndicate When a character using this team ability hits an opposing character, mark that character with a Sinister Six token. When a character using this team ability attacks an opposing character marked with one or more Sinister Six tokens, modify their attack value by +1 for each token. When attacking a single target with one or more Sinister Six tokens, if the target’s name is Spider-Man or possesses the Spider-Man Family keyword or the symbol, modify this character’s damage value by +1.

3 COST ©2013 WizKids/NECA, LLC. Text from Player’s Guide 1/29/2014. © MARVEL SINISTER TWELVE

Keyword(s): Sinister Syndicate When you have more characters on the map than each opponent, modify the attack value of each character using this team ability by +1.

4 COST ©2013 WizKids/NECA, LLC. Text from Player’s Guide 1/29/2014. © MARVEL MIDNIGHT SONS

Keyword(s): Midnight Sons Characters using this team ability can use Stealth on their starting click. If that character can already use Stealth on their starting click, lines of fire may not be drawn to that character by opposing characters while on that click.

4 COST ©2013 WizKids/NECA, LLC. Text from Player’s Guide 1/29/2014. © MARVEL HEROES FOR HIRE

Keyword(s): Heroes for Hire At the beginning of the game, place a number of HIRED tokens on this card equal to the number of characters using this team ability. Once per turn, you may remove a HIRED token from this card and give a character using this team ability one action as a free action. Uncopyable.

8 COST ©2013 WizKids/NECA, LLC. Text from Player’s Guide 1/29/2014. © MARVEL LEGION OF MONSTERS

Keyword(s): Legion of Monsters Characters using this team ability can use Plasticity unless adjacent to an opposing character with the Legion of Monsters or Monster keyword.

5 COST ©2013 WizKids/NECA, LLC. Text from Player’s Guide 1/29/2014. © MARVEL MAXIMUM CARNAGE

Keyword(s): Maximum Carnage When a single opposing character takes damage from an attack by a character using this team ability, after actions resolve, choose another opposing character adjacent to the first. That other character is dealt damage equal to the amount of damage taken. Uncopyable.

4 COST ©2013 WizKids/NECA, LLC. Text from Player’s Guide 1/29/2014. © MARVEL OFFENDERS

Keyword(s): Offenders When a character using this team ability attacks a single character, replace that character’s defense value with the lowest printed defense value among all characters adjacent to that character. Uncopyable.

4 COST ©2013 WizKids/NECA, LLC. Text from Player’s Guide 1/29/2014. © MARVEL DEFENDERS

Keyword(s): Defenders Characters using this team ability may replace their attack value with the unmodified attack value of an adjacent friendly character using this team ability.

4 COST ©2013 WizKids/NECA, LLC. Text from Player’s Guide 1/29/2014. © MARVEL DEPARTMENT H™

Keyword(s): Alpha Flight When a character using this team ability is KO’d, roll a d6 for each friendly character that can use this team ability. If the result is - heal this character 1 click; if the result is - , heal this character 2 clicks. CREATED BY PATRICIA LAM, 2012 HEROCLIX WORLD FELLOWSHIP WINNER

3 COST ©2014 WizKids/NECA, LLC. © MARVEL MASTERS OF EVIL™

Keyword(s): Masters of Evil When a character with this team ability has one or more action tokens and attacks, damage dealt can’t be reduced below 1.

4 COST ©2014 WizKids/NECA, LLC. © MARVEL STARK INDUSTRIES™

Keyword(s): Stark Industries When a character using this team ability uses Outwit, you may instead choose a team ability the target character can use. Opposing characters 200 points and less can’t use the chosen team ability until your next turn. Uncopyable.

4 COST ©2014 WizKids/NECA, LLC. © MARVEL BROTHERHOOD OF EVIL MUTANTS™

Keyword(s): Characters using this team ability within 4 squares of another friendly character named can use Willpower. Characters using this team ability named Magneto can use Leadership, but when they do, they may only remove action tokens from other friendly characters using this team ability.

4 COST ©2014 WizKids/NECA, LLC. © MARVEL X-MEN: BLUE™

Keyword(s): X-Men If a character using this ability uses Leadership and succeeds, modify the attack value of all characters using this team ability by +1 this turn. Uncopyable.

3 COST ©2014 WizKids/NECA, LLC. © MARVEL X-MEN: GOLD™

Keyword(s): X-Men Once per turn, give a character using this team ability a free action when it is adjacent to a friendly character using this team ability and choose an opposing character within 6 squares and line of fire. The chosen character’s combat values can’t be modified until your next turn.

4 COST ©2014 WizKids/NECA, LLC. © MARVEL X-MEN (UTOPIA)™

Keyword(s): X-Men The single highest point friendly character using this team ability can use Leadership, but only to remove action tokens from an adjacent friendly character that’s using this team ability. If that highest point character is named or and they use this Leadership and succeed, remove another action token from an adjacent friendly character that can use this team ability. CREATED BY ROSS YUDIS, 2013 HEROCLIX NATIONAL CHAMPION

3 COST ©2014 WizKids/NECA, LLC. © MARVEL INNER CIRCLE™

Keyword(s): Hellfire Club Characters using this team ability can use Stealth if they are adjacent to a friendly character using this team ability.

6 COST ©2014 WizKids/NECA, LLC. © MARVEL SQUADRON SUPREME OF EARTH-712™

Keyword(s): Squadron Supreme A Squadron Supreme themed team may include any number of distinct named characters.

0 COST ©2015 WizKids/NECA, LLC. © MARVEL