ADDITIONAL TEAM ABILITY CARDS Text from Player’S Guide 1/29/2014
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ADDITIONAL TEAM ABILITY CARDS Text from Player’s Guide 1/29/2014 ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple> Pages per sheet select Custom and enter 3 by 3. ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. PRINTING INSTRUCTIONS (CONTINUED) 5. Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK. ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. TABLE OF CONTENTS Alpha Flight, 7 Guardians of the Galaxy Annihilators, 41 (Silver Age), 39 Asgardian, 46 The Hand, 28 Avengers (Heroic Age), 48 Hellfi re Club Inner Circle, 70 Avengers Response Unit, 43 Hellions, 19 Brotherhood of Evil Mutants, 66 Heroes for Hire, 58 Dark Avengers, 18 Horsemen of Apocalypse, 22 Defenders, 62 Howling Commandos, 47 Department H, 63 Hulkbusters, 31 Elders of the Universe, 42 Hulked-Out Heroes, 33 Fantastic Force, 8 HYDRA Deep Science FF, 52 Division, 44 Great Lakes Avengers, 27 Infi nity Watch, 40 Guardians of the Galaxy, 9 Inhumans, 51 ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. TABLE OF CONTENTS (CONTINUED) Intelligencia, 32 Nova Corps, 35 Legion of Monsters, 59 Offenders, 61 Marvel Knights, 29 The Order, 38 Masters of Evil, 64 Original Sinister Six, 55 Maximum Carnage, 60 Outlaws, 17 Midnight Sons, 57 Reavers, 20 Mighty Avengers, 50 Runaways, 11 MODOK’s 11, 26 Savage Land, 30 Morlocks, 10 Secret Avengers, 49 Negative Zone, 36 Secret Invasion, 53 New Mutants, 23 Secret Warriors, 24 Newer Fantastic Four, 34 Serpent Society, 12 Nextwave, 21 Sinister Twelve, 56 ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. TABLE OF CONTENTS (CONTINUED) Spider-Man Family, 54 Squadron X-Men: Gold, 68 Supreme, 13 Squadron Supreme of Earth-712, 71 Stark Industries, 65 Strategic Homeland Intervention, Enforcement and Logistics Division, 45 Thunderbolts, 14 U-Foes, 15 Universal Church of Truth, 37 Winter Guard, 25 X-Force, 16 X-Men (Utopia), 69 X-Men: Blue, 67 ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. ALPHA FLIGHT Keyword(s): Alpha Flight Once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifi es its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability. 4 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. FANTASTIC FORCE Keyword(s):Fantastic Four Characters using this team ability may replace their defense value with the unmodifi ed defense value of an adjacent friendly character using this team ability. 5 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. GUARDIANS OF THE GALAXY Keyword(s): Guardians of the Galaxy Powers possessed by characters using this team ability can’t be countered. This team ability can’t be used by wild cards. 4 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. MORLOCKS Keyword(s): Gene Nation or Morlocks Whenever a character using this team ability makes a close combat attack, modify its attack value by +1 for each other character using this team ability adjacent to both this character and the target. *(0 if the character possesses the Morlocks team symbol) 2* COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. RUNAWAYS Keyword(s): Runaways Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that dealt damage to an opposing character this turn while using this team ability. 3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. SERPENT SOCIETY Keyword(s): Serpent Society or Serpent Squad Characters using this team ability can use Phasing/ Teleport. *(0 if the character possesses the Serpent Society team symbol) 6* COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. SQUADRON SUPREME Keyword(s): Squadron Sinister or Squadron Supreme While at least two friendly characters using this team ability are adjacent, one of them of your choice can use Mind Control. This team ability cannot be used by wild cards. 5 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. THUNDERBOLTS Keyword(s): Thunderbolts Once at the beginning of the game, choose any one Marvel team ability other than an additional team ability, a wild card team ability, or a team ability that can’t be used by wild cards. Characters using this team ability can use the chosen team ability if they can’t already. 8 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. U-FOES Keyword(s): U-Foes When a character using this team ability hits an opposing character with a printed damage value of 4 or more, Increase the damage dealt to that character by 1. 3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. X-FORCE Keyword(s): X-Force Characters using this team ability ignore the effects of hindering terrain on their movement. 3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. OUTLAWS Keyword(s): Outlaws Whenever a character using this team ability is given a move action, modify that character’s speed value by +1 for each adjacent character using this team ability at the beginning of the move action. 1 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. DARK AVENGERS Keyword(s): Dark Avengers Whenever an opposing character takes damage from an attack by a character using this team ability, modify that opposing character’s defense value by -1 until the end of the turn. Each opposing character can’t have this modifi er applied more than once per turn. 4 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. HELLIONS Keyword(s): Hellions When a friendly character using this team ability is KO’d during an opponent’s turn, remove an action token from another friendly character with a higher point value that’s using this team ability. 3 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. REAVERS Keyword(s): Reavers When a character using this team ability has two action tokens, it can be given a non-free action. If you do, after actions resolve deal the character 1 unavoidable damage and do not clear action tokens from it at the end of the turn. 8 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. NEXTWAVE Keyword(s): Nextwave When a character using this team ability KO’s an opposing character of a higher point value with an attack, place this character anywhere on the map. 5 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. HORSEMEN OF APOCALYPSE Keyword(s): Horsemen of Apocalypse As long as you control exactly 4 characters using this team ability, modify this character’s attack value by +1. Uncopyable. 1 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. NEW MUTANTS Keyword(s): Generation X or New Mutants Whenever a character using this team ability would be dealt damage, you may give an action token to an adjacent friendly character using this team ability. If you do, deal all of the damage to that character instead. Don’t be mad, Rahne, I’ll...never do it...again. 4 Designed for HeroClix by 2010 King of the Hill Champion COST Stephen Plasco ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. SECRET WARRIORS Keyword(s): Secret Warriors When you build your force, choose the H.A.M.M.E.R., HYDRA, or S.H.I.E.L.D. keyword. Characters using this team ability also possess the chosen keyword. Uncopyable. Undercover? Double Agent? Traitor? In Nick Fury’s world, you never really know who you’re working for... 1 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. WINTER GUARD Keyword(s): Soviet Super-Soldiers, Winter Guard Each character using this team ability may be given a power action once per game to be dealt 1 unavoidable damage. If you do, after actions resolve roll a d6 and heal the character of half the result. Heroes that are not believers in the State can be replaced. 1 COST ©2014 WIZKIDS/NECA, LLC TM & ©2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. MODOK’S 11 Keyword(s): MODOK’s 11 Give a character using this team ability a free action to remove one object from the game.