Sample File 3.4.1 a Sylvan Drakon's Lair 3.5 Glaistig 3.6 Hugh and Mugh 3.7 the Nyght 3.8 Phoenix
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Table Of Contents 1 The Big Book of Fey 2 Faerie Tales and the Truth 2.1 Playable Races 2.1.1 Aerial 2.1.2 Dragonborn Variant: Faerie 2.1.3 Naiad 2.1.4 Redcap 2.1.5 Tiefling Variant: Night Hag Blood 3 Faerie Enemies and Monsters 3.1 Archfey (Aiosidhe) 3.1.1 Tuath-Tenann: Ever-Changing Luxury 3.1.2 The Spring Court 3.1.3 The Summer Court 3.1.4 The Autumn Court 3.1.5 The Winter Court 3.1.6 Example Aiosidhe: Nuada and Aldavas 3.2 Coro Chrysoprasi 3.3 Deadwood Dryad 3.4 Drakon, Sylvan Sample file 3.4.1 A Sylvan Drakon's Lair 3.5 Glaistig 3.6 Hugh and Mugh 3.7 The Nyght 3.8 Phoenix 4 Magical Items of the Fey Faerie Tales and the Truth eldom seen but often felt, whether it be the caress of ethereal fingers or the raising of gooseflesh on Dragonborn Variant: Faerie one's arms, many believe that the Faeries, often Dragonborn touched byfaerie magic desire agility and beauty called the Fey or the Good Folk, are simplisic in above all else. Being fleet-footed and cunning has kept these nature and harmless. There are thoughts that smaller dragon-folk out of trouble, or possibly gotten they are gossamer-winged and flighty, taking themselves into more then usual. Sdelight in the laughter of babies and the songs of Far more whimsical, they embody the playful nature of the a passing minstrel. Faerie realm: oftentimes, they love to partake in light-hearted While all may be true, they are merely a facet of what these trickery which never does too much harm. If it does come to a creatures truly are. combat situation, Faerie Dragonborn would rather use their Faerie folk, like mortal beings, have a wide array of their Euphoria Breath to confuse enemies and flee. colors which they decide to don for onlookers. Though many As a Faerie Dragonborn, your traits are slightly different are frilly, fickle things, there are a greater number of them from others with a chromatic or metallic lineage: which are darker in hue and akin to the shadows which dwell Ability Score Increase: Your Dexterity increases by two, in every being's hearts. Tricksters who delight in leading and your Charisma bv one. Faerie Dragonborn need to be those astray; blood-drinkers who are oft mistaken for quick to avoid those who prey on them, and chatty in order vampires. These are only a small description of the faeries of to talk themselves in or out of a bind. .phb{ width : the realms, both near and far. 210mm; height : 296.8mm; } Languages: You can read, write and speak Draconic, Sylvan,and Common, Most Faerie Dragonborn though Playable Races prefer to speak in Sylvan, however. Depending on the world which the game takes place in, Breath Weapon: Euphoria (recharge 5-6): 10 ft, one target. having faerie-themed choices will add some flair and an You breathe out a cloud of euphoria gas at one creature exotic, magical feeling to the realm which they dwell in. within 10 feet of it. The target must succeed on a DC While elves and halflings are common enough, and Wisdom saving throw 10, or for one minute the target cat oftentimes associated with the fey, they are not completly take reactions and must roll a d6 at the start of each turn faerie in nature. to determine its behavior for that turn. Many creatures of faerie classification have some sort of 1-4: The target takes no action or bonus action and innare magical ability inside of them. They are proud of these uses all of its movement to move in a random talents, which they believe set them apart from others that direction. are not of their kin. 5-6: The target doesn’t move, and the only thing it can do on its turn is make a DC saving throw of 15, Aerial ending the effect on itself on a success. While dryads are creatures of the earth, Aerials are those of Pixie Minded: You have advantage on saves against being the air. Even more at home in higher altitudes then evSampleen sky- filecharmed by spells or spell-like effects. affiliated Genasi, Aerials have an unbridled love and some Faerie Casting: As a creature associated with the land of even say a need to soar amongst the clouds. Faerie, you have a well of innate magical power. As you Their appearances vary, like most any race. Usually, their level, you gain the following spells and can cast them skin is on a pale blue and stormy grey shade, with fine blonde without components. At Level 1, you know the cantrip hair. Some even are born with graceful wings, which are dancing lights. At Level 3, you can cast color spray at a many a time the envy of other Aerial. 2nd Level spell slot. At Level 5, you learn mirror image As an Aerial, you have the following traits: and can cast this once per day. Ability Score Increase: Your Charisma score increases by Naiad two, and your Dexterity increases by one. Flighty beings, The waters of the world are not just essential to your being, Aerials tend to be as nimble and taltative as parrots. but held as sacred. Faerie creatures born of both land and Languages: You can read, write and speak Auran, Sylvan water, Naiads hold oceanic dephs and the lapping of rivers and Common. Aerial are sky-traveling fey spirits who have and lakes to be one of life's many wonders. It is almost held in a connection to both the Elemental Plane of Air and the a sacred regard to Naids. Feywilds. Most look more humanoid in appearance, though it is not Move Speed: Your move speed is 30 feet as is your Fly uncommon to have fin-like extensions on their bodies. All speed. though have patches on their body which are scaley, and their Darkvision: You can see in the dark for up to 60 feet in eyes are massive orbs of multiple colors. Their coloration shades of grey. ranges from the spectrum of sea life, making every one of Cloud Movement: Once a day, you can use the fly spell for their kind different from anyone else. a duration of ten minutes. After this, you must make a Constitution saving throw (DC 13) or suffer one level of exhaustion. As a Naiad, you have the following traits: Ability Score Increase: Your Charisma score increases by two, and your Constitution increases by one. Naiads need to be hearty enough to survive deep water dephs and talktative to get themselves out of painful situations. Size: Your size is Medium Move Speed: Your move speed on land is 30 feet, as is your Swim speed. Aquatic: Naiads can breathe underwater as well as above. Ocean Deph Dweller: You have resistance to force damage. From diving to incredible dephs, you have aqquired a natural resistance for the crushing pressures under the waves. Languages: You can read, write and speak Sylvan, Common and Aquan. As a creature with ties to both the Faerie realm and that of the Elemental Plane of Water, you are versed in a variety of languages. Darkvision: You can see in the dark for up to 60 feet in shades of grey. Friend of the Water: You can speak to aquatic and semi- aquatic creatures as if they shared a language. They regard you as friendly in this manner. Tiefling Variant: Night Hag Blood redcap When a person's mind thinks of Tieflings, automatically they believe that the source of their hellish parentage came from a Small but bloodthirsty creatures, approximately the same demon, such as a Cambion or Incubus. Just like any race size of a Halfling, Redcaps are known for the scarlet hats there is a wide variance in what caused Tieflings to be born. which they wear upon their heads. More then just a classy A curious happening is when a Night Hag decides to take a fashion statement, these head coverings hold a gristly source mortal male lover, most likely forced love, and produces a of their pride: after each of their kills, a Redcap soaks it in the tiefling offspring which shares her features. Many of these spilt blood of their enemies. Some say that the more blood is offspring grow up to pursue darker paths without realizing accumulated, the more power the Redcap gains. that it is a path that is spawned from their distant fiendish Angry creature, Redcaps are well known for their love of relative. battle of violence: some say to a supernatural level of As a Night Hag Blood Tiefling, you have the following traits enjoyment. Theie appearance is suitingly frightful: tiny red which differ slightly from that of normal kin: eyes, pale skin, and yellowed sharp teeth. Males have long prickly white facial hair and larger hands then women. All Ability Score Increase: Your Intelligence increases by two, wear their hats with pride, and are quite defensive about and your Charisma increases by one.