LESSON PLANS the ULTIMATE

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LESSON PLANS the ULTIMATE LESSON PLANS the ULTIMATE UMPIRING GUIDE FOR FIELD, GOAL AND BOUNDARY UMPIRES SPECIAL SECTION ON UMPIRING AFL AUSKICK RULES THE ULTIMATE UMPIRING GUIDE TEACHERS’ MANUAL INTRODUCTION This introductory course about umpiring Australian Football outlines the basic factors that are involved in being a fi eld, boundary or goal umpire. The course is not intended to fully equip a person to umpire a senior game of football but is seen as a way in which people who have a passion and an interest in football umpiring may be introduced to some of the specifi cs of this rewarding involvement in our great Australian game. MULTIPLE INTELLIGENCES It has been claimed by some researchers that our intelligence, or ability to understand the world around us, is complex. Some people are better at understanding some things than others. For some of us it is relatively easy to understand how a fl ower grows but it can be immensely diffi cult for us to fully comprehend how a musical instrument is played. Instead of possessing just one form of intelligence, it is claimed that each of us possess several different intelligences. Some of these are listed here: Kinaesthetic – body awareness Linguistic – word smart Logical – number smart Interpersonal – people smart Visual/Spatial – picture smart Musical – musical smart An attempt has been made to include learning activities that cater for different forms of intelligence. HOW THE COURSE WORKS THE MANUAL The course has been designed to be conducted over seven (7) sessions. Information sheets are provided to give the course facilitator the knowledge of the skills and techniques of umpiring. Lesson plans and follow-up student practical worksheets are included that are recommended for use that will allow the participants to develop a further understanding of umpiring. A Certifi cate of Achievement will be offered to each successful student who satisfi es all assessment criteria. USE OF SYMBOLS NOTES FOR THE PLAY DVD OUTDOOR LEARNING COURSE FACILITATOR ACTIVITY INDOOR LEARNING UMPIRE PLAYERS ACTIVITY Written and designed by: Russell O’Toole WorkSafe Victorian Country Football League Umpiring Development Manager Lesson Plans designed by: Russell O’Toole WorkSafe Victorian Country Football League Umpiring Development Manager Rod Threlfall WorkSafe Victorian Country Football League Umpiring Development Manager Neville Nash Football Victoria Umpiring Development Manager 2 CONTENTS THE ULTIMATE UMPIRING GUIDE GUIDE UMPIRING ULTIMATE THE AN INTRODUCTION TO UMPIRING AUSTRALIAN FOOTBALL UNIT 1 THE ROLE OF THE UMPIRE Introduction Information section NEW UNIT 2 FIELD CONTENTS UMPIRING: POSITIONING Introduction Information section MANUAL TEACHERS’ UNIT 3 FIELD UMPIRING: DECISION MAKING Introduction Information section UNIT 4 FIELD UMPIRING: EFFECTIVE COMMUNICATION Introduction Information section Signals: Field umpire UNIT 5 BOUNDARY UMPIRING Introduction Information section Signals: Boundary umpires UNIT 6 GOAL UMPIRING Introduction Information section Signals: Goal umpire UNIT 7 PHYSICAL FITNESS AND NUTRITION Introduction Information section 3 4 LESSON PLAN THE ROLE OF THE UMPIRE GUIDE UMPIRING ULTIMATE THE Aim: For the participants to understand the role of the umpire. WHAT’S NEEDED FOR THIS SESSION Computer, data-show projector, screen, The Ultimate Umpire DVD, student worksheet #1, participants’ packs, participants’ writing implements, colored bibs, 1 12 cones, soft-touch footballs, bag of tennis balls This lesson is designed to relate to the Ultimate Umpiring Guide and DVD. MANUAL TEACHERS’ DVD CHAPTERS • INTRODUCTION • MEET THE UMPIRES • THE ROLE OF THE UMPIRE • WHAT THE GAME EXPECTS THE ULTIMATE UMPIRING GUIDE Pages 5-6 THINKING OUTSIDE THE SQUARE INTRODUCTION DISTRIBUTE THE STUDENT PRACTICAL WORKSHEETS NO 1. Ask the group to identify where they have had previous umpiring / refereeing experience. Encourage the participants to think broadly – not just footy, not just sporting to begin with. Allow a couple of minutes and, if the participants require more guidance, offer the following sub-headings working from the less to the more formal. Examples are listed. HOME SCHOOLYARD STRUCTURED COMPETITION • cards • downball • basketball refereeing • board games • 4 square • netball refereeing • backyard cricket • square leg umpire in cricket In pairs, have the participants list desired qualities of umpires in the less formal situations. e.g. fairness / trustworthiness / impartiality / honesty…. Have the participants respond and add to a list on a whiteboard and encourage the participants to site examples. e.g. ….On the weekend, we had a family picnic and I had to umpire when my little sister was batting and I gave her not out so she could have a second chance…… 5 LET’S TALK FOOTY PLAY DVD CHAPTER INTRODUCTION / THE ROLE OF THE UMPIRE. Have the participants compile another list answering the questions What does the game of Australian Rules Football expect of the umpire? - prompts can be located on page 5 of “The Ultimate Guide to Umpiring” What do people expect of umpires? PLAY DVD CHAPTERS - INTRODUCTION / WHAT THE GAME EXPECTS - Field / Environment / Play All Distribute and go over the Student Practical Worksheet 1. Distribute the participants’ packs and have them place their whistle in their pocket for the outdoor practical session. OUTDOOR PRACTICAL SESSION Warm Up / Stretch – Game - Keepings Off Having placed cones and distributed colored bibs, set up a playing fi eld of 30m x 15m as follows 30m 15m Two 5-minute halves with teams wearing colored bibs or bands. 6 RULES THE ULTIMATE UMPIRING GUIDE GUIDE UMPIRING ULTIMATE THE • Arrange two equal teams located in their defensive half of the playing area • Appoint a goal scoring catcher to position himself / herself in the box marked with cones at the attacking end of the playing area • Game is started with a “tip off” as in basketball • Players pass the soft-touch football to one another either by throwing or handballing • When the ball is dropped or passes over one of the sidelines, a turnover results and the opposition team gains possession • Players may only run 10m whilst on possession of the ball • Players who are running with the ball and get tagged by an opponent lose possession of the ball • The game can be played either indoors or outside • A goal is scored when the nominated goal catcher catches a ball that is thrown to him / her and he / she MANUAL TEACHERS’ lands within his / her marked square. Divide the class into four groups of fi ve and have each group play the following games several times allowing each participant to be the umpire in each game before the groups change games. Each game may last only 60 – 90 seconds. Explain that the umpire is expected to use his / her whistle appropriately and call all free passes where appropriate. GAME 1 TAGGER BOB DOWN TIGGY Players are scattered in a 10m circle and one nominated player is the “tagger”. Three players aim to avoid being tagged and the fi fth player acts as the umpire. Players are allowed to bob down for a maximum of three seconds to be “safe” and avoid being tagged. UMPIRE The tagger is not permitted to “fox guard” the players who are bobbing down. GAME 2 VACANT CORNER Arrange three players to stand on a corner of a 5m square. The 4th player is in the middle of the square and must attempt to get the ball. The three players on the corners must throw / handball the ball to other corners of the square. Players are encouraged to run to the vacant corner to gain possession of the ball. UMPIRE Player 5 acts as the umpire 7 GAME 3 KEEPINGS OFF Replay of introductory game, this time being 2 v 2 with player 5 acting as the umpire. Shorten the court dimensions and allow all players to play on court and allow either teammate to enter the goal catching area to receive a pass to score. Encourage the umpire to pick up all contact fouls and free passes when ball goes outside of the playing area. UMPIRE GAME 4 BALL SCRAMBLE Four players are allocated a corner of a 10m square each. A bag of tennis balls is emptied in the middle of the square. When ready, the umpire sounds the whistle that allows each of the four players to run into the middle of the square, collect one ball and place it in his / her corner. Only one ball may be carried at any time. When the centre of the square is empty, the four players may steal one ball at a time from the other UMPIRE corners. This process is continued until the umpire sounds the whistle to end the game. A count may then take place. The umpire is encouraged to monitor the players playing by the rules and to penalize those who carry two or more tennis-balls at any given time. CONCLUSION Pack up and collect all equipment. Have the group sit down and discuss strategies they used whilst umpiring e.g. positioning, use of voice, use of whistle, etc. Have the group site examples of fairness / honesty / trustworthiness implemented by group mates when they were umpiring. Review expectations of Student Practical Worksheet #1 and dismissal. 8 LESSON PLAN POSITIONING GUIDE UMPIRING ULTIMATE THE Aim: To have the participants understand the correct position that field-umpires adopt in general play and at set plays. WHAT’S NEEDED FOR THIS SESSION Computer, data-show projector, screen, The Ultimate Umpire DVD, student worksheet #2, participants’ packs, participants’ writing implements, colored bibs, 2 12 cones, soft-touch footballs, bag of footballs This lesson is designed to relate to the Ultimate Umpiring Guide and DVD. MANUAL TEACHERS’ DVD CHAPTERS • FIELD • POSITIONING • CONTROL DISTANCE • LINE OF KICK • CENTRE BOUNCE • FIELD / POSITIONING • FIELD BOUNCE • BOUNDARY THROW IN • KICK IN AFTER A BEHIND THE ULTIMATE UMPIRING GUIDE Pages 10-15 Review Student Practical Worksheet 1 and gather observations and answers to the two follow up tasks.
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