Untitled Week Course in Script-Writing and Concept Development

Total Page:16

File Type:pdf, Size:1020Kb

Untitled Week Course in Script-Writing and Concept Development PROGRAM EDITORIAL NipponNordic is a great way of bringing talents together from different styles and continents. We are happy to send our best people sharing our own learnings and experiences at the conference. To win in a competitive mobile gaming space, we are continuously challenging ourselves to make solid products that appeals to an American as well as a Japanese player. Jake, Tricky and Fresh have visited beautiful Tokyo on the grand Subway Surfers World Tour and our coming games draws inspiration from Japanese art and style as well. We are proud to support The Animation Workshop and your creative initiatives. We love the recent viral hit on climate change with Poseidon teaching a young guy a lesson on not throwing garbage on the beach. The school was where Sylvester and Bodie met and started SYBO. Since then we have hired several talents each year. The school symbolizes the creative vibe, tenacity and uniqueness that Danish digital design is known for. Morten and his team are dear friends of the house, and we are impressed with their achievements. At SYBO, we are constantly striving to make games and universes that can entertain and engage for years to come. Danish artists are core to delivering on that promise. We care for our talents and seek all the inspiration we can give them and their international talented colleagues. Knowing the Japanese art scene and history, we are eager to meet the Japanese talents invited for Nip- ponNordic. They will be meet a Creative Denmark in Viborg passionate to see how they express themselves, and to cross-polinate with their Danish art counterparts. Mathias Gredal Nørvig CEO, SYBO Games EDITORIAL The NipponNordic project promotes and creates opportu- nities for business development and the internationaliza- tion of gaming and animation activities. The project’s main action is the NipponNordic Universe Accelerator, which aims to bring 16 talented professional animation artists from Japan and Denmark together to develop story worlds and narrative frameworks for computer games and television. The core of the project focuses on IP development aimed simultaneously at markets in Europe and Japan. After spending three intensive weeks in the accelerator in September 2017, where they will be en- couraged and inspired by professional guest speakers and consultants from the international gaming and animation industry, participants will present their projects to a panel of five main players from the Japanese and Nordic gaming and animation industries. The Danish Business Authority The Animation Workshop is proud to host the NipponNordic Universe Accelerator in Viborg, Denmark in 2017 and 2018. We will use the unique opportunity to invite all participants to take full advantage of the deeply cre- ative environment around The Animation Workshop. Everything from serene workstations to noisy networking events and parties will be available for attendees, and those with the freedom to stay a bit longer can remain in town for The Viborg Animation Festival which has a special focus this year on Japan. The NipponNordic Universe Accelerator is an innovative and transnational project that hopes to bring visionary and entrepreneurial artists and concept designers from Japan and Denmark together. Although the two countries are geographically very far apart from each other, there exists a mutual respect and curiosity towards the cultures and traditions of each other. What can create better understanding between people than working together with the ambition to identify and realize yet unknown visions? It is our hope that the results of NipponNordic Universe Accelerator will be new exciting IP’s that target the worlds imminent need for clever and constructive entertainment and communication, whether it be for games, film, tv, virtual reality – or any thinkable or unthinkable combination thereof. NipponNordic Universe Accelerator will work with skilled and experienced tutors from all over the world, who will present high-level masterclasses as well as supervising workshops in cooperation with the wide range of local, regional, and international partners who support the program. Morten Thorning Center Director of The Animation Workshop VIA University College CONCEPT NipponNordic is a three weeks’ intensive skill-up creative lab, during which sixteen participants - directors, game designers, fresh graduated students - selected across Japan and Denmark, develop graphic and story worlds, either related to video or mobile game, animation TV or Web series, documentary, VR, AR and transmedia content. Speakers from the graphic industries are expected to give lectures and follow-up the devel- opment of the participants’ projects, helping them to identify their audiences, enhance their commercial potential and highlight the strengths of their IPs. NipponNordic aims to spark and ensure the continuous development of original, high quality animation / cross-media or game content, which can resonate both artistically and commercially in the markets of Denmark, Japan and hopefully beyond. TERRITORIES NipponNordic Universe Accelerator 2017 is launched in the framework of the big event Kawaii & Epikku: The largest show in Denmark about anime, manga and transmedia content which cele- brates the 150th Anniversary of the establishment of Japanese & Danish diplomatic relations with screenings, meetings, conferences, exhibitions, workshops and public events. There is a big potential for more cooperation and coproduction between the territories: There are many examples of Danish commitment to innovation, storytelling and design – from the fairy tale storyteller Hans Christian Andersen to a long list of world-renowned companies and brands of Danish origin, such as LEGO, Bang & Olufsen and Royal Copenhagen. Denmark (and Europe in general), have a strong animation and games tradition, with, amongst others, a specific strength in producing cost effective 3D feature films. Also, the games industry in Denmark is known to drive innovation on a global scale. Danish game brands include Hitman and, lately, LIMBO and Subway Surfers. All of them are testimonies to Denmark’s industrial traditions, know-how and skill. As the Danish game industry is searching for new markets to penetrate, the Japanese market has become of great interest to Nordic developers, especially since Japan is look- ing towards Denmark for nordic designed products. Japan has an old and well-established animation culture, especially in 2D, which has had an im- mense impact on western markets over the last 20+ years. Western productions, however, have a hard time entering the Japanese market. The potential market is, nonetheless, immense. Moreo- ver, Japan’s industry, is struggling with a lag in 3D animation. Japanese game producers have had a huge impact on the western games industry and the way games are designed. This event aims to establish an even closer collaboration and open up for new innovative ways of thinking about product development in the games industry. NipponNordic will run for two years in order to insure the continuity of lasting relationships between the two territories, to address the complementarity of those markets, and highlight partnerships and co-productions as viable alternatives to the subcontracting practices, which are a challenge for the creative industry in the era of globalization. 10 TABLE OF CONTENTS EDITORIAL / 5 OBJECTIVE / 39 CONCEPT /8 Awards / 40 Territories / 9 The Jury / 41 CONFERENCES /13 Artists / 49 Inspirations & Strategies / 14 SCHEDULE / 58 Creative Concept Development / 28 VAF PROGRAMME / 62 Pitch Training / 34 PARTNERS / 63 TEAM / 71 11 12 CONFERENCES The participants get the opportunity to work in a very supportive environment and structure at The Anima- tion Workshop’s facilities, encouraged and inspired by professional guest speakers and consultants from the international media and animation industry. Through the thematic lectures, case studies, and hands-on development processes, the participants create their own, original concepts that are ready for the final stages of development. Via pitching sessions, group workshops, one-to-one ex- change sessions, the artists should give each other feed- back, approach each other for collaboration and influence one another, such as it has been successfully made during the SEA Masterclass. 13 CONFERENCES INSPIRATIONS & STRATEGIES KEYNOTE From markets & media culture in Denmark to global industry CLAUS TOKSVIG Claus Toksvig Kjaer is a Danish Animation Producer. He studied English Literature at Aarhus University but changed course and went to pursue Classical Drawing and Animation at The Animation Workshop in Viborg, Denmark. After graduation he worked on a number of short films before joining Cartoon Saloon in Kilkenny Ireland in the summer 2006, as Pro- duction Coordinator on their BBC Television Show ‘Skunk Fu’. Returning to Denmark in 2009 he began working for Mark Film as Production Manager leading a series of animated science projects and commercials. In order to attract international co-productions Arsenal- et hired him as Producer of their company cluster in mid October 2011. Focusing primarily on feature production he partnered up with Nørlum Animation Studio in 2013 co-producing such films as the Oscar nom- inated ‘Song of the Sea’ for Cartoon Saloon and ‘Longway North’ for Sacrebleu. The chance came for another collaboration with Cartoon Saloon in 2015, this time a 22 min. Pilot for Amazon Prime called ‘Eddie of the Realms Eternal’. September 11 - 10 am - Arsenalet 1st
Recommended publications
  • GLAAD Media Institute Began to Track LGBTQ Characters Who Have a Disability
    Studio Responsibility IndexDeadline 2021 STUDIO RESPONSIBILITY INDEX 2021 From the desk of the President & CEO, Sarah Kate Ellis In 2013, GLAAD created the Studio Responsibility Index theatrical release windows and studios are testing different (SRI) to track lesbian, gay, bisexual, transgender, and release models and patterns. queer (LGBTQ) inclusion in major studio films and to drive We know for sure the immense power of the theatrical acceptance and meaningful LGBTQ inclusion. To date, experience. Data proves that audiences crave the return we’ve seen and felt the great impact our TV research has to theaters for that communal experience after more than had and its continued impact, driving creators and industry a year of isolation. Nielsen reports that 63 percent of executives to do more and better. After several years of Americans say they are “very or somewhat” eager to go issuing this study, progress presented itself with the release to a movie theater as soon as possible within three months of outstanding movies like Love, Simon, Blockers, and of COVID restrictions being lifted. May polling from movie Rocketman hitting big screens in recent years, and we remain ticket company Fandango found that 96% of 4,000 users hopeful with the announcements of upcoming queer-inclusive surveyed plan to see “multiple movies” in theaters this movies originally set for theatrical distribution in 2020 and summer with 87% listing “going to the movies” as the top beyond. But no one could have predicted the impact of the slot in their summer plans. And, an April poll from Morning COVID-19 global pandemic, and the ways it would uniquely Consult/The Hollywood Reporter found that over 50 percent disrupt and halt the theatrical distribution business these past of respondents would likely purchase a film ticket within a sixteen months.
    [Show full text]
  • Download Issue
    BRAZIL: Booming, Busting … and Now? TALENT + LEADERSHIP ISSUE NO. 3 0 Are Leaders Doomed? The Coolest Jobs $14.95 US / CAN / $14.95 US Will Humans Matter? IT’S WHERE YOUR GREATEST SOURCE OF VALUE CAN DRIVE YOUR BUSINESS PERFORMANCE. Maximizing performance in your organization today and tomorrow comes down to releasing the full potential of your greatest source of value. And, contrary to what many may believe, technology isn’t it. At Korn Ferry, we conducted in depth, quantifiable research to uncover the truth about the future of work. Are you placing your bets wisely? Get your organization to UP. Kornferry.com/futureofwork IT’S WHERE YOUR GREATEST SOURCE OF VALUE CAN DRIVE YOUR BUSINESS PERFORMANCE. Maximizing performance in your organization today and tomorrow comes down to releasing the full potential of your greatest source of value. And, contrary to what many may believe, technology isn’t it. At Korn Ferry, we conducted in depth, quantifiable research to uncover the truth about the future of work. Are you placing your bets wisely? Get your organization to UP. Kornferry.com/futureofwork Gary Burnison Thought leadership. Timely insights. And more. Chief Executive Officer UP. IT’S WHERE STRATEGY AND kornferryinstitute.com Michael Distefano PURPOSE MEET PEOPLE Chief Marketing Officer & President, Korn Ferry Institute AND EXECUTION. The Toughest Job to Fill Jonathan Dahl The improving economy has made qualified Editor-in-Chief You’re looking for new pathways to drive talent harder to find. You’ll never guess the sustainable, profi table growth. role that thousands of the world’s top talent Russell Pearlman acquisition professionals say is now the toughest Managing Editor to recruit.
    [Show full text]
  • Eksistensi Fujoshi Di Kalangan Pecinta Kebudayaan Jepang
    EKSISTENSI FUJOSHI DI KALANGAN PECINTA KEBUDAYAAN JEPANG (Studi Etnografi terhadap Wanita Penyuka Fiksi Homoseksual di Kota Medan, Sumatera Utara) Skripsi Diajukan Guna Memenuhi Salah Satu Syarat Untuk Memperoleh Gelar Sarjana Ilmu Sosial dalam Bidang Ilmu Antropologi Oleh: IZMI WARDAH AMMAR NIM 130905011 DEPARTEMEN ANTROPOLOGI SOSIAL FAKULTAS ILMU SOSIAL DAN ILMU POLITIK UNIVERSITAS SUMATERA UTARA MEDAN 2018 Universitas Sumatera Utara UNIVERSITAS SUMATERA UTARA FAKULTAS ILMU SOSIAL DAN ILMU POLITIK PERNYATAAN ORISINALITAS EKSISTENSI FUJOSHI DI KALANGAN PECINTA KEBUDAYAAN JEPANG (Studi Etnografi terhadap Wanita Penyuka Fiksi Homoseksual di Kota Medan, Sumatera Utara) S K R I P S I Dengan ini saya menyatakan bahwa dalam skripsi ini tidak terdapat karya yang pernah diajukan untuk memperoleh gelar keserjanaan di suatu perguruan tinggi, dan sepanjang pengetahuan saya juga tidak terdapat karya atau pendapat yang pernah ditulis atau diterbitkan oleh orang lain, kecuali yang secara tertulis diacu dalam naskah ini dan disebut dalam daftar pustaka. Apabila di kemudian hari terbukti lain atau tidak seperti yang saya nyatakan di sini, saya bersedia diproses secara hukum dan siap menanggalkan gelar kesarjanaan saya. Medan, 07 Desember 2017 Penulis Izmi Wardah Ammar Universitas Sumatera Utara ABSTRAK Izmi Wardah Ammar, 130905011 (2017). Skipsi ini berjudul EKSISTENSI FUJOSHI DI KALANGAN PECINTA KEBUDAYAAN JEPANG (Studi Etnografi terhadap Wanita Penyuka Fiksi Homoseksual di Kota Medan, Sumatera Utara). Skripsi ini terdiri dari lima bab, 145 halaman, 20 gambar, dan dua tabel. Penelitian ini membahas mengenai sekelompok wanita penggemar Yaoi atau fiksi homoseksual yang lebih dikenal dengan fujoshi. Yaoi adalah sebuah genre asal Jepang dan biasanya disebarkan dalam media anime dan manga. Penelitian ini berlokasi di kota Medan sebagai kota ketiga terbesar di Indonesia dan kota terbesar di pulau Sumatera.
    [Show full text]
  • The Nazareth
    Volume XCIII, No.1 October 2020 Meet Your 2020-2021 Leadership Team! By Carly Krieger ‘21 his year’s L Team takeout from Olive Garden. All definitely has their of the congratulatory texts and work cut out for them emails I received from my friends T during this uncertain and teachers were so sweet and year. Luckily, I know these absolutely made my day girls will do their best to make Molly- It felt like a dream! I was this school year one to so proud, shocked, excited and remember. I had the time to could not stop smiling! All my interview them during their friends and family kept calling busy schedule, and after and texting me congratulations. hearing what they had to say, I All my hard work payed off and I know we’re in good hands! knew this was for me. My 1. Why did you decide to grandparents dropped off flowers run for Leadership and I went out to dinner with my Team? What was From left to right: Molly Taggart, Paige Montijo, Elizabeth Corbett friends. Everyone kept calling your inspiration? Front: Tiffany Tang me “Vice President.” It was Libby Corbett (President)- My decision to run for funny! Leadership Team was very last minute. The L-Team Tiffany- I was really happy and surprised when I won, I always looked super fun to be a part of, but I never really didn’t expect to win. thought I would actually be on it, so I never considered Paige- I was very shocked when I won. My mom had a running until a few days before we had to sign up.
    [Show full text]
  • Reassessing the Significance of Firearms in Central Africa: the Case of North-Western Zambia to the 1920S
    Kent Academic Repository Full text document (pdf) Citation for published version Macola, Giacomo (2010) Reassessing the Significance of Firearms in Central Africa: The Case of North-Western Zambia to the 1920s. Journal of African History, 51 (3). pp. 301-321. ISSN 0021-8537. DOI https://doi.org/10.1017/S0021853710000538 Link to record in KAR http://kar.kent.ac.uk/44367/ Document Version Author's Accepted Manuscript Copyright & reuse Content in the Kent Academic Repository is made available for research purposes. Unless otherwise stated all content is protected by copyright and in the absence of an open licence (eg Creative Commons), permissions for further reuse of content should be sought from the publisher, author or other copyright holder. Versions of research The version in the Kent Academic Repository may differ from the final published version. Users are advised to check http://kar.kent.ac.uk for the status of the paper. Users should always cite the published version of record. Enquiries For any further enquiries regarding the licence status of this document, please contact: [email protected] If you believe this document infringes copyright then please contact the KAR admin team with the take-down information provided at http://kar.kent.ac.uk/contact.html Reassessing the Significance of Firearms in Central Africa: The Case of North- Western Zambia to the 1920s1 Giacomo Macola University of Kent and Leiden University ABSTRACT: Based on a close examination of European travelogues and the evidence produced in the wake of the formulation of colonial gun policies, this article contends that the significance of firearms in Central Africa in the nineteenth and early twentieth century has been unduly played down in the existing literature.
    [Show full text]
  • Animagazin 3. Sz. (2014. Május 21.)
    Június: Tokyo Anime Award 7-én: - Persona 3 the Movie Hírek // Animagazin A rendezvény hivatalos oldalán tették közzé a 2 (Film) Tokió Anime Award idei győzteseit. - Tamayura: More Agg- ressive (OVA) Rendezvények Harcos csajok akcióban Az év animációja: 18-án: Kaze Tachinu (Film) Shingeki no Kyojin (Television) - Hayate no Gotoku! Május 28 (szerda): Girgamesh koncert - Club (2014) (OVA) Továbbá megérdemelten kapott még díjjat: 202, Budapest 18:00-21:00 Mahou Shoujo Madoka★Magica Movie 3: Han- 21-én: Június 7 (szombat): VII. Japán piknik 2 - gyaku no Monogatari (Film) - Lupin the IIIrd: Jigen Nagyvárad, Bihar, Románia Uchuu Kyoudai (Television) Daisuke no Bohyou Június 21 (szombat): Conpót 2-Anime piac - Mű- Anime Rajongói díj: Danball Senki Wars (film) velődési Szint (Müszi), Budapest, 15:00-20:00, - Saint Seiya: Legend of Belépő 500 Ft, Pultbérlés 3000 Ft. Legjobb Rendező: Tetsurou Araki (Shingeki no Sanctuary (film) Június 28 (szombat): Nippon Expo - Expo Cen- Kyojin) 22-én: ter, Pécs (Megyeri út 72.) 10:00 – 19:00 Plakát Legjobb eredeti történet: Hayao Miyazaki - Kuroko no Basuke: Július 19 (szombat): Nyári Mondocon - Hungex- (Kaze Tachinu) Mou Ikkai Yarimasen ka po, Budapest, 10:00-22:00 Legjobb forgatókönyv: Yasuko Kobayashi (OVA) Visszatér az Ikkitousen! Még az idén érkezik (Shingeki no Kyojin), Reiko Yoshida (Kimi no 25-én: a folytatás és nem ez lesz a vége. A formátuma Iru Machi) - Little Busters! EX Jön az új Macross TV még ismeretlen, de akik mégsem tudnak várni, Legjobb képi rendező: Youji Takeshige (Kaze (OAD) azoknak a közeljövőben érkezik az első három Tachinu) - Blade & Soul (OVA) évad Blu-rayes kiadása. Legjobb karakter dizájner, mecha dizájn: Sushio (Kill la Kill) 26-án: Legjobb szinkronszínész: Hideaki Anno (Kaze - Inari, Konkon, Koi Iro- Tachinu) ha.
    [Show full text]
  • Friday, April 11, 2014
    CARS DRIVING CREATIVE ACTIVITY, RESEARCH, AND SCHOLARSHIP AT NAZARETH COLLEGE Friday, April 11, 2014 1:30–4:30 p.m. • Arts Center naz.edu/cars Introduction We are excited to host the third annual CARS (Creative Activity, Research, and Scholarship) event, which showcases the achievements of Nazareth’s undergraduate and graduate students. CARS 2014 features nearly 190 students who will display their work in a variety of formats, including performances, posters, artwork, and presentations. A new feature this year will be presentations by students who received summer research grants and worked with faculty members on their research projects. The CARS event highlights the remarkable breadth and depth of the academic activities available to the students at Nazareth, ranging from scientific research to theater performances of student authored plays. It also underscores the value of a Nazareth education, which partners faculty and students who are dedicated to learning and discovery. I hope you are as impressed as I am with the many achievements of our students. Sincerely, Daan Braveman President, Nazareth College CARS 2014 Committee: Leanne Charlesworth (Social Work) Cathy Doyle (Library) Diane Enerson (Psychology and Higher Education Student Affairs Administration) Grant Gutheil (Psychology) Jennifer Harman (Sponsored Programs and Faculty Research) Richard Hartmann (Chemistry) Debra Mathewson (Sponsored Programs and Faculty Research) Kim McGann (Sociology and Anthropology) Marjorie Roth (Music and Honors Program) Stephen Tajc (Chemistry) Jeri Beckens (Graduate Assistant) CARS 2014 1 Program at a Glance Format Location Time Performances Arts Center: A13 1:30 p.m. “Composition: Music As Discourse” 1:45 p.m. “Hands-on Improv – Planting the Seeds through Hand Drums” 2:00 p.m.
    [Show full text]
  • Winterseason 2014
    WINTERSEASON 2014 Gesehene Anime Titel 1. ImoCho 2. Noragami 3. Nobunagun 4. Mou Hitotsu no Mirai wo 5. Amazing Twins 6. Sakura Trick 7. Hamatora 8. Sekai Seifuku 9. Nourin 10. Tonari no Seki-kun 11. Witch Craft Works 12. Pupa 13. Toaru Hikuushi e no Koiuta 14. Z/X Ignition 15. Space Dandy 16. Strange + 17. Wizard Barriters 18. Pupipoo! 19. Hoozuki no Reitetsu 20. Youkai Watch 21. Inari, Konkon, Koi Iroha 22. Mahou Sensou 23. Onee-chan ga Kita! 24. Wake up, Girls! 25. Go! Go! 575 26. D-Frag 27. Nobunaga the Fool 28. Super Sonico 29. Buddy Complex 30. Robot Girls Z 31. Nisekoi 32. Mikakunin de Shinkoukei 33. Happiness Charge Precure 34. Wonder Momo 35. Minna Atsumare! Falcom Gakuen 1 Mou Hitotsu no ImoCho Noragami Nobunagun Amazing Twins Mirai wo Project No.9 Bones Bridge Production I.G. Encourage Films scribbles Funimation Crunchyroll RoFL Vivid Sakura Trick Hamatora Sekai Seifuku Nourin Tonari no Seki-kun Studio Deen Naz A-1 Pictures Silver Link Shin-Ei Animation Mezashite Kazé Cthuko ChihiroDesuYo Vivid Toaru Hikuushi e Witch Craft Works Pupa Z/X Ignition Space Dandy no Koiuta J.C.Staff Studio Deen TMS Telecom Animation Film Bones FFF Vivid Taiyo Crunchyroll [Adult swim] Hoozuki no Strange + Wizard Barristers Pupipoo! Youkai Watch Reitetsu Dream Creation Arms AIC Plus Wit Studio OLM NanaOne Chinurarete NanaOne FFF naisho 2 Inari, Konkon, Koi Mahou Sensou Onee-chan ga Kita! Wake Up, Girls Go! Go! 575 Iroha Production IMS Madhouse C2C Ordet C2C NanaOne FFF Anime Crystal Crunchyroll Hybrid D-Frag Nobunaga the Fool Super Sonico Buddy Complex Robot Girls Z Brain’s Base Satelight White Fox Sunrise Toei Animation Melon-Subs Chinurarete scribbles Anime-Koi Crunchyroll Mikakunin de Happiness Charge Minna Atsumare! Nisekoi Wonder Momo Shinkoukei Precure Falcom Gakuen Shaft Doga Kobo Toei Animation Graphinica DAX Production Kazé Underwater Doremi Crunchyroll Migoto 3 TOPLISTEN TOP 10 1.
    [Show full text]
  • NAZ Promise Neighborhood Implementation Grant Application
    TABLE OF CONTENTS OVERVIEW ....................................................................................................................................... 1 NEED ................................................................................................................................................ 5 QUALITY OF PROJECT DESIGN ..................................................................................................... 11 1. Continuum of solutions aligned with school improvement ................................................... 11 2. Implementation plan to create a continuum leading to college and career ........................... 34 3. Existing neighborhood assets and programs used to implement continuum ......................... 36 4. Implementation plan for leveraging resources and improving systems ................................ 37 QUALITY OF PROJECT SERVICES ................................................................................................. 39 1. Needs assessment and segmentation analysis ....................................................................... 40 2. Proposed solutions and their relation to needs assessment .................................................... 43 3. Annual goals and plans for improvement on indicators ........................................................ 44 QUALITY OF MANAGEMENT PLAN ............................................................................................... 48 1. Capacity to work effectively with residents, schools, partners, government
    [Show full text]
  • Animagazin 4. Sz. (2018. Július 24.)
    Nyári szezon 2018 Összeállította: Hirotaka Anime szezon 020 Aguu: Tensai Ningyou Angolmois: Genkou Kassenki Asobi Asobase manhua alapján manga alapján manga alapján Stúdió: Stúdió: Stúdió: Studio Deen NAZ Lerche Műfaj: Műfaj: Műfaj: horror akció, dráma, történelmi, vígjáték, dráma, iskola katonaság, szamuráj Seiyuuk: Seiyuuk: Shibasaki Noriko, Matsui Seiyuuk: - Eriko, Takagi Wataru, - Shibasaki Satoshi Leírás Ajánló Leírás Ajánló Leírás Ajánló A történet egy zseni- A Deen szereti a horror A félelmetesen nagy Egy szamurájos ani- Hanako egy sportos, bu- Egy szórakoztató iskolai ről szól, akinek eltűnése sö- címeket (pl. Jigoku Shoujo, király a tengeren túlról ér- me időnként mindig jó, tácska és furcsa divatérzékkel animét lelhetünk a címben, ahol tét titokká válik egy társaság Ito Junji), így nem véletlenül kezik. A nagy „Genkou” inci- így a téma kedvelői most rendelkező lány. Oliviával egy a történet vicces szituációkat sikeres tagjai között. csaphattak le erre a népszerű dens megrázza a középkori örülhetnek. A manga 2013 amerikai diákkal játszik egy já- szül. Ez Suzukawa Rin második web manhuára. Bár animéknél Japánt és bemutatja a sza- óta fut és Takagi Nanahiko tékot. Az egyik osztálytársukat, mangája, és jelenleg is fut. Az nem igazán működik a műfaj, murájok hajnalát. első munkája. Az animét Kasukit ez zavarja, mert nem animét nagyon tapasztalt rende- de reménykedni egy vállalha- a NAZ készíti, ami a Haji- szereti a játékokat. Az esemé- zőre bízta a Lerche (Hakumei to tóbb darabban mindig lehet… mete no Gal, a Hamatora nyek végül úgy fordulnak, hogy Mikochi, Kino no Tabi, Ansatsu A sorozatot Shirahata Nobuo vagy a Dramatical Murder Hanakóról kiderül, nem tud an- Kyoushitsu). Kishi Seiji dirigálta (pl.
    [Show full text]
  • Hinter Großen Augen
    Hinter großen Augen Die Form der Konstellation als Konstruktionsprinzip des Anime Dissertation zur Erlangung des akademischen Grades Dr.phil., genehmigt durch die Fakultät für Humanwissenschaften der Otto-von-Guericke-Universität Magdeburg von: Ina Draijer, M.A. geboren am 03.07.1990 in Kiel Gutachter: Prof. Dr. Winfried Marotzki Gutachter: Prof. Dr. Johannes Fromme Eingereicht am: 21.11.2018 Verteidigung der Dissertation am: 28.11.2019 Inhaltsverzeichnis 1 Einleitung ........................................................................................................................... 7 2 Forschungsstand ...............................................................................................................12 2.1 Nihonjinron..................................................................................................................12 2.2 Definition von Anime ...................................................................................................14 2.3 Definition von Manga ..................................................................................................18 2.4 Historische Entwicklung von Manga und Anime ..........................................................22 2.4.1 Entwicklung des Manga ........................................................................................22 2.4.2 Entwicklung des Anime ........................................................................................24 2.4.3 Anime außerhalb Japans ......................................................................................26
    [Show full text]
  • Digital Atlas That Maps Signalling Pathways On
    VirtualBrainCloud Personalized Recommendations for Neurodegenerative Disease Public deliverable report D5.2: Digital atlas that maps signaling pathways on corresponding brain regions for different neurodegenerative states in humans Date April 2021 Petra Ritter (CHARITE) Authors Alpha Tom Kodamullil, Marc Jacobs, Aliaksandr Masny, Sepehr Golriz Khatami, Stephan Springstubbe (Fraunhofer SCAI) © VirtualBrainCloud consortium Dissemination level: public Website https://VirtualBrainCloud-2020.eu This project has received funding from the European Union´s Horizon 2020 research and innovation programme under grant agreement No 826421 Table of content 1. Introduction ....................................................................................................................... 3 1.1. Mapping of clinically relevant signaling pathways on the human brain ......................... 3 2. Partners involved ............................................................................................................... 4 3. Description of work performed ............................................................................................. 4 3.1 Tools and Resources ........................................................................................................ 4 3.1.1 The Virtual Brain Knowledge Base Adapater TVBase ................................................ 4 3.1.2 Interactive viewer of brain maps (receptor densities, proteinopathies, signaling pathways) ..........................................................................................................................
    [Show full text]