Le Compendium Féerique Une Aide De Jeu Par Mattboggan

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Le Compendium Féerique Une Aide De Jeu Par Mattboggan Le Compendium féerique Une aide de jeu par Mattboggan Les Kithain ("ceux de ma famille"): les même secrets qui unissent les enfants des Tuatha dé Danaan. gens sur un jet de Per + Empathy dif. allant de 5 (une Les Kithain sont les fées les plus proches clique de changelins) à 10 (un des humains, les ayant côtoyés pendant palais royal lors d'un bal) des millénaires. Divisés en deux Cours, Frailty: la Cour Seelie de la beauté, de l'honneur - Call of the Needy: Un boggan et de la lumière et la Cour Unseelie de la doit aider les nécessiteux (jet liberté, du chaos et du crépuscule, les de Volonté dif. 8 pour éviter Kithain obéissent à l'Escheat, les six lois cela). féeriques et sacrées forgées juste après la Séparation. Clurichaun Les lépréchaun des légendes irlandaises, Boggans lutins musiciens, facétieux, secrets et Lutins domestiques, génies de la maison, discrets ayant une passion pour l'alcool protecteurs des humains présents dans (ils sont crédités de l'invention du toutes les légendes européennes, les whiskey). Dans le monde de l'hiver, les boggans, brownies écossais, domovoye clurichaun se font bien rares et leur rire slaves, goubelins normands, lutins n'est plus que rarement entendu… français… sont connus pour leur fidélité, Birthrights: leur honnêteté et leur labeur incessant. - Twinkling of an Eye: Un Autrefois, les hommes leur rendaient clurichaun peut disparaître à hommage en leur laissant une soucoupe la vue de tous en un clin de lait, quelques gouttes de la première d'oeil. bouteille de cidre de l'année sans quoi - Insight: Un clurichaun peut leur vengeance pleine d'amertume était faire un jet de Cha + Empathy implacable. Bien terne le foyer qui dif. 7 pour savoir quelle doit n'avait pas son boggan domestique et être la réponse qu'il doit malheur à celui qui le remerciait apporter dans une situation directement: le boggan fuyait sociale. immédiatement la maison. Dans le Frailty: monde de l'hiver, les boggans semblent - Tippling: Les clurichaun sont garder jalousement un secret capital. incapables de résister à Birthrights: l'alcool et, lorsqu'ils sont - Craftwork: Un boggan peut saouls, les Seelie deviennent accomplir une tâche simple, très mélancoliques et physique en 1/3 du temps chantent des ballades tristes; normal si non-observé. Pas les Unseelie deviennent d'échec critique en Crafts. amers et cherchent à se - Social Dynamics: Un boggan battre. peut comprendre les liens Par Mattboggan pour le SDEN Eshu - Nature's Bounty: Les ghille Esprits du voyage et des carrefours des due peuvent moissonner la légendes africaines, brésiliennes et Glamour de la nature comme d'Haïti; Eshu Elegba est le dieu farceur les Nunnehi. mais aussi le maître des carrefours qui - Printemps: Spin the Wheel: garde les portes entre le monde des les jeunes ghille due peuvent hommes et celui des dieux; c'est un relancer n'importe quel jet trickster spirit qui aime les histoires. une fois par scénario. Dans le monde de l'hiver, les eshu sont - Eté: Rose and Oak: les ghille les gardiens de l'esprit d'aventure due sont beaux et forts: +1 Str d'autrefois. +1 App. (valables pour le Birthrights: mien féerique et l'aspect - Spirit Pathways: Les eshu humain). sont assurés de toujours - Automne: Wisdom of the rencontrer l'aventure le long Ages: les anciens ghille due de leur chemin et d'être au peuvent méditer dans un lieu bon en droit au bon moment. naturel et entrer en lien - Talecraft: Un eshu qui mystique avec le Songe et le participe à une vraie aventure Dán une fois par cycle lunaire. et y accomplit une action Frailty: héroïque (distraire un dragon - The Kiss of Winter: Quand en lui racontant une histoire) un ghille due est tué ou qui apprend une nouvelle chimériquement , il vieillit histoire gagne 1 pt d'xp d'un aspect; quand il prend supplémentaire. Pas d'échec un pt perm de Banalité, il doit critique en Performance ou réussir un jet de Glamour (dif. Empathy. sa nouvelle Banalité) ou Frailty: vieillir d'un aspect. Si le ghille - Recklessness: les eshu sont due est déjà dans son aspect incapables de tenir en place et automnal, alors la fée meurt répondront à n'importe quel et il tombe dans l'Oubli. défi (non suicidaire) qui se présente à eux. Korred (ou korrigans) Cousins bretons des clurichaun, les Ghille-dhue korred sont liés à leur terre d'origine, Fées des arbres des légendes anglaises aux embruns marins, aux danses autour et galloises, le fameux "green man". Liés des menhirs. Ils sont la mémoire des à la nature, aux arbres, aux forêts fées, gardiens de la tradition et des sombres et anciennes, ils sont des fées secrets oubliés. Dans le monde de des saisons. Dans le monde de l'hiver, les l'hiver, les korred sont encore plus rares ghille-due incarnent tristement la et sont encore plus précieux de par leurs désespérance de ce monde en souffrant connaissances. de la Banalité. Ils sont également les Birthrights: détenteurs des clés pour faire revenir le - Inheritance: Chaque korr, Printemps, murmure-t-on. lors de son Saining reçoit un Birthrights: secret: un ancien charme, un Par Mattboggan pour le SDEN pacte oublié, le Nom d'une pour une tortue, piques chimère très puissante. De empoisonnées…) ainsi qu'un plus, une fois par scène, un point dans l'Attribut korr peut faire un jet d'Int + approprié. Souvenance (dif. 8 minimum) - Gills: Les merfolk peuvent pour se souvenir respirer sous l'eau (ou retenir d'informations. leur respiration pendant - Balance: Les korred résistent plusieurs heures). mieux aux effets du Tumulte - Ocean's Beauty: +1 en et peuvent donc rester plus Apparence (beauté sensuelle longtemps dans le Songe, les et exotique et non rêves et sans avoir de majestueuse comme les contacts avec le monde sidhe). éveillé. Frailty: Frailty: - The Coldness: Si un merfolk - Truth: Les korred ne peuvent n'est plus enchanté (0 en pas mentir (sauf si Glamour), il risque de mourir réussissent jet de Volonté dif. noyé. 8). - Out of Touch: Les merfolk ne - Banality's Curse: les korred peuvent pas acheter les souffrent de la même capacités humaines vulnérabilité que les sidhe (Firearms, Drive, etc.). avec qui ils ont vécu reclus pendant de longs siècles. Morganed (Valables pour certains Fées de la mer de Bretagne, les korred.) morganed ("filles de la mer") ou mari- morgan sont un kith proche des merfolk Merfolk mais davantage liées aux côtes et donc Les sirènes et tritons mais aussi les aux humains. Certains érudits associent terribles mérous des légendes d'Homère les morganed à une branche de la et de toutes les légendes de marins. Très Maison Mélusine des merfolk. Les mystérieux, les "plus anciens enfants des morganed hantent les grottes, les Tuatha dé Danaan" selon leurs dires, se rivières côtières. Lorsque les marins considèrent tous comme nobles et sont bretons les rencontraient en pleine mer, divisés en trois maisons (avec chacune c'était souvent pour être séduits et son privilège et sa faiblesse). Dans le entraînés dans leurs royaumes sous- monde de l'hiver, les merfolk semblent marins. fuir encore plus les terres émergées pour se réfugier dans leurs royaumes Nockers sous-marins. Les lutins hargneux et rochons des Birthrights: légendes galloises: les nockers sont des - Apsara of Vatea: Les merfolk fées de la mine, ce sont les nains gagnent les capacités du forgerons des légendes nordiques, les poisson ou mammifère avec kobbolds allemands. Dans le monde de lequel ils fusionnent (sonar l'hiver, les nockers semblent avoir pour pour un dauphin, armure beaucoup succombé à leur Legs Unseelie Par Mattboggan pour le SDEN et être entrés au service des - Kleptomania: A chaque fois Fomorians… qu'un pixie voit un objet qui Birthrights: lui plaît, il doit l'avoir (ou - Forge Chimera: Les nockers faire un jet de Volonté dif. 8). peuvent créer des objets chimériques à partir de Pooka matières premières et d'une Le puck de Shakespeare et les robin forge. Int + Crafts dif. et goodfellow anglais, le pooka irlandais succès requis variables. Une est une créature animale qui trompe les chimère créée par un nocker hommes en apparaissant comme un est considérée comme un beau cheval et les emmène dans des Trésor chimérique (plus chevauchées endiablées qui se résistante à la Banalité). terminent par leur mort. Les pooka sont - Fix-It: Un nocker peut tout les bouffons, les trompeurs, les réparer. Tout. Il lui suffit manipulateurs de la société des fées. Le souvent de grogner et la monde de l'hiver est bien cruel envers machine se remet en marche. les pooka qui ont beaucoup de mal à Frailty: arracher un sourire aux humains. Alors, - Flaws: Tout ce qu'un nocker ils ont tendance à leur jouer des tours crée contient un défaut, même plus cruels pour leur rappeler l'humilité. si sa création obtient 5 succès. Birthrights: - Shapechanging: Les pooka Pixies peuvent se transformer en Lutins de Cornouailles, les pixies sont l'animal avec lequel ils ont voleurs, menteurs, tricheurs, blagueurs une affinité (1 pt de Glamour). mais aussi charmeurs et taquins; cousins - Confidant: Tout le monde se des clurichaun et des korred. Dans le confie à un pooka: un jet de monde de l'hiver, les pixies se Man + Empathie (ou rapprochent encore davantage de leurs Subterfuge) lui permet amis humains chez les forains, les d'obtenir des réponses marginaux, les vagabonds. sincères à ses questions Birthrights: (pourvu qu'elles ne soient pas - Nimble: Les pixies sont très trop visibles). Pas d'échec agiles: +1 Dex (effectif tout le critique en Empathy et temps). S'adaptent à leur Subterfuge. environnement facilement: Frailty: pas d'échec critique en - Lies: Les pooka mentent… Survival.
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