Midsummer Storybooks

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Midsummer Storybooks Description Known Gateways Choose 1 each: Choose 1 each: abundant fruits, across the western sea, azure, counterclockwise around a church in the beautiful, bells ringing, eternal, flower-filled Orkney Islands, Scotland Fairy Court meadows, gemlike rocks, gold palaces, grandeur, elf barrow in Kalundborg, Denmark green, hidden hills, island in the eastern sea, jeweled ghost road between the castles of Rodenstein “And there he saw trees, magnificent, musical air, mysterious, opulence, and Schnellert in Germany soul-filled air, splendor, starry sky, timeless, tower- fairy path near a ringfort in Somerset, a seemly thing, a ing cliffs of jasper and jade, underground, white England mountain, winterless, winters of bitter cold the Silver Bough (magic item 2) tabernacle fair and a giant’s grave in Tröstrup, Denmark Inhabitants Hell’s mouth, a barrow hill near Kråktorps light, whereunder sat Choose 3 each: gård, Sweden aes sídhe, apsara, banshees, barghests, black dogs, run sunward ten times around any fairy ring the fairy king, near brownies, centaurs, dark elves, dryads, dwarves, the middle of the Bohai Sea elves, fairies, fauns, giants, gnomes, goblins, hags, west of Africa in the Atlantic hobgoblins, kelpie, kijimuna, koropokkuru, light a high peak in the Hindu Kush him his queen, a lovely elves, nymphs, ogres, pixies, satyrs, the Seelie Court, songline in the Simpson Desert, Australia selkie, sprites, sylphs, trolls, the Tuatha Dé Danann, invitation from a king or queen of the Fairy wight.” the Unseelie Court, wee folk, xian, yakshi, yakshini, Court - Sir Orfeo, edited by Edward Eyre Hunt yōsei The realm of fairies, where fairy kings Powers Choose 1 each: and queens rule and their fickle Anqi Sheng, the Eight Immortals, the Fates, Freyja, Freyr, King Arthur, King Oberon, Kubera, Niamh desires are law. Some say it is a para- of the Golden Hair, the Nine Sisters, Puck, Queen dise where there is fruit and wine True Name Gloriana, Queen Tanaquill, Queen Titania, the Rain- Experience Improve Choose 1 name by vote: bow Serpent, the Tooth Fairy, Xi Wangmu the Queen Improvements aplenty; others that it is a place to be Alaka, Alfheim, Avalon, the Dreaming, Elfland, Mother of the West, Yu Shi the Rainmaster Add +1 to your Cunning (maximum of +3). Emain Ablach, Fairyland, the Fortunate Isles, the Add +1 to your Cunning (maximum of +3). wary, where no sustenance should be Isle of Apples, Kunlun Mountain, Mount Penglai, Add +1 to your Cunning (maximum of +3). taken. Eternal, perhaps beyond time, Mt. Hōrai, Otherworld, Sídhe, Summerland, Tír na Add +1 to your Cunning (maximum of +3). nÓg Choose a new Fairy Court move. the Fairy Court waits at the edges of Choose a new Fairy Court move. You are a true friend of Fairy Court. the world beneath the hills, high in Choose a move from a different realm book. the mountains, or over the seas. Choose a move from a different realm book. Fairy Court Moves PCs get 2 temporary moves while in Fairy Court, and may unlock additional moves by improving. e journeyed to , Call Upon the Fae Gather Fairy Goods True Name When you Call Upon the Fae to find a specific fairy When you Gather Fairy Goods from Fairy Court, roll a place of who dwells in Fairy Court, roll the dice and add your the dice and add your Cunning. On a 10+, choose Description Cunning. On a 10+, choose 3 results from the list 3 items from the list below. On a 7-9, choose 1 item below. On a 7-9, choose 1 result from the list below. from the list below. find the home of the fairy fairy gold (2) trick the fairy into coming to you fairy armor (2) (magical armor 2 worn) surprise the fairy fairy weapon (2) (magical weapon 2 close) inhabitants powers leave no trace of your search healing fruits (1) (healing consumed) gain protection from the fairy’s magic Any items gathered turn to leaves and dross if spend little time searching removed from Fairy Court. Search the Fae Travel the Sunward Road When you Search the Fae to find a specific magic When you Travel the Sunward Road to visit the fu- item, roll the dice and add your Cunning. On a 10+, ture, roll the dice and add your Cunning. On a 10+, choose 3 results from the list below. On a 7-9, choose you may travel to the future and return back again. 1 result from the list below. On a 7-9, you are stranded in the future. learn the name of a fairy who has the item Travel the Widdershins Road learn the location where the item rests When you Travel the Widdershins Road to visit the learn of the guardian of the item past, roll the dice and add your Cunning. On a 10+, Other Moves learn of the traps protecting the item you may travel to the past and return back again. spend little time searching On a 7-9, you are stranded in the past. ©MMXIII by Robert Burson. Born of the Fairy Court You assume your true form while in the Fairy Court. Gain 3 boon tokens when you do. This move is only available if you have a Fairy move. Fear of Iron When you bring weapons of cold iron into Fairy Court, gain 3 boon tokens. Description Known Gateways Choose 1 each: Choose 1 each: four colored lands, fairy country, marvelous a cyclone in the farmlands of Kansas beauty, mirror image, rectangular, prosperous and an ever-present cloud in the sky over Omaha, Land of Oz contented, yellow brick roads, surrounded by the Nebraska deadly desert, vibrant colors, lovely, stately, rich and the basement of a frame house in Chittenan- “The cyclone had luscious, gorgeous flowers, rare and brilliant, spar- go, New York kling, murmuring, pretty and dainty, dismal and an ocean storm in the South Pacific set the house down lonesome, green glowing sky, dazzling, sometimes a crevice near Hugson’s Ranch, California pleasant, sometimes dark and terrible deep in the Chihuahuan Desert of the south- gently, very gently western United States Inhabitants a large whirlpool somewhere in the South – for a cyclone—in the Choose 3 each: Pacific bun people, bunnies, china people, cuttenclips, a magic shop in a back alley of Chicago midst of a country of dragons, fairies, flatheads, flutterbudgets, fuddles, deep in the Gobi Desert of northwestern gargoyles, gigans, gillikins, growleywogs, hammer- China heads, hoppers, horners, hyups, immortals, knooks, the magic belt (magic item 3) marvelous beauty.” loons, magical mimics, mermaids, munchkins, the silver shoes (magic item 2) - The Wonderful Wizard of Oz, L. Frank Baum nomes, nymphs, ork birds, phanfasms, quadlings, across a rainbow bridge (magic item 2) rampsies, rigmaroles, ryls, scoodlers, skeezers, thists, on a road to Butterfield, Kansas tottenhots, utensians, whimsies, winged monkeys, a spot off the coast of California in the Pacific winkies, witches, yips Ocean The collection of magical lands that Powers Dorothy and others have visited over Choose 1 each: Ak, Aunt Em, Betsy Bobbin, Bo, the China Princess, the years, as chronicled by the Royal Experience Dr. Pipt, Gayelette, Glinda the Good Witch of the Improve Historian. Sometimes Oz is a death- True Name South, Kern, Locasta the Good Witch of the North, Improvements Choose 1 name by vote: Mombi, Nick Chopper, Oz the Great, Pastoria, Add +1 to your Courage (maximum of +3). less and idyllic realm created by Emerald City, Land of Oz, Magic Land, Nonestica, Polychrome, Princess Dorothy, Princess Langwidere, Add +1 to your Brawn (maximum of +3). Oz, Ozeria Princess Ozma, Queen Lurline, Roquat the Red, the Add +1 to your Cunning (maximum of +3). fairies; other times Oz is fraught with Scarecrow, the Shaggy Man, Uncle Henry Add +1 to your Wisdom (maximum of +3). danger and dastardly villains. It can Choose a new Land of Oz move. Choose a new Land of Oz move. be found over a rainbow, at the other You are anointed as a prince or princess of Land of Oz. side of a storm, or hidden somewhere Choose a move from a different realm book. Choose a move from a different realm book. just across the far horizon. Land of Oz Moves PCs get 2 temporary moves while in Land of Oz, and may unlock additional moves by improving. e journeyed to , Follow a Yellow Brick Road particular question. True Name When you Follow a Yellow Brick Road to find a spe- Cross the Deadly Desert a place of cific place in Land of Oz, roll the dice and add your When you Cross the Deadly Desert to enter or Description Wisdom. On a 10+, choose 3 results from the list escape Land of Oz, roll the dice and add your below. On a 7-9, choose 2 results from the list below. Courage. On a 10+, gain all 3 results from the list you don’t dawdle and gaze at the sites below. On a 7-9, choose 2 results from the list below. you don’t leave the road and get lost in the you spend little time in the crossing wilderness you arrive at your desired destination inhabitants powers you find food and shelter from friendly folk you avoid serious harm from the desert along the roadside Free From Sickness and Death you are not attacked by monstrous beasts When you miss on Live to Tell the Tale, the result is as you walk treated as a 7-9 instead. This move is only available you meet one of the Powers of the Land of to you if you were born in Land of Oz.
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