Gce As Level Moving Image Arts André Bazin and Realist Techniques
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Cinematography
CINEMATOGRAPHY ESSENTIAL CONCEPTS • The filmmaker controls the cinematographic qualities of the shot – not only what is filmed but also how it is filmed • Cinematographic qualities involve three factors: 1. the photographic aspects of the shot 2. the framing of the shot 3. the duration of the shot In other words, cinematography is affected by choices in: 1. Photographic aspects of the shot 2. Framing 3. Duration of the shot 1. Photographic image • The study of the photographic image includes: A. Range of tonalities B. Speed of motion C. Perspective 1.A: Tonalities of the photographic image The range of tonalities include: I. Contrast – black & white; color It can be controlled with lighting, filters, film stock, laboratory processing, postproduction II. Exposure – how much light passes through the camera lens Image too dark, underexposed; or too bright, overexposed Exposure can be controlled with filters 1.A. Tonality - cont Tonality can be changed after filming: Tinting – dipping developed film in dye Dark areas remain black & gray; light areas pick up color Toning - dipping during developing of positive print Dark areas colored light area; white/faintly colored 1.A. Tonality - cont • Photochemically – based filmmaking can have the tonality fixed. Done by color timer or grader in the laboratory • Digital grading used today. A scanner converts film to digital files, creating a digital intermediate (DI). DI is adjusted with software and scanned back onto negative 1.B.: Speed of motion • Depends on the relation between the rate at which -
New Mode of Cinema V1n1
New Mode of Cinema: How Digital Technologies are Changing Aesthetics and Style Kristen M. Daly, Columbia University, New York Abstract This article delves intrinsically into how the characteristics of digital cinema, its equipment, software and processes, differ from film and therefore afford new aesthetic and stylistic modes, changing the nature of mise-en-scène and the language of cinema as it has been defined in the past. Innovative filmmakers are exploring new aesthetic and stylistic possibilities as the encumbrances of film, which delimited a certain mode of cinema, are released. The article makes the case that the camera as part of a computer system has enabled a more cooperative relationship with the filmmaker going beyond Alexandre Astruc’s prediction of the camera-pen (camére-stylo) to become a camera-computer. The technology of digital cinema makes the natural indexicality of film and the cut simply options amongst others and permits new forms of visual aesthetics not premised on filmic norms, but based on other familiar audiovisual forms like video games and computer interface. Voir le résumé français à la fin de l’article ***** “We see in them, if you like, something of the prophetic. That’s why I am talking about avant-garde. There is always an avant-garde when something new takes place . .” (Astruc, 1948, 17) In this article, I will examine some of the material qualities and characteristics of the equipment, software and processes of digital cinema production and propose how these afford a new aesthetics and style for cinema. Of course, many styles are available, including the status quo. -
Mise-En-Scene Analysis
Mise-en-scene Analysis http://www.slideshare.net/kjera/mise-en-scene-analysis-presentation The Dominant Where is our eye attracted first? Why? The dominant contrast can be created by any number of techniques. The size of an object may draw our attention to it. In black and white movies, the dominant contrast is generally achieved through a juxtaposition of lights and darks. In color films, the dominant is often achieved by having one color stand out from the others. Placing one object in sharper focus than the rest of the shot can also create a dominant. Lighting Key High key? Low key? High contrast? Some combination of these? • High key lighting--features bright, even illumination and few conspicuous shadows. This lighting key is often used in musicals and comedies. • Low key lighting--features diffused shadows and atmospheric pools of light. This lighting key is often used in mysteries and thrillers. • High contrast lighting--features harsh shafts of lights and dramatic streaks of blackness. This type of lighting is often used in tragedies and melodramas. Shot and Camera Proxemics What type of shot? How far away is the camera from the action? Shots are defined by the amount of subject matter that's included within the frame. They can be divided into six basic categories: • Extreme long shot--taken from a great distance, showing much of the locale. If people are included in these shots, they usually appear as mere specks. • Long shot--corresponds to the space between the audience and the stage in a live theater. The long shots show the characters and some of the locale. -
The Lens: Focal Length Control of Perspective in the Image Is Very Impor- 5.21 Wide-Angle Distortion in Mikhail Tant to the Filmmaker
The Phongraphic Image r69 The lens of a photographic camera does roughly what your eye does. It gath- ers light from the scene and transmits that light onto the flat surface of the film to form an image that represents size, depth, and other dimensions of the scene. One difference between the eye and the camera,, though, is that photographic lenses may be changed, and each type of lens will render perspective in different ways. If two different lenses photograph the same scene, the perspective relations in the result- ing images could be drastically different. A wide-angle lens could exaggerate the depth you see down the track or could make the foreground trees and buildings seem to bulge; atelephoto lens could drastically reduce the depth, making the trees seem very close together and nearly the same size. The Lens: Focal Length Control of perspective in the image is very impor- 5.21 Wide-angle distortion in Mikhail tant to the filmmaker. The chief variable in the process is the focal length of the Kalatozov's The Cranes Are Flyipg. lens. In technical terms, the focal length is the distance from the center of the lens to the point where light rays converge to a point of focus on the film. The focal length alters the perceived magnification, depth, and scale of things in the image. We usually distinguish three sorts of lenses on the basis of their effects on perspective: 1. The short-focal-length (wide-angle) lens. In 35mm-gauge cinematography, a lens of less than 35mm in focal length is considered a wide-angle lens. -
Gregg Toland: Cinematogrpaher I. Film Appreciation
Gregg Toland: Cinematogrpaher I. Film Appreciation: http://www.twyman-whitney.com/film/celluloid_profiles/toland.html Toland's trademarks included sharp, deep focus pictures, black-and-white film, ceilinged sets, low-angle lighting, and touches of Germanic expressionism. After much success in his early career, Toland remarked, "I want to work with someone who's never made a movie. That's the only way to learn anything from someone who doesn't know anything." He got his chance in 1941 with Orson Welles and "Citizen Kane". Toland received numerous nominations for best cinematography ( Misérables, Les (1934), Dead End (1937), Long Voyage Home, The (1940), Citizen Kane (1941). II. Blockbuster. http://www.blockbuster.com/browse/catalog/personDetails/101151 The most influential and innovative cinematographer of the sound era, He first made a name for himself in 1924 by creating a soundproof camera housing which blocked any mechanized noise from reaching recording equipment, a major advance in the new era of sound, as it allowed directors to film intimate moments without accidentally capturing the winding of film as well. Toland's fame rested on his gifts for innovative lighting techniques and crystalline deep-focus photography. His work was remarkably evocative. He revamped the Mitchell BNC camera to include a new anti-noise device which allowed even greater flexibility of movement and control, eliminating the need to intercut between scenes and enabling Welles to create long, continuous shots. Toland was duly rewarded for his innovations on Kane by receiving credit alongside Welles at the film's close -- the director's clear acknowledgment of the crucial importance of Toland's work -- and it has often been suggested that the film's brilliance was as much a product of his vision as it was Welles'. -
Camera Shots
Shot Types and Implied Proximity Establishing shot A shot of a location, helping the audience understand where they are. Usually a long shot in a film or video used at the beginning of a sequence to establish an overview of a scene that follows Harry Potter Prisoner Of Azkaban ( 2004 ) Alfonso Cuaron Wide Shot ( ws ) Can be used as an establishing shot ( not always ) This shot can be used to show a subjects surroundings Harry Potter Deathly Hallows Part 2 2011 David Yates Long shot Taken from a distance that is used to show a sense of space or locate action in a specific place. You will be able to see the whole body of a character when using this shot. Harry Potter Deathly Hallows Part 2 2011 David Yates Medium long shot ( mls ) This shot will show a character from knee’s to head with some background Harry Potter and The Order Of The Phoenix 2007 David Yates Medium shot This camera shot should show the waist up of a character This should also include some background, which may or may not affect the meaning / outcome of the shot. Harry Potter and The Order Of The Phoenix 2007 David Yates Medium close up ( mcu ) This camera shot should show the head and shoulders of a character. Harry Potter and The Deathly Hallows part 2 2011 David Yates Close up ( cu ) This shot closely frames a character, object, or any aspect of action Harry Potter and The Deathly Hallows Part 2 2011 David Yates Big close up ( bcu ) This shot will show the characters forehead to chin. -
Brooklyn College Film Department
BROOKLYN COLLEGE FILM DEPARTMENT FILM GLOSSARY AERIAL SHOT: An exterior shot taken from a plane, crane, helicopter or any other very high position. Also referred to as a BIRD'S-EYE VIEW. See SHOT. ANIMATION: A form of filmmaking which consists of photographing individual drawings (cels) or inanimate objects (such as puppets or clay figures) FRAME by frame, with each frame differing slightly from the one before. When the images are projected at 24 frames per second, they appear to move (or are animated). ASPECT RATIO: The ratio of the projected image's width to its height. The standard for Hollywood theatrical releases is 1.85:1. Shapes may vary, from the television standard, a nearly square ratio of 1.33:1 to a very long rectangle. In the 1950s, Hollywood attempted to attract new audiences by developing various kinds of wide-screen systems, such as CinemaScope and Cinerama, which average 2.35:1. The European ratio is 1.66:1 ASYNCHRONISM: A disparity between what is seen and what is heard. At its extreme, asynchronous sound is contrapuntal; that is, the sound contrasts with the image. For example, you see a train arriving while you hear a bird chirping. Contrapuntal or asynchronous sound was supported by Sergei Eisenstein as part of his larger theory of dialectical montage. AUTEUR: The assumed or actual “author” of a film, usually identified as the director. Also sometimes used to evaluate and distinguish good directors (auteurs) from mediocre or bad ones. AVAILABLE LIGHTING: see LIGHTING. AXIS OF ACTION: In CONTINUITY EDITING, the imaginary line that passes from side to side through the main actors, defining the spatial relations of the scene. -
Film Form, Part III: Cinematography
Film Form, Part III: Cinematography The Shot: Cinematography • Film may be broken down into cells accordingly: frame (negative), shot, sequence, scene, act, film • Range of tonalities in a shot can be manipulated by film stock, exposure, and developing • Lighting & aperture, too, affect contrast level •Filters affect exposure greatly; slices of glass or gelatin put in front of the camera lens or printer reduce frequencies of light reaching the film •Before modern improvements in film stock & lighting, filmmakers used a blue filter to make day shooting look like night (hence, day for night) • THE LENS: PERSPECTIVE RELATIONS • The spatial and size relations in a shot make up perspective relations, and are manipulable primarily through the use of lenses (but also setting and lighting) • Lenses function much as our eyes do, letting in light and refracting and transmitting that light onto a surface of the film to form an image that corresponds with the size, depth, and other dimensions of the subject • Focal length is the distance from the center of the lens to the point where light rays converge to a point of focus on the film • The short-focal-length (wide-angle) lens is less than 35 mm in focal length. Such lenses tend to distort straight lines lying nearing the edge of frames and to add greater depth to a shot • The middle-focal-length (normal) lens is between 35 and 50 mm and is free of any noticeable perspective distortion • The long-focal-length (telephoto) lenses tend to flatten the space, squishing the planes of action together. These longer lenses run between 75 and 250 mm or more and are able to magnify subjects shot from any distance • The zoom lens is unique in that it can alter focal length while transforming perspective relations during a single shot. -
The Virtual Worlds of Cinema
The Virtual Worlds of Cinema Visual Effects, Simulation, and the Aesthetics of Cinematic Immersion Paul Sunderland A thesis submitted in fulfilment of the requirements for the degree of Doctor of Philosophy. Faculty of Arts and Social Sciences. University of Sydney. 2019 1 I hereby declare that, except where indicated in the notes, this thesis contains only my own original work. Some of Chapter 2 was previously published as ‘The Autonomous Camera in Stanley Kubrick’s The Shining,’ in Sydney Studies in English 39, (2013): 58-85. 2 Abstract This thesis develops a phenomenology of immersive cinematic spectatorship. During an immersive experience in the cinema, the images, sounds, events, emotions, and characters that form a fictional diegesis become so compelling that our conscious experience of the real world is displaced by a virtual world. Theorists and audiences have long recognized cinema’s ability to momentarily substitute for the lived experience of reality, but it remains an under-theorized aspect of cinematic spectatorship. The first aim of this thesis is therefore to examine these immersive responses to cinema from three perspectives – the formal, the technological, and the neuroscientific – to describe the exact mechanisms through which a spectator’s immersion in a cinematic world is achieved. A second aim is to examine the historical development of the technologies of visual simulation that are used to create these immersive diegetic worlds. My analysis shows a consistent increase in the vividness and transparency of simulative technologies, two factors that are crucial determinants in a spectator’s immersion. In contrast to the cultural anxiety that often surrounds immersive responses to simulative technologies, I examine immersive spectatorship as an aesthetic phenomenon that is central to our engagement with cinema. -
What Is Depth of Focus of Camera Lens?
What is depth of focus of camera lens? • Depth of focus – Range of lens-to-cameraback distances for which one image is tolerably sharp (reasonably in focus) • Infinite for pinhole camera • image is always in focus • ≈ one ray connects each object pt to image pt image" depth of focus blurry here" – For lens-camera depth of focus but " depends on tolerable • lens diameter, • focal length and • object distance – Circle of confusion circles of" • locus of rays that focus to pt elsewhere f confusion • If diameter of circle of confusion is missing small enough blur is tolerable ray – Lens with smaller diameter has larger depth of focus smaller" circle of" 1 • More like a pinhole (image is dimmer) confusion f What is depth of field of a lens? • Depth of field – related to depth of focus – maximum separation distance (along axis) between two objects such that both objects are tolerably Depth of" sharp (in reasonably good focus) field diameter of – Deep focus: term for large depth of circle of confusion" field in movie-making (maximum tolerable blur) – Pinhole camera depth of field is # • all objects in focus at all lens-to- camera-back distances. • Smaller lens opening (aperture) ⇒ – larger depth of field but – dimmer image • Wide angle lenses generally have 2 more depth of field than telephotos Circles of confusion 3 A camera is focused by changing the distance between the lens and the film or CCD at the back of the camera • xi in lens eqn is distance between • Given: f = 1 cm, xo = 100 cm lens and back of the camera (where • Find: image distance, xi -
Film Terminology
SHELLHORN Film Terminology Framing What’s included and excluded in an individual shot. Very long shot/wide shot A shot in which figures appear small in the landscape. Often used at the beginning of a film or sequence as an ‘establishing shot’ to show where the action is taking place; also used to make a figure appear small or isolated. Long shot A shot in which a figure can be seen from head to toe. Mid shot Shows the figure from approximately the waist to the head. In a mid shot, you can easily recognise an individual but you can also see what they are doing with their hands. Medium close up From chest to head Close-up Head and shoulders, enabling you to easily see facial expressions, so you can see what characters are thinking and feeling Big close up Head only, used when expressions are important Extreme close-up From just above the eyebrows to just below the mouth, or even closer: used to emphasise facial expression or to make the subject appear threatening. Other useful terms for shots are: Two shot Any shot with two people in it. Point of view shot A shot from a character’s point of view. Reaction shot A shot showing a character’s expression as they react to something. Noddy A type of reaction shot used in interviews, where we see the interviewer apparently reacting to the interviewee. Over-the-shoulder shot A shot in which we see a character over another’s shoulder, often used in interviews or dialogues. Lens The type of lens, and how it’s used, can make a big difference to the meaning of a shot. -
This Electronic Thesis Or Dissertation Has Been Downloaded from Explore Bristol Research
This electronic thesis or dissertation has been downloaded from Explore Bristol Research, http://research-information.bristol.ac.uk Author: Roberts, Steven F Title: High Fidelity Widescreen Cinema VistaVision Film Production and Style in Britain and the USA General rights Access to the thesis is subject to the Creative Commons Attribution - NonCommercial-No Derivatives 4.0 International Public License. A copy of this may be found at https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode This license sets out your rights and the restrictions that apply to your access to the thesis so it is important you read this before proceeding. Take down policy Some pages of this thesis may have been removed for copyright restrictions prior to having it been deposited in Explore Bristol Research. However, if you have discovered material within the thesis that you consider to be unlawful e.g. breaches of copyright (either yours or that of a third party) or any other law, including but not limited to those relating to patent, trademark, confidentiality, data protection, obscenity, defamation, libel, then please contact [email protected] and include the following information in your message: •Your contact details •Bibliographic details for the item, including a URL •An outline nature of the complaint Your claim will be investigated and, where appropriate, the item in question will be removed from public view as soon as possible. High Fidelity Widescreen Cinema: VistaVision Film Production and Style in Britain and the USA Steven Francis Roberts A dissertation submitted to the University of Bristol in accordance with the requirements for award of the degree of Doctor of Philosophy in the Faculty of Arts, Department of Film and Television September 2019 68079 words Abstract In the 1950s, widescreen cinema transcended industry standards of aspect ratio and film size on an international scale.