The Lens: Focal Length Control of Perspective in the Image Is Very Impor- 5.21 Wide-Angle Distortion in Mikhail Tant to the Filmmaker
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Toland Asc Digital Assistant
TOLAND ASC DIGITAL ASSISTANT PAINTING WITH LIGHT or more than 70 years, the American Cinematographer Manual has been the key technical resource for cinematographers around the world. Chemical Wed- ding is proud to be partners with the American Society of Cinematographers in bringing you Toland ASC Digital Assistant for the iPhone or iPod Touch. FCinematography is a strange and wonderful craft that combines cutting-edge technology, skill and the management of both time and personnel. Its practitioners “paint” with light whilst juggling some pretty challenging logistics. We think it fitting to dedicate this application to Gregg Toland, ASC, whose work on such classic films as Citizen Kane revolutionized the craft of cinematography. While not every aspect of the ASC Manual is included in Toland, it is designed to give solutions to most of cinematography’s technical challenges. This application is not meant to replace the ASC Manual, but rather serve as a companion to it. We strongly encourage you to refer to the manual for a rich and complete understanding of cin- ematography techniques. The formulae that are the backbone of this application can be found within the ASC Manual. The camera and lens data have largely been taken from manufacturers’ speci- fications and field-tested where possible. While every effort has been made to perfect this application, Chemical Wedding and the ASC offer Toland on an “as is” basis; we cannot guarantee that Toland will be infallible. That said, Toland has been rigorously tested by some extremely exacting individuals and we are confident of its accuracy. Since many issues related to cinematography are highly subjective, especially with re- gard to Depth of Field and HMI “flicker” speeds, the results Toland provides are based upon idealized scenarios. -
Shot Types Identified Refer To: There Is a Convention in Video and Filmmaking That Assi
Shot Types identified; Camera angles and movement 1 Info Sheet Shot Types Identified Refer to: http://www.mediacollege.com/video/shots/ There is a convention in video and filmmaking that assign names and guidelines to common types of shots, framing and picture composition. The list below briefly describes the most common shot types. The exact terminology often varies between production environments but the basic principles are the same. Shots are usually described in relation to a particular SUBJECT. 1. EWS (Extreme Wide Shot) / Establishing Shot The view is often on the level of showing the entire landscape. The view is so far from a human subject, for example, that s/he isn't even visible. Often used as an establishing shot. 2. An establishing shot is used to show the location or environmental context of the action shot that follows. 3. VWS (Very Wide Shot) / Wide Angle The human subject is visible, but barely noticeable in the frame. The emphasis is on placing him/her in context/environment. 4. WS (Wide Shot) The subject takes up the full frame, or at least as much as comfortably possible. AKA: long shot, or full shot. The subject is shown from head to toe. 5. MS (Medium Shot) Shows some part of the subject in more detail while still giving an impression of the whole subject. Usually shows the subject from the hips or waist to the top of the head. 6. MCU (Medium Close Up) Half way between a MS and a CU. 7. CU (Close Up) A certain feature or part of the subject takes up the whole frame. -
Digital Surrealism: Visualizing Walt Disney Animation Studios
City University of New York (CUNY) CUNY Academic Works Publications and Research Queens College 2017 Digital Surrealism: Visualizing Walt Disney Animation Studios Kevin L. Ferguson CUNY Queens College How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/qc_pubs/205 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] 1 Digital Surrealism: Visualizing Walt Disney Animation Studios Abstract There are a number of fruitful digital humanities approaches to cinema and media studies, but most of them only pursue traditional forms of scholarship by extracting a single variable from the audiovisual text that is already legible to scholars. Instead, cinema and media studies should pursue a mostly-ignored “digital-surrealism” that uses computer-based methods to transform film texts in radical ways not previously possible. This article describes one such method using the z-projection function of the scientific image analysis software ImageJ to sum film frames in order to create new composite images. Working with the fifty-four feature-length films from Walt Disney Animation Studios, I describe how this method allows for a unique understanding of a film corpus not otherwise available to cinema and media studies scholars. “Technique is the very being of all creation” — Roland Barthes “We dig up diamonds by the score, a thousand rubies, sometimes more, but we don't know what we dig them for” — The Seven Dwarfs There are quite a number of fruitful digital humanities approaches to cinema and media studies, which vary widely from aesthetic techniques of visualizing color and form in shots to data-driven metrics approaches analyzing editing patterns. -
1 the Work of an Invisible Body: the Contribution of Foley Artists to On
1 The Work of an Invisible Body: The Contribution of Foley Artists to On-Screen Effort Lucy Fife Donaldson, University of Reading Abstract: On-screen bodies are central to our engagement with film. As sensory film theory seeks to remind us, this engagement is sensuous and embodied: our physicality forms sympathetic, kinetic and empathetic responses to the bodies we see and hear. We see a body jump, run and crash and in response we tense, twitch and flinch. But whose effort are we responding to? The character’s? The actor’s? This article explores the contribution of an invisible body in shaping our responsiveness to on-screen effort, that of the foley artist. Foley artists recreate a range of sounds made by the body, including footsteps, breath, face punches, falls, and the sound clothing makes as actors walk or run. Foley is a functional element of the filmmaking process, yet accounts of foley work note the creativity involved in these performances, which add to characterisation and expressivity. Drawing on detailed analysis of sequences in Cabaret (Bob Fosse, 1972) and Die Hard (John McTiernan, 1988) which foreground exertion and kinetic movement through dance and physical action, this article considers the affective contribution of foley to the physical work depicted on-screen. In doing so, I seek to highlight the extent to which foley constitutes an expressive performance that furthers our sensuous perception and appreciation of film. On-screen bodies are central to our engagement with film; the ways they are framed and captured by the camera guides our attention to character and action, while their physical qualities invite a range of engagement from admiration, appreciation and desire to awe, fear and repugnance. -
History of Widescreen Aspect Ratios
HISTORY OF WIDESCREEN ASPECT RATIOS ACADEMY FRAME In 1889 Thomas Edison developed an early type of projector called a Kinetograph, which used 35mm film with four perforations on each side. The frame area was an inch wide and three quarters of an inch high, producing a ratio of 1.37:1. 1932 the Academy of Motion Picture Arts and Sciences made the Academy Ratio the standard Ratio, and was used in cinemas until 1953 when Paramount Pictures released Shane, produced with a Ratio of 1.66:1 on 35mm film. TELEVISION FRAME The standard analogue television screen ratio today is 1.33:1. The Aspect Ratio is the relationship between the width and height. A Ratio of 1.33:1 or 4:3 means that for every 4 units wide it is 3 units high (4 / 3 = 1.33). In the 1950s, Hollywood's attempt to lure people away from their television sets and back into cinemas led to a battle of screen sizes. Fred CINERAMA Waller of Paramount's Special Effects Department developed a large screen system called Cinerama, which utilised three cameras to record a single image. Three electronically synchronised projectors were used to project an image on a huge screen curved at an angle of 165 degrees, producing an aspect ratio of 2.8:1. This Is Cinerama was the first Cinerama film released in 1952 and was a thrilling travelogue which featured a roller-coaster ride. See Film Formats. In 1956 Metro Goldwyn Mayer was planning a CAMERA 65 ULTRA PANAVISION massive remake of their 1926 silent classic Ben Hur. -
The General Idea Behind Editing in Narrative Film Is the Coordination of One Shot with Another in Order to Create a Coherent, Artistically Pleasing, Meaningful Whole
Chapter 4: Editing Film 125: The Textbook © Lynne Lerych The general idea behind editing in narrative film is the coordination of one shot with another in order to create a coherent, artistically pleasing, meaningful whole. The system of editing employed in narrative film is called continuity editing – its purpose is to create and provide efficient, functional transitions. Sounds simple enough, right?1 Yeah, no. It’s not really that simple. These three desired qualities of narrative film editing – coherence, artistry, and meaning – are not easy to achieve, especially when you consider what the film editor begins with. The typical shooting phase of a typical two-hour narrative feature film lasts about eight weeks. During that time, the cinematography team may record anywhere from 20 or 30 hours of film on the relatively low end – up to the 240 hours of film that James Cameron and his cinematographer, Russell Carpenter, shot for Titanic – which eventually weighed in at 3 hours and 14 minutes by the time it reached theatres. Most filmmakers will shoot somewhere in between these extremes. No matter how you look at it, though, the editor knows from the outset that in all likelihood less than ten percent of the film shot will make its way into the final product. As if the sheer weight of the available footage weren’t enough, there is the reality that most scenes in feature films are shot out of sequence – in other words, they are typically shot in neither the chronological order of the story nor the temporal order of the film. -
10 Tips on How to Master the Cinematic Tools And
10 TIPS ON HOW TO MASTER THE CINEMATIC TOOLS AND ENHANCE YOUR DANCE FILM - the cinematographer point of view Your skills at the service of the movement and the choreographer - understand the language of the Dance and be able to transmute it into filmic images. 1. The Subject - The Dance is the Star When you film, frame and light the Dance, the primary subject is the Dance and the related movement, not the dancers, not the scenography, not the music, just the Dance nothing else. The Dance is about movement not about positions: when you film the dance you are filming the movement not a sequence of positions and in order to completely comprehend this concept you must understand what movement is: like the French philosopher Gilles Deleuze said “w e always tend to confuse movement with traversed space…” 1. The movement is the act of traversing, when you film the Dance you film an act not an aestheticizing image of a subject. At the beginning it is difficult to understand how to film something that is abstract like the movement but with practice you will start to focus on what really matters and you will start to forget about the dancers. Movement is life and the more you can capture it the more the characters are alive therefore more real in a way that you can almost touch them, almost dance with them. The Dance is a movement with a rhythm and when you film it you have to become part of the whole rhythm, like when you add an instrument to a music composition, the vocabulary of cinema is just another layer on the whole art work. -
Mcconkey on Thailand Jour, Supplanting Any and All Spurious History Continued on Page 8
NEWS FOR OPERA TORS AND OWNERS olume 1, number 3 Dec. '88 Ancient History "The Brown Stabilizer" That's what I wanted to call it. It wasn't just ego (that came later!). I thought it needed a simple, honest, "70's" kind of natural name, a pure name, not a stupid, gimmicky name like "Steadicam." It was Ed DiGiulio's suggestion, which I hated immediately. Of course, as he predicted, the word has now become simply a word, a noble word, meaning exactly what it says, and in fact , I am daily (well, yearly...), grateful that he prevailed and that we didn't call it the bloody Brown Stabilizer! In any event, I recently unearthed some early pictures, and have been inspired to relate the one-and-only true version of the birth of our noble gadget. So here it is: the truth du McConkey on Thailand jour, supplanting any and all spurious History continued on page 8 For three months in the Spring of McCONKEY: The first day it 1988, Larry McConkey worked on was 1200 in the sun, and the humidity Brian De Palma's new feature, made it feel like it was virtually "Casualties ofWar." Thefilm is raining all the time. I had a long coming out in early 1989. tracking shot down a dirt street in the Vietnamese village set. Now, I tend to be very careful not to wear myself LEITER: Was it any fun? out during a shoot, and I get as much McCONKEY: Yes. I had never rest as possible between takes and as been to Southeast Asia before, and much help from the crew as I can, but Thailand is now one of my favorite even so, after four or five takes I was places in the world. -
Xumo HLS Specification - October 2018
Xumo HLS Specification - October 2018 Table of Contents Table of Contents Overview Summary Validation & Verification Tools Apple Media Stream Validator HLS Specification HLS Version Media Playlist order within the master playlist Hosting & CDN Requirements Secure Hosting MIME Type declaration Cross-Origin Resource Sharing (CORS) Headers HTTPS 302 and 307 Temporary Redirects One-time URLs Geo-fencing Maximum URL Length Transport Streams Segmented TS vs Single-file Byte Range TS/MP4 Transport Stream Segment Duration Video, Audio and Data Tracks Encoding Profiles for Maximum Compatibility Special Considerations for Cellular Devices Discontinuity Video Frame Rates Video Keyframes & I-frames Video Codecs Video Aspect Ratio Video Resolution Video Bitrates EXT-X-STREAM-INF:BANDWIDTH Audio Streams Audio Codecs Audio Volume Levels Testing Audio Volume Levels Closed Captioning Support Example of a simple HLSv3 playlist Overview Where Content Partners supply Live Simulcast or Live Event streams to Xumo, it is essential to ensure compatibility between the encoded streams and Xumo's target devices. The HTTP Live Streaming specification leaves many factors, such as bit rates, segment duration, codecs etc to the implementer. In practice, such flexibility can cause compatibility problems where a given stream does not play correctly or optimally on all devices, and certain players cope only with streams encoded in very specific ways. This document removes some freedom from the HLS specification by mandating certain encoding parameters ensuring compatibility -
Trainplayer/Tracklayer Manual
TrainPlayer/TrackLayer Manual TrainPlayer / TrackLayer User's Manual Version 7.2 June, 2020 TrainPlayer/TrackLayer User's Manual copyright ©2005-20, TrainPlayer Software file:///E|/RRW/Doc72/index.htm7/2/2020 12:59:32 PM Contents TrainPlayer Contents Introduction Welcome to TrainPlayer What's New in Version 7.2 What For? About This Manual Where to Go for Help TrainPlayer Menu Reference Getting Started About Files Opening a Layout A Tour of the Screen Layout Properties About Sizes and Scales Adjusting the View Map View Layout Printing Exporting Images The Help Menu What's Next Running Trains About Trains The Train Control Bar The Train Window Moving Trains By Hand Yard Mode Switches Coupling and Uncoupling Horns and Sounds file:///E|/RRW/Doc72/Contents.html (1 of 6)7/2/2020 12:59:33 PM Contents Turntables and Transfer Tables Managing Cars About Cars Car Collections Default Car Sets Car Loads Car Properties Car Data Properties Collection Editors The Car Inventory Bar Building Trains Selecting Cars and Trains Adding Cars and Trains Removing Cars and Trains Relocating a Train Naming Trains Train Properties The Train Tree Operations About Ops Ops Central About AO Grids Further Reading Scripting About Scripting Scripting UI Devices Working With Scripts How to Get Started in Scripting TP Programming Language file:///E|/RRW/Doc72/Contents.html (2 of 6)7/2/2020 12:59:33 PM Contents Scheduling Clock Schedule Window Stations Station Properties Customizing Operation Preferences Switch Preferences General Preferences Track Preferences Train Preferences -
Film Terminology
Film Terminology Forms of Fiction English 12 Camera SHOTS camera shot is the amount of space that is seen in one shot or frame. Camera shots are used to demonstrate different aspects of a film's setting, characters and themes. As a result, camera shots are very important in shaping meaning in a film. Extreme long shot A framing in which the scale of the object shown is very small; a building, landscape, or crowd of people would fill the screen. Extreme long shot/Establishing shot This shot, usually involving a distant framing, that shows the spatial relations among the important figures, objects, and setting in a scene. Long Shot A framing in which the scale of the object shown is very small A standing human figure would appear nearly half the height of the screen. It is often used to show scenes of action or to establish setting - Sometimes called an establishing shot Medium long shot A framing at a distance that makes an object about four or five feet high appear to fill most of the screen vertically Medium Shot A framing in which the scale of the object shown is of moderate size A human figure seen from the waist up would fill most of the screen Over the shoulder This shot is framed from behind a person who is looking at the subject This shot helps to establish the position of each person and get the feel of looking at one person from the other’s point of view It is common to cut between these shots during conversation Medium close up A framing in which the scale of the object is fairly large a human figure seen from the chest up would fill most the screen Close-up Shot A framing in which the scale of the object shown is relatively large; most commonly a person’s head seen from the neck up, or an object of a comparable size that fills most of the screen. -
With Its Focal Length Shorter Than That of the Normal Lens, the Wideangle Lenses Cover an Angle of View of 60° Or More. The
With its focal length shorter than that of the normal lens, the wideangle lenses cover an angle of view of 60° or more. The wideangle lens allows coverage of quite a broad view from a close camera position or photography in constricted areas. It can be effectively utilized in architectural exteriors and interiors and group shots. The wideangle lens is also suited for instant candid work which does not allow precise focusing on fast-moving subjects. Its profound depth of field compensates for inaccurate focusing. Another outstanding feature of the wideangle lens is exaggeration of perspective. This type of lens tends to give an interesting and dramatic effect which is more conspicuous, the wider the angle of lens. Today, "Wideangle Shooting" occupies a unique place in creative photography. Advanced photographers often emphasize the exaggerated perspective known as "wideangle distortion" to accomplish special creative effects. Nikon offers one of the widest selections of outstanding wideangle lenses to meet specific photographic requirements in wide field photography. L-15 20mm f/3.5 Nikl<or-UD Auto Code No. 108-01-105 The concept of optical construction is entirely new. Focal length: 20mm The lens consists of 11 elements in 9 groups, with Maximum aperture: 1 : 3.5 Lens construction: 11 elements in 9 groups back focus 1.87 times longer than the focal length. Picture angle: 94° Thus, the lens can be mounted on the camera with Distance scale: Graduated both in meters and feet up to the mirror in normal viewing position. (There is no 0.3m and 1ft f/3.5 - f / 22 need to lock up the mirror.) Aperture scale: Aperture diaphragm: Fully automatic With this lens, there is almost no need to focus, if Meter coupling prong: Integrated (fully open exposure metering) the diaphragm is closed down slightly.