University of Washington
Basics of Cinematography HCID 521
January 2015
Justin Hamacher University of Washington
Cinematography Basics INTRODUCTION
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30% SENIOR ON-SHORE
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Cinematography Principles Storyboarding
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Cinematography Principles
5 Justin Hamacher University of Washington Planes of the Image • Background = part of the image that is the furthest distance from the camera
• Middle ground = midpoint within the image
• Foreground = part of the image that is the closest to the camera
Justin Hamacher University of Washington Framing
Framing = using the borders of the cinematic image (the film frame) to select and compose what is visible onscreen
In filming, the frame is formed by the viewfinder on the camera
In projection, it is formed by the screen
Justin Hamacher University of Washington Cropping
Cropping refers to the removal of the outer parts of an image to improve framing, accentuate subject matter or change aspect ratio.
Justin Hamacher University of Washington Framing: Camera Height
Relative height of the camera in relation to eye-level
At eye level
Below eye level
Justin Hamacher University of Washington Framing: Camera Level
The camera’s relative horizontal position in relation to the horizon
• Parallel to horizon
• Canted framing
Justin Hamacher University of Washington Framing: Camera Angle Vantage point imposed on image by camera’s position
Straight-On
High Angle
Low Angle
Justin Hamacher University of Washington Speed of Motion
Rate at which images are recorded and projected
The standard frame rate for movies is 24 frames per second
Filming at higher rate (>24 fps) results in motion appearing slowed-down when projected at 24 fps
Filming at a lower rate (<24 fps) results in motion appearing sped-up when projected at 24 fps. Justin Hamacher University of Washington Shot Duration Length of time the shot is held before an edit • Long Take = shot that lasts for an extended period of time before cutting to the next shot in the scene
• Sequence Shot = when an entire scene is shot in one take with no edits and no interruption in filming
Justin Hamacher University of Washington
Types of Shots
14 Justin Hamacher University of Washington Extreme Long Shot Content of shot appears at an extreme distance. If figures appear in the shot they are too small to clearly identify.
Justin Hamacher University of Washington Long Shot Figures can be seen in full view (body fills the frame) with some area above and below visible. Background can also be clearly seen.
Justin Hamacher University of Washington Medium Long Shot Figures can be seen from the knees up. Background is largely visible within the frame.
Justin Hamacher University of Washington Medium Shot Figures are visible from the waist up. Some background is visible within the frame.
Justin Hamacher University of Washington Medium Close-Up Figures are visible from the middle of the chest to the top of the head. Limited back-ground is visible within the frame.
Justin Hamacher University of Washington Close-Up In the case of figures, a single part of the body (most often the face) fills the frame vertically. In the case of objects, the object fills the frame vertically.
Justin Hamacher University of Washington Extreme Close-Up
A single detail of an object or a figure fills the entire frame.
Justin Hamacher University of Washington
Storyboarding
22 Justin Hamacher University of Washington STORYBOARDING
23 Justin Hamacher University of Washington TOOLS
Pencil/Blue Line Pencil Paper (with Panels) Ink
24 Justin Hamacher University of Washington BLUE LINE
25 Justin Hamacher University of Washington EXAMPLES
Justin Hamacher University of Washington THINGS TO REMEMBER:
• Shoot more than you will use • Connect emotionally with viewers
• Do not be afraid to be bold • Importance of sound
• Consider your audience • Keep narrative moving
• Check your audio/film for quality regularly • Have fun
• Environment (weather consistency, etc)
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