Using Dragonframe 4.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Using Dragonframe 4.Pdf Using DRAGONFRAME 4 Welcome Dragonframe is a stop-motion solution created by professional anima- tors—for professional animators. It's designed to complement how the pros animate. We hope this manual helps you get up to speed with Dragonframe quickly. The chapters in this guide give you the information you need to know to get proficient with Dragonframe: “Big Picture” on page 1 helps you get started with Dragonframe. “User Interface” on page 13 gives a tour of Dragonframe’s features. “Camera Connections” on page 39 helps you connect cameras to Drag- onframe. “Cinematography Tools” on page 73 and “Animation Tools” on page 107 give details on Dragonframe’s main workspaces. “Using the Timeline” on page 129 explains how to use the timeline in the Animation window to edit frames. “Alternative Shooting Techniques (Non Stop Motion)” on page 145 explains how to use Dragonframe for time-lapse. “Managing Your Projects and Files” on page 149 shows how to use Dragonframe to organize and manage your project. “Working with Audio Clips” on page 159 and “Reading Dialogue Tracks” on page 171 explain how to add an audip clip and create a track reading. “Using the X-Sheet” on page 187 explains our virtual exposure sheet. “Automate Lighting with DMX” on page 211 describes how to use DMX to automate lights. “Adding Input and Output Triggers” on page 241 has an overview of using Dragonframe to trigger events. “Motion Control” on page 249 helps you integrate your rig with the Arc Motion Control workspace or helps you use other motion control rigs. “Shooting in 3D” on page 319 explains how to connect Dragonframe to a stereo slider, set up 3D exposures, and review your 3D sequence. “Exporting Your Take” on page 335 explains how to access your files for post-production. “Preferences” on page 349 explains all of Dragonframe’s preferences and settings. iii Using Dragonframe 4 iv New Features for this Version Dragonframe 4 incorporates years of feedback from industry animators, camera technicians, directors and producers. New Features and Improvements Version 4.2 Changes • Increase maximum allowed video assist size to 1920 wide. (Video assist resolution is usually limited by camera.) • New take/exposure/frame notes stored in metadata text file for passing on to post-production. • Reference images can now be popped out into separate window. • New alternate composition guide layers, for framing for multiple deliveries. • New movie record tool in Cinematography workspace makes it more clear which settings will be used when camera is set to record video. • New motion control adjustment layer to apply bumps to moves. • New motion control “time warp” feature to stretch or compress final move over time. • New DMX keyframe table view. • Support for simple arithmetic in many Arc and DMX fields. • Support for 4K webcams and Elgato Cam Link 4K. • Spout integration on Windows (like Syphon on macOS). • Improvements for Auxiliary Monitor and Blackmagic Playback out- put. • Open Sound Control (OSC) input and output for integration with OSC-capable software. Version 4.1 Changes • New “Notepad” for keeping track of scene notes. v Using Dragonframe 4 • Up to eight “punch-in” positions of live view magnification. • Focus check support for Sony A7III and A7RIII. • Support for ARRI direct ARRIRAW capture. • Support for RED DSMC2 direct R3D capture. • Support for Pentax KP, K-1, K-1 Mark II, 645Z. • Support for Canon EOS M50, T7/1500D/2000D and 3000D/ 4000D. • Support for 3rd-party DMX hardware: ENTTEC DMX Pro and Art- Net protocol. • New gamepad controller integration for programming motion con- trol. • New 3D mouse support for motion control. • More virtualized axis configurations for motion control. • Motion control capture in reverse. Version 4.0 Changes • New “Guide Layers” makes it easy to set up composition guides, ref- erence layers and drawings. • Multiple reference layers with separate opacity, chromakeying and masking. • Integrated reference video player with animation time sync. • Timeline pre-roll area for setting up lead-in clip. • Multiple drawing layers with separate opacity. • Improved live view magnification tools. • New focus check tool within Animation workspace. • New color palette (swatch) sampling and comparison. • New color checking tools. • High-resolution image comparison tools (A/B). vi New Features and Improvements • Movie recording and playback for supported cameras. • Import multiple audio clips. • Custom DMX light profiles. • Improved live view and test shot setup in DMX. • Improved motion control keyframe editing. • Import raw motion control moves from Maya. • Support for many Sony Alpha A7 full frame mirrorless cameras. • Support for Olympus OMD E-M1, E-M1 II and E-M5 II micro four thirds cameras. • Support for Panasonic DMC-GH4 and GX8 micro four thirds cam- eras. vii Using Dragonframe 4 viii Table of Contents Welcome........................................................................................... iii New Features for this Version ................................................................. v New Features and Improvements......................................................................................... v Maps .............................................................................................. xiii Chapter 1: Big Picture ........................................................................... 1 How Dragonframe Works ..................................................................................................... 1 Powerful Tools....................................................................................................................... 3 Quick User Interface Overview ............................................................................................. 4 Activating Your Software ...................................................................................................... 6 Quick Set-Up Guide for Supported Video and Still Cameras .......................................................................................................................... 7 Passes, Takes and Exposures Explained............................................................................... 9 RAW File Workflow ............................................................................................................. 11 HDR (High Dynamic Range) Workflow .............................................................................. 11 Chapter 2: User Interface..................................................................... 13 Using Workspaces............................................................................................................... 13 Animation Workspace Overview ........................................................................................ 14 Cinematography Workspace Overview............................................................................... 16 X-Sheet Overview................................................................................................................ 17 Audio Workspace Overview ................................................................................................ 18 DMX Workspace Overview ................................................................................................. 19 Motion Control Workspace Overview................................................................................ 20 Dragonframe Keypad Overview.......................................................................................... 21 Menu Overview ................................................................................................................... 25 Chapter 3: Camera Connections............................................................. 39 Camera Options................................................................................................................... 39 Connecting DSLRs with Live View ..................................................................................... 42 Connecting DSLRs without Live View................................................................................ 42 Connecting HD Video Cameras with HDMI....................................................................... 43 Connecting a WiFi-Enabled Camera to Dragonframe ....................................................... 43 Connecting an Unsupported Camera to Dragonframe ...................................................... 44 Shooting Without a Video Assist ........................................................................................ 49 Switching Video or Capture Sources.................................................................................. 50 Chapter 4: Guide Layers ...................................................................... 53 Composition Guides............................................................................................................ 54 Track Reads......................................................................................................................... 58 Drawing Layers ................................................................................................................... 59 Media Layers ....................................................................................................................... 63 Reference Movie Player....................................................................................................... 69 Animation Palette ..............................................................................................................
Recommended publications
  • UPA : Redesigning Animation
    This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously
    [Show full text]
  • Elements of Screenology: Toward an Archaeology of the Screen 2006
    Repositorium für die Medienwissenschaft Erkki Huhtamo Elements of screenology: Toward an Archaeology of the Screen 2006 https://doi.org/10.25969/mediarep/1958 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Huhtamo, Erkki: Elements of screenology: Toward an Archaeology of the Screen. In: Navigationen - Zeitschrift für Medien- und Kulturwissenschaften, Jg. 6 (2006), Nr. 2, S. 31–64. DOI: https://doi.org/10.25969/mediarep/1958. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Deposit-Lizenz (Keine This document is made available under a Deposit License (No Weiterverbreitung - keine Bearbeitung) zur Verfügung gestellt. Redistribution - no modifications). We grant a non-exclusive, Gewährt wird ein nicht exklusives, nicht übertragbares, non-transferable, individual, and limited right for using this persönliches und beschränktes Recht auf Nutzung dieses document. This document is solely intended for your personal, Dokuments. Dieses Dokument ist ausschließlich für non-commercial use. All copies of this documents must retain den persönlichen, nicht-kommerziellen Gebrauch bestimmt. all copyright information and other information regarding legal Auf sämtlichen Kopien dieses Dokuments müssen alle protection. You are not allowed to alter this document in any Urheberrechtshinweise und sonstigen Hinweise auf gesetzlichen way, to copy it for public or commercial purposes, to exhibit the Schutz beibehalten werden. Sie dürfen dieses Dokument document in public, to perform, distribute, or otherwise use the nicht in irgendeiner Weise abändern, noch dürfen Sie document in public. dieses Dokument für öffentliche oder kommerzielle Zwecke By using this particular document, you accept the conditions of vervielfältigen, öffentlich ausstellen, aufführen, vertreiben oder use stated above. anderweitig nutzen. Mit der Verwendung dieses Dokuments erkennen Sie die Nutzungsbedingungen an.
    [Show full text]
  • The Sound Effect
    COPYRIGHT AND USE OF THIS THESIS This thesis must be used in accordance with the provisions of the Copyright Act 1968. Reproduction of material protected by copyright may be an infringement of copyright and copyright owners may be entitled to take legal action against persons who infringe their copyright. Section 51 (2) of the Copyright Act permits an authorized officer of a university library or archives to provide a copy (by communication or otherwise) of an unpublished thesis kept in the library or archives, to a person who satisfies the authorized officer that he or she requires the reproduction for the purposes of research or study. The Copyright Act grants the creator of a work a number of moral rights, specifically the right of attribution, the right against false attribution and the right of integrity. You may infringe the author’s moral rights if you: - fail to acknowledge the author of this thesis if you quote sections from the work - attribute this thesis to another author - subject this thesis to derogatory treatment which may prejudice the author’s reputation For further information contact the University’s Director of Copyright Services sydney.edu.au/copyright The Sound Effect: a Study in Radical Sound Design Ian Robert Stevenson A thesis submitted in fulfilment of the requirements for the degree of Doctor of Philosophy Faculty of Architecture, Design & Planning The University of Sydney 2015 ABSTRACT ABSTRACT This research project combines a theoretical intervention into sound ontology, with an empirical investigation into listening experience, in parallel with two technologically focused, research-led creative practice projects.
    [Show full text]
  • Fundamentals of Digital Video
    FUNDAMENTALS OF DIGITAL VIDEO Digital Video Compression © 2016 Pearson Education, Inc., Hoboken, NJ. All 1 rights reserved. In this lecture, you will learn: • Basic ideas of video compression • General types of compression methods © 2016 Pearson Education, Inc., Hoboken, NJ. All 2 rights reserved. Compression • Basic idea: Want to represent the same content by using less data © 2016 Pearson Education, Inc., Hoboken, NJ. All 3 rights reserved. Compression and Decompression • Compression: – To reduce file size – Takes time – Often takes more time for higher compression • Decompression: – A compression video file must be decompressed before it is played. – The decompression method or algorithm depends on how it is originally compressed. © 2016 Pearson Education, Inc., Hoboken, NJ. All 4 rights reserved. Compression and Decompression • Compression and decompression always go together as a pair. • Codec : compressor/decompressor © 2016 Pearson Education, Inc., Hoboken, NJ. All 5 rights reserved. Types of Compression Methods • Spatial compression • Temporal compression • Lossless vs. lossy compression • Symmetrical and asymmetrical compression © 2016 Pearson Education, Inc., Hoboken, NJ. All 6 rights reserved. Spatial Compression • Compact individual frames as if they are independent digital images • Examples of algorithms: – Run-length encoding (RLE) – JPEG compression • Example codecs: – QuickTime Animation – QuickTime PlanarRGB – Microsoft RLE © 2016 Pearson Education, Inc., Hoboken, NJ. All 7 rights reserved. Spatial Compression • Types of video that spatial compression is good for: • contain large areas of solid colors, such as cartoon animation • Disadvantage: • Less compressed, i.e., relatively large file size compared to other types of compression © 2016 Pearson Education, Inc., Hoboken, NJ. All 8 rights reserved. Temporal Compression • Exploits the repetitious nature of image content over time in video • Saving more information for selected frames, i.e.
    [Show full text]
  • Computerising 2D Animation and the Cleanup Power of Snakes
    Computerising 2D Animation and the Cleanup Power of Snakes. Fionnuala Johnson Submitted for the degree of Master of Science University of Glasgow, The Department of Computing Science. January 1998 ProQuest Number: 13818622 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a com plete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uest ProQuest 13818622 Published by ProQuest LLC(2018). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States C ode Microform Edition © ProQuest LLC. ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106- 1346 GLASGOW UNIVERSITY LIBRARY U3 ^coji^ \ Abstract Traditional 2D animation remains largely a hand drawn process. Computer-assisted animation systems do exists. Unfortunately the overheads these systems incur have prevented them from being introduced into the traditional studio. One such prob­ lem area involves the transferral of the animator’s line drawings into the computer system. The systems, which are presently available, require the images to be over- cleaned prior to scanning. The resulting raster images are of unacceptable quality. Therefore the question this thesis examines is; given a sketchy raster image is it possible to extract a cleaned-up vector image? Current solutions fail to extract the true line from the sketch because they possess no knowledge of the problem area.
    [Show full text]
  • AIM Awards Level 3 Certificate in Creative and Digital Media (QCF) Qualification Specification V2 ©Version AIM Awards 2 – 2014May 2015
    AIM Awards Level 3 Certificate in Creative and Digital Media (QCF) AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 ©Version AIM Awards 2 – 2014May 2015 AIM Awards Level 3 Certificate in Creative and Digital Media (QCF) 601/3355/7 2 AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 © AIM Awards 2014 Contents Page Section One – Qualification Overview 4 Section Two - Structure and Content 9 Section Three – Assessment and Quality Assurance 277 Section Four – Operational Guidance 283 Section Five – Appendices 285 Appendix 1 – AIM Awards Glossary of Assessment Terms 287 Appendix 2 – QCF Level Descriptors 290 3 AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 © AIM Awards 2014 Section 1 Qualification Overview 4 AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 © AIM Awards 2014 Section One Qualification Overview Introduction Welcome to the AIM Awards Qualification Specification. We want to make your experience of working with AIM Awards as pleasant as possible. AIM Awards is a national Awarding Organisation, offering a large number of Ofqual regulated qualifications at different levels and in a wide range of subject areas. Our qualifications are flexible enough to be delivered in a range of settings, from small providers to large colleges and in the workplace both nationally and internationally. We pride ourselves on offering the best possible customer service, and are always on hand to help if you have any questions. Our organisational structure and business processes enable us to be able to respond quickly to the needs of customers to develop new products that meet their specific needs.
    [Show full text]
  • The University of Chicago Looking at Cartoons
    THE UNIVERSITY OF CHICAGO LOOKING AT CARTOONS: THE ART, LABOR, AND TECHNOLOGY OF AMERICAN CEL ANIMATION A DISSERTATION SUBMITTED TO THE FACULTY OF THE DIVISION OF THE HUMANITIES IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY DEPARTMENT OF CINEMA AND MEDIA STUDIES BY HANNAH MAITLAND FRANK CHICAGO, ILLINOIS AUGUST 2016 FOR MY FAMILY IN MEMORY OF MY FATHER Apparently he had examined them patiently picture by picture and imagined that they would be screened in the same way, failing at that time to grasp the principle of the cinematograph. —Flann O’Brien CONTENTS LIST OF FIGURES...............................................................................................................................v ABSTRACT.......................................................................................................................................vii ACKNOWLEDGMENTS....................................................................................................................viii INTRODUCTION LOOKING AT LABOR......................................................................................1 CHAPTER 1 ANIMATION AND MONTAGE; or, Photographic Records of Documents...................................................22 CHAPTER 2 A VIEW OF THE WORLD Toward a Photographic Theory of Cel Animation ...................................72 CHAPTER 3 PARS PRO TOTO Character Animation and the Work of the Anonymous Artist................121 CHAPTER 4 THE MULTIPLICATION OF TRACES Xerographic Reproduction and One Hundred and One Dalmatians.......174
    [Show full text]
  • The Uses of Animation 1
    The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator.
    [Show full text]
  • 151 Australasian Journal of Information Systems Volume 13 Number 2 May 2006
    AN EXPLORATION OF USER INTERFACE DESIGNS FOR REAL-TIME PANORAMIC PHOTOGRAPHY Patrick Baudisch, Desney Tan, Drew Steedly, Eric Rudolph, Matt Uyttendaele, Chris Pal, and Richard Szeliski Microsoft Research One Microsoft Way Redmond, WA 98052, USA Email: {baudisch, desney, steedly, erudolph, mattu, szeliski}@ microsoft.com pal@ cs.umass.edu ABSTRACT Image stitching allows users to combine multiple regular-sized photographs into a single wide-angle picture, often referred to as a panoramic picture. To create such a panoramic picture, users traditionally first take all the photographs, then upload them to a PC and stitch. During stitching, however, users often discover that the produced panorama contains artifacts or is incomplete. Fixing these flaws requires retaking individual images, which is often difficult by this time. In this paper, we present Panoramic Viewfinder, an interactive system for panorama construction that offers a real-time preview of the panorama while shooting. As the user swipes the camera across the scene, each photo is immediately added to the preview. By making ghosting and stitching failures apparent, the system allows users to immediately retake necessary images. The system also provides a preview of the cropped panorama. When this preview includes all desired scene elements, users know that the panorama will be complete. Unlike earlier work in the field of real-time stitching, this paper focuses on the user interface aspects of real-time stitching. We describe our prototype, individual shooting modes, and provide an overview of our implementation. Building on our experiences with Panoramic Viewfinder, we discuss a separate design that relaxes the level of synchrony between user and camera required by the current system and provide usage flexibility that we believe might further improve the user experience.
    [Show full text]
  • Jobs and Education
    Vol. 3 Issue 3 JuneJune1998 1998 J OBS AND E DUCATION ¥ Animation on the Internet ¥ Glenn VilppuÕs Life Drawing ¥ CanadaÕs Golden Age? ¥ Below the Radar WHO IS JARED? Plus: Jerry BeckÕs Essential Library, ASIFA and Festivals TABLE OF CONTENTS JUNE 1998 VOL.3 NO.3 4 Editor’s Notebook It’s the drawing stupid! 6 Letters: [email protected] 7 Dig This! 1001 Nights: An Animation Symphony EDUCATION & TRAINING 8 The Essential Animation Reference Library Animation historian Jerry Beck describes the ideal library of “essential” books on animation. 10 Whose Golden Age?: Canadian Animation In The 1990s Art vs. industry and the future of the independent filmmaker: Chris Robinson investigates this tricky bal- ance in the current Canadian animation climate. 15 Here’s A How de do Diary: March The first installment of Barry Purves’ production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive. 20 Survey: It Takes Three to Tango Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included. 1998 33 What’s In Your LunchBox? Kellie-Bea Rainey tests out Animation Toolworks’ Video LunchBox, an innovative frame-grabbing tool for animators, students, seven year-olds and potato farmers alike! INTERNETINTERNET ANIMATIONANIMATION 38 Who The Heck is Jared? Well, do you know? Wendy Jackson introduces us to this very funny little yellow fellow. 39 Below The Digital Radar Kit Laybourne muses about the evolution of independent animation and looks “below the radar” for the growth of new emerging domains of digital animation.
    [Show full text]
  • Panorama Photography by Andrew Mcdonald
    Panorama Photography by Andrew McDonald Crater Lake - Andrew McDonald (10520 x 3736 - 39.3MP) What is a Panorama? A panorama is any wide-angle view or representation of a physical space, whether in painting, drawing, photography, film/video, or a three-dimensional model. Downtown Kansas City, MO – Andrew McDonald (16614 x 4195 - 69.6MP) How do I make a panorama? Cropping of normal image (4256 x 2832 - 12.0MP) Union Pacific 3985-Andrew McDonald (4256 x 1583 - 6.7MP) • Some Cameras have had this built in • APS Cameras had a setting that would indicate to the printer that the image should be printed as a panorama and would mask the screen off. Some 35mm P&S cameras would show a mask to help with composition. • Advantages • No special equipment or technique required • Best (only?) option for scenes with lots of movement • Disadvantages • Reduction in resolution since you are cutting away portions of the image • Depending on resolution may only be adequate for web or smaller prints How do I make a panorama? Multiple Image Stitching + + = • Digital cameras do this automatically or assist Snake River Overlook – Andrew McDonald (7086 x 2833 - 20.0MP) • Some newer cameras do this by “sweeping the camera” across the scene while holding the shutter button. Images are stitched in-camera. • Other cameras show the left or right edge of prior image to help with composition of next image. Stitching may be done in-camera or multiple images are created. • Advantages • Resolution can be very high by using telephoto lenses to take smaller slices of the scene
    [Show full text]
  • Download This Issue
    TUTORIAL A CREATIVE JUMP-START | MIKE RODRIGUEZ 2015 | JULY A Creative Jump-Start: CREATING A LENS FLARE BRUSHMIKE RODRIGUEZ DOUBLE CreatingTHE aFUN! Simulated Double Exposure Image DIANA DAY SUBSCRIBER +SHOWCASE How to Identify Which Edits Your Photo Needs ERIN PELOQUIN JULY 2015 | 1 EDITOR’S NOTE | TABLE OF CONTENTS JULY | 2 015 VOLUME 12, NUMBER 5 From the Editor Hello, With summer in full swing, grab your camera and dive into the endless photo ops out there. From picnics with family and friend, to traveling to exotic locations, you EDITOR-IN-CHIEF Diana Kloskowski don't want to miss any opportunities. Make sure you have your camera, extra batteries, and memory cards handy while you’re on the lookout for great shots. When CREATIVE DIRECTOR Eduardo Lowe you get back to your computer, we hope you’ll find arti- cles and videos on the PET site to help you transform CONTRIBUTING WRITERS Mike Rodriguez your photos into cherished memories. Diana Day Till next time, Erin Peloquin Diana Kloskowski Editor-in-Chief PUBLISHED BY PHOTO ONE MEDIA, INC. 15333 SW Sequoia Parkway, Suite 150 Portland OR 97224 (503) 968-1813 PRESIDENT Craig Keudell Table of Contents GENERAL MANAGER Rick LePage WEB MARKETING MANAGER Thomas Penberthy 03 Creative Jump-Start: Creating a Lens Flare Brush WEB DEVELOPMENT Jim Mock Learn how to create and save a very versatile lens flare brush that can be used in a variety of projects. by Mike Rodriguez SUBSCRIBER SERVICE INFORMATION Double the Fun! How do I change my email or mailing address? Log on to the 09 Dive into your creative side, and create simulated double website (www.photoshopelementsuser.com).
    [Show full text]