Revolution in the Valley Andy Hertzfeld.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Broken Breakout Promises
Broken Breakout Promises Broken Breakout Promises Before co-founding Apple in April 1976, Steve Jobs was one of the To make ends meet in the summer of first 50 employees at Atari, the legendary Silicon Valley game company 1972, Woz, Jobs, and Jobs’ girlfriend took $3-per-hour jobs at the Westgate founded by Nolan Kay Bushnell in 1972. Atari’s Pong, a simple Mall in San Jose, California, dressing up electronic version of ping-pong, had caught on like wildfire in arcades as Alice In Wonderland characters. Jobs and homes across the country, and Bushnell was anxious to come up and Woz alternated as the White Rabbit with a successor. He envisioned a variation on Pong called Breakout, and the Mad Hatter. in which the player bounced a ball off a paddle at the bottom of the screen in an attempt to smash the bricks in a wall at the top. Bushnell turned to Jobs, a technician, to design the circuitry. Initially Jobs tried to do the work himself, but soon realized he was in way over his head and asked his friend Steve Wozniak to bail him out. “Steve wasn’t capable of designing anything that complex. He came .atarihq.com) “He was the only person I met who knew more about electronics than me.” Courtesy of Atari Gaming Headquarters (www Courtesy of Steve Jobs, explaining his initial fascination with Woz “Steve didn’t know very much about electronics.” Conceived by Bushnell, Breakout was originally designed by Wozniak and Jobs. Steve Wozniak For more info, or to order a copy, please visit http://www.netcom.com/~owenink/confidential.html 17 Broken Breakout Promises to me and said Atari would like a game and described how it would work,” recalls Wozniak. -
A Brief History of GNOME
A Brief History of GNOME Jonathan Blandford <[email protected]> July 29, 2017 MANCHESTER, UK 2 A Brief History of GNOME 2 Setting the Stage 1984 - 1997 A Brief History of GNOME 3 Setting the stage ● 1984 — X Windows created at MIT ● ● 1985 — GNU Manifesto Early graphics system for ● 1991 — GNU General Public License v2.0 Unix systems ● 1991 — Initial Linux release ● Created by MIT ● 1991 — Era of big projects ● Focused on mechanism, ● 1993 — Distributions appear not policy ● 1995 — Windows 95 released ● Holy Moly! X11 is almost ● 1995 — The GIMP released 35 years old ● 1996 — KDE Announced A Brief History of GNOME 4 twm circa 1995 ● Network Transparency ● Window Managers ● Netscape Navigator ● Toolkits (aw, motif) ● Simple apps ● Virtual Desktops / Workspaces A Brief History of GNOME 5 Setting the stage ● 1984 — X Windows created at MIT ● 1985 — GNU Manifesto ● Founded by Richard Stallman ● ● 1991 — GNU General Public License v2.0 Our fundamental Freedoms: ○ Freedom to run ● 1991 — Initial Linux release ○ Freedom to study ● 1991 — Era of big projects ○ Freedom to redistribute ○ Freedom to modify and ● 1993 — Distributions appear improve ● 1995 — Windows 95 released ● Also, a set of compilers, ● 1995 — The GIMP released userspace tools, editors, etc. ● 1996 — KDE Announced This was an overtly political movement and act A Brief History of GNOME 6 Setting the stage ● 1984 — X Windows created at MIT “The licenses for most software are ● 1985 — GNU Manifesto designed to take away your freedom to ● 1991 — GNU General Public License share and change it. By contrast, the v2.0 GNU General Public License is intended to guarantee your freedom to share and ● 1991 — Initial Linux release change free software--to make sure the ● 1991 — Era of big projects software is free for all its users. -
Publications Core Magazine, 2007 Read
CA PUBLICATIONo OF THE COMPUTERre HISTORY MUSEUM ⁄⁄ SPRINg–SUMMER 2007 REMARKABLE PEOPLE R E scuE d TREAsuREs A collection saved by SAP Focus on E x TRAORdinARy i MAGEs Computers through the Robert Noyce lens of Mark Richards PUBLISHER & Ed I t o R - I n - c hie f THE BEST WAY Karen M. Tucker E X E c U t I V E E d I t o R TO SEE THE FUTURE Leonard J. Shustek M A n A GI n G E d I t o R OF COMPUTING IS Robert S. Stetson A S S o c IA t E E d I t o R TO BROWSE ITS PAST. Kirsten Tashev t E c H n I c A L E d I t o R Dag Spicer E d I t o R Laurie Putnam c o n t RIBU t o RS Leslie Berlin Chris garcia Paula Jabloner Luanne Johnson Len Shustek Dag Spicer Kirsten Tashev d E S IG n Kerry Conboy P R o d U c t I o n ma n ager Robert S. Stetson W E BSI t E M A n AGER Bob Sanguedolce W E BSI t E d ESIG n The computer. In all of human history, rarely has one invention done Dana Chrisler so much to change the world in such a short time. Ton Luong The Computer History Museum is home to the world’s largest collection computerhistory.org/core of computing artifacts and offers a variety of exhibits, programs, and © 2007 Computer History Museum. -
Andy Hertzfeld
After a bad first quarter in 1993, operating. It was first booted up Apple’s board forced Sculley out, in Autumn 1978 at Essex April 6th and he was replaced by German- University on a DEC PDP-10 born Michael Spindler. [Nov 00]. It was originally coded in MACRO-10 assembly by Roy John Sculley III Trubshaw. Born: April 6, 1939; Andy Hertzfeld The MUD name is a tribute to the Dungeon variant of Zork NYC Born: April 6, 1953; [May 27] which Trubshaw loved Sculley was president of Pepsi- Philadelphia, Pennsylvania playing at the time. Of course, Cola for six years until Steve Zork was itself inspired by Hertzfeld was a member of the Jobs [Feb 24] lured him away to Colossal Cave Adventure [March Apple Mac [Jan 24] development become Apple CEO on April 8, 11]. team who wrote large portions 1983 with the legendary pitch: of the system software, On this day, Trubshaw finished “Do you want to sell sugared including much of the ROM code, re-coding MUD version 3 in water for the rest of your life? Or the multitasking Switcher BCPL [July 21] (the predecessor do you want to come with me program, the User Interface of C), primarily to make the and change the world?” Toolbox, and several GUI tools program easier to maintain. One The move was also backed by such as the Control Panel and of his innovations was to write a Apple’s then president, Mike Scrapbook. BCPL interpreter for a game Markkula [Feb 11], who believed language he invented, called that Jobs lacked the discipline to MUDDL (Multi User Dungeon run Apple himself. -
The Macintosh Design Team, February 1984, BYTE Magazine
Left to right: Andy Hertzfeld, Chris Espinosa, Joanna Hoffman , Geo rge Crowe, Bill Atkinson, Jern) Manock . An Interview: The Macintosh Design Team The making of Macintosh On October 14, 1983, the design team for Apple Computer Inc .'s new Macintosh computer met with BYTE Managing Editor Phil Lemmons at the company's Cupertino, California, headquarters. In the dialogue that followed , Bill Atkinson, Steve Jobs, Andy Hertzfeld, Larry Kenyon, Joanna Hoffman, Burrell Smith, Dave Egner, Chris Espinosa, Steve Capps, Jerry Manock, Bruce Horn , and George Crowe discussed the evolution of their brainchild. BYTE: How did the Macintosh pro everyone can afford it. It's not very Quickdraw and have a mouse on it ject begin? many years ago that most of us in this in essence, build a really cheap im Jobs: What turns on Andy and room couldn't have afforded a $5000 plementation of Lisa's technology Burrell and Chris and Bill and Larry computer. We realized that we could that would use some of that software and everyone else here is building build a supercheap computer that technology. That's when the Macin something really inexpensive so that would run Bill Atkinson's amazing tosh as we know it was started. 58 February 1984 © BYrE Publications Inc. Hertzfeld: That was around January of 1981. Smith: We fooled around with some other ideas for computer design, but we realized that the 68000 was a chip that had a future and had . .. Jobs: Some decent software! Smith: And had some horsepower and enough growth potential so we could build a machine that would live and that Apple could rally around for years to come. -
Software Testing
Software testing PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Wed, 24 Aug 2011 09:57:44 UTC Contents Articles Introduction 1 Software testing 1 Black-box testing 16 Black-box testing 16 Exploratory testing 17 San Francisco depot 19 Session-based testing 20 Scenario testing 22 Equivalence partitioning 22 Boundary-value analysis 24 All-pairs testing 25 Fuzz testing 26 Cause-effect graph 30 Model-based testing 31 Web testing 35 Installation testing 37 White-box testing 38 White-box testing 38 Code coverage 39 Modified Condition/Decision Coverage 44 Fault injection 45 Bebugging 50 Mutation testing 51 Testing of non functional software aspects 55 Non-functional testing 55 Software performance testing 56 Stress testing 62 Load testing 63 Volume testing 67 Scalability testing 67 Compatibility testing 68 Portability testing 69 Security testing 69 Attack patterns 71 Localization testing 75 Pseudolocalization 76 Recovery testing 77 Soak testing 78 Characterization test 78 Unit testing 80 Unit testing 80 Self-testing code 85 Test fixture 86 Method stub 88 Mock object 89 Lazy systematic unit testing 92 Test Anything Protocol 93 xUnit 96 List of unit testing frameworks 98 SUnit 129 JUnit 130 CppUnit 132 Test::More 133 NUnit 134 NUnitAsp 136 csUnit 138 HtmlUnit 140 Test automation 141 Test automation 141 Test bench 145 Test execution engine 146 Test stubs 148 Testware 149 Test automation framework 150 Data-driven testing 151 Modularity-driven testing 152 Keyword-driven testing -
Hintz 1 DRAFT V1 – Please Do Not Cite Without Author's Permission. Susan
Hintz 1 Susan Kare: Design Icon by Eric S. Hintz, PhD Historian, Lemelson Center for the Study of Invention and Innovation National Museum of American History, Smithsonian Institution [email protected] SHOT SIGCIS – Works in Progress Session Albuquerque, NM October 11, 2015 DEAR COLLEAGUES: Thanks for reading this work-in-progress! I’m a SIGCIS rookie and relatively new to the history of computing. Thus, in terms of feedback, I’d appreciate a) some sense of whether this proposed article would have any traction within the scholarly/SIGCIS community and b) some help situating the story within the relevant secondary literature and historiography. Finally, given the largely non-archival sources I had to work with, I wrote this up more like a magazine feature (vs. scholarly article) so I’d also appreciate c) any suggestions for appropriate journals and publication venues. P.S. This article is ripe for lots of colorful images. Thanks! ESH Graphic designer Susan Kare has been called the “the Betsy Ross of the personal computer,” the “Queen of Look and Feel,” the “Matisse of computer icons,” and the “mother of the Mac trash can.”1 Indeed, Kare is best known for designing most of the distinctive icons, typefaces, and other graphic elements that gave the Apple Macintosh its characteristic—and widely emulated—look and feel. Since her work on the Mac during the early 1980s, Kare has spent the last three decades designing user interface elements for many of the leading software and Internet firms, from Microsoft and Oracle to Facebook and Paypal. Kare’s work is omnipresent in the digital realm; if you have clicked on an icon to save a file, switched the fonts in a document from Geneva to Monaco, or tapped your smart phone screen to launch a mobile app, then you have benefited from her designs. -
Editing with Pages on Icloud Our Meetings
The offcial journal of the Wellington Macintosh Society Inc Volume 37.02 – February 2020 Come to one of Editing with Pages on iCloud our meetings Wellington Monday, 24 February 7.15pm - 9.30pm Subject: AGM; Pages on iCloud and mixing versions Kapiti Monday, 2 March 7.15pm - 9.00pm Subject: Evolution of Mac notebooks iPad Group* Kapiti - TBA 1.00pm - 3.00pm The Wellington meeting this month starts with our Annual Help Desk* General Meeting, then we will be looking at exchanging Kapiti - TBA documents between different versions of the iWork applications 1.00pm - 4.00pm (Pages, Numbers and Keynote), and using the iCloud versions of these applications to edit documents in a web browser. See page 2 for more details of meetings *Please register by emailing [email protected] Where to find us Unless otherwise indicated, main meetings are normally as follows. Wellington: last Monday of the month (except December) at Brian Davis Room, Cathedral of St Paul, corner Hill St and Molesworth St, Wellington. Kapiti: first Monday of the month (except January) at Kapiti Uniting Parish, Weka Road, Raumati. Help desks and other special interest meetings vary. The President Writes p2 Early Apple Mac Recollections p7 INSIDE Free & Low Cost Mac Apps and Committee Contact Details p8 Utilities p4 CAPITAL APPLE – FEBRUARY 2020 PAGE 1 The president writes ... Kapiti Meeting The Kapiti meeting will be held on Monday 2 March, at the Kapiti Uniting Parish, 10 Weka Rd, Raumati, from 7:15 pm. I will be presenting the meeting, and will start with a summary of the decisions made at the AGM. -
Jerry Manock Collection of Apple History Ephemera M1880
http://oac.cdlib.org/findaid/ark:/13030/c82j6dzf No online items Guide to the Jerry Manock Collection of Apple History ephemera M1880 Finding aid prepared by Olin Laster Dept. of Special Collections & University Archives Stanford University Libraries. 557 Escondido Mall Stanford, California, 94305 Email: [email protected] 2012-4-16 Guide to the Jerry Manock M1880 1 Collection of Apple History ephemera M1880 Title: Jerry Manock Collection of Apple History ephemera Identifier/Call Number: M1880 Contributing Institution: Dept. of Special Collections & University Archives Language of Material: English Physical Description: 15.0 Linear feet(6 manuscript boxes, 5 record storage boxes, 3 flat boxes, 7 map folders; 1 optical disk and 4 cassettes.) Date (inclusive): 1966-2007 Physical Location: Special Collections and University Archives materials are stored offsite and must be paged 36-48 hours in advance. For more information on paging collections, see the department's website: http://library.stanford.edu/depts/spc/spc.html. Abstract: This collection contains many blueprints, artifacts, and documentation of Manock's time both at Stanford University as an engineering student and at Apple as a product designer. Biography Jerrold Clifford Manock (born February 21, 1944) is an American industrial designer. He worked for Apple Computer from 1977 to 1984, contributing to housing designs for the Apple II, Apple III, and earlier compact Apple Macintosh computers. Manock is widely regarded as the "father" of the Apple Industrial Design Group. Since 1976 he is the president and principal designer of Manock Comprehensive Design, Inc., with offices in Palo Alto, California, and, after 1985, in Burlington, Vermont. -
Software Studies: a Lexicon, Edited by Matthew Fuller, 2008
fuller_jkt.qxd 4/11/08 7:13 AM Page 1 ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• S •••••••••••••••••••••••••••••••••••••new media/cultural studies ••••software studies •••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• O ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• F software studies\ a lexicon ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• T edited by matthew fuller Matthew Fuller is David Gee Reader in ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• This collection of short expository, critical, Digital Media at the Centre for Cultural ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• W and speculative texts offers a field guide Studies, Goldsmiths College, University of to the cultural, political, social, and aes- London. He is the author of Media ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• thetic impact of software. Computing and Ecologies: Materialist Energies in Art and A digital media are essential to the way we Technoculture (MIT Press, 2005) and ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• work and live, and much has been said Behind the Blip: Essays on the Culture of ••••••••••••••••••••••••••••••••••••• -
Apple Inc. This Article Is About the Technology Company
Apple Inc. This article is about the technology company. For other companies named "Apple", see Apple (disambiguation). Apple Inc. Type Public Traded as NASDAQ: AAPL NASDAQ-100 Component S&P 500 Component Industry Computer hardware Computer software Consumer electronics Digital distribution Founded April 1, 1976 (incorporated January 3, 1977 as Apple Computer, Inc.) Founder(s) Steve Jobs Steve Wozniak Ronald Wayne[1] Headquarters Apple Campus, 1 Infinite Loop, Cupertino, California, U.S. Number of 357 retail stores(as of October 2011) locations Area served Worldwide Key people Tim Cook (CEO) Arthur Levinson (Chairman)[2] Sir Jonathan Ive (SVP, Industrial Design) Steve Jobs (Chairman, 1976-1985/2011; CEO, 1997– 2011) Products Products list[show] Services Services list[show] [3] Revenue US$ 108.249 billion (FY 2011) [3] Operating income US$ 33.790 billion (FY 2011) [3] Profit US$ 25.922 billion (FY 2011) [3] Total assets US$ 116.371 billion (FY 2011) [3] Total equity US$ 76.615 billion (FY 2011) Employees 60,400 (2011)[4] Subsidiaries Braeburn Capital FileMaker Inc. Anobit Website Apple.com Apple Inc. (NASDAQ: AAPL ; formerly Apple Computer, Inc.) is an American multinational corporation that designs and sellsconsumer electronics, computer software, and personal computers. The company's best-known hardware products are the Macintoshline of computers, the iPod, the iPhone and the iPad. Its software includes the Mac OS X operating system; the iTunes media browser; the iLife suite of multimedia and creativity software; the iWork suite of productivity software; Aperture, a professional photography package; Final Cut Studio, a suite of professional audio and film-industry software products; Logic Studio, a suite of music production tools; the Safari web browser; and iOS, a mobile operating system. -
Executive Summary Life History of STEVE JOBS. the Nature And
SYNOPSIS: Executive summary Life history of STEVE JOBS. The nature and importance of leadership We have applied the following concepts: Leadership traits Leadership roles General Personality Traits Task Related Personality Traits Leadership Motives Cognitive aspects and Leadership Leader‘s qualities Leadership skills Charismatic leadership Personalized charismatic leadership Transformational leadership Autocratic leadership Leadership behaviors Power & politics Team leader Entrepreneurial skills of Steve jobs. In conclusion we conclude the study according to our opinion. Steve Jobs, Apple Computers founder and CEO, Creator, Inventor, Visionary and a great LEADER & human being has left us all. Due to his innovative ideas we are able to have modern technology in the form of Apple products. Father of technology, he will surely be missed. Steven Paul Jobs (born February 24, 1955) is an American business tycoon and inventor. He is the co-founder and chief executive officer of Apple Inc... Jobs also previously served as chief executive of Pixar Animation Studios; he became a member of the board of The Walt Disney Company in 2006, following the acquisition of Pixar by Disney. He was credited in the 1995 movie Toy Story as an executive producer. Which eventually became one of the most successful studios after creating beloved animated films such as Toy Story, A Bug‘s Life, Monsters Inc., Finding Nemo, The Incredible, Cars and Ratatouille. Father: Paul Jobs (adoptive father, machinist, b. 1931) Mother: Clara Hagopian (adoptive mother, accountant) Father: Abdulfattah Jandali (biological father) Mother: Joanne Carole Schieble (biological mother) Sister: Mona Simpson (biological, b. 14-Jun-1957) Daughter: Lisa Nicole (namesake of the Apple Lisa, b.