Andy Hertzfeld
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Broken Breakout Promises
Broken Breakout Promises Broken Breakout Promises Before co-founding Apple in April 1976, Steve Jobs was one of the To make ends meet in the summer of first 50 employees at Atari, the legendary Silicon Valley game company 1972, Woz, Jobs, and Jobs’ girlfriend took $3-per-hour jobs at the Westgate founded by Nolan Kay Bushnell in 1972. Atari’s Pong, a simple Mall in San Jose, California, dressing up electronic version of ping-pong, had caught on like wildfire in arcades as Alice In Wonderland characters. Jobs and homes across the country, and Bushnell was anxious to come up and Woz alternated as the White Rabbit with a successor. He envisioned a variation on Pong called Breakout, and the Mad Hatter. in which the player bounced a ball off a paddle at the bottom of the screen in an attempt to smash the bricks in a wall at the top. Bushnell turned to Jobs, a technician, to design the circuitry. Initially Jobs tried to do the work himself, but soon realized he was in way over his head and asked his friend Steve Wozniak to bail him out. “Steve wasn’t capable of designing anything that complex. He came .atarihq.com) “He was the only person I met who knew more about electronics than me.” Courtesy of Atari Gaming Headquarters (www Courtesy of Steve Jobs, explaining his initial fascination with Woz “Steve didn’t know very much about electronics.” Conceived by Bushnell, Breakout was originally designed by Wozniak and Jobs. Steve Wozniak For more info, or to order a copy, please visit http://www.netcom.com/~owenink/confidential.html 17 Broken Breakout Promises to me and said Atari would like a game and described how it would work,” recalls Wozniak. -
Before the FEDERAL COMMUNICATIONS COMMISSION Washington, D.C
Before the FEDERAL COMMUNICATIONS COMMISSION Washington, D.C. 20554 In the Matter of ) ) CC Docket No. 99-273 Telegate’s Proposal for Presubscription to ) CC Docket No. 98-67 “411” Directory Assistance Services ) COMMENTS OF LOW TECH DESIGNS ON TELEGATE’S PROPOSAL FOR PRESUBSCRIPTION TO “411” DIRECTORY ASSISTANCE SERVICES SUMMARY Low Tech Designs, Inc. (“LTD”) has filed extensive comments and reply comments in various Commission proceedings concerning similar implementations of Telegate’s currently proposed combined use of abbreviated dialing arrangements, or “ADA’s” and the Advanced Intelligent Network, or “AIN”. 1 As such, LTD supports Telegate’s proposal and is grateful to the Commission for it’s formal consideration. As shown herein, the Commission should adopt the proposal made by Telegate, with certain key modifications, in order to bring competition in the provisioning of AIN, directory assistance and ADA based services to telecommunications consumers. In these previous filings, LTD has urged the Commission to order the competitive use of abbreviated dialing arrangements, currently in the form of N11, *XX, *2XX and *3XX, as dialable telephone numbers without the requirement of presubscription. Because existing incumbent local exchange carriers (“ILEC’s”) offer *XX based services without requiring presubscription, in the form of pay-per-use *66 and *69 offerings, LTD has urged 1 See LTD’s Comments and Reply Comments filed in the Abbreviated Dialing Docket (92-105) and UNE Remand the Commission to allow similar competitive provisioning of *XX type services on a non-presubscribed basis using AIN-based officewide triggers. The current proposal could alleviate the need to provide access to other ADA’s while still providing service providers, such as LTD, with a meaningful opportunity to compete in the provisioning of ADA and AIN based services. -
Redalyc.Brainlets: Dynamic Inferential Capabilities for Agent
Inteligencia Artificial. Revista Iberoamericana de Inteligencia Artificial ISSN: 1137-3601 [email protected] Asociación Española para la Inteligencia Artificial España Belloni, Edgardo; Campo, Marcelo BrainLets: Dynamic Inferential Capabilities for Agent-based Web Systems Inteligencia Artificial. Revista Iberoamericana de Inteligencia Artificial, vol. 5, núm. 13, 2001, pp. 108- 114 Asociación Española para la Inteligencia Artificial Valencia, España Available in: http://www.redalyc.org/articulo.oa?id=92521311 How to cite Complete issue Scientific Information System More information about this article Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Journal's homepage in redalyc.org Non-profit academic project, developed under the open access initiative BrainLets: Dynamic Inferential Capabilities for Agent-based Web Systems Edgardo Belloni Marcelo Campo ISISTAN Research Institute - UNICEN University Campus Universitario - Paraje Arroyo Seco Tandil (B7001BBO), Buenos Aires, Argentina {ebelloni, mcampo}@exa.unicen.edu.ar Abstract This article presents Brainlets, a new mechanism designed to enhance the functionality of web servers with inferential capabilities. Brainlets are mobile Prolog modules supported by an extension to JavaLog virtual machine that enables a strong mobility model. This support is enabled in web servers trough specialized servlets, called MARlets, which provide the JavaLog inference machine. BrainLets can migrate among different hosts in order to meet other agents, to access to resources -
There Better Be a Naked Cheerleader Under Your Bed‖
―THERE BETTER BE A NAKED CHEERLEADER UNDER YOUR BED‖: REPRESENTATIONS OF SOUTHERN, WORKING CLASS MASCULINITY IN KING OF THE HILL Presented to the Graduate Council of Texas State University–San Marcos in Partial Fulfillment of the Requirements For the Degree Master of ARTS by Joshua C. Shepherd, B.J. San Marcos, Texas May 2011 ―THERE BETTER BE A NAKED CHEERLEADER UNDER YOUR BED‖: REPRESENTATIONS OF SOUTHERN, WORKING CLASS MASCULINITY IN KING OF THE HILL Committee Members Approved: __________________________ Susan Weill, Chair __________________________ Kate Peirce __________________________ Cindy Royal Approved: __________________________ J. Michael Willoughby Dean of the Graduate College COPYRIGHT By Joshua Charles Shepherd 2011 FAIR USE AND AUTHOR’S PERMISSION STATEMENT Fair Use This work is protected by the Copyright Laws of the United States (Public Law 94-553, section 107). Consistent with fair use as defined in the Copyright Laws, brief quotations from this material are allowed with proper acknowledgment. Use of this material for financial gain without the author‘s express written permission is not allowed. Duplication Permission As the copyright holder of this work I, Joshua Shepherd, authorize duplication of this work, in whole or in part, for educational or scholarly purposes only. ACKNOWLEDGEMENTS This thesis would not have been possible without the support and assistance from some wonderful people in my life. My supervisor, Dr. Susan Weill, professor at Texas State University-San Marcos, who guided me throughout this process and pushed me to become a better writer; Dr. Kate Peirce, professor at Texas State University-San Marcos for all her help and spawning this idea with her course on Gender and Media; Dr. -
The Architecture of the Ara Platform for Mobile Agents
To appear in: Kurt Rothermel, Radu Popescu-Zeletin (Eds.): Proceedings of the First International Workshop on Mobile Agents, MA’97, April 7-8th 1997, Berlin, Germany. Lecture Notes in Computer Science Nr. 1219, Springer Verlag 1997. ISBN: 3-540-62803-7 The Architecture of the Ara Platform for Mobile Agents Holger Peine and Torsten Stolpmann Dept. of Computer Science University of Kaiserslautern, Germany {peine, stolp}@informatik.uni-kl.de Abstract: We describe a platform for the portable and secure execution of mobile agents written in various interpreted languages on top of a common run-time core. Agents may migrate at any point in their execution, fully preserving their state, and may exchange messages with other agents. One system may contain many virtual places, each establishing a domain of logically related services under a common security policy governing all agents at this place. Agents are equipped with allowances limiting their resource accesses, both globally per agent lifetime and locally per place. We discuss aspects of this architecture and report about ongoing work. Keywords: migration, multi-language, interpreter, Tcl, C, byte code, Java, persistence, authenti- cation, security domain. 1. Introduction Mobile agents have raised considerable interest as a new concept for networked com- puting, and numerous software platforms for various forms of mobile code have recently appeared and are still appearing [CGH95, CMR+96, GRA96, HMD+96, LAN96, LDD95, JRS95, RAS+97, SBH96]. While there seems to have emerged a wide agreement about the general requirements for such systems, most notably porta- bility and security of agent execution, many issues are still debated, as witnessed by the numerous approaches exploring diverging solutions. -
Why Did Apple Kill Newton?
From Pen Computing Magazine #22, June 1998 Why Did Apple Kill Newton? ©Copyright 1998 David MacNeill Early Friday morning, February 27, 1998, Apple Computer made official what the Newton cognoscenti had strongly suspected for six months: the Newton handheld computing platform was dead. The rather terse press release gave the basic facts: Apple will cease all Newton OS hardware and software development, no more products will be made after the existing stock is depleted, and Apple will continue to provide support to users. Brief mention was made of development of a new low-cost Mac OS-based mobile device in the future, but no details were offered. But the most galling omission was the lack of an answer to the question on the minds of hundreds of thousands of shocked, angry Newton owners: Why? Before I attempt to answer this question, let’s take a quick tour of the mercurial five-year career of Newton. This will serve to prepare you for the several explanations we will be considering. A brief history of Newton During its turbulent five-year life, Newton technology was close to death several times, yet always managed to survive. Department heads came and went, but the essential concept of the personal digital assistant (PDA) was too compelling to die easily: A small, inexpensive, pen-based computing device that would accompany you everywhere, and that would learn enough about you to make informed assumptions about how to help you keep track of the myriad little bits of information we all must carry. It would be simple enough for anyone to use, a true computer for the rest of us. -
A Brief History of GNOME
A Brief History of GNOME Jonathan Blandford <[email protected]> July 29, 2017 MANCHESTER, UK 2 A Brief History of GNOME 2 Setting the Stage 1984 - 1997 A Brief History of GNOME 3 Setting the stage ● 1984 — X Windows created at MIT ● ● 1985 — GNU Manifesto Early graphics system for ● 1991 — GNU General Public License v2.0 Unix systems ● 1991 — Initial Linux release ● Created by MIT ● 1991 — Era of big projects ● Focused on mechanism, ● 1993 — Distributions appear not policy ● 1995 — Windows 95 released ● Holy Moly! X11 is almost ● 1995 — The GIMP released 35 years old ● 1996 — KDE Announced A Brief History of GNOME 4 twm circa 1995 ● Network Transparency ● Window Managers ● Netscape Navigator ● Toolkits (aw, motif) ● Simple apps ● Virtual Desktops / Workspaces A Brief History of GNOME 5 Setting the stage ● 1984 — X Windows created at MIT ● 1985 — GNU Manifesto ● Founded by Richard Stallman ● ● 1991 — GNU General Public License v2.0 Our fundamental Freedoms: ○ Freedom to run ● 1991 — Initial Linux release ○ Freedom to study ● 1991 — Era of big projects ○ Freedom to redistribute ○ Freedom to modify and ● 1993 — Distributions appear improve ● 1995 — Windows 95 released ● Also, a set of compilers, ● 1995 — The GIMP released userspace tools, editors, etc. ● 1996 — KDE Announced This was an overtly political movement and act A Brief History of GNOME 6 Setting the stage ● 1984 — X Windows created at MIT “The licenses for most software are ● 1985 — GNU Manifesto designed to take away your freedom to ● 1991 — GNU General Public License share and change it. By contrast, the v2.0 GNU General Public License is intended to guarantee your freedom to share and ● 1991 — Initial Linux release change free software--to make sure the ● 1991 — Era of big projects software is free for all its users. -
Poor Printquality
DOCUMENT RESUME ED 412 932 IR 018 598 AUTHOR Ando, Takatoshi TITLE PTC Mid Year Seminar. Collection of Presentations (Yokohama, Japan, June 3-4, 1997). INSTITUTION Pacific Telecommunications Council, Honolulu, HI. PUB DATE 1997-00-00 NOTE 177p.; Proceedings of the Pacific Telecommunications Council Mid-Year Seminar (Yokohama, Japan, June 3-4, 1997). Some figures may not reproduce clearly. PUB TYPE Collected Works Proceedings (021) LANGUAGE Japanese, English EDRS PRICE MF01/PC08 Plus Postage. DESCRIPTORS Business; *Computer Networks; Electronic Equipment; Foreign Countries; Futures (of Society); *Information Technology; International Relations; *Internet; Multimedia Materials; Strategic Planning; *Technological Advancement; *Telecommunications; User Needs (Information) IDENTIFIERS Asia Pacific Region; Digital Technology; Electronic Commerce; Japan; Korea; United States ABSTRACT This proceedings volume from the Pacific Telecommunications Council Mid-Year Seminar includes the following presentations: "Platform and Equipment for Access Network" (Yukou Mochida); "Integrated Services Television: Digital Age TV with a Built-in Home Server" (Tatsuhito Nagaya); "Future of the Internet: Future of Telecommunications" (Anthony M. Rutkowski) ;"NTT's Overseas Busi r; Ct:f'stcgy" "KDD'S Future Strategy, Clicking on the Asia-Pacific Region" (Tohru Ohta); "Wireless Communications in Korea: The New Strategy under Competition and Open-Door Policy" (SK Telecom); "U.S. User Requirements and Industry Implications" (Lee A. Daniels); "Requests to Telecom Carriers" (Toyota Motor Corporation); "Network System in Banking Industry;" "Platform and Equipment for Multimedia Network and Its Applications" (Eiichi Yoshikawa); "Network Services in Multimedia Era" (Toru Adachi); "Viewer's Service Integration;" "The Global Network Society: Business Opportunities and Challenges: New Applications in an Era of Convergence" (Karl K. Rossiter); "What Does Internet Bring to Schools?" (Hiroshi Nakagawa); "The Business and Law of Web Commerce" (George E. -
Penrose in the New Economy
Penrose in the New Economy Benjamin Gomes‐Casseres Forthcoming in Strategic Management Review Edith Penrose’s theory eminently fit the mid‐20th century firms and industries that she studied. What would she say about the very different firms in today’s New Economy? I update Penrose’s model with new theories of the firm that emerged after she wrote, including economics of contracting and of the new digital economy. These newer theories fit well with her concepts, and even help complete Penrose’s model. I also explore how firms in the New Economy leverage their internal resources by using alliances, ecosystems, and platforms to access the services of external resources. These strategies expand the pool of resources available to the firm, and enable firms to grow faster than Penrose imagined. Further, these bundles of resources are governed by administrative mechanisms that she did not originally contemplate, including the use of code to automate decisions. While Penrose taught us to see the firm as a bundle of resources, we now see that not all bundles of resources are firms. This new perspective helps bring Penrose up to date with firms and industries in the New Economy. Version: V5.0, April 20, 2020 Benjamin Gomes‐Casseres Peter A. Petri Professor of Business and Society Brandeis University International Business School Waltham, Mass., USA Email: [email protected] 2 When Edith Penrose wrote The Theory of the Growth of the Firm (TGF)1, firms like Du Pont, General Motors, Standard Oil represented the pinnacle of the American economy. Her analysis was based on thoughtful observation of their practices, specifically those of the Hercules Powder Company. -
Hintz 1 DRAFT V1 – Please Do Not Cite Without Author's Permission. Susan
Hintz 1 Susan Kare: Design Icon by Eric S. Hintz, PhD Historian, Lemelson Center for the Study of Invention and Innovation National Museum of American History, Smithsonian Institution [email protected] SHOT SIGCIS – Works in Progress Session Albuquerque, NM October 11, 2015 DEAR COLLEAGUES: Thanks for reading this work-in-progress! I’m a SIGCIS rookie and relatively new to the history of computing. Thus, in terms of feedback, I’d appreciate a) some sense of whether this proposed article would have any traction within the scholarly/SIGCIS community and b) some help situating the story within the relevant secondary literature and historiography. Finally, given the largely non-archival sources I had to work with, I wrote this up more like a magazine feature (vs. scholarly article) so I’d also appreciate c) any suggestions for appropriate journals and publication venues. P.S. This article is ripe for lots of colorful images. Thanks! ESH Graphic designer Susan Kare has been called the “the Betsy Ross of the personal computer,” the “Queen of Look and Feel,” the “Matisse of computer icons,” and the “mother of the Mac trash can.”1 Indeed, Kare is best known for designing most of the distinctive icons, typefaces, and other graphic elements that gave the Apple Macintosh its characteristic—and widely emulated—look and feel. Since her work on the Mac during the early 1980s, Kare has spent the last three decades designing user interface elements for many of the leading software and Internet firms, from Microsoft and Oracle to Facebook and Paypal. Kare’s work is omnipresent in the digital realm; if you have clicked on an icon to save a file, switched the fonts in a document from Geneva to Monaco, or tapped your smart phone screen to launch a mobile app, then you have benefited from her designs. -
Programming Mac OS X: a GUIDE for UNIX DEVELOPERS
Programming Mac OS X: A GUIDE FOR UNIX DEVELOPERS KEVIN O’MALLEY MANNING Programming Mac OS X Programming Mac OS X A GUIDE FOR UNIX DEVELOPERS KEVIN O’MALLEY MANNING Greenwich (74° w. long.) For electronic information and ordering of this and other Manning books, go to www.manning.com. The publisher offers discounts on this book when ordered in quantity. For more information, please contact: Special Sales Department Manning Publications Co. 209 Bruce Park Avenue Fax: (203) 661-9018 Greenwich, CT 06830 email: [email protected] ©2003 by Manning Publications Co. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps. Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books they publish printed on acid-free paper, and we exert our best efforts to that end. Manning Publications Co. Copyeditor: Tiffany Taylor 209 Bruce Park Avenue Typesetter: Denis Dalinnik Greenwich, CT 06830 Cover designer: Leslie Haimes ISBN 1-930110-85-5 Printed in the United States of America 12345678910–VHG–05 040302 brief contents PART 1OVERVIEW ............................................................................. 1 1 ■ Welcome to Mac OS X 3 2 ■ Navigating and using Mac OS X 27 PART 2TOOLS .................................................................................. -
Explore Magic Cap, a Smartphone OS from a Decade Before the Iphone Created by Matthew Goodrich
Explore Magic Cap, a smartphone OS from a decade before the iPhone Created by Matthew Goodrich Last updated on 2019-08-30 05:49:53 PM UTC Overview Next in our series of "people who left Apple and founded a revolutionary company that was ahead of its time and created amazing products but ultimately failed," let's check out General Magic and their operating system called Magic Cap. General Magic was formed by Marc Porat, Andy Hertzfeld, and Bill Atkinson in 1990. They had been working on an internal Apple project called Paradigm, but convinced Apple CEO John Sculley to spin it off as a separate company. Their idea was called a personal digital assistant in the 90s, but looking at it now it looks a lot like a modern smartphone. Porat described it as "a tiny computer, a phone, a very personal object... It must be beautiful. It must offer the kind of personal satisfaction that a fine piece of jewelry brings. It will have a perceived value even when it's not being used... Once you use it you won't be able to live without it." Check out Josh Carter's page, Before General Magic There Was Paradigm (https://adafru.it/FHG). That looks a lot like an iPhone (except for the stylus, Jobs would get rid of that), and this was in 1990! Take a look at a video of Andy Hertzfeld demoing a General Magic phone prototype in 1995: And check out this trailer for a documentary about General Magic: Let's install a Magic Cap emulator and see what it was like! Unfortunately, the emulator is from the 90s and it runs on 90s Mac OS, so we need to install another emulator first.