OCTOBER 1999 GAME DEVELOPER MAGAZINE ON THE FRONT LINE OF GAME INNOVATION GAME PLAN DEVELOPER 600 Harrison Street, San Francisco, CA 94107 t: 415.905.2200 f: 415.905.2228 w: www.gdmag.com Graphics Fly... Publisher Cynthia A. Blair cblair@mfi.com EDITORIAL Will Developers Fry? Editorial Director Alex Dunne
[email protected] Managing Editor his heard at a Siggraph panel: pricing” — $5,000 or less per product, Kimberley Van Hooser
[email protected] “Consumer graphics cards in no royalties). These will be inexpensive Departments Editor two years will be more power- tools that even junior developers can Jennifer Olsen
[email protected] ful than any graphics card learn in a few weeks, and which can be Art Director T Laura Pool lpool@mfi.com available today at any price.” That’s integrated into a game quickly. Where Editor-At-Large quite a bold prediction, but I agree. will we get these dream tools? That Chris Hecker
[email protected] Graphics hardware has entered a phe- brings me to my second point. Contributing Editors nomenal technological growth spurt, At Siggraph, it was evident that the Jeff Lander
[email protected] Paul Steed
[email protected] thanks in part to the demands of graphics research community desires Omid Rahmat
[email protected] today’s games. The latest crop of con- closer ties to the game development Advisory Board sumer 3D chips, such as Nvidia’s industry. The problem is, researchers Hal Barwood LucasArts GeForce 256 (formerly known as NV10), don’t know how to build those relation- Noah Falstein The Inspiracy Brian Hook Verant Interactive 4 boasts features that were found exclu- ships with us, how to identify what Susan Lee-Merrow Lucas Learning sively on high-end workstation cards aspects of their research we might find Mark Miller Harmonix Dan Teven Teven Consulting only a year ago.