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November 2008
>> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. -
New Zealand and China
New Zealand and China Reai Alles I had come back ro mv homeland of monstrations against the US aggression in New Zealand from China'in r96o, then Indochinal Against racism in South again in the New Zealand summer of Africa? Against New Zeaiand's partici- 1964-5. This time I arrived at the end pation in the Indochina War as a vassal of of October r97r and stayed until March the US? 1972. True, there is a growing section of New Zealand opinion increasin_gly .thit fs, progressive in its political thinking. Yet the Government ,of New Zealand, while withdrawing its troops from Vietnam, still trains Vietnamese puppet speciatrists in its universities who will go into the US- speak on China were better attended than paid-for warlord army when they return. they had been on past visits. More people It also trains Cambodian officers in really wanted to know about China, es- South Vietnam to strengthen the US pup- pet Lon Nol. Granted that in all of this they do as Australia does, the Australia that also follows the US baton. Australia, that with New Zealand form neo-colonial- ist-controlled bastions of Western imperi- alism in the South Pacific, is now 921)' - did come up each time. T he W ord' Imperialisrn' People, I found, still stick at rhe word exports now go to fapan and the figure is 'imperialism' in any application to New increasing. There are fapanese loans to Zealand, although New Year Honours Australia. Both Australia and New Zea- were still being conferred in the name of Iand then become or start to become eco- the defunct'British Empire'- lons suo- nomic colonies of the revived imperialism posed to be a mernber'of the Corfrmoir- of )apan, and the pace of |apanese eco- weaith and now on the point of being ab- nomic infiltration in every possible 6eld sorbed into the E.E.C. -
EMANA LATINA: Explosion of Culture Fellowships Are Great!
The Technogeeks are at Men's Volleyball and I I it again! Reviews of Women's Tennis Descent II and Congo finish up their seasons ~ see page 8 see page VOLUME XCVII, NUMBER 25 PASADENA, CALIFORNIA FRIDAY, MAY 3, 1996 BY SHAY CHINN about Avery, it seems as though AND ROBERT JOHNSON its design and accommodations are genuinely very livable. Here In hopes of generating ex are the vital statistics: the com citement about the opening of plex will accommodate 136 stu Avery Center, many graduate dents, 33 of which are reserved and undergraduate students were for graduate students. There are introduced to what is expected 38 doubles (four are reserved for to become the new center of on grad students), 50 singles (25 are campus life here at Caltech. On reserved for grad students), 2 Wednesday, an information ses triples, and 4 single suites. Two sion was held at Steele House single suites will share a bath where representatives from room. Avery also contains 4 Mousing and Residence Life spacious faculty apartments as were available to answer ques well as 35 underground parking tions about Avery Center. For spaces. All students and faculty the first time, official tours of the will be required to participate in complex were given which al the 10 meal per week board plan. lowed students to get a prelimi Each room contains an air con nary idea of what the building ditioner, sink, and ethernet con A Brave New World ... will become. nection to the campus network. being that they will not have ises large desks. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Annual Report 2020 STILLFRONT GROUP Contents
Annual Report 2020 STILLFRONT GROUP Contents Stillfront in brief ...................................... 03 CEO comments ....................................... 04 Sustainability report .............................. 10 Auditor’s report on the statutory sustainability report ............................... 29 Risk management .................................. 30 Corporate governance report .............. 34 – Board of Directors ................................ 44 – Executive Management ...................... 46 – Auditor’s report on the Corporate governance report ............................... 48 Directors’ report ...................................... 49 Multi-year summary .............................. 58 Accounts Group ...................................... 59 Accounts Parent Company ................... 64 Notes .......................................................... 69 Note M17 Appropriation of profits ...... 122 Auditor’s report ..................................... 124 Key figures and glossary ..................... 133 Shareholder information ..................... 135 p. 02 Annual Report 2020 STILLFRONT GROUP Stillfront in brief Stillfront in brief This is us Stillfront is a free-to-play powerhouse of gaming studios. The group consists of 19 gaming studios in Europe, the US and the MENA region and we are growing. Our diverse and excit- ing games portfolio has two common themes: loyal users and long lifecycle games. Organic growth and carefully selected and executed acquisitions embody our growth strategy and our 1,000+ co-workers -
Game Developer Magazine
>> INSIDE: 2007 AUSTIN GDC SHOW PROGRAM SEPTEMBER 2007 THE LEADING GAME INDUSTRY MAGAZINE >>SAVE EARLY, SAVE OFTEN >>THE WILL TO FIGHT >>EXCLUSIVE INTERVIEW MAKING SAVE SYSTEMS FOR CHANGING GAME STATES HARVEY SMITH ON PLAYERS, NOT DESIGNERS IN PANDEMIC’S SABOTEUR POLITICS IN GAMES POSTMORTEM: PUZZLEINFINITE INTERACTIVE’S QUEST DISPLAY UNTIL OCTOBER 11, 2007 Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS SEPTEMBER 2007 VOLUME 14, NUMBER 8 FEATURES 7 SAVING THE DAY: SAVE SYSTEMS IN GAMES Games are designed by designers, naturally, but they’re not designed for designers. Save systems that intentionally limit the pick up and drop enjoyment of a game unnecessarily mar the player’s experience. This case study of save systems sheds some light on what could be done better. By David Sirlin 13 SABOTEUR: THE WILL TO FIGHT 7 Pandemic’s upcoming title SABOTEUR uses dynamic color changes—from vibrant and full, to black and white film noir—to indicate the state of allied resistance in-game. -
Video Game Collection MS 17 00 Game This Collection Includes Early Game Systems and Games As Well As Computer Games
Finding Aid Report Video Game Collection MS 17_00 Game This collection includes early game systems and games as well as computer games. Many of these materials were given to the WPI Archives in 2005 and 2006, around the time Gordon Library hosted a Video Game traveling exhibit from Stanford University. As well as MS 17, which is a general video game collection, there are other game collections in the Archives, with other MS numbers. Container List Container Folder Date Title None Series I - Atari Systems & Games MS 17_01 Game This collection includes video game systems, related equipment, and video games. The following games do not work, per IQP group 2009-2010: Asteroids (1 of 2), Battlezone, Berzerk, Big Bird's Egg Catch, Chopper Command, Frogger, Laser Blast, Maze Craze, Missile Command, RealSports Football, Seaquest, Stampede, Video Olympics Container List Container Folder Date Title Box 1 Atari Video Game Console & Controllers 2 Original Atari Video Game Consoles with 4 of the original joystick controllers Box 2 Atari Electronic Ware This box includes miscellaneous electronic equipment for the Atari videogame system. Includes: 2 Original joystick controllers, 2 TAC-2 Totally Accurate controllers, 1 Red Command controller, Atari 5200 Series Controller, 2 Pong Paddle Controllers, a TV/Antenna Converter, and a power converter. Box 3 Atari Video Games This box includes all Atari video games in the WPI collection: Air Sea Battle, Asteroids (2), Backgammon, Battlezone, Berzerk (2), Big Bird's Egg Catch, Breakout, Casino, Cookie Monster Munch, Chopper Command, Combat, Defender, Donkey Kong, E.T., Frogger, Haunted House, Sneak'n Peek, Surround, Street Racer, Video Chess Box 4 AtariVideo Games This box includes the following videogames for Atari: Word Zapper, Towering Inferno, Football, Stampede, Raiders of the Lost Ark, Ms. -
October 1999
OCTOBER 1999 GAME DEVELOPER MAGAZINE ON THE FRONT LINE OF GAME INNOVATION GAME PLAN DEVELOPER 600 Harrison Street, San Francisco, CA 94107 t: 415.905.2200 f: 415.905.2228 w: www.gdmag.com Graphics Fly... Publisher Cynthia A. Blair cblair@mfi.com EDITORIAL Will Developers Fry? Editorial Director Alex Dunne [email protected] Managing Editor his heard at a Siggraph panel: pricing” — $5,000 or less per product, Kimberley Van Hooser [email protected] “Consumer graphics cards in no royalties). These will be inexpensive Departments Editor two years will be more power- tools that even junior developers can Jennifer Olsen [email protected] ful than any graphics card learn in a few weeks, and which can be Art Director T Laura Pool lpool@mfi.com available today at any price.” That’s integrated into a game quickly. Where Editor-At-Large quite a bold prediction, but I agree. will we get these dream tools? That Chris Hecker [email protected] Graphics hardware has entered a phe- brings me to my second point. Contributing Editors nomenal technological growth spurt, At Siggraph, it was evident that the Jeff Lander [email protected] Paul Steed [email protected] thanks in part to the demands of graphics research community desires Omid Rahmat [email protected] today’s games. The latest crop of con- closer ties to the game development Advisory Board sumer 3D chips, such as Nvidia’s industry. The problem is, researchers Hal Barwood LucasArts GeForce 256 (formerly known as NV10), don’t know how to build those relation- Noah Falstein The Inspiracy Brian Hook Verant Interactive 4 boasts features that were found exclu- ships with us, how to identify what Susan Lee-Merrow Lucas Learning sively on high-end workstation cards aspects of their research we might find Mark Miller Harmonix Dan Teven Teven Consulting only a year ago. -
In the Archives Here As .PDF File
Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 1999 by Jessica M. Mulligan Table of Contents 1 YEAR 1999 COLUMNS ...................................................................................................2 1.1 WELCOME TO MY WORLD; NOW BITE ME....................................................................2 1.2 NASTY, INCONVENIENT QUESTIONS, PART DEUX...........................................................5 1.3 PRESSING THE FLESH II: THE INTERACTIVE SEQUEL.......................................................8 1.4 MORE BUGS: A CASUALTY OF THE XMAS RUSH?.........................................................10 1.5 IN THE BIZ..................................................................................................................13 1.6 JACK AND THE BEANCOUNTER....................................................................................15 1.7 COLOR ME BONEHEADED ............................................................................................19 1.8 AH, SWEET MYSTERY OF LIFE ................................................................................22 1.9 THE CONFERENCE FORMERLY KNOWN AS THE COMPUTER GAME DEVELOPER’S CONFERENCE .........................................................................................................................24 1.10 THIS FRAGGED CORPSE BROUGHT TO YOU BY ...........................................................27 1.11 OH, NO! I FORGOT TO HAVE CHILDREN!....................................................................29 -
IGDA Online Games White Paper Full Version
IGDA Online Games White Paper Full Version Presented at the Game Developers Conference 2002 Created by the IGDA Online Games Committee Alex Jarett, President, Broadband Entertainment Group, Chairman Jon Estanislao, Manager, Media & Entertainment Strategy, Accenture, Vice-Chairman FOREWORD With the rising use of the Internet, the commercial success of certain massively multiplayer games (e.g., Asheron’s Call, EverQuest, and Ultima Online), the ubiquitous availability of parlor and arcade games on “free” game sites, the widespread use of matching services for multiplayer games, and the constant positioning by the console makers for future online play, it is apparent that online games are here to stay and there is a long term opportunity for the industry. What is not so obvious is how the independent developer can take advantage of this opportunity. For the two years prior to starting this project, I had the opportunity to host several roundtables at the GDC discussing the opportunities and future of online games. While the excitement was there, it was hard not to notice an obvious trend. It seemed like four out of five independent developers I met were working on the next great “massively multiplayer” game that they hoped to sell to some lucky publisher. I couldn’t help but see the problem with this trend. I knew from talking with folks that these games cost a LOT of money to make, and the reality is that only a few publishers and developers will work on these projects. So where was the opportunity for the rest of the developers? As I spoke to people at the roundtables, it became apparent that there was a void of baseline information in this segment. -
Download Research Report
COMPANY ANALYSIS 9 December 2016 Summary Stillfront (SFRG.ST) List: Siege the opportunity Market Cap: 373 MSEK Redeye initiates coverage of Stillfront Group which we view as a Industry: Gaming diversified bet on the Gaming industry. An investor gets a company CEO: Jörgen Larsson Chairman: Per Skyttvall with a strong portfolio of game titles, new releases with great promise and the added bonus of attractive acquisitions conducted by a management team with a strong track-record. OMXS 30 Stillfront We believe that the market has overlooked some major value enhancing triggers that will materialize in the near-term: 100 Simutronics upcoming title Siege: Titan Wars has blockbuster 90 potential according to us. Other triggers lie in the revenue boost for 80 Bytro’s titles when they are mobile compatible, development and 70 launch of the in-house title at Coldwood and more. An adoption to 60 IFRS would reveal the underlying profitability and show the 50 discount to peers more clearly. 40 08-Dec 07-Mar 05-Jun 03-Sep 02-Dec Through our DCF using conservative assumptions we derive with an estimated fair value, in Base-case, of 105 SEK per share. Our valuation ranges from 32 SEK per share in Bear-case to 210 SEK in Bull-case. In conclusion, we find Stillfront conservatively valued and consider the company as an attractive risk-reward from an investment perspective. Redeye Rating (0 – 10 points) Management Ownership Profit outlook Profitability Financial strength 7.0 points 6.0 points 4.5 points 6.0 points 7.0 points Key Financials 2014 2015 2016E -
June 09,1887
The Republican Journal. 59. VOLUME BELFAST, MAINE, THURSDAY, JUNE 9, 1887. NUMBER 23. Memorial Sermon III tlie Hattie of Zama. II. C. 200. between • fidelity to their king. The thicker the ductlons in others. In this he J danger, Matters in Old Mexico. connection may rum all was men of sellers) defeated I»y tlie eomplain- Notes on Waldo Stork. journal. Seipio ami Hannibal, 20.00!) of Hannibal the more bravely they fought. So should the mentioned that new Reply Good Templar’s Executive Com- | County lilil’t BLICAN ; ant's beinir airaitt forced to ^o noon the street, \i m:i» lii.i'oin: Thomas 11. .makshati. ! were slain. < hristiau soldier around the standard of PRESIDENT DIAZ AND T1IE j gather MEMBERS UK IIIS TKLKCiltAl’II MONOPOLY mittee tii it Ml-: vvlll ici;ki > Coi.ts. \. U. MAY |\ mi IIA I* I Is I i n srilKMK i \\<>rd went from one to another of the rum I*<»ST, 20, lss7. i tin* battle of .Magnesia, 15. C. 211. between the cross, never desert his but ever re- CABINET. SPECt'I.ATlONS IN AND ( \ l. K 'i !' 111' Us I > A moumm: IIY ru: place, THE PAST f«* Tin: rmm u. i:ki.i vsr, i;\ i.*i.\. oi.o. k. so to j sellers, and they were As no wit- Kihtoi; <>i mi: .Ioi unal As there j its. Pome ami Syria, bb.ooo were slain. main to tlie of his Salvation. PRESENT. THE NEW ORDER displeasing Americans. The Mexican to<;k.\i:uai, m ai. how's i.kiit.i: oi prepared.