June/July 1995 GAME DEVELOPER MAGAZINE GAME PLAN GGAMEAEM Brain Editor Larry O’Brien
[email protected] Goes Whoosh! Senior Editor Nicole Freeman
[email protected] Managing Editor Nicole Claro
[email protected] oing to the Computer Game popular graphics. Editorial Assistant Deborah Sommers Developer’s Conference is like But why fight it? The truly amazing
[email protected] having your brain ripped from thing is that all of this—the sound work, Contributing Editors Alex Dunne your skull, spun up to 90% of the three-dimensional graphics with
[email protected] the speed of light, and fired into incredible frame rates, the hottest con- Chris Hecker a reaction chamber filled with tent—was running under a single platform.
[email protected] 2,000 other brains moving at Windows. You heard me right, bunkies. David Sieks
[email protected] relativistic speeds. It’s just as Microsoft has decided it wants the home Wayne Sikes Ghard recreating the CGDC from business market and will do what it takes to make
[email protected] cards, press releases, and scrawled notes as the successor to Windows 95 (Windows Editor-at-Large Alexander Antoniades it is seeing the signature of a Top quark in 95++?) the number one game platform.
[email protected] the spirals and parabolas of a reaction Like anyone in the press, I’m used to Cover Photography Charles Ingram Photography chamber photograph. getting a lot of opinions about major Above any other impression, the Microsoft initiatives. You expect some overwhelming support for Game Developer people to love it on technical merit, some Publisher Veronica Costanza from the community was both gratifying people to hate it on technical merit, and a Group Director Regina Starr Ridley and humbling.