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New Zealand and China
New Zealand and China Reai Alles I had come back ro mv homeland of monstrations against the US aggression in New Zealand from China'in r96o, then Indochinal Against racism in South again in the New Zealand summer of Africa? Against New Zeaiand's partici- 1964-5. This time I arrived at the end pation in the Indochina War as a vassal of of October r97r and stayed until March the US? 1972. True, there is a growing section of New Zealand opinion increasin_gly .thit fs, progressive in its political thinking. Yet the Government ,of New Zealand, while withdrawing its troops from Vietnam, still trains Vietnamese puppet speciatrists in its universities who will go into the US- speak on China were better attended than paid-for warlord army when they return. they had been on past visits. More people It also trains Cambodian officers in really wanted to know about China, es- South Vietnam to strengthen the US pup- pet Lon Nol. Granted that in all of this they do as Australia does, the Australia that also follows the US baton. Australia, that with New Zealand form neo-colonial- ist-controlled bastions of Western imperi- alism in the South Pacific, is now 921)' - did come up each time. T he W ord' Imperialisrn' People, I found, still stick at rhe word exports now go to fapan and the figure is 'imperialism' in any application to New increasing. There are fapanese loans to Zealand, although New Year Honours Australia. Both Australia and New Zea- were still being conferred in the name of Iand then become or start to become eco- the defunct'British Empire'- lons suo- nomic colonies of the revived imperialism posed to be a mernber'of the Corfrmoir- of )apan, and the pace of |apanese eco- weaith and now on the point of being ab- nomic infiltration in every possible 6eld sorbed into the E.E.C. -
EMANA LATINA: Explosion of Culture Fellowships Are Great!
The Technogeeks are at Men's Volleyball and I I it again! Reviews of Women's Tennis Descent II and Congo finish up their seasons ~ see page 8 see page VOLUME XCVII, NUMBER 25 PASADENA, CALIFORNIA FRIDAY, MAY 3, 1996 BY SHAY CHINN about Avery, it seems as though AND ROBERT JOHNSON its design and accommodations are genuinely very livable. Here In hopes of generating ex are the vital statistics: the com citement about the opening of plex will accommodate 136 stu Avery Center, many graduate dents, 33 of which are reserved and undergraduate students were for graduate students. There are introduced to what is expected 38 doubles (four are reserved for to become the new center of on grad students), 50 singles (25 are campus life here at Caltech. On reserved for grad students), 2 Wednesday, an information ses triples, and 4 single suites. Two sion was held at Steele House single suites will share a bath where representatives from room. Avery also contains 4 Mousing and Residence Life spacious faculty apartments as were available to answer ques well as 35 underground parking tions about Avery Center. For spaces. All students and faculty the first time, official tours of the will be required to participate in complex were given which al the 10 meal per week board plan. lowed students to get a prelimi Each room contains an air con nary idea of what the building ditioner, sink, and ethernet con A Brave New World ... will become. nection to the campus network. being that they will not have ises large desks. -
Hydrax-Manual
BCI The game "Hydrax" is a new concept in Adventure Games. It seeks to combine the best features of an Adventure Game with the action and graphics of an Arcade Game. As an adventurer you will be required to solve puzzles and riddles while exploring a vast underground world in your quest to find and defeat Hydrax. As an arcader you will use a joystick to control the hero and to fight various unfriendly creatures which inhabit the cave. The game is played in two ways, by means of the joystick, when fast action to defeat an enemy is required, and by typed commands if a more thoughtful solution is required. Pressing the space bar on the computer will freeze all action and allow you to type in a command. Commands may be single words or sentences. e.g. (i) LOOK-will tell you about the room (ii) OFFER 10 GOLD PIECES TO WITCH SOME USE.FUL COMMANDS INVENTORY - tells what you are currently carrying and how many life points you have left. SAVE GAME - saves game to disk (see note). EXITS FROM CAVERN The exits are left, right, back, front, up, and down. A cavern may have only one exit or any combination of six. All exits are normally visible on the screen except the front. The joystick can be used to walk through a left or right exit. JOYSTICK The joystick is used for walking, jumping, ducking, swimming and fighting. To fight you must carry a sword. Press fire button and direction of the joystick will point the sword. -
Quake Manual
The Story QUAKE Background: You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly. "An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap. "The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is. "You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable." Prelude to Destruction: While scouting the neighborhood, you hear shots back at the base. Damn, that Quake bastard works fast! He heard about Operation Counterstrike, and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you. You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the asshole personally. You pump a round into your shotgun, and get moving. System Requirements General Quake System Requirements IBM PC and Compatible Computers Pentium 75 MHz processor or better (absolutely must have a Math Co-Processor!) VGA Compatible Display or better Windows 95 Operation: 16MB RAM minimum, 24MB+ recommended CD-ROM drive required Hard Drive Space Needed: 80 MB Specialized Requirements For WinQuake (WINQUAKE.EXE): Windows 95/98/ME/NT/2000 For GLQuake (GLQUAKE.EXE): Windows 95/98/ME/NT/2000 Open GL Compatible Video Card GLQUAKE supports most 100% fully OpenGL compliant 3D accelerator cards. -
Army-Of-Two-The-Devil-S-Cartel-Manual
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns CONTENTS or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or GETTING STARTED. ......................2 HEADS-Up DIspLAY (HUD). ...........10 seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or INTRODUCTION. ...........................3 GETTING INTO THE ACTION. ..........12 has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: CONTROLS. ..................................4 WORKING TOGETHER. ..................18 ` dizziness ` eye or muscle twitches ` disorientation ` any involuntary movement MAIN MENU. ...............................5 WEAPON CUSTOMIZATION. ..........20 ` altered vision ` loss of awareness ` seizures or convulsion. MIssIONS. ...................................7 NEED HELP?. ................................21 RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. PLAYING THE GAME. ....................8 This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating please UN se A D HANDling OF VIDeo GAMes TO REDUCE THE LIKelihooD OF A SEIZURE visit www.esrb.org. ` Use in a well-lit area and keep as far away as possible from the television screen. ` Avoid large screen televisions. Use the smallest television screen available. NOTICES ` Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play. -
View the Manual
© 2011 1C Company. Developed by Digitalmindsoft. All rights reserved. This product contains technology licensed by Best Way. Index ===== Installation.....................................2 System Requirements ............................2 Installation ...................................3 Launching the Game .............................3 Profile .........................................3 Main Menu........................................3 Single Player....................................4 Game Menu ......................................6 Game Interface .................................8 1. Main Screen ...............................8 2. Minimap ...................................9 3. Squads - Panel of Quick Unit Selection ..10 4. Message History ..........................10 5. Mission Objectives .......................10 6. Control Panel ............................10 Controls........................................12 Alternate Selection ...........................13 Game Controls .................................15 Direct Control ................................19 Context Commands ..............................20 Infantry ......................................21 Vehicles ......................................22 Weapons .......................................24 Inventory .....................................26 Using Items ...................................27 Cover and Camouflage ...........................27 Other Features ................................28 Multiplayer - LAN...............................29 LAN Game Interface ............................29 -
Video Game Collection MS 17 00 Game This Collection Includes Early Game Systems and Games As Well As Computer Games
Finding Aid Report Video Game Collection MS 17_00 Game This collection includes early game systems and games as well as computer games. Many of these materials were given to the WPI Archives in 2005 and 2006, around the time Gordon Library hosted a Video Game traveling exhibit from Stanford University. As well as MS 17, which is a general video game collection, there are other game collections in the Archives, with other MS numbers. Container List Container Folder Date Title None Series I - Atari Systems & Games MS 17_01 Game This collection includes video game systems, related equipment, and video games. The following games do not work, per IQP group 2009-2010: Asteroids (1 of 2), Battlezone, Berzerk, Big Bird's Egg Catch, Chopper Command, Frogger, Laser Blast, Maze Craze, Missile Command, RealSports Football, Seaquest, Stampede, Video Olympics Container List Container Folder Date Title Box 1 Atari Video Game Console & Controllers 2 Original Atari Video Game Consoles with 4 of the original joystick controllers Box 2 Atari Electronic Ware This box includes miscellaneous electronic equipment for the Atari videogame system. Includes: 2 Original joystick controllers, 2 TAC-2 Totally Accurate controllers, 1 Red Command controller, Atari 5200 Series Controller, 2 Pong Paddle Controllers, a TV/Antenna Converter, and a power converter. Box 3 Atari Video Games This box includes all Atari video games in the WPI collection: Air Sea Battle, Asteroids (2), Backgammon, Battlezone, Berzerk (2), Big Bird's Egg Catch, Breakout, Casino, Cookie Monster Munch, Chopper Command, Combat, Defender, Donkey Kong, E.T., Frogger, Haunted House, Sneak'n Peek, Surround, Street Racer, Video Chess Box 4 AtariVideo Games This box includes the following videogames for Atari: Word Zapper, Towering Inferno, Football, Stampede, Raiders of the Lost Ark, Ms. -
October 1999
OCTOBER 1999 GAME DEVELOPER MAGAZINE ON THE FRONT LINE OF GAME INNOVATION GAME PLAN DEVELOPER 600 Harrison Street, San Francisco, CA 94107 t: 415.905.2200 f: 415.905.2228 w: www.gdmag.com Graphics Fly... Publisher Cynthia A. Blair cblair@mfi.com EDITORIAL Will Developers Fry? Editorial Director Alex Dunne [email protected] Managing Editor his heard at a Siggraph panel: pricing” — $5,000 or less per product, Kimberley Van Hooser [email protected] “Consumer graphics cards in no royalties). These will be inexpensive Departments Editor two years will be more power- tools that even junior developers can Jennifer Olsen [email protected] ful than any graphics card learn in a few weeks, and which can be Art Director T Laura Pool lpool@mfi.com available today at any price.” That’s integrated into a game quickly. Where Editor-At-Large quite a bold prediction, but I agree. will we get these dream tools? That Chris Hecker [email protected] Graphics hardware has entered a phe- brings me to my second point. Contributing Editors nomenal technological growth spurt, At Siggraph, it was evident that the Jeff Lander [email protected] Paul Steed [email protected] thanks in part to the demands of graphics research community desires Omid Rahmat [email protected] today’s games. The latest crop of con- closer ties to the game development Advisory Board sumer 3D chips, such as Nvidia’s industry. The problem is, researchers Hal Barwood LucasArts GeForce 256 (formerly known as NV10), don’t know how to build those relation- Noah Falstein The Inspiracy Brian Hook Verant Interactive 4 boasts features that were found exclu- ships with us, how to identify what Susan Lee-Merrow Lucas Learning sively on high-end workstation cards aspects of their research we might find Mark Miller Harmonix Dan Teven Teven Consulting only a year ago. -
Silent Hill 2 PC Manual (Digital)
ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms including: Lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms–children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by: • sitting farther from the television screen, • using a smaller television screen, • playing in a well-lit room, and • not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. AVOID DAMAGE TO YOUR TELEVISION Do not use with certain televisions. Some televisions, especially front-or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. -
Nintendo 3Ds Software Instruction Booklet
NINTENDO 3DS SOFTWARE INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) PRINTED IN THE EU MAA-CTR-ANRP-UKV [0311/UKV/CTR] Download Play Supports multiplayer games via local wireless communication. One player must have a copy of the software. T his seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Product. Thank you for selecting the STAR FOX 64™ 3D Game Card for Nintendo 3DS™. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo 3DS system, Game Card or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet (Important Information Leaflet). Always save these documents for future reference. This Game Card will work only with the European/Australian version of the Nintendo 3DS system. WARNING! This video game is protected by intellectual property rights! The unauthorized copying and/or distribution of this game may lead to criminal and/or civil liability. © 1997– 2011 Nintendo. Trademarks are property of their respective owners. Nintendo 3DS is a trademark of Nintendo. © 2011 Nintendo. CONTENTS Getting Started 5 Getting Started Controls 8 Touch the STAR FOX 64™ 3D icon on the HOME Menu, then touch OPEN to start the game. Close your Nintendo 3DS system during play to activate Sleep Mode, greatly reducing battery Mission View 11 consumption. -
GOOD VIDEO GAMES and GOOD LEARNING James Paul
GOOD VIDEO GAMES AND GOOD LEARNING James Paul Gee Tashia Morgridge Professor of Reading University of Wisconsin-Madison Madison, WI 53706 [email protected] I played my first video game four years ago when my six-year-old son Sam was playing Pajama Sam: No Need to Hide When It’s Dark Outside. In Pajama Sam, child “super-hero” Sam—mine and the virtual one—goes off to the “Land of Darkness” to find and capture “Darkness” in a lunch pail and thereby alleviate fear of the dark. Darkness turns out to be a big lonely softie who just needs a playmate. I wanted to play the game so I could support Sam’s problem solving. Though Pajama Sam is not an “educational game”, it is replete with the types of problems psychologists study when they study thinking and learning. When I saw how well the game held Sam’s attention, I wondered what sort of beast a more mature video game might be. I went to a store and arbitrarily picked a game, The New Adventures of the Time Machine—perhaps, it was not so arbitrary, as I was undoubtedly reassured by the association with H. G. Wells and literature. As I confronted the game I was amazed. It was hard, long, and complex. I failed many times and had to engage in a virtual research project via the Internet to learn some of things I needed to know. All my Baby-Boomer ways of learning and thinking didn’t work. I felt myself using learning muscles that hadn’t had this much of a workout since my graduate school days in theoretical linguistics. -
View the Manual
LINKART GAMES Manual v. 1.0 1. Introduction Empire is a strategy game about conquering a world. In order to do this, You must build armies, claim more cities in order to produce more armies, etc. The world can be quite big so one game may take many hours, especially if You play with other human players. 2. Prerequisites The game requires Windows XP or higher. Any video card is OK. 2GB of memory are recommended, although the game will probably run with less. You need about 500MB of hard disk space or more, if You create Your own maps and have a lot of saved games. The game can run on Windows 32 and 64bit, although on 32bit You are limited in map size to 2000x2000. On 64bit You can use map size up to 4000x4000. 3. Installation Simply install it via Steam. The executable file is named “Empire64”. If You are running Windows 32bit, You can use “Empire32” instead. 4. Gameplay In the first screen, You can choose: a. Starting a new game b. Loading a previously saved game c. Starting a map editor d. Open settings e. Quit game I. Starting a new game If You choose to start a new game, following screen will appear: Top left panel: - Load map – You can load a map provided with the game or You can load a map created by You. - Load random map – loads a random map from the game directory - Create random map – creates a random map. You can enter the size that You want. Minimum size is 100, maximum 4000 fields.