<<

a registered trademark of the Entertainment Software Association. PTOM7AUS03 Printed in the USA. BIONICLE® are trademarks of the LEGO Group. ©2006 The LEGO Group. Eidos and the Eidos logo are trademarks of Eidos Interactive Ltd. All rightsof Amaze reserved. Entertainment, The rating Inc. icon in isthe United States and/or other countries. Published by Eidos Inc. and TT Games under license from the LEGO developedGroup. LEGO, by Amazethe LEGO Entertainment, logo and Inc. Certain technology © 2006 Amaze Entertainment Studio Inc. Amaze Entertainment and the Amaze EntertainmentEidos Inc.logos 651 are Brannan trademarks St. San Francisco, CA 94107. BIONICLE® game software © TT Games Publishing Ltd 2006. Developed by Traveller’s Tales Ltd. Certain technology

® INSTRUCTION BOOKLET AGB-BL8E-USA trl gba final.qxd 9/18/06 11:50 AM Page ii

PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR ® WARNING - Repetitive Motion Injuries and Eyestrain HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions IMPORTANT HEALTH AND SAFETY INFORMATION. to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: • Avoid excessive play. It is recommended that parents monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don't think you need it. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE • If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours YOU OR YOUR CHILD PLAY VIDEO GAMES. before playing again. • If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor.

WARNING - Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while WARNING - Battery Leakage watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a Nintendo portable systems contain a rechargeable lithium ion battery pack. Leakage of ingredients doctor before playing a video game. contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well • Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child as damage to your hardware. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash have any of the following symptoms: thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. Convulsions Eye or muscle twitching Loss of awareness To avoid battery leakage: Altered vision Involuntary movements Disorientation • Do not expose battery to excessive physical shock, vibration, or liquids. • To reduce the likelihood of a seizure when playing video games: • Do not disassemble, attempt to repair or deform the battery. 1. Sit or stand as far from the screen as possible. • Do not dispose of battery pack in a fire. 2. Play video games on the smallest available television screen. • Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. 3. Do not play if you are tired or need sleep. • Do not peel or damage the battery label. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. trl gba final.qxd 9/18/06 11:50 AM Page iv

THIS GAME PAK WILL WORK ONLY WITH THE ® TM he official seal is your assurance ADVANCE, GAME BOY® MICRO, OR NINTENDO DS CONTENTS T VIDEO GAME SYSTEMS. that this product is licensed or LARA ...... 2 manufactured by Nintendo. Always look for this seal when buying MENU CONTROLS ...... 4 video game systems, Copying of any video game for any Nintendo system GETTING STARTED ...... 4 is illegal and is strictly prohibited by domestic and Launching a Game 4 accessories, games international intellectual property laws. “Back-up” Selecting a Language 4 and related or “archival” copies are not authorized and are not Creating a Game 5 products. necessary to protect your software. Violators will be Continuing / Erasing a Saved Game 5 prosecuted. This video game is not designed for use Nintendo does not license the sale or use of products MAIN MENU ...... 6 without the Official Nintendo Seal. with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Start Game 6 Nintendo product warranty. Nintendo (and/or any Extras 7 Nintendo licensee or distributor) is not responsible Options 7 for any damage or loss caused by the use of any such device. If use of such device causes your game to stop PAUSE MENU ...... 8 operating, disconnect the device carefully to avoid CONTROLLING LARA ...... 9 damage and resume normal game play. If your game Movement Controls 9 Violence ceases to operate and you have no device attached Swimming Controls 10 to it, please contact the game publisher’s “Technical Combat and Controls 1 1 Support” or “Customer Service” department. The Vehicle Controls 1 2 contents of this notice do not interfere with your statutory rights. This booklet and other printed HUD (Head’s-Up Display) ...... 13 materials accompanying this game are protected by PDA ...... 14 LICENSED BY domestic and international intellectual property laws. EXTRAS (Bazaar) ...... 15 Buying from the Bazaar 16

NINTENDO, GAME BOY, AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. CREDITS ...... 1 7 © 2001 NINTENDO. ALL RIGHTS RESERVED. trl gba final.qxd 9/18/06 11:50 AM Page 2

2 3 LARA There are thousands of rumors surrounding Lara's exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is rarely available At the age of nine, Lara survived a plane crash in the Himalayan for comment, which further adds to the fog of mystery that surrounds mountains that led to the death of her mother. After miraculously her and work. surviving a ten-day solo trek from the crash site to Kathmandu, Consequently, continues to be the focus of wild speculation and intense she spent the rest of her childhood under the close tutelage debate. Idealized and vilified in equal measure, she is perhaps one of the most of her archeologist father — the late Earl of Abbingdon, fascinating, enigmatic figures of our time. Richard Croft. At the age of 18, after the death of her father, Lara inherited the Croft estates and became Countess of Abbingdon. Since then she has been credited with the discovery of some 16 archeological sites of international significance. Lara Croft has been hailed both as an archeological wunderkind and a glorified hunter, depending on who’s talking. trl gba final.qxd 9/18/06 11:50 AM Page 4

4 5 MENU CONTROLS GETTING STARTED CREATING A GAME Use the menu controls to adjust options Press START to proceed to the Slot Select screen. from both the Main Menu and in-game Here you can create a new game or select a previously LAUNCHING A GAME saved game. Pause Menu (press START during play Press START and you’ll proceed To start a new game, use the +Control Pad to select to pause). to the Language Select screen. an empty slot and press the A Button. Then select a difficulty : EASY, NORMAL or HARD. START Pause / Pause Menu SELECTING A LANGUAGE +Control Pad Cycle through options Select a language and press CONTINUING / ERASING A SAVED GAME the A Button to proceed to A Button Confirm / Next menu To continue a game, select the slot with your game the Title screen. save and press the A Button. : LEGEND™ B Button Cancel / Previous menu saves automatically so you can continue a game later. To erase a saved game, select ERASE and press the A Button. Once you erase a game, it cannot be recovered. trl gba final.qxd 9/18/06 11:50 AM Page 6

6 7 MAIN MENU EXTRAS Select this to go to a screen where you can purchase unlockable bonuses (page 15). START GAME Start a new game, You’ll proceed to the Level OPTIONS Select screen where you can choose a level to play. You can only select levels that have been Change game settings. Press the +Control Pad * @ unlocked. Every time you complete a level, / to choose an option. Press the A Button the next one automatically unlocks for you. to toggle the option ON or OFF. ■ SOUND EFFECTS — Turn sound effects Note: The game keeps track of your best score and time for each completed level. ON or OFF. Before you start a level, you will see an ■ MUSIC — Turn background music ON or OFF. Introduction screen that displays the name ■ CREDITS — View a list of people who and primary objectives of the level. Press contributed to creating the game. the A Button to begin a level. To return to the Level Select screen, press the B Button. Enjoy your game trl gba final.qxd 9/18/06 11:50 AM Page 8

8 9 PAUSE MENU CONTROLLING LARA Press START during the game to access the Pause Menu. Highlight your selection MOVEMENT CONTROLS and press the A Button to confirm. ■ CONTINUE — Continue playing your game. +Control Pad Movement / Run / Climb Note: The game’s automatic save function +Control Pad @ + B Button Crouch / Roll remembers your progress up to the last checkpoint Lara has passed. If you exit B Button Standing Jump to the Main Menu or turn off the console, B Button plus +Control Pad Directional Jump you can resume the level from the last checkpoint reached in the last level played. ■ RESTART — Restart the current level from the beginning. ■ QUIT — Quit the level and return to the Main Menu. trl gba final.qxd 9/18/06 11:50 AM Page 10

10 11 SWIMMING CONTROLS COMBAT AND ITEM CONTROLS

R Button (hold) Access inventory $ ^ +Control Pad / Swim left / right +Control Pad $ / ^ Select weapon & * ( +Control Pad / / + B Button Climb out A Button Fire

Note: When Lara is swimming underwater, her air meter +Control Pad + A Button Running Shoot (page 13) slowly drains. If it runs out, Lara will start to take +Control Pad + A + B Buttons Run & Jump Shoot damage to her health bar. If Lara does not surface for air in time, she will drown. L Button Grapple Y Button Action R Button Holster weapon trl gba final.qxd 9/18/06 11:51 AM Page 12

12 13 VEHICLE CONTROLS HUD Heads-Up Display

R Button Accelerate ■ HEALTH BAR Displays Lara’s current health level. When the bar gets B Button Brake / Back up dangerously low, you need to +Control Pad $ / ^ Steer replenish it using a Health Pack. A Button Shoot ■ WEAPON The current / active weapon is shown on the HUD, as well as the amount of ammo available. ■ AIR METER When Lara is in the water, the air meter displays how long she can hold her breath under water. trl gba final.qxd 9/18/06 11:51 AM Page 14

14 15 PDA EXTRAS Bazaar Press SELECT to access your PDA. This is Lara’s Here you can buy and sell bonuses you’ve unlocked automatic data capture and wireless communication during the game: device. It holds all her mission data and real time ■ MINI-GAMES Classic full-screen puzzles. objective and equipment information, including: ■ CINEMATICS Slideshows. ■ OBJECTIVES Provides info on Lara’s current and overall mission objectives. ■ CHARACTERS Lara’s Bio Villain Bios ■ DATA Provides level-specific information Tech Team’s Bios Organization Bios for completed levels. ■ CHEAT CODES Fun and cheap ways to modify the entire game. ■ GEAR Provides info on Lara’s inventory. View stats and weapon / item ■ TIME TRIAL Best times for each level are displayed here. descriptions here. trl gba final.qxd 9/18/06 11:51 AM Page 16

16 17 BUYING FROM THE BAZAAR CREDITS When you select the item you want to buy, you will see its description and price DEVELOPMENT TEAM Additional Programming Senior Producer Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, at the bottom of the screen. You can Matthew Guzenda Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, purchase this item by pressing Producer Matthew McKinnon, Paul Taylor, Meilin Wong Morgan Gray Scripting Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts the A Button, provided you have Production Staff Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, enough rewards for this trade. Nate Schaumberg ART STAFF Additional Production Art Director David Baker, Juli Logemann Jacob Wendler Lead Artists PROGRAMMING STAFF Jason Botta, Drew Medina Technical Director Artists Jason Bell Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Lead Programmer Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Rob Pavey Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Lead Programmer Caleb Strauss, Chris Strugill, Andrew Wood Gary Snethen Visual Effects Lead Senior Programmers Gavin Wood Scott Krotz, Erin Catto Environment Concept Art Programmers Joel Boucquemont, Bill Stoneham Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Lara Design & Creative Consultant Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, Toby Gard David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault Lead Character Designer Kam Yu Lead Character Artist Daniel Cabuco trl gba final.qxd 9/18/06 11:51 AM Page 18

18 19

Character Artists Sound Designer EIDOS U.K. Chris Anderson, David Gustlin Mike Peaslee General Manager Producer Lead Animators Junior Sound Engineer Sean Vesce Luke Valentine Brandon Fernández, Jeff Wilcox Gregg Stephens Director of Production Executive Designer Animators Creative Services Director Graeme Bayless Dax Ginn Ryan Goldsberry, Ben Harrison, Barry Nardone, Michael Smith, David Goodwine Jake Spence Director of Design Designer Title Sequence Creator Noah Hughes Toby Gard Animation Intern Jake Hughes Shaun Budhram Director of Technology Senior Brand Manager AV Support John Pursey Kathryn Clements Estuardo Sandoval DESIGN STAFF Director of Art QA Supervisor AV Interns Darrell Gallagher Dave Pettit Lead Designer Rick Gilliland, Jae Shin Riley Cooper Quality Assurance Manager QA Lead Technician Playtest Coordinator Chris Bruno Mark Parker Assistant Lead Designer Daniel Atkins Harley Baldwin Lead Tester QA Technicians Original Design Benny Ventura Zamir Bandali, Warren Beckett, Jonathan Fuguet, Kevin Haddon, Lead Level Designer Doug Church Platform Leads Damien Peter, Garth Philip, Harvey Setterfield, Naomi Westlake, Martin Dufour Jame Wicker, Jason Ried Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega Designers SPECIAL THANKS QA Supervisor (Mastering) Jeremy Bredow, John Dumala, Steve Goodale, Jesse Johansen, Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Testers Jason Walker Kyle Mannerberg, Darren Mckinsey, Matt McManus, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez Stephen McManus, Jon Vosovic, Jason Weesner, Steve Yoshimura Mastering Engineer Jennifer Fernández, Rutherford Gong, Austin Grossman, Ray Mullen Story Designer Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Eric Lindstrom Richard Lemarchand, Art Matsuura, Martin McDonald, QA Localisation Supervisor Arnaud Messager Dialogue Writer Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Aaron Vanian QA Localisation Lead Technician Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Laure Diet Side (UK), everyone at Crystal Dynamics for their support! AUDIO STAFF The Tomb Raider Development team would like to thank our QA Localisation Technicians Music Composer families, husbands, wives, children, significant others, pets and Edwige Béchet, Curri Barceló, Arianna Pizzi, Tobias Horch Troels B. Folmann everyone else who helped us during the making of Tomb Raider: Senior Localisation Manager Legend. We could not have made it without you! Audio Engineer Monica Dalla Valle Karl Gallagher Localisation Manager Guillaume Mahouin trl gba final.qxd 9/18/06 11:51 AM Page 20

20 21

Head of Support Services HUMAN SOFT EIDOS U.S. PUBLISHING Channel Marketing Coordinator Flavia Timiani Rafal Dudziec President & CEO CEO & President, Eidos North America Senior Localisation Manager Gabor K. Kadas Bill Gardner Sales & Marketing Analyst Monica Dalla Valle Ilana Budanitsky Project Manager Executive Vice President of Sales & Marketing Localisation Manager Ignác Balogh Robert Lindsey Web Producer Guillaume Mahouin Roderick van Gelder Designer Vice President of Legal & Business Affairs Special Thanks Róbert Tóth James O’Riordan Web Designer Darren Barnett, Lee Singleton, Greg Hounsom, Patrick O'Luanaigh, John Lerma Lead Programmer Vice President of Finance Larry Sparks, Sarah Hoeksma, Flavia Timiani, Marc Titheridge, Media Manager Alistair Hutchison, Noah Hughes, Daniel Atkins, David Goodwine, Géza Balázs Malcolm Dunne Micheal Tran Sean Vesce, Graeme Bayless, Matthew Guzenda, Morgan Gray, Programmers Director of Marketing Rob Murphy, Bill Ennis, Jane Cavanagh, Scott Dodkins, everyone Zoltán “Darki” Bányácskai, László “Melkor” Juhos, Matt Gorman Creative Director at Eidos and especially everyone at Crystal Dynamics Karl Stewart Tamás “Tcc” Konkoly, Márk Vadasi Marketing Manager Lead Graphic Artist Mike Schmitt Creative Services Project Manager Eileen Buenviaje Róbert Tóth Director of Public Relations Graphic Artists Michelle Seebach Curran Graphic Designer James Song Csaba “Chabull” Felvégi, Mihály “Musaic” Sáránszki, Senior Public Relations Manager Attila “ATA” Szabó, Buda “Bughunter” Vihar, Staudt Ágnes, Oonagh Morgan Operations Manager Csaba “Ravasz” Bánffy Gregory Wu Music Composer/Sound Effects Public Relations Manager Tali Fischer Senior External Producer András Kövér Nick Goldsworthy Localization Manager Senior Public Relations Specialist Matt Dahlgren Associate Manager of Product Operations Csaba “Ravasz” Bánffy Colby McCracken Lead QA Community Specialist Tony Perata Product Specialists Buda “Bughunter” Vihar Jeff Lowe, Stephen Cavoretto, Aaron Safronoff Special Thanks Events Specialist Annie Meltzer Publishing Support Coordinator Nyuszkó, Graeme Bayless, Enik Tóth, Júlia Sorbán, Péter, Viktor, Clint Waasted Deni, Éva Tibor, Timea Helt, Réka “Csibészke” Várnai, National Sales Manager Jakab Gabriella, , our pizza delivery drivers! We Joe Morici Senior Business Development Manager Tom Marx would like to thank our families for their support and patience. Channel Marketing Manager Without them this game couldn't have been completed. Janty Sumimoto Q/A Mastering/Hardware Jordan Romaidis, Patrick Goodspeed Channel Marketing Project Manager Diane Eng Special Thanks Danny Jiang, Kevin Gill, Hanshaw Ink & Image trl gba final.qxd 9/18/06 11:51 AM Page 22

22

EIDOS, INC., LICENSE & LIMITED WARRANTY PRODUCT RETURN PROCEDURE In the event our support agents determine that your containing this authorization number will be returned to NOTE: OUR SUPPORT AGENTS DO NOT HAVE AND WILL NOT GIVE GAME HINTS, STRATEGIES OR CODES. Game Pak is defective, you will need to forward you unprocessed and unopened. Send your postage-paid material directly to us. Please include a brief letter package to the following address: Eidos, Inc., warrants to you, the original purchaser No other claims arising out of your purchase and use explaining what is enclosed and why you are sending Eidos, Inc. Customer Services of this Game Pak, that for a period of ninety (90) days of this Game Pak shall be binding on or obligate Eidos, it to us. The agent you speak with will give you an RMA# (your authorization number) from the date of your purchase, this Game Pak shall be Inc., in any manner. Eidos, Inc., will not be liable to you authorization number that must be included and you 651 Brannan Street, Suite 400 free from defects in materials and workmanship. If, at for any losses or damages incurred for any reason as a will need to include a daytime phone number so that San Francisco, CA 94107 any time during the applicable ninety (90) day warranty result of your use of this Game Pak, including, but not we can contact you if necessary. Any materials not period, you determine that this limited warranty has limited to, any special, incidental, or consequential been breached, Eidos, Inc., agrees, in its sole option, damages resulting from your possession, use or to repair or replace, free of charge, any such Game malfunction of this Game Pak. Register online at Pak, provided the Game Pak is returned postage-paid This limited warranty states the entire obligation of to the Eidos, Inc., Factory Service Center and a proof Eidos, Inc., with respect to the purchase of your Game www.eidosregistration.com of date of purchase is included. Pak. If any part of this limited warranty is determined This limited warranty is not applicable to normal wear to be void or illegal, the remainder shall remain in full and tear and shall be void with respect to any defects force and effect. that arise from Game Pak abuse, unreasonable use, No other claims arising out of your For warranty mistreatment or neglect. This Game Pak is sold “as is” support please contact our Customer Support without any warranties of any kind, express or implied, department at (415) 615-6220. Our staff is available including implied warranties of merchantability or Monday through Friday, 9:00 a.m. to 12:00 noon and fitness for a particular purpose, other than the limited 1:00 p.m. to 5:00 p.m. Pacific Time. You are warranty expressly stated above. responsible for all toll charges. Customer Support Representatives will not provide game hints, Lara Croft Tomb Raider: Legend © 2006 Ltd. Developed by Humansoft Inc., 2006. All rights reserved. Published by Eidos, Inc. Lara Croft Tomb Raider: Legend, Lara Croft, Tomb Raider, the Tomb Raider logo, Eidos and the Eidos logo, strategies or codes. Crystal Dynamics and the Crystal Dynamics logo are all trademarks of Eidos Interactive Ltd. Jeep® is a registered trademark of DaimlerChrysler Corporation. Jeep® Wrangler® Rubicon®, Commander and their trade dress are used under license by DaimlerChrysler. ©DaimlerChrysler Corporation 2006. DUCATI LOGOS are all trademarks of Ducati Motor Holding S.p.A. The rating icon is a registered trademark of the Entertainment Software Association.