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In This Issue May 201 5 Volume 1 Issue 3 In this issue Alice doesn't look 1 50 Conversation with Carolyn VanEseltine The many ways of playing IF on your mobile device EDITOR'S NOTES Welcome back, everyone! BY MATT GOH t has been more than two months since the last issue of IFography. Many people in the Interactive Fiction Faction, the private Google+ community that works on this magazine, I got pulled away by real life. Now that most of our projects are completed, the group once again has a chance to continue on the magazine! School has pretty much bogged me with boring biology and physics during the day, while "Counter Strike" took up most of my evenings. Good thing to state: I'm actually getting better in games! But I did have some time for IF. With plenty of competitions held in the past few months, many players and judges have been busy with the large amount of games released. I took some time to play all of the Parsercomp games and vote on them. I was impressed by games like "Chlorophyll" and "Delphina's House." More of what I thought can be found in the reviews section. I hope to focus on Spring Thing games next issue. These past two months witnessed the release of commercial games for free online. One of them is Peter Nepstad's "1893: A World's Fair Mystery," which typically takes 10 hours to finish. And in less purely positive news, Textfyre's closing prompted it to release its two games, "Jack Toresal and The Secret Letter" and "The Shadow in the Cathedral" for free. This issue isn't all gloom, though, and we did our best to ensure that this issue is filled up with content that is both interesting and fun! Quality is assured as the team had help from two valuable IFF members, Hanon Ondricek and Andrew Schultz. Submissions are welcome with open arms, so send us whatever you want to talk about or any changes that you feel should be in the next issue. Contact us at [email protected], and have a great day, folks! This magazine brought to you by the fine folks at The Interactive Fiction Faction, including: Editors: Matt Goh, Marshal Tenner Winter Designer: Robert Patten Other contributors: Hanon Ondricek, Andrew Schultz, Neil Butters On the cover: Screenshot from Magnetic Scrolls' "Wonderland" Note: Links to other pages in the magazine might not work on Apple-created PDF interpreters such as Preview and iBooks. A m ag azi n e for i n teracti ve fi cti on en th u si asts INGREDIENTS NEWS Competition results. Free games! QUESTIONS Carolyn VanEseltine, IF author and comp organizer, an- swers questions about game development, "Rock Band," and roller coasters. TOOLS Want to play IF on the go? Want to make mobile IF? Read this article. WORLD OF IF Learn the thought processes behind making games based on songs. An interview with authors oflast year's Shufflecomp. DOWN THE RABBIT HOLE 150 years ago, the world went down the original rabbit hole. Check out Magnetic Scrolls' take on this extremely influen- cial book. REVIEWS "Chlorophyll," "Six Gray Rats Crawl Up the Pillow," "Delphina's House," "The Zuni Doll," "Zombie Wizard ofthe Apocalypse." NEWS And the winners Spring Thing 201 5 take terribly long to play them. of the XYZZY entries available After a long time of Textfyre closes; Awards are ... waiting, the Spring Thing 2015 Every year, the community games are finally out! There releases games votes on the best IF works in will be two categories in the Textfyre, a small IF pub- different categories. event, one being the Main lisher that intended to release Basically, if the game is IF, Festival while the other being high-quality commercialized was released in 2014 and the Back Garden. Games in the text games during the past five people know about it, it's Main Festival will receive years, closed its doors in March entered into the XYZZY prizes from the prize pool, and released its games for free. Awards. while games in the Back Up to now, only two games Two commercial games, Garden will not receive any have been released, which are "80 Days" and "Hadean prizes, but have easier entry re- "The Shadow in the Cathedal" Lands," did especially well. quirements. and "Jack Toresal and The • Best Game: "80 Days" (inkle, The Main Festival entries: Secret Letter." Meg Jayanth) • "Toby's Nose" by Chandler Textfyre has also been • Best Writing: "With Those Groover working on a game called We Love Alive" (Porpentine, • "Ruiness" by Porpentine "Empath's Gift," which will be Brenda Neotenomie) Charity Heartscape released for free upon • Best Story: "80 Days" (inkle, • "A Trial" by B Minus Seven completion, it said. Meg Jayanth) • "Sunrise" by Lucky Sun Both released games are • Best Setting: "Hadean Scribes available for download in Glulx Lands" (Andrew Plotkin) • "Mere Anarchy" by Bruno and executable formats. • Best Puzzles: "Hadean Dias Go here for downloads. Lands" (Andrew Plotkin) • "Doggerland" by A. DeNiro • Best NPCs: "Creatures Such The Back Festival entries: Get full version of As We" (Lynnea Glasser) • "Dirk" by Andrew Schultz 2002's '1 893' free • Best Individual Puzzle: The • "Aspel" by Emily Short sequence of time-travel in • After being first released in • "Missing Since '77" by 2002, "1893: A World's Fair "Fifteen Minutes" (Ade McT) Andrew Watt Mystery" is finally uploaded • Best Individual NPC: the The voting deadline is until and downloadable for free in Empress in "With Those We May 5. Love Alive" (Porpentine, the IF Archives – not the demo Brenda Neotenomie) file, but the full version, • Best Individual PC: the PC in Twiny Jam gets together with its official manual "the uncle who works for loads of entries and guide. nintendo" (Michael Lutz) Popular Twine author Por- It received a lot ofacclaim • Best Implementation: pentine organized a jam for and praise by critics on its "Hadean Lands" (Andrew short games made with Twine. release, given its massive map, Plotkin) There were 239 entries. interesting story and brilliant, • Best Use of Innovation: Twiny Jam ended in April, black and white photographs – "Hadean Lands" (Andrew but you can still visit its website nearly 500 ofthem! Plotkin) and check out the tiny creations. The easiest way to get the • Best Technological The entries range from short game and feelies is by going to Development: Twine 2 and horror stories to slice-of-life the IFDB page. Inform 7 6L02 (tie) games. Yes, there are a lot of The size of the game file is • Best Use of Multimedia: 80 them, but with only 300 words a whopping 69 MB due to all Days (inkle, Meg Jayanth) allowed per entry, it shouldn't the images included. QUESTIONS Reinventing your own wheel A conversation with Carolyn VanEseltine BY HANON ONDRICEK arolyn VanEseltine is one ofInteractive Games, and since then, she's worked for Harmonix Fiction’s hardest-working and most ("Rock Band" and "Dance Central" franchises) and C Giant Spacekat ("Revolution 60"). brilliant creative figures. Newcomers to the community may have She has released three full-length interactive encountered her moderating the intfiction.org fiction games: "One Eye Open" (with Caelyn forum or breaking down the intricacies ofInform 7 Sandel), "Beet the Devil," and XYZZY winner (for in a series ofinformative articles. On her website, Best NPCs) "Ollie Ollie Oxen Free." www.sibylmoon.com, she compiles in-depth She resides in the Greater Boston area with insights and details regarding her personal fiancée Danielle Church and her dog Megabit. experience in the ever-evolving world ofgame design. What was your first encounter with After securing a BA in English from Beloit computer/electronic games? College specializing in creative writing, she now My dad introduced me to "Adventure" when I works as a professional game designer and is an was 5 years old. When I got stuck, he printed out enthusiastic game dev hobbyist. the Fortran source for me on our old dot-matrix Her professional career in gaming began in printer. I used to bring the entire printout to 2002 working on "GemStone IV" at Simutronics daycare and comb through it during free play time. Your first IFDB entry is "Phoenix’s Landing: verb-noun commands, but I hadn’t figured out how Destiny," which won IntroComp in 2008. Was to build a parser, so GET ROCK had its own that your first IF? Do you have any “cellar" subroutine and GET COINS had its own games (i.e. THIS SHALL NEVER SEE subroutine and ... you get the idea. It did navigate DAYLIGHT!)? nicely between rooms, though, so that was Not at all. There have been a great many cellar something. games! Apart from that, I wrote multiplayer IF Fast forward to 2002, and Simutronics hired from 2002 to 2006, though never in IFDB- me to work on "GemStone IV." I sometimes qualifying form. But to back up ... describe GS4 as "the last ofthe really great pay- IF has been part ofmy life for as long as I can for-play MUDs." (It’s a reference to "The Last of remember. My parents were opposed to the Really Great Whangdoodles," though no one commercial games, so we didn’t have any ofthe ever gets it.) In many ways, working on GS4 felt Infocom games at my house, but my dad was a like coming home for me. It had the text-based computer hobbyist, and he used to write text interface that I loved, but with thousands ofother adventures in Turbo Pascal on an old system called people all playing at the same time.
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