Z-Machine Interpreters in the 1980S, Infocom Published About Three
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Alan Adventure System V3.0
The ALAN Adventure Language Reference Manual Version 3.0beta2 Alan Adventure System - Reference Manual This version of the manual was printed on September 26, 2011 - ii - Alan Adventure System - Reference Manual Table of Contents 1 INTRODUCTION.........................................................................11 1.1 Programmer’s Pitch........................................................................................................12 1.2 To the Reader.................................................................................................................12 2 CONCEPTS......................................................................................13 2.1 What Is An Adventure?................................................................................................13 2.2 Elements Of Adventures.................................................................................................15 2.3 Alan Fundamentals.......................................................................................................16 What Is A Language?....................................................................................................................................16 The Alan Idea..................................................................................................................................................18 What’s Happening?........................................................................................................................................18 The Map..........................................................................................................................................................19 -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
8000 Plus Magazine Issue 17
THE BEST SELLIINIG IVI A<3 AZI INI E EOF=t THE AMSTRAD PCW Ten copies ofMin^g/jf^^ Office Professional to be ISSUE 17 • FEBRUARY 1988* £1.50 Could AMS's new desktop publishing package be the best yet? f PLUS: Complete buyer's guide to word processing, accounts, utilities and DTP software jgl- ) MASTERFILE 8000 FOR ALL AMSTRAD PCW COMPUTERS MASTERFILE 8000, the subject of so many Any file can make RELATIONAL references to up enquiries, is now available. to EIGHT read-only keyed files, the linkage being effected purely by the use of matching file and MASTERFILE 8000 is a totally new database data names. product. While drawing on the best features of the CPC versions, it has been designed specifically for You can import/merge ASCII files (e.g. from the PCW range. The resulting combination of MASTERFILE III), or export any data (e.g. to a control and power is a delight to use. word-processor), and merge files. For keyed files this is a true merge, not just an append operation. Other products offer a choice between fast but By virtue of export and re-import you can make a limited-capacity RAM files, and large-capacity but copy of a file in another key sequence. New data cumbersome fixed-length, direct-access disc files. fields can be added at any time. MASTERFILE 8000 and the PCW RAM disc combine to offer high capacity with fast access to File searches combine flexibility with speed. variable-length data. File capacity is limited only (MASTERFILE 8000 usually waits for you, not by the size of your RAM disc. -
The New Zork Times Dark – Carry a Lamp VOL
“All the Grues New Zork Area Weather: That Fit, We Print” The New Zork Times Dark – carry a lamp VOL. 3. .No. 1 WINTER 1984 INTERNATIONAL EDITION SORCERER HAS THE MAGIC TOUCH InfoNews Roundup New Game! Hint Booklets Sorcerer, the second in the In December, Infocom's long- Enchanter series of adventures in the awaited direct mail operation got mystic arts, is now available. The underway. Many of the functions game was written by Steve formerly provided by the Zork Users Meretzky, whose hilarious science Group were taken over by Infocom. fiction game, Planetfall, was named Maps and InvisiClues hint booklets by InfoWorld as the Best Adventure were produced for all 10 of Game of 1983. In Sorcerer, you are a Infocom's products. The games member of the prestigious Circle of themselves were also made available Enchanters, a position that you primarily as a service to those of you achieved in recognition of your in remote geographical areas and to success in defeating the Warlock those who own the less common Krill in Enchanter. computer systems. When the game starts, you realize Orders are processed by the that Belboz, the Eldest of the Circle, Creative Fulfillment division of the and the most powerful Enchanter in DM Group, one of the most the land, has disappeared. Perhaps he respected firms in direct mail. Their has just taken a vacation, but it facilities are in the New York metro- wouldn't be like him to leave without politan area, which explains the letting you know. You remember strange addresses and phone num- that he has been experimenting with bers you'll see on the order forms. -
M the Official Amstrad Business Magazine
Vol. 1 No. 4 December 1986 AMSTRAD£1.25 | COMPUTING- V; ■ I mm m >■ V aL- The Official Amstrad Business Magazine The Condor 1 Commands - They couldn’t be simpler! Database Creation and Maintenance DEFINE Create, redefine or describe a database DESTROY Eliminate a database or file FORMAT Create or revise a form or HELP screen REORG Reorganize the structure of a database; add or delete items Information Input and Update APPEND Attach records of one database to another EMPTY Eliminate all data in a database ENTER Insert new data into a database POST Update entries in one database with those from another UPDATE Change entries in a J--.abase meeting specified cni Jiiitions Informations* ssingand Report Writing COMPARE ' ;v*i.*are orgies in two ■■■...•.vjfcsfa- /not) n • hing o editions and The Database Manager and Reporter. c. < RE ;• i JLT database COMPUTE . ie<: iesina You know that Caxton only publish superior software products. LIST 0; datf.'i j;,se records in Cardbox is the world’s best-selling simple electronic card index. sesjc :?-^er Brainstorm is the world’s first ideas processor. Scratchpad plus is the PRINT Pirfctf. shtab^va records in ewisr only enhanced Virtual Memory Spreadsheet available foryour PRINTER Pri; ;lei output control and Amstrad. And Touch ’n’ Go is the UK’s most highly respected disk- refection SELECT Select database records based typing T\itor. meeting specified conditions, creating a Now we present Condor 1 - Mainframe computing for your Amstrad. RESULT database SORT Sort database records by Condor 1 is an extensive database management and reporting system entries STAX View or print statistics of for the non-programmer. -
The New Zork Times by Brief but Savage Downpour
® “All the Gnus Weather: Thic fog, followed That Fit, We Print” The New Zork Times by brief but savage downpour. VOL. 4. .No. 2 —SUMMER 1985— INTERFERON EDITION New Release: A Mind Forever Voyaging A Mind Forever Voyaging, the first were to be introduced. While you're advanced-level Science Fiction story busy exploring the future, the scien- from Infocom, is for true text- tists and programmers who created adventure buffs. Why? Because it you are honing and perfecting the has more locations to visit (several simulation's parameters. Thus, as the hundred), more things to do, more story progresses, you can travel responses, and a large vocabulary further and further in time, watching (1800+ words) than any of our previ- Rockvil prosper as the Plan ously released products. succeeds, or perish as it fails. Only The story takes place in 21st- you can tell on what course the century Rockvil, South Dakota. The country sets itself by adopting the United States of North America has Plan. fallen prey to incredibly high unem- While there are several puzzles to ployment and crime rates. Political keep players on their toes, designer indiffererence, perhaps caused by Steve Meretzky (author of Planetfall backward educational systems or and Sorcerer, and co-author of The diminishing national resources, has Hitchhiker's Guide to the Galaxy) Items from Dr. Perleman’s desk are contained in every A Mind Forever swept the nation. Exploiting this op- concentrated more on immersing the Voyaging package. portunity, Senator Richard Ryder has player in a vast, highly detailed, develop (sic) the Plan for a Renewed realistic world; a vision of the National Purpose, stressing patriot- destiny of mankind. -
Retro Gamer Speed Pretty Quickly, Shifting to a Contents Will Remain the Same
Untitled-1 1 1/9/06 12:55:47 RETRO12 Intro/Hello:RETRO12 Intro/Hello 14/9/06 15:56 Page 3 hel <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Staff Writer = Shaun Bebbington ([email protected]) Art Editor = Mat Mabe Additonal Design = Mr Beast + Wendy Morgan Sub Editors = Rachel White + Katie Hallam Contributors = Alicia Ashby + Aaron Birch Richard Burton + Keith Campbell David Crookes + Jonti Davies Paul Drury + Andrew Fisher Andy Krouwel + Peter Latimer Craig Vaughan + Gareth Warde Thomas Wilde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Group Sales & Marketing Manager = Tony Allen hello Advertising Sales = elcome Retro Gamer speed pretty quickly, shifting to a contents will remain the same. Linda Henry readers old and new to monthly frequency, and we’ve We’ve taken onboard an enormous Accounts Manager = issue 12. By all even been able to publish a ‘best amount of reader feedback, so the Karen Battrick W Circulation Manager = accounts, we should be of’ in the shape of our Retro changes are a direct response to Steve Hobbs celebrating the magazine’s first Gamer Anthology. My feet have what you’ve told us. And of Marketing Manager = birthday, but seeing as the yet to touch the ground. course, we want to hear your Iain "Chopper" Anderson Editorial Director = frequency of the first two or three Remember when magazines thoughts on the changes, so we Wayne Williams issues was a little erratic, it’s a used to be published in 12-issue can continually make the Publisher = little over a year old now. -
Jay Simon 3/18/2002 STS 145 Case Study Zork: a Study of Early
Jay Simon 3/18/2002 STS 145 Case Study Zork: A Study of Early Interactive Fiction I: Introduction If you are a fan of interactive fiction, or have any interest in text-based games from the early 1980’s, then you are no doubt familiar with a fascinating series known as Zork. For the other 97 percent of the population, the original Zork games are text-based adventures in which the player is given a setting, and types in a command in standard English. The command is processed, and sometimes changes the state of the game. This results in a new situation that is then communicated to the user, restarting the cycle. This type of adventure game is classified as belonging to a genre called “interactive fiction”. Zork is exceptional in that the early Zork games are by far the most popular early interactive fiction titles ever released. It is interesting to examine why these games sold so well, while most other interactive fiction games could not sell for free in the 1980’s. As we will see, this is a result of many different technological and stylistic aspects of Zork that separate it from the rest of the genre. Zork is a unique artifact in gaming history. II: MIT and Infocom – The Prehistory of Zork Zork was not a modern project developed under a strict timeline by a designated team of programmers, but credit is given to two MIT phenoms named Marc Blank and Dave Lebling. Its history can be traced all the way back to the invention of a medium-sized machine called the PDP-10, in the 1960’s. -
Reading and Acting While Blindfolded: the Need for Semantics in Text Game Agents
Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents Shunyu Yaoy∗ Karthik Narasimhany Matthew Hausknechtz yPrinceton University zMicrosoft Research {shunyuy, karthikn}@princeton.edu [email protected] Abstract et al., 2020), open-domain question answering systems (Ammanabrolu et al., 2020), knowledge Text-based games simulate worlds and inter- act with players using natural language. Re- graphs (Ammanabrolu and Hausknecht, 2020; Am- cent work has used them as a testbed for manabrolu et al., 2020; Adhikari et al., 2020), and autonomous language-understanding agents, reading comprehension systems (Guo et al., 2020). with the motivation being that understanding Meanwhile, most of these models operate un- the meanings of words or semantics is a key der the reinforcement learning (RL) framework, component of how humans understand, reason, where the agent explores the same environment and act in these worlds. However, it remains in repeated episodes, learning a value function or unclear to what extent artificial agents utilize semantic understanding of the text. To this policy to maximize game score. From this per- end, we perform experiments to systematically spective, text games are just special instances of reduce the amount of semantic information a partially observable Markov decision process available to a learning agent. Surprisingly, we (POMDP) (S; T; A; O; R; γ), where players issue find that an agent is capable of achieving high text actions a 2 A, receive text observations o 2 O scores even in the complete absence of lan- and scalar rewards r = R(s; a), and the under- guage semantics, indicating that the currently lying game state s 2 S is updated by transition popular experimental setup and models may 0 be poorly designed to understand and leverage s = T (s; a). -
The Z-Machine Standards Document: Contents
The Z-Machine Standards Document: Contents The Z-Machine Standards Document Version 1.0 22nd June 1997 two misprints corrected, 9th August resources appendix updated and discovery added to header table, 4th September ● Preface ● Overview of Z-machine architecture Fundamentals ● 1. The memory map ● 2. Numbers and arithmetic ● 3. How text and characters are encoded ● 4. How instructions are encoded ● 5. How routines are encoded ● 6. The game state: storage and routine calls Input/Output ● 7. Output streams and file handling ● 8. The screen model ● 9. Sound effects ● 10. Input streams and devices Tables ● 11. The format of the header ● 12. The object table ● 13. The dictionary and lexical analysis Instruction Set ● 14. Complete table of opcodes (with Inform assembly syntax) file:///D|/doc/zspec10/index.html (1 of 2) [6/22/2000 4:34:11 PM] The Z-Machine Standards Document: Contents ● 15. Dictionary of opcodes An Unusual Font ● 16. Font 3 and character graphics Appendices ● A. Error messages and debugging ● B. Conventional contents of the header ● C. Resources available (with WWW links) ● D. A short history of the Z-machine ● E. Statistics ● F. Canonical story files file:///D|/doc/zspec10/index.html (2 of 2) [6/22/2000 4:34:11 PM] The Z-Machine Standards Document: Preface Preface The Z-machine was created on a coffee table in Pittsburgh in 1979. It is an imaginary computer whose programs are adventure games, and is well-adapted to its task, implementing complex games remarkably compactly. They were still perhaps 100K long, too large for the memory of the home computers of their day, and the Z-machine seems to have made the first usage of virtual memory on a microcomputer. -
Zork • Manual Cover C M Y K August 1993
It was once believed that evil magic had been defeated and cast from the lands forever…that a once great underground empire had collapsed, never to rise again. This was foolish, wishful thinking…prayers of the innocent and naive. Evil magic can not die…it waits. Waits for the precise moment in time to regroup and return to claim its dominance. In the dark recesses of every shadow… In the heart of every terrifying nightmare… In the echo of every painful shriek… These are the way stations for the dark An Epic Adventure elements! in the And now is the moment of their return… Great ™ Underground Empire ™ ™ An Activision™ Company An Activision Company 28849 The Disc Company Return To Zork • Manual Cover C M Y K August 1993 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 2% 97% 2% 97% 2% 97% 2% 97% 2% 97% 2% 97% 2% 97% 2% 97% 3% 95% 3% 95% 3% 95% 3% 95% 3% 95% 3% 95% 3% 95% 3% 95% 4% 93% 4% 93% 4% 93% 4% 93% 4% 93% 4% 93% 4% 93% 4% 93% C+M+Y K C+Y C C+M M M+Y Y 3x80% 3x50% 50% K 50% C, 41% M, 41% Y C+M+Y K C+Y C C+M M M+Y Y 3x80% 3x50% 50% K 50% C, 41% M, 41% Y Manual 6/9/99 12:17 PM Page 1 TABLE OF CONTENTS HOW TO PLAY RETURN TO ZORK .........................................................¤ Navigating through the Empire of Zork .............................................¤ Using your Inventory.........................................................................› Action Interface.................................................................................‡ -
Locoscript 2 on the Amstrad PCW 9512+: the Definitive Guide PDF Ebooks Download
LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF eBooks Download LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide Download: LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF eBook LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF - Are you searching for LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide Books? Now, you will be happy that at this time LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF is available at our online library. With our complete resources, you could find LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF or just found any kind of Books for your readings everyday. You could find and download any of books you like and save it into your disk without any problem at all. We also provide a lot of books, user manual, or guidebook that related to LocoScript 2 on the Amstrad PCW 9512+: The Definitive Guide PDF, such as; - LocoScript - Wikipedia, the free encyclopedia - Amstrad PCW - Wikipedia, the free encyclopedia - LocoScript Software « Locoscript - The Catalogue for your Amstrad PCW - Howard Fisher's … - JOYCE Library - from Ansible Information - Amstrad PCW - Sensagent.com - Amstrad PCW - The Full Wiki - Learn and talk about LocoScript, Home computer software ... - locoscript : definition of locoscript and synonyms of ... - Amazon.com: Jean Gilmour: Books, Biography, Blog ... - Archaeology Data Service: Computer Museum - Documentation - Full text of "8000 Plus Magazine Issue 25" - Internet Archive - FAQ - Genesis8 Amstrad Page, news about Amstrad CPC, PCW ... - xasinuky | gitygifa toxizamule - Academia.edu - Full text of "8000 Plus Magazine Issue 34" - Internet Archive - Loot.co.za: Sitemap - The Games Machine - 12 (Nov 1988) - Scribd - Persistent Identifiers distributed system for cultural ..