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Sinclair ZX Spectrum 128 Introductory Manual
Please purchase VeryPDF HTML Converter on http://www.verypdf.com to remove this watermark. Sinclair ZX Spectrum 128 Introductory Manual HTML version created by Damien Burke and copied with permission This manual remains Copyright © 1986 Amstrad Thanks to Cliff Lawson of Amstrad for distribution permission. Before you continue to the manual itself, a few words about the HTML version: l I've tried to duplicate the original's appearance as closely as possible, while keeping images to a minimum (or to as small a size as possible). This means I've kept the original page structure of the paper manual, with one change: if a sentence was split over two pages, it is now kept within the boundaries of the original page. Also in place of three plain text tables that were meant to illustrate on-screen menus, I've made screen grabs of the appropriate areas of the screen and used those instead. l Tables are used quite heavily. If your browser is not tables-capable, either get a decent one, or read the ASCII text version of the manual. Tables are used not only to recreate the tables found in the original paper manual, but also to move the text to the right (i.e. create a left margin without using Internet Explorer's LEFTMARGIN tag). This is so the text can clear the coloured bar on the left of each page (providing your browser is loading background images). Many browsers will not display a table until the entire portion of the page containing the table has been downloaded. -
The ZX Spectrum on Your PC Emulators, Utilities and More
The ZX Spectrum on your PC Emulators, utilities and more C Woodcock www.cwoodcock.co.uk/zxf ZXF Magazine www.cwoodcock.co.uk/zxf Copyright © 2004 Colin Woodcock First published 2004 by CafePress.com Acknowledgements My thanks to Paul Dunn, Nick Humphries and Jonathan Needle for the valuable suggestions that came out of their proof-reading of the first draft of this book. Thanks also to Matthew Westcott for helping me to understand TR-DOS a little better. ZXF magazine delights in reporting on the achievements of the members of the Spectrum community and is indebited to them all for their efforts. In particular, ZXF could not have achieved its current distribution without the hosting offered by Martijn van der Heide at www.worldofspectrum.org, whose own contribution to the Spectrum scene goes well beyond the easily measurable. Contents Preface vii 1 Emulator basics 1 2 Finding files 15 3 Peripherals 19 4 Emulator extras 27 5 Utilities 32 6 Russian clones; TR-DOS 44 7 Other emulators 49 Appendix I: Key websites 58 Appendix II: Key documents 61 Appendix III: comp.sys.sinclair 63 Index 67 for Jack Preface So you've finally realised. You think that new technology is great - of course you do - but ever since you packed away that old Spectrum in a box and taped up the lid something has most definitely been missing. At last you understand you were turning your back on more than just an obsolete computer. The good news is that you don't have to fish the box out from under the bed just yet (or lament its sale on ebay or at the local car boot): the Spectrum is one of the most emulated computers (if not the most emulated computer) on the planet and the quality of its emulation is just superb. -
Games! • Bargains! • Meet the YS Team! R • • Miss the Best Ever Computer Games Show! - Show Facts -Tickets
WIN E 1 0,0001 Find out how STERMINAT on none 8 Dr Who — Dalek Attack 111 zaps onto the Speccy on nage 12 t , The Daleks came from oute space to destroy earthlings. They were also remarkably fond of tapes. So if your Cover- tape's missing, 4 DalekA ably got hold of it. Tell your r tooLN prob-newsageqand hell give you a specially protected one so Didn't you spill my spinach juice? that you can pray NEXOR Popeye 3 reviewed on page 14 Four wholesome SAM games in this month's SAM Centre Choose your weapons and follow me - Laser Squad tipped and sorted Win loads of behind-the-sofa Dr Who videos And! Say hello to Spec Tec Jr • The definitive guide to Dr Who videos The Ultimate Guide To Lite, Love and Lootatui And! A round-up of the Dr Who books that were too big to film Page 441 (That•s OVIAI .1 , 1 _111PAPAMMIKI b . IN LAIR 40,648 ' errn_ ALM Editor Linda Barker s Art Editor Andy Ounsled 1r Stall Writer Jon Pinar Editorial" Contributors Craig Broadbent. Dave Golder. Tim Kemp. Simon Cooke sue is a treat for all Art1 Contributor Phil McCardie Senior Sales Executive Jackie Gafford C Seise you Dr fans. We've had ton 3Executive Audrey Smithy Production of fun putting it together and I ho Co-ordinator Lisa Read C Production reading it I've made a few 1Technicians Chris Stocker, Jerome MAGNI FI CENT Clough C Scanning Simon Windsor. Jon this month. Firstly, Joystick Moore, Simon ChitlendenC Publisher Jugg have disappeared cos it s CohnC CampbellC Promotions Manager Michelle Hams!, Promotions Assistant a bit daft just having me and Jon in our Tamara Ward C Group Publisher Greg lumn. -
Retrocomputer Magazine
Jurassic News Retrocomputing: Buon compleanno tre scuole di Spectrum! pensiero, un solo movimento C R La storia del BASIC A Y 1 Le mostre Torino: Steve Jobs 1955-2011 Bertiolo 2012 Apple Club: il miniBASIC Trento: Era domani Retrocomputer Magazine Anno 7 - Numero 41 - Maggio 2012 Collophon I dati editoriali della rivista Jurassic News Jurassic News Rivista aperiodica di Retrocomputer Jurassic News Coordinatore editoriale: Tullio Nicolussi [Tn] E’ una fanzine dedicata al retro- Redazione: computing nella più ampia accezione del [email protected] termine. Gli articoli trattano in generale dell’informatica a partire dai primi anni Hanno collaborato a questo numero: ‘80 e si spingono fino ...all’altro ieri. Besdelsec [Bs] Lorenzo [L2] La pubblicazione ha carattere Sonicher [Sn] puramente amatoriale e didattico, tutte Salvatore Macomer [Sm] Lorenzo Paolini [Lp] le informazioni sono tratte da materiale Giovanni [jb72] originale dell’epoca o raccolte su Internet. Antonio Tierno Cecilia Botta Normalmente il materiale originale, Moira Bertolini anche se “giurassico” in termini Felice Pescatore informatici, non è privo di restrizioni di Luca Papinutti utilizzo, pertanto non sempre è possibile Damiano Cavicchio Massimo Cellini riportare per intero articoli, foto, schemi, listati, etc…, che non siano esplicitamente Diffusione: liberi da diritti. La rivista viene diffusa in formato PDF via Internet agli utenti E’ possibile che parti del materiale registrati sul sito: pubblicato derivi da siti internet che non sono citati direttamente negli articoli. www.jurassicnews.com. Questo per la difficoltà di attribuzione del Contatti: materiale alla fonte originale; eventuali [email protected] segnalazioni e relative notifiche sono benvenute. Copyright: I marchi citati sono di copyrights La redazione e gli autori degli dei rispettivi proprietari. -
Sinclair User Is Published Monthly 29 COMPETITION WINNER We Profile the Winner of Our first Competition
June 1982 The independent magazine for the independent user •••• NOWA • RPM ,. ZX SPECTRUM: CLIVE DOES IT AGAIN We interview Nigel Searle, head of Sinclair's computer division A mother's view of the computer generation Meet the winner of our first competition Eight pages of programs Plus: helpline, mind games, new products, book reviews AMAZE ADVENTURE GAME FOR rifi ZOGS is a brand new game for the 16K ZX81, unlike any other game you've seen on the ZX81. This is without doubt the best game available for this computer, and if you don't believe us, ask somebody who has seen it, or go down to your local computer shop and ask for a demonstration. mAZOGS is a maze adventure game with very fast-moving animated graphics. A large proportion of the program is written in machine code to achieve the most amazing graphics you have ever seen on the Df.81. You will be confronted by a large and complex Maze, which contains somewhere within it a glittering arid fabulous Treasure You not only have the Please se nd int problem of finding the treasure and bringing it out of the maze, you must also face Oty itern Price the guardians of the maze in the form of a force of fearful Mazogs. Even if you survive their attacks you could still starve to death if you get hopelessly lost. B, Fortunately, there are various ways in which you can get help on this dangerous For E10 0 0 inclusive mission. 9 There are three levels of difficulty, and the game comes complete with i e nclose• cne que / P 0 comprehensive instructions. -
Melbourne House at Our Office Books and Software That Melbourne House Has Nearest to You: Published for a Wide Range of Microcomputers
mELBDLIAnE HO LISE PAESEnTS camPLITEA BDDHSB SDFTWAAE Me·lbourne House is an international software publishing company. If you have any difficulties obtaining some Dear Computer User: of our products, please contact I am very pleased to be able to let you know of the Melbourne House at our office books and software that Melbourne House has nearest to you: published for a wide range of microcomputers. United States of America Our aim is to present the best possible books and Melbourne House Software Inc., software for most home computers. Our books 347 Reedwood Drive, present information that is suitable for the beginner Nashville TN 37217 computer user right through to the experienced United Kingdom computer programmer or hobbyist. Melbourne House (Publishers) Ltd., Our software aims to bring out the most possible Glebe Cottage, Glebe House, from each computer. Each program has been written to be a state-of-the-art work. The result has been Station Road, Cheddington, software that has been internationally acclaimed. Leighton Buzzard, Bedfordshire, LU77NA. I would like to hear from you if you have any comments or suggestions about our books and Australia & New Zealand software, or what you would like to see us publish. Melbourne House (Australia) Pty. Ltd., Suite 4, 75 Palmerston Crescent, If you have written something for your computer-a program, an article, or a book-then please send it to South Melbourne, Victoria 3205. us. We will give you a prompt reply as to whether it is a work that we could publish. I trust that you will enjoy our books and software. -
Issue #1 August 2015 Zxzine Table of Contents
zxzine Issue #1 August 2015 zxzine table of contents Published by: Timothy Swenson [email protected] [email protected] Editorial .......................... 1 ZXzine is published as a service to the Sinclair ZX81 community. Writers are invited to submit articles for publication. Readers The ZX80 and ZX81 are invited to submit article In The USA ........................... 1 ideas. Created using Open Source Tools: Plotting with Z88dk ........................... 5 OpenOffice Scribus Gimp SZ81 EightyOne ZX81 BASIC Compilers ........................... 6 Copyright 2015 Timothy Swenson Drawing a Line ........................... 8 Creative Commons License Attribution NonCommercial ShareAlike Astronomical Algorithms On You are free: The ZX81 ........................... 9 To copy, distribute, display, and perform the work. MicroSync Services ........................... 10 To make derivitive works. To redistribute the work. Editorial doing right. Ideas for article is invited, along with articles themselves. The topics of articles can be I've been a ZX81 user since the first was advertised anything that is ZX81 related. I'm hoping that the in the United States and used it for a number of ZX81 community will find the ezine interesting, years, including using it as much as I could in my entertaining and useful. first two years of college. Eventually moved on to the QL, but still liked the ZX81. A few years ago, I had the programming itch and decided to do a little The ZX80 and ZX81 assembly programming using emulators and ZX81 in the USA cross assemblers. Since then I've touched on C with Z88dk. What I like about the ZX81 is that I don't Sinclair Research Limited have to spend any time worrying about the user interface or making the program pretty. -
As 4 Rivals Meet Head-On Former Ram Expected White #F| WM to Relieve Pressure Sox Face Jfl Majors Remove I at End and Halfback Sfef League's Hottest by LEWIS F
Hecker Leaves A.L. Race Hits Fever Pitch Canada, Will Join Redskins As 4 Rivals Meet Head-On Former Ram Expected White #f| WM To Relieve Pressure Sox Face jfl Majors Remove I At End and Halfback Sfef League's Hottest By LEWIS F. ATCRISON Club in Boston CorrMpondant Star Staff t Limil By the AuocUted Pre»« ANGELES, March LOB Aug. 2.—Norb Nursing a paper-thin one- Hecker, rangy defensive half- , game lead and deprived of the back and offensive end who went { PORTS services of their winningest pitcher, to Canada last year—and re- On Training the White Sox tackle Si rollicking STAR, C. the Red Sox at Boston again season—has A-20 THE EVENING Washington, D. turned this CHICAGO, Aug. 2 UP).—The TUESDAY, AUGUST*. ISSS tonight as the tight American had a change of heart and la due , major leagues yesterday knocked League race reaches a fever pitch. at the Redskins' training camp ( out the rule that a player can- SCHMITZ OPPOSES GROMEK The White Sox late today. report spring training be- are Just one not to game and 12 points The news was Jubilantly an- , percentage by fore March 1 and scheduled in front of the Yankees and nounced Redskins officials, ‘ the controver- who expect Hecker to relieve definite action on Bent pn Using Indians and three games ahead \. 1 Tigers K Sox, much of the pressure at end, > sial bonus rule at a Joint meet- of the Red currently the where Bones Taylor is missing,I ing here next December. hottest team in the league. -
Payment Card Guide Accepting and Processing Cards on the Sinclair Network
PAYMENT CARD GUIDE ACCEPTING AND PROCESSING CARDS ON THE SINCLAIR NETWORK Sinclair Oil Corporation - Marketing Technical Services Page - 1 2 .........Phone Numbers to Know 3 .........Card Program / POS 5 .........Sinclair Green Card 7 .........Sinclair Advantage Card 9..........Manual Bank Card Authorization ontents 10........Manual Transactions on Fuelman Cards C 11........Authorization and Card Phone Numbers 12........Credit Card Charge Backs & Retrievals OF 13.........Warning Signs of Fraud E L 14........WEX Transactions (GSA Fleet, DOD, DOE) 15........PCI / Customer Information Security ab 16........EMV is Coming T Every effort has been made to provide accurate and relevant information within this guide. Although the references made within are accurate at time of production please contact Sinclair Oil Corporation, Marketing Technical Services for the most current information and updates. Page - 1 Phone Numbers to Know Sinclair Customer Service / Sinclair Credit Card..................... 800.325.3265 Sinclair Tech Support.................................................................. 800.524.4799 First Data / Buypass.................................................................... 877.800.2482 Datawire / MicroNode................................................................. 800.704.4202 Verifone Help Desk..................................................................... 800.519.7225 Sinclair Warehouse.................................................................... 801.524.2990 (Call for gift cards, POP materials, credit -
Greenstreet Publisher
ZXF05: 31 PRICE LIST (prices checked 30 March 2003) Top tips for using PAW with an emulator New hardware: PC-PSU with supply for 2 Floppies and MB02 36,00 € 'overlays,' as they were called - Use an emulator. You probably were going to anyway, but just in case MB02-Printerlead 13,00 € to add extra features to the you were tempted to go for the 'performance art' process of using real Spectrum +2A, new and original package, complete 219,00 € system was included. Essentially hardware, consider the pain of having to SAVE and VERIFY your Proface AT Extern (Interface for connecting PC-Keyboards to Spectrum) 69,00 € KS a modular system anyway (48K adventure game database each time you end a PAW session with the Proface AT Intern (internal interface) 62,00 € KS users didn't get the whole system simplicity of a quick snapshot save. at once and had to load in and Melodik AY-Soundbox (unboxed) 24,00 € KS Speed up your emulator to about 300 per cent to speed up the entry of out of memory the various +2 Cassette recorder 36,00 € long text passages (the cursor gets slower... and... slower... the more you modules - location text, process Floppy Disc drive (1,86 with MB02, 720k with Opus, 780k with +D) Please specify 24,00 € type). Any faster though and key presses might be missed. Speed it up tables, etc - as required, which all the way when using the text compressor, however. PSU for +2A/B and +3 or PSUl for +2 (also 48k and 128k) Please specify 29,00 € must have been a chore), the FDD lead for 2 drives 4,00 € potential for these was Run two seperate emulator windows - one for editing, the other for Multiface 128 (works also on 48k Spectrums 26,00 € enourmous, but the only testing; alternatively you could use two seperate emulators. -
ZXF08.Pdf Download
08 Spectrum computing today www.cwoodcock.co.uk/zxf PRICE LIST (prices checked 20 April 2004) New: PC-PSU with supply for 2 Floppies and MB02 36,00 € MB02-Printerlead 13,00 € Proface AT Extern (Interface for connecting PC-Keyboards to Spectrum) 69,00 € KS Proface AT Intern (internal interface) 62,00 € KS Melodik AY-Soundbox (unboxed) 24,00 € KS +2 Cassette recorder 36,00 € Floppy Disc drive (1,86 with MB02, 720k with Opus, 780k with +D) Please specify 24,00 € PSU for +2A/B and +3 or PSUl for +2 (also 48k and 128k) Please specify 29,00 € FDD lead for 2 drives 4,00 € Multiface 128 (works also on 48k Spectrums 26,00 € Dust Cover 48k+/128k 8,00 € Plus 3 Tapelead 9,90 € Normal Tapelead 3,00 € Spectrum +2 Lightpen 36,00 € Spectrum +3 Lightpen 27,00 € Phaser Gun with Software (Tape or +3) 19,00 € SCART-Monitor cable (choose for 128k/+2 or +2A/+3) 25,00 € VGA-BOX (connect Spectrum 128/+2 to VGA monitor) 49,00 € VGA-BOX Multi purpose (Connect any PC monitor to Spectrum 128/+2) 79,00 € +3 drive belt 2,00 € Silver paper for ZX Printer 5,00 € Keyboard membrane 48k 11,00 € Keyboard membrane Spectrum +/128k, new quality, not aging 21,00 € Spectrum keyword stickers 8,00 € Used: Sinclair ZX Spectrum 128k, complete with all cables 129,00 € Sinclair ZX Spectrum +2, complete with all cables 79,00 € Sinclair ZX Spectrum +2A, complete with all cables 69,00 € Sinclair ZX Spectrum +3, built in 3'' drive, complete with all cables 99,00 € Sinclair Spectrum 48k (Gummy), complete with all cables + Introduction Tape 64,00 € Sinclair Spectrum 48k +, complete with all cables + Introduction Tape 64,00 € +3 Drive (tested) 29,00 € Interface I 69,00 € Microdrive 25,00 € Wafadrive 39,00 € Opus Discovery Diskinterface with 1 x 720k Drive (new ROM) 119,00 € Joystick interface 1-Port 3,00 € 2-Port 11,00 € Joystick (many different) 2,50 € Sinclair SJS-Joystick (+2/+3) 6,00 € Consumables: Microdrive Cartridges (ex-software) 3,50 € Wafadrive Cartridges 16K= 7,00 €, 32K= 7,50 € Also we have a lot of Software offers and books. -
From Arbitration to Celebration – the Rise of the UK Videogame Magazine
From Arbitration to Celebration – The Rise of the UK Videogame Magazine Robin Bootes Independent Researcher [email protected] Keywords UK gaming history, videogame magazines, review scores, commodity cultures EXTENDED ABSTRACT This research examines the evolution of the 1980s and 1990s videogame magazine from advocate to celebrant of the home-computer as games machine. This is achieved via an analysis of the escalating review scores meted out by various magazine brands, alongside a close textual reading of the editorial manifestos and review guides that accompanied launch issues. This approach enables a comparison of the manifest editorial content, what the magazines explicitly declare as their position, with the latent meanings coded into the rating scores. The mixed-methodology used for this study mainly comprises of content analysis and discourse analysis, alongside basic statistical ground work that establishes the rising ratings in the reviews; with ratings rising by over 10% on average between 1984 and 1992. Over 100 magazines from 1981 to 1993 were examined, with 3000 review scores being included in the analysis. The magazine sample consisted of Computer & Video Games, Sinclair User, Your Sinclair, CRASH, Amstrad Action, Computer Gamer, and ACE. This sample examines both those texts traditionally included and excluded from the gaming historical narrative. Through this research the function of these historical gaming magazines is outlined as three-fold: firstly ensure profits for its own controlling interests, secondly provide the gamer with ‘gaming capital’ (Consalvo, 2007), and thirdly support the products of the gaming industry by acting as ‘buyers guides’ (Newman, 2008). These three functions do not necessarily co- exist harmoniously, and this research examines how the gaming magazine as a cultural industry tried to balance its role as taste arbiter and industry advocate.