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Sinclair ZX Spectrum 128 Introductory Manual
Please purchase VeryPDF HTML Converter on http://www.verypdf.com to remove this watermark. Sinclair ZX Spectrum 128 Introductory Manual HTML version created by Damien Burke and copied with permission This manual remains Copyright © 1986 Amstrad Thanks to Cliff Lawson of Amstrad for distribution permission. Before you continue to the manual itself, a few words about the HTML version: l I've tried to duplicate the original's appearance as closely as possible, while keeping images to a minimum (or to as small a size as possible). This means I've kept the original page structure of the paper manual, with one change: if a sentence was split over two pages, it is now kept within the boundaries of the original page. Also in place of three plain text tables that were meant to illustrate on-screen menus, I've made screen grabs of the appropriate areas of the screen and used those instead. l Tables are used quite heavily. If your browser is not tables-capable, either get a decent one, or read the ASCII text version of the manual. Tables are used not only to recreate the tables found in the original paper manual, but also to move the text to the right (i.e. create a left margin without using Internet Explorer's LEFTMARGIN tag). This is so the text can clear the coloured bar on the left of each page (providing your browser is loading background images). Many browsers will not display a table until the entire portion of the page containing the table has been downloaded. -
The ZX Spectrum on Your PC Emulators, Utilities and More
The ZX Spectrum on your PC Emulators, utilities and more C Woodcock www.cwoodcock.co.uk/zxf ZXF Magazine www.cwoodcock.co.uk/zxf Copyright © 2004 Colin Woodcock First published 2004 by CafePress.com Acknowledgements My thanks to Paul Dunn, Nick Humphries and Jonathan Needle for the valuable suggestions that came out of their proof-reading of the first draft of this book. Thanks also to Matthew Westcott for helping me to understand TR-DOS a little better. ZXF magazine delights in reporting on the achievements of the members of the Spectrum community and is indebited to them all for their efforts. In particular, ZXF could not have achieved its current distribution without the hosting offered by Martijn van der Heide at www.worldofspectrum.org, whose own contribution to the Spectrum scene goes well beyond the easily measurable. Contents Preface vii 1 Emulator basics 1 2 Finding files 15 3 Peripherals 19 4 Emulator extras 27 5 Utilities 32 6 Russian clones; TR-DOS 44 7 Other emulators 49 Appendix I: Key websites 58 Appendix II: Key documents 61 Appendix III: comp.sys.sinclair 63 Index 67 for Jack Preface So you've finally realised. You think that new technology is great - of course you do - but ever since you packed away that old Spectrum in a box and taped up the lid something has most definitely been missing. At last you understand you were turning your back on more than just an obsolete computer. The good news is that you don't have to fish the box out from under the bed just yet (or lament its sale on ebay or at the local car boot): the Spectrum is one of the most emulated computers (if not the most emulated computer) on the planet and the quality of its emulation is just superb. -
Computer Demos—What Makes Them Tick?
AALTO UNIVERSITY School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Markku Reunanen Computer Demos—What Makes Them Tick? Licentiate Thesis Helsinki, April 23, 2010 Supervisor: Professor Tapio Takala AALTO UNIVERSITY ABSTRACT OF LICENTIATE THESIS School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Author Date Markku Reunanen April 23, 2010 Pages 134 Title of thesis Computer Demos—What Makes Them Tick? Professorship Professorship code Contents Production T013Z Supervisor Professor Tapio Takala Instructor - This licentiate thesis deals with a worldwide community of hobbyists called the demoscene. The activities of the community in question revolve around real-time multimedia demonstrations known as demos. The historical frame of the study spans from the late 1970s, and the advent of affordable home computers, up to 2009. So far little academic research has been conducted on the topic and the number of other publications is almost equally low. The work done by other researchers is discussed and additional connections are made to other related fields of study such as computer history and media research. The material of the study consists principally of demos, contemporary disk magazines and online sources such as community websites and archives. A general overview of the demoscene and its practices is provided to the reader as a foundation for understanding the more in-depth topics. One chapter is dedicated to the analysis of the artifacts produced by the community and another to the discussion of the computer hardware in relation to the creative aspirations of the community members. -
Sinclair User Is Published Monthly 29 COMPETITION WINNER We Profile the Winner of Our first Competition
June 1982 The independent magazine for the independent user •••• NOWA • RPM ,. ZX SPECTRUM: CLIVE DOES IT AGAIN We interview Nigel Searle, head of Sinclair's computer division A mother's view of the computer generation Meet the winner of our first competition Eight pages of programs Plus: helpline, mind games, new products, book reviews AMAZE ADVENTURE GAME FOR rifi ZOGS is a brand new game for the 16K ZX81, unlike any other game you've seen on the ZX81. This is without doubt the best game available for this computer, and if you don't believe us, ask somebody who has seen it, or go down to your local computer shop and ask for a demonstration. mAZOGS is a maze adventure game with very fast-moving animated graphics. A large proportion of the program is written in machine code to achieve the most amazing graphics you have ever seen on the Df.81. You will be confronted by a large and complex Maze, which contains somewhere within it a glittering arid fabulous Treasure You not only have the Please se nd int problem of finding the treasure and bringing it out of the maze, you must also face Oty itern Price the guardians of the maze in the form of a force of fearful Mazogs. Even if you survive their attacks you could still starve to death if you get hopelessly lost. B, Fortunately, there are various ways in which you can get help on this dangerous For E10 0 0 inclusive mission. 9 There are three levels of difficulty, and the game comes complete with i e nclose• cne que / P 0 comprehensive instructions. -
United States District Court Southern District of Florida
Case 1:09-cv-21597-EGT Document 241 Entered on FLSD Docket 06/07/11 11:35:29 Page 1 of 34 UNITED STATES DISTRICT COURT SOUTHERN DISTRICT OF FLORIDA Case No. 09-21597-CIV-TORRES CONSENT CASE KERNAL RECORDS OY, Plaintiff, vs. TIMOTHY Z. MOSLEY p/k/a TIMBALAND; et al., Defendants. ___________________________________________/ MEMORANDUM OPINION AND FINAL ORDER ON DEFENDANTS’ MOTION FOR SUMMARY JUDGMENT AND PLAINTIFF’S MOTION TO AMEND On March 31, 2011, we issued a non-final Order granting Defendants Timothy Z. Mosley p/k/a Timbaland and Mosley Music, LLC’s (“Defendants”) Motion for Summary Judgment [D.E. 137]. [D.E. 227]. The underpinnings of the ruling were our conclusions that Plaintiff’s SID file version of “Acid Jazzed Evening” (“AJE”) had first been published on the Internet and that that act constituted simultaneous publication in the United States and other nations around the world having Internet service under the Copyright Act of 1976, 17 U.S.C. § 501, et seq. We concluded that Plaintiff’s work met the definition of a “United States work” under 17 U.S.C. § 101(1)(C) and that, pursuant to 17 U.S.C. § 411(a), Plaintiff was required to register AJE prior to suing for copyright infringement. As there was no dispute that Plaintiff had failed to obtain a Case 1:09-cv-21597-EGT Document 241 Entered on FLSD Docket 06/07/11 11:35:29 Page 2 of 34 copyright registration for AJE or for any claimed “sound recording” or “composition,” we found that Plaintiff had not satisfied a statutory condition precedent to initiating this infringement lawsuit. -
Issue #1 August 2015 Zxzine Table of Contents
zxzine Issue #1 August 2015 zxzine table of contents Published by: Timothy Swenson [email protected] [email protected] Editorial .......................... 1 ZXzine is published as a service to the Sinclair ZX81 community. Writers are invited to submit articles for publication. Readers The ZX80 and ZX81 are invited to submit article In The USA ........................... 1 ideas. Created using Open Source Tools: Plotting with Z88dk ........................... 5 OpenOffice Scribus Gimp SZ81 EightyOne ZX81 BASIC Compilers ........................... 6 Copyright 2015 Timothy Swenson Drawing a Line ........................... 8 Creative Commons License Attribution NonCommercial ShareAlike Astronomical Algorithms On You are free: The ZX81 ........................... 9 To copy, distribute, display, and perform the work. MicroSync Services ........................... 10 To make derivitive works. To redistribute the work. Editorial doing right. Ideas for article is invited, along with articles themselves. The topics of articles can be I've been a ZX81 user since the first was advertised anything that is ZX81 related. I'm hoping that the in the United States and used it for a number of ZX81 community will find the ezine interesting, years, including using it as much as I could in my entertaining and useful. first two years of college. Eventually moved on to the QL, but still liked the ZX81. A few years ago, I had the programming itch and decided to do a little The ZX80 and ZX81 assembly programming using emulators and ZX81 in the USA cross assemblers. Since then I've touched on C with Z88dk. What I like about the ZX81 is that I don't Sinclair Research Limited have to spend any time worrying about the user interface or making the program pretty. -
OS-9 Newsletter Volume III Issue 7 Jul 31, 1992
OS-9 Newsletter Volume III Issue 7 BellinghamOS·9 Users Group July 31, 1992 Burke & Burke's 2. Breakpoints for both Emulation and 32MHz Crystal Native modes 3. New command to toggle read-back Clock Patch "The 6309 Book" of data after modification For those of you who installed a 4. New command to allow use of ""',. to 32:MHz crystal to speed up your CoCo examine or modifY memory any Dec'91 OS-9 Newsletter). ... Have you Everyone seems pretty excited about the address: '* 1 0 allows acces noticed vour clock is running fast? Hitachi 6309 replacement for the 6809 to the 089 direct page system The •solution is to reduce the tick processor chip in the Color Computer 3. variables. count from 60 ticks/second to about People are buying up Chris Burke's Power 5. All debugger variables are in high 60"'28/32 to compensate for the 32Mhz Boost package ($29.95) fasterthan he can memory so that it can debug crystal. Run the stock software 50 and get them produced. The companion programs that use low-memory package, 6309 Book by Burke and Burke 60Hz clocks through the 'cmp' absolute addressing. command. What I get follows below: ($24.95) , is just now starting to be Differences: (#1 � 50Hz. #2 60Hz) received in the mail by those who ordered The following utilities are also byte #1 #2 it two months ago. The book also comes included on the disk: with a disk containing some other 6309 Ezgen 1.09, is used to patch your Level 00000083 32 3C goodies, but what are they. -
Issue 95 CONTENTS Editorial Page 3 Growing Pains Part Siv Page 26 Where I Learned to Code in Style by Lenard R Roach
A free to download Magazine dedicated to Commodore computers. Issue 95 www.commodorefree.com CONTENTS Editorial Page 3 Growing Pains Part Siv Page 26 Where I Learned To Code In Style By Lenard R Roach General News Page 5 DUBCRT Commodore 64 Page 30 Limited Cartridge (PAL only) HARDWARE REVIEW Amiga News Page 8 DUBCART Page 32 Interview with Tim Koch Commodore 16/ plus4 News Page 12 Growing Pains Part Sex - Page 36 "The Program That Never Was" by Lenard R. Roach Commodore 64 News Page 14 Space Chase on the PET Page 38 The 35 year old review Vic 20 News Page 20 Commodore S.I.D chip Page 23 Interview with Andreas Beermann Page 25 Creator of FPGASID Commodore Free Magazine Page 2 www.commodorefree.com Editorial Welcome to another issue! I have been working hard, Editor but sadly in real life again and not in my virtual life. Nigel Parker Anyway, in this issue we have some real treats. Lena- rd R. Roach gives us more of his Commodore growing pains Spell Checking with a special double installation in this issue. Peter Badrick We have a review of the PET game Space Chase with some Bert Novilla complex SID music, “SID on the PET”! What’s this? Well, you need to read the review to find out more. TXT, HTML & eBooks Paul Davis We have a review of the truly weird Dubcart (cartridge). This is classed as an interactive music album for the Commodore 64. Plug into your machine and watch the petscii art and tru- D64 Disk Image ly exotic SID music. -
Hi Quality Version Available on AMIGALAND.COM
Issue 1 PAW ! oct 1 9 9 6 Hi Quality Version Available on AMIGALAND.COM 'an comI ain mah Oct 1996 A p pA ssign - quickly sort out new assigns M acW B • transforms your Workbench P opper - fix program menus on screen ftafftmafi • great new trathcan VMM - the best virtual memory manage 977095996308410 PindC U l - search for those files A -Stert - great looking start bar MMMMPWWM Now comj RAB... Rapid Frame with bo’J and V ing on your Amiga The revolutionary S-VHS ProGrab™ 24RT Plus with Teletext is not only the bei to get crisp colour video images into your Amiga, from either live broadcai taped recordings, it also costs less than any of its rivals. This real time I SECAM/NTSC* 24-Bit colour frame grabber/digitiser has slashed the pid image grabbing on the Amiga and, at the same time, has received rave i for its ease of use and exce lent quality results. ProGrab™ has earned hi from just about every Amiga magazine and Video magazines too! A n d ... w ith ProGrab™ you needn't be an expert in A m ig a V ideo Technol^ a simple 3 stage operation ensures the right results - Real Time, after S T A G E 1 ... Select any video source with S-VHS or composite output This could be your camcorder. TV with SCACT J satellite receiver, domestic VCR/ptiyer or standard TV signal oasvng through your VCR/player... the choice ii] S T A G E 2 ... With ProGrab's software, select an i n wish to capture using the on screen® Gr.ih inwges with your carry orde1 window and Grab (because the hctdn including S-VHS grabs frames in real time, there's non a freeze frame facility on the sourCa Once grabbed, simpty download a n ff full image on your Amiga screen. -
English SCACOM Issue 3
English.SCACOM issue 3 (July 2008 ) Issue 3 www.scacom.de.vu July 2008 GGGGoooolllllldddd QQQQuuuueeeesssstttt 4444```` MMMMaaaakkkkiiiinnnngggg ooooffff NNNNyyyyaaaaaaaaaaaaaaaahhhh!!!! 11111111 !!!!nnnntttteeeerrrrvvvviiiieeeewwww wwwwiiiitttthhhh TTTThhhhoooorrrrsssstttteeeennnn SSSScccchhhhrrrreeeecccckkkk IIIInnnntttteeeerrrreeeessssttttiiiinnnngggg tttthhhhiiiinnnnggggssss BBBBeeeesssstttt rrrrCCCC66664444 GGGGaaaammmmeeeessss LLLLiiiisssstttt BBBBaaaarrrraaaaccccuuuuddddaaaassss ssssttttoooorrrryyyy aaa aaaaa aaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaa Page - 1 -aaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaa aaaaa aaa English.SCACOM issue 3 (July 2008 ) aaa aaaaa aaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaa Page - 2 -aaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaa aaaaa aaa English.SCACOM issue 3 (July 2008 ) Prologue . English SCACOM issue 3 with beautiful Imprint background pictures, interesting texts and a good game done by Richard Bayliss! English SCACOM is a free download- able PDF magazine.It’s scheduled every 3 months. First test of the new 1541U is included as well as the news from the last three month. There You can publish the magazine on your are a lot of interesting articles and the story of homepage without changes and link to www.scacom.de.vu only. the new game Gold Quest 4 with an Interview of the developer. Each author has Copyright of articles published in the magazine. Don’t use But it’s sad that there was very little feedback without permission of the author! for issue 2. Too nobody sent us texts or wants The best way to help would be if you to translate things. Due to this problems Eng- write some articles for us. lish.SCACOM is now scheduled every three Please send suggestions, corrections months. The next one will be released in Oc- or complaints via e-mail. tober 2008! Editoral staff: Please help us: write articles and give feed- Stefan Egger back. Write an E-mail to Joel Reisinger [email protected]. -
Download It Yourself
The world famous .... .... is now FREE 2 Commodore Scene 2004 am still awaiting news but I hope to have details very soon. CSDOOM64 : As yet nobody has taken up the challenge to produce this game. The cash is still Jeez, what a superb start to there and it will be increased throughout the year 2004 ! I dont really know where to encourage someone to take the plunge. There to begin so lets take things as has been lots of talk and speculation about how it they pop into my head. could be done but as yet, nobody wants the money ! CS2004 : I would like to Retro Gamer : Usually I would have just put a thank everybody who has re- mention in the Data Blast section about this subscribed for this year. I would magazine. However, the response to RG has been also like to thank those new subscribers for this huge, so much so that RG is not going to be a year - something I wasnt expecting to be honest. I quarterly magazine (as originally stated) but a bi- had three new subscribers in two days, thats not monthly publication. The page count has also been bad going in this day and age J increased and issue 2 has a huge article on Commo- I knew there would be lots of stuff to cram into dore written by Shaun Bebbington. I also feel that the begining of 2004 so I took Shauns advice and this is a golden oportunity to get something worth- did two issues together. I have also revamped CS while. -
Greenstreet Publisher
ZXF05: 31 PRICE LIST (prices checked 30 March 2003) Top tips for using PAW with an emulator New hardware: PC-PSU with supply for 2 Floppies and MB02 36,00 € 'overlays,' as they were called - Use an emulator. You probably were going to anyway, but just in case MB02-Printerlead 13,00 € to add extra features to the you were tempted to go for the 'performance art' process of using real Spectrum +2A, new and original package, complete 219,00 € system was included. Essentially hardware, consider the pain of having to SAVE and VERIFY your Proface AT Extern (Interface for connecting PC-Keyboards to Spectrum) 69,00 € KS a modular system anyway (48K adventure game database each time you end a PAW session with the Proface AT Intern (internal interface) 62,00 € KS users didn't get the whole system simplicity of a quick snapshot save. at once and had to load in and Melodik AY-Soundbox (unboxed) 24,00 € KS Speed up your emulator to about 300 per cent to speed up the entry of out of memory the various +2 Cassette recorder 36,00 € long text passages (the cursor gets slower... and... slower... the more you modules - location text, process Floppy Disc drive (1,86 with MB02, 720k with Opus, 780k with +D) Please specify 24,00 € type). Any faster though and key presses might be missed. Speed it up tables, etc - as required, which all the way when using the text compressor, however. PSU for +2A/B and +3 or PSUl for +2 (also 48k and 128k) Please specify 29,00 € must have been a chore), the FDD lead for 2 drives 4,00 € potential for these was Run two seperate emulator windows - one for editing, the other for Multiface 128 (works also on 48k Spectrums 26,00 € enourmous, but the only testing; alternatively you could use two seperate emulators.