download raspiboy config file Recalbox, the all-in-one retro gaming console! Play all of the video game consoles , arcade cabinets and personal computers from your childhood. The latest open source retro gaming console: The Recalbox. Recalbox allows you to re-play a variety of videogame consoles and platforms in your living room, with ease! Recalbox OS is free, open source and designed to let you create your very own Recalbox in no time! Use Raspberry Pi, ODROID or even PC (x86)! A retrogaming platform. Recalbox offers a wide selection of consoles and game systems — from the very first arcade systems to the NES, the MEGADRIVE, 32-bit platforms (such as the Playstation) and even the Nintendo 64. Media Center. With Kodi already included, Recalbox also serves as a media center. By connecting it to your home network, you will be able to stream videos from any compatible device (NAS, PC, External HDD, etc.). Interface. Included Systems. Arcade. The greatest arcade games from 'Dungeons & Dragons', or 'The King of Fighters' to 'X-Men'; all in your living room! Who doesn't remember 'Super Mario Bros', 'Ninja Turtles', or the first Zelda? Super Nintendo. 'Super Mario World', 'Street Fighter II Turbo', 'Zelda: A Link To The Past', 'Sim City', 'Final Fantasy', and more! Aren't these some of our best childhood memories? Playstation. 'Final Fantasy VII', 'Crash Bandicoot', 'Tomb Raider'. need we say more? Game Boy. Experience one of the most popular handheld system, ever! Atari 7800. I wanted to be compared to the NES and the Master System! PC Engine (CD) Also known as the SuperGrafx. A 16-bit platform with many awesome games! Sega SG1000. Released on the same day as the NES, but has been forgotten since. Nintendo 64. Sega CD. The first Sega CD console. Try 'Snatcher'. Game and Watch. They woke you up in the morning! Vectrex. The first 100% vectorial console! Virtual Boy. Wonderswan Color. Yet another handheld, but with remastered 'Final Fantasy' games! Neo Geo. 'The King of Fighters', 'Garou', 'Last Blade', 'Fatal Fury'. Thousands of hours of fighting! Odyssey 2 Videopac. Powered by a 1.79 MHz processor and 64 of RAM. Sounds like fun, right?! Sinclair ZX81. One of the earliest home computers in the UK with brilliant titles like '3D Monster Maze', 'Night Gunner' and 'Black Crystal' Sinclair ZX Spectrum. Still has one huge hacker community! Dreamcast. The legendary console, with some unforgettable titles like 'Crazy taxi', 'Grandia 2', 'Rez', 'Soulcalibur'. and of course 'Shenmue'! Commodore 64. The 80's icon! 64KB of memory, 8-bit microprocessor and improved graphical and sound capacities. Arcade Classics. Go even further back in time and enjoy our favorite ghost eater 'Pac-Man' and defend the world against the 'Space Invaders'! The Family Computer Disk System, only released in Japan, was made to connect to the Famicom and loaded its games from floppy disks. Master System. 'Stone', 'Scissors', 'Leaf', 'Alex Kidd'. bosses better watch out! Genesis. Go full speed with 'Sonic', find treasures in 'Landstalker', destroy aliens in 'Alien Soldier'! Game Boy Advance. Too many games that you've hadn't had the opportunity to play on the GBA? Now's the time to get started. Game Boy Color. Atari 2600. One of the first home videogame platforms! MSX 1 / 2 / 2+ For players and game creators: Recalbox emulates MSX 1, 2 and 2+ systems. Sega 32x. Yes, 'Virtua Racing' looked like this. ScummVM. Point, Click, Enjoy! PRBOOM. Go back to Phobos and kill the worst creatures ascended from Hell! Game Gear. The portable Master System, with unlimited battery. Atari's only handheld console, and the first handheld with a color LCD screen! NeoGeo Pocket Color. The SNK fighting games, in SD and to go! Supergrafx. Only 5 games were released on the 16-bit sister of the PCEngine. Play them! CPC. Also called 'Schneider CPC', it comes with 8-bit graphics and promises hours of fun. For the real fans! Atari ST. The only real competitor against Apple and IBM. Moonlight. Stream games from your PC to your Recalbox! The first portable console by Sony - made to rival the Nintendo DS! So much open source software. . put together in one OS. Recalbox is based on the GNU/ . It contains thousands of different types of open source software; from tiny utilities to the massive EmulationStation Frontend. Experience more than 40 emulators from retroarch/libretro, the famous Kodi Media Center and a custom version of EmulationStation! With homebrews and hacks Discover games never released on console. Homebrews are games entirely created by independant developers. Many are unexpected surprises, and will make you have a great time! Hacks are modified original games. They keep all, or just parts of the graphics and gameplay of a game and differ in the story, the difficulty and the atmosphere. Some are considered full-fledged, original games like 'Super Mario Bros. 4' (hack of Super Mario World), or 'The Legend Of Zelda - Parallels Worlds' (hack of 'A link to the past') Download raspiboy config file. ZEsarUX - ZX Second-Emulator And Released for UniX. Created by Cesar Hernandez Bano. It's a ZX Machines Emulator for UNIX based operating systems (and Windows), including all the Sinclair computers: MK14 ZX80 ZX81 ZX Spectrum QL Z88. Timex TS 2068 Sam Coupe Chloe 140 SE, 280 SE Chrome Prism ZX-Uno ZX-Evolution BaseConf ZX-Evolution TS-Conf ZX Spectrum Next Amstrad CPC 464, CPC 4128 MSX1 Spectravideo 318/328 Colecovision Sega SG1000 Sega Master System. ZEsarUX source code and binaries are distributed under GNU GPL license. ZEsarUX also includes a folder, "my_soft", which has some programs and data made by me. The entire folder is also covered by the GNU GPL license. ZEsarUX also includes third-party roms, media, programs and games NOT covered by this license. This is my second ZX Spectrum emulator after ZXSpectr https://github.com/chernandezba/zxspectr. I recommend you to read FEATURES, INSTALL and HISTORY files, as well as other documents in this emulator. You can open them from the help menu or from an external viewer. ZEsarUX distributed under GNU GENERAL PUBLIC LICENSE v3. You may read it on the LICENSE file. Please read the other licenses used in ZEsarUX, from the menu Help->Licenses or just open files from folder licenses/ Available versions for download here: Source code Binary compiled versions: GNU/Linux 32/64 Bits FreeBSD 64 Bits Mac OS X Windows Raspberry pi (raspbian) Other by 3rd party: Arch Linux Slackware Retropie/EmulationStation Open Pandora PocketCHIP MorhpOS. ZEsarUX has won the "Best Emulator" award from Retrogaming Total blog on 2015 and 2017. DONATE. ZEsarUX is free software and you don't need to pay to use it. ZEsarUX will always cost you nothing to use, but that doesn't mean it costs me nothing to make. So if you want to demonstrate your appreciation to it, you can donate using Paypal. Just click: All donors will appear in the acknowledgements file. FEATURES. Runs on any Unix system and Windows: tested on GNU/Linux x86, GNU/Linux x86_64, GNU/Linux Raspbian, GNU/Linux RetroPie, FreeBSD x86_64, Haiku, Mac OS X, Windows native, Windows + Cygwin. Science of Cambridge MK14 Sinclair ZX80 Sinclair ZX81 Spectrum models: 16k, 48k (English and Spanish), Inves Spectrum +, Spectrum 128k (English and Spanish), Spectrum +2 (English, Spanish and French), Spectrum +2A (English and Spanish), Spectrum +3 (English and Spanish), Microdigital TK90X (Portuguese and Spanish), TK95 Sinclair QL Cambridge Z88 Timex TS 2068 Sam Coupe Pentagon Chloe 140 SE, 280 SE Chrome Prism ZX-Uno ZX-Evolution BaseConf (beta) ZX-Evolution TS-Conf ZX Spectrum Next Jupiter Ace Amstrad CPC 464, CPC 4128 MSX1 Spectravideo 318/328 Colecovision Sega SG1000 Sega Master System. Is the only emulator for machines: Chloe 140/280, Prism and Chrome. Almost perfect emulation of timing of all Spectrum machines. Emulates undocumented Z80 flags, features, and MEMPTR register. Emulates idle port, contended memory, ULA early/late timings. Emulates Motorola CPU 68008 (Sinclair QL) Emulates SC/MP CPU - INS8060 (MK14) Emulates perfect ZX Spectrum 16k/48k colour palette. Emulates ULAplus: Standard 64 colour palette, linear modes with 16 colours per pixel: Radastan Mode: 128x96, ZEsarUX modes: 256x96, 128x192, 256x192. Emulates Chroma81 ZX81 Colour mode. Emulates Spectra Video Modes. Emulates Timex Video modes (Mode 0 standard, 1 dual screen, 2 hires colour 8x1, 6 512x192 monochrome) Emulates Pentagon 16C mode. Emulates All Video modes from Prism machine. Emulates ZGX Sprite Chip. Emulates snow effect on Spectrum models. Emulates interlaced, scanlines and Gigascreen effects. Emulates hi-res modes on ZX Spectrum (rainbow effects and others) and ZX80/ZX81 (UDG, CHR$128, WRX, HRG and some other hi-res modes) Supports reducing the screen to 192x144 (0.75 scale) Uses its own powerful window environment (ZX Vision) inside the program application window, having the same GUI style on all plattforms. Allows to have an extended display to hold menus and multitask windows in the GUI (ZX Desktop) Can be used with and environments without keyboard, like Raspiboy / Retropie. Emulates all the oddities of the Inves Spectrum +: 64 KB RAM, RAM initialization with FF00H pattern, OUT ula AND RAM, EAR and MIC XOR, no contended memory, snow in border, colour ula delay, interrupt starts at end of top border (not at the beginning of the border), corrupt memory on every interrupt, no idle bus. Uses Video drivers: X-Windows, SDL, Cocoa (Mac OS X), , ncurses, aalib, cacalib, stdout(console), simpletext(console) Uses Audio Drivers: PulseAudio, Alsa, SDL, DSP(OSS), PC Speaker, CoreAudio (Mac OS X). Supports dumping audio & video to file. Supports real tape loading of file formats: RWA, SMP, WAV, TZX, PZX, CDT, TAP, P, O. It handles loading of turbo load tapes or any type of tape loading for standard/non standard loading routines. Handles binary tape format files (TAP, TZX, O, P, CDT, CAS) on standard BASIC ROM routines for ZX Spectrum, ZX80, ZX81, Amstrad CPC, Jupiter Ace, MSX, Spectravideo. Handles real audio loading (RWA, SMP, WAV) on standard BASIC ROM routines for ZX Spectrum, ZX80, ZX81, Amstrad CPC, Jupiter Ace. Simulates real tape loading on standard BASIC ROM routines for ZX Spectrum, ZX80, ZX81. Handles snapshot formats: ZSF, ZX, Z80, SP, SPG, NEX, SNA, P, O, Z81, ACE. Handles cartridge formats: DCK, ROM, COL, SG. Handles RZX playback. Emulates Multiface One, 128 and Three. Emulates Datagear/MB02 DMA, ZX-Uno DMA. Emulates +3 Disk. Emulates Betadisk/TR-DOS. Direct support for .trd files. scl files can be converted from file selector pressing space. Emulates ZX Spectrum MMC Interfaces: ZXMMC, DivMMC. Support for raw (.mmc) files and hdf files. Emulates ZX Spectrum IDE Interface: DivIDE, 8-bit simple. Emulates ZX Spectrum ESXDOS file access using files from your computer. Emulates Sam Coupe IDE Interface: Atom Lite. Emulates ZXPand MMC Interface on ZX80 and ZX81. Emulates ZX Dandanator! Mini, CPC Dandanator! Mini. Emulates Speccy Superupgrade. Emulates Kartusho, iFrom interfaces by Antonio Villena. Emulates SamRam interface by Gerton Lunter (author of famous Z80 emulator) Emulates DataDrive HiLow (beta) Handles RAM, EPROM, Intel Flash and Hybrid (RAM+EPROM) cards on Z88. Handles QL microdrive/floppy file access using files from your computer. Allows reading Q-emuLator file headers. Allows EXECuting files without headers. Handles compressed formats zip (with internal decompressor), and tar, rar, gz through external utilities. Emulates AY Audio Chip, Turbosound (2 AY Channels), 3 AY Channels, MIDI channels, different DAC: Specdrum, Covox, ACB/ABC/BAC/CBA Stereo. Emulates General Sound. Emulates SN76489AN Audio Chip. Emulates Quicksilva, ZON-X81, and VSYNC-based sound on ZX80/81. Emulates Speaker and Soundbox sound on Jupiter Ace. Experimental simulation of the Sam Coupe Audio Chip (SAA1099) Emulates i8049 QL sound. Supports RAM size up to 1024 KB on Spectrum and Pentagon. Supports RAM packs on ZX80/81 up to 56 KB. Supports RAM packs on Jupiter Ace up to 51 KB. Joystick emulation with real joystick (on GNU/Linux and Windows) and keyboard cursors: Kempston, Sinclair 1&2, Cursor Joystick, Cursor & Shift, OPQA, Fuller, Zebra, Mikro-Gen, ZXPand, SAM Coupe Cursors. Autofire function too. On Screen keyboard useful when playing with joystick, two types: one with keyboard letters, and another with words, useful for playing Text Adventures. Also a tool to extract words from text adventures (Daad, Paws, Quill and Gac) and configure this on screen text keyboard. Emulates Spectrum keyboard ghosting error feature. ZX Spectrum Recreated keyboard support. Emulates native turbo modes on ZX-Uno, Chloe, Prism and ZX Spectrum Next, and manual for other machines. ZX Printer emulation. Lightgun emulation: Almost perfect emulation of Gunstick from MHT Ingenieros S.L and experimental emulation of Magnum Light Phaser. Kempston mouse emulation. Supports Network gaming using its own protocol (ZEsarUX Network Gaming protocol - ZENG), which allows you to play to any emulated game, using two ZEsarUX instances, located each one on any part of the world or in a local network. Games doesn't have to be modified, you can use any existing game. Uart bridge emulation: allows you to use a real uart-wifi connected to your computer, on GNU/Linux only (Windows, Mac can simulate it) Can browse online ZX81 games. Can browse online Spectrum games. Supports Input spool text file to simulate keyboard press. Supports reading Pokes from .POK files. Audio Chip Tools: For the 3 emulated audio chips (AY-3-8912, SN76489AN, QL i8049): Sheet, Piano, Registers, export music to midi (.mid) files. Real time playback from Audio Chip Sound (AY-3-8912, SN76489AN, QL i8049) to external MIDI device. AY Player: allowing to play music from .AY files. Supports ZEsarUX remote command protocol (ZRCP). You can do enhanced debugging on ZEsarUX from Visual Studio Code (see https://github.com/maziac/DeZog) or just by using a telnet client. Can use a reduced Spectrum core, with some features disabled, useful on slow devices, like Raspberry Pi 1/Zero. Can generate Automatic Snapshots to RAM and also do a Rewind operation. Powerful debug features: Assembler, Registers, Dissassemble, Conditional Breakpoints using text expressions, Watches, Step-to-step, Step-over, Runto, Show TV electron position, Load source code, Hexadecimal Editor, View Sprites, Find (useful to find POKEs), CPU Transaction log, View BASIC, View BASIC variables, verbose messages on console. Text adventure debugger: On a Quill/Paws/Daad text adventure you can Step to Step condact, watch flags/objects, list messages (objects, user/system messages, locations, compressed tokens, vocabulary). Can also view graphics from a Quill, Paws, Daad or Gac aventure. File utilities menu: Allowing to view, expand and convert some common file formats: tap, tzx, trd, dsk, mdv, hdf, etc. Can also browse inside file system images (.mmc, .img, etc) Accessibility support: Print char traps allows to capture generated text from almost any program or game, using standard ROM calls (RST 10H) or even non standard print character routines. Can send generated text from a game to a text-to-speech program. It's ready for text to speech support for blind or visually impaired people. Menu emulator can also be read by a text-to-speech program. Simulates upper RAM memory refresh on Spectrum 48Kb, losing its contents when changing R register very quickly. Supports command line settings, configuration file settings and per-game configuration settings. Other features: Visualmem menu, CPU Statistics. Includes four easter eggs. Can you find them? :) Some screenshots. ZX Desktop, running multitask windows, on Solarized Dark GUI Style, running ZX Spectrum OverScan demo. ZX Desktop, running demo ny17 from TSConf, showing new direct access buttons starting from ZEsarUX version 9.1. 8BCraft Forum. The instructions work, but the controls are reversed. Should be as follows for Retrostone: File to edit is: \\192.168.X.XXX\configs\all\retroarch-joypads\RetroStone Controle.cfg. I used Notepad++ in Windows 10 to edit the file. Working file contents (at least for me) is as follows: input_device = "RetroStone Controle" input_driver = "udev" input_l_btn = "8" input_load_state_btn = "8" input_start_btn = "11" input_exit_emulator_btn = "11" input_up_axis = "-1" input_a_btn = "1" input_b_btn = "0" input_reset_btn = "0" input_enable_hotkey_btn = "10" input_down_axis = "+1" input_r_btn = "9" input_save_state_btn = "9" input_r2_btn = "7" input_right_axis = "+0" input_state_slot_increase_axis = "+0" input_x_btn = "4" input_menu_toggle_btn = "4" input_select_btn = "10" input_y_btn = "3" input_left_axis = "-0" input_state_slot_decrease_axis = "-0" input_l2_btn = "6" input_l_x_plus_axis = "+0" input_l_x_minus_axis = "-0" input_l_y_plus_axis = "+1" input_l_y_minus_axis = "-1" Download raspiboy config file. Tried playing with HDMI for the first time today. 1) HDMI on the fly switch - was it supposed to work yet or not? When I plug in HDMI nothing happens, I need to go to menu, enable HDMI, it shuts down, then need to start again, then HDMI works. Feels like a lot of trouble just for getting HDMI on. 2) When playing or browsing video previews, audio comes from RetroStone and not from TV, how to get this as automatic a possible? If not automatic, how to switch it manually? 3) Aspect ratio / resolution. I'm not sure if 16:9 works for NES for example, should it be 4:3? But I I switch to 4:3 from TV, everything looks squashed. What's the deal here, how this should work? Download raspiboy config file. You can connect a second display only over the GPIO - something similar to this setup should get your 2 independent displays - one for normal gaming via HDMI and a 2nd one over the connected over SPI (GPIO pins). The 2nd display can be used for showing the images (via fbi) or even videos (via omxplayer). Swap LCD controller board for LCD monitor Projects and Themes • lcd hdmi controller board vga • • evilmurray. Help with my LCD screen Help and Support • lcd hdmi light • • Edudu. 5 Inch LCD Display not working on Tinker Board RetroPie Help and Support • tinkerboard tinker board lcd display lcd lcd tft spi • • TranSe. Switchres for nonstandard refresh rates on a LCD Help and Support • crt emulation lcd refresh rate r-type mortal kombat • • Amplifuzz. You don't really need a ton of custom video modes, since the resolution stays the same, and you only have seven or so different refresh rates at maximum to deal with. Two config lines like "lcd_native_res=1920x1080" and "lcd_range=50-60" or whatever the monitor supports would cover it. on groovymame, sure, but raspberry pi only understands discreet videomodes. you have to tell it when you want to use a new videomode. in retropie, using the runcommand, you would have to add each videomode to the list, and when selected they would have to call the api command i linked above (since these aren't videomodes in the raspberry pi's limited list of videomodes) I'm afraid that the whole 'snap to the closest available refresh rate once the native ROM refresh is detected' part is best handled by the emulator itself, as well. agreed, but for that to happen someone woudl have to update CRT switchres (or something similar) in retroarch such that it can communicate with the pi's custom videocore API calls (see the link above).