<<

Introduction Iamanenthusiastofhistoricalvariants;Iwasverydelightedtohearaboutthe chessvariants , history.chess.free.fr , Wikipediaarticles , ChineseChessHistory , zillionsofgames aswellasvarious otherinterestingsitesthatexplainedancientvariants&rulesofplayingthem. Myinterestbeganinlearninghowtoplaythesegames;thenIwantedaclearcomparablesetofrules on how to play them. This inspired me to start this small exercise of writing the rules of major historicalchessvariantsthatwasplayedonfamiliarboardsizes(i.e.8x8orslightlylarger). Istartedwritingtherulesof,theassumedancestorofallchessvariants,&thenwrote aboutthevariousotherdescendants.Iresortedheavilyontheabovementionedsitesaswellasother informationthatI’vesearchedontheInternet. Itriedtothebestofmyeffortstocapturealltherulesthatarementioned&crossedcheckedthem withalltheavailableinformationthatIwasabletogather. Theresultwasthisdocument,whichIlatertriedtogiveitmoreflavorbyaddingsomehistorical detailsaswellassomeinsightfulspeculations,whichIinferredfromreadingvariousauthoritieson thesubject.AgainalltheinformationI’vegatheredwereInternetbasedinformation. Attheend,IalsodecidedtoaddanAppendixtoexplaintheancientIndianspiralraceboardgame called Ashtapada , which historians believe that its board was usedto develop Chaturanga . I’ve reconstructedtherulesfromasimilaroldIndianracegamecalledAshtaKashte . IHopethatthisdocumentwillbeofinteresttotherestofthehistoricalchessvariantscommunity. Ifanyonehasanyideasonhowtoimprovethisdocument,orwouldliketosuggestacorrectionof information,pleasecontactmeat:[email protected] . NaderDaoudDaou Dmit,Shouf,Lebanon March31,2007 I. Chaturanga1(IndianChess) BoardSetup: • Noncheckered8x8Boardwith64squaresavailableforthemovementofpieces. • Thereare16piecesforeachplayer;named: Name Pieces Meaning Raja,Rajah 1 Mantri,Senapati 1 Counselor/Adviser,General( ) /Dwipa 2 Elephant 2 Ashva/Ashwa/Asva,Turaga 2 Horse ( ) 2 ( ) Padati/Pedati/Patti/Bhata,Sainik 8 FootSoldier,Warrior( ) King: Duringsetup,the King isalwaysplacedinthecentralsquarethatisontheplayer’sright(i.e.Kingsarenotfacingeachothers). OtherPieces: SameasinInternationalChess. PieceMoves: King: Movesasusualking, butadditionallyhastherighttomakeone knightmove /capture duringthegame,providedthathehasn'tbeen checkedbeforehemakeshis knightmove /capture . doesn'texist. Elephant 3: Jumpstwosquarediagonally 4 Ferz: Movesonesquarediagonally Pawn: Movesandtakesasausualpawn,butmaynotmakeadoublesteponitsfirstmove. Pawn: Pawnscanpromotewhentheyarriveatthelastrankoftheboard,butonlytothetypeofpiecethatwasonthe promotionsquare inthe openingsetup.Additionally,promotionisonlypossiblewhentheplayeralreadylostapieceofthetype. Aconsequenceofthisruleis thatpawnsneverpromotetokings 5. SpecialRules: • Thegoalofthegameisto theenemyKing . • Thereisnoinitialtwostep Pawn move. • Thereisno Castling option. • BareKing countsasa Win . • Theplayerthat stheiropponentlosesthegame . 1Thename ChaturAnga (meaning FourParts )wasusedto referto theIndian“Army ”of Vedictimes inwhichaplatoonhadfourparts:one elephant,onechariot,threesoldiersonhorseback,andfivefootsoldiers. Chaturanga isbelievedtohavebeendevelopedbetween400450ADinthe GuptaEmpire (320540AD),Northern,basedonaboardfromanearlierracegame( relatedto Pachisi ),knownastheAshtapada .TheSanskrit name AshtaPada (meaning EightSteps ) wasusedtorefertoanyBoardcomposedof8x8squares . Pleasesee AppendixI foranattemptedreconstructionofthe Ashtapada racegame . 2 LaterinHistory, inanefforttoreflecttherealpowerofthe Elephant inBattle ,the Elephant wasreplacedbya ( retainingthesamemove:Jumping diagonallyoveronesquare );atthesametime,they replacedthe Chariot withthe Elephant ( Givingthe Elephant the Chariot’s move:Moving orthogonallyanynumberofsquares ). OfteninIndia,nowadays,the Rook Piece iscalledthe Elephant andthe Piece iscalledthe Camel . 3Atalaterstageinhistory (Asdescribedby Biruni inhis India bookaround1030AD) ,the Elephant wasgivenanothermove; onesquareforwardor onesquareinanydiagonaldirection ( thinkofthefourlegs&trunkoftheelephant ). 4Anothermoveascribedtothe Elephant wasthatstatedbytheArabicChessMaster, AlAdli ,inhis Chess Book around840AD;hestatedthatthemoveof theElephantinIndiawasan orthogonaltwosquarejump (i.e.jumpingoveronesquaretothe:left,right,backorforward) .TheGermanhistorian JohannesKohtz (18431918)suggests,rather,thatthiswastheearliestmoveofthe Elephant . 5The19 th centuryIndianchessvariantshadasimilarpawnpromotionrules, whichcouldhaveexistedasvariationsintheoldChaturangachessrules : In HindustaniChess playedinNorthernIndia,thepawnreachinganyoftheopposingtwocentralsquaresmaypromoteto Counselor ,providedthat theplayerhasalreadylosthis Counselor piece. In ParsiChess playedinsouthernIndia,apawnthatreachestheopposingking’ssquarecanbepromotedtotherankofanypiecealreadylost. II. Chatrang 6(PersianArabChess) BoardSetup: • Noncheckered8x8Boardwith64squaresavailableforthemovementofpieces. • Thereare16piecesforeachplayer;named: Name Pieces Meaning Shah 1 King ,Firzan 1 Minister/Vizier,Counselor/General( Ferz ) Fil 2 Elephant Faras,Hisan 2 Horse ( Knight ) Rukh,Rokh 7,Rookh 2 Chariot, Wheel ( Rook ) Baidaq 8 FootSoldier( Pawn ) King: Duringsetup,theKingisplacedinanyofthetwocentralsquares;however,thetwokingsshouldalwaysbeonthesamecolumn(i.e. facingeachother). OtherPieces: SameasinInternationalChess. PieceMoves 8: King: Movesasusualking( i.e.onesafesquareinanydirection,orthogonalordiagonal ); Castlingdoesn'texist. Elephant: Jumpstwosquarediagonally Ferz: Movesonesquarediagonally Pawn: Movesandtakesasausual Pawn ,butmaynotmakeadoublesteponitsfirstmove. PawnPromotion: A Pawn arrivingatthelastrowalways promotesto Ferz . SpecialRules: • Thegoalofthegameisto Checkmate or Stalemate theenemyKing . • ThereisnoinitialtwostepPawnmove. • Thereisno Castling option. • Theplayerthat Stalemate stheiropponent wins thegame 9. (ThisruleisexactlyoppositetothatofChaturanga) • BareKing countsasaWin,providedthatyourKingcannotbebaredontheverynextmove.(Seebelow.) • TwobareKings(seeabove)countasa. Ta'biyat(10moveor12move) : Shatranjplayersoftenagreedtoallowtheopeningplayertenmoves(Sometimestwelve )atoncetoarrangehispieces;however,nopiece wasallowedtocrosstheboard'scenterline.Thensecondplayerthenmadeisfirsttenmovesinreply(withthesamerestriction),and fromthisposition,calledthe Ta'biyat orbattlearray,theplayproceedednormallybyalternatingmoves.

6 Chaturangawasintroducedtothe PersianCourt around570AD duringthereignofthe Sassanid King KhusrauIAnushirvan(ruled531579 )bythe Indianambassador ofKing Sharvavarman( ruled560585AD )oftheNorthIndian Mukhari Kingdom.The Persians developedthegametowhat becameknownas Chatrang ;the Arabs thenlearnedthegame( calledit“Shatranj ”) & spreaditto Africa & Europe . 7When Shatranj spreadtothe West, the Rook ( comingfromthe Persian word Rokh ,meaning Chariot )cametomean Castle ,aftertheword Rocca ,the Italian wordfor“ ”. 8 Thesamegame( samerules )wasplayedinMadagascarunderthename Samantsy .Theonlydifferencewassomevariationinpiecenames. 9 Pritchard citesarulevariationthatisnotmentionedbyallauthors :astalematedkingmaybetransposedwithoneofitsotherpieces,aslongasthisdoes notresultin. III. Senterej(EthiopianChess) BoardSetup: • Noncheckered8x8Boardwith64squaresavailableforthemovementofpieces. • Thereare16piecesforeachplayer;named: Name Pieces Meaning Negus 1 King Fers 1 Counselor( Ferz ) Saba 2 Elephant Ferese 2 Horse ( Knight ) Der 2 Castle( Rook ) Medeq 8 Pawn King: Duringsetup,theKingisalwaysplacedinthecentralsquarethatisontheplayer’sright(i.e.Kingsarenotfacingeachothers). OtherPieces: SameasinInternationalChess PieceMoves: SameasShatranj PawnPromotion: Apawnreachingthelastrowcouldbereplacedbyanyoftheplayer'spieces, whichhadbythenbeencaptured . SpecialRules: Werera(EthiopianTa'biyat) 10 : TheEthiopianchessgamestartswiththe Werera ( MobilizationPhase ),duringwhichtheplayersmoveasfastastheywishwithout waitingfortheiropponenttomove(i.e.bothplayersmaymovesimultaneously). Duringthismobilizationphase (Ta'biyat) ,thekingcan movetwosquarestotherightandthenearercastlecanbemovedorshiftedtotheimmediatelyadjacentsquare (i.e.castling,butonlyto therightoftheking) .Playerscanplayasmanymovesastheywanted,athighspeed,untilthefirstcapture;afterwhich,the Werera phase endsandtheplayerswillstarttomove alternately (oneplayermakingonemoveatatime) fortherestofthegame. • Thegoalofthegameisto Checkmate theenemyKing. • Thereisnoinitialtwostep Pawn move. • Thereisno Castling optionafterthe Werera Phase. • Stalemate countsasadraw. • In www.pathguy.com appletofEthiopianchess, whichcites Pritchard’s EncyclopediaofChessVariants , theystatedthatthegame isconsideredadrawifabarekingisabletomakesevenmoveswithoutbeingcheckmatedbytheopponent.

10 Theabove Werera ruleswerestatedby RichardParnkhust ,inanarticleforthe1971MayJuneissueof EthiopianReviewMagazine .Below,I reconstructedanalternative Werera rulesbasedontheArabic Ta'biyat : • Theopeningplayermakes10movesatoncetoarrangehispieces • Then,thesecondplayermakeshisfirst10movesinreply. • Specialrulesthatapplyduringthisphase: 1. Nopieceisallowedtocrosstheboard'scenterline 2. Nocaptureisallowed 3. Castling totheright isallowed&consideredtobeonemove 4. Castlingtotheleftoftheplayerisnotallowed IV. NinthCenturyIndianChess 11 BoardSetup: • Noncheckered8x8Boardwith64squaresavailableforthemovementofpieces. • Thereare16piecesforeachplayer;named: Name Pieces Meaning Raja,Rajah 1 King Mantri,Senapati 1 Counselor/Adviser,General( Ferz ) Ratha 2 Chariot( Rook ) Ashva/Ashwa/Asva 2 Horse ( Knight ) Gaja 2 Elephant ( Dabbābah ) Padati/Pedati/Bhata,Sainik 8 FootSoldier,Warrior( Pawn ) FirstRowPieces: • The King isplacedinanyofthetwocentralsquares( thetwokingsshouldalwaysbeonthesamecolumn ) • The Ferz isplacedinanyofthetwocentralsquaresbesidesthe King . • Two Rook piecessurroundingthe King & Ferz piecesonbothsides. • Two Horse piecessurroundingthe Rook sonbothsides. • Two Dabbābah ssittingontheBoardEdges,surroundingthe Horse sonbothsides. SecondRowPieces: • 8 Pawn splacedinallthesquaresoftheSecondRow . PieceMoves: King 12 , Ferz , Rook , Horse &Pawn Pieces : Sameas Shatranj . Dabbābah: Jumpsexactlytwosquaresorthogonally(verticallyorhorizontally) PawnPromotion: A Pawn arrivingatthelastrowalways promotesto Ferz . SpecialRules: • Thegoalofthegameisto Checkmate theenemy King . • Thereisnoinitialtwostep Pawn move. • Thereisno Castling option. • BareKing countsasa Win . • Theplayerthat Stalemate stheiropponentlosesthegame .

11 Thisvariantwasexplainedbythe NinthCentury ArabicChessMaster Al‛Adlī. 12 The King movesexactlyonesafesquareinanydirection;thereisnospecialleapasisthecasein Chaturanga . V. 13 (BurmeseChess) BoardSetup: • Noncheckered8x8Boardwith64squaresavailableforthemovementofpieces. • Thereare 16 markedsquares ontheBoard (Madebytwodiagonallineslinkingtheedgesoftheboard) . • Thereare16piecesforeachplayer;named: Name Pieces Meaning Mingyi 1 GrandKing( King ) Sitke 1 LieutenantGeneral (Ferz ) Sin 2 Elephant ( SilverGeneral ) Myin 2 Horse( Knight ) Yattah 2 Chariot( Rook ) Nè 8 Soldier( Pawn ) Pawns: Foreachplayer,4pawnsareputatthethirdrowtotheplayer’sleft,followedby4pawnsplacedatthefourthrowtotheplayer’sright. OtherPieces 14 : • Eachplayertakesturninplacingplacesallhisnonpawnpieces,ashewishes,behindhisownpawns; • Itisalsoallowed (inthisinitialsetupphase) toputpiecesonthepositionsofpawns,andthentoputsuchpawnsonothersquaresin theareabehindthepawnsoriginalposition; • Onlyrestrictionthatapplies,inplacingtheRooks,isthatthefirstplayerhastherighttoobjectifthesecondplayerplace(s): 1. Tworooksatthesamecolumn;or 2. Onerookonthecolumnfacingthefirstplayer’sking. Inthesecases,thesecondplayerhastochangehissetup (e.g.relocatingrooktodifferentcolumn) . PieceMoves: King,Ferz,Horse,Rook&Pawn: MoveslikeregularShatranj. Sin: Movesonesquarestraightforwardoronesquarediagonally (Likethe SilverGeneral inJapaneseChess ) PawnPromotion: • Pawn canonlybepromotedtoa Ferz. • Promotionisonlypossibleiftheplayer’sown Ferz hasalreadybeencaptured (i.e.onlyone Ferz perplayer) . • A Pawn canpromotewhenitreachesamarkedsquareononeofthediagonallinesontheopponentshalfoftheboard;however, promotionisnotimmediateuponarrivalonthesquare. Instead,whena Pawn reachesapromotionsquare,hestaysa Pawn .Ina laterturn,the Pawn canbechangedintoa Ferz inoneoftwoways: 1. Noordinarymoveismadethatturninsteadtheturnisusedtochangethe Pawn to Ferz ; 2. The Pawn makes a Ferz move/capture and is simultaneously transformed into a Ferz (In this move, the Pawn is neither allowedtogivechecktotheopponent’s King nortocapturetheopponent’s Ferz). • Itispossiblefora Pawn tomovepastthesquareswherehecanpromote:inthatcase,promotionisnolongerpossibleforthat Pawn . SpecialRules:

• Thegoalofthegameisto Checkmate theenemyKing . • ThereisnoinitialtwostepPawnmove. • Thereisno Castling option. • Stalemate isnotallowed (Anymovethatwouldplacetheopponent'skingintoastalematepositionisprohibited). 13 “ Sit ”istheBurmesewordfor“ Army ”;thus,theword“ Sittuyin ”canbetranslatedas“ RepresentationoftheArmy ”. 14 Inpractice,thefirstrowwasreservedtothe Rooks (toalesserextent,thekingwassometimesplacedonthefirstrowaswell ); othernonpawnpieces (Ferz,Horse&Sin )wereusuallyplacedbetweenthefirstrow&thepawns . DrawRules (Belowisarulebasedon Pritchard's description;therearemorerulesthathedidn’tdescribe) : • BareKing: Whenonesidehasonlya bareking remaining,&theothersidehas arook&aking ;thenmateshouldbeachievedwithin 16 moves ;ifthelone king isonanyofthe fourcentralsquares ,thenthe16movesstarttobecountedafterthe5thmoveofthelone king(effectivelygiving 21moves ). VI. 15 (SiameseChess) BoardSetup: • Noncheckered8x8Boardwith64squaresavailableforthemovementofpieces. • Thereare16piecesforeachplayer;named: Name Pieces Meaning Khun 1 Lord( King ) Met 1 Seed 16 (Ferz ) Khon 2 Nobleman( SilverGeneral ) Ma 2 Horse ( Knight ) Rua 2 Boat 17 ( Rook ) Bia 8 Cowrieshell( Pawn ) King: Duringsetup,the King isalwaysplacedinthecentralsquarethatisontheplayer’sleft(i.e.Kingsarenotfacingeachothers). Pawns: Duringsetup,pawnsareplacedonthe3rdand6thrank (i.e.thirdrowinsteadofthesecondrow) OtherPieces: SameasinInternationalChess. PieceMoves: King,Ferz,Horse,Rook&Pawn: MoveslikeregularShatranj. Khon: Movesonesquarestraightforwardoronesquarediagonally (Likethe SilverGeneral inJapaneseChessShogi ) PawnPromotion: A Pawn reachingthe sixth row (towardstheopponent) always promotesto Ferz . SpecialRules:

• Thegoalofthegameisto Checkmate theenemy King . • Thereisnoinitialtwostep Pawn move. • Thereisno Castling option.

15 The Thai Word “Mak ”means “Game ”;theword“ Ruk ”couldhavecomefrom Cambodian “Ruk/Ouk ”meaning“ Check/ Chess ”. 16 A seed isweirdinthisChesscontext.ThenamecouldoriginatefromtheSanskrit "Mantri "(= Counselor , Minister ) whichwasusedinIndiaaswellas inMalaysiaandJava. 17 The Chariot wasreplacedbya Boat inmanyplacesintheworld,wheretheboatwasmoremeaningfulinthewarfareforpeopletradingandstruggling ontotheseas.Thisreplacementwascommonin Thailand , Cambodia , (EastIndia), SouthernIndia , Java aswellasinsomepartsof Russia .In carvedpiecesfoundin Burma( probablyinfluencedbythe Hindu culture ), the Chariot wassometimesrepresentedlikea Boat carryinga shrine over wheels .Inrougherworks( maybeunderEuropeaninfluence ),somecarversfinallyomittedthewheels,oreventheboat,leavingakindoftempleortower (Comparabledesignshavebeenalsofoundin India ). DrawRules: • Stalemate countsasadraw. • BattlewithoutPawns :Whenneithersidehasanypawnsleft,matemustbeachievedin64moves,orelsethegameisadraw.The onewhoisindisadvantagewillbetheonewhowilldothecounting.Countingstopswheneverthedisadvantage side makes a capture,orthinksthathe’snomoreindisadvantage.Ifthedisadvantagesidechecksmatetheadvantage side and did not stop countingatthatmove,thegamewillbedeclaredadraw. • BareKing :Whenonesidehasonlyabarekingremaining,anewcountshouldstart 18 basedonthecountvalueoftheremaining pieces of the stronger side. From this count value, subtract the number of pieces ( for both players including the two kings ) remainingontheboard;theresultingnumberishowmanymovesthestrongersideisallowedtomake; otherwisethegamebecomes adraw(Seedetailedtablesbelow);e.g.ifwhitehastworooksandaknightagainstaloneblackking,hehas3moves [CountValue (8)–RemainingPieces (5) ]tocheckmatehisopponent.Ifthe BareKing makesanycapture,anewcountshouldimmense basedonthenumberofremainingpiecesforthestrongerside.(SeedetailedtablesbelowforCountValues). Ifremainingpiecesofthestrongersideincludesunpromotedpawns: Draw if mate not achieved in RemainingPiecesoftheStrongerSide CountValue thefollowingno.ofmoves UnpromotedPawns(&otherpieces) 64moves 64–no.ofremainingpieces Assoonasthestrongersidehasnomoreunpromotedpawns,anewcountshouldstart: Draw if mate not achieved in RemainingPiecesoftheStrongerSide CountValue thefollowingno.ofmoves TwoRooks(&otherpieces): 8moves 8–no.ofremainingpieces OneRook(&otherpieces): 16moves 16–no.ofremainingpieces TwoBishops(&otherpieces): 22moves 22–no.ofremainingpieces TwoKnights(&otherpieces): 32moves 32–no.ofremainingpieces OneBishop(&otherpieces): 44moves 44–no.ofremainingpieces OneKnight(&otherpieces): 64moves 64–no.ofremainingpieces OnlyFerz&/orpromotedPawns: 64moves 64–no.ofremainingpieces VII. OukChatrang(CambodianChess) Itisavariantofthe Makruk Chessthathasthefollowingdifferences: Nameofpieces: Name Pieces Meaning Sdaach,Ang 1 King Neang 1 Maiden(Ferz ) Koul 2 Pillar (SilverGeneral ) Ses 2 Horse ( Knight ) Tuuk 2 Boat( Rook ) Trey 8 Fish( Pawn ) SpecialRules: FirstMoveRules: King: Movesas usualking, butadditionallyhastherighttomakeaknightjump/captureonhis first move 19 ,providedthathehasn'tbeen checkedbeforehemakeshisknightmove. Castling doesn'texist. Neang : Movesonesquarediagonally,butforhisfirstmove,ithasanoptiontomakea doublemove forward(can’t captureatthismove ), providedthatthetwosquaresaheadareunoccupied( byfriendlyorenemypieces ). 18 Theoldcount(i.e.the64movecountpertainingtoBattlewithoutPawns ),ifany,shouldceaseimmediately. 19 Somereferencesstatesthat thisknightjumpisonlypossibletob2orf2 (jumpingtoc3&e3isnotallowed) . VIII. (MongolianChess) BoardSetup: • Noncheckered8x8Boardwith64squaresavailableforthemovementofpieces. • Thereare16piecesforeachplayer;named: Name Pieces Meaning Nojon,Noin(Noyion) 1 Lord,Khan,Prince( King )

BigAnimal (SnowPanther,Tiger,Lion,Bull,BigDog) Bers 20 (Berse) 1 (DragonKing =King + Rook ) Temee 21 (Teme) 2 Camel( Bishop ) Mor'(Mori) 2 Horse ( Knight ) Tereg,Terge(Terghe) 2 Chariot( Rook ) Young(ChildorSmallAnimal) ,Xüü(Huu),Fu 8 (Pawn ) King: Duringsetup,theKingisplacedinanyofthetwocentralsquares( thekingsshouldalwaysbeonthesamecolumn )22 . OtherPieces: SameasinInternationalChess. PieceMoves: King,Horse 23 ,Rook&Pawns: MoveslikeregularShatranj exceptfortheinitialmove of Pawns (Seebelow ). Bishop: Moveslikeinternationalchess. Bers: Moveslikea Rook oronesquarediagonally (Likethe DragonKing inJapaneseChessShogi ) PawnPromotion: A Pawn arrivingatthelastrank always promotesto Bers . SpecialRules: • Thegoalofthegameisto Checkmate theenemyking. • TheFirsttwomoves24 ofthegameareobligatory: Firstplayeradvanceshis Bers' Pawn twostepsforward Secondplayerrespondsbymovinghis Bers’ Pawn twostepsforward

• Apartfromtheaboverule , allotherPawnsdonothavethisinitialdoublestep . • Thereisno Castling option.

20 Inold Shatar ,the Bers usedtomoveliketheordinary Ferz( i.e.onesquarediagonally ). 21 Inold Shatar ,the Bishop usedtobedepictedasan Elephant ;italsousedtohavethesame Elephant moveasin Shatranj . 22 AnotherVariantoftheinitialsetupisthatthe King isalwaysontheleft (Insuchcasethe Kings areondifferentcolumns );inthisvariant,allpawnsmove likeregular Shatranj (i.e.noinitialdoublemoveforany Pawns –whetherthe Bers’ orthe Kings’ ). 23 Inother later variations,thefollowingamendmentstopiecemovesweremade: the Horse wasgivenan Move ( Knight + Bishop + Rook ) fromitssecondmoveonwards The King canmoveasa Knight ( inadditiontoitsoriginalmove ) when itreachesthehomerankoftheenemy ( i.e.lastrow ) 24 Inanothervariant;theinitialobligatorydoublestepmoveisreservedforthe Kings’ Pawns ( notthe Bers’Pawns ).Afterthat,allpawnswillmoveasin regularShatranj . EndgameRules: • Therearedifferentkindsof “Check ”: Shak is check givenbya Bers , Rook ,or Horse Tuk is check givenbya Bishop Zod is check givenbya Pawn • Mat (Mate )canbedeliveredwithallpieces excepttheHorse(Horse cannotgivematetotheenemyKing; suchamoveis forbidden ). • Win in Shatarisachievedby : Checkmating bya Bers or Rook Checkmating bya Bishop or Pawn afterasuccessionofcheckscontaininga Shak .

DrawRules:

• BareKing ,called "Robado ",countsasa Draw . • Mating bya Bishop or Pawn (withoutfollowingaseriesofchecksincludingatleastoneShak ) isa Draw ,called “ Niol ”. • Stalemate , called “ Chzhit ”, countsasa Draw 25 .

25 Inanothervariant,itisconsideredawinforthepartystalematingtheopponent. IX. Modern 26 (ChineseChess) BoardSetup: • Noncheckered;composedof 9 (vertical) x10 (horizontal) lineswith90points 27 availableforthemovementofpieces . • The verticallines areknownas files ,whilethe horizontallines areknownas ranks . • TheFoursquaresatthemiddleofthefirsttworows( forbothplayers )areconnectedbytwodiagonallines.The9pointscomposed bythosefoursquaresareknownasthe Fortress/Palace . • The fifthrow 28 atthecenterrepresentsa River ,&assuchithasnoverticallinescrossingthroughit. • Thereare16piecesforeachplayer;named: Name Pieces Meaning Jiàng/Shuài 1 General /Marshal( King 29 ) Advisor(Minister, Guard ,Gentleman/Scholar, Shì 2 Assistant,Mandarin,orWarrior)(Ferz ) Xiàng 30 2 Elephant Mǎ/Mà 2 Horse( Knight ) Jū 2 Chariot( Rook ) Bāo/Pào 2 Catapult( Cannon ) Zú/bīng 5 Soldier( Pawn ) King&Ferz : Foreachplayer,the King standsatthecentralintersectionofeachplayer’s home rank surroundedbytwo Ferz piecesonitsright&left (Atthe3pointswithinthe Palaceboundaries inthe 1st rank ). Elephant,Horse&Chariot: Samepositionsasinregular Shatranj i.e.totheleft&rightpointsofthe Ferz pieces Cannon : For each player, there are two Cannon s, each situated two points directly ahead of the Horse pieces ( i.e. on the 3rd rank , at the intersectionwiththe 2nd &8th files ). Pawns: Foreachplayer,5pawnsareputatthe fourthrank ateachofthe 1st ,3 rd ,5 th ,7 th &9 th files .

26 Thefirstrulesof BaoYingXiangqi ( Early Xiangqi–supposedlycreatedaround762AD )weredocumentedin 839AD by NiuSengJu,PrimeMinisterof the Tang ChineseEmperor WenZhong (827841AD).Itisspeculatedthatanearlierformofthisgameentered from Persia/CentralAsia around 700AD .Duringthe Songdynasty (9601279AD), ModernXiangqi board&rulescametoexistencealongwithtwoothervariants.Piecesunearthedin KaiFeng,Beijing fromthe SongPeriod showpicturescarvedintotheirbacks( insteadofcharactersasintoday’sModernXiangqi )depictingthe followingfigures: General carryingasworddressedinhisuniform,sittinginamilitarytent Guards depictedasfemales,wearingarmors. Ministers aselephants. Rooks aswagons. Knights ashorses. Cannons asrockslingingmachinesi.e.catapults. Pawns asFootSoldiersholdingspears. 27 In ChineseChess , piecesareplacedontheintersectionof lines (vs.regularchesswherepiecesareputinsidethesquares) ;Assuch,the ChineseChess Board shouldbeconsideredasbeing composedof 90intersectionpoints ratherthan 72squares (8Columnsx9Rows) . 28 Theareabetweenthe5 th &the6 th ranks 29 Legendhasitthatoriginallythe“ General/Marshal ”pieceswereknownas“ Emperor s”,butwhenanemperorofChinaheardaboutthegame,he executedtwoplayersfor killing/capturing the“ Emperor ”piece.Futureplayerscalledthem“ General s”instead. 30 TheChinesecharactersfor" minister "and" elephant "arehomonymsandbothhavealternativemeaningsas" appearance "," image "or “representational ”;hence Xiangqi canbeliterallytranslatedas“ ElephantChess ”/“ RepresentationalChess ”.Thegame,however,iscommonly called“ChineseChess ”inthe West . PieceMoves/Capture 31 : King: • Moves/Capturesonesteporthogonally toasafepoint insidethePalace . • TheKingisnotallowedtoleavethePalace. Ferz,Elephant,Horse&Rook: MoveslikeregularShatranj,butwiththefollowingconstraints: • The Ferz piecescan’tmove/captureoutsidethePalace. • The Horse 32 &the Elephant piecescan’tjumpoveraninterveningpiece. • The Elephant can’tcrosstheRiver( itispurelydefensive ). Cannon: MovesLikea Rook ,butcapturesbyjumpingover exactly oneinterveningpiece (friendlyorenemy);the capturedenemypiece aswell asthe interveningpiece maybeanynumberofpointsawayfromthe Cannon . Pawns: ThePawncapturesinthesamewayitmoves( i.e.exactlyonepointahead ). PawnPromotion: A Pawn that crosses the River will be allowed to move/capture one point sideways (to its left or right in addition to its regular move/captureofonepointahead ). SpecialRules: • Thegoalofthegameisto Checkmate or Stalemate theenemy King . • ThereisnoinitialtwostepPawnmove. • Thereisno Castlingoption. • Theplayerthat Stalemate stheiropponent wins thegame • Itisillegaltomakeamovethatwouldleavethetwo King sfacingeachotheronthe samefile withnootherpiecesinbetween. • PerpetualCheckingRules : Thesidethatperpetuallycheckswithonepieceorseveralpieceswillberuledtoloseunderanycircumstancesunlesshestopsthe perpetualchecking. Thesidethatperpetuallychaseswithonepiecewillberuledtoloseunderanycircumstancesunlesshestopstheperpetualchasing. Ifonesideperpetuallychecksandtheothersideperpetuallychases,theperpetuallycheckingsidehastostoporberuledtolose. Whenneithersideviolatestherulesandbothpersistinnotmakinganalternatemove,thegamecanberuledasadraw. Whenbothsidesviolatethesameruleatthesametimeandbothpersistinnotmakinganalternatemove,thegamecanberuledas adraw.

31 Itisspeculatedthattherules&boardof ModernXiangqi werelaiddownduringlate BeiSong (9601126AD)/early NanSong (11271279AD)period. TheserulesweredevelopedfromtheearliergameofBaoYingXiangqi ,whichneitherhada River attheCenteroftheboardnor Palace /FortressArea; Assuch,itdidn’tcontainthe ModernXiangqi restrictionsonthemovementofthe General ,Advisors ( No Palace ),& Elephant Pieces( No River ). 32 Horse movestartsbyfirst stepping onepointtoanyofthe fourorthogonalpoints surroundingit&then moving toanyofthe twodiagonalpointssituated awayfromthatpoint (i.e.8pointsintotal ).However, ifanyoftheorthogonalpointssurroundingthe Horse isoccupied ( byenemyorfriendlypiece ); then thehorse'spathofmovementisblockedanditisunabletomoveinthatdirection . X. Changgi 33 (KoreanChess) BoardSetup: • SameasChineseChess butwithno River intheMiddleRowoftheBoard (i.e.90pointsavailableforthemovementofpieces). • Thereare16piecesforeachplayer;named: Name PiecesMeaning Hàn ,Jang (Chang) /Chǔ, Gwan (kwan) 1 General / Government ( King ) 2 Advisor,Minister , Sa(Sah) Guard (Assistant,orMandarin) Sang 2 Elephant Ma 2 Horse( Knight ) Cha 2 Chariot( Rook ) Po(Poe) 2 Cannon Byeong (Byoung) /Jol (Chol) 5 Soldier/ Bandit ( Pawn ) King : Foreachplayer,the King standsatthecentralpointinsidethe Palace(i.e.attheintersectionofthe2 nd rank&the5 th file ). OtherPieces: SamepositionsasinChineseChess,withtheonlyexceptionthateachplayerhastherighttotransposethepositionsofhis Elephant & Horsepieces( eitherononesideoronbothsidessimultaneously ,buteachsidemusthavean Elephant & Horse pieces) . PieceMoves/Capture: King: • Moves/Capturesonesafepointinanydirection,orthogonalordiagonal;can’tleavethePalace. Guard : • Moves/Capturesonepointinanydirection,orthogonalordiagonal;can’tleavethe Palace . Sang : • Moves/Captures8pointsaway:Itslidesoneorthogonalstep followedbytwooutwarddiagonalsteps . • Theremustbeclearpassage i.e.thetwopointsitslidesacrossshouldbeunoccupied. • Can movetotheenemyterritory ( i.e.offensiveaswellasdefensive ) Horse: • Moves/CaptureslikeChineseChess( Horse can’tjump ). Chariot : • Moves/CapturesthesameasinChineseChess • Onceinsidetheenemy Palace ,itcanmove/captureacrossthediagonallines. Cannon: • Moves/Capturesbyjumpingover exactly oneinterveningpiece ( friendlyorenemynoncannonpiece );the capturedenemypiece aswellasthe interveningpiece maybeanynumberofpointsawayfromthe Cannon . • Whenmakinga move ,thecanoncanlandonanyemptypointthatexistsontheothersideofthejumpedoverpiece. • Can’tcaptureorjumpoveranothercannon( asaresult,Cannonscan’tmakethefirstmoveinagame ). • Onceinsidetheenemy Palace,itcanmove/captureacrossthediagonallines. Pawns: • ThePawnmoves/capturesexactlyonepointtotheleft,right,orforward. • Onceinsidetheenemy Palace ,theycanslideforwardacrossthediagonallines. • Pawnscan’tmovebackwards .

33 Thename Jang means General ;Janggi literallytranslatesto“ TheGeneral’sGame ”;otherromanizationsofthegameare Jangki ,and TjyangKeui . SpecialRules: • Thegoalofthegameisto Checkmate theenemy King . • ThereisnoinitialtwostepPawnmove. • Thereisno Castling option. • A Stalemate dpartycanpasshisturn;iftheattackingpartycan’t deliver a checkmate atalaterstage,thenthegamewillbe considereda draw.

• Thereisno draw byperpetualcheckorrepetitionofposition 34 . • Theplayerwhomakesamovethatcauseshis King tofacetheenemyKing unobstructedforfeitshisrighttowinthegame 35 i.e. evenif,atalaterstage,hewasableto checkmate theenemyKing ,thegamewillbeconsidereda draw . • Ifthe Kings cometofaceeachotheracrosstheboardandtheplayertomovedoesnotmoveawaythisis Bitjang ,a draw . • Whenthetwo Kings areonthesameverticalline&thereisonlyonefriendlypieceinbetween;then,ifthatpieceattackstheenemy King withoutbeingdefendedbyafriendlypiece (otherthanthe King ),thegamewillbeconsidereda draw ( Suchamovewillforce theenemy King tocapturethefriendlypiececausingthetwokingstofaceeachother) .

34 Ifapositionisbeingrepeated,arefereeiscalledtodeterminewhoisatfault.Usuallytherefereeorderstheplayerwhoislosingtomakeadifferentmove, sotheplayerwhoiswinningcanpressforanadvantage,butsometimesitisnottechnicallyclearwhoistoblame,anddifferentrefereesmaydifferasto whichplayermustdeviate,orwhetherrepetitionismutuallyforced. 35 Fortherestofthatgame,thisplayercanusehis King togivechecktotheotherplayer's King. Thedecisiontocausesuchasituationisdrivenby theplayer'sdesiretoavoideitherastalemateorbeingcheckmated. XI. HeianShogi 36 BoardSetup: • Noncheckered8x8Board 37 with64squaresavailableforthemovementofpieces. • Thereare16piecesforeachplayer;named: Name Pieces Meaning PromotedTo Meaning Gyokushō (Gyoku) Jeweled, JadeGeneral 1 / Ōshō (Ō) /RoyalGeneral ( King ) Kinshō (Kin) 1 GoldGeneral Ginshō (Gin) 2 SilverGeneral Narigin PromotedSilver Keima (Kei) 2 Honorable /LaureledHorse ( Knight ) Narikei PromotedLaurel ( PromotedKnight ) Kyōsha (Kyō) 2 IncenseChariot( Lance ) Narikyō PromotedIncense( PromotedLance ) Fuhyō, Hohei (Fu) 8 FootSoldier( Pawn ) Tokin (To) ReachesGold (PromotedPawn) FirstRowPieces: • TheKing isplacedinthecentralsquarethatisontheplayer’sleft(i.e.Kingsarenotfacingeachothers). • TheGoldGeneralisalwaysplacedinthecentral squaretotherightoftheKing . • Two SilverGeneral ssurroundthe King & GoldGeneral onbothsides. • Two Laureled Horse ssurroundthe SilverGenerals onbothsides. • Two Lance ssittingontheBoardEdges,surroundingthe Laureled Horse sonbothsides. ThirdRowPieces: • 8Pawn splacedinallthesquaresoftheThirdRow . PieceMoves: King: SameasinInternationalChess;Castling doesn'texist. GoldGeneral: Moves/Capturesonesquareorthogonallyoronesquarediagonallyforward.( Alldirectionsexceptdiagonallybackward ) SilverGeneral: Moves/Capturesonesquarediagonallyoronesquaredirectlyforward.( Ferz +onestepforward ) Keima: • Moves/Captureslikea Horse ,butonlyintheforwarddirection( i.e.towards2destinationsonly ). • Canjumpoverinterveningpieces. Lance (Spear ): • Moves/Capturesverticallyaheadoveranynumberofemptysquares( ForwardMovementofa Rook ) • Can’tmovebackwards. 36 ThetranslationoftheName“ Shô ”means“ General ”and“ Gi ”means“ BoardGame ”;therefore,theliteraltranslationfor Shogi is“TheGeneral’sGame ”. ThisShogiGame, AKA HeianShoShogi ( HeianLittleShogi ),wastheearliestchessgameplayedinJapan,itwasawellknowngameduringthe Heian Era (7941185AD).Theearliestaccountoftherulesisgiveninahistorytextentitled NICHUREKI datedbetween1126and1130. 37 HeianShogiwasalsoplayedonalarger8x9Boardwithsamerules( with18piecesforeachplayer );differencesfromthe8x8boardgameare: King: PlacedontheCentralSquare Pawn(9PiecesinTotal): PlacedonthethirdrowwiththerestofthePawns GoldGeneral(2PiecesinTotal): GoldGeneralssurroundingtheKingonbothsides SilverGeneral(2PiecesinTotal): SilverGeneralssurroundingtheGoldGeneralsonbothsides OtherPieces: Samedistributionasthe8x8board Duringthe Naraperiod (710794AD), Japan waspartofaninternationaltradingnetworkthatlinkeditwithsuchdistantcountriesas India and , althoughthestrongestculturalandartisticinfluencesstillcamefrom China and ( theirancienttradingneighbors ). Itisspeculatedthateitheratthe endofthisperiodorearlyin HeianEra thatchesswasintroducedto Japan .Thedevelopmentof HeianShogi probablywasinfluencedbytheancient chessvariantsplayedinthe IndoChina region(e.g. Burma, Thailand ,Cambodia ),andtheearly ChineseChess ,BaoYing Xiangqi . Pawn: Moves/Capturesonesquarestraightforward( UnlikeShatranj,itcapturesthesamewayasitmoves ). PromotedPieces: • Promoted SilverGeneral , Keima , Lance & Pawn Piecescan only move/captureas GoldGeneral . SpecialRules: • Thegoalofthegameisto Checkmate theenemy King . • Thereisnoinitialtwostep Pawn move. • Thereisno Castling option. • BareKing countsasaWin,providedthatyourKingcannotbebaredontheverynextmove. • TwobareKings(seeabove)countasaDraw. • Theplayerthat Stalemate stheiropponentwinsthegame. PromotionRules: • Anypiece( otherthan King or GoldGeneral )movingtoasquareinthe PromotionZone (Thelastthreerowstowardstheopponent) earnsapromotion. • Promotionisonlyallowed attheendofamove/capture onconditionthatsuchamove/capturehaseither: Originatedfromasquareinsidethepromotionzone;or Endedatasquareinsidethepromotionzone. • Promotionisoptional 38 totheplayerexceptforpiecesthathasnofurtherlegalmoves : Pawn &Lance Pieces mustpromote whenarrivingonthe8throw. KeimaPieces mustpromote whenarrivingonthe7th row. XII. ShoShogi(Little /Small Shogi ) BoardSetup: • Noncheckered9x9Boardwith81squaresavailableforthemovementofpieces. • Thereare21wedgeshaped“ ∩”piecesforeachplayer;named: Name Pieces Meaning PromotedTo Meaning Gyokushō (Gyoku) Jeweled, JadeGeneral 1 / Ōshō (Ō) /RoyalGeneral ( King ) Kinshō (Kin) 2 GoldGeneral Ginshō (Gin) 2 SilverGeneral Narigin PromotedSilver Keima (Kei) 2 Honorable /LaureledHorse ( Knight ) Narikei PromotedLaurel ( PromotedKnight ) Kyōsha (Kyō) 2 IncenseChariot( Lance ) Narikyō PromotedIncense( PromotedLance ) Fuhyō, Hohei (Fu) 9 FootSoldier( Pawn ) Tokin (To) ReachesGold (PromotedPawn) Suizō 1 DrunkElephant Taishi CrownPrince Hisha (Hi) 1 FlyingChariot( Rook ) Ryūō (Ryū) DragonKing( PromotedRook ) Kakugyō (Kaku) 1 AngleMover/Goer( Bishop ) Ryūma (Uma) DragonHorse ( PromotedBishop ) FirstRowPieces: • The King isplacedintheCentralSquare. • Two GoldGeneral ssurroundthe King onbothsides. • Two SilverGeneral ssurroundthe GoldGenerals onbothsides. • Two Laureled Horse ssurroundthe SilverGenerals onbothsides. • Two Lance ssittingontheBoardEdges,surroundingthe Laureled Horse sonbothsides. 38 OtherInterpretationsofthe NICHUREKI rulesstatethatthe Promotion iscompulsory ,andmustbedoneinthefollowingmanner: Pawn , SilverGeneral must promoteuponreachingthe6 th Row. Keima must promoteuponreachingthe7 th Row. Lance must promoteuponarrivingatanyofthe6 th ,7 th ,or8 th Rows. SecondRowPieces: • The DrunkElephant isplacedintheCentralSquareinfrontofthe King . • The Bishop isplacedontheplayer’s Left infrontofthe Keima . • The Rook isplacedontheplayer’sRight infrontofthe Keima . ThirdRowPieces: • 9 Pawn splacedinallthesquaresoftheThirdRow . PieceMoves: King,Bishop&Rook: SameasinInternationalChess;Castling doesn'texist. DrunkElephant 39 : Moves/Capturesonesquarediagonally,horizontally,ordirectlyforward. ( Alldirectionsexceptbackward ) GoldGeneral: Moves/Capturesonesquareorthogonallyoronesquarediagonallyforward.( Alldirectionsexceptdiagonallybackward ) SilverGeneral: Moves/Capturesonesquarediagonallyoronesquaredirectlyforward.( Ferz +onestepforward ) Keima: • Moves/Captureslikea Horse ,butonlyintheforwarddirection( i.e.towards2destinationsonly ). • Canjumpoverinterveningpieces. Lance (Spear ): • Moves/Capturesverticallyaheadoveranynumberofemptysquares( ForwardMovementofa Rook ) • Can’tmovebackwards. Pawn: Moves/Capturesonesquarestraightforward( UnlikeShatranj,itcapturesthesamewayasitmoves ). PromotedPieces: • CrownPrince 40 ( Promoted DrunkElephant) canmoveexactlyasa King ( i.e.onesafesquareinanydirection ) • Promoted SilverGeneral , Keima , Lance & Pawn Piecescan only move/captureas GoldGeneral . • Promoted Rook Pieceswillmove/captureas King + Rook . • Promoted Bishop Pieceswillmove/captureas King + Bishop . SpecialRules: • Thegoalofthegameisto Checkmate theenemy King ;Iftheopposingplayerhasobtaineda 'CrownPrince' bypromotion;that piecemustalsobe captured( or bared )inordertowinthegame. • Thereisnoinitialtwostep Pawn move. • Thereisno Castling option. • BareKing countsasaWin,providedthatyourKingcannotbebaredontheverynextmove. • TwobareKings(seeabove)countasaDraw. • Theplayerthat Stalemate stheiropponentwinsthegame. PromotionRules: • Anypiece( otherthan King or GoldGeneral )movingtoasquareinthe PromotionZone (Thelastthreerowstowardstheopponent) earnsapromotion. • Promotionisonlyallowed attheendofamove/capture onconditionthatsuchamove/capturehaseither: Originatedfromasquareinsidethepromotionzone;or Endedatasquareinsidethepromotionzone. • Promotionisoptional totheplayerexceptforpiecesthathasnofurtherlegalmoves : Pawn,Lance&Keima Pieces mustpromote whenarrivingonthe9throw. 39 The1696editionof'ShoShogiZushiki'statedthatthe DrunkElephant piecewasremovedbyorderof Emperor Gonara (reigned15361557).Soon after,theModernShogiwasbornwiththeadditionofthe DroppingRules . 40 Aplayerwhogainsa 'CrownPrince' effectivelyacquiresasecond 'King' asthe 'CrownPrince' mustalsobe captured (or bared )beforetheopponent canwinthegame. XIII. ModernShogi 41 (JapaneseChess) BoardSetup: • Noncheckered9x9Boardwith81squaresavailableforthemovementofpieces. • Thereare20wedgeshaped“ ∩”pieces 42 foreachplayer;named: 43 Name Pieces Meaning PromotedTo Meaning Gyokushō (Gyoku) Jeweled, JadeGeneral 1 / Ōshō (Ō) /RoyalGeneral ( King ) Kinshō (Kin) 2 GoldGeneral Ginshō (Gin) 2 SilverGeneral Narigin PromotedSilver Keima (Kei) 2 Honorable /LaureledHorse ( Knight ) Narikei PromotedLaurel ( PromotedKnight ) Kyōsha (Kyō) 2 IncenseChariot( Lance ) Narikyō PromotedIncense( PromotedLance ) Fuhyō, Hohei (Fu) 9 FootSoldier( Pawn ) Tokin (To) ReachesGold (PromotedPawn) Hisha (Hi) 1 FlyingChariot( Rook ) Ryūō (Ryū) DragonKing( PromotedRook ) Kakugyō (Kaku) 1 AngleMover/Goer( Bishop ) Ryūma (Uma) DragonHorse ( PromotedBishop ) AllPieces: SameasShoShogi;theonlyexceptionbeingtheabsenceofthe DrunkElephant Piece. PieceMoves: AllPieces: SameasShoShogi;theonlyexceptionbeingtheabsenceofthe DrunkElephant Piece. PromotedPieces: SameasShoShogi;theonlyexceptionbeingtheabsenceoftheCrownPrince Piece( Promoted DrunkElephant ). DroppingofCaptiveEnemyPieces: Auserisallowedtoreenterthecapturedpiecesofhisenemytotheboardtobeusedashisown 44 .Suchdropcountsasaseparatemove. SpecialRules: • Thegoalofthegameisto Checkmate 45 or Stalemate theenemy King . • Thereisnoinitialtwostep Pawn move. • Thereisno Castling option. • Theplayerthat Stalemate stheiropponentwinsthegame. • Perpetualcheck isforbidden.Theplayerinitiatingthecheckmustbreakitoff,orelsehe’lllosethegame. • Repetition ( Sennichite ):Ifthesamegamepositionoccurs(nonperpetualchess ) fourtimes withthesameplayertoplay,thenthe gameisa draw .Twopositionsarethesame,ifthepiecesinhand&thepositionontheboardrecurinthesamemanner. • Impasse ( Jishōgi ):Thegamereachesanimpasseifbothkingshaveadvancedintotheirrespectivepromotionzonesandneither playercanhopetomatetheotherortogainanyfurthermaterial.Ifthishappensthenthewinnerisdecidedasfollows:eachrookor bishopscores5pointsfortheowningplayer,andallotherpiecesexceptkingsscore1pointeach.(Promotionsareignoredforthe purposesofscoring.)Aplayerscoringlessthan24points loses .Ifbothplayershaveatleast24points,thenthegameisa draw.

41 Thisgamewasdevelopedfrom ShoShogi ;itprobablytookitspresentforminthe16 th century. 42 InJapaneseChess,therearenocoloredpiecesforthedifferentplayers;bothofthemhavethesamepieceswiththesamecolor.Theonlywayto differentiatethepieceforeachplayerisbydirectingthe wedge towardstheenemy.Thiswayisveryhandysince,atalaterstage,eachplayercanreenter the capturedpieces ofhisenemytotheboard&playwiththemaspartofhisownarmybysimplyredirecting theirwedge towardstheenemy. 43 EachPiece( otherthantheKing&theGoldGenerals )hasanotherinscription( PromotedName/Shape )ontheotherside, writtenindifferentcolo r.When anyofthesepiecesgetspromoted,theplayersimplyflipsthe WedgeShapedPiece totheotherside( i.e.thesidewiththedifferentcoloredinscription ). 44 DavidPritchard creditsthistothepracticeof16thcenturymercenariesin Japan whoswitchedloyaltieswhencapturedasanalternativetoexecution. 45 Tosay" Check! "inJapanese,onesays" Ōte! ",andisnotrequired. Checkmate iscalled Tsume or Ōtedzume . PromotionRules: • Anypiece( otherthan King or GoldGeneral )movingtoasquareinthe PromotionZone 46 earnsapromotion. • Promotionisonlyallowed attheendofamove/capture onconditionthatsuchamove/capturehaseither: Originatedfromasquareinsidethepromotionzone;or Endedatasquareinsidethepromotionzone. • Promotionisoptional totheplayerexceptforpiecesthathasnofurtherlegalmoves : Pawn &Lance Pieces mustpromote whenarrivingonthe9throw. Keima Pieces mustpromote whenarrivingonthe8thor9throws. • Oncecaptured,the PromotedPieces lose theirpromotedstatus. Otherwise,promotionbecomespermanent . • Pieces 'dropped' intothe PromotionZone maynotpromoteuntilmakingatleastonemove. DroppingRules: • Capturedpiecesmayonlybedroppedto vacantsquares ( i.e.capturebydroppingisnotallowed ) • Allpieces ( includingPawns )maybedroppedtocausean immediatestalemate 47 . • NonPawnPieces maybedroppedtocausean immediatecheckmate 48 . • A Pawn maynotbedroppedontoacolumncontaininganonpromoted Pawn . • A Pawn canbedropped to check theenemyKingonlyif itwon’tresultinan immediate checkmate . • A Piece maynotbedroppedonasquarefromwhichitwillneverbeabletomove;i.e. Pawn &Lance Piecesmaynotbedroppedtothe9throw. Keima Piecesmaynotbedroppedtothe8thor9throws.

46 Thelastthreerowstowardstheopponent. 47 Immediatestalemate situationwillexistwhentheopponent’sKingisputinapositionwherehehasnofurtherlegalmoves( i.e.NonKingpiecescan’t move&thevacantsquaressurroundingtheKingareallunderthreatbytheEnemy ). 48 Immediatecheckmate situationwillexistwhentheopponent’sKingischeckedsothathe’llbecheckmatedexactlyinthenextmove . AppendixI: AshtapadaRaceGame 49 Equipment: • 8x8 AshtapadaBoard with64squaresavailableforthemovementofpieces. • 16speciallymarkedsquaresservingas nests (or restingsquares ). • 4CornerSquares ,eachservingasthe startingsquare foroneplayer. • 4 CentralSquares ,eachservingasthe endingsquare foroneplayer. • 4piecesforeachplayer. • 4cowrie shells usedas dice ;theseshellsarethrownatthestartofeachturn,andthenumberofshellsthatliewiththeiropenings upwardsindicatesthenumberofspacesaplayershouldmove: UpwardOpenings Movement 4: 4 3: 3 2: 2 1: 1 (none ): 8 PlayRules: • Playersracetheirpiecesaroundtheboard,spiralinginwardswiththe objective tobethefirsttogetalloftheirpiecestothecenter. • Gameshouldbeplayedbyfourplayers( itcould,howeverbeplayedbytwoorthreeplayers). • Playersbeginwithnopiecesontheboard. • Apiecemayentertheboardonanythrowofthecowriesandmovestothesquarecorrespondingtothethrow. • Eachplayerstartsonhisownstartingsquareandmovesaroundtheboardinananticlockwisespiral. • Thepathsofeachplayeraredifferentbecauseeachplayerstartsonadifferent cornersquare andmovesinwardsatadifferent positionontheboard.MovementPathforeachofthefourplayersisshownbelow : • Aplayercan capture anopponent'spiecebylandingtheirpieceuponit.Thecapturedpieceisremovedfromtheboardandmust startagain.Apiececannotlandonanopponent'spiecethatisonarestingsquare. • Ifaplayerlandstheirpieceonanotheroftheirownpieces,itbecomesa double .Doublescannotbepassedoverbysinglepieces (whethertheplayer'sortheopponent's ),andtheycanonlybecapturedbyotherdoubles.Inaddition,thetwopiecesthatmakeup thedoublemaybemovedtogether. • EachPlayer’sEnding CentralSquare canonlybereachedbya directthrow .Ifaplayerthrowsanumberlargerthanthatneeded toreachtheend,theymustmoveanotherpieceorwaittilltheirnextturn. • Theplayerwhoisthe firsttoget allofhis pieces to therespective centralsquare wins thegame.

49 Thisattemptedreconstructionofthespiralracegame Ashtapada isbasedontherulesofthe Indiangame AshtaKashte (thedirectancestorof Pachisi ).