Pandemic: Fall of Rome Rulebook

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Pandemic: Fall of Rome Rulebook A game by Matt Leacock & Paolo Mori TM A cooperative game for 1–5 players, ages 8 and up. 45–60 minutes. At the height of its power, the Roman Empire held more than two million square miles of territory containing over a hundred million people. Troughout the centuries of its existence, the Empire brought major advancements in engineering, architecture, science, art, and literature. By the beginning of the 5th Century, decades of political corruption, economic crisis, and an overburdened military had exacted a severe toll on the stability of the Empire. Tis paved the way for severe incursions from aggressive barbarian tribes, leading to a decline from which Rome would not recover. Overview Citizens, soldiers, and allies of the Roman Empire unite in Pandemic: Fall of Rome! Raise armies, defend your cities, and forge alliances to ward of the relentless incursions. Can you hold the line against the invading hordes and prevent the fall of Rome? Pandemic: Fall of Rome is a cooperative game. Te players all win or lose together. Your goal is to ally with and/or eliminate each of the fve invading barbarian tribes before the Roman Empire is overwhelmed. You and your teammates can lose in several diferent ways: if either Roma or too many other cities are sacked; if any tribes have overrun Roman territory; or if the Empire’s resources have run dry. Each player has a specifc role with special abilities to improve the team’s chances. Solitaire rules provide additional options for a lone player, and afer you’re familiar with the game, you can use the included difculty levels and the “Roma Caput Mundi” variant to make the game even more challenging. COMPONENTS FESTINA LENTE MAKE HASTE SLOWLY HIC MANEBIMUS OPTIME Genua HERE WE WILL STAY, EXCELLENTLY 3 Days Magister Militum Iuvavum 27 Days Genua 3 Days REVOLT! Corduba 17 Days Choose a city. Move 1 pawn to it I. INCREASE Sinope (with permission). Move the Invasion Rate 22 Days or marker 1 space to the right. Do the above, but move any number of pawns there. II. REVOLT Genua Choose up to 3 cities with forts. Each moved player may take up to Draw the bottom card from Add up to 2 legions tothe each Barbarian of them. deck and add Iuvavum 3 legions with them. or 3 matching barbarians to the Play at any time. Not an action. pictured city. Discard that card. @ Add up to 3 legions to each When you do the Battle action, Genua reduce the number of legions you city with a fortIII. on theINTENSIFY board. lose by 1. Corduba Shuffle the cards in the Play at any time. Not anBarbarian action. discard pile and put them on top Sinope of the Barbarian deck. Remove 2 barbarians from your city. 7 Pawns 7 Role Cards 70 Player Cards (49 City Cards, 14 Event Cards, 7 Revolt Cards) 5 Alliance Tokens 1 Invasion Rate Marker 1 Decline Marker 6 Forts (Anglo-Saxons/Franks, Vandals, Huns, Visigoths, Ostrogoths) SETUP 1 Prepare Board and Pieces Place the board in the center of the table. Place 1 fort in Roma. Place the other 5 forts and the 3 battle dice near the board. Place the legions in the circular legion supply space on the board. Place barbarians and alliance tokens in the circular barbarian supply spaces on the board matching their symbols and colors. Place the Invasion Rate marker and Decline marker in the frst spaces of their corresponding tracks. 2 Resolve Initial Invasion Take the 5 red-bordered Barbarian cards Roma Roma Roma (each showing the city of Roma) from the Roma Roma Barbarian deck and place them faceup on the board in the Barbarian discard pile space (top right). Take the 9 gold-bordered Barbarian cards and set them aside. Shufe the remaining Barbarian cards and place them facedown on the board in the Barbarian deck space. Ten shufe the 9 gold-bordered cards and do the following with those cards: 1. Flip over 3 cards and add 3 barbarians of the matching color to each city. 2. Flip over 3 cards and add 2 matching barbarians to each city. 3. Flip over 3 cards and add 1 matching barbarian to each city. 4. Place these 9 cards faceup on top of the Roma cards in the Barbarian discard pile. Mogontiacum Gesoriacum Carnuntum Philippopolis Carnuntum Mogontiacum Chersonesus Tyras Philippopolis 2 Genua Setup Difficulty Revolt Cards Constantinopolis Intro 5 Standard 6 Heroic 7 Iuvavum Battle Players Event Cards Roll up to 1 battle die for each legion 2in your city. 4 3 March 5 Patrae Plot give Move the to card an If you and another player are in the same4 city,take either adjacent6 You may take up to 3 citylegions (connected with you. by a line). the matching city card to the other player5 or 8 from them. Aquileia Sail Forge Alliance Players Discard a CityCards card to move from a port city to a diferent Discard the required set of cards of the tribe’sport colorcity. Twhilee card’s 2 destination 4 color in a city containing a barbarian of that color. city. You may must take upmatch to 3 the legions color with of the you. 3 3 Enlist Barbarians 4 Fortify 2 Discard a card matching an allied 5tribe’sDiscard color a City card2 matching your city to place a fort there. to replaceall the barbarians of that color in your city with legions. Recruit Army While in a city with a fort, place legions up to the recruitment level. 49 Barbarian Cards 7 Reference Cards 3 Battle Dice 100 Barbarian Cubes 16 Legions 1 Board (20 Anglo-Saxons/Franks, 22 Vandals, 20 Huns, 24 Visigoths, 14 Ostrogoths) 3 Prepare Player Components Give 1 Reference card and 1 random Role card with its matching pawn (top lef of the Role card) to each player. Return the remaining Reference cards, Role cards, and pawns to the box. Philippopolis Roma Separate the Player cards by type (City, Event, Revolt). Set aside Revolt cards. Randomly add a number of Event cards to the City cards based on the number of players. Shufe these cards and deal a number of them faceup to each player to form starting hands. # of players Events in Deck Starting Hand 2 4 4 3 5 3 4 6 2 5 8 2 If playing with the Vestalis role, shufe and stack the remaining Event cards facedown to form an Event deck instead (see “Vestalis” on page 12). If not, return the remaining Event cards to the box. Each player keeps their Player cards and Role card faceup on the table. Each player chooses one of their City cards and places their pawn and 2 legions from the supply in the matching city. If a player does not have a City card (such as if all of their cards are Event cards), they may place their pawn (and legions) in any city on the board. 4 Prepare Player Deck Choose the game’s difculty level by using 5, 6, or 7 Revolt cards, for an Introductory, Standard, or Heroic game, respectively. Return any remaining Revolt cards to the box. Note: Tis is more than the typical number of Epidemic cards used in the original Pandemic! Divide the remaining Player cards into facedown piles, as equal in size as you can, so that the number of piles matches the number of Revolt cards that you chose. Ten shufe 1 Revolt card into each pile facedown. Stack these piles to form the Player deck, placing smaller piles on the bottom. Ten place the Player deck facedown on the board in the Player deck space. Begin Play 5 Te players look at the City cards they have in their hand. Te player with the City card whose city is farthest from Roma (highest number of days on the card) takes the frst turn. 3 PLAY Battle Roll up to 1 battle die for each legion in your city Each player turn is divided into 3 steps: (maximum 3 dice) and apply the results of your roll to your city. Tere must be at least 1 barbarian in your 1. Do 4 Actions city for you to do this action. 2. Draw 2 Player Cards (and resolve Revolts) 3. Invade Cities Remove 1 legion. Afer doing the Invade Cities step, your turn ends. Te player on your lef takes the next turn. Remove 1 barbarian (appears on 2 sides of the dice). Players should freely give each other advice, letting everyone ofer opinions and ideas. However, the player whose turn it is decides what to do. Remove 1 barbarian and 1 legion. Your hand can have both City and Event cards in it. City cards are resources used to do some actions. Most Event cards can be played at any time, including during another player’s turn. Remove 2 barbarians and 1 legion. DO 4 ACTIONS Resolve your role’s special efect. You can do up to 4 actions during your turn. When you remove barbarians, you can choose to remove any Select any combination of the actions listed below. You can do combination of colors present in your city, but you must remove the same action several times during your turn, each time as many cubes as possible. Removed legions and barbarians are counting as 1 action. Your role’s special abilities may change how returned to their matching supplies. an action is done. Some actions involve discarding a card from your hand; all discards go to the Player discard pile. March BATTLE EXAMPLE Move your pawn to an adjacent city (connected by Sophia is in Carnuntum with 2 legions.
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