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CubeRoot Contents Contents

Contents

Purple denotes upcoming contents.

1 Preface

2 Signatures of Top Cubers in the World

3 Quotes

4 Photo Albums

5 Getting Started 5.1 History 5.2 WCA Events 5.3 WCA Notation 5.4 WCA Competition Tutorial 5.5 Tips to Cubers

6 Rubik's Cube 6.1 Beginner 6.1.1 LBL Method (Layer-By-Layer) 6.1.2 Finger and Toe Tricks 6.1.3 Optimizing LBL Method 6.1.4 4LLL Algorithms 6.2 Intermediate 进阶 6.2.1 Triggers 6.2.2 How to Get Faster 6.2.3 Practice Tips 6.2.4 CN (Color Neutrality) 6.2.5 Lookahead 6.2.6 CFOP Algorithms 6.2.7 Solve Critiques 3x3 - 12.20 Ao5 6.2.8 Solve Critiques 3x3 - 13.99 Ao5 6.2.9 Cross Algorithms 6.2.10 Xcross Examples 6.2.11 F2L Algorithms 6.2.12 F2L Techniques 6.2.13 Multi-Angle F2L Algorithms 6.2.14 Non-Standard F2L Algorithms 6.2.15 OLL Algorithms, Finger Tricks and Recognition 6.2.16 PLL Algorithms and Finger Tricks 6.2.17 CP Look Ahead 6.2.18 Two-Sided PLL Recognition 6.2.19 Pre-AUF

CubeRoot Contents Contents 7 Advice 7.1 How To Get Faster 7.2 Competition Performance 7.3 Cube Maintenance

8 Speedcubing Thoughts 8.1 Speedcubing Limit 8.2 2018 Plans, Goals and Predictions 8.3 2019 Plans, Goals and Predictions 8.4 Interviewing on 3.47 3x3 WR Single

9 Advanced - Last Slot and Last Layer 9.1 COLL Algorithms 9.2 CxLL Recognition 9.3 Useful OLLCP Algorithms 9.4 WV Algorithms 9.5 Easy VLS Algorithms 9.6 BLE Algorithms 9.7 Easy CLS Algorithms 9.8 Easy EOLS Algorithms 9.9 VHLS Algorithms 9.10 Easy OLS Algorithms 9.11 ZBLL Algorithms 9.12 ELL Algorithms 9.13 Useful 1LLL Algorithms

10 2×2 Cube 10.1 Beginner 10.1.1 FF Algorithms 10.1.2 Ortega Method 10.2 Advanced 高级 10.2.1 EG Methods 10.2.2 CLL Algorithms 10.2.3 EG1 Algorithms 10.2.4 EG2 Algorithms 10.2.5 TCLL- Algorithms 10.2.6 TCLL+ Algorithms 10.2.7 EGn Collection 10.3 Supplement 10.3.1 FL Algorithms 10.3.2 Guimond 10.3.3 OLS Algorithms

11 4×4 Cube 11.1 Beginner Method 11.2 Yau Method 11.3 Yau F3E Algorithms CubeRoot Contents Contents 11.4 Yau Half Centers Method 11.5 Yau L2C Algorithms 11.6 Yau LCE Algorithms 11.7 Yau L8E 3-2-3 Method 11.8 Yau L2E and L3E Algorithms 11.9 Oparity Algorithms 11.10 Pparity Algorithms

12 5×5 Cube 12.1 Redux Method 12.2 Yau5 Method 12.3 Yau5 Techniques 12.4 F4C Algorithms 12.5 L2C Algorithms 12.6 F8E Algorithms 12.7 L4E Algorithms 12.8 L2E Algorithms

13 Big Cube 13.1 Redux Method 13.2 Yau6 and Yau7 Method 13.3 F4C Algorithms 13.4 L2C Methods 13.5 L2C Algorithms 13.6 L4E Method 13.7 L4E Algorithms 13.8 L2E Algorithms

14 14.1 Westlund Method 14.2 F2L, S2L Techniques 14.3 4LLL Algorithms 14.4 4LLL Recognition 14.5 OLL Algorithms 14.6 PLL Algorithms

15 15.1 Beginner 15.1.1 LBL Method 15.1.2 Keyhole Method 15.2 Intermediate 15.2.1 Oka Method 15.2.2 Bell Method 15.3 Advanced 15.3.1 1-Flip, WO, Nutella Method 15.3.2 L4E Algorithms

CubeRoot Contents Contents 16 16.1 LBL Method 16.2 Center-Control LBL Method 16.3 Sarah Advanced Method 16.4 FL Algorithms 16.5 1LLL Algorithms 16.6 KK Algorithms 16.7 NS 2.0 Algorithms

17 Rubik's Clock 17.1 Beginner Method 17.2 Advanced Technique

18 SQ1 (Square-1) 18.1 Beginner Lars Method 18.2 Intermediate Lars Method 18.3 EP Method 18.4 Techniques 18.5 CS Method 18.6 CS Algorithms by Shape 18.7 CS Algorithms by Depth 18.8 Look Ahead and Edge Control 18.9 Advanced Edge Control 18.10 EP Algorithms 18.11 CSP Cale Schoon Method

19 FMC (Fewest Moves Challenge) 19.1 Fewest Moves Techniques 19.2 Roux Method 19.3 Roux SB Algorithms 19.4 Roux CMLL Algorithms 19.5 Roux UL/UR Algorithms 19.6 Roux EOLR Algorithms 19.7 ZZ Method 19.8 Petrus Method

20 3BLD (3x3 Blindfolded) 20.1 Speffz Lettering Scheme 20.2 OP/OP Method (Old Pochmann) 20.3 M2/OP Method 20.4 M2/R2 Method 20.5 Commutator and Conjugate 20.6 3-Style Method 20.7 3-Style Beginner Algorithms 20.8 3-Style Parity Algorithms 20.9 3-Style Intermediate Algorithms 20.10 3-Style Edge Algorithms CubeRoot Contents Contents 20.11 3-Style Corner Algorithms

21 Big BLD (Big Cube Blindfolded) 21.1 4BLD 3-Style Method 21.2 5BLD 3-Style Method 21.3 Big BLD 3-Style Method 21.4 3-Style X-Center Algorithms 21.5 3-Style T-Center Algorithms 21.6 3-Style Wing Algorithms 21.7 3-Style Midge Algorithms 21.8 3-Style Oblique Algorithms

22 Unofficial Events 22.1 Pretty Cube Patterns 22.2 Pretty Cube Pattern Algorithms 22.3 Clover Cube Tutorial 22.4 223 Cube Tutorial 22.5 Cuboids 223,233,234 Tutorials 22.6 Meffert's Tutorial 22.7 Master Pyraminx Tutorial 22.8 Face-Turning Tutorial 22.9 Master Skewb and Multi-Skewb Tutorial 22.10 BiCube Tutorial (Bandaged Cube) 22.11 Lucky Baby 3x3 Tutorial

23 Cube Theory 23.1 Cube Permutation 23.2 Cube Group Theory (1) 23.3 Cube Group Theory (2) 23.4 Structure of Rubik's Cube Group 23.5 Isomorphism of Puzzles 23.6 God's Algorithm 23.7 God's Number

24 Reconstructions of Fancy Solves 24.1 5.97 3x3 WR Avg 5.97 24.2 5.80 3x3 WR Avg 5.80 24.3 10.21 OH WR Avg 10.21 24.4 3x3 Solves from Cube for Cambodia 2018 (4.22 WR Single) 24.5 PB Solves 24.6 Comp Solves 24.7 Fancy Solves 24.8 3x3 Unofficial Fancy Solves 24.9 3x3 WR Solves 24.10 2x2 WR Solves 24.11 4x4 WR Solves 24.12 Big Cube WR Solves CubeRoot Contents Contents 24.13 OH WR Solves 24.14 BLD WR Solves 24.15 FMC WR Solves 24.16 Other Events WR Solves 24.17 Big BLD Unoffical Fancy Solves

25 Cubing Resource 25.1 Best 25.2 Best Cubing Accessories 25.3 Best Cubing Websites 25.4 Cube PB Website 25.5 Spark M, Aofu GTSM Review

26 Appendix 26.1 WCA Regulations and Guidelines 26.2 NxN Cube Visualizer 26.3 Twisty Puzzle Visualizer 26.4 Cube Data 26.5 Cubing Glossary 26.6 NKR (Nankai University Cube Record) 26.7 TJUR (Tianjin University Cube Record) 26.8 My PB Sheet 26.9 Chinese Letter Pair Images 26.10 Letter Pair Images 26.11 1000 Digits of Pi

27 Bibliography