Mathematics of the Rubik's Cube
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CubeRoot Contents Contents Contents Purple denotes upcoming contents. 1 Preface 2 Signatures of Top Cubers in the World 3 Quotes 4 Photo Albums 5 Getting Started 5.1 Cube History 5.2 WCA Events 5.3 WCA Notation 5.4 WCA Competition Tutorial 5.5 Tips to Cubers 6 Rubik's Cube 6.1 Beginner 6.1.1 LBL Method (Layer-By-Layer) 6.1.2 Finger and Toe Tricks 6.1.3 Optimizing LBL Method 6.1.4 4LLL Algorithms 6.2 Intermediate 进阶 6.2.1 Triggers 6.2.2 How to Get Faster 6.2.3 Practice Tips 6.2.4 CN (Color Neutrality) 6.2.5 Lookahead 6.2.6 CFOP Algorithms 6.2.7 Solve Critiques 3x3 - 12.20 Ao5 6.2.8 Solve Critiques 3x3 - 13.99 Ao5 6.2.9 Cross Algorithms 6.2.10 Xcross Examples 6.2.11 F2L Algorithms 6.2.12 F2L Techniques 6.2.13 Multi-Angle F2L Algorithms 6.2.14 Non-Standard F2L Algorithms 6.2.15 OLL Algorithms, Finger Tricks and Recognition 6.2.16 PLL Algorithms and Finger Tricks 6.2.17 CP Look Ahead 6.2.18 Two-Sided PLL Recognition 6.2.19 Pre-AUF CubeRoot Contents Contents 7 Speedcubing Advice 7.1 How To Get Faster 7.2 Competition Performance 7.3 Cube Maintenance 8 Speedcubing Thoughts 8.1 Speedcubing Limit 8.2 2018 Plans, Goals and Predictions 8.3 2019 Plans, Goals and Predictions 8.4 Interviewing Feliks Zemdegs on 3.47 3x3 WR Single 9 Advanced - Last Slot and Last Layer 9.1 COLL Algorithms 9.2 CxLL Recognition 9.3 Useful OLLCP Algorithms 9.4 WV Algorithms 9.5 Easy VLS Algorithms 9.6 BLE Algorithms 9.7 Easy CLS Algorithms 9.8 Easy EOLS Algorithms 9.9 VHLS Algorithms 9.10 Easy OLS Algorithms 9.11 ZBLL Algorithms 9.12 ELL Algorithms 9.13 Useful 1LLL Algorithms -
GROUP ACTIONS 1. Introduction the Groups Sn, An, and (For N ≥ 3)
GROUP ACTIONS KEITH CONRAD 1. Introduction The groups Sn, An, and (for n ≥ 3) Dn behave, by their definitions, as permutations on certain sets. The groups Sn and An both permute the set f1; 2; : : : ; ng and Dn can be considered as a group of permutations of a regular n-gon, or even just of its n vertices, since rigid motions of the vertices determine where the rest of the n-gon goes. If we label the vertices of the n-gon in a definite manner by the numbers from 1 to n then we can view Dn as a subgroup of Sn. For instance, the labeling of the square below lets us regard the 90 degree counterclockwise rotation r in D4 as (1234) and the reflection s across the horizontal line bisecting the square as (24). The rest of the elements of D4, as permutations of the vertices, are in the table below the square. 2 3 1 4 1 r r2 r3 s rs r2s r3s (1) (1234) (13)(24) (1432) (24) (12)(34) (13) (14)(23) If we label the vertices in a different way (e.g., swap the labels 1 and 2), we turn the elements of D4 into a different subgroup of S4. More abstractly, if we are given a set X (not necessarily the set of vertices of a square), then the set Sym(X) of all permutations of X is a group under composition, and the subgroup Alt(X) of even permutations of X is a group under composition. If we list the elements of X in a definite order, say as X = fx1; : : : ; xng, then we can think about Sym(X) as Sn and Alt(X) as An, but a listing in a different order leads to different identifications 1 of Sym(X) with Sn and Alt(X) with An. -
Kurze Geschichte Des Würfels (Unknown Author)
Kurze Geschichte des Würfels (unknown author) ........................................................................................ 1 Erno Rubik .......................................................................................................................................... 1 Die Herstellung des Original-Rubik-Würfels in Ungarn ................................................................ 3 Die Rubik-Würfel-Weltmeisterschaft ............................................................................................... 6 A Rubik's Cube Chronology (Mark Longridge) .............................................................................................. 8 From five thousand to fifteen millions ....................................................................................................... 11 Toy-BUSINESS KONSUMEX .......................................................................................................................... 14 HISTORY (Nagy Olivér) ................................................................................................................................ 15 Kurze Geschichte des Würfels (unknown author) Jede Erfindung hat ein offizielles Geburtsdatum. Das Geburtsdatum des Würfels ist 1974, das Jahr, in dem der erste funktionsfähige Prototyp entstand und die erste Patentanmeldung entworfen wurde. Der Geburtsort war Budapest, die Hauptstadt Ungarns. Der Name des Erfinders ist inzwischen überall bekannt. Damals war Erno Rubik ein Dozent an der Fakultät für Innenarchitektur an der Akademie -
Breaking an Old Code -And Beating It to Pieces
Breaking an Old Code -And beating it to pieces Daniel Vu - 1 - Table of Contents About the Author................................................ - 4 - Notation ............................................................... - 5 - Time for Some Cube Math........................................................................... Error! Bookmark not defined. Layer By Layer Method................................... - 10 - Step One- Cross .................................................................................................................................. - 10 - Step Two- Solving the White Corners ................................................................................................. - 11 - Step Three- Solving the Middle Layer................................................................................................. - 11 - Step Four- Orient the Yellow Edges.................................................................................................... - 12 - Step Five- Corner Orientation ............................................................................................................ - 12 - Step Six- Corner Permutation ............................................................................................................. - 13 - Step Seven- Edge Permutation............................................................................................................ - 14 - The Petrus Method........................................... - 17 - Step One- Creating the 2x2x2 Block .................................................................................................. -