Benchmarking Beginner Algorithms for Rubik's Cube
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002-Contents.Pdf
CubeRoot Contents Contents Contents Purple denotes upcoming contents. 1 Preface 2 Signatures of Top Cubers in the World 3 Quotes 4 Photo Albums 5 Getting Started 5.1 Cube History 5.2 WCA Events 5.3 WCA Notation 5.4 WCA Competition Tutorial 5.5 Tips to Cubers 6 Rubik's Cube 6.1 Beginner 6.1.1 LBL Method (Layer-By-Layer) 6.1.2 Finger and Toe Tricks 6.1.3 Optimizing LBL Method 6.1.4 4LLL Algorithms 6.2 Intermediate 进阶 6.2.1 Triggers 6.2.2 How to Get Faster 6.2.3 Practice Tips 6.2.4 CN (Color Neutrality) 6.2.5 Lookahead 6.2.6 CFOP Algorithms 6.2.7 Solve Critiques 3x3 - 12.20 Ao5 6.2.8 Solve Critiques 3x3 - 13.99 Ao5 6.2.9 Cross Algorithms 6.2.10 Xcross Examples 6.2.11 F2L Algorithms 6.2.12 F2L Techniques 6.2.13 Multi-Angle F2L Algorithms 6.2.14 Non-Standard F2L Algorithms 6.2.15 OLL Algorithms, Finger Tricks and Recognition 6.2.16 PLL Algorithms and Finger Tricks 6.2.17 CP Look Ahead 6.2.18 Two-Sided PLL Recognition 6.2.19 Pre-AUF CubeRoot Contents Contents 7 Speedcubing Advice 7.1 How To Get Faster 7.2 Competition Performance 7.3 Cube Maintenance 8 Speedcubing Thoughts 8.1 Speedcubing Limit 8.2 2018 Plans, Goals and Predictions 8.3 2019 Plans, Goals and Predictions 8.4 Interviewing Feliks Zemdegs on 3.47 3x3 WR Single 9 Advanced - Last Slot and Last Layer 9.1 COLL Algorithms 9.2 CxLL Recognition 9.3 Useful OLLCP Algorithms 9.4 WV Algorithms 9.5 Easy VLS Algorithms 9.6 BLE Algorithms 9.7 Easy CLS Algorithms 9.8 Easy EOLS Algorithms 9.9 VHLS Algorithms 9.10 Easy OLS Algorithms 9.11 ZBLL Algorithms 9.12 ELL Algorithms 9.13 Useful 1LLL Algorithms -
Breaking an Old Code -And Beating It to Pieces
Breaking an Old Code -And beating it to pieces Daniel Vu - 1 - Table of Contents About the Author................................................ - 4 - Notation ............................................................... - 5 - Time for Some Cube Math........................................................................... Error! Bookmark not defined. Layer By Layer Method................................... - 10 - Step One- Cross .................................................................................................................................. - 10 - Step Two- Solving the White Corners ................................................................................................. - 11 - Step Three- Solving the Middle Layer................................................................................................. - 11 - Step Four- Orient the Yellow Edges.................................................................................................... - 12 - Step Five- Corner Orientation ............................................................................................................ - 12 - Step Six- Corner Permutation ............................................................................................................. - 13 - Step Seven- Edge Permutation............................................................................................................ - 14 - The Petrus Method........................................... - 17 - Step One- Creating the 2x2x2 Block .................................................................................................. -