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The Gamers, Inc. Civil War Brigade Series—Three Battles of Manassas Clash of Volunteers ©2004. Multi-Man Publishing, LLC. All Rights Reserved. Civil War, Brigade Series 1.0 Terrain & Map 2.0 General Special Clash of Volunteers Rules First Battle of Bull Run Notes Three Battles of Manassas 1.1 Centreville 2.1 Defensive Orders A Civil War, Brigade Series Game Defenses Do not use the Defensive Orders optional rules with the First Bull Run Game Design: Thomas Prowell The breastworks around Centreville scenarios—units need to be able to defend Series Design: Dean Essig were constructed after First Bull Run and without orders. Research Assistance: Stephen Graham are not used in these scenarios. Playtesting: David Antonio, Carl Barden, 2.2 Brigade Goals 1.2 O&A Railroad Bridge Jon Boley, Rob Bottos, Stephen Graham, First Bull Run, especially for the Boyd Schorzman, Greg Ullrich, Mark The RR bridge across Bull Run on Confederate side, requires divisional goals Woloshen. Map C is considered destroyed in all (Brigade Goals) for infantry brigades as well scenarios. as cavalry and artillery. Infantry brigades Table of Contents accept orders with a receiver rating of 2, 1... Introduction 1.3 Unfinished Railroad and have a nominal leader rating of 2 for Counter Notes Cut Corps Attack Stoppage (as a Corps of 1 1.0 Terrain & Map Notes This is a natural trench providing division). 2.0 General Special Rules cover for units that occupy it. Units that Any Brigade that becomes wrecked 2... 3.0 Union Special Rules receive all fire directed at them (from while operating on a brigade goal, suffers the 4.0 Confederate Special Rules regular fire combat or close combat) through -6 “wrecked brigade of a wrecked division” 3... 5.0 Victory Conditions Unfinished Railroad hexsides apply the morale penalty. Brigades operating under a 6.0 Scenarios modifiers for being in a Trench. All units divisional structure apply the appropriate 14... Design Notes pay +1 MP to cross an Unfinished Railroad -4 or -6 penalty. 15... Historical Notes hexside. Without orders, any Confederate 16... Bibliography brigade, and those Union brigades on 1.4 Turn Record Track Brigade Goals, may voluntarily ECR Introduction whenever enemy units are within 5 hexes Ignore the two “detours” on the Turn of their location. Confederate brigades Battles at Bull Run is a set of three Record Track; they are not used in First complete games in The Gamers’ Civil War, must ECR toward the South map edge Bull Run scenarios (Dawn begins at 4:00 and Union brigades toward Centreville. Brigade Series, covering engagements am and dusk begins at 7:30 pm). outside Manassas, Virginia. Clash of Units that are across Bull Run may retreat Volunteers presents the battle the Rebels toward the nearest crossing point that leads, called Manassas. To the Union, it was the respectively, to Centreville or the South Battle of Bull Run. map edge. On July 21, 1861, the untried Union and Artillery units may be given Brigade Goals and may be assigned to a brigade Confederate armies met at Bull Run. This Quality Wargames Since 1988 first large fight of the Civil War resulted in as part of a Brigade Goal order. Artillery a narrow Rebel victory and ended the public units that are attached to a brigade can perception that the young war would be a operate freely within 2 hexes and are not short one. required to stack with a unit of the brigade. Confederate artillery units are attached to M M P the brigade they setup with or enter with. Counter Notes M M P See the Second Bull Run rulebook for Multi-Man Publishing a description of changes on some standard CWB counters. Multi-Man Publishing, LLC 403 Headquarters Drive, Suite 7, Millersville MD 21108 © 2004 All Rights Reserved. Page 1 Clash of Volunteers, CWB #14 2.3 Close Combat 3.2 Anti-Initiatives 4.0 Confederate Special In all Close Combat engagements, the All Union division leaders have a -1 Rules Morale Table Modifier for the attacker is anti-initiative. increased to -8. Should the close combat After Tyler’s run-in at Blackburn’s Ford involve the Odds Table, the attacker is on July 18, he received a “dressing-down” 4.1 Army Command limited to an ‘A’ strength level regardless from McDowell that made commanders While technically there are two Rebel of actual size. hesitant to act independently. armies on the field, the Confederates act In this early stage of the war, leaders as a single unified force with Beauregard were inexperienced in handling large bodies 3.3 Detachments and Johnston sharing Army command. of men and tended to commit their regiments Any Union division, which has at Both of these leaders function as normal in piecemeal fashion. least 3 brigades currently under its control, Army commanders and can issue orders to may detach one brigade on a Brigade any CSA brigade. When Beauregard and 2.4 Straggler Recovery goal. Attachments may be given as part Johnston are in play, a combined total of 20 All units are allowed to recover of a scenario setup, but otherwise are not Command Points are available each turn. Stragglers. Units on Brigade Goals may allowed. Beauregard has a 0 rating on the ignore the command radius restriction, but counter front and a 2 rating on its back. all other normal conditions apply. 3.4 Union Minor The rating he starts with is indicated in each scenario setup, and may change when Variants 2.5 Headquarters Johnston becomes “active” (see below). 3.4a Howard’s Brigade. In scenarios At all times, Beauregard is limited to the Army HQ counters are not used in First where Howard’s brigade (3-3) is scheduled number of Command Points his leader Bull Run. Army commanders may issue to arrive at 1pm, he may arrive instead with rating would normally provide (10 or orders from their actual location. Orders the rest of 3 Div at 11am. This option gives 15). issued to leaders in the same hex arrive the Confederate player 1 VP. In any scenario where Johnston is immediately and may roll for acceptance in 3.4b Union Cavalry. Allow Palmer in play, his current status will be given the same command phase. However, Army to enter or setup with McDowell in any as Active or Inactive. When Inactive, commanders on both sides are limited to scenario except 6.1. Palmer is independent Johnston has no command function. He one IPV bonus per day. and does not require orders. This option may become Active on a successful initiative Historically, McDowell’s headquarters gives the Confederate player 1 VP. roll (ignore Loose Cannon results) and can did not accompany him in the field, and Historically, the Union cavalry was make one such roll per turn. When Johnston during this battle, once the action started; very poor and did not contribute to the becomes Active, flip Beauregard to his 2 Beauregard led “from the front”. The larger battle. This option gives them a more rated side and let both leaders function as formal HQ and staff were not yet present effective role. Army Commanders. Once Active, Johnson this early in the war. 3.4c Runyon’sDivision. Allow remains that way for the rest of the game. Runyon and 2-4 to enter or setup with 1-4. Should Beauregard become a casualty, 3.0 Union Special Rules When this option is used, all of 4 Div may Johnston automatically becomes Active. If arrive 2 hours earlier than scheduled. This Johnston becomes a casualty, Beauregard 3.1 Army Command option gives the Confederate player 2 VP. commands the Army with a leader rating McDowell commands the Army of Runyon’s division was composed of of 2. If both become casualties, use a Repl Northeast Virginia (ANEVa). He must issue unbrigaded militia and volunteer regiments leader as Army Commander. orders directly to each division in the form who were considered unreliable. Some of J.E. Johnston was the senior of divisional goals. To establish a Brigade these troops showed up late on July 21, commander at Manassas. However, upon Goal, a division must accept an order, from trying to restore order during the Union his arrival he decided to leave Beauregard the Army commander or via initiative, that rout. in command. As events unfolded he took a McCunn’s Provisional Brigade. contains instructions for one of its brigades. 3.4d more active role, and in the process inspired Once detached from its division, a brigade When listed in a scenario, the Prov Beauregard to action. Brigade Goals. may receive new orders directly from the Brigade may be added to the Union army 4.1a The Confederate Army commander. and receives orders directly from the Army is composed entirely of brigades with Should McDowell become a casualty, Army commander. This option gives the no Corps or Division structure. The Army the order of succession for Army Command Confederate player 1 VP. commander must issue individual orders is: These four NY regiments were sent directly to brigades in the form of Brigade from Alexandria to Fairfax Court House Goals. Brigade Leaders 1) Tyler to stem the Union rout. They could have 4.1b . Certain brigades 2) Runyon (if in play) been used in the battle. have a Leader Rating printed on the counter 3) Hunter (upper left corner). Any brigade with a 4) Heintzelman Leader Rating may attempt initiative and 5) Miles. accept orders as a leader (receiver) of the same rating. No other benefits are derived from this Leader rating. Multi-Man Publishing, LLC 403 Headquarters Drive, Suite 7, Millersville MD 21108 Page 2 © 2004 All Rights Reserved.