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Liste De Jeux - 1/26 - Ambition Schmidt France G
N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m. -
Fine Games 2020 Annual Clearance
12/5/2020 11:10:05AM Fine Games' 2020 Annual Clearance Catalog Page 1 of 52 Great Games at Really GREAT Prices ! www.FineGames.com/eoy_clear.htm Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: [email protected] 541-756-4711 10am-9pm PST Fine Games' 2020 Annual Clearance Catalog is Big, Really BIG!. The largest sale we have ever offered. Initially, it includes a wide-ranging assortment of 672 games, magazines & gaming accessories -- nearly a third of the games we stock. Most are new & undamaged games or mags we simply have a few too many of; many are new games that suffered some minor damage at the hands of UPS. Many are too difficult to sell in the limited time before we begin to retire. Together, these sale items offer a thousand opportunities for great Xmas gifts for yourself or a significant other, some fun reading about game products from your past & others you might not know of. All at especially attractive prices. The Deal is this: We list 672 1056 items here with a special, clearance price good only during this sale, once each year. Choose as many or as few games as you wish. Contact us by phone (at 541-756-4711) or email ([email protected]) to place your order by 11/30/2020, and deliver payment to us promptly thereafter. In as little as 2 days later, your goodies will arrive in your awaiting hands. All bought at especially attractive Clearance Sale prices. Just act fast as these are offered first-come, first served, and are generally available in quantities of one, each (or sometimes 2 or 3). -
RULES of PLAY Living Rules, October 2010
SUCCESSORS—Living Rules, Oct 2010 The Battles for Alexander’s Empire by Mark Simonitch, Richard Berg, and John B. Firer RULES OF PLAY Living Rules, October 2010 TABLE OF CONTENTS 1. Introduction ......................................................... 2 14. Special Combat Units ......................................... 12 2. Game Components .............................................. 2 15. Sieges and Subjugations ..................................... 12 3. Sequence of Play ................................................. 3 16. Independent Armies ............................................ 13 4. How to Win ......................................................... 4 17. Legitimacy & Prestige ........................................ 14 5. Label the Usurper Phase ..................................... 4 18. Royal Family Members ...................................... 15 6. The Reinforcement Phase ................................... 4 19. The Isolation Phase ............................................. 15 7. The Tyche Cards ................................................. 5 20. How to Win ......................................................... 16 8. Generals & Armies ............................................. 6 21. The Turn Record Track ....................................... 16 9. Movement ........................................................... 7 22. Prepare for Play .................................................. 16 10. Interception ......................................................... 8 23. Optional Rules ................................................... -
Deluxe Rules
s xe Rule YALU Delu The Chinese Counteroffensive in Korea November, 1950 to May, 1951 Copyright © 2009, Compass Games, LLC., All Rights Reserved Chinese intervention in the war had been considered and dismissed as TABLE OF CONTENTS a bluff by the UN Command. Thus, the UN forces were badly overextended when the bluff materialized as a force of thirty divisions, 1.0 INTRODUCTION skillfully infiltrated into the Korean mountains. 2.0 COMPONENTS The UN was sent reeling back toward the 38th Parallel in confusion, 3.0 SEQUENCE OF PLAY desperately attempting to reestablish a stable front line. The 4.0 WEATHER PHASE Communists followed relentlessly, infiltrating deep into the UN positions and attacking without pause, accepting high casualties in order to 5.0 SUPPLY AND ISOLATION sustain the momentum of the attack. 6.0 REINFORCEMENTS AND REPLACEMENTS Yalu begins with the initial Chinese attack. It will be up to the 7.0 STACKING Communist player to force the UN south of the 38th Parallel; it will be 8.0 ZONES OF CONTROL up to the UN player to prevent this from happening . 9.0 MOVEMENT 10.0 COMBAT 2.0 COMPONENTS 11.0 COMMUNIST ATTACK SUPPLY POINTS 2.1 Map The map shows the area of Korea over which the campaign was fought. 12.0 UN SUPPORT UNITS A hexagonal grid has been superimposed to regulate the movement 13.0 UN BOMBARDMENT PHASE and position of the playing pieces. Each hex represents approximately 10 miles of actual terrain, measured from hexside to hexside. 14.0 NEUTRALIZATION 15.0 REGROUPING AND MORALE CHECKS There are several charts and tables printed on the map. -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
Dragon Magazine #197
Issue #197 Vol. XVIII, No. 4 FEATURES September 1993 10 The Ecology of the Giant Scorpion Ruth Cooke Publisher Think invisibility will save you? Think again. James M. Ward 15 Think Bigin Miniature! James M. Ward Editor If a miniature could come to life, Ral Partha would be Roger E. Moore the company to make it. Associate editor Two Years of ORIGINS Awards The editors Dale A. Donovan 18 Is your game one of the best? Two years worth of awards will let you know. Fiction editor Barbara G. Young Perils & Postage Mark R. Kehl 24How to play an AD&D® campaign when each player Editorial assistant Wolfgang H. Baur lives in a different city. Art director By Mail or by Modem? Craig Schaefer Larry W. Smith 30 An AD&D game works just as well by BBS as by USPS (and maybe better). Production staff Tracey Zamagne The Dragons Bestiary Ed Greenwood 34 Its not a petting zoo: four new monsters from the Subscriptions Janet L. Winters FORGOTTEN REALMS® setting. The Known World Grimoire Bruce A. Heard U.S. advertising Cindy Rick 41 The world of Mystara is changing, but how? Turn to page 41 to find out. U.K. correspondent and U.K. advertising Join the Electronic Warriors! James M. Ward Wendy Mottaz 67Whats in the works for computer gamers from the team of SSI and TSR. The MARVEL®-Phile Steven E. Schend 80 Its a dirty world in the streetsbut your heros there to clean it up. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. -
Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara High Tech
Santa Clara High Technology Law Journal Volume 29 | Issue 1 Article 1 12-13-2012 Games Are Not Coffee uM gs: Games and the Right of Publicity William K. Ford Raizel Liebler Follow this and additional works at: http://digitalcommons.law.scu.edu/chtlj Recommended Citation William K. Ford and Raizel Liebler, Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara High Tech. L.J. 1 (2012). Available at: http://digitalcommons.law.scu.edu/chtlj/vol29/iss1/1 This Article is brought to you for free and open access by the Journals at Santa Clara Law Digital Commons. It has been accepted for inclusion in Santa Clara High Technology Law Journal by an authorized administrator of Santa Clara Law Digital Commons. For more information, please contact [email protected]. FORD LIEBLER 11/26/2012 3:56 PM ARTICLES GAMES ARE NOT COFFEE MUGS: GAMES AND THE RIGHT OF PUBLICITY* William K. Ford† and Raizel Liebler†† * Earlier versions of this paper were presented at the 2011 Works-in-Progress Intellectual Property Colloquium, Boston University (Feb. 11, 2011); 2011 Intellectual Property Scholars Roundtable, Drake University Law School (Apr. 1, 2011); and The Game Behind the Video Game, Rutgers School of Communication and Information (Apr. 9, 2011). We thank Stephanie Acosta, Keidra Chaney, Jessica de Perio Wittman, Shannon Ford, Jon Garon, Greg Lastowka, Tyler Ochoa, David L. Schwartz, and Corey Yung for comments on earlier versions of this paper. We thank Young-Joo Ashley Ahn, Lyndsay Ignasiak, and Kimberly Regan for research assistance. A special thanks to Nathan Ford and Adin Simon for innumerable hours playing “childish” games with the authors in preparation for this paper. -
Conflict Simulation Comment and Analysis
GOLDEN ANNIVERSARY VOLUME Celebrating 50 Years of Service and Participation in the Wargaming Community Volume 50, Issue 6 December 2015 The Kommandeur : Conflict Simulation Comment and Analysis From the President Kenneth Oates From the Editor This marks the sixth and final issue for this year. For many years I have been collecting games. We are ending this year with several unresolved is- Some I actually play. However I feel it is time to get sues, more of which you will find below. Also in rid of most of them. Some are well worn, some are this issue you will find the latest Treasurer’s report. still in shrink wrap. They are listed on pages 22 Here is a summary of items of interest. through 29. To help with the postage, I will ask $2 a It was announced a few weeks ago that AHIKS game (I will ask $3 for the larger games). Contact member Cory Wells passed away. He was very ac- me with your choices. When I determine what I can tive on our Consimworld page, posting many ques- send you, I will let you know the cost. If you live tions and comments there. He will be missed. outside the U.S., we will have to discuss postage. It is also my duty to announce that Charles Mar- Contact me as soon as you have made your choice. I shall informed the Executive that due to his com- will be away most of December, so I do not expect puter upgrade, he will not be able to continue as to ship any games until January. -
HG100 Base.Qxp
CONTENTS FOREWORD by Reiner Knizia . ix INTRODUCTION by James Lowder . xiii Bruce C. Shelley on Acquire . 1 Nicole Lindroos on Amber Diceless . 5 Ian Livingstone on Amun-Re . 9 Stewart Wieck on Ars Magica . 13 Thomas M. Reid on Axis & Allies . 17 Tracy Hickman on Battle Cry . 21 Philip Reed on BattleTech . 24 Justin Achilli on Blood Bowl . 28 Mike Selinker on Bohnanza . 31 Tom Dalgliesh on Britannia . 34 Greg Stolze on Button Men . 38 Monte Cook on Call of Cthulhu . 42 Steven E. Schend on Carcassonne . 46 Jeff Tidball on Car Wars . 49 Bill Bridges on Champions . 52 Stan! on Circus Maximus . 55 Tom Jolly on Citadels . 58 Steven Savile on Civilization . 62 Bruno Faidutti on Cosmic Encounter . 66 Andrew Looney on Cosmic Wimpout . 69 Skip Williams on Dawn Patrol . 73 Alan R. Moon on Descent . 77 Larry Harris on Diplomacy . 81 Richard Garfield on Dungeons & Dragons . 86 William W. Connors on Dynasty League Baseball . 90 Christian T. Petersen on El Grande . 94 Alessio Cavatore on Empires in Arms . 99 Timothy Brown on Empires of the Middle Ages . 103 Allen Varney on The Extraordinary Adventures of Baron Munchausen . 107 Phil Yates on Fire and Fury . 110 William Jones on Flames of War . 113 Rick Loomis on Fluxx . 116 John Kovalic on Formula Dé . 119 Anthony J. Gallela on The Fury of Dracula . 122 Jesse Scoble on A Game of Thrones . 126 Lou Zocchi on Gettysburg . 130 James Wallis on Ghostbusters . 134 James M. Ward on The Great Khan Game . 138 Gav Thorpe on Hammer of the Scots . 142 Uli Blennemann on Here I Stand . -
2012 Schedule & Program
World Boardgaming Championships 2012 Schedule & Program July 30 - August 5, 2012 Pre-Cons begin July 28 Lancaster Host Resort Lancaster, PA www.boardgamers.org [email protected] Contents 1 is an association of boardgame enthusiasts incorporated as a non-profit company BPA in the state of South Carolina for the express purpose of hosting the annual gaming conference known as the World Boardgaming Championships, or WBC for short. It offers tourna- ments, vendors, an auction, demonstrations, seminars, open gaming, and Juniors programs. In ad- dition, for those who can’t get enough, we offer numerous focused Pre-Cons on the weekend before WBC. We do other things, such as mini-cons and e-mail tournaments, but our raison d’etre is WBC. We love boardgaming competition—from wargames and Eurogames to racing, sports, and rail games, and we make no apologies for it. It’s what we do. And we take pride in doing it better than anybody else. To find out more about our activities spend some time on our website at www.boardgamers.org. You’ll find more pre- and post-event information than anywhere else on the net—over 2,000 pages of it. It’s not very lucrative or cost effective, but we think it demonstrates our commitment to this hobby. You can help continue this madness by taking a moment to subscribe to our FREE e-mail news- letter via the web site or trade links with our Webmaster from your local club site. Finally, continue to spread the good news about our association and its activities by bringing your fellow gamers to the best week of gaming -
Z02 the General Index Vol 1 to 20
2 e I~IiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiTiiiiiiiiiihiiiiiiiiiiAiiiiiiiiiiViiiiiiiiiialiiiiiiiiiiOiiiiiiiiiiDiiiiiiiiiiHilliiiiiiiiii·iiiiiiiiiiPiiiiiiiiiihiliiiiiiiiiiOiiiiiiiiiiSOiiiiiiiiiiPiiiiiiiiiihYiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii~ *Th' AVALON HILL Sorting through almost 120 issues of any For the collectors among the hobby, as well as magazine is no easy task. Attempting to list, in some those interested in specific games, this index was in GENERAL organized fashion, every article, author, letter, con tended. Among the pages of the magazine are many unique, informative and entertaining pieces on our The Avalon Hill GENERAL is dedicated to the presenta test and column found in those millions of words tion of authoritative articles on the strategy. tactics, and takes either a great love for the magazine-or an favorite games-games which have brought us so variation of Avalon Hill wargames. Historical articles are addled mind. Those of us who contributed to this many, many hours of unsullied and undiluted en included only insomuch as they provide useful background index must confess to both. Building upon the ef joyment. We believe the index will prove a useful information on current Avalon Hill titles. The GENERAL is published by The Avalon Hill Game Company solely for the forts of Bruce Degi and Don Eisan, who together tool (or an unexpected treasure trove) for collector, cultural edification of the serious game aficionado, in the were responsible for the first index (published in author, historian and researcher as well as to those hopes of improving the game owner's proficiency of play and 1980), the current editors have corrected, expanded, for whom The GENERAL is produced with such ef providing services not otherwise available to the Avalon Hill fort-the Avalon Hill wargamers. -
The AVALON HILL. $2.50
The AVALON HILL. $2.50 May-June 1981 Volume 18, Number 1 2 Avalon Hill Philosophy Part 85 *The AVALON HILL t II GENERAL AVALON HILL POSTAL CHAMPIONSHIPS The Game Players Magazine The Avalon Hili GENERAL Is dedicated to the present"" As promised in Vol. 16, No.6, we hereby an rently available as a back issue for $ 2.50 plus the tionof aUlhoritatlve articles on the strategYi.tacti:csj.Ctr:d nounce the opening of the Avalon Hill Postal Cham usual postal charges. If you are not currently an variation of Avalon Hill wargames. Historical' artic1t?S are pionships. We've made several format changes as AREA member you may still enter the tournament Included only Insomuch as they provide useful backgrourtd a result of reader response to those initial plans but Information on current Av",lon HIli titles. The GENERAL Is by sending for your AREA membership at the same 'published by the Av",lon Hili Game COmpany solely for the the basic premise remains the same. What follows time you apply for tournament entry. c.LJltu~al. edification of the serious gameaficionad?,in the constitute the official rules for what we believe to hopes of Improving the game owner's proficiertcYQf playand be the first wargame manufacturer-sanctioned, providingservices not otherwise available to theAvaion Hill THE GAMES; game buff. Avalon Hill is a diVision of MonarchAvaloh'lndustdes. truly international, championship wargame event. Ine.,a wholely owned subsidiary of Monarch~valOl1i lnc.Th~ At the outset we should state that play will be Championships in this first tournament offering 'shar,es of Monarch Avalon, Inc.