Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara Computer & High Tech. L.J. 1 (2012)
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UIC School of Law UIC Law Open Access Repository UIC Law Open Access Faculty Scholarship 2012 Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara Computer & High Tech. L.J. 1 (2012) William K. Ford UIC John Marshall Law School, [email protected] Raizel Liebler UIC John Marshall Law School, [email protected] Follow this and additional works at: https://repository.law.uic.edu/facpubs Part of the Communications Law Commons, Computer Law Commons, Entertainment, Arts, and Sports Law Commons, First Amendment Commons, Intellectual Property Law Commons, Internet Law Commons, Public Relations and Advertising Commons, Science and Technology Law Commons, Science and Technology Policy Commons, and the Science and Technology Studies Commons Recommended Citation William K. Ford & Raizel Liebler, Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara Computer & High Tech. L.J. 1 (2012). https://repository.law.uic.edu/facpubs/329 This Article is brought to you for free and open access by UIC Law Open Access Repository. It has been accepted for inclusion in UIC Law Open Access Faculty Scholarship by an authorized administrator of UIC Law Open Access Repository. For more information, please contact [email protected]. ARTICLES GAMES ARE NOT COFFEE MUGS: GAMES AND THE RIGHT OF PUBLICITY* William K. Fordt and Raizel Lieblertt * Earlier versions of this paper were presented at the 2011 Works-in-Progress Intellectual Property Colloquium, Boston University (Feb. 11, 2011); 2011 Intellectual Property Scholars Roundtable, Drake University Law School (Apr. 1, 2011); and The Game Behind the Video Game, Rutgers School of Communication and Information (Apr. 9, 2011). We thank Stephanie Acosta, Keidra Chancy, Jessica de Perio Wittman, Shannon Ford, Jon Garon, Greg Lastowka, Tyler Ochoa, David L. Schwartz, and Corey Yung for comments on earlier versions of this paper. We thank Young-Joo Ashley Ahn, Lyndsay Ignasiak, and Kimberly Regan for research assistance. A special thanks to Nathan Ford and Adin Simon for innumerable hours playing "childish" games with the authors in preparation for this paper. t Assistant Professor of Law, The John Marshall Law School. ft Research Services Librarian, The John Marshall Law School. 1 HeinOnline -- 29 Santa Clara Computer & High Tech. L. J. 1 2012-2013 2 SANTA CLARA COMPUTER & HIGH TECH. L.J. [Vol. 29 TABLE OF CONTENTS I. INTRODUCTION ..................................... 3 II. BACKGROUND ................................ 66.... A. Origins of the Right of Publicity ........ .......... 6 B. Current Law ............................... 10 C. Justifying the Right of Publicity........ .......... 16 III. THE RIGHT OF PUBLICITY APPLIED TO GAMES...... ..... 18 A. Licensing Rising.................9.......19 B. Licensing Victorious ......................... 21 1. Palmer v. Schonhorn Enterprises,Inc. (N.J. Super. Ct. 1967) ...................... 22 2. Uhlaender v. Henricksen (D. Minn. 1970) ............. 26 3. Rosemont Enterprises,Inc. v. Urban Systems, Inc. (N.Y. Sup. Ct. 1973)............. ............. 31 C. The Settled Order of Things.................... 33 D. Licensing Failing.......................... 36 IV. GAMES AS AN EXPRESSIVE MEDIUM ........ .......... 39 A. The Gaming Medium Is More than Monopoly.............. 47 1. Wargames .............................. 48 2. Role-Playing Games ........................... 53 3. Eurogames .............................. 54 4. Video Games ....................... ..... 56 B. Game Designers Have Something to Say ..................... 58 1. Wargames ......................... ..... 59 2. Role-Playing Games....................... 63 C. Games Can Be Serious ................... 67 D. Game Processes Can Contribute to the Expressive Value of Games ............................. 72 V. APPLYING THE FIRST AMENDMENT TO GAMES AND THE RIGHT OF PUBLICITY ....................... ..... 77 A. The Rogers Test .................. ........... 78 B. Applying Rogers ........................ 84 C. Zacchini's Limiting Principle................... 95 VI. CONCLUSION .................................. 98 HeinOnline -- 29 Santa Clara Computer & High Tech. L. J. 2 2012-2013 2012]1 GAMES AND THE RIGHT OF PUBLICITY 3 I. INTRODUCTION Are games more like coffee mugs, posters, and T-shirts, or are they more like books, magazines, and films? For purposes of the right of publicity, the answer matters. The critical question is whether games should be treated as merchandise or as expression. Three classic judicial decisions, decided in 1967, 1970, and 1973, held that the defendants needed permission to use the plaintiffs' names in their board games.' These decisions judicially confirmed that games are merchandise, not something equivalent to more traditional media of 2 expression. As merchandise, games are not like books; instead, they are akin to celebrity-embossed coffee mugs. To borrow a British term, games are "mere image carriers." 3 Although the last of these three judicial decisions disclaimed any intent of offering a "hard and fast rule,'A three consecutive losses in three different courts offered a plausible basis for predicting how future courts would respond to similar claims involving games.5 These three decisions confirmed the "settled order of things": a license is required to use someone's name or likeness (or identity) in a game. 6 The leading treatise on the right of publicity7 and the Restatement (Third) of Unfair Competition8 subsequently endorsed the results in these cases. 1. Uhlaender v. Henricksen, 316 F. Supp. 1277 (D. Minn. 1970); Palmer v. Schonhom Enters., Inc., 232 A.2d 458 (N.J. Super. Ct. Ch. Div. 1967); Rosemont Enters., Inc. v. Urban Sys., Inc., 340 N.Y.S.2d 144 (Sup. Ct. 1973), aff'd as modified, 345 N.Y.S.2d 17 (App. Div. 1973). 2. While the use of media as a singular noun is now widely accepted, the use of mediums as the plural of medium is not, unfortunately. See BRYAN A. GARNER, GARNER'S MODERN AMERICAN USAGE 531 (3d ed. 2009). 3. See GILLIAN BLACK, PUBLICITY RIGHTS AND IMAGE: EXPLOITATION AND LEGAL CONTROL 37 (2011). 4. Rosemont Enters., 340 N.Y.S.2d at 147. 5. See, e.g., 2 J. THOMAS MCCARTHY, THE RIGHTS OF PUBLICITY AND PRIVACY § 7:26 (2d ed. 2012) ("The cases have held that unpermitted use of identity in a board game is an infringement of the right of publicity and is not immunized by First Amendment free speech considerations."). 6. Petition for a Writ of Certiorari at 8, Major League Baseball Advanced Media v. C.B.C. Distrib. and Mktg., Inc., 553 U.S. 1090 (2008) (No.07-1099), 2008 WL 515858. 7. 2 J. THOMAS MCCARTHY, THE RIGHTS OF PUBLICITY AND PRIVACY § 7:30 (2d ed. 2009) ("I feel that the cases involving the unpermitted use of the identities of nonpolitical celebrities are correctly decided."). 8. RESTATEMENT (THIRD) OF UNFAIR COMPETITION § 47 cmts. b, c, and Reporter's Notes to cmt. b (1995). HeinOnline -- 29 Santa Clara Computer & High Tech. L. J. 3 2012-2013 4 SANTA CLARA COMPUTER & HIGH TECH. L.J. [Vol. 29 In 2007 the United States Court of Appeals for the Eighth Circuit upset the settled order of things. In C.B. C Distributionand Marketing v. Major League Baseball Advanced Media,9 the Eighth Circuit held that the use of professional baseball players' names and statistics in fantasy baseball games is protected by the First Amendment, the right of publicity notwithstanding.'o Some courts are resisting further erosions of the right of publicity." The issue remains substantially unsettled with multiple courts now considering whether permission is needed to use the identities of athletes in video games.12 We argue that the rule produced by the three classic cases is an anachronism. The licensing custom created-or at least reinforced- by these decisions should carry no weight. These cases were questionable when decided. They are even more so now. The gaming medium has evolved significantly over the past four decades, calling into question the longstanding treatment of games for purposes of the right of publicity. One early case described the defendant's game as a mere "commodity familiar to us all," "an entertaining game of chance, the outcome of which is determined by maneuvering tokens on a game board by the throw of the dice."' 3 Until recently, the leading treatise, McCarthy's The Rights of 9. C.B.C. Distrib. and Mktg., Inc. v. Major League Baseball Advanced Media, L.P., 505 F.3d 818 (8th Cir. 2007). 10. Id. at 824. 11. See Davis v. Elec. Arts, Inc., No. 10-3328, 2012 WL 3860819 (N.D. Cal. Mar. 29, 2012); Keller v. Elec. Arts, Inc., No. 09-1967, 2010 U.S. Dist. LEXIS 10719, at *13-18, *21-22 (N.D. Cal. Feb. 8, 2010); No Doubt v. Activision Publ'g, Inc., 192 Cal. App. 4th 1018, 1018 (Ct. App. 2011). 12. See Hart v. Elec. Arts, Inc., 808 F. Supp. 2d 757 (D.N.J. 2011); Notice of Appeal, Brown v. Elec. Arts, Inc., No. 09-1598 (C.D. Cal. Oct. 22, 2009); Class Action Complaint and Demand for Jury Trial, Bishop v. Elec. Arts, Inc., No. 09-4128 (N.D. Cal. Sept. 4, 2009); Class Action Complaint and Demand for Jury Trial, Keller v. Elec. Arts, Inc., No. 09-1967 (N.D. Cal. May 5, 2009). Keller and Bishop are among numerous consolidated cases pending in the Northern District of California that include both right of publicity and antitrust claims. See Order Consolidating Cases, Addressing Discovery Matters, Modifying Case Schedule, and Requiring Parties to Provide an Estimate of the Length of Trial, In re NCAA Student-Athlete Name & Likeness Licensing Litig., Nos. 09-1967, 10-0632, 11-0388, 11-4938, 2012 U.S. Dist. LEXIS 70631 (N.D. Cal. May 21, 2012); Second Consolidated Amended Class Action Complaint, In re NCAA Student-Athlete Name & Likeness Licensing Litig., No. 09-1967 (N.D. Cal. May 16, 2011); Order Granting Plaintiffs Samuel Michael Keller's and Edward C. O'Bannon, Jr.'s Joint Motion to Consolidate Actions, Keller v. Elec. Arts, Inc., No. 09-1967 (N.D. Cal. Jan. 15, 2010). 13. Rosemont Enters., Inc. v. Urban Sys., Inc., 340 N.Y.S.2d 144, 146 (Sup. Ct. 1973), affdas modified, 345 N.Y.S.2d 17 (App.