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Dockerdocker
X86 Exagear Emulation • Android Gaming • Meta Package Installation Year Two Issue #14 Feb 2015 ODROIDMagazine DockerDocker OS Spotlight: Deploying ready-to-use Ubuntu Studio containers for running complex system environments • Interfacing ODROID-C1 with 16 Channel Relay Play with the Weather Board • ODROID-C1 Minimal Install • Device Configuration for Android Development • Remote Desktop using Guacamole What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID U3 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone : +49 (0) 8403 / 920-920 email : [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL ow that ODROID Magazine is in its second year, we’ve ex- panded into several social networks in order to make it Neasier for you to ask questions, suggest topics, send article submissions, and be notified whenever the latest issue has been posted. Check out our Google+ page at http://bit.ly/1D7ds9u, our Reddit forum at http://bit. ly/1DyClsP, and our Hardkernel subforum at http://bit.ly/1E66Tm6. If you’ve been following the recent Docker trends, you’ll be excited to find out about some of the pre-built Docker images available for the ODROID, detailed in the second part of our Docker series that began last month. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
The Power of Digital Storytelling to Support Teaching and Learning
The Power of Digital Storytelling to Support Teaching and Learning Bernard R. Robin [email protected] University of Houston, USA Abstract Although the term “digital storytelling” may not be familiar to all readers, over the last twenty years, an increasing number of educators, students and others around the world have created short movies by combining computer-based images, text, recorded audio narration, video clips and music in order to present information on various topics. For more than twelve years, faculty members and graduate students in the Learning, Design and Technology Program at the University of Houston College of Education have been exploring the use of digital storytelling to support both teaching and learning. In 2004, the author established the Educational Uses of Digital Storytelling website (http://digitalstorytelling.coe.uh.edu) to serve as a helpful resource for those interested in learning how digital storytelling could be integrated into a variety of educational activities. This paper presents an overview of how digital storytelling has and continues to be used to support teaching and learning activities. In addition, recommendations and guidelines are presented for educators who would like to teach students to use digital storytelling as an educational endeavor. Keywords Digital Storytelling, Educational Technology, Teaching, Learning, Multimedia B.R. Robin 17 Digital Education Review - Number 30, December 2016- http://greav.ub.edu/der/ The Power of Digital Storytelling to Support Teaching and Learning I. Introduction This paper deals with the educational uses of digital storytelling and presents an overview of how digital storytelling has and continues to be used to support teaching and learning. -
Intro to Video Production Meaning Is More Than Dialogue in Videos
Intro to Video Production Meaning is more than dialogue in videos 2 Meaning is conveyed in videos through Visual metaphor Audio Editing 3 1 Visual Metaphor 4 Star Wars, 1977, Directed by George Lucas 5 Tools for Visual Metaphor Examples include ◦ Size ◦ Composition ◦ Movement (camera and subjects) ◦ Camera angles ◦ Color ◦ Lighting ◦ Scenery And many more 6 Color The Lord of the Rings: The Fellowship of the Ring, 2001, Directed by Peter Jackson 7 Color The Lord of the Rings: The Return of the King, 2003, Directed by Peter Jackson 8 Lighting Up, 2008, Directed by Pete Docter 9 Lighting Up, 2008, Directed by Pete Docter 10 Scenery Rocky, 1976, Directed by John G. Avildsen 11 Scenery Rocky, 1976, Directed by John G. Avildsen 12 2 Audio 13 The importance of music 14 The importance of music 15 Music can change a scene 16 Sound Effects Make a Difference as Well 17 Sound Effects Make a Difference as Well 18 Creative Commons Resources 19 Creative Commons (creativecommons.org) Attribution Share Alike Must attribute the Derivatives must use author/creator same or compatible license Noncommercial No derivative works Cannot be used for Can only be shared commercial purposes unaltered 20 Music and Sound Effects ◦ Free Music Archive (freemusicarchive.org) ◦ Jamendo (jamendo.com/start) ◦ IMSLP/Petrucci Music Library (imslp.org/wiki/Main_Page) ▫ Example ◦ Freesound (freesound.org) - includes sound effects ◦ Musopen (musopen.org) ◦ ccMixter (ccmixter.org) ◦ Internet Archive (archive.org/details/netlabels) 21 Videos ◦ YouTube search ◦ Archive.org (archive.org/details/stock_footage) ◦ NASA (nasa.gov/multimedia/videogallery/index.html) ◦ Hubble Space telescope (spacetelescope.org/videos/) ◦ Coverr (coverr.co) ◦ Public Domain Movies (publicdomainflix.com) 22 3 Editing 23 Transitioning Scenes with Editing Star Wars, 1977, Directed by George Lucas 24 Editing can change the emotion of a scene 25 Reaction Shot Mrs. -
Software Libre Y Producción Audiovisual
Software libre y producción audiovisual Taller de post-televisión Tallerista: Ehécatl Cabrera Rancho Electrónico, agosto 2016 Edición de video con FLOSS Herramientas para editar ● La herramienta más bonita (decorada) no siempre es la más efectiva. ● El software privativo nos ha acostumbrado a soluciones mágicas y a funcionalidades “novedosas” pero no siempre necesarias. ● Editar video sólo requiere cortar, mover y superponer pistas. ● Lo más importante no es el editor, sino: – La captura del material (lenguaje audiovisual): ● Operación de cámara: fotografía, continuidad, movimientos de cámara, etc. ● Registro sonoro: audio nítido, atmósferas, música. – Tener nociones de montaje: ● Yuxtaposición y montaje expresivo vs montaje naturalista. ● Ritmo – Conocer principios de animación: ● Modificar propiedades de un clip (video, imagen, sonido) en una línea de tiempo Openshot ● Software libre multiplataforma. ● No necesita instalación (ejecutable). ● Posee las herramientas necesarias para editar video: cortar, arrastrar, sobreponer pistas. ● Admite múltiples formatos. ● Interfaz amigable, similar a cualquier editor de video. ● Útil para ediciones rápidas que no requieren animaciones complejas o corrección de color especializada. ● Página del proyecto: http://www.openshot.org/ Shotcut ● Software libre multiplataforma. ● No necesita instalación (ejecutable). ● Posee las herramientas necesarias para editar video: cortar, arrastrar, sobreponer pistas. Tiene menos efectos que openshot. ● Admite múltiples formatos. ● Interfaz amigable, similar a cualquier editor de video ● Útil para ediciones rápidas que no requieren animaciones complejas o corrección de color especializada. ● Página del proyecto: https://www.shotcut.org/ Kdenlive ● Software libre para GNU/Linux, FreeBSD y Mac (muy compleja instalación) ● Posee herramientas muy completas para editar video. Permite captura de cámaras y trabajo con proxies. ● Admite múltiples formatos. ● Interfaz amigable, similar a cualquier editor de video. -
Linux – Das Umfassende Handbuch 1.430 Seiten, Gebunden, Mit CD, 14
Know-howWissen, wie’s für geht. Kreative. Leseprobe In dieser Leseprobe erhalten Sie einen Einstieg in die Linux-Welt und erfahren, wie Sie Audio und Video unter Linux nutzen. Dar- über hinaus lernen Sie die Kommandozentrale kennen: die Shell. Außerdem können Sie einen Blick in das vollständige Inhalts- und Stichwortverzeichnis des Buches werfen. »Was ist Linux?« »Installationsgrundlagen« »Audio und Video« »Die Shell« »Software- und Paketverwaltung« Inhaltsverzeichnis Index Der Autor Leseprobe weiterempfehlen Michael Kofler Linux – Das umfassende Handbuch 1.430 Seiten, gebunden, mit CD, 14. Auflage 2015 49,90 Euro, ISBN 978-3-8362-3775-8 www.rheinwerk-verlag.de/3855 “buch” — 2015/11/5 — 21:54 — page 25 — #19 1 Kapitel 1 Was ist Linux? Um die einleitende Frage zu beantworten, erkläre ich in diesem Kapitel zuerst einige wichtige Begriffe, die im gesamten Buch immer wieder verwendet werden: Betriebs- system, Unix, Distribution, Kernel etc. Ein knapper Überblick über die Merkmale von Linux und die verfügbaren Programme macht deutlich, wie weit die Anwendungs- möglichkeiten von Linux reichen. Es folgt ein kurzer Ausflug in die Geschichte von Linux: Sie erfahren, wie Linux entstanden ist und auf welchen Komponenten es basiert. Von zentraler Bedeutung ist dabei natürlich die General Public License (kurz GPL), die angibt, unter welchen Bedingungen Linux weitergegeben werden darf. Erst die GPL macht Linux zu einem freien System, wobei »frei« mehr heißt als einfach »kostenlos«. 1.1 Einführung Linux ist ein Unix-ähnliches Betriebssystem. Der wichtigste Unterschied gegenüber historischen Unix-Systemen besteht darin, dass Linux zusammen mit dem vollstän- digen Quellcode frei kopiert werden darf. Ein Betriebssystem ist ein Bündel von Programmen, mit denen die grundlegend- Betriebssystem sten Funktionen eines Rechners realisiert werden: die Schnittstelle zwischen Mensch und Maschine (also konkret: die Verwaltung von Tastatur, Bildschirm etc.) und die Verwaltung der Systemressourcen (CPU-Zeit, Speicher etc.). -
Créer Des Vidéos Pédagogiques Diaporamas Sonorisés Livret Du
1 Créer des vidéos pédagogiques diaporamas sonorisés SERVICE SUN BUREAU ACCOMPAGNEMENT A LA PEDAGOGIE NUMERIQUE Livret du formateur Vendredi 10 novembre 2017 Contact assistance : [email protected] Service SUN : [email protected] Site : https://numerique.umontpellier.fr/ Objectif : A l’issue de cette formation, vous serez capable de créer de manière autonome une courte vidéo pédagogique qui peut être utilisé et diffusé sur la plateforme Moodle UM. INTRODUCTION ................................................................................................................................................... 4 2 Le Contexte ................................................................................................................................................................................ 4 Les ressources ............................................................................................................................................................................ 4 Les procédures ........................................................................................................................................................................... 4 TOURNAGE/MONTAGE ....................................................................................................................................... 5 Recommandations pour se filmer ............................................................................................................................................... 5 Filmer uniquement -
Openshot Video Editor Manual – V1.4 Weiter
OpenShot Video Editor Manual – v1.4 Weiter 02 Einführung 05 Erste Schritte 06 Beherrschen Sie OpenShot in fünf Minuten! 09 Hauptfenster 16 Keyboard Shortcuts 17 Projekte - Erstellen, Öffnen und Speichern 21 Dateien importieren - Audio, Video und Bilder 23 Bildsequenzen 27 Verwalte Dateien & Ordner 29 Dateien zur Zeitleiste hinzufügen 32 Bewegen & Zuschneiden von Ausschnitte auf der Zeitleiste 34 Audio von Video trennen 35 Clip duplizieren 36 Clip-Eigenschaften 43 Schlüsselbild 46 Bildausschnitt-Effekt 47 Rotationseffekt 49 Titelbearbeitung 53 Bearbeitung für Titelanimationen 55 Übergänge 58 Liste der Transitionen. 62 Effekte 65 Effekt-Listen 69 Video exportieren 72 Video hochladen 74 Export to XML 75 Projekttyp / Profile 76 Einstellungen 77 Dependencies 79 Become an OpenShot Developer 82 Über OpenShot Weiter OpenShot Video Editor Manual – v1.4 1 OpenShot Video Editor Manual – v1.4 » Einführung Zurück Weiter OpenShot Video Editor ist ein Programm, das entwickelt wurde, um unter Linux Videos erstellen und schneiden zu können. Man kann auf einfache Weise Video-Clips, Audio-Dateien und Fotos zu einem Projekt verbinden und anschließend in viele gebräuchliche Video-Formate exportieren. OpenShot ist eine nicht lineare Schnittsoftware, was heißt, dass man zu jeder Zeit zu jedem Frame im Video springen kann, und dennoch Ebenen angelegt, Clips gemischt und sehr kreativ zusammengestellt werden können. Alle Veränderungen sind nondestruktiv, das zugrundeliegende Videomaterial wird also zu keinem Zeitpunkt verändert. Man kann OpenShot benutzen um Dia-Shows zu erstellen, Home-Videos zu schneiden, Fernsehwerbung und Online-Filme zu erstellen und auch sonst für alles andere, was man sich nur vorstellen kann. Feature Übersicht: Screenshot Feature Übersicht: 1. Unterstützung vieler Video-, Audio- und Bildformate (basierend auf FFmpeg) 2. -
MX-19.2 Users Manual
MX-19.2 Users Manual v. 20200801 manual AT mxlinux DOT org Ctrl-F = Search this Manual Ctrl+Home = Return to top Table of Contents 1 Introduction...................................................................................................................................4 1.1 About MX Linux................................................................................................................4 1.2 About this Manual..............................................................................................................4 1.3 System requirements..........................................................................................................5 1.4 Support and EOL................................................................................................................6 1.5 Bugs, issues and requests...................................................................................................6 1.6 Migration............................................................................................................................7 1.7 Our positions......................................................................................................................8 1.8 Notes for Translators.............................................................................................................8 2 Installation...................................................................................................................................10 2.1 Introduction......................................................................................................................10 -
Lives Video Editor
GABRIEL FINCH LiVES: LiVES is a Video Editing System RECIFE-PE – JULHO/2013. UNIVERSIDADE FEDERAL RURAL DE PERNAMBUCO PRÓ-REITORIA DE PESQUISA E PÓS-GRADUAÇÃO PROGRAMA DE PÓS-GRADUAÇÃO EM INFORMÁTICA APLICADA LiVES: LiVES is a Video Editing System Dissertação apresentada ao Programa de Pós-Graduação em Informática Aplicada como exigência parcial à obtenção do título de Mestre. Área de Concentração: Engenharia de Software Orientador: Prof. Dr. Giordano Ribeiro Eulalio Cabral RECIFE-PE – JULHO/2013. Ficha Catalográfica F492L Finch, Gabriel LiVES: LiVES is a video editing system / Gabriel Finch. -- Recife, 2013. 132 f. Orientador (a): Giordano Cabral. Dissertação (Mestrado em Informática Aplicada) – Universidade Federal Rural de Pernambuco, Departamento de Estatísticas e Informática, Recife, 2013. Inclui referências e apêndice. 1. Software - Desenvolvimento 2. Prototipagem 3. Multimídia 4. Usuários de computador 5. Vídeo digital I. Cabral, Giordano, orientador II. Título CDD 005.1 ACKNOWLEDGEMENTS The author would like to thank: The staff and students at UFRPE. All the LiVES users and contributors. My family. and the following, who have helped along the way: Niels Elburg, Denis "Jaromil" Rojo, Tom Schouten, Andraz Tori, Silvano "Kysucix" Galliani, Kentaro Fukuchi, Dr. Jun Iio, Oyvind Kolas, Carlo Prelz, Yves Degoyon, Lady Xname, timesup.org, LinuxFund, VJ Pixel, estudiolivre, mediasana, Felipe Machado, elphel.com. RESUMO Relativamente pouca pesquisa científica tem sido executado até à data atinente aos requisitos dos usuários de aplicativos de processamento de vídeo. Nesta dissertação, apresentamos um novo termo "Experimental VJ", e examinamos os requisitos de software para essa classe de usuário, derivados de uma variedade de fontes. Por meios desses requisitos, definimos os atributos que seria necessário um programa criado para satisfazer essas demandas possuir. -
Open Source/Freeware Multimedia Tools
OPEN SOURCE/FREEWARE MULTIMEDIA TOOLS AUDIO/VIDEO V Animoto Video Creator (cloud) http://animoto.com/ V AnyVideoConverter (download) http://www.any-video-converter.com/products/for_video_free/ V Flowblade Video Editor (download) https://github.com/jliljebl/flowblade V Microsoft Movie Maker Editor 2019 (download) https://www.topwin-movie-maker.com/download.aspx V Kdenlive Video Editor (download) https://opensource.com/tags/kdenlive V Pitivi Video Editor (download) http://pitivi.org/ V Shotcut Video Editor (download) http://shotcut.org/ V Powtoon Video Editor (cloud) http://www.powtoon.com V Screen-cast-omatic (download) http://www.screencast-o-matic.com/ V Zoom A/V Meetings (cloud) http://zoom.us/ V WeVideo Video editor (cloud) https://www.wevideo.com/ A Audacity Audio Editor (download) http://audacity.sourceforge.net/ A Ardour Audio Editor (download) https://ardour.org/ V OpenShot Video Editor (download) http://openshot.org/ V Adobe Spark Video/Webpage/Graphics Editor (cloud) https://spark.adobe.com/ IMAGE/GRAPHICS/PRESENTATION GIMP (download) http://www.gimp.org Inkscape (download) http://inkscape.org/ Adobe Color (cloud) https://color.adobe.com/create Morguefile (cloud) http://morguefile.com/ MyPaint (download) http://mypaint.org/ Pho.to (cloud) http://cartoon.pho.to/ Blender 3D Creation (download) https://opensource.com/tags/blender Creative Commons (cloud) http://creativecommons.org/ Kahoot! https://kahoot.com/ Prezi (cloud) https://prezi.com/ Popplet (cloud) http://popplet.com/ Adobe Spark (cloud) https://spark.adobe.com/ Slideshare -
Media Production with FLOSS? “That Would Be Nice, but May Not Be Realistic”
Products are too expensive “No board is worth $ 10.000” But “some dongles cost $ 29.000” Free hard-/software Promises lower prices Broadcasters should demand it Support is a key issue But can provide business too Openstack In use now for commercial services Functionality is increasing Can be difficult to install (3 weeks!) The manual could be better too CasparCG Proven in many live broadcasts May even become a (web)transcoder Less well-known than deserved AXIOM 4k camera is coming Crowdfunding this year Promises to be << $ 10.000 The sensor will not be open YLE’s FreeLCS is (just) out EBU R 128 loudness correction Performs well on modest systems Lots of interest from the community Blender is greater than ever Almost 10 years FLOSS now 100’s of add-ons are avaiable SwissBUG community is starting FLOSS NLEs Swiss watch, made in Blender by Olivier Amrein Supporting wide range of codecs (FFmpeg) Still seem far from current closed source systems Several (OpenShot, PiTiVi, Kdenlive) continue to be in active development Most advanced currently may be Cinelerra OpenNLP works well Used in RAI’s multi-modal news system Training function allows use for new languages too Example of how FLOSS can help address new markets & trends Radio play-out going video? Airtime may add video play-out scheduling The Airtime business model (hosted clone pays the development) works well Technology helps against monopolies and achieve accountability All media production with FLOSS? “That would be nice, but may not be realistic” What can broadcasters do? Be more demanding towards their suppliers: support, quality, openess Share technical facilities with interested FLOSS developers (hackspace?) Team up under EBU umbrella to invest in/develop FLOSS together What can the EBU do? Continue to create freely available specifications Provide incentives - e.g.