Openshot Video Editor Manual – V1.4 Weiter
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Dockerdocker
X86 Exagear Emulation • Android Gaming • Meta Package Installation Year Two Issue #14 Feb 2015 ODROIDMagazine DockerDocker OS Spotlight: Deploying ready-to-use Ubuntu Studio containers for running complex system environments • Interfacing ODROID-C1 with 16 Channel Relay Play with the Weather Board • ODROID-C1 Minimal Install • Device Configuration for Android Development • Remote Desktop using Guacamole What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID U3 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone : +49 (0) 8403 / 920-920 email : [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL ow that ODROID Magazine is in its second year, we’ve ex- panded into several social networks in order to make it Neasier for you to ask questions, suggest topics, send article submissions, and be notified whenever the latest issue has been posted. Check out our Google+ page at http://bit.ly/1D7ds9u, our Reddit forum at http://bit. ly/1DyClsP, and our Hardkernel subforum at http://bit.ly/1E66Tm6. If you’ve been following the recent Docker trends, you’ll be excited to find out about some of the pre-built Docker images available for the ODROID, detailed in the second part of our Docker series that began last month. -
Working with Digital Video
Working with digital video By admin Published: 10/04/2007 - 08:35 Peter Westenberg , October 2007 Working with digital video is part of many artistic disciplines. Besides single screen narratives, video productions can range from animation, multiple screen installation to interactive work. Still, many aspects of digital video can be traced back to the history of film. The interface of a timeline editing software such as Cinelerra [1] shows a multitrack timeline, a viewing monitor, a bin for clips; echoing the setup of a flatbed table for editing celluloid. A dual head set up Cinelerra work station The physical materiality of film and video are fundamentaly different: celluloid versus pixels, chemicals versus algorhytms, but the relationship between film and video has mutually matured. As outlined by Matt Hanson [1b] , video expands cinematographic traditions in new directions, filmmakers can benefit from digitisation by reclaiming the central position of creativity in the film process, as pointed out by Samira Makhmalbaf. [1c] 1 / 28 An 'Old Delft Cinemonta' 16mm editing table in use at the Filmwerkplaats in Rotterdam Digital video also roots in artistic practices of the sixties and seventies. [1a] Artists started using video to capture temporary performances (Joan Jonas [2] , Vito Acconci [3] ), they integrated video monitors in installations (Nam June Paik [4] ), experimented with filters and mixing in video paintings (Peter Campus [5] ). Compared to film cameras, video cameras had a strong feature: it became possible connect a monitor and view directly what the camera recorded. Today, artists can use softwares such as Lives [5] , Jahshaka [6] , Zone Minder [7] or Pure Data [8] and Linux distributions aimed at audio and visual creation such as Dyne:bolic [9] Apodio [10] and Ubuntu Studio [11] to further explore the possibilities of real time video, multiple camera input and live interaction. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Introducción
Introducción En esta primera parte pondré todos las librerías y programas que suelo instalar en Fedora 30, en la segunda parte haré una configuración del entorno de trabajo (fstab, crontab, .ssh, etc) • RPMFusion • Librerias basicas • Compilación • Compresión • Codecs • DVD’s • Programas basicos • HP • Insync • Pandoc y Latex • Spotify • Atom • Visual Studio Code • Skype • Teamviewer • Dropbox • Gitkraken • Pycharm • Telegram • Eclipse • Docker y Docker-Compose • Google Chrome • Google Music • system-config-samba • Drivers Nvidia • Peek • Sublime Text 3 y Sublime Merge • OpenRazer y Polychromatic Importante Primero tenemos que instalar los drivers de nvidia que están en la sección Drivers nvidia Actualización inicial Lo primero que hay que hacer es actualizar el sistema y lo reiniciamos, posiblemente haya una gran cantidad de paquetes a actualizar, junto con la actualización del kernel por lo que después es bueno hacer un reinicio del sistema. sudo dnf update reboot Eliminar programas no necesarios sudo dnf remove dragon calligra-core Añadir repositorio RPMFusion Este repositorio es necesario para varios paquetes que instalaremos después (contiene programas importantes y paquetes nonfree). sudo dnf -y install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm Paquetes y librerías que mas uso Conjunto de librerías y utilidades básicas, traducciones de programas a español, corrector ortográficos, etc. 1 sudo dnf -y install kde-i18n-Spanish mythes-es hyphen-es autocorr-es hunspell-es langpacks-es -
The Power of Digital Storytelling to Support Teaching and Learning
The Power of Digital Storytelling to Support Teaching and Learning Bernard R. Robin [email protected] University of Houston, USA Abstract Although the term “digital storytelling” may not be familiar to all readers, over the last twenty years, an increasing number of educators, students and others around the world have created short movies by combining computer-based images, text, recorded audio narration, video clips and music in order to present information on various topics. For more than twelve years, faculty members and graduate students in the Learning, Design and Technology Program at the University of Houston College of Education have been exploring the use of digital storytelling to support both teaching and learning. In 2004, the author established the Educational Uses of Digital Storytelling website (http://digitalstorytelling.coe.uh.edu) to serve as a helpful resource for those interested in learning how digital storytelling could be integrated into a variety of educational activities. This paper presents an overview of how digital storytelling has and continues to be used to support teaching and learning activities. In addition, recommendations and guidelines are presented for educators who would like to teach students to use digital storytelling as an educational endeavor. Keywords Digital Storytelling, Educational Technology, Teaching, Learning, Multimedia B.R. Robin 17 Digital Education Review - Number 30, December 2016- http://greav.ub.edu/der/ The Power of Digital Storytelling to Support Teaching and Learning I. Introduction This paper deals with the educational uses of digital storytelling and presents an overview of how digital storytelling has and continues to be used to support teaching and learning. -
Intro to Video Production Meaning Is More Than Dialogue in Videos
Intro to Video Production Meaning is more than dialogue in videos 2 Meaning is conveyed in videos through Visual metaphor Audio Editing 3 1 Visual Metaphor 4 Star Wars, 1977, Directed by George Lucas 5 Tools for Visual Metaphor Examples include ◦ Size ◦ Composition ◦ Movement (camera and subjects) ◦ Camera angles ◦ Color ◦ Lighting ◦ Scenery And many more 6 Color The Lord of the Rings: The Fellowship of the Ring, 2001, Directed by Peter Jackson 7 Color The Lord of the Rings: The Return of the King, 2003, Directed by Peter Jackson 8 Lighting Up, 2008, Directed by Pete Docter 9 Lighting Up, 2008, Directed by Pete Docter 10 Scenery Rocky, 1976, Directed by John G. Avildsen 11 Scenery Rocky, 1976, Directed by John G. Avildsen 12 2 Audio 13 The importance of music 14 The importance of music 15 Music can change a scene 16 Sound Effects Make a Difference as Well 17 Sound Effects Make a Difference as Well 18 Creative Commons Resources 19 Creative Commons (creativecommons.org) Attribution Share Alike Must attribute the Derivatives must use author/creator same or compatible license Noncommercial No derivative works Cannot be used for Can only be shared commercial purposes unaltered 20 Music and Sound Effects ◦ Free Music Archive (freemusicarchive.org) ◦ Jamendo (jamendo.com/start) ◦ IMSLP/Petrucci Music Library (imslp.org/wiki/Main_Page) ▫ Example ◦ Freesound (freesound.org) - includes sound effects ◦ Musopen (musopen.org) ◦ ccMixter (ccmixter.org) ◦ Internet Archive (archive.org/details/netlabels) 21 Videos ◦ YouTube search ◦ Archive.org (archive.org/details/stock_footage) ◦ NASA (nasa.gov/multimedia/videogallery/index.html) ◦ Hubble Space telescope (spacetelescope.org/videos/) ◦ Coverr (coverr.co) ◦ Public Domain Movies (publicdomainflix.com) 22 3 Editing 23 Transitioning Scenes with Editing Star Wars, 1977, Directed by George Lucas 24 Editing can change the emotion of a scene 25 Reaction Shot Mrs. -
Software Libre Y Producción Audiovisual
Software libre y producción audiovisual Taller de post-televisión Tallerista: Ehécatl Cabrera Rancho Electrónico, agosto 2016 Edición de video con FLOSS Herramientas para editar ● La herramienta más bonita (decorada) no siempre es la más efectiva. ● El software privativo nos ha acostumbrado a soluciones mágicas y a funcionalidades “novedosas” pero no siempre necesarias. ● Editar video sólo requiere cortar, mover y superponer pistas. ● Lo más importante no es el editor, sino: – La captura del material (lenguaje audiovisual): ● Operación de cámara: fotografía, continuidad, movimientos de cámara, etc. ● Registro sonoro: audio nítido, atmósferas, música. – Tener nociones de montaje: ● Yuxtaposición y montaje expresivo vs montaje naturalista. ● Ritmo – Conocer principios de animación: ● Modificar propiedades de un clip (video, imagen, sonido) en una línea de tiempo Openshot ● Software libre multiplataforma. ● No necesita instalación (ejecutable). ● Posee las herramientas necesarias para editar video: cortar, arrastrar, sobreponer pistas. ● Admite múltiples formatos. ● Interfaz amigable, similar a cualquier editor de video. ● Útil para ediciones rápidas que no requieren animaciones complejas o corrección de color especializada. ● Página del proyecto: http://www.openshot.org/ Shotcut ● Software libre multiplataforma. ● No necesita instalación (ejecutable). ● Posee las herramientas necesarias para editar video: cortar, arrastrar, sobreponer pistas. Tiene menos efectos que openshot. ● Admite múltiples formatos. ● Interfaz amigable, similar a cualquier editor de video ● Útil para ediciones rápidas que no requieren animaciones complejas o corrección de color especializada. ● Página del proyecto: https://www.shotcut.org/ Kdenlive ● Software libre para GNU/Linux, FreeBSD y Mac (muy compleja instalación) ● Posee herramientas muy completas para editar video. Permite captura de cámaras y trabajo con proxies. ● Admite múltiples formatos. ● Interfaz amigable, similar a cualquier editor de video. -
Linux – Das Umfassende Handbuch 1.430 Seiten, Gebunden, Mit CD, 14
Know-howWissen, wie’s für geht. Kreative. Leseprobe In dieser Leseprobe erhalten Sie einen Einstieg in die Linux-Welt und erfahren, wie Sie Audio und Video unter Linux nutzen. Dar- über hinaus lernen Sie die Kommandozentrale kennen: die Shell. Außerdem können Sie einen Blick in das vollständige Inhalts- und Stichwortverzeichnis des Buches werfen. »Was ist Linux?« »Installationsgrundlagen« »Audio und Video« »Die Shell« »Software- und Paketverwaltung« Inhaltsverzeichnis Index Der Autor Leseprobe weiterempfehlen Michael Kofler Linux – Das umfassende Handbuch 1.430 Seiten, gebunden, mit CD, 14. Auflage 2015 49,90 Euro, ISBN 978-3-8362-3775-8 www.rheinwerk-verlag.de/3855 “buch” — 2015/11/5 — 21:54 — page 25 — #19 1 Kapitel 1 Was ist Linux? Um die einleitende Frage zu beantworten, erkläre ich in diesem Kapitel zuerst einige wichtige Begriffe, die im gesamten Buch immer wieder verwendet werden: Betriebs- system, Unix, Distribution, Kernel etc. Ein knapper Überblick über die Merkmale von Linux und die verfügbaren Programme macht deutlich, wie weit die Anwendungs- möglichkeiten von Linux reichen. Es folgt ein kurzer Ausflug in die Geschichte von Linux: Sie erfahren, wie Linux entstanden ist und auf welchen Komponenten es basiert. Von zentraler Bedeutung ist dabei natürlich die General Public License (kurz GPL), die angibt, unter welchen Bedingungen Linux weitergegeben werden darf. Erst die GPL macht Linux zu einem freien System, wobei »frei« mehr heißt als einfach »kostenlos«. 1.1 Einführung Linux ist ein Unix-ähnliches Betriebssystem. Der wichtigste Unterschied gegenüber historischen Unix-Systemen besteht darin, dass Linux zusammen mit dem vollstän- digen Quellcode frei kopiert werden darf. Ein Betriebssystem ist ein Bündel von Programmen, mit denen die grundlegend- Betriebssystem sten Funktionen eines Rechners realisiert werden: die Schnittstelle zwischen Mensch und Maschine (also konkret: die Verwaltung von Tastatur, Bildschirm etc.) und die Verwaltung der Systemressourcen (CPU-Zeit, Speicher etc.). -
Créer Des Vidéos Pédagogiques Diaporamas Sonorisés Livret Du
1 Créer des vidéos pédagogiques diaporamas sonorisés SERVICE SUN BUREAU ACCOMPAGNEMENT A LA PEDAGOGIE NUMERIQUE Livret du formateur Vendredi 10 novembre 2017 Contact assistance : [email protected] Service SUN : [email protected] Site : https://numerique.umontpellier.fr/ Objectif : A l’issue de cette formation, vous serez capable de créer de manière autonome une courte vidéo pédagogique qui peut être utilisé et diffusé sur la plateforme Moodle UM. INTRODUCTION ................................................................................................................................................... 4 2 Le Contexte ................................................................................................................................................................................ 4 Les ressources ............................................................................................................................................................................ 4 Les procédures ........................................................................................................................................................................... 4 TOURNAGE/MONTAGE ....................................................................................................................................... 5 Recommandations pour se filmer ............................................................................................................................................... 5 Filmer uniquement -
2015 Open Source Yearbook
Opensource.com/yearbook . ........ OPENSOURCE.COM ................... Opensource.com publishes stories about creating, adopting, and sharing open source solutions. Visit Opensource.com to learn more about how the open source way is improving technologies, education, business, government, health, law, entertainment, humanitarian efforts, and more. Submit a story idea: https://opensource.com/story Email us: [email protected] Chat with us in Freenode IRC: #opensource.com Twitter @opensourceway: https://twitter.com/opensourceway Google+: https://plus.google.com/+opensourceway Facebook: https://www.facebook.com/opensourceway Instagram: https://www.instagram.com/opensourceway FROM THE EDITOR ............................. Dear Open Source Yearbook reader, The “open source” label was created back in 1998, not long after I got my start in tech publishing [1]. Fast forward to late 2014, when I was thinking about how much open source technologies, commu- nities, and business models have changed since 1998. I realized that there was no easy way—like a yearbook—to thumb through tech history to get a feel for open source. Sure, you can flip through the virtual pages of a Google search and read the “Best of” lists collected by a variety of technical publications and writers, much like you can thumb through newspapers from the 1980s to see the how big we wore our shoulder pads, neon clothing, and hair back then. But neither research method is particularly efficient, nor do they provide snapshots that show diversity within communities and moments of time. The idea behind the Open Source Yearbook is to collaborate with open source communities to collect a diverse range of stories from the year. -
MX-19.2 Users Manual
MX-19.2 Users Manual v. 20200801 manual AT mxlinux DOT org Ctrl-F = Search this Manual Ctrl+Home = Return to top Table of Contents 1 Introduction...................................................................................................................................4 1.1 About MX Linux................................................................................................................4 1.2 About this Manual..............................................................................................................4 1.3 System requirements..........................................................................................................5 1.4 Support and EOL................................................................................................................6 1.5 Bugs, issues and requests...................................................................................................6 1.6 Migration............................................................................................................................7 1.7 Our positions......................................................................................................................8 1.8 Notes for Translators.............................................................................................................8 2 Installation...................................................................................................................................10 2.1 Introduction......................................................................................................................10 -
Ffmpeg - the Universal Multimedia Toolkit
Introduction Resume Resources FFmpeg - the universal multimedia toolkit Appendix Stefano Sabatini mailto:[email protected] Video Vortex #9 Video Vortex #9 - 1 March, 2013 1 / 13 Description Introduction Resume Resources multiplatform software project (Linux, Mac, Windows, Appendix Android, etc...) Comprises several command line tools: ffmpeg, ffplay, ffprobe, ffserver Comprises C libraries to handle multimedia at several levels Free Software / FLOSS: LGPL/GPL 2 / 13 Objective Introduction Resume Provide universal and complete support to multimedia Resources content access and processing. Appendix decoding/encoding muxing/demuxing streaming filtering metadata handling 3 / 13 History Introduction 2000: Fabrice Bellard starts the project with the initial Resume aim to implement an MPEG encoding/decoding library. Resources The resulting project is integrated as multimedia engine Appendix in MPlayer, which also hosts the project. 2003: Fabrice Bellard leaves the project, Michael Niedermayer acts as project maintainer since then. March 2009: release version 0.5, first official release January 2011: a group of discontented developers takes control over the FFmpeg web server and creates an alternative Git repo, a few months later a proper fork is created (Libav). 4 / 13 Development model Source code is handled through Git, tickets (feature requests, bugs) handled by Trac Introduction Resume Patches are discussed and approved on mailing-list, Resources and directly pushed or merged from external repos, Appendix trivial patches or hot fixes can be pushed directly with no review. Every contributor/maintainer reviews patches in his/her own area of expertise/interest, review is done on a best effort basis by a (hopefully) competent developer. Formal releases are delivered every 6 months or so.