2015 Open Source Yearbook
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( 12 ) United States Patent
US010430263B2 (12 ) United States Patent ( 10 ) Patent No. : US 10 ,430 , 263 B2 Polar Seminario (45 ) Date of Patent : Oct. 1 , 2019 ( 54 ) DEVICES, SYSTEMS AND METHODS FOR ( 56 ) References Cited VALIDATING AND UPGRADING FIRMWARE IN INTELLIGENT ELECTRONIC DEVICES U . S . PATENT DOCUMENTS (71 ) Applicant: Electro Industries /Gauge Tech , 2 ,883 , 255 A 4 / 1959 Anderson Westbury , NY (US ) 2 , 987 , 704 A 6 / 1961 Gimpel et al . ( Continued ) ( 72 ) Inventor: Jorge A . Polar Seminario , Westbury, NY (US ) FOREIGN PATENT DOCUMENTS (73 ) Assignee : Electro Industries /Gauge Tech , CN 101799681 A 8 /2010 Westbury, NY (US ) WO 2009044369 A2 4 / 2009 ( * ) Notice: Subject to any disclaimer, the term of this OTHER PUBLICATIONS patent is extended or adjusted under 35 U . S . C . 154 ( b ) by 59 days. Microsoft TechNet , Using DNS Servers with DHCP, Jan . 21, 2005 , Accessed from https: // technet. microsoft . com / en -us / library / ( 21 ) Appl. No. : 15 /421 , 573 cc787034 on Jun . 9 , 2015 ; pp . 1 - 4 . (22 ) Filed : Feb . 1, 2017 (Continued ) Primary Examiner — Charles Ehne (65 ) Prior Publication Data (74 ) Attorney , Agent, or Firm — Gerald E . Hespos ; US 2017/ 0220404 A1 Aug . 3 , 2017 Michael J . Porco ; Matthew T . Hespos Related U . S . Application Data (57 ) ABSTRACT (60 ) Provisional application No . 62 /289 , 440 , filed on Feb . Apparatuses , systems, and method for validating and 1 , 2016 . upgrading firmware in an intelligent electronic device ( IED ) (51 ) Int. Ci. are provided. In one aspect of the present disclosure , an IED G06F 11 /00 ( 2006 . 01 ) is provided including at least one processor and at least one GO6F 11/ 07 (2006 . -
Minetest Forums
Minetest Forums The official Minetest discussion board Skip to content Search… Search Advanced search Board index ‹ User-contributed Content ‹ Subgames ‹ Subgame Releases Print view FAQMembersRegisterLogin [Game] Dreambuilder [20160114-2006] Post a reply Search this topic… Search 544 posts • Page 1 of 22 • 1, 2, 3, 4, 5 ... 22 Reply with quote [Game] Dreambuilder [20160114-2006] VanessaE Moderator by VanessaE » Mon Apr 28, 2014 01:37 Posts: 3642 "If you can imagine it, you can build it." Joined: Sun Apr 01, 2012 12:38 Location: Waynesville, Dreambuilder is my attempt to give the player pretty much everything they'll ever want to build with, and all the tools NC they should ever need to actually get the job done. This game was originally based on minetest_game, minus a couple GitHub: VanessaE of mods that I don't like, with a number of minor things changed, and a number of extra mods added on. Since then, IRC: VanessaE many things have changed - while much of the base game is still the same, some stuff is different, and many more mods In-game: have been added. Many of the mods contained in this game have been tweaked from their deault states. Mods are VanessaEzekowitz generally kept up-to-date, and from time to time, if an interesting feature pops up in minetest_game, I may port that over also. Website This game is in use on my Creative server and my Survival server. Both servers have a few extra mods installed for their specific needs, but should give you a pretty good idea nonetheless. -
Lightweight Django USING REST, WEBSOCKETS & BACKBONE
Lightweight Django USING REST, WEBSOCKETS & BACKBONE Julia Elman & Mark Lavin Lightweight Django LightweightDjango How can you take advantage of the Django framework to integrate complex “A great resource for client-side interactions and real-time features into your web applications? going beyond traditional Through a series of rapid application development projects, this hands-on book shows experienced Django developers how to include REST APIs, apps and learning how WebSockets, and client-side MVC frameworks such as Backbone.js into Django can power the new or existing projects. backend of single-page Learn how to make the most of Django’s decoupled design by choosing web applications.” the components you need to build the lightweight applications you want. —Aymeric Augustin Once you finish this book, you’ll know how to build single-page applications Django core developer, CTO, oscaro.com that respond to interactions in real time. If you’re familiar with Python and JavaScript, you’re good to go. “Such a good idea—I think this will lower the barrier ■ Learn a lightweight approach for starting a new Django project of entry for developers ■ Break reusable applications into smaller services that even more… the more communicate with one another I read, the more excited ■ Create a static, rapid prototyping site as a scaffold for websites and applications I am!” —Barbara Shaurette ■ Build a REST API with django-rest-framework Python Developer, Cox Media Group ■ Learn how to use Django with the Backbone.js MVC framework ■ Create a single-page web application on top of your REST API Lightweight ■ Integrate real-time features with WebSockets and the Tornado networking library ■ Use the book’s code-driven examples in your own projects Julia Elman, a frontend developer and tech education advocate, started learning Django in 2008 while working at World Online. -
Working with Digital Video
Working with digital video By admin Published: 10/04/2007 - 08:35 Peter Westenberg , October 2007 Working with digital video is part of many artistic disciplines. Besides single screen narratives, video productions can range from animation, multiple screen installation to interactive work. Still, many aspects of digital video can be traced back to the history of film. The interface of a timeline editing software such as Cinelerra [1] shows a multitrack timeline, a viewing monitor, a bin for clips; echoing the setup of a flatbed table for editing celluloid. A dual head set up Cinelerra work station The physical materiality of film and video are fundamentaly different: celluloid versus pixels, chemicals versus algorhytms, but the relationship between film and video has mutually matured. As outlined by Matt Hanson [1b] , video expands cinematographic traditions in new directions, filmmakers can benefit from digitisation by reclaiming the central position of creativity in the film process, as pointed out by Samira Makhmalbaf. [1c] 1 / 28 An 'Old Delft Cinemonta' 16mm editing table in use at the Filmwerkplaats in Rotterdam Digital video also roots in artistic practices of the sixties and seventies. [1a] Artists started using video to capture temporary performances (Joan Jonas [2] , Vito Acconci [3] ), they integrated video monitors in installations (Nam June Paik [4] ), experimented with filters and mixing in video paintings (Peter Campus [5] ). Compared to film cameras, video cameras had a strong feature: it became possible connect a monitor and view directly what the camera recorded. Today, artists can use softwares such as Lives [5] , Jahshaka [6] , Zone Minder [7] or Pure Data [8] and Linux distributions aimed at audio and visual creation such as Dyne:bolic [9] Apodio [10] and Ubuntu Studio [11] to further explore the possibilities of real time video, multiple camera input and live interaction. -
What Is React Native? by High School Technology Services Myhsts.Org
What is React Native? By High School Technology Services myhsts.org React Native • React Native is a JavaScript framework for writing real, natively rendering mobile applications for iOS and Android. It’s based on React, Facebook’s JavaScript library for building user interfaces, but instead of targeting the browser, it targets mobile platforms. In other words: web developers can now write mobile applications that look and feel truly “native,” all from the comfort of a JavaScript library that we already know and love. Plus, because most of the code you write can be shared between platforms, React Native makes it easy to simultaneously develop for both Android and iOS. Abstracting React from the DOM DOM • Just to get things straight - DOM stands for Document Object Model and is an abstraction of a structured text. For web developers, this text is an HTML code, and the DOM is simply called HTML DOM. Elements of HTML become nodes in the DOM. Cont.. Virtual DOM to abstract react Like the actual DOM, the Virtual DOM is a node tree that lists elements and their attributes and content as objects and properties. React’s render() method creates a node tree from React components and updates this tree in response to mutations in the data model, caused by actions. • Each time the underlying data changes in a React app, a new Virtual DOM representation of the user interface is created • This is where things get interesting. Updating the browser’s DOM is a three-step process in React. • Whenever anything may have changed, the entire UI will be re-rendered in a Virtual DOM representation. -
Building a Hybrid Application Using React Native
BUILDING A HYBRID APPLICATION USING REACT NATIVE LAB-University of Applied Sciences Bachelor of Engineering Information Technology Spring 2020 Pauli Sairanen Abstract Author(s) Type of publication Published Sairanen, Pauli Bachelor’s thesis Spring 2020 Number of pages 60 Title of publication Building a hybrid application using React Native Name of Degree Bachelor of Information Technology Abstract The objective of this thesis was to create a hybrid application that could be used at various events organized by the customer. The subgoals of the thesis were formed based on the requirements the customer had for the application. Research was done in order to demonstrate the different technologies used in mobile development as well as pros and cons of using either native, web or hybrid technologies for development. React Native was used as the development platform in this thesis. Further research was conducted in order to gain a better understanding of the operating principles of React Native and React, as well as other technologies required in the development process. The process of creating a hybrid application consisted of different work phases. The purpose of each phase was to implement the required features for the application in an organized manner. As a result, a working hybrid application was created according to the requirements specifications. The application was released on Google Play store and used at the event organized by the customer. Keywords React, React Native, hybrid application, mobile development, JavaScript Tiivistelmä Tekijä(t) Julkaisun laji Valmistumisaika Sairanen, Pauli Opinnäytetyö, AMK Kevät 2020 Sivumäärä 60 Työn nimi Building a hybrid application using React Native Tutkinto Insinööri (AMK) Tiivistelmä Opinnäytetyön tarkoituksena oli luoda hybridimobiilisovellus, jota voidaan käyttää erilaisissa asiakkaan järjestämissä tilaisuuksissa. -
OFELIA Bridge Setup
Bridging Devices onto the OFELIA Testbed David R Newman December 10, 2013 1 Introduction The OFELIA testbed makes it possible to bridge devices onto slices created via an island's Expedient site. This document will provide instructions on how to bridge both Linux and Windows devices. OpenVPN is the best suited application for setting up an Ethernet bridge from a Linux virtual machine on the OFELIA testbed. It can be installed as a server package on most Linux distributions and as a client on most Linux and Windows distributions. OpenVPN's Linux instructions on how to do setup an Ethernet bridge using OpenVPN can be found at: http://openvpn.net/index.php/open-source/documentation/miscellaneous/76-ethernet-bridging.html This guide is an adaptation of these instructions for setting up an Ethernet bridge to an OFELIA island virtual machine. It assumes that you have already: 1. Created your own OFELIA account. 2. Connected to the OFELIA testbed network over VPN. 3. Created a project through an OFELIA island's Expedient website . 4. Added a slice to that project. 5. Created a couple of virtual machines on the OFELIA island's virtual machine servers. 6. Congured a owspace connecting together these virtual machines with one or more switches. Section 2 describes the project, test slice and owspace used as an exemplar in this guide. If you need help getting to a similar point follow the instructions at: https://alpha.fp7-ofelia.eu/doc/index.php/Working_with_the_OFELIA_Control_Framework Section 3 describes how to generate the server-side conguration for Ethernet bridging and section 4 how to generate the client-side conguration. -
WEB2PY Enterprise Web Framework (2Nd Edition)
WEB2PY Enterprise Web Framework / 2nd Ed. Massimo Di Pierro Copyright ©2009 by Massimo Di Pierro. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, Inc., 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Copyright owner for permission should be addressed to: Massimo Di Pierro School of Computing DePaul University 243 S Wabash Ave Chicago, IL 60604 (USA) Email: [email protected] Limit of Liability/Disclaimer of Warranty: While the publisher and author have used their best efforts in preparing this book, they make no representations or warranties with respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created ore extended by sales representatives or written sales materials. The advice and strategies contained herein may not be suitable for your situation. You should consult with a professional where appropriate. Neither the publisher nor author shall be liable for any loss of profit or any other commercial damages, including but not limited to special, incidental, consequential, or other damages. Library of Congress Cataloging-in-Publication Data: WEB2PY: Enterprise Web Framework Printed in the United States of America. -
Django Wordpress API Documentation Release 0.1.0
Django Wordpress API Documentation Release 0.1.0 Swapps Jun 28, 2017 Contents 1 Django Wordpress API 3 1.1 Documentation..............................................3 1.2 Quickstart................................................3 1.3 Features..................................................3 1.4 Running Tests..............................................4 1.5 Credits..................................................4 2 Installation 5 3 Integration 7 3.1 Configure django-wordpress_api inside your aplication.........................7 3.2 Add django-wordpress-api........................................7 3.3 Multilingual support...........................................7 3.4 Page cache................................................8 3.5 RSS Feed.................................................8 4 Usage 9 5 Contributing 11 5.1 Types of Contributions.......................................... 11 5.2 Get Started!................................................ 12 5.3 Pull Request Guidelines......................................... 13 5.4 Tips.................................................... 13 6 Credits 15 6.1 Development Lead............................................ 15 6.2 Contributors............................................... 15 7 History 17 7.1 0.1.0 (2016-09-02)............................................ 17 i ii Django Wordpress API Documentation, Release 0.1.0 Contents: Contents 1 Django Wordpress API Documentation, Release 0.1.0 2 Contents CHAPTER 1 Django Wordpress API Easily Install your Wordpress blog in your Django project -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
PHP Beyond the Web Shell Scripts, Desktop Software, System Daemons and More
PHP Beyond the web Shell scripts, desktop software, system daemons and more Rob Aley This book is for sale at http://leanpub.com/php This version was published on 2013-11-25 This is a Leanpub book. Leanpub empowers authors and publishers with the Lean Publishing process. Lean Publishing is the act of publishing an in-progress ebook using lightweight tools and many iterations to get reader feedback, pivot until you have the right book and build traction once you do. ©2012 - 2013 Rob Aley Tweet This Book! Please help Rob Aley by spreading the word about this book on Twitter! The suggested hashtag for this book is #phpbeyondtheweb. Find out what other people are saying about the book by clicking on this link to search for this hashtag on Twitter: https://twitter.com/search?q=#phpbeyondtheweb Contents Welcome ............................................ i About the author ...................................... i Acknowledgements ..................................... ii 1 Introduction ........................................ 1 1.1 “Use PHP? We’re not building a website, you know!”. ............... 1 1.2 Are you new to PHP? ................................. 2 1.3 Reader prerequisites. Or, what this book isn’t .................... 3 1.4 An important note for Windows and Mac users ................... 3 1.5 About the sample code ................................ 4 1.6 External resources ................................... 4 1.7 Book formats/versions available, and access to updates ............... 5 1.8 English. The Real English. .............................. 5 2 Getting away from the Web - the basics ......................... 6 2.1 PHP without a web server .............................. 6 2.2 PHP versions - what’s yours? ............................. 7 2.3 A few good reasons NOT to do it in PHP ...................... 8 2.4 Thinking about security ............................... -
Einf ¨Uhrung Mod
Einf ¨uhrung Mod Regeln von Computerspielen werden klassischerweise im Quellcode festgelegt. Manche Spiele lesen allerdings Teile der Regeln aus Konfigurationsdateien. Damit kann man das Spiel andern,¨ ohne den Hauptquellcode zu andern¨ ) Modifikation des Spiels, kurz Mod Historische Beispiele: Anderung¨ der Bewegungsreichweite Civilisation (1991) Colonization (1994) Binar¨ editierbar ASCII-Format editierbar Mod, historische Entwicklung I Mit schnelleren Computern wanderten immer mehr Regeln in Konfigurationsdateien: Effizientere Spielentwicklung I Steigende Anzahl inoffizieller Mods durch Spieler I Seit dem Half-Life (1998)-Mod Counterstrike (1999) sind Mods auch in direkter Aufmerksamkeit der Spieleentwickler I Neue Spiele kommen immer ofter¨ mit der expliziten Moglichkeit¨ komplexe Mods zu integrieren Von Konfigurationsanderungen¨ zu vollen Mods Alte Spiele erlauben oft nur kleine Anderungen¨ durch geanderte¨ Konfigurationsdateien: Geschwindigkeit von Einheiten, Masse von Gegenstanden,¨ Levellayout, . Steigende Moddinganforderungen haben in einigen Spielen zum “versehentlichen” Entwickeln von Programmiersprachen gefuhrt:¨ Stuckweise¨ mehr hinzugefugt,¨ bis beliebige Programme geschrieben werden konnten (Beispiel: StarCraft). Losung¨ 1: Beliebige Programme konnen¨ als Konfiguration hinzugefugt¨ werden Nachteil: Mangelnde Portabilitat,¨ Einfachheit der Konfiguration geht oft wieder verloren Losung¨ 2: Einfache Programmiersprache entwickeln, die sich fur¨ eine Vielzahl von Projekten eignet und von Grund auf dafur¨ durchgedacht ist. Beispiele: Lua,