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Minetest Forums The official Minetest discussion board Skip to content Search… Search Advanced search Board index ‹ User-contributed Content ‹ Subgames ‹ Subgame Releases Print view FAQMembersRegisterLogin [Game] Dreambuilder [20160114-2006] Post a reply Search this topic… Search 544 posts • Page 1 of 22 • 1, 2, 3, 4, 5 ... 22 Reply with quote [Game] Dreambuilder [20160114-2006] VanessaE Moderator by VanessaE » Mon Apr 28, 2014 01:37 Posts: 3642 "If you can imagine it, you can build it." Joined: Sun Apr 01, 2012 12:38 Location: Waynesville, Dreambuilder is my attempt to give the player pretty much everything they'll ever want to build with, and all the tools NC they should ever need to actually get the job done. This game was originally based on minetest_game, minus a couple GitHub: VanessaE of mods that I don't like, with a number of minor things changed, and a number of extra mods added on. Since then, IRC: VanessaE many things have changed - while much of the base game is still the same, some stuff is different, and many more mods In-game: have been added. Many of the mods contained in this game have been tweaked from their deault states. Mods are VanessaEzekowitz generally kept up-to-date, and from time to time, if an interesting feature pops up in minetest_game, I may port that over also. Website This game is in use on my Creative server and my Survival server. Both servers have a few extra mods installed for their specific needs, but should give you a pretty good idea nonetheless. Expect lag, they are significantly-developed multiplayer servers, after all. What's changed? Being that this was originally based on an old version of minetest_game, it retains the light-colored user interface theme despite having since been updated, because I don't like feeling like I live in a cave when I open a formspec. The complete Plantlife Modpack along with More Trees and Vines mods add a huge amount of variation to your landscape (as a result, they will add mapgen lag). Active spawning of Horsetail ferns is disabled by default, and I've added papyrus growth on dirt/grass with leaves (using a copy of the default growth ABM). The standard inventory that comes with minetest_game has been overridden in favor of RealBadAngel's Unified Inventory mod. This mod gives you a much more powerful inventory, with crafting guide, bags, and more, and it also means that if you're playing this game in creative mode, your stacks are NOT infinite (and they shouldn't be). The default bones and TNT mods have been removed, with extreme prejudice. They're not exactly useful for building stuff with. Stu's split-limb player model replaces the default one. The default hotbar HUD holds 16 items instead of 8, taken from the top two rows of your inventory. The first 10 slots can be accessed by number keys 1-9 and 0, the rest via your mouse wheel. You can use /hotbar ## to change the number of slots from 1 to 23. The default lavacooling code has been supplanted by better, safer code from my Gloopblocks mod. That mod also provides stone/cobble --> mossy stone/cobble transformation in the presence of water. An extensive selection of administration tools for single-player and server use are included, such as areas, maptools, worldedit, xban, and more. A few textures here and there are different. The mapgen won't spawn apples on default trees, nor will they appear on a sapling-grown default tree. Only the *real* apple trees supplied by the moretrees mod will bear apples (both at mapgen time and sapling-grown). While on that subject, apples now use a 3d model instead of the plantlike version. A whole boatload of other mods have been added, which is where most of the content actually comes from. To be a little more specific, as of August 2015, this game had a total of 83 mods (including the stuff that comprised minetest_game originally) and supplied almost 16,300 unique items and nodes (counting everything that isn't displayed in your creative inventory/craft guide)! Ok, ok, let's see the full game content! + "Show the complete list..." What's it look like? Screenshots or it didn't happen! + "They're big. Show them..." Dependencies: This game is intended for use with Minetest engine release 0.4.13 or newer. Anything older than this will likely either crash, show nodes with the wrong shape, or throw nonsensical warnings/errors. Hardware requirements: This game defines a very large number of items and produces a well-detailed landscape, and so it requires a significant amount of resources compared to vanilla Minetest game. At least a 2 GHz dual core CPU and 2.5 GB free RAM are required for adequate performance. A faster-clocked CPU would be beneficial for the map generator. You'll need a decent graphics card/GPU as well, but anything less than 10 years old or so should be fine (newer is better, of course :- ) ). This game is not recommended for use on mobile devices. Downloads: Get the tarball from my website: http://daconcepts.com/vanessa/hobbies/m ... me.tar.bz2 ... or browse the git repository: https://github.com/VanessaE/dreambuilder_game This game uses git submodules where practical, so if you wish to update, do: git pull && git submodule update --recursive --remote --init Existing Dreambuilder installs prior to 2015-07-19 cannot be updated this way. Either re-clone from scratch or try this command: git pull && git submodule init && git submodule update Install: From the tarball: Just extract it. From the git repository: git clone --recursive https://github.com/VanessaE/dreambuilder_game.git ...then rename the resultant directory to "dreambuilder_game", if necessary, and move it to your Minetest games directory. Once installed, just select the "house" icon in the main menu and create a new world. If you already have a Dreambuilder world and wish you use it, just select it now. Depending on the condition of the world you are using, this game may take as much as 2 minutes to start, during which time you may see the hotbar and hand, but all-grey window content where the world should be. Just wait it out, it will eventually start. License: As this game is derived from minetest_game and a large collection of mods, that base component and each individual mod component in this game shall retain the licenses their original authors assigned. All changes and any supplemental content made by me is WTFPL unless explicitly stated otherwise. Open Source Software This game is open source, or at least as much so as I have control over. Since it started from the standard minetest_game distribution, you'll want to look at that. You can find it at its usual Github repository, here: https://github.com/minetest/minetest_game An online copy of the archive of mods the game is built from can be found here (with full git histories including my changes, where applicable): http://minetest.daconcepts.com/my-main-mod-archive/ You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px) Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE Sokomine Reply with quote Member Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game] Posts: 2693 Joined: Sun Sep 09, by Sokomine » Mon Apr 28, 2014 03:16 2012 17:31 Nice to see it documented here :-) The mod combination works very well on the survival and creative server. Builders can enjoy building without annoyances such as bones; instead, there are useful tools and a wide variety of nodes to select from. Unified inventory is also very practical. The only disadvantage of the game is that it contains quite a lot of mods. Without preload_items_visuals, it would take a long time to connect to a local game. I think a lightweight version of this game for singleplayer would be great. Reply with quote Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game] Calinou by Calinou » Mon Apr 28, 2014 09:03 Moderator Sokomine wrote:The only disadvantage of the game is that it contains quite a lot of mods. Without Posts: 2996 preload_items_visuals, it would take a long time to connect to a local game. I think a lightweight version of Joined: Mon Aug 01, this game for singleplayer would be great. 2011 14:26 Location: France GitHub: Calinou IRC: Calinou You mean with preload_item_visuals, no? In-game: Calinou My mods and texture packs. Tox ID: [email protected] Website mike_dzl Member Posts: 11 Joined: Sat Apr 05, 2014 22:57 Reply with quote Amaz Member Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game] Posts: 305 by mike_dzl » Mon Apr 28, 2014 12:02 Joined: Wed May 08, 2013 08:26 Hi Vanessa, GitHub: Amaz1 I really wanna try this, looks really cool. I am using Linux, minetest 0.4.9, I extracted the tarball and sudo cp'd to the IRC: Amaz /usr/share/minetest/games folder. When creating the server, (singleplayer), all is well, the dreambuilder_overlay is In-game: Amaz there, dreambuilder_game is an option, and it creates the world. When launching, I am getting this error: "...default/player.lua:144:attempt to call method 'set_local_animation' (a nil value). I am not really good at lua scripting, but I took a look at player.lua, and there does seem to be a value there, "player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)". Do you have any suggestions about what I could change to fix this error? Thanks Reply with quote mike_dzl Member Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game] Posts: 11 by Amaz » Mon Apr 28, 2014 12:11 Joined: Sat Apr 05, 2014 22:57 mike_dzl wrote:Hi Vanessa, I really wanna try this, looks really cool.