Open Source/Freeware Multimedia Tools
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Dockerdocker
X86 Exagear Emulation • Android Gaming • Meta Package Installation Year Two Issue #14 Feb 2015 ODROIDMagazine DockerDocker OS Spotlight: Deploying ready-to-use Ubuntu Studio containers for running complex system environments • Interfacing ODROID-C1 with 16 Channel Relay Play with the Weather Board • ODROID-C1 Minimal Install • Device Configuration for Android Development • Remote Desktop using Guacamole What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID U3 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone : +49 (0) 8403 / 920-920 email : [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL ow that ODROID Magazine is in its second year, we’ve ex- panded into several social networks in order to make it Neasier for you to ask questions, suggest topics, send article submissions, and be notified whenever the latest issue has been posted. Check out our Google+ page at http://bit.ly/1D7ds9u, our Reddit forum at http://bit. ly/1DyClsP, and our Hardkernel subforum at http://bit.ly/1E66Tm6. If you’ve been following the recent Docker trends, you’ll be excited to find out about some of the pre-built Docker images available for the ODROID, detailed in the second part of our Docker series that began last month. -
Add Second Life to Your Training Without Having Users Log Into Second Life
708 Add Second Life to your Training without Having Users Log into Second Life David Miller, Newmarket International www.eLearningGuild.com DevLearn08 Session 708 Reference This session follows a case study in which a text-based lesson is converted into a more immersive learning experience. Starting with a “text and image” lesson written by a subject matter expert, we will write an easy-to-follow script that will help us create inexpensive video footage using Second Life. This video footage will then be integrated with the lesson to create a richer learning experience. All materials will be available online at http://subquark.com and access to a DevLearn08 dedicated sim will be provided to all attendees. To access that land, join the ELearning Guild in Second Life group “in-world”. Principles and Tools: Two underlying principles guide the approach presented in this session: rapid development and low cost. Filming in Second Life, and within any computer-generated imagery (CGI), is known as machinima. This session introduces several tools specific to filming in Second Life in case you are interested in experimenting with them before attending the session. These tools include Filming Path, Fraps, and Sizer. The Second Life viewer is needed to access the virtual world that we will be using as a film studio for creating footage to incorporate into our eLearning. Filming Path is an “in-world” filming system that helps to create smooth camera pans and camera dolly shots. Fraps is a real-time video-capturing application for Windows. Other Mac-based programs accomplish similar results (see the Fraps section). -
18 Free Ways to Download Any Video Off the Internet Posted on October 2, 2007 by Aseem Kishore Ads by Google
http://www.makeuseof.com/tag/18-free-ways-to-download-any-video-off-the-internet/ 18 Free Ways To Download Any Video off the Internet posted on October 2, 2007 by Aseem Kishore Ads by Google Download Videos Now download.cnet.com Get RealPlayer® & Download Videos from the web. 100% Secure Download. Full Movies For Free www.YouTube.com/BoxOffice Watch Full Length Movies on YouTube Box Office. Absolutely Free! HD Video Players from US www.20north.com/ Coby, TV, WD live, TiVo and more. Shipped from US to India Video Downloading www.VideoScavenger.com 100s of Video Clips with 1 Toolbar. Download Video Scavenger Today! It seems like everyone these days is downloading, watching, and sharing videos from video-sharing sites like YouTube, Google Video, MetaCafe, DailyMotion, Veoh, Break, and a ton of other similar sites. Whether you want to watch the video on your iPod while working out, insert it into a PowerPoint presentation to add some spice, or simply download a video before it’s removed, it’s quite essential to know how to download, convert, and play these videos. There are basically two ways to download videos off the Internet and that’s how I’ll split up this post: either via a web app or via a desktop application. Personally, I like the web applications better simply because you don’t have to clutter up and slow down your computer with all kinds of software! UPDATE: MakeUseOf put together an excellent list of the best websites for watching movies, TV shows, documentaries and standups online. -
Catalogo De Apliciones Para Gnu/Linux
Universidad Luterana Salvadoreña SOFTWARE LIBRE SOFTWARE LIBRE CATALOGO DE APLICIONES PARA GNU/LINUX AUTORES: RUBEN ERNESTO MEJIA CORTEZ MARVIN FERNANDO RAMIREZ DAVID ARMANDO CORNEJO SOFTWARE LIBRE INDICE Contenido Pagina Introducción .........................................................................................1 Objetivos ...............................................................................................2 Que es software libre ? ..........................................................................3 Editores de texto ....................................................................................6 Exploradores ..........................................................................................17 Correo Electrónico .................................................................................28 Editores de audio ...................................................................................40 Reproductores de audio ........................................................................51 Ofimática .................................................................................................61 Reproductores multimedia ......................................................................67 Editores de video .....................................................................................76 Compresores ...........................................................................................87 Creadores de CD'S ..................................................................................96 -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Download Sonic
Download sonic click here to download How far can the world's fastest hedgehog run? Play as Sonic the Hedgehog as you dash, jump and spin your way across stunning 3D environments. Swipe your way over and under challenging obstacles in this fast and frenzied endless running game. SONIC The world famous Sonic the Hedgehog stars in his first. The Sonic game that started it all is now free-to-play and optimized for mobile devices! Race at lightning speeds across seven classic zones as Sonic the Hedgehog. Run and spin through loop-de-loops as you collect rings and defeat enemies on your mission to save the world from the evil Dr. Eggman. Sonic the Hedgehog. Download Sonic Dash Go. An endless runner featuring Sonic. Sonic Dash is a platform game starring Sonic. It uses similar gameplay to the now classic 'Temple Run' to produce an exciting experience that demands that you have good reflexes if you want to succeed. Everything you'd expect from a Sonic. Sonic Games, free and safe download. Sonic Games latest version: Remember Sonic? Relive the old days with this game collection. Sonic Games is a set of classic arcade games with the famous blue hedgehog as protagonist. Play as Sonic the Hedgehog as you dash, jump and spin your way across stunning 3D environments. Swipe your way over and under challenging obstacles in this fast and frenzied endless running game for iPad, iPad mini, iPhone & iPod touch. SONIC The world famous Sonic the Hedgehog stars in his first endless. Download Sonic. Free and safe download. -
Art. Music. Games. Life. 16 09
ART. MUSIC. GAMES. LIFE. 16 09 03 Editor’s Letter 27 04 Disposed Media Gaming 06 Wishlist 07 BigLime 08 Freeware 09 Sonic Retrospective 10 Alexander Brandon 12 Deus Ex: Invisible War 20 14 Game Reviews Music 16 Kylie Showgirl Tour 18 Kylie Retrospective 20 Varsity Drag 22 Good/Bad: Radio 1 23 Doormat 25 Music Reviews Film & TV 32 27 Dexter 29 Film Reviews Comics 31 Death Of Captain Marvel 32 Blankets 34 Comic Reviews Gallery 36 Andrew Campbell 37 Matthew Plater 38 Laura Copeland 39 Next Issue… Publisher/Production Editor Tim Cheesman Editor Dan Thornton Deputy Editor Ian Moreno-Melgar Art Editor Andrew Campbell Sub Editor/Designer Rachel Wild Contributors Keith Andrew/Dan Gassis/Adam Parker/James Hamilton/Paul Blakeley/Andrew Revell Illustrators James Downing/Laura Copeland Cover Art Matthew Plater [© Disposable Media 2007. // All images and characters are retained by original company holding.] dm6/editor’s letter as some bloke once mumbled. “The times, they are You may have spotted a new name at the bottom of this a-changing” column, as I’ve stepped into the hefty shoes and legacy of former Editor Andrew Revell. But luckily, fans of ‘Rev’ will be happy to know he’s still contributing his prosaic genius, and now he actually gets time to sleep in between issues. If my undeserved promotion wasn’t enough, we’re also happy to announce a new bi-monthly schedule for DM. Natural disasters and Acts of God not withstanding. And if that isn’t enough to rock you to the very foundations of your soul, we’re also putting the finishing touches to a newDisposable Media website. -
Art Worlds for Art Games Edited
Loading… The Journal of the Canadian Game Studies Association Vol 7(11): 41-60 http://loading.gamestudies.ca An Art World for Artgames Felan Parker York University [email protected] Abstract Drawing together the insights of game studies, aesthetics, and the sociology of art, this article examines the legitimation of ‘artgames’ as a category of indie games with particularly high cultural and artistic status. Passage (PC, Mac, Linux, iOS, 2007) serves as a case study, demonstrating how a diverse range of factors and processes, including a conducive ‘opportunity space’, changes in independent game production, distribution, and reception, and the emergence of a critical discourse, collectively produce an assemblage or ‘art world’ (Baumann, 2007a; 2007b) that constitutes artgames as legitimate art. Author Keywords Artgames; legitimation; art world; indie games; critical discourse; authorship; Passage; Rohrer Introduction The seemingly meteoric rise to widespread recognition of ‘indie’ digital games in recent years is the product of a much longer process made up of many diverse elements. It is generally accepted as a given that indie games now play an important role in the industry and culture of digital games, but just over a decade ago there was no such category in popular discourse – independent game production went by other names (freeware, shareware, amateur, bedroom) and took place in insular, autonomous communities of practice focused on particular game-creation tools or genres, with their own distribution networks, audiences, and systems of evaluation, only occasionally connected with a larger marketplace. Even five years ago, the idea of indie games was still burgeoning and becoming stable, and it is the historical moment around 2007 that I will address in this article. -
Breve Manual De GTK- Recordmydesktop
GTK-RecordMyDesktop – Serafín Vélez Barrera Breve manual de GTK- RecordMyDesktop 1/14 GTK-RecordMyDesktop – Serafín Vélez Barrera Breve manual de GtkRecordMyDesktop por Serafín Vélez Barrera se encuentra bajo una Licencia Creative Commons Atribución- NoComercial-CompartirIgual 3.0 Unported. 2/14 GTK-RecordMyDesktop – Serafín Vélez Barrera Índice 1. Introducción 2. ¿Entonces para qué sirve? 3. ¿Cómo lo instalo? 4. La interfaz 5. Opciones avanzadas 6. Crear el vídeo 3/14 GTK-RecordMyDesktop – Serafín Vélez Barrera 1. Introducción Más de una vez seguramente que navegando has visto algún vídeo demostrativo de cómo hacer algo con el ordenador, por ejemplo como utilizar GIMP, Inkscape u otras aplicaciones muy interesantes. Bien, las personas que han hecho esos vídeos han necesitado de un programa para grabar el escritorio y para esto se diseñó GTK- RecordMyDesktop. 4/14 GTK-RecordMyDesktop – Serafín Vélez Barrera 2. ¿Entonces para qué sirve? Pues con esta aplicación lo que podemos hacer es la grabación de nuestro escritorio de una forma sencilla, rápida a como hacen muchas otras aplicaciones. Podemos combinar esta herramienta junto con otras para realizar ediciones de más calidad, como por ejemplo la aplicación Pitivi con la que podemos editar vídeos y así hacer screencasts personalizados. 5/14 GTK-RecordMyDesktop – Serafín Vélez Barrera 3. ¿Cómo lo instalo? En las distribuciones Linux lo podemos instalar desde los paquetes precompilados o bien descargar el código fuente y compilarlo nosotros mismos. Así por facilidad lo mejor es instalar un paquete precompilado. A continuación no es más que ejecutemos la orden correspondiente a nuestra distribución: Ubuntu/Debian: aptitude install gtk- recordmydesktop Gentoo: emerge gtk-recordmydesktop Fedora: yum install gtk-recordmydesktop OpenSuSe: zypper in gtk-recordmydesktop 6/14 GTK-RecordMyDesktop – Serafín Vélez Barrera 4. -
Shall We Play a Game: Thoughts on the Computer Game Archive of the Future
Shall We Play a Game: Thoughts on the Computer Game Archive of the Future Henry Lowood, Stanford University, Oct. 2002 The Importance of the Topic Now that the Pong and Pac-Man generations have aged and few Stanford undergraduates can remember a world without Mario, computer games have suddenly grown up. It is a good time to think about the place of games among media and how we can preserve their history. Many would argue that the “medium of the video game” (the title of a recent book)1 should be a prominent stop on any tour of late 20th-century mediascape, certainly of popular culture and art. The conventional approach cites statistics that measure the commercial success of computer games. Sales of computer and video games in the United States alone, including hardware and accessories, exceeded $10 billion in 2001. By comparison, box-office receipts in the U.S. movie industry reached $8.35 billion, itself a record total. Global sales of hardware and software are expected to exceed $30 billion this year, with developed markets for PC or video games in Japan, Korea, Germany, and the U.K. rivaling the U.S. Dollar figures alone do not say enough about the attention our society devotes to computer games. Generally, games take more time to experience than media such as books and films. The publishers of Half-Life: Counterstrike, the most popular networked multiplayer game, report some 3.4 billion player-minutes per month in mid-2002, exceeding estimates based on Nielsen ratings for even the highest-rated U.S. -
The Power of Digital Storytelling to Support Teaching and Learning
The Power of Digital Storytelling to Support Teaching and Learning Bernard R. Robin [email protected] University of Houston, USA Abstract Although the term “digital storytelling” may not be familiar to all readers, over the last twenty years, an increasing number of educators, students and others around the world have created short movies by combining computer-based images, text, recorded audio narration, video clips and music in order to present information on various topics. For more than twelve years, faculty members and graduate students in the Learning, Design and Technology Program at the University of Houston College of Education have been exploring the use of digital storytelling to support both teaching and learning. In 2004, the author established the Educational Uses of Digital Storytelling website (http://digitalstorytelling.coe.uh.edu) to serve as a helpful resource for those interested in learning how digital storytelling could be integrated into a variety of educational activities. This paper presents an overview of how digital storytelling has and continues to be used to support teaching and learning activities. In addition, recommendations and guidelines are presented for educators who would like to teach students to use digital storytelling as an educational endeavor. Keywords Digital Storytelling, Educational Technology, Teaching, Learning, Multimedia B.R. Robin 17 Digital Education Review - Number 30, December 2016- http://greav.ub.edu/der/ The Power of Digital Storytelling to Support Teaching and Learning I. Introduction This paper deals with the educational uses of digital storytelling and presents an overview of how digital storytelling has and continues to be used to support teaching and learning. -
Video Editing
SIG Linux / Open Source Software Video Editing Antonio Misaka Sept 10, 2014 Video Editing Agenda ● Video Editors ● Kdenlive ● Kdenlive installation ● Kdenlive configuration ● Kdenlive demonstration Sept. 10, 2014 2/28 Video Editing Video Editors ● Cinelerra (Linux) ● Pitivi (Linux, FreeBSD) ● Kdenlive (Linux, FreeBSD, Mac OS X) ● Kino (Linux, FreeBSD) – Dead – Aug 2013 ● VideoLan Movie Creator – VLMC (Linux, Mac OS X, Windows) -> Unstable Sept. 10, 2014 3/28 Video Editing Cinelerra (Linux) ● Heroine Virtual ● Video editing and compositing software package ● Very high-fidelity audio and video ● Audio 64 bit of precision ● RGBA and YUVA color spaces ● Resolution and frame rate-independent Sept. 10, 2014 4/28 Video Editing Pitivi (Linux, FreeBSD) ● Collabora Multimedia ●1st video default movie editor with Ubuntu 10.04 (Lucid Lynx) ● Removed from Ubuntu 11.10 (Oneiric Ocelot) ● Gnome Foundation – February 2014 €100,000 Sept. 10, 2014 5/28 Video Editing Kdenlive (Linux, FreeBSD) ● All of the formats supported by Ffmpeg ● Supports 4:3 and 16:9 ● Aspect ratios for both PAL, NTSC and various HD standards ● Current version 0.9.8 Sept. 10, 2014 6/28 Video Editing Installation Sept. 10, 2014 7/28 Video Editing Installation Sept. 10, 2014 8/28 Video Editing Configuration Sept. 10, 2014 9/28 Video Editing Configuration Sept. 10, 2014 10/28 Video Editing Configuration Sept. 10, 2014 11/28 Video Editing Configuration Sept. 10, 2014 12/28 Video Editing Configuration Sept. 10, 2014 13/28 Video Editing Configuration Sept. 10, 2014 14/28 Video Editing Configuration Sept. 10, 2014 15/28 Video Editing Configuration Sept. 10, 2014 16/28 Video Editing Configuration Sept.