Global Command Series
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GLOBAL COMMAND SERIES v3.0 A Global War Expansion Designed by Will Henson Revision by Hans van der Leeuw & Delaja Schuppers Overview v3.0 HBG’s Spanish Civil War version 3.0 (SCW3.0) expansion provides a new set of rules, pieces and markers to play out this epic conflict within a game of Global War! Here you will find rules for Intervention by foreign powers, new consequences players face for victory (or defeat!), a set of advanced rules for the event markers of which some represent the different historical Factions that got involved in this bloody conflict that ended Spain’s colonial power. 2 Spanish Civil War Set Contents Republican (Plum colored) Nationalist (Yellow colored) · 8 Infantry · 8 Infantry · 2 Motorized Infantry · 2 Motorized Infantry Opel · 4 Artillery 122mm · 4 Artillery 75-7 Veld · 2 Light Armor T-26 · 2 Light Armor 38t · 2 Medium Armor T-34 · 2 Medium Armor Pz III · 2 Fighters I-16 · 2 Fighters FW-190 · 1 Tactical Bomber Su-2 · 1 Cruiser · 1 Medium Bomber IL-4 · 1 Transport · 1 Cruiser · 2 Destroyers · 1 Transport · 1 Battleship España-Class (3D · 2 Destroyers Printed) (Black colored) (Brown colored) · 2 Anti-Aircraft Artillery · 2 Anti-Aircraft Artillery · 1 Air transport (Condor Legion) Markers for specific units Markers for general purpose · 6 Spanish Blue Division Markers · 1 set of 10 Nationalist Roundels · 2 German Condor Legion Markers · 1 set of 10 Republican Roundels · 1 Italian Aviazione Legionaria · 5 Cavalry Markers · 1 Soviet Voluntary Pilots Marker · 5 Mountain Infantry Markers · 1 French Voluntary Pilots Marker · 8 Militia Markers · 6 Communist International Brigade Markers · 2 Army of Africa Markers 12 Event Markers · 4 CTV Markers Battleship España 3 War in Neutral Spain 1. Historical Background This expansion simulates civil war inside Spain, a neutral minor Power in Global War 1936 v3.0 Scenario (GW). The Republican Spanish Government – supported by a coalition of local regional factions, international socialists, communists and anti-fascists - fights the Nationalist forces – a coalition of Monarchists, Carlists and various fascist factions - for the power in Spain. Republicans got support from USSR (for which they paid dearly from the national gold reserves) and volunteers from many countries. Nationalists got support from Germany and Italy. Italy sent military aid in the form of the Corpo Truppe Voluntarie (see SCW 2.2). This section is designed to clarify the parameters of the Spanish Civil War. The following rules should help clarify what this means: 1.1 Self-Contained Battleground All foreign units (except the Italian CTV and the Aviazione Legionaria) that enter Spain are considered Spanish units (Nationalist or Republican) for purposes of their nationality. They remain such until the Spanish Civil War ends. Units still act on the turn of their Controlling Major Power. Italian units of the CTV and the Aviazione Legionaria in the Spanish Civil War are considered Nationalist forces but act during the Italian turn. Example: Italian units would act on the Italian turn, not the Spanish Nationalist turn, while units lend-leased to the Nationalists would become Spanish and act on the Nationalist turn. As soon as the Civil War ends, Foreign units are immediately repatriated to their home country and Event Marker units are removed from play. Italian CTV & Foreign aircraft return to their Home Country by Supply Path. Thus: a) Units from Major Powers that are allowed to enter Spain could fight each other inside of Spain without being at war with each other or being able to attack each other outside of Spain (including at sea). 4 b) During the civil war no unit can leave Spanish land zones to attack non- Spanish units outside of Spain or Non-Combat Move into a non Spanish land zone. 1.2 Attacking Spain. No nation may declare war on Spain until the Spanish Civil War is over. An attack on post-civil war Spain by Axis makes it align with the USSR; an attack by Allies or Comintern makes it align with Germany. 1.3 End of the War, Victory & Resolution a) The Spanish Civil War ends if one Faction achieves victory per GW13.1. b) One Faction wins the Spanish Civil War when it Possesses all 6 continental Spanish land zones (Madrid and adjacent land zones) at the end of a Faction’s turn. c) Resolution Nationalist Victory: A Nationalist victory is a victory objective for the Axis. Every turn for the rest of the game, Germany gets a voluntary (free) “Blue Division” (Infantry) in the Place New Units Phase in Berlin. Germany can use Spanish naval facilities for ship repairs and movement bonus. If a member of another Alliance attacks a neutral Nationalist Spain, it aligns with Germany. If Spain Aligns, Germany stops getting Blue Divisions in Berlin. Republican Victory: A Republican victory is a victory objective for USSR. Every turn for the rest of the game, USSR gets a free “International Brigade” (Infantry) in the Place New Units Phase in Moscow. USSR can use Spain’s naval facilities for repairs and movement bonus. If a member of another Alliance attacks a neutral Republican Spain, it aligns with USSR. If Spain Aligns, USSR stops getting International Brigades. At the end of the civil war, all damaged facilities are repaired at no cost. All remaining units of the losing Faction are removed from play. Place roundels of the winning Faction on all Spanish colonies. 1.4 Forces Spanish Republicans Controlled by the USSR. They are played simultaneously in the USSR turn. Use the setup according to the Neutral Reference Sheet but replace the coastal submarine by an additional destroyer. 5 Spanish Nationalists Controlled by Germany. Nationalists play simultaneously with Germany. Use the setup according to the Neutral Reference Sheet or the alternative setup following the support option in 2.1 Italian Expeditionary Forces, the Corpo Truppe Volontarie (CTV), played by Italy. An Italian submarine attack on Republican naval units is not considered a DOW on a neutral minor power by other players and it does not trigger any income increases. Germany and USSR use the Spanish forces they Control on their respective turns. Italian units are used during the Italian turn. 1.5 Participation Spanish Factions are controlled Minor Powers that cannot declare war on other nations. Player nations are not at war with Spanish forces and cannot attack Spanish units or land zones (or vice versa) with the exception of units that are allowed to be in Spain according to these rules. 1.6 Lend-lease & Upgrades The Faction receiving a military upgrade must immediately use it to upgrade 1 Militia to Infantry or 1 Infantry to Mountain Infantry or Motorized Infantry or make an extra recruitment roll. Shock Troops and Light Infantry can be upgraded to a motorized unit. a) Axis and Comintern: Germany and Italy may both send lend-lease to the Nationalists and USSR may send lend-lease to the Republicans as per GW lend-lease rules. Lend-leased IPP to Spain can only be used for repairs on Spanish facilities. In addition to Lend-Lease it is also allowed to send 1 military upgrade (price: 1 IPP). b) Allies: One Allied power per turn per Faction may lend-lease 1 military upgrade (Price: 1 IPP) as the only lend-lease to a Spanish Faction. See SCW 4.1. A nation that Possesses a land zone with a rail connection bordering Spain may allow lend-lease from other Major Powers to travel via this rail connection as long as no war exists between it and the sending power. 1.7 Income & Production. Republicans and Nationalists do not collect or spend income during the Spanish Civil War. On its respective turns a Faction makes a recruitment roll during the Place New Units & Collect Income phase. If the number a Faction rolls is equal to or less than the number of land zones they Posses in Continental Spain 6 (excluding islands and colonies), the Faction receives either one Infantry or two Militia to place in any land zone it has possessed since the start of its turn. Foreign Interventions 2. SPANISH PARTIES REQUEST SUPPORT At game start Germany and Italy receive a request for military support from general Franco, leader of the Nationalist Faction. The USSR receives a similar request from the Republican Faction. Players have several options: a) Refuse to send support, normal lend-lease rules apply for that Major Power b) Accept to send support. If option b) is chosen, sections 2.1 through 2.5 explain the options players must follow. 2.1 German Support. If Germany grants military support, pay 4 IPP and apply the following set up instead of the setup as presented on the Neutral Reference Sheet v3.0: Nationalists Units Leon-Castile 1 Regulares* (Infantry on Regulares Marker), 1 Cavalry, 1 Artillery, 1 Fighter, 1 German (Black) Air Transport (on Condor Legion Marker) Andalusia 1 Spanish Legion* (Infantry on Spanish Legion Marker) Balearic Islands 1 Militia Spanish Morocco 2 Army of Africa (2 Infantry on Army of Africa Markers) Sz 79 España Class Battleship *If playing with paragraph 3.0, these 2 markers are placed in the Nationalist cup. 2.2 Italian Support. In its Non Combat Movement Phase Italy may send one voluntary Militia (CTV) in addition to any lend-lease per turn into the self contained battleground of Spain. This units moves via a Supply Path from the land zone the unit is in to a Nationalist Spain land zone. There is a maximum of 4 CTV units. These 4 divisions are the Corpo Truppe Volontarie (CTV); 7 1st Dio lo Vuole Militia Division 2nd Flamme Nere Militia Division 3rd Penne Nere Militia Division 4th Littorio Militia Division If Italy grants military support, pay 4 IPP and apply the following set up changes: Land zone Corpo Truppo Voluntarie Rome Place the 1st Dio lo Vuole marker under the existing Militia Campania Place the 2nd Flamme Nere marker under the existing Militia Northern Italy Place the 3rd Penne Nere and 4th Littorio markers under 2 additional Militia The Corpo Truppe Voluntarie is played in the Italian turn.