Aporias of the Digital Avant-Garde

Total Page:16

File Type:pdf, Size:1020Kb

Aporias of the Digital Avant-Garde Aporias of the Digital Avant-Garde Steve F. Anderson Abstract Euro-American Structural film movement of the 1960s This article maps two divergent trajectories within a nar- and 70s, and to explore resonances with a range of cul- rowly defined sphere of short-form, time-based digital tural concerns of relevance to the digital age. I do not, media created between 1995 and 2005. Works dis- however, wish to spend much time justifying my use of cussed include music videos, design-oriented short the term “avant-garde,” which admittedly carries specific films, and motion graphics by directors Michel Gondry, historical connotations which are not all applicable to the Virgil Widrich, Mike Nourse, Barbara Lattanzi, Rico present discussion.[3] I will argue that these questions Gatson, and design firms Logan, Ramon & Pedro, and guide us toward two primary terminal points. The first is H5. These works are considered in relation to the histor- the movement toward a kind of "open source" video ical avant-garde – particularly the Structural film move- authoring modeled after the combined practices of open ment of the 1960s and 70s – and analyzed as respons- source programming communities and peer-to-peer file es to a range of cultural concerns specific to the digital sharing networks – two practices that have significance age. The analysis identifies movement toward two termi- for the future of digital media across a wide range of nal points: first, a mode of remix-based montage production and distribution practices. The second is the inspired by open source programming communities and emergence of what I call the "digital analogue," a mode peer-to-peer networks; and second, the emergence of a that foregrounds material aspects of production seem- mode of imaging termed the "digital analogue," which ingly in defiance of the conventional wisdom that digital foregrounds the material basis of digital production. media are characterized by dematerialization and dis- connection from the physical world. Aporias of the Digital Avant-Garde Because the title of this essay features the rather glar- This article maps two divergent trajectories within a nar- ing oxymoron "digital avant-garde," it may be useful to rowly defined sphere of short-form, time-based, digital media – specifically: music videos, design-oriented short films and motion graphics – created during the past ten I will argue that these questions years. Despite the fact that the work under considera- guide us toward two primary ter- tion here has rapidly proliferated and resonated with minal points. The first is the move- many of the key theoretical issues in cinema and visual culture studies of the past three decades, it has been ment toward a kind of "open largely neglected by theorists and critics of digital cul- source" video authoring modeled ture.[1] Part of the reason for this neglect is practical. The works themselves are often ephemeral or difficult to after the combined practices of access and they tend to occupy a liminal position open source programming commu- between what is called "experimental" or "avant-garde" nities and peer-to-peer file sharing film and video, and the equally broadly defined field of practice termed "new media." These works therefore do networks – two practices that have not fit into any consistent curricular or publishing niche, significance for the future of digi- are rarely a part of mainstream culture, do not receive theatrical distribution or broadcasting, and are often tal media across a wide range of regarded with suspicion as proper objects of study with- production and distribution prac- in an academic context.[2] Nonetheless, I will argue that tices. The second is the emer- much of this work may be productively understood as a processing ground for some of the most compelling gence of what I call the "digital issues in digital culture, as seen across the broad spec- analogue," a mode that fore- trum of contemporary media. grounds material aspects of pro- I am particularly interested in considering this work’s duction seemingly in defiance of potential for understanding emergent approaches to the the conventional wisdom that digi- perception and construction of space, time, and bodies; the status of narrative; and relations between technolo- tal media are characterized by gy and material culture. As a point of entry, I propose to dematerialization and disconnec- ask whether this work may be meaningfully understood in relation to the historical avant-garde, particularly the tion from the physical world. intelligent agent 06.02 transvergence.anderson.digitalavantgards.01 define these two terms in isolation in order to frame the If these images can be said to refer to anything, it is use I hope to make of them in juxtaposition. First, the to millions of bits of electronic, mathematical data.[5] term "digital" rarely denotes a set of cohesive practices. Digital media are notoriously hybrid, often bringing The problem with digital images, as Crary defines them, together images, sounds, and objects that are comput- is that they are not linked in an indexical relationship to er-generated or mediated with others that originate in the "real world" – which he revealingly equates with the the analogue, photochemical, or textual worlds. There "optically perceived" world.[6] What is at stake here are is, however, a certain utility to "digital" as a historicizing not merely the technical affordances of competing tech- term, particularly as it implies its own eventual obsoles- nologies of vision but a philosophical metaphor describ- cence. I am less interested, therefore, in defining "digital ing the way we attain knowledge about the world. But in culture" in terms of technology, than in attempting to characterizing the ontological shift represented by digital identify the social practices and preoccupations that are imaging in terms of loss, it is all too easy to find our- particular to the digital age. One of the things at stake selves in a nostalgic desire for the prelapsarian authen- within the consumer culture that surrounds digital media ticity of the photograph – a concept that is itself dubious is the growing invisibility of its underpinning technology. at best. This is of particular relevance given the current move- ment toward ubiquitous computing and wireless net- In his essay "Avant-Garde as Software," Lev Manovich works; even flat panel monitors and microprocessors extends this loss to the failure of the avant-garde to sus- that are embedded in everyday objects seem to negate tain the convergence of formal and political interests: the physical infrastructure of the computer and by impli- cation, its socio-industrial base. The old media avant-garde came up with new forms, new ways to represent reality and new ways Within visual culture, digital imaging has come to signify to see the world. The new media avant-garde is a parallel ontological shift away from the indexical trace about new ways of accessing and manipulating of the photograph. Where photochemical imaging could information […] The new avant-garde is no longer lay claim to a direct relation to the physical world, both concerned with seeing or representing the world in conventional wisdom and our own experience tell us new ways but rather with accessing and using in that digital images are differently disconnected from the new ways previously accumulated media.[7] world they purport to represent. Although the problemat- ic of representing reality long predates the appearance Manovich aptly describes the development of database of digital technology, the early 1990s marked a point-of- structures and recombinant media that are crucial to no-return for the representational capacity of images. In networked culture, but his model overlooks the potential his 1991 book Representing Reality, documentary film of this new media avant-garde to engage new ways of theorist Bill Nichols offered this almost sheepish dis- seeing the world that are rooted not in optical perception claimer: but in the harnessing of data flows – a shift summarized by Peter Weibel as a move "from the ruins of represen- [through digital sampling] The image becomes a tation to the practices of processing."[8] Part of the goal series of bits, a pattern of yes/no choices registered of this article is to understand the functioning of digital within a computer’s memory […] There is no original networks as not merely a vehicle for the transmission of negative […] against which all prints can be com- data, but a means of "seeing" and understanding the pared for accuracy and authenticity. There may not world. At stake in this investigation is an emergent even be an external referent. The implications of all understanding of the ways media practitioners are this are only beginning to be grasped. They clearly enacting new forms of networked subjectivity and cre- set a historical framework around the discussion ativity that are specific to an "open source" authoring presented in this book, which continues to empha- mode. I do not mean to uncritically privilege these net- size the qualities and properties of the photographic worked practices, which are as readily deployed for evil image.[4] as for good, but to highlight the transformative impact of networks on historical avant-garde tactics of appropria- The previous year, in his influential book on 19th centu- tion and recombination. ry visual culture Techniques of the Observer, Jonathan Crary noted that digital imaging constitutes a categorical Given the constraints of our present historical moment break from the photographic processes that were devel- and the purposes of this essay, the "avant-garde" may oped in the early 19th century. With digital imaging, be defined as a non-singular and contradictory range of Crary asserts, vision is relocated to minor practices that are dialectically related to – i.e, both resistant to and constitutive of – dominant media a plane severed from a human observer […] Most of systems.
Recommended publications
  • A Filmmakers' Guide to Distribution and Exhibition
    A Filmmakers’ Guide to Distribution and Exhibition A Filmmakers’ Guide to Distribution and Exhibition Written by Jane Giles ABOUT THIS GUIDE 2 Jane Giles is a film programmer and writer INTRODUCTION 3 Edited by Pippa Eldridge and Julia Voss SALES AGENTS 10 Exhibition Development Unit, bfi FESTIVALS 13 THEATRIC RELEASING: SHORTS 18 We would like to thank the following people for their THEATRIC RELEASING: FEATURES 27 contribution to this guide: PLANNING A CINEMA RELEASE 32 NON-THEATRIC RELEASING 40 Newton Aduaka, Karen Alexander/bfi, Clare Binns/Zoo VIDEO Cinemas, Marc Boothe/Nubian Tales, Paul Brett/bfi, 42 Stephen Brown/Steam, Pamela Casey/Atom Films, Chris TELEVISION 44 Chandler/Film Council, Ben Cook/Lux Distribution, INTERNET 47 Emma Davie, Douglas Davis/Atom Films, CASE STUDIES 52 Jim Dempster/bfi, Catharine Des Forges/bfi, Alnoor GLOSSARY 60 Dewshi, Simon Duffy/bfi, Gavin Emerson, Alexandra FESTIVAL & EVENTS CALENDAR 62 Finlay/Channel 4, John Flahive/bfi, Nicki Foster/ CONTACTS 64 McDonald & Rutter, Satwant Gill/British Council, INDEX 76 Gwydion Griffiths/S4C, Liz Harkman/Film Council, Tony Jones/City Screen, Tinge Krishnan/Disruptive Element Films, Luned Moredis/Sgrîn, Méabh O’Donovan/Short CONTENTS Circuit, Kate Ogborn, Nicola Pierson/Edinburgh BOXED INFORMATION: HOW TO APPROACH THE INDUSTRY 4 International Film Festival, Lisa Marie Russo, Erich BEST ADVICE FROM INDUSTRY PROFESSIONALS 5 Sargeant/bfi, Cary Sawney/bfi, Rita Smith, Heather MATERIAL REQUIREMENTS 5 Stewart/bfi, John Stewart/Oil Factory, Gary DEALS & CONTRACTS 8 Thomas/Arts Council of England, Peter Todd/bfi, Zoë SHORT FILM BUREAU 11 Walton, Laurel Warbrick-Keay/bfi, Sheila Whitaker/ LONDON & EDINBURGH 16 article27, Christine Whitehouse/bfi BLACK & ASIAN FILMS 17 SHORT CIRCUIT 19 Z00 CINEMAS 20 The editors have made every endeavour to ensure the BRITISH BOARD OF FILM CLASSIFICATION 21 information in this guide is correct at the time of GOOD FILMS GOOD PROGRAMMING 22 going to press.
    [Show full text]
  • After Effects, Or Velvet Revolution Lev Manovich, University of California, San Diego
    2007 | Volume I, Issue 2 | Pages 67–75 After Effects, or Velvet Revolution Lev Manovich, University of California, San Diego This article is a first part of the series devoted to INTRODUCTION the analysis of the new hybrid visual language of During the heyday of postmodern debates, at least moving images that emerged during the period one critic in America noted the connection between postmodern pastiche and computerization. In his 1993–1998. Today this language dominates our book After the Great Divide, Andreas Huyssen writes: visual culture. It can be seen in commercials, “All modern and avantgardist techniques, forms music videos, motion graphics, TV graphics, and and images are now stored for instant recall in the other types of short non-narrative films and moving computerized memory banks of our culture. But the image sequences being produced around the world same memory also stores all of premodernist art by the media professionals including companies, as well as the genres, codes, and image worlds of popular cultures and modern mass culture” (1986, p. individual designers and artists, and students. This 196). article analyzes a particular software application which played the key role in the emergence of His analysis is accurate – except that these “computerized memory banks” did not really became this language: After Effects. Introduced in 1993, commonplace for another 15 years. Only when After Effects was the first software designed to the Web absorbed enough of the media archives do animation, compositing, and special effects on did it become this universal cultural memory bank the personal computer. Its broad effect on moving accessible to all cultural producers.
    [Show full text]
  • Jerwood Annual Reports 2009
    ERWOOD J FOUNDATION charitable foundation jerwood space ANNUAL REPORTS 2009 JERWOOD FOUNDATION 22 Fitzroy Square . London . W1T 6EN Telephone: 020 7388 6287 Fax: 020 7388 6289 www.jerwood.org - JERWOOD CHARITABLE FOUNDATION 171 Union Street . London . se1 0LN Telephone: 020 7261 0279 www.jerwoodcharitablefoundation.org - JERWOOD SPACE 171 Union Street . London . se1 0LN Telephone: 020 7654 0171 Fax: 020 7654 0172 www.jerwoodspace.co.uk JE RWO OD ANNUAL REPORTS 2009 CONTENTS The Jerwood Family 2 Jerwood Foundation, 3 Chairman’s Statement Jerwood Space, 12 Chairman’s & Director’s Statement Jerwood Charitable Foundation, 16 Chairman’s & Director’s Statement Visual Arts 20 Dance 26 Theatre 27 Literature 30 Music 31 Cross-Disciplinary 34 Small Grants 37 Jerwood Charitable Foundation, 39 Financial Statement 1 THE JERWOOD FAMILY The Jerwood Foundation, Jerwood Charitable Foundation and Jerwood Space are a family of organisations committed to imaginative and responsible funding and sponsorship of the visual and performing arts. Founded in 1977, the Jerwood Foundation was established by its Chairman, Alan Grieve, for John Jerwood, an international businessman and philanthropist. Since John Jerwood’s death in 1991, Alan Grieve has created and shaped the Jerwood vision of supporting excellence. This vision has established the Jerwood name as a major contributor to the vibrancy and creativity of the arts in the UK. The Jerwood Foundation makes strategic capital grants, reflecting its passion for the arts and education, and has established the Jerwood Art and Jerwood Sculpture Collections, both significant collections of 20th and 21st century works of art. The Sculpture Collection is open to the public at Ragley Hall in Warwickshire.
    [Show full text]
  • Stash41 Booklet Screen.Pdf
    41 Imagine the impossible Imagine it. Then achieve it. New Vegas Pro 8 software provides you with the tools to accomplish what was once considered impossible – complete video and audio production in one application. It’s the ultimate all-in-one environment for demanding creative professionals. Vegas Pro 8’s unique way of working with media has established it as the fastest-growing non-linear editing platform among producers who demand more. Its unique, progressive approach to video production, unrivaled audio control and powerful DVD authoring tools set it apart from other non-linear editors. Having established the benchmark for speed and ease of use, this new version moves the bar higher with additional features that offer increased power, functionality, and creative possibilities. Now with ProType Titling Technology, multicamera editing, a comprehensive channel-based audio mixing console, Blu-ray disc burning, and superior 32-bit fl oat engine processing – in addition to its robust support for HDV, XDCAM, 5.1 surround encoding, and 3D compositing – Vegas Pro 8 offers a never before imagined array of opportunities to reach your production goals. Try Vegas Pro 8. And achieve the impossible. Learn more at www.sonycreativesoftware.com/vegasi CALL FOR ENTRIES! New contest for Public Service Announcements. Winner receives national television distribution and a media production suite valued up to $25,000 including PC’s and cameras. More information at www.sonycreativesoftware.com/cyber Copyright © 2007. Sony Creative Software Inc. All rights reserved. VP8a_Stash.indd 1 8/8/07 4:45:45 PM Animation inspires games. Effects merge with film. Science conspires with art.
    [Show full text]
  • HAS 19 AFF Programma DEF.Indd
    8TH ASCONA FILM FESTIVAL 28.02/01.03/02.03 2019 www.asconafilmfestival.ch 1 Thanks to all supporters of Ascona Film Festival Ascona STRP Società Ticinese di Relazioni Pubbliche Welcome to the 8th Ascona Film Festival È con grande piacere che presento questa Cari amici cinefili, benvenuti all’VIIIa edi- VIIIa edizione dell’Ascona Film Festival zione dell’Ascona Film Festival 2019. 2019. Innanzitutto vorrei ringraziare il nostro L’avventura nasce 8 anni fa e conta a affezionato pubblico ed i nostri Partners tutt’oggi più di 18’000 candidature da per la fiducia che hanno riposto in noi e 125 paesi. Anche quest’anno la selezione per l’affetto con cui, in tutti questi anni, artistica, visto l’elevato numero e la qua- ci hanno seguito in questa meravigliosa lità dei film giunti da ogni dove, vede avventura. Sono tanti i giovani (e meno cortometraggi pluripremiati a livello in- giovani) cineasti nazionali e internazio- ternazionale in una sorta di “Millesime nali che hanno trovano nell’Ascona Film 2019, selezione speciale Ascona”. Festival un trampolino di lancio per i loro film e solo il vostro sostegno ha permesso Quasi ogni film da me visionato e selezio- che ciò potesse accadere. nato personalmente per Voi è vincitore di uno o più Film Festival di livello interna- La manifestazione quest’anno si occu- zionale, senza disdegnare però natural- perà naturalmente di cinema ma anche di mente anche corti appena entrati nel arte, letteratura e bellezza intesa come circuito. rapporto mutevole e creativo tra uomo e mondo e come relazione di scambio reci- Questa VIIIa edizione è dedicata alla mostra proco.
    [Show full text]
  • What Does Multi Discipline Actually Mean?
    What does multi Marco Ammannati discipline actually mean? INTRODUCING MYSELF: THE SHORT VERSION OKAY, YOU WANT THE LONGER VERSION... Hello, my name is Marco, I am italian, but also british, It means I cover two roles that are sometimes and live in London UK, but that won’t matter to you, interlinked and simbiotic, while some other times because we are all online, and I can be a night they are actually completely different jobs. howl or an early bird, depending on your longitude. I work as a multi-disciplinary Creative Director. Creative Direction Strategic Idea Generation Pitch Leadership Presentations I am a creative and work with strategists and copywriters. I am also a solid designer, an My Online Portfolio My LinkedIn Page expert motion director, who knows equal parts interactive, print, social, video. I can, in a short time, position a brand, differentiate it with a suitable tone of voice and forge a pitch that is written, designed, animated, prototyped and strategically led with a smashing manifesto. Design & Direction Graphic Design & Motion Direction Art Direction and Director’s Treatment Production & Post From a brand that simply needs a lovely new logo and identity, to another that needs a website or digital product, to one that requires motion graphics to help bring a video to life. I direct live action to integrate it with CGI and have expertise to direct the whole production pipeline. Conversely I write treatments for video content or campaigns and can [email protected] assemble a team to produce them. Can I do all of 2 Roding Road E5 0DW London UK these things combined? Yes.
    [Show full text]
  • The Chemical Brothers the Chemical Brothers Mp3, Flac, Wma
    The Chemical Brothers The Chemical Brothers mp3, flac, wma DOWNLOAD LINKS (Clickable) Genre: Electronic Album: The Chemical Brothers Country: UK Released: 2008 Style: Techno, Big Beat MP3 version RAR size: 1343 mb FLAC version RAR size: 1544 mb WMA version RAR size: 1947 mb Rating: 4.2 Votes: 534 Other Formats: MP4 WAV WMA RA FLAC AA AA Tracklist Hide Credits 1-01 Do It Again (Edit) 3:41 1-02 Block Rockin' Beats 5:15 1-03 Music: Response 5:35 1-04 Hey Boy Hey Girl 4:51 Believe (Erol Alkan's 'Feel Me' Re-Work) 1-05 6:27 Remix – Erol Alkan 1-06 Chico's Groove 4:49 1-07 Get Yourself High 5:52 1-08 My Elastic Eye 3:44 1-09 Star Guitar (Edit) 4:03 1-10 Galaxy Bounce 4:46 1-11 The Golden Path 4:48 1-12 Out Of Control 7:21 1-13 Electronic Battle Weapon 9 6:41 1-14 The Private Psychedelic Reel 9:08 2-01 Leave Home 5:07 2-02 Let Forever Be 3:44 2-03 Come With Us 5:00 2-04 H.I.A. 7:14 2-05 Prescription Beats 5:15 2-06 Power Move 4:12 Battle Scars (Beyond The Wizard's Sleeve Remix) 2-07 8:34 Remix – Beyond The Wizards Sleeve 2-08 Under The Influence 4:18 2-09 Setting Sun (Instrumental) 7:03 2-10 Das Spiegel 5:54 2-11 Freak Of The Week 6:07 2-12 Galvanize (Single Version) 4:30 2-13 Elektrobank (Live) 7:46 2-14 Asleep From Day 4:47 Companies, etc.
    [Show full text]
  • Artscience Museum Reimagines Videogames with New Exhibition Virtual Realms: Videogames Transformed
    FOR IMMEDIATE RELEASE ArtScience Museum reimagines videogames with new exhibition Virtual Realms: Videogames Transformed Overcoming the challenges of the pandemic, the exhibition makes its global premiere in Singapore SINGAPORE (9 June 2021) – Visitors will be transported to a new dimension at ArtScience Museum’s latest exhibition, Virtual Realms: Videogames Transformed. Making its international debut in Singapore on 12 June, the exhibition showcases videogame creativity in six new installations that reshape how games can be experienced in virtual and physical realms. Co-curated by celebrated game designer Tetsuya Mizuguchi, in collaboration with the Barbican in London, Virtual Realms is a co-production with ArtScience Museum and Melbourne Museum. The new artworks presented in Virtual Realms are conceived by some of the world’s leading videogame developers, KOJIMA PRODUCTIONS (makers of DEATH STRANDING), Enhance (Tetsuya Mizuguchi and team behind Rez Infinite), thatgamecompany (authors of the game, Sky: Children of the Light), Tequila Works (the studio that made RiME), Media Molecule (creators of Dreams) and David OReilly (creator of the game, Everything). They have each developed a newly commissioned installation inspired by these games, working in collaboration with the media artists and design studios, Rhizomatiks, FIELD.IO, The Mill, Marshmallow Laser Feast, onedotzero and The Workers. The immersive exhibition introduces visitors to new ways of approaching and enjoying videogames through six key themes – SYNESTHESIA, UNITY, CONNECTION, PLAY, NARRATIVE and EVERYTHING. Appendix I has full details of each of the interactive experiences. “Virtual Realms is a multi-sensorial, interactive presentation of artworks inspired by videogames. To present the global premiere of this extraordinary exhibition at ArtScience Museum, we had to work together with our colleagues at the Barbican, and all the game designers and artists in the exhibition, on overcoming a myriad of challenges presented by the Covid-19 pandemic.
    [Show full text]
  • A Blend of Sound and Image-The Music Video
    DOI: 10.2478/v10319-012-0002-2 A BLEND OF SOUND AND IMAGE- THE MUSIC VIDEO ELIZA CLAUDIA FILIMON University of Timişoara Email: [email protected] Abstract: The focus of this paper is first of all the issue of authorship in music videos, with reference to the division of tasks between the musician and the director. Secondly, a non-narrative musical piece in analysed - The Chemical Brothers’ Star Guitar - in relation to the narrative video created by Michel Gondry to enrich its meanings and better convey the intended message of the musicians. Keywords: authorship, musical message, video message 1. Introduction Literary critical studies have constantly been holding authorship theories under scrutiny, from voices hailing the paramount role an author has to theoretical studies committing the author to invisibility. Roland Barthes boldly denounced the limiting status of the author in the interpretation of a text, stating the necessity of abandoning the creative voice entirely: “The birth of the reader must be at the cost of the death of the Author” (qtd. in Caughie 1981:213). Michael Foucault distinguished himself from Barthes by tackling the problem from another angle. By separating the indicative and designative functions of the author’s name, he investigated the discourses surrounding and attached to the author’s name. Extending his theories of discourses from The Order of Things and The Archaeology of Knowledge, Foucault considered author as a product of discursive practices, instead of a creative subject. “In undertaking an internal and architectonic analysis of a work and in delimiting psychological and biographical references, suspicions arise concerning the absolute nature and creative role of the subject.” (qtd.
    [Show full text]
  • Virgil Widrich Case Study
    Virgil Widrich Case Study: Night of a 1000 Hours (Austria, Luxembourg, Netherlands 2016) Luxembourg, 4th April 2017 VIRGIL WIDRICH Thank you very much. I have a lot of material. I could talk for ten hours – I will not. I’m very happy to be interrupted. I don’t want to fill the whole time with a lecture, so you are welcome to ask questions. Night of a 1000 Hours took nine years to make. We were at Sources in 2009, when we were much younger – except you, of course. [laughter] We were in Girona, Spain. I worked with a lot of people on this script who helped me. Miguel Machalski was one of them. Louise Gough acted as a special adviser on the script. As you’ve seen the film, I can tell you about the basic ideas behind it. Something that’s always fascinated me is this idea of Judgment Day. Having been raised Catholic, I knew all those stories and I liked the idea that one day all the dead would come out of their graves to be judged by God. I was not so keen on the God part, but what people would talk to each other about. Why should only God judge when there would also be family members? For many years, I felt this could be the seed of a great film. On a worldwide scale, this would be a very long movie, so it is reduced to one family to be able to tell it in a feature film. The dead come back with a lot of secrets, of course, and because all the witnesses of these secrets are there, it’s very hard to keep these secrets.
    [Show full text]
  • Bark at Park’ Festival by Everett Rosenfeld ‘09 May Day, the Lower School’S Liss, Selected the Music for the Event
    POSTSCRIPT The Park School Brooklandville, MD May 28, 2004 Volume LXIV Issue No. 9 Parents’ Healthy Food Committee bans soda sales on campus by Sarah Dunn ‘06 Starting next year, Park will ban daily nutritional requirements. It is stat- to more healthy drinks. At Oldfields, healthier foods in schools is happening the sale of sodas on campus. This move ed directly in the proposal that, “health many other junk foods have been elimi- all over the country. In New York City is the result of an April 14 proposal made related behaviors are established early in nated as well. Almost 95% of what is sold and Los Angeles public schools, sodas by the Park Healthy Foods Committee, life” and the Committee believes that in its vending machines are healthy were banned from vending machines. In a group that consists of faculty and par- Philadelphia public schools, all soda sales ents. The proposal stated that the school were eliminated. Other states taking a should not profit from the sale of such stand on the foods sold in their cafeteri- unhealthy drinks and that they should not as include Texas, South Carolina, New be sold on school grounds. The Park Hampshire, Washington, California, and Parents’ Association approved the plan; Minnesota. Dr. David Jackson, Head of School, and Next year, Park will discontin- Caleb Karpay ‘04, former Upper School ue its vending machine soda sales as President, also supported it. well. Unlike St. Paul’s, students will be Deirdre Smith, a parent and a permitted to bring sodas on campus, but member of the committee, explained that the school does not wish to profit from the number one disease among teenag- them.
    [Show full text]
  • DVD MAGAZINE Outstanding Animation, VFX and Motion Graphics for Design and Advertising 14 ��������������������
    DVD MAGAZINE Outstanding animation, VFX and motion graphics for design and advertising 14 �������������������� ������������������������������������������������������������������������������� ��������������������������������������������������������������������������������� ������������������������������������������������������������������������������ �������� ������� �������� ������������ ������� ��������������� ������� ��� �������� ������������������������������������������������������������������������������ ������������������������������������������������ �������������������������������������������������������������������������������� ��������������������������������������������������������������������������������� ������������������� ������������������������������������������������������������������������������� ������������������������������������������������������������������������������������ ���������������������������������������������������������������������������������� �������������������������������������������������������������������������������� ������������������������������������������������������������������������������ �������������������������������������������������������������������������������������� ������������������������ ��������������������������������������������������������������������� �������������������������� ���������������������������������� �������������������� ����������������������������������������� ���������������������������������������� �������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������
    [Show full text]