Open Source Software Zur Multimedialen
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Working with Digital Video
Working with digital video By admin Published: 10/04/2007 - 08:35 Peter Westenberg , October 2007 Working with digital video is part of many artistic disciplines. Besides single screen narratives, video productions can range from animation, multiple screen installation to interactive work. Still, many aspects of digital video can be traced back to the history of film. The interface of a timeline editing software such as Cinelerra [1] shows a multitrack timeline, a viewing monitor, a bin for clips; echoing the setup of a flatbed table for editing celluloid. A dual head set up Cinelerra work station The physical materiality of film and video are fundamentaly different: celluloid versus pixels, chemicals versus algorhytms, but the relationship between film and video has mutually matured. As outlined by Matt Hanson [1b] , video expands cinematographic traditions in new directions, filmmakers can benefit from digitisation by reclaiming the central position of creativity in the film process, as pointed out by Samira Makhmalbaf. [1c] 1 / 28 An 'Old Delft Cinemonta' 16mm editing table in use at the Filmwerkplaats in Rotterdam Digital video also roots in artistic practices of the sixties and seventies. [1a] Artists started using video to capture temporary performances (Joan Jonas [2] , Vito Acconci [3] ), they integrated video monitors in installations (Nam June Paik [4] ), experimented with filters and mixing in video paintings (Peter Campus [5] ). Compared to film cameras, video cameras had a strong feature: it became possible connect a monitor and view directly what the camera recorded. Today, artists can use softwares such as Lives [5] , Jahshaka [6] , Zone Minder [7] or Pure Data [8] and Linux distributions aimed at audio and visual creation such as Dyne:bolic [9] Apodio [10] and Ubuntu Studio [11] to further explore the possibilities of real time video, multiple camera input and live interaction. -
Introducción
Introducción En esta primera parte pondré todos las librerías y programas que suelo instalar en Fedora 30, en la segunda parte haré una configuración del entorno de trabajo (fstab, crontab, .ssh, etc) • RPMFusion • Librerias basicas • Compilación • Compresión • Codecs • DVD’s • Programas basicos • HP • Insync • Pandoc y Latex • Spotify • Atom • Visual Studio Code • Skype • Teamviewer • Dropbox • Gitkraken • Pycharm • Telegram • Eclipse • Docker y Docker-Compose • Google Chrome • Google Music • system-config-samba • Drivers Nvidia • Peek • Sublime Text 3 y Sublime Merge • OpenRazer y Polychromatic Importante Primero tenemos que instalar los drivers de nvidia que están en la sección Drivers nvidia Actualización inicial Lo primero que hay que hacer es actualizar el sistema y lo reiniciamos, posiblemente haya una gran cantidad de paquetes a actualizar, junto con la actualización del kernel por lo que después es bueno hacer un reinicio del sistema. sudo dnf update reboot Eliminar programas no necesarios sudo dnf remove dragon calligra-core Añadir repositorio RPMFusion Este repositorio es necesario para varios paquetes que instalaremos después (contiene programas importantes y paquetes nonfree). sudo dnf -y install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm Paquetes y librerías que mas uso Conjunto de librerías y utilidades básicas, traducciones de programas a español, corrector ortográficos, etc. 1 sudo dnf -y install kde-i18n-Spanish mythes-es hyphen-es autocorr-es hunspell-es langpacks-es -
2015 Open Source Yearbook
Opensource.com/yearbook . ........ OPENSOURCE.COM ................... Opensource.com publishes stories about creating, adopting, and sharing open source solutions. Visit Opensource.com to learn more about how the open source way is improving technologies, education, business, government, health, law, entertainment, humanitarian efforts, and more. Submit a story idea: https://opensource.com/story Email us: [email protected] Chat with us in Freenode IRC: #opensource.com Twitter @opensourceway: https://twitter.com/opensourceway Google+: https://plus.google.com/+opensourceway Facebook: https://www.facebook.com/opensourceway Instagram: https://www.instagram.com/opensourceway FROM THE EDITOR ............................. Dear Open Source Yearbook reader, The “open source” label was created back in 1998, not long after I got my start in tech publishing [1]. Fast forward to late 2014, when I was thinking about how much open source technologies, commu- nities, and business models have changed since 1998. I realized that there was no easy way—like a yearbook—to thumb through tech history to get a feel for open source. Sure, you can flip through the virtual pages of a Google search and read the “Best of” lists collected by a variety of technical publications and writers, much like you can thumb through newspapers from the 1980s to see the how big we wore our shoulder pads, neon clothing, and hair back then. But neither research method is particularly efficient, nor do they provide snapshots that show diversity within communities and moments of time. The idea behind the Open Source Yearbook is to collaborate with open source communities to collect a diverse range of stories from the year. -
Openshot Video Editor Manual – V1.4 Weiter
OpenShot Video Editor Manual – v1.4 Weiter 02 Einführung 05 Erste Schritte 06 Beherrschen Sie OpenShot in fünf Minuten! 09 Hauptfenster 16 Keyboard Shortcuts 17 Projekte - Erstellen, Öffnen und Speichern 21 Dateien importieren - Audio, Video und Bilder 23 Bildsequenzen 27 Verwalte Dateien & Ordner 29 Dateien zur Zeitleiste hinzufügen 32 Bewegen & Zuschneiden von Ausschnitte auf der Zeitleiste 34 Audio von Video trennen 35 Clip duplizieren 36 Clip-Eigenschaften 43 Schlüsselbild 46 Bildausschnitt-Effekt 47 Rotationseffekt 49 Titelbearbeitung 53 Bearbeitung für Titelanimationen 55 Übergänge 58 Liste der Transitionen. 62 Effekte 65 Effekt-Listen 69 Video exportieren 72 Video hochladen 74 Export to XML 75 Projekttyp / Profile 76 Einstellungen 77 Dependencies 79 Become an OpenShot Developer 82 Über OpenShot Weiter OpenShot Video Editor Manual – v1.4 1 OpenShot Video Editor Manual – v1.4 » Einführung Zurück Weiter OpenShot Video Editor ist ein Programm, das entwickelt wurde, um unter Linux Videos erstellen und schneiden zu können. Man kann auf einfache Weise Video-Clips, Audio-Dateien und Fotos zu einem Projekt verbinden und anschließend in viele gebräuchliche Video-Formate exportieren. OpenShot ist eine nicht lineare Schnittsoftware, was heißt, dass man zu jeder Zeit zu jedem Frame im Video springen kann, und dennoch Ebenen angelegt, Clips gemischt und sehr kreativ zusammengestellt werden können. Alle Veränderungen sind nondestruktiv, das zugrundeliegende Videomaterial wird also zu keinem Zeitpunkt verändert. Man kann OpenShot benutzen um Dia-Shows zu erstellen, Home-Videos zu schneiden, Fernsehwerbung und Online-Filme zu erstellen und auch sonst für alles andere, was man sich nur vorstellen kann. Feature Übersicht: Screenshot Feature Übersicht: 1. Unterstützung vieler Video-, Audio- und Bildformate (basierend auf FFmpeg) 2. -
Ffmpeg - the Universal Multimedia Toolkit
Introduction Resume Resources FFmpeg - the universal multimedia toolkit Appendix Stefano Sabatini mailto:[email protected] Video Vortex #9 Video Vortex #9 - 1 March, 2013 1 / 13 Description Introduction Resume Resources multiplatform software project (Linux, Mac, Windows, Appendix Android, etc...) Comprises several command line tools: ffmpeg, ffplay, ffprobe, ffserver Comprises C libraries to handle multimedia at several levels Free Software / FLOSS: LGPL/GPL 2 / 13 Objective Introduction Resume Provide universal and complete support to multimedia Resources content access and processing. Appendix decoding/encoding muxing/demuxing streaming filtering metadata handling 3 / 13 History Introduction 2000: Fabrice Bellard starts the project with the initial Resume aim to implement an MPEG encoding/decoding library. Resources The resulting project is integrated as multimedia engine Appendix in MPlayer, which also hosts the project. 2003: Fabrice Bellard leaves the project, Michael Niedermayer acts as project maintainer since then. March 2009: release version 0.5, first official release January 2011: a group of discontented developers takes control over the FFmpeg web server and creates an alternative Git repo, a few months later a proper fork is created (Libav). 4 / 13 Development model Source code is handled through Git, tickets (feature requests, bugs) handled by Trac Introduction Resume Patches are discussed and approved on mailing-list, Resources and directly pushed or merged from external repos, Appendix trivial patches or hot fixes can be pushed directly with no review. Every contributor/maintainer reviews patches in his/her own area of expertise/interest, review is done on a best effort basis by a (hopefully) competent developer. Formal releases are delivered every 6 months or so. -
Volume 2 – Vidéo Sous Linux
Volume 2 – Vidéo sous linux Installation des outils vidéo V6.3 du 20 mars 2020 Par Olivier Hoarau ([email protected]) Vidéo sous linux Volume 1 - Installation des outils vidéo Volume 2 - Tutoriel Kdenlive Volume 3 - Tutoriel cinelerra Volume 4 - Tutoriel OpenShot Video Editor Volume 5 - Tutoriel LiVES Table des matières 1 HISTORIQUE DU DOCUMENT................................................................................................................................4 2 PRÉAMBULE ET LICENCE......................................................................................................................................4 3 PRÉSENTATION ET AVERTISSEMENT................................................................................................................5 4 DÉFINITIONS ET AUTRES NOTIONS VIDÉO......................................................................................................6 4.1 CONTENEUR................................................................................................................................................................6 4.2 CODEC.......................................................................................................................................................................6 5 LES OUTILS DE BASE POUR LA VIDÉO...............................................................................................................7 5.1 PRÉSENTATION.............................................................................................................................................................7 -
Lives Video Editor
GABRIEL FINCH LiVES: LiVES is a Video Editing System RECIFE-PE – JULHO/2013. UNIVERSIDADE FEDERAL RURAL DE PERNAMBUCO PRÓ-REITORIA DE PESQUISA E PÓS-GRADUAÇÃO PROGRAMA DE PÓS-GRADUAÇÃO EM INFORMÁTICA APLICADA LiVES: LiVES is a Video Editing System Dissertação apresentada ao Programa de Pós-Graduação em Informática Aplicada como exigência parcial à obtenção do título de Mestre. Área de Concentração: Engenharia de Software Orientador: Prof. Dr. Giordano Ribeiro Eulalio Cabral RECIFE-PE – JULHO/2013. Ficha Catalográfica F492L Finch, Gabriel LiVES: LiVES is a video editing system / Gabriel Finch. -- Recife, 2013. 132 f. Orientador (a): Giordano Cabral. Dissertação (Mestrado em Informática Aplicada) – Universidade Federal Rural de Pernambuco, Departamento de Estatísticas e Informática, Recife, 2013. Inclui referências e apêndice. 1. Software - Desenvolvimento 2. Prototipagem 3. Multimídia 4. Usuários de computador 5. Vídeo digital I. Cabral, Giordano, orientador II. Título CDD 005.1 ACKNOWLEDGEMENTS The author would like to thank: The staff and students at UFRPE. All the LiVES users and contributors. My family. and the following, who have helped along the way: Niels Elburg, Denis "Jaromil" Rojo, Tom Schouten, Andraz Tori, Silvano "Kysucix" Galliani, Kentaro Fukuchi, Dr. Jun Iio, Oyvind Kolas, Carlo Prelz, Yves Degoyon, Lady Xname, timesup.org, LinuxFund, VJ Pixel, estudiolivre, mediasana, Felipe Machado, elphel.com. RESUMO Relativamente pouca pesquisa científica tem sido executado até à data atinente aos requisitos dos usuários de aplicativos de processamento de vídeo. Nesta dissertação, apresentamos um novo termo "Experimental VJ", e examinamos os requisitos de software para essa classe de usuário, derivados de uma variedade de fontes. Por meios desses requisitos, definimos os atributos que seria necessário um programa criado para satisfazer essas demandas possuir. -
Videoredaktori Kdenlive Lühike Kasutamisjuhend
Arvo Mägi Videoredaktori Kdenlive lühike kasutamisjuhend Tallinn, 2009 Saateks Videokaamerate hinnad on langenud ja turisti käes näeb videokaamerat juba peaaegu sama tihti kui digifotokaamerat. Videoredaktor on seetõttu tänapäeval muutumas sama tähtsaks rakendusprogrammiks kui fotoredaktor. Linuxi jaoks on mitmeid videoredaktoreid (Kino, Cinerella, LiVES jt), kuid seni on nende kvaliteet ja/või kasutamismugavus jätnud soovida. Üheks paremaks Linuxi videoredaktoriks on kujunemas Kdenlive. Kdenlive on koostatud KDE 4.x töölaua jaoks, kuid seda võib edukalt kasutada ka Ubuntu GNOME töölauaga. Kdenlive 0.7.6 versioon ilmus 08.10.09. Vanemaid versioone enam ei toetata. Kiire arendustöö tõttu ei ole korralikku dokumentatsiooni veel jõutud koostada, vähene olemas olev on enamasti vananenud. Kdenlive on mittelineaarne (non-linear) videoredaktor, st selle abil saab videot redigeerida alates suvalisest kaadrist. Üldine töö põhimõte on järgmine. Kaamera kõvakettalt või mälukaardilt laetakse vajalikud failid arvuti kõvakettale. Sealt laetakse käesoleva projekti jaoks vajalikud videofailid projektiakna failinimistusse. Lisaks videofailidele saab projektis kasutada ka üksikslaide (fotosid) ja slaidikomplekte (slaidiesitusi), tekstiga tiitelslaide ja helifaile (nt taustamuusika). Projektiaknas pukseeritakse vajalikud failid ajatelje (timeline) paralleelsetele radadele - nt rajale 0 tiitelslaid, mis peab algama ajatelje nullpunktist; radadele 1 ja 2 üks või mitu videoklippi; radadele 3 ja 4 helifailid (need rajad on vaikimisi ette nähtud helifailide -
Grafika Rastrowa I Wektorowa
GRAFIKA RASTROWA I WEKTOROWA Grafikę komputerową, w dużym uproszczeniu, można podzielić na dwa rodzaje: 1) grafikę rastrową, zwaną też bitmapową, pikselową, punktową 2) grafikę wektorową zwaną obiektową. Grafika rastrowa – obraz budowany jest z prostokątnej siatki punktów (pikseli). Skalowanie rysunków bitmapowych powoduje najczęściej utratę jakości. Grafika ta ma największe zastosowanie w fotografice cyfrowej. Popularne formaty to: BMP, JPG, TIFF, PNG GIF, PCX, PNG, RAW Znane edytory graficzne: Paint, Photoshop, Gimp. Grafika wektorowa – stosuje obiekty graficzne zwane prymitywami takie jak: punkty, linie, krzywe opisane parametrami matematycznymi. Podstawową zaletą tej grafiki jest bezstratna zmian rozmiarów obrazów bez zniekształceń. Popularne formaty to: SVG, CDR, EPS, WMF - cilparty Znane edytory graficzne: Corel Draw, Sodipodi, Inscape, Adobe Ilustrator, 3DS LISTA PROGRAMÓW DO GRAFIKI BITMAPOWEJ Darmowe: CinePaint , DigiKam , GIMP , GimPhoto , GIMPshop , GNU Paint , GrafX2 , GraphicsMagick , ImageJ , ImageMagick , KolourPaint , Krita , LiveQuartz , MyPaint , Pencil , Pinta , Pixen , Rawstudio , RawTherapee , Seashore , Shotwell , Tile Studio , Tux Paint , UFRaw , XPaint , ArtRage Starter Edition , Artweaver , Brush Strokes Image Editor , Chasys Draw IES , FastStone Image Viewer , Fatpaint , Fotografix , IrfanView , Paint.NET , Picasa , Picnik , Pixia , Project Dogwaffle , TwistedBrush Open Studio , Xnview Płatne: Ability Photopaint, ACD Canvas, Adobe Fireworks, Adobe Photoshop, Adobe Photoshop Lightroom, Adobe Photoshop Elements, -
The Current State of Linux Video Production Software and Its Developer Community
The Current State of Linux Video Production Software and its Developer Community Richard Spindler Schönau 75 6323, Bad Häring, Austria [email protected] Abstract At the time it was started, there were two potential applications available that could have According to Linux and Open Source/Free been used instead of starting a new project. Those Software thought leaders, the current situation in 1 2 Linux video editing and production software still two options were Cinelerra and Kino which were leaves a lot to be desired. Here we give an accurate already quite mature and widely used at that time. overview of the software that is already being However for the needs of the author, Kino was too developed for Linux video editing, or that is simple to support the kind of workflow that he currently being worked on. We will introduce the anticipated, and Cinelerra was too complex to developers or/and the development communities teach quickly to his collaborators. They were not that are behind these projects, and how the only choices, as new editing applications collaboration between projects works. We will emerged, likely because other Free Software mention interesting events and places where Linux enthusiasts were finding themselves in a similar video developers meet, and what groups might be dilemma. Those however, were also very much at interested in our work, or ought to be involved into a starting point of development, and far from being specific aspects of our work. We will outline mature enough for general use. where projects are still lacking to support specific use cases, and why they matter. -