Core Rulebook Credits Contents Author(S) Introduction 2 Lawrence Whitaker & Pete Nash the Young Kingdoms 6 Editor Charlotte Law Young Kingdoms Adventurers 41

Total Page:16

File Type:pdf, Size:1020Kb

Core Rulebook Credits Contents Author(S) Introduction 2 Lawrence Whitaker & Pete Nash the Young Kingdoms 6 Editor Charlotte Law Young Kingdoms Adventurers 41 Core Rulebook Credits Contents Author(s) introduction 2 Lawrence Whitaker & Pete Nash The Young Kingdoms 6 Editor Charlotte Law Young Kingdoms Adventurers 41 Layout and Graphic Design equipment and economy 58 Will Chapman Law, Chaos and The Multiverse 63 Cover Illustration Carlo Bocchio Samplemagic file and Sorcery 70 Interior Illustrations Ben Ellebracht, Nick Egberts, Nuno Nobre, Michael Syrigos, Cults of the young Kingdoms 110 Ricardo German Ponce, Colin Driver and John Moriarty Creatures and Personalities 147 Proofreading Nick Robinson Games Master’s Chapter 199 Playtesters James Carrington, John White, Chris Donnelly, Chris Alternative Eras 207 Furness, Bruce Mason, Ben Quant, Douglas W. Wacker, Ioan Wigmore Index 216 Special Thanks Pete Nash, John White & Michael Moorcock Copyright Information Elric of Melnibone ©2010 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing subject to its licence from Issaries, Inc. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Game License, please go to www.mongoosepublishing.com. This material is protected under the copyright laws of the United Kingdom. This product is a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental. RuneQuest is a trademark (TM) of Issaries, Inc. Produced under license from Issaries. All rights reserved. Printed in the USA. 1 introduction Elric of Melniboné ; This book concerns one of the most iconic figures in contemporary past, the present and in the near future. Elric is abroad in the fantasy literature: Michael Moorcock’s Elric of Melniboné. For world, Theleb K’aarna hatches his schemes against the southern more than 40 years Michael has chronicled the adventures and continent, Myshella and Tanelorn, and the Sea Lords gather to fate of Elric, the last prince and Emperor of the doomed isle of plan the razing of Imrryr. So the default setting for this game is Melniboné. Elric’s adventures have taken him from one edge of during the time of Elric but no precise date or period is given. his world to the other and beyond, into other worlds – all part Games Masters may choose any point in the 10 years of the saga, of the sprawling, infinite, Multiverse that lies at the heart of using the momentous events Elric causes, as either a backdrop to Michael’s written works. Elric, carrier of the soul-drinking sword their campaigns, or to include the Adventurers in them. There Stormbringer, is a prince and a wanderer; a thief, vagabond and is still time for many adventures in the years before Elric wields an emperor; a slayer of men, friends and the women he loves. Stormbringer in the great battle against Chaos. Although the fate In his quest to find peace, he finds only tragedy, slaughter and of the earth is set by the stories not everything is cast in stone. regret. There has never been any fantasy character like Elric Adventurers can still trek across the Weeping Waste, heavy blades and, through him, Michael reshaped the way fantasy literature held in tired hands as they keep alert for signs of bandit ambush; explored heroism, myth and the themes so traditional to good or stalk through the forests of Jharkor, ever-aware that they are fantasy: good versus evil, order versus entropy. Indeed, Moorcock being preyed upon by otherworldly monsters. developed many of these themes into the tropes they have since become, influencing countless other authors and, in the course of his work, influencing the nature of roleplaying games. SampleWho file Is Elric? If you have read any of Michael’s books then the name Elric is This book therefore explores Elric’s world as a place for roleplaying unlikely to be new to you. If, however, this is your first foray into adventure using the latest version of the RuneQuest Core Rules. the Elric saga, a little background is necessary. In these pages you will discover how to create Young Kingdoms (the lands Elric wanders and is most closely associated with) Elric is the last prince and Emperor of the island of Melniboné, Adventurers, be they human, Melnibonéan or one of the other home to an inhuman race that ruled the world for 10,000 years. fascinating races with which Moorcock populates his worlds. You Masters of dragons and dark sorcery, Elric and his kin dominated will learn about the magic of the Young Kingdoms and the way the Young Kingdoms but have fallen into decline. This is now a the forces of Law and Chaos seek to control them, shape them time for humans who, having thrown off the yoke of Melniboné’s empire, are forging for themselves a new, but no less sophisticated, and, ultimately, doom them. destiny. New kingdoms have emerged – the Young Kingdoms to which this book and the saga constantly refer – and these The spotlight in Michael Moorcock’s novels is firmly on Elric: kingdoms are now the masters of their own destiny – or so they that is to be expected from the works based on Elric’s life but there believe. Melniboné is now in a soporific state; decadent, distanced, is still room for Games Masters and individual characters to make dying, slowly, steadily and assuredly. a difference. That is where this book comes in. Elric hastens their demise but not before he has spent time Elric’s saga spans 10 or so years of Young Kingdoms history, from wandering through the new lands that surround the jaded isle the time Elric leaves Imrryr to travel for a year, through his many of Melniboné. In his travels he gains the fabled and dangerous years of wandering the world and other planes, culminating in the runesword, Stormbringer, learns of his own place in the schemes final battle that reshapes the Young Kingdoms into our own world. of Law and Chaos, challenges gods, defeats monsters and sails the This book describes this decade, referring to events in the recent seas that connect the many worlds of the Multiverse together. 2 In time Elric destroys both Melniboné and his betrothed. Filled Elric is his most famous and enduring creation. The albino began with remorse and regret, he wanders continually until, eventually, life as a reaction to both the brawny heroes of Sword and Sorcery the battle between Law and Chaos drags Elric into the final battle fantasy, such as Conan (one of Michael’s first works was a Conan that will bring about the death of the Young Kingdoms and the pastiche, Sojan the Swordsman) and the detailed epics of JRR world’s rebirth into our own. Tolkien. Michael reversed the traditional clichés of fantasy at that time, questioning the role and nature of the ‘hero’, and delved into the psychology of his most famous character in ways unseen What Are the Young in fantasy literature. Despite killing Elric at the end of only the second book concerning the albino’s exploits (‘Stormbringer’), he Kingdoms continued to revisit the saga over the course of the next 40 years, The Young Kingdoms are the nations of Elric’s world; this is the adding to it, enriching it and delving deeper into philosophical shape the world took before it was reshaped and formed our own. ideas concerning love, betrayal and the meaning of existence. Elric The Young Kingdoms therefore occupied a different cycle of time is, as a result, one of the most detailed and best-drawn fantasy to the contemporary world and was it predecessor. characters ever created. As the Elric stories have progressed, Michael has explored the roles of myth and their interpretation, creating an even deeper body of work that continues to provoke In this game your Adventurers will be residents of the and astound in equal measure. Young Kingdoms or, possibly, travellers to it from elsewhere and elsewhen. You will have the opportunity to explore the Michael has never confined himself to one medium. Elric has kingdoms that have arisen since Melniboné’s decline and help been the subject of music, poetry and graphic novels (Elric: The forge their destiny. Perhaps you will change history and ensure Making of a Sorcerer being the most recent, detailed exploration the Young Kingdoms’ survival; or perhaps your Adventurers of the saga): there are continued rumours of a film. will, like Elric, contribute to its demise. This game, Elric of Melniboné, places you at the heart of the Elric saga and allows Michael is highly respected as a writer, critic, editor, musician, your characters to participate in similar adventures to those of thinker, agent provocateur and chronicler of the fantastic. He Elric and friends. has never shirked from tackling controversial themes in his work and remains as active and as influential as ever. The shelves of For the Young Kingdoms are filled with adventure, peril, magic book stores might groan under the weight of epic fantasy trilogies, and turmoil. These are new lands with an ancient legacy. Magic quartets, sextets and more, each penned by a succession of ‘new is rare but potent; and those who have wielded it in the past have masters of the genre’. But Moorcock was there first: but for his left their marks in ways that the people of the Young Kingdoms efforts, those shelves would contain meagre offerings. must now deal with. RuneQuest II The Young Kingdoms are not like our own world. TheSample continents This file is not a standalone game. To make the best of it you will are different, the countries are unique in character and the world need a copy of the RuneQuest II Core Rulebook and Elric itself is far smaller.
Recommended publications
  • Elric: the Revenge of the Rose Pdf, Epub, Ebook
    ELRIC: THE REVENGE OF THE ROSE PDF, EPUB, EBOOK Michael Moorcock | 464 pages | 10 Jan 2014 | Orion Publishing Co | 9780575114104 | English | London, United Kingdom Elric: The Revenge of the Rose PDF Book Given the choice between reading books in story order or written order, assuming a difference , my preference will usually be for story order. Paperback , pages. This power, which keeps the city from falling to the Dark Empire, could keep the Kamarg safe. If you are the author or copyright holder and you intend to warn us about possible copyright infringement, you can use our contact form. The destroyer of his own cruel and ancient race, as well as its final ruler, Elric is the bearer of a destiny as dark and cursed as the vampiric sword he carries - the sentient black blade known as Stormbringer. On his solo journey, he happens upon a castle where he takes refuge with - and then falls in love with - the keeper of the castle, the beautiful Sabrina. Or better yet, a journey through time? Pub Date: Nov. Perhaps a hunt for aliens could lift his spirits? After the particularly horrific destruction of a city in which he played a role, von Bek decides to desert the military company he was working for and travel alone for awhile before seeking further employment. I've always loved Fortress as it felt almost like a travelogue of human nature, but Revenge would have to come a very close second. See 1 question about Elric…. View Results. Comment Post Cancel. No spoilers in the review, but it rocks.
    [Show full text]
  • Download Anor 51
    Issue 51 Easter 2017 Issue 51 of Anor, Easter Term, 2017 Page 1 EDITORIAL Be merry and welcome! The sun is shining on the gardens as I write this editorial, late in the evening, and all things are bright and beautiful. Moreover, exams have ended. Believe it or not, this conjunction of events is not pathetic fallacy on the part of your editor; in a decidedly un-English manner, it actually appears to be true. This is not a very small issue, somewhat to your editor’s amazement, given the preoccupation of most of us with other matters. My thanks go out to all the lovely contributors who have given their time to make this issue what it is. Especial thanks go to the wonderful and talented Louise Vincent, who is responsible for the pretty new cover that you have just seen. May it serve for many issues to come! This term we have a good balance between styles of content, from academic articles to poetry, via the Society’s usual detour to the realm of the extremely silly. (There is, of course, a degree of overlap between these.) But don’t take me at my word. Look on, and maybe even thou shalt find it. Farewell! With warmest regards, Daeron alias Samuel M. Karlin, Editor of Anor Issue 51 of Anor, Easter Term, 2017 Page 2 TABLE OF CONTENTS “Farewell, friend…” 4 by Brigid Ehrmantraut The Flame Imponderable 19 by Samuel Cook Onomastic Monarchical Idiosyncrasy 23 by Samuel Cook The Decalogue of Manwë 29 by Samuel Cook The Shibboleth of Igor 31 by Samuel Cook Thengels 35 by James Baillie Poetry from Eagle Debates 37 by various members of the Society Consequences 42 by various members of the Society Issue 51 of Anor, Easter Term, 2017 Page 3 “FAREWELL, FRIEND…” Mythic Divergence in J.R.R.
    [Show full text]
  • Three Hearts and Three Lions Pdf Free Download
    THREE HEARTS AND THREE LIONS PDF, EPUB, EBOOK Poul Anderson | 232 pages | 18 Oct 2018 | Open Road Media | 9781504054966 | English | New York, United States Three Hearts and Three Lions PDF Book The logic of fairy tales mostly obtains, but they are not completely removed from the requirements of mortals. Spells are not toxin-free and can have an ill effect on the environment when the appropriate deities and if certain practices are not considered, disaster can follow. It has more fully realized characters and a more complete story. There was a bunch of stuff I liked about this book. In they republished The Broken Sword originally published in , and followed it in with Three Hearts And Three Lions originally published in As he journeys through a realm filled with wonders in search of the key to his past, Holger will call upon the scientific knowledge of his home dimension, the destinies of both worlds hanging in the balance. You see, in what tended to be a vaguely naturalistic setting, players in the game would set forth into the wilds to kill monsters, win treasure, and evade diabolical traps. Poul Anderson described the novel as "one of the most popular things I've ever done, going through many book editions in several languages. At no point did I think that he wasn't going to succeed. Such an enduring piece of fiction has to get 5 stars. However, Holger avoids physically consummating this love — though Alianora wants him to — as he intends to return to the 20th century world he came from.
    [Show full text]
  • Old-Hrolmar-Full-Version.Pdf
    TABLE OF CONTENTS INTRODUCTION................................................................................................................... 3 Concerning Michael Moorcock’s Chronology...................................................................... 3 ORIENTATION....................................................................................................................... 6 History................................................................................................................................ 6 An Overview ...................................................................................................................... 9 PLOTS AND POWERS.......................................................................................................... 18 Political Powers Within Old Hrolmar ................................................................................ 18 The Forces Of Chaos......................................................................................................... 21 The Forces Of Good ......................................................................................................... 28 Influential Foreigners ........................................................................................................ 32 THE GAZETTEER.................................................................................................................. 34 Distinctive Land Marks...................................................................................................... 34 City
    [Show full text]
  • DRAGON Magazine (ISSN 0279-6848) Is Pub- and Written Large Enough So We Don’T Beg, Borrow, Or Steal?
    D RAGON 1 Letter etiquette Publisher: Mike Cook There was a time when the editor of Editor-in-Chief: Kim Mohan Vol. VII, No. 7 December 1982 this magazine implored readers to write Editorial staff: Marilyn Favaro letters, so that we could be sure of hav- Gali Sanchez ing some stuff to put in “Out on a Limb” SPECIAL ATTRACTION Roger Raupp every month. Those days are long gone; Weather in the Patrick L. Price hundreds of thousands of people now WORLD OF GREYHAWK . 42 Business manager: Debra Chiusano read DRAGON™ Magazine, and even A climate for campaigning though still only a small fraction of our Office staff: Sharon Walton readers write Ietters to the editor, our Contributing editors: Roger Moore “Limb” file is always overflowing. OTHER FEATURES Ed Greenwood How can you give your letter the best Be a two-fisted fighter. 7 possible chance of being printed? There This issue's contributing artists: are some simple, and fairly obvious, Using weapons in both hands Carl Lundgren Dave Trampier Jeff Easley guidelines you should follow. Phil Foglio The most obvious, and most often vio- GEN CON® Miniature Kim Gromoll Daniel Wickstrom Open winners. 11 Jim Holloway L. Blankenship lated, guideline is simply this: Write it so Mike Carroll M. Hanson-Roberts we can read it. We don’t require letter- Up, up and away . 14 Roger Raupp Brian Born perfect typewritten copy, but we do ex- The DAWN PATROL™ game pect legible handwriting, loosely spaced DRAGON Magazine (ISSN 0279-6848) is pub- and written large enough so we don’t Beg, borrow, or steal? .
    [Show full text]
  • The Revised Elric of R'lyeh
    The Revised Elric of R’lyeh A setting for the Call of Cthulhu and Stormbringer RPGs by Ralph Lovegrove This work is licensed under a Creative Commons Attribution-NonCommercial- ShareAlike 4.0 International License. 1 Introduction Ph’nglui mglw’nafh Ylrhc R’lyeh wgah’nagl fhtagn! This monograph distils my notes on Elric of R’lyeh: a mashup of Chaosium’s Stormbringer and Call of Cthulhu RPGs set in an alternate 1920s Earth governed by Moorcock’s cosmology of Law and Chaos. I used the setting for two games: one set in the independent Young Kingdoms of America, and the other on the Dreaming Isle of Great Britain. In this world the Lords of Law and Chaos walk among humans, Melnibonean blood mingles with human as the ancient race struggles to hold on to its identity, and Elementals and Beasts hold court. The churches of Law and Chaos are the major political force in the human realm — but they are a facade concealing a reality nearly incomprehensible to humans. Themes for Earth alone was lawful and constituted of ordered matter, drifting in the sea of Chaos-stuff as it had done for aeons. - from Earl Aubec 2 We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. - from The Call of Cthulhu From Lovecraft and Call of Cthulhu we get components of mystery, secrecy, and the Mythos that represents an uncaring universe of vast cosmic forces where man is irrelevant. From Moorcock and Stormbringer we get an Empire in decay, humans as pawns of the Gods, and personal relationships with higher forces through declarations of allegiance to Law, Chaos and the Balance.
    [Show full text]
  • Inspirational Reading List 2008 Edition
    Old School Dungeons & Dragons™ Inspirational Reading List 2008 Edition Edited by Kellri [email protected] http://kellri.blogspot.com While there are bookcases in the upper studio, elsewhere on the second floor, and on the first floor, the main repository of printed lore (other than that piled here and there) is my basement library which includes thousands of reference works, maps, magazines, and works of fiction. - E. Gary Gygax Some guidelines for future contributors: (1) No Forgotten Realms/Dragonlance/etc. tie-ins. This is not a list of licensed gaming fiction. You’ll thank me later. (2) No campaign journals, fan-written fiction or other unpublished/amateur work. See (1). (3) No gaming sourcebooks, modules, rulebooks or magazines (unless they contain reprinted or original fiction). For a list of old school gaming materials, surf to the Acaeum. (4) Include in-line links to the material. In some cases these books are available online for free, if not, they are available from Amazon. Several gaming-related reader’s lists are already available at Amazon, and can be a decent way to find reviews for many of these books. c.f. http://www.amazon.com/D-Inspirational-Educational-Reading-Appendix/lm/2K4BPQB553DZ1 (5) A descriptive blurb would be great, or optionally a short list of keywords or tags for the DM looking for specific inspiration. Examples might include ELVES, DUNGEON, DRAGON, THIEVES, OGRES, etc. (6) In the case of series or trilogies, please include the titles of the individual books if possible. (7) Several of the authors listed below may need an updated or expanded listing.
    [Show full text]
  • Gods, Demi-Gods & Heroes
    Supplement IV GODS, DEMI-GODS & HEROES by Robert Kuntz & James Ward 2006 © 1976 TSR GAMES 7th Printing, November, 1979 Printed in U.S.A. INQUIRIES REGARDING THESE RULES SHOULD BE ACCOMPANIED BY A STAMPED ENVELOPE AND SENT TO TSR RULES. POB 756, LAKE GENEVA, WI 53147. Foreword Well, here it is: the last D&D supplement. It is with a strange mixture of sadness and relief that I tell you this. My first assignment, fresh out of college, was BLACK- MOOR. I came to regard it with a mixture of love and loathing, that has gradually seen the love win out. The loathing grew out of the educational trip that it was for me. They don't teach you in college what to do when the press breaks down, or your manuscript gets mysteriously misplaced; you just have to wing it. Well, the same applies to D&D'ers everywhere: we've told you just about everything we can. From now on, when the circumstances aren't covered somewhere in the books, wing it as best you can. As we've said time and time again, the 'rules' were never meant to be more than guidelines; not even true 'rules.' What the authors have done in this volume is to attempt to set down guidelines that will enable you to incorporate a number of various mythologies into your game/campaign. They make no claims that any of this material presented is exhaustive, or even infallible. Mythology is defined as 'a body of myths, especially: the myths dealing with the gods, demi-gods and heroes of a particular people, usually involving the supernatural.' Myth is defined as a legend.
    [Show full text]
  • An Interrogation of Fantasy Through the Works of Michael Moorcock
    An Interrogation of Fantasy through the works of Michael Moorcock by Jeff Gardiner BA(Hons), PGCE A thesis submitted in partial fulfilment for the degree of MPhil Department of English, university of Surrey Roehampton University of Surrey March 2000 ProQuest Number: 11010031 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a com plete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uest ProQuest 11010031 Published by ProQuest LLC(2018). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States C ode Microform Edition © ProQuest LLC. ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106- 1346 CONTENTS INTRODUCTION CHAPTER ONE A LITERATURE OF CHAOS Expressing the Inexpressible: Definitions: Fantasy Theory. CHAPTER TWO BRAVE NEW WORLDS Biography: New Worlds: Science Fiction: The New Wave. CHAPTER THREE CHAMPION ETERNAL Multiverse: Sword and Sorcery: Chaos and Law: Balance. CHAPTER FOUR THE ENTROPY TANGO Jerry Cornelius: Pop Culture: Rock Music: Entropy. CHAPTER FIVE SATIRE AND ROMANTICISM The Dancers At the End of Time Comic Forms: fin-de-siecle. CHAPTER SIX HISTORY AND CARNIVAL Gloriana: Carnival: History: Allegory. CHAPTER SEVEN FANTASTIC REALISM Mother London:Polyphonic Novel: Autobiography: Culture: CHAPTER EIGHT THE LITERATURE OF ANARCHY Pyat ’Between the Wars’ CHAPTER NINE CHAOS THEORY ’The Second Ether’ Trilogy. APPENDIX 1 MICHAEL MOORCOCK: READER’S GUIDE APPENDIX 2 LETTERS FROM MOORCOCK & BALLARD BIBLIOGRAPHY © Jeff Gardiner 1999 ABSTRACT Michael Moorcock is one of England's most prolific and popular authors.
    [Show full text]
  • The Beyond Heroes Roleplaying Game Book I: the Player's Guide
    1 The Beyond Heroes Roleplaying Game Book XXIV: The Book of Artifacts Writing and Design: Marco Ferraro The Book of Artifacts Copyright © 2020 Marco Ferraro All Rights Reserved This is meant as an amateur free fan production. Absolutely no money is generated from it. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2019 Wizards. All Rights Reserved. Beyond Heroes is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Contents Foreword 3 Buying Magical Items 3 Magic; rare or common? 4 Researching Magical Items 4 The Nature of Magical Fabrication 5 Scrolls and Potions 7 Creating other magical items 10 Recharging Magical Items 12 Destroying Magical Items 13 Artifacts and Relics 13 Magic Item Quick Roll Table 18 Arcane Artifact Quick Roll Table 22 Arcane Vehicle Quick Roll Table 24 Arcane Architecture Quick Roll Table 28 Mystical Materials 33 Future Materials 37 Normal Materials 37 Modern Armour 40 Materials from other universes 40 Armour Materials Table 47 Beyond Heroes Artifacts 51 DC Universe Artifacts 59 Marvel Universe Artifacts 93 Artifacts from other Comic Universes’ 119 Moorcock Artifacts 125 Dungeons and Dragons Artifacts 131 Folklore Artifacts 137 2 Intelligent creatures, on the other hand, Foreword tend to value magical items above other The Beyond Heroes Role Playing Game items of treasure. They recognize such is based on a heavily revised derivative items for what they are (unless the item version of the rules system from is very well disguised or unique) and Advanced Dungeons and Dragons 2nd take them.
    [Show full text]
  • Elrictbl FBCD Rev.Pdf
    ELRIC: THE BALANCE LOST FREE COMIC BOOK DAY EDITION — May 2011. Published by BOOM! Studios, a division of Boom Entertainment, Inc., 6310 San Vicente Boulevard, Suite 107, Los Angeles, CA 90048-5457. Text and illustrations of ELRIC: THE BALANCE LOST FREE COMIC BOOK DAY EDITION™ © 2011 Michael Moorcock. Excluding the unique creations of Chris Roberson, which are ™ and © Monkeybrain, Inc., all characters, the distinctive likenesses thereof, and all related indicia are ™ and © Michael Moorcock. All other material, unless otherwise specified, ™ and © 2011 Boom Entertainment, Inc. All rights reserved. BOOM! Studios™ and the BOOM! Studios logo are trademarks of Boom Entertainment, Inc., registered in various countries and categories. All characters, events, and institutions depicted herein are fictional. Any similarity between any of the names, characters, persons, events, and/or BOOM-STUDIOS.COM institutions in this publication to actual names, characters, and persons, whether living or dead, events, and/or institutions is unintended and purely coincidental. BOOM! Studios does not read or accept unsolicited submissions of ideas, stories, or artwork. For information regarding the CPSIA on this printed material, call: (203) 595-3636 and provide reference #EAST – 99999. PRINTED IN USA. Mel. NIB. Oh. Nay. That’s how I’ve been saying it for 30-some years now. Alice has Wonderland. There’s Middle Earth. Hyperboria may come to mind. Where I wanted to go was Melniboné -- perhaps that’s an overstatement. I wanted to be a fly on the wall because, frankly, the universe was too damn frightening and dark to actually want to go there, something might decide to kill me, or far, far worse...there’s a lot of fates worse than death in Melniboné.
    [Show full text]
  • ED112388.Pdf
    DOCUMENT RESUME ED 112 388 CS 002 174 TITLE Fantasy for Young Adults. INSTITUTION California Library Association, Sacramento. PUB DATE 75 NOTE 41p.; Compiled by Young Adult Reviewers of Southern California, a chapter of the California library Association AVAILABLE FROM California Library Association, 717 I Street, Suite 300 Sacramento, California 95814 ($4.00 paper) EDRS PRICE MF-$0.76 HC-$1.95 Plus Postage DESCRIPTORS *Annotated Bibliographies; Booklists; *Fantasy; Fiction; Higher Education; Imagination; Secondary Education; *Young Adults; Youth ABSTRACT The books listed in this annotated bibliography are tales of fantasy and have the elements of realmagic, enchantment, an imaginary world, internal logic or laws, heroes, a quest,and good versus evil. Entries,listed alphabetically by author, include the title, publisher, date, price, and a brief descriptionof the literary work. Lists of sources and of members of thefantasy booklist committee and an index to the titles arealso provided. (JM) *********************************************************************** Documents acquired by ERIC include manyinformal unpublished * materials not available from other sources.ERIC makes every effort * * to obtain the best copy available.Nevertheless, items of marginal * * reproducibility are often encounteredand this affects the quality * * of the microfiche and hardcopyreproductions ERIC makes available * * via the ERIC Document ReproductionService (EDRS). EDRS is not * responsible for the quality of theoriginal document. Reproductions * * supplied
    [Show full text]