55 Fantasy Adventure Sites, Regions and Settlements Wt
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wt 55 fantasy adventure sites, regions and settlements wt “Stop writing adventures and use these” —Geek & Sundry This book brings together the award-winning Trilemma Adventures: one- and two-page adventure locations for fantasy role-playing games. Each location is written to be usable separately; perfect for one-shot sessions, side quests, or to help populate your home grown campaign setting. All have been lavishly illustrated and laid out to make them easy to run, straight from the book. This book is packed with caverns, castles, underworld cities, labyrinths, mansions, flying tombs, hidden temples, and fallen shrines. Also inside is more than 60 pages of new material: an illustrated bestiary, an appendix of magical items, a complete index, and six regional overviews that tie the adventure locations into a ready-to-use campaign setting. http://trilemma.com CREDITS MICHAEL PRESCOTT ANDREW YOUNG SARAH GOLDEN Writing, Cartography, and Layout Editing Copyediting www.trilemma.com ThatOneGM.Weebly.com | @ThatOneGM on Twitter ADVENTURES EVEY LOCKHART MICHAEL ATLIN SKERPLES violentmediarpg.blogspot.com Stellarium of the Vinteralf coinsandscrolls.blogspot.com No God but Dissolution Development: The Task of Zeichus, The Oracle’s The Haunting of Hainsley Hall (writing) Decree, A Clutch of Shadows STEPHANIE BRYANT www.mortaine.com/blog / @mortaine on Twitter KIRA MAGRANN SEAN WINSLOW Can’t Sleep—Clowns Will Eat Me www.serpentcyborggames.com www.larkvi.com @kiranansi on Twitter In the Care of Bones, TIM GROTH Sirens of Blood and Sea The Shattered Gate @frightenedtweet on Twitter Botany consultant The Raindrinkers ILLUSTRATION JUAN OCHOA JEFF BROWN GRAPHICS NATE PRIDE www.juanochoa.co www.jeffbrowngraphics.com www.natepride.com Acolyte, Avatar, Bog Strangler, Bone Devil, Carreg, Cover (Tannòch Rest-of-Kings) Lantern Worm, Lavish Sorcerer, Cave Drake, Cave Squid, Chalk Hound, Dire Fleas, Rumor Mill, Storm Seals Grush, Handwolves, Heelan, Hulk Larva, Lady of Memory, Menaka, Moon Baby, Novy Dom, Onddo, JUSTINE JONES PETER MULLEN Orc, Owlshade, Paladin, Priestesses, Rarities, justinejonesillustration.com pmullenblog.blogspot.com Ricalu, Sand Monarch, Selk, Sylph Spider, Tcheth, Dradkin & Fleshpriest, Vampire, Wraith Crypt Servant, Heelan Phib, Shadow Bohka, Tinker, Vinteralf, Warbody Vampire Tree, Void Worm LAUREN BRYCE MICHAEL LAVOIE RUSS NICHOLSON @brycescribbles on Twitter instagram.com/artofmichaellavoie russnicholson.blogspot.com Slewt Sarcas, Wizard Flower Cave Stitcher, Jorn, Lady Memory’s Garden, Undine — 1 TABLE OF CONTENTS HOW TO USE THIS BOOK ....................... 4 Three for the Grave .......................46 Do It for the Beast .........................92 THE ADVENTURES ................................... 5 A Clutch of Shadows ......................48 His Eternal Progress .....................94 Adventure Location Summaries .....6 The Chains of Heaven ...................50 The Sorcerer’s Feast ......................96 Stellarium of the Vinteralf ..............8 The Motes of Eternity ....................52 The Man From Before ...................98 Steeps of the Ur-Menig..................10 The Sky-Blind Spire ......................54 The Wagoner’s Table ...................100 A Litany in Scratches ....................12 The Lenses of Heaven ...................56 The Raindrinkers .........................102 Tannòch Rest-of-Kings ..................15 The Roots of Ambition ...................58 The Mouth of Spring....................104 The Cage of Serimet ......................16 Lair of the Lantern Worm .............60 Into the Silent Temple.................106 The Raid Mirror .............................18 The Cleft of Five Worlds................62 BESTIARY ................................................108 Circle of Wolves .............................20 The Call of the Light .....................64 RARITIES ................................................130 Though Flesh Be Vast ...................22 Veil of the Once-Queen ..................66 HISTORY OF THE TRISTHMUS ...........138 The Coming of Sorg .......................25 The Moon is a Mirror .....................68 The Shape of the World ...............141 The Necromancer’s Wish ...............26 No God But Dissolution .................71 A Legacy of Magic ........................143 The Extent of Gamandes ...............28 The Mermaids’ Knot ......................72 GAZETTEERS .........................................144 The Unmended Way ......................30 Basilica of the Leper Messiah .......76 Strielund ......................................144 The Task of Zeichus .......................33 The Shattered Gate .......................78 The Grinvolt Coast ......................146 In the Care of Bones ......................34 The City of the Carreg ...................80 Claimsun & Birevia .....................148 The Lantern of Wyv .......................36 Midden of the Deep ........................83 The Borderlands ..........................150 House of the Tyrant .......................38 Sirens of Blood and Sea .................84 Tealwood & Noripur ....................152 The Haunting of Hainsley Hall.....41 Mulciber’s Flute .............................86 The Ur-Menig...............................154 The Full-Dark Stone ......................42 Can’t Sleep—Clowns Will Eat Me 88 RUMORS AND HOOKS ..........................156 The Oracle’s Decree .......................44 The God Unmoving ........................90 INDEX .....................................................166 — 3 HOW TO USE THIS BOOK THE ADVENTURES RESISTING THINGS RESKINNING FOR YOUR CAMPAIGN This book is a compilation of adventure locations Many deadly poisons, crushing boulders, or Two setting elements are worth mentioning up for use with fantasy role-playing games. Each horrible magical effects are described inside. I front, since they appear in a lot of adventures: location is a dangerous, faraway place that holds write as if the effects simply occur, but if your the Seree and the Martoi. the promise of reward: insight, magic, allies, or system allows saving throws, resistance rolls, The Seree briefly had a region-dominating treasure. or skill or stat tests to avoid terrible things, use empire controlled by powerful, squabbling Each adventure is written to be usable those as you see fit. sorcerers. Their reign came to a sticky end a few separately. Try one out as a one-shot, link centuries ago at the hands of vengeful demigods. several together in a series, or use them to ONE-SHOTS, RUMORS, AND HOOKS The Martoi are several thousand years older, populate your own home-grown setting. If you’re considering using an adventure for a the first wielders of magic in the historical single-session game, it’s often a good idea to give record. They refused to yield to mortality and ADVENTURE LOCATIONS the PCs a strong motivation to engage with the now haunt the world as translucent, fey undead. I call them adventure locations, because adventure location. I toss off lots of little names (e.g., villages), they’re not written with a pre-planned sequence A large table provides hundreds of rumors, and I hope you’ll define them for yourself of events in mind. Your players might show up bits of lore, and hooks (see page 156). Hooks instead worrying about “canon,” but the index at and make friends, burn the place down, or take are overt invitations to adventure, suitable for the back lists anything that appears more than one look and run away. All these are fine. presumptive framing of the session or for a once. “quest giver” NPC in play. CONCISE The table also includes fragments for longer- NOTE ON FORMAT I’ve been ruthless in squeezing them down to as form play. Rumors are bits of recent news, In the adventures, I call out notable features small a size as possible, cramming them with overheard gossip, or readily available opinion. to draw your eye to the major details. Since the my best ideas. Lore is more detailed but older information, two-page format leaves no room for repetition, I With a few exceptions, they fit on a two-page suitable for finding in books or from learned also use forward references to indicate when spread, which is short enough that you could sages. something is described later on in the same skim several of them on your subway ride to adventure. game night. My hope is that you find this book a THE SETTING useful addition to your GM’s “go bag.” The implied setting of the adventures draws NOTE ON ADVENTURE ORDER inspiration from the prosaic fantasy of the The adventures in this book are presented in the SYSTEM NEUTRAL Earthsea series, the weather-stained cloaks and order they were written, with a few exceptions. This book has no stats; the adventure locations purposeful wanderings of Lord of the Rings, with The six one-page adventures have all been are system neutral. This means they’re easiest a dash of the parade of wonders of Rupert Bear. paired with a nearby three-page adventure, for to use with games where coming up with stats Over the years it took to write these adventures, pagination purposes. on the fly is practical (maybe with a few hasty a more concrete setting started to appear—the Also, two had lengthy births: A Litany in notes in the margin). For most systems, this is world of the Martoi, the Seree, and the people Scratches (page 12) was slated to be #3, but I pretty easy. If you’re comfortable ruling on the of the Tristhmus. This is described at the end let it sit for nearly a year while I figured out how effects of being run over by a wagon, sprayed of this